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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

Tags: Role Play, Fantasy, Dungeon, Adventure, System 

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FARGORE's Fountain of Magic. - Closed at the moment Goto Page: [] [<] 1 2 3 ... 6 7 8 9 10 11 ... 26 27 28 29 [>] [>>] [»|]

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Wedry

PostPosted: Sat Dec 22, 2007 2:59 pm


It's very large... and colorful! mrgreen
PostPosted: Sat Dec 22, 2007 4:11 pm


*As firu aprached the outskirts of the cave, he saw 3 familiar looking faces. So this is the place Gerbo spoke of.*

Hey guys, hows it going?

Firu Nicorusu


Wedry

PostPosted: Sat Dec 22, 2007 4:17 pm


Fury looks up at Firu's approach. "Ahh, Sir Firu! It is good to see that you could join us. We are in preparations to enter the Cave, in search of the beasts within. Between the four of us, we should be well equipped to handle the dangers within. Shall we begin?"

Attack: 0
Defense: 2 (6)
Combat Dice: 1d6 (2)
Magic: 0
Life: 15 (3) 25 (5)
Equip: 6
Abilities: Regen x3 (3); Heal(3); Special attack, Spiritual Fist (5), Tamer (3)
Items: Otter Charm (+2 life), Light Armor (+4 defense), Spirit Bracer(c 6/10)
Spells: Frost
Actions: Burn Out, Defensive Hold, Power Up, Smash, Spell Block, Stunning Blow

Pet: Dancing Sword [6], attack 5, defense 0, combat 0, life 5(1) magic: 0, Equip: 0, actions: Smash, Stunning Blow
PostPosted: Sat Dec 22, 2007 6:22 pm


Perrian turned to Firu. "Hello Firu. I'm doing pretty good. How are you doing?" Perrian said. He turned back to Fury and nodded. "Yes, I think I'm ready to begin, if all the rest of us are ready."

User Image

Perrian
Vice Captain

7,050 Points
  • Citizen 200
  • Flatterer 200
  • First step to fame 200

Firu Nicorusu

PostPosted: Sat Dec 22, 2007 6:28 pm


You know I have heard of this place before, but I have never been here till now. Tho wiht the 4 of us we should have little to worry about. Right?

Character name: Firu [29]
Attack: 4 (7)
Defense: 2 (4)
Combat Dice: 1d12 (4)
Magic: 0
Life: 30 (6)
Equip: 5
Abilities: Regeneration x5
Items: Long Sword, Shield
Spells: fireball
Actions: Smash, Guard, Spell Breaker, Meteor, Defensive Hold, Power Up, Call Mist, Retaliate, Chi Cannon
PostPosted: Sun Dec 23, 2007 7:19 am


"Then let us head down there and tackle the mighty Magic Beats for there coins!"

Gerbo [30]
Attack: 1
Defense: 2
Combat Dice: 1d3 (1)
Magic: 8
Life: 15 (3)
Equip: 5
Abilities: Magic Sheild(2), Skilled Caster (4), Speedy Magic (2)
Items: Apprentice Staff, Mist Beast Token (Die c 2/3) Apprentice Amulet
Spells: Fireball, Energy Burst, Singe, Stun Bolt, Counter-spell, Lesser Mana Shield, Living Mist, Heal, Frost, Chill
Actions: Smash

-A M P-

Master of Gladiators generated a random number between 1 and 5 ... 4!

Master of Gladiators

PostPosted: Sun Dec 23, 2007 10:12 am


As you enter the Cave, the dark mists swirl about you, playing havoc with your senses. A palpable darkness seems to cling to your skin, almost pulling you deeper into the cavern. As if expecting your arrival, four magic beasts glide toward you, an eager light within their eyes...

The Beasts will randomly attack and smash; targets to be determined by die roll.

1- Fury
2- Perrian
3- Firu
4- Gerbo
Master of Gladiators rolled 4 4-sided dice: 3, 3, 2, 2 Total: 10 (4-16)
PostPosted: Sun Dec 23, 2007 10:17 am


Magic Beasts [24]
Attack: 5
Defense: 5
Combat: 4 (1d12)
Life: 5 (25)
Magic: 5
Equip: 0
Action: Smash, Power Up
Spells: Energy Burst

Firu will be the target of MB1 and MB2.
Perrian will be the target of MB 3 and MB4.

You may continue when ready.

