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Posted: Sun Jan 13, 2013 7:30 pm
Really, the only problem with scaling up power levels is that there becomes a point where it's really difficult to clearly say who won or who loss, let alone make a judge decision on the fight.
I wouldn't want to be the person who would have to call a fight between Thor and the Silver Sufer in the tournament. Just living with the fact that logic does not apply to that level of character is stressful enough.
I think where we have it now is a good place. It could stand to be a little higher than SF/KoF level, like at a GG level, but even then GG can be kind of stretching it.
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Posted: Sun Jan 13, 2013 7:33 pm
I have actually been trying to do just that for something I am working on personally...
and although it isn't easy...it's not impossible.
Take into consideration the type of people who show up for these types of event. It's usually the same faces... some new ones (every once and while) but enough of the old stock to make the general "gameplay" standardized.
If you take these same people and introduce a new element such as guns but tell them to treat the guns like they would another metaphysical attribute... you have your solution.
However...people want to use guns in RP just like they would IRL but that makes no sense considering some of the things people use in RP are actually significantly worse in terms of overall damage.
The only problem being the one Darth pointed out, execution.
Which is still silly considering people can produce black flames in one post and throw them at you. The air around that flame alone would kill you and yet you just loldodge it or get a little sunburned.
Just make the gun relative to Gaia like we do with every thing that is real and we can realistically see the damage of.
FFS DnD has guns and that's all Gaia is... without the dice (which we now sorta have)
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Posted: Sun Jan 13, 2013 7:35 pm
Except DnD guns are quite overpowered.
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Posted: Sun Jan 13, 2013 7:38 pm
DnD also doesn't have characters like Sieg
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Posted: Sun Jan 13, 2013 7:39 pm
Nah they have a grease spell for that.
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Posted: Sun Jan 13, 2013 7:40 pm
I don't see how we treat guns any different from any spell.
My character hurling a ball of x size at y velocity is going to do z damage. The difference is that even the earliest guns have higher inputs than what's allowed for our spells.
Like seriously, I b***h at people judging profiles saying, "MLB pitchers, normal humans, can throw balls faster than what you're allowing me to." If I have to make that kind of argument then in what feasible way can any sort of gun be allowed?
Of course there's flaws in that since we'll allow weapons like bows still, but there's generally a lot more effort that goes into preparing a bow and arrow than the types of guns people want to use. That and they normally aren't easily concealed, and their effective range is a fair bit different.
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Posted: Sun Jan 13, 2013 7:51 pm
well consider this...
In playstation all-stars
Dante uses what semi-auto magnums? and does d**k for damage with them
While Radec and Nathan can whip out sniper rifles and shotties and hit you with about the same force as a Big Daddy charge.
You don't have to get super technical with it for RP just classify then guns and post their relation with an attack.
That's what most people do for the "powered" attacks anyway...they relate it with being hit by this IRL.
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Posted: Sun Jan 13, 2013 7:55 pm
Looking for more stuff to draw soon. I'd like to draw some full body, portraits, weapons, whatever of peoples characters. So let me know if your interested.
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Posted: Sun Jan 13, 2013 7:55 pm
The current paradigm in the community tries to focus on realism. It's not like a video game where logic is thrown out the window for character balance and because a gun is central to a character's theme.
What normally happens when Dante shoots s**t with his guns? They blow the ******** up, unless their power level is at high enough of a level for them to shrug off the damage, i.e Virgil.
What you're talking about still boils down to power scaling. If someone wanted to use a pea shooter in the tournament then they could probably get away with it.
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Posted: Sun Jan 13, 2013 7:59 pm
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Posted: Sun Jan 13, 2013 8:08 pm
No one aims for realism here... they aim for balance.
People only argue realism when they want to get the upper hand in some way...
Half the powers on this sight at their base levels would insta-kill people.
Everyone who "competes" RP-wise have been scaling down their RP character to better balance their fights with others.
So if you decided that my Ifrit wanna-be character, needs to scale down to a Ken wanna-be character... it wasn't cause you realized Ken was more realistic. It was because you realized that most of the others who compete are RPing Sagat, Akuma and Ryu not Shiva, Bahamut and whatever other obscure deity.
Edit
@Sieg.. I always love free art.
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Posted: Sun Jan 13, 2013 8:09 pm
Most people who bring a gun don't want it to act like a power. They want it to do what guns do. That's more or less the issue.
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Posted: Sun Jan 13, 2013 8:11 pm
I think one angle that people haven't been using to approach how they give their characters special abilities is...
"How cool/entertaining/interesting could this be"
and
"How does these powers add to the overall concept of my characters design"
I approached Tres's powers from those.
Though generally all the cool stuff that I'm supposed to be able to do with Tres's powers
Like make chairs and tables and s**t, really can't be done in the GTB without a two post charge.
Which is fine, I can be entertaining without it, but still.
Being able to make a chair out of crystal isn't the most 'powerful' power I could think of but it damn sure is awesome when I stack up a bunch of chairs and then slam my opponent through them.
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Posted: Sun Jan 13, 2013 8:18 pm
King Bug Most people who bring a gun don't want it to act like a power. They want it to do what guns do. That's more or less the issue. Right but the same could be said for a fire mage boasting volcanic grade fire... or any other power... what they expect it to do and what is limited to do for competitive play are two very different things. They were discussing guns for the GTB... I say treat them like you would powers. If the Applicant is unwillingly to comply to that condition...then you reject them like you any other outrageous power.
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Posted: Sun Jan 13, 2013 8:23 pm
Yeah. I don't mind a "beam gun" or something that mimics any other kind of laser someone can do. Vintrict played that guy from that anime with the spirit gun for the longest time.
People tend to bring a .50 pistol and expect it to wreck people though. Bringing an existing gun makes explaining the damage a lot harder. At least if you bring a gun type that doesn't exist you can just make s**t up.
On the matter of guns I'd love to see more gunblades. biggrin
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