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OWNAGE TO NOOBS

PostPosted: Tue Sep 07, 2004 5:18 pm


VTMarik
Hm.

I wonder.

Do you think WoG could work with a psionicist class?


Ahh yes i can see DnD's mistake repeat all over again.. *mind controls a god* Die
PostPosted: Tue Sep 07, 2004 5:46 pm


ZaineDraconis
Ahh yes i can see DnD's mistake repeat all over again.. *mind controls a god* Die


To control a god, wouldn't you have to have the mental capacity of one?

Practically speaking of course...

P4lladiumShifted


Rose Nocturia

PostPosted: Tue Sep 07, 2004 5:49 pm


VTMarik
ZaineDraconis
Ahh yes i can see DnD's mistake repeat all over again.. *mind controls a god* Die


To control a god, wouldn't you have to have the mental capacity of one?

Practically speaking of course...


Techanicaly no.. because you dont have the mental capicity of animal and you can take it over.. psionics was a class that overpowered all really if you were lucky enough and well crazy enough you could do practically anything you wanted and then some..
PostPosted: Tue Sep 07, 2004 5:51 pm


Rose Nocturia
Techanicaly no.. because you dont have the mental capicity of animal and you can take it over.. psionics was a class that overpowered all really if you were lucky enough and well crazy enough you could do practically anything you wanted and then some..


Technically speaking (I'm not an animist, mind you) an animal can be controlled because it is below the mental capacity of a human being (biologically speaking of course, it's spirit could be much higher, but psionics is based on mind)

So, using that logic, a human being couldn't possibly charm or take over the will of a god.

P4lladiumShifted


Rose Nocturia

PostPosted: Tue Sep 07, 2004 5:56 pm


VTMarik
Rose Nocturia
Techanicaly no.. because you dont have the mental capicity of animal and you can take it over.. psionics was a class that overpowered all really if you were lucky enough and well crazy enough you could do practically anything you wanted and then some..


Technically speaking (I'm not an animist, mind you) an animal can be controlled because it is below the mental capacity of a human being (biologically speaking of course, it's spirit could be much higher, but psionics is based on mind)

So, using that logic, a human being couldn't possibly charm or take over the will of a god.


But it was still possible and a problem which was why they were removed from V 3
PostPosted: Tue Sep 07, 2004 6:00 pm


Rose Nocturia
But it was still possible and a problem which was why they were removed from V 3


Still, a limitation could be made (since this is Gaia and not D&D) for that.

P4lladiumShifted


Rose Nocturia

PostPosted: Tue Sep 07, 2004 6:05 pm


VTMarik
Rose Nocturia
But it was still possible and a problem which was why they were removed from V 3


Still, a limitation could be made (since this is Gaia and not D&D) for that.


True enough but the fact is you would be breaking some major rules in almost all rps domokun Youd take control of another charachter andd quite frankly theres no way to resist a mind probe without prior knowledge of it
PostPosted: Tue Sep 07, 2004 6:10 pm


Rose Nocturia
True enough but the fact is you would be breaking some major rules in almost all rps domokun Youd take control of another charachter andd quite frankly theres no way to resist a mind probe without prior knowledge of it


There's more to psionics than mind control.

P4lladiumShifted


Rose Nocturia

PostPosted: Tue Sep 07, 2004 6:16 pm


VTMarik
Rose Nocturia
True enough but the fact is you would be breaking some major rules in almost all rps domokun Youd take control of another charachter andd quite frankly theres no way to resist a mind probe without prior knowledge of it


There's more to psionics than mind control.


Yes but then theres magic that can replicate the same effects.. like wind for example takes care of most of them..
PostPosted: Tue Sep 07, 2004 6:19 pm


Rose Nocturia
Yes but then theres magic that can replicate the same effects.. like wind for example takes care of most of them..


