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Posted: Fri Dec 15, 2017 8:37 pm
Like we discuss in Discord, your idea can be helpful. With Kira taking care of the Soldier, that leaves a higher chance to damage more toward the bow knight. That is if Seth and Abel wants to damage. Seth can either Pavise or attack the bow knight and canto. Abel can either heal himself or damage the bow knight with the wind sword. I rather he use the wind sword than any of his swords since the wind sword can do range attacks as well as Evelyn doesn't need to go to the front to heal him and be in danger by the knights. I don't know why you want Isadora to rally res Ziaram since his resistance is lower than Mihira's. To be honest, I still think that Mihira has better chance to tank the Dark Mage's attack than Ziaram since her Defender will stack her stat with Vika in the same space as well as Isadora's Rally Res her. In addition, I rather we shouldn't pull back. I know we're in a terrible position. But backing away will give the mounted units the advantage over us more than us holding our ground. We have two units are who in critical need of healing and we only have one healer. Not to mention, we have five units (counting the two NPC archers) who are on foot. There's a good chance that one of the foot unit may get a bad roll (like one and two) that can give the bow knights the killing blow. Furthermore, going to the fort is pretty terrible than where we are at the moment. If we go to the fort, we are giving the mount units an open field since there's where the fort is: in an open field. This means that if they have high roll on movement, they can go around our strong defense and attack our healer, archers, and who else is weak against the triangle weapon. Whereas in the position we're in, they can't go around us since we block their only route to go around. I rather that we hold our ground as our defense than giving the enemy more advantages over us. And if you think that I'm planning for all of us to chase those mounted units if they canto further into the enemy's territory, the answer is no. Because chasing them will be suicidal since there are more enemies over there. Instead, I rather we play tug-of-war with them. If they canto further into the enemies, we pull back a bit to heal our wounds as well as reposition ourselves to make a good defense. Let them come to us instead of us chasing them. My idea may give some of us damages from the mounted units, but at least we will all survive using with Kira's idea than retreating to give them the upper advantage as well as having one or two of our team going down.
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Posted: Fri Dec 15, 2017 9:45 pm
So what if we open the field up a little for them? It really doesn't give them the advantage... We're gonna get swarmed and overwhelmed if we stay where we are and I consider that more suicidal than baking up and taking a chance. But, whatever. As usual, whatever the majority decides, I'll go with, but :/ I think staying will be a terrible mistake. Anyway, I was merely giving my thoughts and suggestions and I'd said Ziaram for rally res and stuff because I was thinking to take advantage of Mihira's stat increase boost when she's with other units after this wave but not have her up in the front just yet, if that makes sense... But weh. s'wevs at this point.
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Posted: Sat Dec 16, 2017 10:18 am
Not gonna lie that a part of me wants to retreat just by how bad it is. However, I also know that retreating will cost one or two units to die which is exactly what you're doing. Honestly, comparing your retreat strategy versus my holding the ground strategy, yours is more riskier and suicidal than mine.
Your plan has more flaws that expose people to get killed whereas mine only has two flaws which are which unit the enemy attacks and RNG.
You didn't think carefully of bad rolls for the foot units, exposing our healer and injures to the enemy. You're exposing Ziaram to get killed since fliers don't have canto after rescuing. And if by some miracle Ziaram survives, you are putting Kira out of commission from battling due to being rescued for one or two turns. Your plan is putting people at risk to killed.
You claimed that mine is all attack, but I only have three to attack. Seth and Abel are optional if they choose to attack or built up defense/healing. I don't want Ziaram to attack since he will end up in the mage's range so I rather he fall back and heal or pass his turn. Not to mention, I try to use everyone's skills, positions, and abilities to cover everyone's back as well as surviving. So I don't know how my idea is suicidal whereas yours isn't.
