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Posted: Wed May 19, 2010 7:51 am
((3 done for list completion))
Name of Skill: Cyclone
Posts to Learn: 20
Type: ACTIVE INDIRECT
Description: This versatile spell is a master of basic wind. Create a cyclone around yourself to create a nearly impenetrable wall of wind to assailants and projectiles. Or you can create a prison out of wind around your enemy, incapacitating them. Become the ulitimate wind machine!
Effect: Create a cyclone around yourself to shield yourself from assailants and projectiles, or create a cyclone around your opponent to imprison them. Skill lasts for THREE (3) TURNS
Limits: Can only be used once per battle! ----- Name of Skill: Tender Breeze
Posts to Learn: 7
Type: Active Direct
Description: Become the perfect nurse. Create a tender breeze that heals all slight wounds.* Friends and foes alike will be able to battle it out once again thanks to you. Way to be the energizer bunny you!
Effect: Create a healing wind to heal everyone in the area. Power of healing affected by roll.
Limits: can only be used 5 times a day
*Slight wounds include: scratches, cuts, bruises, burns, sprains, aches, and headaches. In short: NOTHING below skin level will be healed ----- Name of Skill: Shroud
Posts to Learn: 6
Type: Active Indirect
Description: Summon clouds to obscure the view on anything that they cover. Hide yourself or blind an enemy. Does not slow them down, they just can't see you. The ULTIMATE all natural smoke screen
Effect: Summon clouds to hide yourself or blind a foe.
Limits: none
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Posted: Wed May 19, 2010 10:49 am
GJ Panda! =D Now.. I'll go through everyone's skills, first port of call.
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Posted: Wed May 19, 2010 10:53 am
Panda Of The Twilight Name of Skill: Trampoline Posts to Learn: 10 Type: Active Direct Description: Boost yourself high into the air with a gust of wind! Then carefully fall back down to earth. Useful to get you out of those hole you dig yourself into, or play a GREAT game of leapfrog. It's like being a giant bunny, only not as cute (in most cases. Cuteness may vary) Effect: This spell springs you into the air on a gust of wind, then gracefully helps you float down again on it's air current. No roll needed to perform. No limits on usage. ----- Name of Skill: Whispering Gale Posts to Learn: 5 Type: Active Direct Description: This spell work great in lieu of a phone! Send messages on the wind to a person of your choosing which only they can hear. Send secret messages to allies. Confess your love over long distances. Or just freak someone out with disembodied voices. This spell has many uses, but none to actually help in battle. Effect: Another basic wind spell. Call upon the wind to send messages to the person of your choosing. Only the receiver can hear the message. No limits on useage. No roll needed
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Posted: Wed May 19, 2010 10:56 am
Panda Of The Twilight Name of Skill: Gust Posts to Learn: 12 Type: Active Direct Description: This spell is a little more advanced in wind play. Whip wind at your opponents to knock them back or whip the wind at an item to deflect it away from you. A great way to show someone you mean business while also blasting the pants right off them (not really, results may vary) Show that dust bunny demon who's boss! Effect: Power depends on rolling 1-2 wind does nothing, 3-4 wind knocks back slightly and barely deflects an item, making it graze or cut you still but avoiding major damage, 5-6 knocks them back HARD and completely deflects an item Limits: Can be used 5 times per battle. Controlling wind is hard work! ----- Name of Skill: Levitation Posts to Learn: 9 Type: Active Indirect Description: Clumsy on our feet are we? that's okay! cast this spell and you will never have a skinned knee again. Float up to 8 meters (about 26 feet) into the air. Also helpful for you daredevils out there because it helps you to resist from falling from a great height. So be crazy even higher now! (warning: do not attempt any crazy stunts while floating) Effect: Float up to 8 meters (26 feet) in the air and resist falling from great heights. No rolling needed. No limits Notes - the new rolling system will be accounetd for in the end by use of the words "unsuccessful, partly successful, successful" instead of 1-2, 3-4 etc
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Posted: Wed May 19, 2010 10:58 am
Maborofel Name of Skill: Fatal Blow Posts to Learn: 17 Type: Active Direct Description: Hard to fight when the wind's knocked out of you, isn't it? With this skill, you take advantage of an opening to hit an enemy hard. Do it right, and they'll be out of commission for a while. Just remember, don't try this on old people...just don't do it. Effect: If partly successful, this skill Stuns the enemy for 1 turn. If completely successful, they are stunned for 3. This skill may only be used twice per battle. Name of Skill: Break (Combat Style) Posts to Learn: 9 Type: Active Direct/Indirect (depending on usage) Description: 'Door? What door?' With you, there is no door...anymore. You have turned that shoulder (don't point that thing at me!) and rammed it into your obstacle, busting it into many tiny pieces. Unfortunately, your shoulder is taking the brunt of this force, so hitting a very solid or otherwise hazardous object isn't recommended. Effect: Break can be used to physically destroy nearly any human-sized object, such as a door or small tree, or to cause severe damage to larger objects, such as a wall. When used this way, it requires no roll. When used on people, it has the effect of -forcefully- knocking them off their feet, causing even more damage if they hit something while flying.