That is true, but that doesn't reduce it's effectiveness. Psionics is not only an interesting sphere to have around, it also allows for greater character development since psionic abilities usually pop up after someone's begun another path (A squire stubs his toe, and in his anger afterward accidentally sets the bed on fire. needless to say that kid probably won't stick with knighthood as a goal)

P4lladiumShifted


Rose Nocturia

PostPosted: Tue Sep 07, 2004 6:26 pm


VTMarik
Rose Nocturia
Yes but then theres magic that can replicate the same effects.. like wind for example takes care of most of them..


That is true, but that doesn't reduce it's effectiveness. Psionics is not only an interesting sphere to have around, it also allows for greater character development since psionic abilities usually pop up after someone's begun another path (A squire stubs his toe, and in his anger afterward accidentally sets the bed on fire. needless to say that kid probably won't stick with knighthood as a goal)


Once again i revisit the issue of magic providing the answer >.> Like Tiel is doing with the carpenter
PostPosted: Tue Sep 07, 2004 6:32 pm


Rose Nocturia
Once again i revisit the issue of magic providing the answer >.> Like Tiel is doing with the carpenter


Don't you think that it's needlessly limiting to have magic and only magic?

I suggested the Psionicist class because A) Magic is cool and all, but shouldn't be the only answer and B) That psionics allow for a (possibly) much more dynamic system, depending on how it's implemented.

P4lladiumShifted


Rose Nocturia

PostPosted: Tue Sep 07, 2004 6:36 pm


VTMarik
Rose Nocturia
Once again i revisit the issue of magic providing the answer >.> Like Tiel is doing with the carpenter


Don't you think that it's needlessly limiting to have magic and only magic?

I suggested the Psionicist class because A) Magic is cool and all, but shouldn't be the only answer and B) That psionics allow for a (possibly) much more dynamic system, depending on how it's implemented.


Then the question isnt should it be a class it should be more of a question would it be allowed to be a class. Yes it would open up a variety of things but would the creater and the over seers want that happen?

For me since i like to see the worse case sceneraio people would loose interst in the magic parts seeing how limiting it was. They would then move on to the psionics feeling they could do preety mutch Cause eartquakes shoot water and cast firebals all with the power of mind. THings there mages couldn't do and then if you were to say only a select few could be psyionic there would be an upheavel of unfairness. Ofcourse thats the wrost case scenario
PostPosted: Tue Sep 07, 2004 6:38 pm


VTMarik
Rose Nocturia
Once again i revisit the issue of magic providing the answer >.> Like Tiel is doing with the carpenter


Don't you think that it's needlessly limiting to have magic and only magic?

I suggested the Psionicist class because A) Magic is cool and all, but shouldn't be the only answer and B) That psionics allow for a (possibly) much more dynamic system, depending on how it's implemented.


Well, even thought it sounds cool, this RP is ruled by judgement, not a random machine that takes probabilities, so it could give a psionist/god modder unlimited power, if no one tries to oppose their judgement. So, I have to side with Rose on this. Now, when it comes to controlling non-humans, and even NPCs, I might agree with this a lot more. So, maybe that could be the catch. No player characters can be controlled. *shrugs*

Nicholai Maxwell


Rose Nocturia

PostPosted: Tue Sep 07, 2004 6:40 pm


Nicholai Maxwell
VTMarik
Rose Nocturia
Once again i revisit the issue of magic providing the answer >.> Like Tiel is doing with the carpenter


Don't you think that it's needlessly limiting to have magic and only magic?

I suggested the Psionicist class because A) Magic is cool and all, but shouldn't be the only answer and B) That psionics allow for a (possibly) much more dynamic system, depending on how it's implemented.


Well, even thought it sounds cool, this RP is ruled by judgement, not a random machine that takes probabilities, so it could give a psionist/god modder unlimited power, if no one tries to oppose their judgement. So, I have to side with Rose on this. Now, when it comes to controlling non-humans, and even NPCs, I might agree with this a lot more. So, maybe that could be the catch. No player characters can be controlled. *shrugs*


But then your treating npc like they are different from Pc's were not suppose to be different Just important individuals that make an influence someohw on an imaginary world o.o
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WoG v1.75 - Nostalgia

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