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Posted: Thu Feb 09, 2006 2:38 pm
you escape and keep running, spot check.
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Eroy rolled 2 20-sided dice:
20, 4
Total: 24 (2-40)
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Posted: Thu Feb 09, 2006 2:47 pm
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Posted: Thu Feb 09, 2006 3:04 pm
as you run, you notice an eye keeping up with you, no wonder they always catch up w/ you.
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Eroy rolled 2 20-sided dice:
11, 20
Total: 31 (2-40)
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Posted: Thu Feb 09, 2006 4:05 pm
I recognize the eye instantly. This is an eye used by mages to spy on people. This one happens to be used by necromancers. "Well no wonder."
I take aim at the eye and cast Disrupt Undead. =15 touch attack
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Posted: Thu Feb 09, 2006 4:06 pm
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Eroy rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Thu Feb 09, 2006 4:08 pm
A ray of positive energy leaves my hands after casting and pegs the eye dead on.
Damage= 5
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Posted: Thu Feb 09, 2006 4:29 pm
It falls to the ground, no longer animated. What do you so?
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Posted: Thu Feb 09, 2006 4:48 pm
"Well I'm obviously being watched. I wonder how far away Geldrei is. Maybe I can find him."
Cast detect thought. I'll keep moving forward.. but if I detect any thought that's more than animal I'll stop and check it out. (60ft cone in front of me.. just surface thoughts.. nothing specific until I focus more on it)
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Xanil rolled 1 20-sided dice:
1
Total: 1 (1-20)
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Posted: Thu Feb 09, 2006 7:19 pm
you keep walking and walking.
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Eroy rolled 2 20-sided dice:
13, 11
Total: 24 (2-40)
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Posted: Fri Feb 10, 2006 3:26 pm
I want to look for a trail.
+2 for survival or search... whichever is appropriate
Total = 17
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Posted: Fri Feb 10, 2006 3:46 pm
after a bit you come across a trail, but your not sure if its a well traveled animal path or a trail for the people.
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Posted: Mon Feb 13, 2006 3:39 pm
"Well a trail's a trail." I start to follow it towards the center of the island.
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Posted: Mon Feb 13, 2006 4:45 pm
As you walk down the path, you catch a few flying eyes out of the corner of your eye. They seem to becoming more frequent, so you hasten your pace. You grow tired after awhile and slow, but remain on the trail. No more undead come for you, but as you round the bend in the trail, you face to face with an intimidating figure. "The young mage makes her way to the center of the island, but for what purpose?" He begins to walk closer, the stench of decay and herbs eminating from him.You can roll a knowledge arcane and religion to know what kind of necromancer he is.
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Posted: Mon Feb 13, 2006 7:15 pm
Knowledge rolls. +10 to both
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Eroy rolled 4 20-sided dice:
20, 11, 5, 7
Total: 43 (4-80)
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Posted: Mon Feb 13, 2006 7:16 pm
((grr gaia's being stupid.. let's try that again.))
=nat 20 on knowledge arcane =13 on knowledge religionv sweatdrop
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