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Posted: Wed May 19, 2010 11:02 am
Panda Of The Twilight Name of Skill: Zephyr's Touch Posts to Learn: 16 Type: Active Direct Description: Become a master at basic wind spells with this spell. Not only can you blow your opponent away, but now you can throw junk at them as well! Use this spell to hurl object at your opponent with the icy cold wind of your wraith. There's nothing funny about this skill, but can you say....Invisible bunny cannon? Effect: Summon strong currents of wind to hurl objects at your opponent with great force. The icy wind also can be used to chill an opponent. Limits: Can only be used 3 times per battle. ----- Name of Skill: Catch the Wind Posts to Learn: 11 Type: Active Indirect Description: It's better to run away to fight another day sometimes right? well with this spell you can do just that. Ride the wind at high speeds to get around quickly or escape from a battle in a flash. Drunk driving? BAH! just ride the wind Effect: call upon the air currents to carry you over long distances fast. Also usable to escape from battles quickly, no arguments. No roll needed Limits: can only be used OUTSIDE (ceilings do hurt)
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Posted: Wed May 19, 2010 11:07 am
Panda Of The Twilight ((3 done for list completion)) Name of Skill: Cyclone Posts to Learn: 18 Type: ACTIVE INDIRECT Description: This versatile spell is a master of basic wind. Create a cyclone around yourself to create a nearly impenetrable wall of wind to assailants and projectiles. Or you can create a prison out of wind around your enemy, incapacitating them. Become the ulitimate wind machine! Effect: Create a cyclone around yourself to shield yourself from assailants and projectiles, or create a cyclone around your opponent to imprison them. Skill lasts for THREE (3) TURNS Limits: Can only be used once per battle! ----- Name of Skill: Tender Breeze Posts to Learn: 7 Type: Active Direct Description: Become the perfect nurse. Create a tender breeze that heals all slight wounds.* Friends and foes alike will be able to battle it out once again thanks to you. Way to be the energizer bunny you! Effect: Create a healing wind to heal everyone in the area. Power of healing affected by roll. Limits: can only be used 5 times a day *Slight wounds include: scratches, cuts, bruises, burns, sprains, aches, and headaches. In short: NOTHING below skin level will be healed ----- Name of Skill: Shroud Posts to Learn: 6 Type: Active Indirect Description: Summon clouds to obscure the view on anything that they cover. Hide yourself or blind an enemy. Does not slow them down, they just can't see you. The ULTIMATE all natural smoke screen Effect: Summon clouds to hide yourself or blind a foe. Clouds will disperse after three turns, or can be dispersed with wind. Those with special vision (i.e low-light, dark, hyper) will be unaffected by this kind of blindness. Can only be used once per battle.
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Posted: Wed May 19, 2010 12:51 pm
Name of Skill: Strike
Posts to Learn: 2
Type: Active Direct
Description: The most basic combat skill, Strike allows your character to attack with their equipped weapon.
Effect: Character attacs with their weapon of choice, rolling. Characters without this skill may also engage in physical combat, but their attacks do not use rolls and will never be efefctive against a trained combatant.
Name of Skill: Parry
Posts to Learn: 9
Type: Passive Direct
Description: Getting hit all the time? Worry no more! Parry allows you to block an attack... if it succeeds.
Effect: Any roll beneath an absolute success on this skill is a failure. If Parry succeeds, it may be followed in the same post by Counter.
Name of Skill: Counter
Posts to Learn: 9
Type: Active Direct
Description: Add insult to injury by performing an attack immediately after blocking your foe's move.
Effect: Counter is basically Strike, except available for usage on the same turn as a blocking move such as Parry. Ironically, it can also be Parried, but cannot be Dodged.
Name of Skill: Disarm
Posts to Learn: 13
Type: Active Direct
Description: Sometimes it's just easier to remove a problem, rather than struggle to deal with its consequences... this is especially true in combat situations. This move will allow you to remove an opponent's weapon, if it succeeds.
Effect: Anything below absolute success is a failure. This move cannot be Parried, but it can be Dodged. A Disarmed character is able to draw another weapon immediately if one is available, but may not access their original weapon for 1 turn.
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Posted: Wed May 19, 2010 2:56 pm
Name of Skill: Whirlwind attack
Posts to Learn: 12
Type: Active Direct
Description: Oh dear...you seem to be surrounded. You couldn't possibly attack all of them at once, right? Ha! We all know that you're kidding, one Whirlwind Attack and they're all bleeding on the ground. Just remember, your friends won't like it if you cut them up as well.
