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Posted: Tue Apr 21, 2009 3:40 pm
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Posted: Tue Apr 21, 2009 4:24 pm
In Soviet Russia, The model for the shirt has really hairy arms. gonk  McDonald's eats you.

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Posted: Tue Apr 21, 2009 4:39 pm
Can I be Village Greens and Gold Beach?
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Posted: Tue Apr 21, 2009 4:44 pm
Sure. Can I be on Aekea? I need a shirt though.
EDIT: Never mind. EDIT EDIT: Any Null Chamber Guards? I'm intrested in being one. EDIT EDIT EDIT: I do want to be in Aekea, but if Aekea won the grand prize, I wouldn't want a shirt.
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Posted: Tue Apr 21, 2009 5:11 pm
Launch the polaris, The end doesnt scare us!
Ok Shae, want me to decide how the staff checking on the crewwill position themselves?
I have the map and can edit the alignments which I'm sure you could make all fancy. xD When will this cease? The warheads will all rust in peace!
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Posted: Tue Apr 21, 2009 5:12 pm
Immortal Rival Can I be Village Greens and Gold Beach? Launch the polaris, The end doesnt scare us!
Well that can't really work since our staff will have to stay crewed to one set of runners for each team and watch them to make sure they do not go out of line.
When will this cease? The warheads will all rust in peace!
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Posted: Tue Apr 21, 2009 5:25 pm
Blood Assassin 32 Immortal Rival Can I be Village Greens and Gold Beach? Launch the polaris, The end doesnt scare us!
Well that can't really work since our staff will have to stay crewed to one set of runners for each team and watch them to make sure they do not go out of line.
When will this cease? The warheads will all rust in peace! There are two types of guard, Null Chamber Guard and Checkpoint Guards. Null Chamber guards just stand outside the null and watch for sneaky Petes. Checkpoint Guards are the ones who'll be crewed with the runners at each checkpoint Checkpoints are Barton Town Fountain Purvis @ Bill's Ranch Logan's Shop Gold Beach-Old Aqueduct Connection Sand Fluff Crate in Gold Beach Also, Blood, full map is up in the post
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Posted: Tue Apr 21, 2009 5:30 pm
Launch the polaris, The end doesnt scare us!
I got the full map Shae, I'm working on checkpoint guard locations to make sure that nobody can cheat *Prime example is Blood Tree in Otami*
I have the Greens/Bills guard positioned, the Zen/Bass'ken guard and the OA guard *easiest spot since it requires no movement* When will this cease? The warheads will all rust in peace!
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Posted: Tue Apr 21, 2009 6:32 pm
Okay. As a member of the Staff, I has question:
-Do we randomly get assigned different..."jobs?" -If we are assigned to a team, do we have to kind of...stalk them? Because the world map is cut off at the top and bottom for me, so I'd have to trail behind the team + you can't see if they're going the exact/right path on the world map...
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Posted: Tue Apr 21, 2009 6:52 pm
Niais Okay. As a member of the Staff, I has question:
-Do we randomly get assigned different..."jobs?" -If we are assigned to a team, do we have to kind of...stalk them? Because the world map is cut off at the top and bottom for me, so I'd have to trail behind the team + you can't see if they're going the exact/right path on the world map...
Launch the polaris, The end doesnt scare us!
Me and Shae are discussing the plan currently I have to wait for her to ok it then we can update the map and assign the staff positions.
When will this cease? The warheads will all rust in peace!
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Posted: Tue Apr 21, 2009 7:09 pm
My current plan for this race is to cover the everyone at almost every time with a "station guard"
A station guard is a guard for 1 or 2 area's that will monitor the current runners up until the next checkpoint and runner switch.
For my plan to work we need to have 2 more station guards to the 4 we already have to make a grand total of 6 that will be spread out in pre-positioned area's already marked via map. These station guards will be crewed with the current runners and (an occasional scout) that will be racing in the area that they cover to ensure that no cheating or short cuts take place.
While the racers are running the pre-designated scout will run ahead and transfer to the layer of the next set of runners then re-crew with the mod of the previous area to ensure that the runners continue in an unbroken manner across the world.
Example: The 4 runners the guard and the scout are crewed up in Village Greens, the scout shall run ahead and then by crewing (if necessary) with the mod of the next area to change layers and then cut that crew and to recrew the original mod so that the runners will end up on the Bill's Ranch layer with the next set of runners. This will only apply to layers with a checkpoint so upcoming runners are aware of when to start running.
*Due to more editing*
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Posted: Tue Apr 21, 2009 7:14 pm
Gambino ? ;D EDIT: Dang it. Gambino tennis dress's aren't sold in the MP, looks like they are sold out. EDIT: May i just wear a blue dress instead? Its the same colorr. ;DD EDIT: Found eet. xD
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Posted: Tue Apr 21, 2009 7:25 pm
I have a question: Can I be the VG runner? it's the only place I can run through that quickly ._.
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Posted: Tue Apr 21, 2009 7:28 pm
[Kat.On.A.Stick] I have a question: Can I be the VG runner? it's the only place I can run through that quickly ._. Launch the polaris, The end doesnt scare us!
Once the team is full then you should decide when to begin to decide who runs what.
When will this cease? The warheads will all rust in peace!
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Posted: Tue Apr 21, 2009 11:49 pm
Gambino is officially full. Durem needs 1 more runner, Barton needs 3 and Aekea needs 1. Blood Assassin says: I added Blah already so disregard that. >> Moderatin' ********, don't edit mah posts biatch XO
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