Done
Kempo Karate
--Basic, Hybrid, Personal

--Kempo Karate is a Hybrid Martial Art. It has many different aspects of different Styles. The Grappling and throwing of Judo, the flowing of Thai Chi, the fighting style of Muy Thai, the Kicks of Tae Kwon Do, and so on. The Weapon Styles that the farmers used with their weapons they developed for defense against the Chinese Army. Kempo does have it’s own forums for their Katas, Taiokas, and Fourms.
History:
Kempo Karate is regarded as a beautiful and highly skilled martial art. The beginning of Kempo Karate is somewhat obscure; some say it began in China, some say it began in India, and others indicate elsewhere. It seems that Kempo Karate is as old as man.
The formal beginning of Kempo Karate is attributed to the Buddhist monk Bodhidharma (Tamo in Mandarin Chinese or Daruma in Japanese). Bodhidharma journeyed over sea from India to China where he remained at a monastery called Shaolin and taught Buddhism to the Chinese monks there. This was approximately in the year 525 A.D., when Bodidharma combined Kempo Karate and Zen Buddhism into a workable method of physical and spiritual fitness.
In the year 525 A.D., China was split into many kingdoms and bandit baronies, and the Canton War Lords had disarmed the civilian population. Bandits were raiding the villages for food, molesting people, burning houses, and robbing the Buddhist temples. The Canton War Lords failed to protect the people and they turned to the priest Bodhidharma. Bodhidharma fasted, prayed, and meditated to God for many days. Then, he conveyed the message that war and killing is wrong, but is also wrong not to be prepared to defend oneself against evil tyrants. Bodhidharma encouraged the people that although they didn't have weapons, to make every finger a dagger, every fist a mace, every arm a spear, and every open hand a sword.
As time went on, the monks at Shaolin won the reputation of being the most formidable fighters in China. Since that time, Kempo Karate has gradually developed into powerful and skillful techniques. Shaolin Chuan Fa is considered by most martial arts historians to be the forerunner of karate and kung fu. Chuan Fa means “law of the fist.” Kempo is commonly used in Okinawa to describe karate systems that have Chuan Fa roots. These are not associated with the Kenpo/Kempo systems from Hawaii.
Kenpo/Kempo systems have evolved in Hawaii since their beginnings. When Professor Buell began his training, the schools in Hawaii used the “Kenpo” spelling. Professor Buell's research revealed that his martial arts were roots profoundly influenced by Chinese Kempo. Subsequently, Professor Buell changed the “Kenpo” spelling to “Kempo” in 1974. Some of the other schools followed suit and some stayed with “Kenpo.”
Here--
Stage 1
--Novice Form—
Post: 3
--Jab And Punch --
Jab and Punch are the two basic punches learned at the Novice level. The Jab is performed with the lead leg in the fighting stance. It focuses more on speed then anything. The Punch is performed with the leg that’s back. The back foot rotates with the heel up off the floor. The Punch is more on power then it is on speed. The Two punches are mostly use as a combo move.
--Inward Block—
The Inward Block is the main block for attacks coming in towards the torso area and the face. The move is the user creates an L position with the arm coming inward toward the attack. The hand can be in a fist which makes it a Hard Style block or open which makes it a flowing block move.
--Front Kick—
The Front Kick is a very basic kick. It is performed with the leading leg. The user lifts the leg up pushes outward with the foot. The toes are curled back making the kick used with the ball of the foot.
Stage 2
--Apprentice Form—
Post: 5
--Judo Throw --
The Throw is taken from the Aspects of Judo. It is used to get into Grappling which is on the ground fighting. The user has the opponent on the user’s back. They grabbed a arm and wrap it around themselves and lift the opponent off the ground. With a swift movement, they throw them onto the ground with using their shoulder. This move is also called a Shoulder Throw.
-- Outward Block--
The Outward Block is a harder block then the Inward Block. It is use for defense in the same area as the Inward block. The user makes the same L position used in the Inward block. But instead of moving it inward, the user make the movement as if scooping Ice Cream bring the arm in a circular movement.