Effect: Whirlwind Attack allows you to attack in a very broad arc around yourself, hitting numerous people with a single roll. Everybody within the weapon's range is affected by this skill, and allies are affected the same as enemies. If the weapon is too large to be spun in an area, for example, a battleaxe in a narrow hallway, this skill cannot be used. EDIT: may only be used 3x per battle
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Posted: Wed May 19, 2010 3:13 pm
Name of Skill: Rage
Posts to Learn: 11
Type: Active Indirect
Description: Failure is not an option with this skill...literally. All of your bloodlust and anger is focused in an incredible burst of energy, granting you the ability to make a single strike without rolling. Can you say 'Desperation move' anyone?
Effect: This skill must be stacked with an offensive Combat skill. The chosen attack will strike with full success. -If a Parry is attempted, assume that the Rage-enhanced skill rolled a 6,8, or 10, depending on which dice was rolled (6,8,and 12, respectively) -Rage-enhanced skills may be Dodged. -Immediately after using Rage, your character is Stunned for one turn. -Rage may only be used once per battle.
((is this what you intended for the original Rage?)) ((I made it 11 because of all the restrictions I added...besides, if it is Parried successfully, the Rage-er is helpless to defend))
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Posted: Wed May 19, 2010 3:27 pm
Name of Skill: Brandish
Posts to Learn: 9
Type: Active Direct
Description: Send that coward running with a well-prolonged look at your mighty weapon...well, they might not run, but they will be having second thoughts, and that's all that matters in battle.
Effect: Your fearsome weapon inspires terror in one nearby enemy. They get a -2 to all rolls for 2 turns if this skill is fully successful. They get a -1 to all rolls for 2 turns if used with partial success. -Brandish may only be used twice per battle. -Brandish may not be used on the same enemy both times -May be stacked with Battle Cry to add +2 to your roll -May be stacked with Reputation, in which case, effect will last 1 additional turn (total of 3)
((When I thought of 'show off your weapon,' I couldn't help but think of THIS...IS....SPARTA! and that's where the stacking bonuses came from))
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Posted: Wed May 19, 2010 6:01 pm
Name of Skill: Berserk
Posts to Learn: 19
Type: Active Indirect
Description: fight...fight...Fight...FIGHT...FIGHT!!! RRRRAAAAHHHH! You become completely overtaken by adrenalin and go into a rampage. Your foes cower in fear, your allies step back...a few miles. Nothing can stop you but an arrow through the skull, and even then, it might not slow you down...
Effect: If a partial success is rolled, all rolls made against you take a -1 penalty, whereas all of your combat rolls get a +2 bonus. This effect lasts for 2 of your turns. If a full success is rolled, all rolls against you take a -2 penalty, and all of your attacks are fully successful without rolling. This effect lasts for 3 of your turns. Berserk attacks may be Dodged, but not Parried. -When Berserk is in effect, you must use offensive Combat moves. -After Berserk's effects lift, your character is Stunned for 3 turns. -Berserk can only be used once per battle
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Posted: Wed May 19, 2010 6:11 pm
Name of Skill: Reputation
Posts to Learn: 13
Type: Active Indirect
Description: They know who you are. They've seen what you can do. Speak a single word and they'll flee in terror. Lots of perks to being feared, no? ...What? Nobody fears you? Well, you can always fake it, they won't know the difference.
Effect: With partial success, all nearby enemies take a -1 penalty to all rolls, and this effect lasts 3 turns. With full success, this effect lasts 5 turns and the penalty increases to -2. -Reputation may be stacked with Battle Cry or Brandish to increase its success by +1 (for each) -Reputation may only be used once per battle
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Posted: Wed May 19, 2010 6:19 pm
Name of Skill: Light
Posts to Learn: 1
Type: Active Indirect
Description: Magic is fun, no? With this spell, you can create a floating orb of light to brighten your day! It can also be used to cause an object to glow. Perfect for making an improvised disco ball at parties.
Effect: An object -or floating orb of light- gives off a continual glow for up to 7 turns. The caster can choose which colors for it to glow in, but they must be from the visible spectrum. (no harmful radiation now!)
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Posted: Wed May 19, 2010 6:24 pm
Name of Skill: Conjure Food/Water
Posts to Learn: 4
Type: Active Indirect
Description: With this spell, you can create a small piece of food or cup of water from thin air! Feeling snackish all the time? This spell is perfect for you.
Effect: The caster creates a food object in his hand. -No more than 1 cup of water can be made at one time -Food must be roughly the size of a candy bar, unless it is a bread-type food. -If it is a bread-type food (bagel, donut, cake) it must be smaller than half a loaf of bread -You cannot conjure a poisonous food or non-water liquid.
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