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Posted: Sat Dec 16, 2017 2:12 pm
Tbh both plans are risky and sucidal and i ws thinling of crappy rng moves. However with the map spaces theres still some cover of trees even if we dont fully make it. Ideally even backing up one or two spaces would be better than qhere we are... I have been thinking of everyone's skills, too, but pointedly, there is the fact mostly everyone is damaged to some degree, with the fact tje Npc boss is ordering the next wave to start following up this wave's attack, there is a high probabilty (at least from the way I am seeing things happening but I'm no number cruncher) that with their hit and run tactics+the dark mages hex thinggy and us having no cover/bonus to negate it we're probably going to get banged up real bad, and worse by the time the second wave joins in... Look, as i said, I will go with whatever plan the rest of you agree on, and I don't want to debate/argue/banter/pick apart one anothers stratagies and suggestions. Just say we agree to disagree about one anothers thing and be done with it. Even I can say my plan is just as risky as yours but I was at least tryng to think of ways to get out of the mages range and boost our def a bit cuz every bit helps rn in this kind of situation where theu're pressing into us hard and then backing away like a bait and switch...
(also fyi im posting from my phone so if theres any typos and stuff, sorry. I'll fix it whenever I'm able to get back on my comp...)
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Posted: Wed Dec 27, 2017 7:33 pm
Yeah somebody's gunna get taken out this turn for sure. Pretty sure "Second unit, prepare to move out next" means the rest of the cavs are also moving this turn. I'm you're wanting me to tank, I'm going to heal this turn.
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Posted: Thu Jan 11, 2018 6:24 pm
Just out of curious if you want me to Rally Res you in case the dark mage attacks you or not. I don't know if you're planning to retreat, but because Gale attacked and I know that spot is a poison trap. So I don't know if you want me to Rally Res you or not.
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Posted: Thu Jan 11, 2018 8:19 pm
This is the ambitious strat option.
> Vika attacked axe knight (7hp left). The trap will not activate again by not moving. > Isadora finishes axe knight (needs to roll a 4) from space 96, (wpn advantage, elbow room in effect) then cantos to space 93. > Seth attacks dark mage with javelin (12-30 from both attacks; lowest rolls can be a 6 and 7 to kill) from space 96 (elbow room in effect) and then cantos to space 89. > If dark mage lives, Mihira moves to space 92 (wich is now listed as a nothing space), trades Ziaram the iote shield and swaps the spectre cards for her daemon cards if necessary. You two are essentially switching out since Mihira is injured and poisoned and has lower DEF. However, if you don't want to move to ensure safety, you are welcome to finish the dark mage with a card. > Evelyn heals the ******** out of Abel plz > Kira moves to space 93 and incinerates the lance knight (effective damage in effect) > Depending on how well Evelyn can heal him, Abel attacks the sword knight either from 93 (6-24; needs to roll a 9 to kill) or 96 (9-27; needs to roll an 8 to kill) (patience, quick reposte in effect). > Ziaram moves to space 96 and finishes dark mage with a card. Vika is not exposed by doing this, shade is still in effect. If by chance Seth or Mihira defeated the dark mage, attack the sword knight that Abel probably won't one shot. > Assuming sword knight is still up, Shinon can longshot the sword knight (0-3) or move to space 93 and proper attack (0-9). If the sword knight is by chance down, you can longshot the troubadour (8-11)
This could potentially take down 4 units. Assuming Abel moves to 96, Ziaram and Abel would be taking the hits, plus potentially Kira (or Shinon if he moves there) from the bow knight if it can reach. Abel will be in the most danger, probably taking 2 attacks, and could be defeated, but I'll take the hit. If Abel stays on 93, Ziaram will be open to probably 3 attacks, which will be rough and could defeat him. If the sword knight survives this round, the defeat of somebody is basically assured.