--Roundhouse Kick—
The Roundhouse Kick is one of the strongest kicks in the arsenal of a User of Kempo Karate. The Kick is performed with the back leg of the fighting stance. The User brings the leg up, almost making it a Side Kick. Instead, they twist their hip bringing the kick around while twisting on their front foot. It performed right, the kicking foot will provide power to possibly knock their opponent over or at least knock them off balance. This also depends on the user’s own strength.
Stage 3
--Intermediate Form--
Post: 7
--Uppercut Punch—
The Uppercut is one of the more dangerous punches because of where it strikes on the jaw or if the opponent is bent over, the stomach. With a swift movement, the user can use either legging leg hand or back leg hand to bring up a quick yet powerful punch. They bring down the arm slightly and with speed bring it up to the targeted area. Which ever hand is being use to punch with, the foot of the punching hand twist to provide the power of the punch.
--Arm Bar: Standing—
The Arm Bar is the first move that can possibly break the arm is the opponent starts moving around to avoid the pain. There are two ways to perform this move while standing. The most common way of performing the move is from the behind. To get into the position, the user blocks any punch they are able to first. Then they grabbed the wrist and quickly lift up the arm and move under it to where they are now behind the enemy. Then the arm is force straight out on the side. While still holding on the wrist, they upward strike the elbow area with their forearm and rolled over the arm to where the forearm is on top of the arm. By now, the enemy is in pain from both the strike and the rolling they will do what the user says to do in order to escape the pain. From here, you can force the opponent to the ground.
--Flip Kick—
The Flip Kick truly is called a Reverse Roundhouse. It is a Roundhouse performed with the leading leg. You bring up the leading leg and flip is out as a speed and power kick. People most commonly train with this kick by having a X-Ray film being held by someone or attached to something. The User kicks the film trying to get a snapping sound from the film to know they are kicking proply.
Stage 4
--Advanced Form—
Post: 10
--Arm-Shoulder Take Down—
This is the most common take down to use to take the opponent to the ground. They are in the same position as they would for the Arm Bar: Standing expect they stay in front of the opponent. With their free arm, they start arm the shoulder and drag their arm with force to the beginning of the forearm. By now the opponent should be off balance. And with one quick moment, the user pulls them down as they turn to where the user is standing while holding the arm and the opponent is on their backs. To insure they stand down, the user strikes their knee onto the stomach.
--Arm Bar: Ground—
You must know Arm-Shoulder Take Down to learn this move. From the Arm-Shoulder Take Down Position, the user places one foot on the other side of the body and the other is tucked in to the space of the neck and ground. They then quickly dropped to the ground while still holding the arm. As they go down, the arm is placed on the user’s groin, the thigh for females, and pulled towards them. This bends the arm to breaking point if not escaped or released and is done quickly.
--5 Punch Combo—
This Combination has a total of five punches as the name says. The User does the following punches: Jab, Punch, Left Uppercut, Right Uppercut and a new punch: Right Hook. The Hook Targets the rib cage or the head. It’s a sideways Uppercut while twisting the foot of the punching hand. In this case as it being a Right Hook, you twist the right foot the same way for Roundhouse, Punch and Uppercut.
Stage 5
--Master Form--
Post: 15
--8 Kick Combo—
As the Move is called, there are 8 kicks in this move. The order is: Front Kick, Back Leg Front Kick (Same way as the Front Kick but the stance stays the same), Low Flip Kick, Medium Flip Kick, High Flip Kick, Low Roundhouse, Medium Roundhouse, High Roundhouse. Low, Medium, and High are the heights of the kicks. Low is the knee/Thigh area, Medium is the torso and High is as High as you user can kick with the main goal the head.
--Neck Crank—
Neck Crank is a very dangerous move. The Move requires the opponent to be bent over and how the user gets them into the position is however they wish. They place the opponent’s head into their stomach and wraps the right arm under the neck and the left over. Then they slowly turn the right arm to where the side of the arm has the bone area pressed against the neck. This can damage the windpipe or possibly cause one to fall unconscious or kill in some cases.
--Leg Lock—
The user then picks up a leg and holds it in a way similar to Neck Crank. The Bone Edge of your arm rolls along the calf of the leg cause extreme amount of pain. For possible breaking of the leg, the user and drop down to the ground. This is a dangerous move as well.
