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Posted: Thu Nov 10, 2005 2:51 pm
little despute over the wording here.
On the heavy weapons team, it says "Each heavy weapon crew must be equipped with either a lascannon or a missile launcher" - Does this mean they must all have the same weapon (ie, either 3 missles or 3 lascannon) or can I mix n match the two weapons there (2 las and 1 missile)because it's worded poorly and could be interpereted either way.
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Posted: Thu Nov 10, 2005 3:07 pm
I pretty sure you can mix n match the squads.Thats what the staff at my GW think.
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Posted: Thu Nov 10, 2005 3:07 pm
As far as I know, you CAN mix heavy weapons in a squad. To my knowledge anyway.
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Posted: Thu Nov 10, 2005 7:51 pm
its just easier to use all of one that way you dont have to remember to sets of stats but i run 2 las 1 mis in my anti tank squad
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Posted: Fri Nov 11, 2005 1:05 am
Yup, you may mix heavy weapons. If one uses common sense, then it should not be a problem.
As for mixing weapons or not, we all have our own opinions on that. I prefer unmixed, creating a slavo effect that ccan be put to good use with some weapons. One lascannon has 50% chance of missing, but when three fire at the same target, one is bound to hit and do damage.
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Posted: Sat Nov 12, 2005 10:24 pm
well, i'm not ganna answer that question cause it was answered 3! times lol
has anyone see or hear of an IG army that deepstrikes and uses a bunch of sharpshooting meltas?i'll post my list i've made if you guys/gals want
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Posted: Mon Nov 14, 2005 3:43 am
Drop trooper lists are rare, as they rely more on the surprise effect and on good rolls for reinforcements, but yah, show us the list and I'll lend my knowledge on the matter.
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Posted: Mon Nov 14, 2005 10:08 am
HQ________________ junoir officer w/ 4 meltaguns, close oder drill, droptroops, and sharpshooters -90pts --3 support sentinels w/ 3 lascannons and droptroops- 165pts --6 support special weapon guys w/3 demolition charges, close order drill, droptroops, and sharpshooters -75pts --6 support special weapon guys w/3 demolition charges, close order drill, droptroops, and sharpshooters -75pts
TROOPS____________
junoir officer w/ 4 meltaguns, close order drill, droptroops, and sharpshooters-90pts --10 infantry guys w/ 1 meltagun, closeoder drill, droptroops and sharpshooters-80pts --10 infantry guys w/ 1 meltagun, closeoder drill, droptroops and sharpshooters-80pts --10 infantry guys w/ 1 meltagun, closeoder drill, droptroops and sharpshooters-80pts
junoir officer w/ 4 meltaguns, close order drill, droptroops, and sharpshooters-90pts --10 infantry guys w/ 1 meltagun, closeoder drill, droptroops and sharpshooters-80pts --10 infantry guys w/ 1 meltagun, closeoder drill, droptroops and sharpshooters-80pts
FAST_ATTACK________ 3 sentinels w/ 3 lascannons and droptroops-165pts 3 sentinels w/ 3 lascannons and droptroops-165pts 3 sentinels w/ 3 lascannons and droptroops-165pts
TOTAL_POINTS________ 1480
FINAL_NOTES_________ drop down and shoot away. the demo charge squads are suicide squads, they run up and blow the crap out of anything that is in front of them and hopefully don't kill themselfs. the how army is you drop down and shoot the turn the come down. and man would this list suck aggesnt nids ROFL.
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Posted: Mon Nov 14, 2005 10:19 am
Bubble bursting time.
Special Weapon support squads may only have ONE demolition charge.
Your force, no matter how you look at it, will be suffering casualties big time and your over abdundance of melta guns will not make you a lovable person. I'd also drop sharpshooters on these squads or *sigh* replace two of the demo charges per squad with more meltaguns. The list is cheesy none the less and you are fully dependant upon good reserves rolls. One thing to look into is to have one sentinel outfitted with improved comms to re-roll failed reserve rolls.
You lack heavy weapons, so when facing real horde enemies such as Orks or Nids, you will be overrun. You lack the most basic of heavy weapons, such as heavy bolters and missile launchers. These while not only cheap for basic squads, are almost essential in suppressing advancing enemies.
Also, it might be best to put some other weapons on the sentinels, as twelve lascannon toting walkers is not such a great idea. The Basic heavy flamer or multi-laser might be better when facing certain horde armies.
You might want to pick Iron Discipline as your fifth doctrine, slapping that on the three JO's so you have a good command bubble for your forces.
Some food for thought.
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Posted: Mon Nov 14, 2005 10:30 am
Lt_Brookman Bubble bursting time. Special Weapon support squads may only have ONE demolition charge. Your force, no matter how you look at it, will be suffering casualties big time and your over abdundance of melta guns will not make you a lovable person. I'd also drop sharpshooters on these squads or *sigh* replace two of the demo charges per squad with more meltaguns. The list is cheesy none the less and you are fully dependant upon good reserves rolls. One thing to look into is to have one sentinel outfitted with improved comms to re-roll failed reserve rolls. You lack heavy weapons, so when facing real horde enemies such as Orks or Nids, you will be overrun. You lack the most basic of heavy weapons, such as heavy bolters and missile launchers. These while not only cheap for basic squads, are almost essential in suppressing advancing enemies. Also, it might be best to put some other weapons on the sentinels, as twelve lascannon toting walkers is not such a great idea. The Basic heavy flamer or multi-laser might be better when facing certain horde armies. You might want to pick Iron Discipline as your fifth doctrine, slapping that on the three JO's so you have a good command bubble for your forces. Some food for thought. eek .... only .....one .... demochages..... crying lol that was my favorit part lol oh well. should i repost the list or just edit it?
