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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

Tags: Role Play, Fantasy, Dungeon, Adventure, System 

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Atrus_Legnacra

PostPosted: Wed Apr 23, 2008 10:32 pm


That seams to be rather over-powered for the low cost. 2mp is nothing for anyone that casts magic, and to stop that much action from 1 enemy isn't wholy fair.

But, it doesn't really matter. As I said, I can't make said spell anyways. I'm not part of the Illuminati.
PostPosted: Mon May 19, 2008 5:21 am


Lazarus is correct. For a spell of that level and caliber (like the .50 cal of stun effects) I would make it at least a 3 MP if not even 4 MP. Could even be one of the fighter spells. Hmm...I like that actually.

Power Stun (3 MP)
Target loses one attack, action, and spell this round. Counts as a stun effect.

That's a little more balanced and with it counting as a stun effect you can reduce it to 3 MP. Sound a little better?

Heirophant_of_the_Broken
Crew


Firu Nicorusu

PostPosted: Mon May 19, 2008 6:00 pm


For something that basicaly shuts down every thing but abuilities that is still too low a cost. I would say the only way to level it out to cost only 3 MP would be to require 3 seperat stun rolls. Otherwise with one stun roll for everything if you fail you are just out of a spell for the round, but if you suceed your oponent is screwed.
PostPosted: Mon May 19, 2008 6:05 pm


Firu Nicorusu
For something that basicaly shuts down every thing but abuilities that is still too low a cost. I would say the only way to level it out to cost only 3 MP would be to require 3 seperat stun rolls. Otherwise with one stun roll for everything if you fail you are just out of a spell for the round, but if you suceed your oponent is screwed.


Well it does say 1 attack, action and spell. The only character type it would really hurt is someone like Perrian, that uses spells and actions. Anyone with fury or speedy action/caster won't be effected TOO badly.

Atrus_Legnacra


Perrian
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PostPosted: Mon May 19, 2008 6:28 pm


Atrus_Legnacra
Firu Nicorusu
For something that basicaly shuts down every thing but abuilities that is still too low a cost. I would say the only way to level it out to cost only 3 MP would be to require 3 seperat stun rolls. Otherwise with one stun roll for everything if you fail you are just out of a spell for the round, but if you suceed your oponent is screwed.


Well it does say 1 attack, action and spell. The only character type it would really hurt is someone like Perrian, that uses spells and actions. Anyone with fury or speedy action/caster won't be effected TOO badly.

It would affect me by not allowing me to either use a heal spell or pouncing or stunning an opponent. It wouldn't, though, prevent my healing through my abilities. That is the main way most healers are healing today and it can only be 'prevented' through the means of blessed theif.
PostPosted: Mon May 19, 2008 7:39 pm


Thats why I left the idea in the first place.

It would make the stun rules way too complicated, and would only be of use to people like me. Hybrids. Perrian's healing ability would still be in effect and he could still use his summon.

random mistakes


Atrus_Legnacra

PostPosted: Mon May 19, 2008 10:00 pm


Perrian
Atrus_Legnacra
Firu Nicorusu
For something that basicaly shuts down every thing but abuilities that is still too low a cost. I would say the only way to level it out to cost only 3 MP would be to require 3 seperat stun rolls. Otherwise with one stun roll for everything if you fail you are just out of a spell for the round, but if you suceed your oponent is screwed.


Well it does say 1 attack, action and spell. The only character type it would really hurt is someone like Perrian, that uses spells and actions. Anyone with fury or speedy action/caster won't be effected TOO badly.

It would affect me by not allowing me to either use a heal spell or pouncing or stunning an opponent. It wouldn't, though, prevent my healing through my abilities. That is the main way most healers are healing today and it can only be 'prevented' through the means of blessed theif.


MY "bad" it's late, and i'm tired... i ment Bellamin (lol i typed perrian again, and had to delete it.) But i ment people that are hybrids... the "fighter mage" types would really be hurt.
PostPosted: Tue Jun 24, 2008 3:32 pm


Blood Bomb [2MP]
Sacrifice x amount of either yours, or a willing partymember's, Hp to deal magic damage equal to 3x the ammount divided how you wish on up to 4 targets. The max ammount you can sacrifice is equal to your magic score.

Bone Breaker [2MP]
Reduce your opponent's life stat by 3 for the duration of the combat. Counts as a stun. You get a 25% bonus if your magic stat is over the opponent's defense AND magic. You get a 25% penalty if your magic stat is under the opponent's defense OR magic.

Turn Undead [2MP]
Target loses your choice of one spell, action, or attack. Counts as a stun with 0% sucess rate. If your target is undead or has status undead, the chance of stun is 75% and stacks with stun abillities.

Boster Undead [3MP]
If the target has status undead, or is under the undead catagory, the target gains a 25% bonus to resist stuns, or a 25% bonus to status undead. The bonus to status undead does not stack with any other bonus.