Master of Gladiators

Wedry rolled 1 6-sided dice: 4 Total: 4 (1-6)

Wedry

PostPosted: Sun Dec 23, 2007 10:32 am


Fury assesses the coming conflict and moves accordingly to help minimize the damage to the party. Pushing forward, he uses stunning blow on MB1, striking it across the nose in an attempt to distract it. Dancing Sword dives into MB4, delivering a stunning blow of his own, followed by an vicious peck at an eye. The Spiritual Fist slams into MB1, dealing 10 points of Special damage. Fury then heals Perrian, hoping to keep the valiant healer in the fight.

Dice: Attack MB1
SA: Spiritual Fist to MB1
Action: Stunning Blow MB1
Heal: Perrian
Regen: 3 points
HP: 25/25
AP: 0
MP: 1

Dancing Sword
Attack MB4
Action: Stunning Blow MB4
HP: 5/5
AP: 0
MP: 1

Although now that I make my combat post, I realize there are actually 5 targets. So I will re-roll for targets, if you guys prefer. Sorry about that... sweatdrop
-A M P- generated a random number between 1 and 3 ... 1!
PostPosted: Sun Dec 23, 2007 12:42 pm


Gerbo lets lose a stunbolt to stop mist beast 3 in its tracks. He then runs up and touches it with his staff

"Plink!"

(Stunbolt MB3, Attack MB3, Dice for defense)

HP:15/15
MP:1
AP:1

-A M P-


Firu Nicorusu

PostPosted: Sun Dec 23, 2007 2:07 pm


*Firu stands his ground preparing for the attack.*

(Attack MB2, die roll for defence)

HP:30
AP:1
MP:1
Firu Nicorusu rolled 1 12-sided dice: 1 Total: 1 (1-12)
PostPosted: Sun Dec 23, 2007 2:10 pm


Darn forgot my die roll again.

Firu Nicorusu

Perrian generated a random number between 1 and 3 ... 2!

Perrian
Vice Captain

7,050 Points
  • Citizen 200
  • Flatterer 200
  • First step to fame 200
PostPosted: Sun Dec 23, 2007 7:56 pm


Perrian got into a defensive stance and prepared for the attack.

Abilities: Heal on Firu before regen
Spell: Heal on Firu before regen
Dice: Defense
Master of Gladiators rolled 4 12-sided dice: 4, 8, 9, 9 Total: 30 (4-48)
PostPosted: Sun Dec 23, 2007 9:37 pm


The Magic Beasts creep forward, eerily intent on their chosen targets. MB1 and MB2 attack Firu, striking individually for a combined total of 13 points. They each try to follow up with a Smash, but Fury interrupts MB1 with his Stunning Blow. MB2 follows through, for an additional 5 points of Special damage.

The other two Beasts round on Perrian, as if the wholesome aura of a Healer offends their very existence. Striking powerfully with their separate attacks, they land a painful 26 points of total damage. Also attempting to follow with dual smashes, they are both thwarted by Gerbo's Stun Bolt and Dancing Sword's Stunning Blow.

Gerbo's gentle staff nudge catches MB3 attention, but the 8 Magic damage from the Stun Bolt seals the deal.

Fury heals Perrian for 5 points.
Perrian heals Firu for 11 points.
Firu regenerates 5 points.
Perrian regenerates 2 points.
Perrians Angelic Pact is canceled by his Angelic Ties.

MB1: 15/25
AP: 0
MP: 1
MB2: 25/25
AP: 0
MP: 1
MB3: 17/25
AP: 0
MP: 1
MB4: 25/25
AP: 0
MP: 1

Fury: 25/25
AP: 0
MP: 1
Dancing Sword: 5/5
AP: 0
MP: 1
Gerbo: 15/15
AP: 1
MP: 1
Firu: 28/30
AP: 1
MP: 1
Perrian: 21/40
AP: 1
MP: 0

~Party Pool~
AP: 1
MP: 1

The Magic Beasts will again choose targets randomly; They will Attack and use Energy Burst.

Targets:
1,2- Fury
3,4- Dancing Sword
5,6- Gerbo
7,8- Firu
9,0-Perrian

You may continue when ready.

Master of Gladiators

Master of Gladiators rolled 4 10-sided dice: 4, 8, 5, 4 Total: 21 (4-40)

Master of Gladiators

PostPosted: Sun Dec 23, 2007 10:12 pm


Targets:

MB1 and MB4 will attack and Energy Burst Dancing Sword.
MB2 will Attack and Energy Burst Firu.
MB3 will Attack and Energy Burst Gerbo.
Mb4 will Attack and Energy Burst Dancing Sword.
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