--Basic, Hybrid, Personal

--Kempo Karate is a Hybrid Martial Art. It has many different aspects of different Styles. The Grappling and throwing of Judo, the flowing of Thai Chi, the fighting style of Muy Thai, the Kicks of Tae Kwon Do, and so on. The Weapon Styles that the farmers used with their weapons they developed for defense against the Chinese Army. Kempo does have it’s own forums for their Katas, Taiokas, and Fourms.
History:
Kempo Karate is regarded as a beautiful and highly skilled martial art. The beginning of Kempo Karate is somewhat obscure; some say it began in China, some say it began in India, and others indicate elsewhere. It seems that Kempo Karate is as old as man.
The formal beginning of Kempo Karate is attributed to the Buddhist monk Bodhidharma (Tamo in Mandarin Chinese or Daruma in Japanese). Bodhidharma journeyed over sea from India to China where he remained at a monastery called Shaolin and taught Buddhism to the Chinese monks there. This was approximately in the year 525 A.D., when Bodidharma combined Kempo Karate and Zen Buddhism into a workable method of physical and spiritual fitness.
In the year 525 A.D., China was split into many kingdoms and bandit baronies, and the Canton War Lords had disarmed the civilian population. Bandits were raiding the villages for food, molesting people, burning houses, and robbing the Buddhist temples. The Canton War Lords failed to protect the people and they turned to the priest Bodhidharma. Bodhidharma fasted, prayed, and meditated to God for many days. Then, he conveyed the message that war and killing is wrong, but is also wrong not to be prepared to defend oneself against evil tyrants. Bodhidharma encouraged the people that although they didn't have weapons, to make every finger a dagger, every fist a mace, every arm a spear, and every open hand a sword.
As time went on, the monks at Shaolin won the reputation of being the most formidable fighters in China. Since that time, Kempo Karate has gradually developed into powerful and skillful techniques. Shaolin Chuan Fa is considered by most martial arts historians to be the forerunner of karate and kung fu. Chuan Fa means “law of the fist.” Kempo is commonly used in Okinawa to describe karate systems that have Chuan Fa roots. These are not associated with the Kenpo/Kempo systems from Hawaii.
Kenpo/Kempo systems have evolved in Hawaii since their beginnings. When Professor Buell began his training, the schools in Hawaii used the “Kenpo” spelling. Professor Buell's research revealed that his martial arts were roots profoundly influenced by Chinese Kempo. Subsequently, Professor Buell changed the “Kenpo” spelling to “Kempo” in 1974. Some of the other schools followed suit and some stayed with “Kenpo.”
Here--
Stage 1
--Novice Form—
Post: 3
--Jab And Punch --
Jab and Punch are the two basic punches learned at the Novice level. The Jab is performed with the lead leg in the fighting stance. It focuses more on speed then anything. The Punch is performed with the leg that’s back. The back foot rotates with the heel up off the floor. The Punch is more on power then it is on speed. The Two punches are mostly use as a combo move.
--Inward Block—
The Inward Block is the main block for attacks coming in towards the torso area and the face. The move is the user creates an L position with the arm coming inward toward the attack. The hand can be in a fist which makes it a Hard Style block or open which makes it a flowing block move.
--Front Kick—
The Front Kick is a very basic kick. It is performed with the leading leg. The user lifts the leg up pushes outward with the foot. The toes are curled back making the kick used with the ball of the foot.
Stage 2
--Apprentice Form—
Post: 5
--Judo Throw --
The Throw is taken from the Aspects of Judo. It is used to get into Grappling which is on the ground fighting. The user has the opponent on the user’s back. They grabbed a arm and wrap it around themselves and lift the opponent off the ground. With a swift movement, they throw them onto the ground with using their shoulder. This move is also called a Shoulder Throw.
-- Outward Block--
The Outward Block is a harder block then the Inward Block. It is use for defense in the same area as the Inward block. The user makes the same L position used in the Inward block. But instead of moving it inward, the user make the movement as if scooping Ice Cream bring the arm in a circular movement.
