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[PRP Quest] Titanic Panic (Harrison + Rep) Goto Page: [] [<] 1 2 3 ... 6 7 8 9 10 11 12 13 14 [>] [»|]

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Toshihiko Two rolled 2 10-sided dice: 2, 5 Total: 7 (2-20)

Toshihiko Two

Sugary Marshmallow

PostPosted: Wed Nov 07, 2012 6:50 am


The creature turned, still quaking from the blast, and a swipe intended to decapitate only scraped the dying guardian.

"Don't let him get away," Harrison growled.

Boss HP: 4/50
HP: 25/50
DMG: 1
Sta: 4
Charge: /3
Toshihiko Two rolled 2 10-sided dice: 1, 4 Total: 5 (2-20)
PostPosted: Wed Nov 07, 2012 6:53 am


Apparently the guardian took this as an opportunity to try to get away.

Boss HP: 4/50
HP: 20/50
DMG: 0
Sta: 3
Charge:1/3

Toshihiko Two

Sugary Marshmallow

Toshihiko Two rolled 2 10-sided dice: 2, 2 Total: 4 (2-20)

Toshihiko Two

Sugary Marshmallow

PostPosted: Wed Nov 07, 2012 6:56 am


And Harrison just could not pin him.

Boss HP: 4/50
HP: 15/50
DMG: -
Sta: 2
Charge: 1/3
Baneful rolled 2 10-sided dice: 9, 5 Total: 14 (2-20)
PostPosted: Wed Nov 07, 2012 7:20 am


Rep was good at pinning things.

HP:35/50
BOSS HP: 0/50
DMG:8
Sta: 1
Charge: 3/3

Baneful
Crew

Dramatic Hunter


Toshihiko Two

Sugary Marshmallow

PostPosted: Wed Nov 07, 2012 7:23 am


Quote:

- All players must now navigate the labyrinth. Roll 1d100.
- If you roll 90 or higher you have made it to the center! You're kind of amazing you know
- If you did NOT roll 90 or higher you still need to keep on searching the area, full of traps and dead ends. You need to continue rolling until you roll 90 or higher.
- For ever time you do not roll 90 or higher (each reroll), you must subtract one of your given stamina points. If you hit 0, you cannot go any further/ you dissipate/ pass out/ are worn out.
Toshihiko Two rolled 2 100-sided dice: 50, 43 Total: 93 (2-200)
PostPosted: Wed Nov 07, 2012 7:46 am


Harrison was already worn out by the time they got to the labyrinth- and he wasn't in the mood for a hiking trip.

Plus, after they got there...

"My shield's kinda low," he told Rep reluctantly after a few steps, "Think I'm going to head back and heal some."

[exit]

Toshihiko Two

Sugary Marshmallow

Baneful rolled 1 100-sided dice: 40 Total: 40 (1-100)

Baneful
Crew

Dramatic Hunter

PostPosted: Wed Nov 07, 2012 7:52 am




Rep wasn't about to stick around without Harrison.

[EXIT]

Toshihiko Two rolled 2 20-sided dice: 8, 13 Total: 21 (2-40)
PostPosted: Wed Nov 07, 2012 7:54 am


Quote:
- Roll 1 20-sided dice for each player. List the players ie: 1. Player 1, 2: player 2, etc. Just roll all the dice at once. This is the number of rounds they can take for each player. Also include your own character. Post this stat at the very first post ie: Player 1 has 5 stamina, player 2 has 10 etc.


Player 1 - Harrison (8 stamina)
Player 2 - Rep (13 stamina)

Quote:
[ Round 1: ]

- All players must roll a 6 sided dice. If any player rolls a 1 or 6, you have triggered a boss! The DM will be in charge of rping and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. The boss is shadow shaped, a remnant of the old world, noone can go any further until the boss is defeated. IF NOONE rolls a 1 or 6, or you have defeated the boss, you may proceed to round 2. If two players roll a 1 or 6, you now have two bosses... congratulations.

Toshihiko Two

Sugary Marshmallow

Baneful rolled 1 6-sided dice: 2 Total: 2 (1-6)

Baneful
Crew

Dramatic Hunter

PostPosted: Wed Nov 07, 2012 7:59 am




Rep was getting used to this whole thing, they were good at routines once they got into them. He felt like he could do this all day. And probably would end up fulfilling his own prophecy.


"You know, I think I hit my "wall" back there and now I'm on the other side and I'm just like, come on you ******** old god titan bastards, hit me with whatever the ******** you've got because I'm past caring."
Toshihiko Two rolled 1 6-sided dice: 3 Total: 3 (1-6)
PostPosted: Wed Nov 07, 2012 8:07 am


"Whenever Harrison Ford treasure-hunts, he gets that s**t the first time," Harrison grumbled. "It's that ******** trap room that's the problem.

Toshihiko Two

Sugary Marshmallow


Toshihiko Two

Sugary Marshmallow

PostPosted: Wed Nov 07, 2012 8:08 am


Quote:

- All players must now navigate the labyrinth. Roll 1d100.
- If you roll 90 or higher you have made it to the center! You're kind of amazing you know
- If you did NOT roll 90 or higher you still need to keep on searching the area, full of traps and dead ends. You need to continue rolling until you roll 90 or higher.
- For ever time you do not roll 90 or higher (each reroll), you must subtract one of your given stamina points. If you hit 0, you cannot go any further/ you dissipate/ pass out/ are worn out.
Baneful rolled 13 100-sided dice: 82, 9, 29, 62, 76, 15, 79, 61, 27, 6, 85, 51, 21 Total: 603 (13-1300)
PostPosted: Wed Nov 07, 2012 8:16 am




Rep - 13 Stamina

"Does that make me the little indian kid?" Rep grumbled.

"Harrison Hughes gets the eye candy okay, it's a tradeoff." The name was still strange to say for Rep, carefully and delicately pronounced.

"And the treasure room here is

And then he wandered into the labyrinth and never came back.

Until he ported out

[EXIT]


Baneful
Crew

Dramatic Hunter

Toshihiko Two rolled 8 100-sided dice: 58, 94, 26, 78, 44, 55, 64, 74 Total: 493 (8-800)

Toshihiko Two

Sugary Marshmallow

PostPosted: Wed Nov 07, 2012 8:17 am


"I got quality eye candy," Harrison grinned, slipping under the grate.

He found himself alone again, staring at the wall o'traps.
PostPosted: Wed Nov 07, 2012 8:22 am


Quote:
[ Round 3: ]

- You must now make it past the trap bit in the center of the labyrinth, an old failsafe mechanic to keep the titans inside. This area is HIGHLY dangerous, stepping on a single wrong area can spell doom for the whole party. Traps from large snake pits to rooms full of spears and daggers litter this area.
- All players must roll 1d10. If any player rolls a 4 this is instant death/dissipation/ Fear shields are ZERO and you need to use pendant to retreat back home. Otherwise match your rolls to the results:
1: Instant death (just for you)
2: Nothing happens
3: Instant death (just for you)
4: Instant death (for everyone, game over)
5: Nothing happens
6: Nothing happens
7: - 50% of your remaining HP
8: Nothing happens
9: -50% of your remaining HP
10: Instant death

- All players need to roll 3 times to make it to the next round EACH

Toshihiko Two

Sugary Marshmallow

Toshihiko Two rolled 3 10-sided dice: 1, 3, 7 Total: 11 (3-30)

Toshihiko Two

Sugary Marshmallow

PostPosted: Wed Nov 07, 2012 8:23 am


And to no one's surprise, and especially not Harrison's, traps gonna trap.

He pendanted out.

[exit]
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