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Posted: Mon Nov 14, 2005 12:40 pm
If it's centered around small changes just post those, if it's largely a new list, post a new one.
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Posted: Mon Nov 14, 2005 6:53 pm
I finally broke down and bought the Battle for Magrage set, but I also finally decided which army I'm going to use. If you couldn't guess, I'm now in the Imperial Guard. I'll likely start a Steel Legion Regiment.
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Posted: Mon Nov 14, 2005 7:40 pm
Since I am a newb to 40k, can anyone critique my list? (I know, it sucks)
HQ:
Command Platoon @ 40 -Junior officer -Guardsmen x4
ELITE:
Storm Troopers x9 @ 120 =Melta Guns x2 -Sergeant x1 Storm Troopers X9 @ 120 =Melta Guns x2 -Sergeant x1
TROOPS:
Infantry Platoon @ 249 -Junior Officer ==Carapace Armour -Guardsmen x4 =Laspistol and CCW =Flamer =Meltagun x2 =Frag Grenades -Infantry Squad x9 =Heavy Bolter =Flamer -Sergeant =Laspistol =CCW =Frag Grenades -Infrantry Squad x9 =Heavy Bolter =Grenade Launcher =Frag Grenades
Infantry Platoon @ 249 -Junior Officer ==Carapace Armour -Guardsmen x4 =Laspistol and CCW =Flamer =Meltagun x2 =Frag Grenades -Infantry Squad x9 =Heavy Bolter =Flamer -Sergeant =Laspistol =CCW =Frag Grenades -Infrantry Squad x9 =Heavy Bolter =Grenade Launcher =Frag Grenades
Infantry Platoon @ 249 -Junior Officer ==Carapace Armour -Guardsmen x4 =Laspistol and CCW =Flamer =Meltagun x2 =Frag Grenades -Infantry Squad x9 =Heavy Bolter =Flamer -Sergeant =Laspistol =CCW =Frag Grenades -Infrantry Squad x9 =Heavy Bolter =Grenade Launcher =Frag Grenades
FAST ATTACK:
Sentinel Squad x1 @ 117 =Lascannon ==Extra Armour ==Rough Terrain Modification ==Searchlight -Sentinel Squad x1 =Heavy Flamer ==Extra Armour ==Rough Terrain Modifcation ==Searchlight
Rough Rider Squad x4 @ 77 =Hunting Lances x2 =Flamer =Lasgun =Melta Bombs -Sergeant =Hunting Lance =Storm Bolter =Melta Bombs
HEAVY SUPPORT:
Basilisk @ 150 =Earthshaker Cannon =Hull Heavy Bolter ==Indirect Fire Capability ==Extra Armour ==Mine Sweeper ==Pintle Storm Bolter ==Rough Terrain Modification
Basilisk @ 152 =Earthshaker Cannon =Hull Heavy Bolter ==Indirect Fire Capability ==Extra Armour ==Mine Sweeper ==Pintle Heavy Stubber ==Rough Terrain Modification
TOTAL PTS: 1523 TOTAL MODELS: Alot(too lazy to count)
Yes, I meant for the Rough Riders to be in there, Rough Riders need loving, too..
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Posted: Tue Nov 15, 2005 12:26 am
Bubble bursting time.
First off, give your HQ some wargear or a better officer, as in it's current incarnation, it sucks. It has no real capabilities other then to hand out a command bubble, which is a waste of forty points.
Your storm trooper squads might work out best if one of the two squads has two plasma guns instead of melta's. You also might want to look into the ability to make them deep strike / infiltrate.
Your three infantry platoons are okay, you field good numbers, but drop the carapace armours on the three JO's, instead use those 15 points to give the HQ JO something worthwhile. I'd also swap at least one heavy bolter per platoon for a missile launcher, as you lack serious anti-tank weaponry.
Your sentinels carry too many vehicle upgrades for such a cheap and lightly armoured vehicle. You might be better off stripping most of the extra's away and spending it on other parts.
If you want to field Rough Riders okay, but field them in a greater number, here they are a waste of point swith that much wargear and in such little numbers. Drop the melta bombs and storm bolter, upgrade the squad number to ten and give them all hunting lances. RR's were never meant to be a staying force, but are really good at suicide charges with their one shot power weapons.
Same with the bassies, seeing as they will be behind your lines, giving them extra armour, mine sweeper and rough terrain mods. is a waste of points. I'd also drop the pintle-mounts. What would be better is to drop one bassie all together and taking a basic Russ tank instead, deck het out with three heavy bolters and a heavy stubber, much more effective then two bassies.
Some food for thought.
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Posted: Tue Nov 15, 2005 6:12 am
yeah i would take out the rough riders and the upgrades from the bassi and take a Hellhound, its only 38 points more than the RR
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