Quote:
DAY ?? - The Final Countdown
It was a dark and stormy night.
After the little potionmaking fiasco a few days ago (had it really been DAYS?) the students had seen no sign of their trick or treater. It could be assumed he was probably dead of some kind of poisoning by way of the nasty brews the students had come up with. Everything that was left of what they made had been poured into bottles and stored in a crate up on deck to bake in the sun instead of fumigate the cabin. Nobody really wanted to find out what was inside them now. Well, except Hyde probably.
The clouds hadn't quite rolled in over the ship but they were fast approaching. Arcs of lightning were cutting across the sky now, more and more frequently. One even zapped the crow's nest, setting off a plume of smoke from where it scorched the wood.
Then they all heard it. Rustling. Scraping. Laughing. Someone or something was up there.

*
Remember those minipets you students made out of spare parts? The Mytrax, Teru Bozu, Lightning Scareon, and Invisible Dog?
Yeeeeeeah. About them.
Well, Dagger someone stashed the minipets and a plate of uneaten Hell-O up in the crow's nest, the whole place got struck by lightning, and the result is four very big, very vicious monster 'minipets' who want to make the Risk Factor their new pirate ship. It's too bad nobody could bring weapons or this would be a lot --
Wait, didn't you make some? It's not like you were really planning on DRINKING those potions, right?. Maybe you can get rid of these stupid art projects once and for all! You are feeling pretty aggressive on account of the Hell-O.
Dagger will be cheering you on. From a safe and undisclosed location on the other side of the ship. Go team!
(( THIS IS A MINI-FIGHT. It is expected to go for as long as the boat thread stays open (or longer, if you all want XD). I'm going to try to post a boss attack as often as I can, every few hours. Two potion uses (one of each you have) are allowed every round between boss actions, though non-potion actions and posts are absolutely allowed all the time, any time, as many as you want! Just bear in mind that only potions can cause actual HP damage to these bosses.
- BOLD the potion you use in each attack post!
- BOLD the intended target of your potion in each attack post! This means you have to pick a specific boss or ally to lob your potions at.
- Keep your HP tallied at the bottom of every post!
- You CANNOT grab 2 offensive or 2 defensive potions - you must have one of each.
- You CANNOT grab 2 of the same potion.
- Defensive moves count toward the next boss attack. They do not defend from damage already done, just future damage the next round.
- Paralysis is just an inability to attack for the rest of a round - poison or distraction can be the cause. If you get it from your first move, you cannot roll another attack for that round, though your character can still do other things that don't involve using potions yourself. You can prevent or cure it using a specific potion!
- Each student starts off with 25 HP! This is separate from the boat HP.
- The bosses share an HP pool of 100 HP!
- Don't worry too much about who's doing the most damage or if these battle rules are a little wonky or even if you're actually going to manage to get the bosses down in time - have fun and the prizes will be there. THE IMPORTANT THING IS THAT YOU'RE RPing! SO JUST PARTICIPATE.
OKAY LET'S GET TO THE FUN PART -- WEAPONS.
OFFENSIVE POTIONS:
Brain Hemorrhage – A green poison that can paralyze an opponent for one round. (Roll one d6)
1 - Oh crap, you breathe in the poison and paralyze yourself!
2-3 : Nothing happens D:
4-5 : Opponent is paralyzed for one round!
6 : YOU PARALYZE YOURSELF AND THE OPPONENT BECAUSE YOU ARE THAT AWESOME.
Liquidator’s Joy – A maroon acid that does a little damage to your opponent. (Roll two d4)
If the first die is odd, then second die is the damage done. If the first die is even, the attack misses.
Bloaty Harry – A bright orange combustible liquid that explodes, which can hurt you as easily as it hurts your opponent. (Roll two d6)
The first roll is the opponent's damage, the second is damage you do to yourself and CANNOT be absorbed or negated.
Purple Cruel-Aid – It's thin and watery and it smells gross, but you never know what it might do! (roll one d10!)
1 - The potion makes you sneeze so hard, a herpicorn appears and stabs you in the butt (roll one d4 for damage next post)
2-3 - You paralyze your opponent for one round!
4-5 - The potion smells so pretty, you find yourself distracted! (you're paralyzed 1 round)
6-7 - The liquid falls to the ground and causes a slippery patch, making your opponent fall. (roll one d4 for opponent damage next post!)
8-9 - The potion explodes into fireworks, dazzling your opponent (roll one d6 for opponent damage next post!)
10 - The liquid splashes... roll one d4 to avoid (1 - you fall in, lose 1 turn of attack... 2-4 ; safe)
DEFENSIVE POTIONS:
Ethereal Mist – A fizzy liquid that can cushion you from oncoming attacks. (Roll one d6)
Whatever you roll is how much damage is negated from the next attack.
Blind Man’s Bluff – A golden flashbomb that blinds opponents, giving you a chance to dodge. (Roll one d4)
1 - You dodge! ... into their attack, taking DOUBLE damage next round!
2-3 - You ACTUALLY dodge! No damage!
4 - The flashbomb distracts you and you fail to dodge.
Finally Freedom – A greyish goop that prevents and cures paralysis. (roll one d100)
This potion always works - used the round before to prevent first paralysis next round, or use to cure another person the same round and lose the prevention next round. And ignore the roll #, we just need you to roll a die.
A Job Well Done – This deep black ink will sometimes allow you to absorb an ally's damage, if you splash it on them. (Roll two d4)
1st roll : If EVEN, you hit them with the ink, if ODD, you miss/move fails.
2nd roll : Amount of damage absorbed.
GOOD LUCK. First boss attacks will be coming soon! You're welcome to start attacking the four bosses now though!
