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Posted: Wed Aug 03, 2011 1:11 am
For those interested, here are the revised core set rules, which is nothing more than an updated rulebook with the additional rules found in both Operation Cyclone and Operation SeeLöwe: http://www.fantasyflightgames.com/ffg_content/dust-tactics/support/RevCore_RuleBook_v1.15.pdf
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Posted: Fri Aug 05, 2011 12:47 pm
This is something they should have done from the beginning IMHO.
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Posted: Sat Aug 13, 2011 2:00 pm
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Posted: Sat Aug 13, 2011 8:20 pm
Lt. Brookman Dust wheels out the big robots for the upcoming Dust Warfare rules: lookie, spider-tanks! smile and gosh, konigsluther has some mean canons... 88mm L71?
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Posted: Sun Aug 14, 2011 1:27 am
I think it has 7.5 cm KwK 42 L/70, which at that stage were more powerful than the 8.8 cm KwK 36 L/56 more commonly seen as the weapon for stopping tanks. Though it could very well be that this model comes with the fearsome, if overpowered 12.8 cm PaK 44 L/55.
Also, I think the Luther comes with L71 88's, not super sure, I'll need to dig up the stat card for it.
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Posted: Sun Aug 14, 2011 4:20 am
The Luther has two 88mm cannons, exact type and data unknown. Chances are the bigger spider robots will have Tiger 2 88mm guns or Jagdtiger 128mm guns.
Chances are that the showcased massive robots are type 7 vehicles, meaning anything short of a Petard mortar will have a hard time taking these out.
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Posted: Sun Aug 14, 2011 4:30 am
Also, while the bots were the big unveil for Dust, I was rather pleased with the announcement of Hero packs for both factions, containing models that were until now only available in US only tournament packs.
Axis: Die Totenmeister, Stefan and an unnamed SS zombie with chainsaw, possibly Grenadier X.
Allies: Action Jackson, Johnny One-Eye and an unnamed French saboteur, possibly the Priest.
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Posted: Mon Aug 15, 2011 10:44 am
Lt. Brookman Chances are that the showcased massive robots are type 7 vehicles, meaning anything short of a Petard mortar will have a hard time taking these out. It just means we're going to have to deploy more specialist infantry units like Bot Killers and Hellboys. twisted
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Posted: Mon Aug 15, 2011 11:24 am
Pairing Rosie with Bot Hunters would be the best course of action, preferably in a sustained fire role. The Germans might be better off going with a Luther and Ludwig combo. Ludwig can clip it with a few 88 shots and then Luther can close in for the kill with its claw.
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Posted: Mon Aug 15, 2011 11:29 am
Napalm spam might be better, or a pair of Steel Rain robots. Speaking of artillery, did you finally get those spotters?
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Posted: Mon Aug 15, 2011 11:37 am
Steel Rain would work, but only if you use the Petard. The 4.2" rockets could work, but it would need sustained fire or a lot of lucky rolls to pull it off. Not sure if Hellboys have demo charges, but if so they might be the better bot-hunting unit out there, they just need Johnny One-Eye to give them unlimited demo charges.
I got both Spec ops boxes last week and while I'm glad to finally have both specialist teams I am mostly looking forward to using the spotters in combination with my Steel Rain units. Snipers have their uses, but are also too limited in their damage output.
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Posted: Mon Aug 15, 2011 11:39 am
At least with the revised point values both teams aren't as overpriced. I could see a sniper gunning down an officer or heavy weapon trooper at just the right moment.
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Posted: Tue Aug 16, 2011 2:00 pm
Too much chance involved and too little effect to be gained.
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Posted: Wed Aug 17, 2011 1:09 am
Fresh from FFG: http://new.fantasyflightgames.com/edge_news.asp?eidn=2558Quote: Four Luther medium panzer walkers patrolled outside the Axis ammo dump when the first Allied Fireball approached. The pilots in their Luthers opened fire, but their weapons barely slowed the strange, six-legged walker. Outside the gates, the Allied tank hit the anti-tank traps and bulldozed right through them. The Fireball sprayed machine gun fire from its turret to keep the Axis troops at bay, but the Luther pilots couldn’t understand why it didn’t fire its main cannon… Then the first Luther got too close, and the Fireball unleashed a tremendous gout of flame that incinerated the Axis walker and its pilot within seconds.After unveiling these amazing new miniatures at Gen Con Indy 2011, Fantasy Flight Games is now thrilled to announce the upcoming release of the Allied Heavy Assault Walker and the Axis Heavy Panzer Walker! Protected by the heaviest armor ever developed and wielding massive firepower capable of reducing opposing units to rubble, these heavy walkers provide players exciting strategic options for their games of Dust Tactics. Burn, baby, burn!After the Axis forces assaulted them with heavier and heavier walkers, the Allies made a point of showing they, too, can build fearsome engines of destruction, as heavy as anything thrown against them. The Heavy Assault Walker miniature can be customized in either of two configurations, the Punisher and the Fireball. The Punisher is the heaviest walker the Allies have ever produced, with twin 155mm howitzers to pummel heavily armored walkers and a number of .50 cal and .30 cal machine guns to lay waste to enemy squads foolish enough to approach.  The Fireball adheres to the Allies’ traditional strengths–speed, versatility, and lethal attacks at close range. Its deadly Napalm Thrower launches fiery doom at a greater range than ever before, and those fires can consume nearly any enemy unit in a single hit.  To maneuver into position to launch attacks, both configurations of the Heavy Assault Walker carry Dozer Blades, which can level anti-tank traps. Additionally, both configurations of the Heavy Assault Walker can carry friendly squad members, shielding their movement from enemy fire along the way to vital locations. Raw firepowerBuild the Axis Heavy Panzer Walker into one of its two possible configurations, and you’ll be able to batter your opponents at any range. Both the Königs-Luther and the Sturm-König feature massive cannons, capable of punching any armor on the battlefield. With its dual 17.3 cm FpK, the Königs-Luther is a formidable weapon, easily among the most fearsome in the war. The heaviest variant of the Luther, the Königs-Luther sometimes wins battles even before firing its first shot; so terrifying is its raw firepower that many enemy tank commanders simply refuse to fight it without support from their mightiest walkers. Even when joined in battle by multiple opponents, the Königs-Luther features a frame and armor heavy enough to buy Axis reinforcements time to arrive.  The second configuration of the Heavy Panzer Walker, the Sturm-König excels at defending troops as they move into position. Less resilient than the Königs-Luther, the Sturm-König provides Axis commanders different strategic options with its Advanced Reactive Fire skill. Similarly, its 12.8 cm FlakVierling may not hit as hard as the Königs-Luther, but the Sturm-König fills the air with such a sheer volume of fire that few units can withstand its sustained barrage. Hit them hardPrepare to take control of these heavy walkers when they advance on the battlefront in the Fourth Quarter of 2011. It’s better to set their sights on your enemy’s units than to find your forces staring them in the barrels!
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Posted: Wed Aug 17, 2011 2:01 am
Those gun barrels are insanely long. sweatdrop
I'm guessing the Allied monsters get the APC ability to off-set their lack of ranged fire power versus the Axis behemoths. I wonder how many squads fit into the back of that one.
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