Awe-strike Undead [3MP]
If the target has status undead, or is under the undead catagory, the target cannot use any actions, harmful or otherwise, to you. Your party-members, summons, and pets are still liable targets. Counts as a stun.

Smite Undead [3AP/MP]
If the target has any status undead or is under the undead catagory, you deal your choice of either special or magical damage equal to 4x either your magic stat, or your attack stat; whichever is higher

Control Undead [6MP]
This only works if your target has status undead, or is under the undead catagory. If your magic stat is higher than its attack, you can decide what the target attacks. If your magic stat is higher than its magic, you decide what spells it uses and on whom. If your magic is higher that its combat dice, you may decide what actions it takes. Activated abillities are optional, and controlled only if your magic score is higher than the CP cost; Abillities bought multiple times are considered one whole. Defense may be substituted for any stat when considering resisting, but not abillities. If even one stat is higher than your magic, the things you do control have a 50% chance of being resisted, and therefore, given back to the target's control. Control lasts for the round the spell is cast only.

random mistakes


Perrian
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PostPosted: Fri Jul 25, 2008 10:24 pm


It's that time again! Enter your favorite spell or spell set that you wish to see introduced into RPS and it has a chance to become a reality in RPS! But don't delay, enter it quickly! The deadline is August 6th is the deadline for all submittions and voting will begin on the 9th! Enter soon...you never know. Your spell could become a reality. If you win, you will actually RECIEVE your submittion! So come and try! Only one submittion per user, though!
PostPosted: Sat Jul 26, 2008 12:09 pm


Electrostatic Burst (4 MP): Deal your magic stat in damage to an amount of enemies up to to your combat dice roll. Each enemy can be targeted a maximum of 2 times.

For example:
Timmy Toothache with a magic stat of 5 and a combat dice stat of 5 (3d4) targets a group of 3 Goblin Patrollers with his Electrostatic Burst. He rolls an 11 on his dice and thus can target each goblin twice, dealing a total of 10 magic damage to each goblin on the field. He could have rolled a 6 with the same effect, but with the limitation the extra 5 he rolled is forfeit.

Malignant Defector


random mistakes

PostPosted: Sat Jul 26, 2008 3:18 pm


Hmmm... I can't decide between two spells I've been tinkerin on in my Praxagonal chambers. Well, here's one.

<=+=>

Entangle (2MP) Target loses 1 attack for the round. You may spend 1 additional MP to target another enemy. Counts as a stun. Each stun-roll counts for a seperate attack. The most you can spend on one target is equal to their total ammounts of attacks. You may only use extra MP equal your of 1/3 of your magic score round down.

>~+~<

Ookay, to give in to some unknown peer pressure, a similar example:

DN with a magic stat of 5 and four MP faces off against 3 goblin patrollers whith her Entange. She casts entangle and uses one extra MP to stun the other one. But because she only has 5 magic, she cannot use the other MP to stun the other creature.

Basically, its taser bolt minus the damage and adding the AOE affect. Something I cooked up a while back but failed because I made it overpowering and costly.
PostPosted: Sun Jul 27, 2008 5:05 am


Mage Armor, Lesser: 2 mp: Gain 1/3 your magic score, rounded down, in defense for 1 round.
Mage Armor: 4 mp: Gain half your magic score in defense for 1/3 of your magic score in rounds, both rounded down.
(i.e. I have 10 magic, I'd gain 5 def for 3 rounds)

This is my submission, if accepted.

Atrus_Legnacra


Kowsauni
Crew

PostPosted: Wed Aug 06, 2008 3:00 pm


Hmm this is in my organization I'm submitting but i liked it so much I decided to stick it hear as well.

Thunder Storm. (4MP)
Roll combat dice equal to your magic score. You deal magic damage 3 times that number, divided however you wish.
PostPosted: Thu Aug 21, 2008 10:39 am


Not sure on the mechanics, but what of something for MP or AP leeching? Pull points of MP / AP from a monster to the caster? It's general enough to help out all caster types and also reduces some damage intake.
The support side of things doesn't seems to be as flashy and fleshed out like the damage side.

MP (AP) Leech, (0 MP)
Leech 1 MP (AP) from one target enemy to the caster.

Or another concept is converting that into a multiple round effect for an initial MP cost.

Hlyn


TamrielicKnight

PostPosted: Thu Aug 21, 2008 12:08 pm


Phantom Blades (5mp)
Summon 3 blades made of magic that last until end of combat. The turn after there summoned you may pick up to three targets to receive 3 magic damage per remaining blade. The blade for purposes of destruction have 5 life. So essentially your summoning...

A:0 D:0 CD:0 M:1 L:1 (5) Spell:Chill

Except three of them.
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