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Posted: Thu Jan 11, 2018 9:45 pm
So...basically we need to start praying to the RNG gods to bless our rolls more or less. Welp. This basically assures I'm ******** for my rolls, but we'll see how it goes, lmao. Actually I think we'll be okay since tbh we've kinda made it thru some other riskier things. Just focus on one goal/opponent at a time and we'll get there. Probably. Scratched up for sure, most likely. Now's the time we need Evelyn to pull a Mercy and uber heal everyone *shot*
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Posted: Fri Jan 12, 2018 5:15 am
RosesxScythes Now's the time we need Evelyn to pull a Mercy and uber heal everyone *shot* ^^^^^^^ This. Definitely this. Kinda wish we can use the skills and/or attacks from FE:H into the boardgame like Oppose skill (prevents enemy to go around the adjacent space of the unit) and Heavenly Light heal (when healing an unit, other units receive 10 HP.)
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Posted: Fri Jan 12, 2018 5:39 am
Not played Heroes, so idk what that skill is O_o but as a Mercy main, a group heal skill would most definitely be nice in our situation. Alternatively, just wishing our convoy wasn't too far away, Abel or one of the other front-liners could most definitely make use of the quick-salve scroll and skill right about now. Hindsight is a b***h, lmao.
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Posted: Fri Jan 12, 2018 5:23 pm
RosesxScythes Not played Heroes, so idk what that skill is O_o but as a Mercy main, a group heal skill would most definitely be nice in our situation. Alternatively, just wishing our convoy wasn't too far away, Abel or one of the other front-liners could most definitely make use of the quick-salve scroll and skill right about now. Hindsight is a b***h, lmao. The ones in paraphases are what each skill does. As for our convoy, we can't do anything about it except to protect since our player was unable to play and she doesn't want her character to be bunny-control either. So we have to do what we have at the moment.
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Posted: Fri Jan 12, 2018 7:13 pm
Jisen Meizuki RosesxScythes Not played Heroes, so idk what that skill is O_o but as a Mercy main, a group heal skill would most definitely be nice in our situation. Alternatively, just wishing our convoy wasn't too far away, Abel or one of the other front-liners could most definitely make use of the quick-salve scroll and skill right about now. Hindsight is a b***h, lmao. The ones in paraphases are what each skill does. As for our convoy, we can't do anything about it except to protect since our player was unable to play and she doesn't want her character to be bunny-control either. So we have to do what we have at the moment. I am aware of this, I was just making a comment about how it'd be nice if we could reach it. Anyway, yeah.
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Posted: Fri Jan 12, 2018 9:28 pm
We need the Witch special class with there teleport ability!
I volunteer Kira. She already has the outfit!
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Posted: Thu Jan 18, 2018 11:12 am
So, uh... That last round = ouch. Big time ouchies. Need big bandaids to go around. -shot- But on a more serious note, any plans or ideas on what we should do? Cuz we only have one healer right now and limited/low hp restore items and by this rate we are gonna get effed up pretty badly. I did have one thought in mind but it kinda takes away part of our offense...
I don't consider it much of a suggestion myself, it was just a thought/idea that passed through my head as I was looking over boardgame. Isadora can reclass to Troubadour iirc and I/Shinon still has a second seal. :/ As I said, it trades off one of our offense units and may not be worth it but I was just trying to think of how we're gonna manage our HP levels at this point without doing some serious backing up, that dudebro hits hard. and with them using weapon triangle advantage on us, it's getting kinda heated and not in a good, warm way we want cuz we're freezing our butts out there. -shot again-
Idk. Just spewing thoughts and whatevers. Lemme know what you guys come up with and all whenever you do.
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Posted: Thu Jan 18, 2018 1:47 pm
At the very least, that Luna is on cooldown for 3 turns.
Option 1: Attack We go all in and probably take out the squad of knights, but are left open to somebody being taken out by the boss.
Option 2: Fall back Seth moves to space 93 and uses pavise. Evelyn heals him. Two of the remaining party will need to rescue her from being in range of the bow knight. One to rescue, and the other to drop. Everybody else moves behind Seth towards the fort. If Seth does not pavise well enough, Isadora can shelter him so that damage is dispersed between the two of them. This is still fairly risky, but it gives us a round to lick our wounds with healing items and lowers the probability that the boss will move to attack. We could also potentially be able to get rid of the axe knight with Vika using a card on 93 and Isadora attacking with Abel's wind sword and cantoing behind Seth.
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