--Roundhouse Kick—
The Roundhouse Kick is one of the strongest kicks in the arsenal of a User of Kempo Karate. The Kick is performed with the back leg of the fighting stance. The User brings the leg up, almost making it a Side Kick. Instead, they twist their hip bringing the kick around while twisting on their front foot. It performed right, the kicking foot will provide power to possibly knock their opponent over or at least knock them off balance. This also depends on the user’s own strength.
Stage 3
--Intermediate Form--
Post: 7
--Uppercut Punch—
The Uppercut is one of the more dangerous punches because of where it strikes on the jaw or if the opponent is bent over, the stomach. With a swift movement, the user can use either legging leg hand or back leg hand to bring up a quick yet powerful punch. They bring down the arm slightly and with speed bring it up to the targeted area. Which ever hand is being use to punch with, the foot of the punching hand twist to provide the power of the punch.
--Arm Bar: Standing—
The Arm Bar is the first move that can possibly break the arm is the opponent starts moving around to avoid the pain. There are two ways to perform this move while standing. The most common way of performing the move is from the behind. To get into the position, the user blocks any punch they are able to first. Then they grabbed the wrist and quickly lift up the arm and move under it to where they are now behind the enemy. Then the arm is force straight out on the side. While still holding on the wrist, they upward strike the elbow area with their forearm and rolled over the arm to where the forearm is on top of the arm. By now, the enemy is in pain from both the strike and the rolling they will do what the user says to do in order to escape the pain. From here, you can force the opponent to the ground.
--Flip Kick—
The Flip Kick truly is called a Reverse Roundhouse. It is a Roundhouse performed with the leading leg. You bring up the leading leg and flip is out as a speed and power kick. People most commonly train with this kick by having a X-Ray film being held by someone or attached to something. The User kicks the film trying to get a snapping sound from the film to know they are kicking proply.
Stage 4
--Advanced Form—
Post: 10
--Arm-Shoulder Take Down—
This is the most common take down to use to take the opponent to the ground. They are in the same position as they would for the Arm Bar: Standing expect they stay in front of the opponent. With their free arm, they start arm the shoulder and drag their arm with force to the beginning of the forearm. By now the opponent should be off balance. And with one quick moment, the user pulls them down as they turn to where the user is standing while holding the arm and the opponent is on their backs. To insure they stand down, the user strikes their knee onto the stomach.
--Arm Bar: Ground—
You must know Arm-Shoulder Take Down to learn this move. From the Arm-Shoulder Take Down Position, the user places one foot on the other side of the body and the other is tucked in to the space of the neck and ground. They then quickly dropped to the ground while still holding the arm. As they go down, the arm is placed on the user’s groin, the thigh for females, and pulled towards them. This bends the arm to breaking point if not escaped or released and is done quickly.
--5 Punch Combo—
This Combination has a total of five punches as the name says. The User does the following punches: Jab, Punch, Left Uppercut, Right Uppercut and a new punch: Right Hook. The Hook Targets the rib cage or the head. It’s a sideways Uppercut while twisting the foot of the punching hand. In this case as it being a Right Hook, you twist the right foot the same way for Roundhouse, Punch and Uppercut.
Stage 5
--Master Form--
Post: 15
--8 Kick Combo—
As the Move is called, there are 8 kicks in this move. The order is: Front Kick, Back Leg Front Kick (Same way as the Front Kick but the stance stays the same), Low Flip Kick, Medium Flip Kick, High Flip Kick, Low Roundhouse, Medium Roundhouse, High Roundhouse. Low, Medium, and High are the heights of the kicks. Low is the knee/Thigh area, Medium is the torso and High is as High as you user can kick with the main goal the head.
--Neck Crank—
Neck Crank is a very dangerous move. The Move requires the opponent to be bent over and how the user gets them into the position is however they wish. They place the opponent’s head into their stomach and wraps the right arm under the neck and the left over. Then they slowly turn the right arm to where the side of the arm has the bone area pressed against the neck. This can damage the windpipe or possibly cause one to fall unconscious or kill in some cases.
--Leg Lock—
The user then picks up a leg and holds it in a way similar to Neck Crank. The Bone Edge of your arm rolls along the calf of the leg cause extreme amount of pain. For possible breaking of the leg, the user and drop down to the ground. This is a dangerous move as well.