Also the prizes for the potion game are coming soon! BEAR WITH ME ;; ))
It was a dark and stormy night.
After the little potionmaking fiasco a few days ago (had it really been DAYS?) the students had seen no sign of their trick or treater. It could be assumed he was probably dead of some kind of poisoning by way of the nasty brews the students had come up with. Everything that was left of what they made had been poured into bottles and stored in a crate up on deck to bake in the sun instead of fumigate the cabin. Nobody really wanted to find out what was inside them now. Well, except Hyde probably.
The clouds hadn't quite rolled in over the ship but they were fast approaching. Arcs of lightning were cutting across the sky now, more and more frequently. One even zapped the crow's nest, setting off a plume of smoke from where it scorched the wood.
Then they all heard it. Rustling. Scraping. Laughing. Someone or something was up there.

*
Remember those minipets you students made out of spare parts? The Mytrax, Teru Bozu, Lightning Scareon, and Invisible Dog?
Yeeeeeeah. About them.
Well, Dagger someone stashed the minipets and a plate of uneaten Hell-O up in the crow's nest, the whole place got struck by lightning, and the result is four very big, very vicious monster 'minipets' who want to make the Risk Factor their new pirate ship. It's too bad nobody could bring weapons or this would be a lot --
Wait, didn't you make some? It's not like you were really planning on DRINKING those potions, right?. Maybe you can get rid of these stupid art projects once and for all! You are feeling pretty aggressive on account of the Hell-O.
Dagger will be cheering you on. From a safe and undisclosed location on the other side of the ship. Go team!
(( THIS IS A MINI-FIGHT. It is expected to go for as long as the boat thread stays open (or longer, if you all want XD). I'm going to try to post a boss attack as often as I can, every few hours. Two potion uses (one of each you have) are allowed every round between boss actions, though non-potion actions and posts are absolutely allowed all the time, any time, as many as you want! Just bear in mind that only potions can cause actual HP damage to these bosses.
- BOLD the potion you use in each attack post!
- BOLD the intended target of your potion in each attack post! This means you have to pick a specific boss or ally to lob your potions at.
- Keep your HP tallied at the bottom of every post!
- You CANNOT grab 2 offensive or 2 defensive potions - you must have one of each.
- You CANNOT grab 2 of the same potion.
- Defensive moves count toward the next boss attack. They do not defend from damage already done, just future damage the next round.
- Paralysis is just an inability to attack for the rest of a round - poison or distraction can be the cause. If you get it from your first move, you cannot roll another attack for that round, though your character can still do other things that don't involve using potions yourself. You can prevent or cure it using a specific potion!
- Each student starts off with 25 HP! This is separate from the boat HP.
- The bosses share an HP pool of 100 HP!
- Don't worry too much about who's doing the most damage or if these battle rules are a little wonky or even if you're actually going to manage to get the bosses down in time - have fun and the prizes will be there. THE IMPORTANT THING IS THAT YOU'RE RPing! SO JUST PARTICIPATE.
OKAY LET'S GET TO THE FUN PART -- WEAPONS.
OFFENSIVE POTIONS:
Brain Hemorrhage – A green poison that can paralyze an opponent for one round. (Roll one d6)
1 - Oh crap, you breathe in the poison and paralyze yourself!
2-3 : Nothing happens D:
4-5 : Opponent is paralyzed for one round!
6 : YOU PARALYZE YOURSELF AND THE OPPONENT BECAUSE YOU ARE THAT AWESOME.
Liquidator’s Joy – A maroon acid that does a little damage to your opponent. (Roll two d4)
If the first die is odd, then second die is the damage done. If the first die is even, the attack misses.
Bloaty Harry – A bright orange combustible liquid that explodes, which can hurt you as easily as it hurts your opponent. (Roll two d6)
The first roll is the opponent's damage, the second is damage you do to yourself and CANNOT be absorbed or negated.
Purple Cruel-Aid – It's thin and watery and it smells gross, but you never know what it might do! (roll one d10!)
1 - The potion makes you sneeze so hard, a herpicorn appears and stabs you in the butt (roll one d4 for damage next post)
2-3 - You paralyze your opponent for one round!
4-5 - The potion smells so pretty, you find yourself distracted! (you're paralyzed 1 round)
6-7 - The liquid falls to the ground and causes a slippery patch, making your opponent fall. (roll one d4 for opponent damage next post!)
8-9 - The potion explodes into fireworks, dazzling your opponent (roll one d6 for opponent damage next post!)
10 - The liquid splashes... roll one d4 to avoid (1 - you fall in, lose 1 turn of attack... 2-4 ; safe)
DEFENSIVE POTIONS:
Ethereal Mist – A fizzy liquid that can cushion you from oncoming attacks. (Roll one d6)
Whatever you roll is how much damage is negated from the next attack.
Blind Man’s Bluff – A golden flashbomb that blinds opponents, giving you a chance to dodge. (Roll one d4)
1 - You dodge! ... into their attack, taking DOUBLE damage next round!
2-3 - You ACTUALLY dodge! No damage!
4 - The flashbomb distracts you and you fail to dodge.
Finally Freedom – A greyish goop that prevents and cures paralysis. (roll one d100)
This potion always works - used the round before to prevent first paralysis next round, or use to cure another person the same round and lose the prevention next round. And ignore the roll #, we just need you to roll a die.
A Job Well Done – This deep black ink will sometimes allow you to absorb an ally's damage, if you splash it on them. (Roll two d4)
1st roll : If EVEN, you hit them with the ink, if ODD, you miss/move fails.
2nd roll : Amount of damage absorbed.
GOOD LUCK. First boss attacks will be coming soon! You're welcome to start attacking the four bosses now though!
Also the prizes for the potion game are coming soon! BEAR WITH ME ;; ))
