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Posted: Mon Oct 10, 2005 5:27 am
i think basilisks are inafective they have no chance if anything fast gets near them the basilsk becomes as good as dead. in my opinnion you should use a leeman russ for only 40 points more and it comes with a lot more weapons.
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Posted: Mon Oct 10, 2005 7:10 am
utherus1 i think basilisks are inafective they have no chance if anything fast gets near them the basilsk becomes as good as dead. in my opinnion you should use a leeman russ for only 40 points more and it comes with a lot more weapons. yeah, but wouldn't the same things that were fast enough to get up to the basilisk be fast enough to get behind the lemun russ where it is armor 10?
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Posted: Mon Oct 10, 2005 12:23 pm
I tend to rely on the Leman Russ - Leman Russ - Demolisher trio for heavy support. Seems good enough, as both Russ tanks are laden with heavy bolters and pintle-mounted weapons, while the Demolisher is the fire magnet / three range bracket death spitter. people who field one with the lascannon/plasma cannon combe know what I'm talking about.
Still, griffons are a welcome sight for me.
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Posted: Thu Oct 13, 2005 6:25 pm
Go trio thats the same way I have mine. tell me your all stubbers?
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Posted: Mon Oct 17, 2005 1:42 am
Two stubbers, one storm bolter on one of the normal Russ tanks. Russ tanks are jsut perfect for ripping enemy infantry a new one.
The Demolisher is a great all-rounder hands down, your opponent will really crap his/her pants when facing one for the first time.
For my next Chimera I'm installing a co-axial stubber next to the multi-laser, it's legal and WYSIWYG. I did the same with my Exterminator, putting a stubber barrel on the targeting box of the Russ turret. *sighs* Shooty death from the other dimension...
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Posted: Mon Oct 17, 2005 4:43 am
Yeah my last game i rolled my demolisher foward and start balsting rushing rhinos
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Posted: Mon Oct 17, 2005 5:10 am
So many weapons to fire, so little turns for it all to happen...
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Posted: Sun Oct 23, 2005 8:14 pm
Are the stubbers and Sotrm bolters worth the extra price? I've never installed them on my tanks so I'm kinda curious as to how well they work.
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Posted: Mon Oct 24, 2005 11:53 am
well when you get your battle cannon knock out and start spitting death with all your other weapons those extra shots really come in handy since you must change the main roll of your tank
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Posted: Tue Oct 25, 2005 1:58 am
For me it doesn't change much, my Russ tanks are first and foremost anti-personal weapons, why else would they be spouting three heavy bolters? Besides, the battle cannon is perfect for taking out power armoured opponents. Pintle mounts are also a way to cheat your enemy of killing your vehicle too easy. Remember what happens when your opponent rolls another weapon destroyed result and you have no more weapons left!
Now an Exterminator, she would benefit greatly from a pintle-mounted stubber. Just think of it, three heavy bolters, a twin-linked auto-cannon and a heavy stubber equals 14 shots if remaining stationary.
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Posted: Sun Nov 06, 2005 1:02 pm
This thread has been found wanting, I demand results or it shall be executed on the line of battle!
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Posted: Sun Nov 06, 2005 4:25 pm
Heh, looks alot like the daemonhunters thread...except this thing is way past 15 pages.
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Posted: Tue Nov 08, 2005 2:15 pm
Need some help here. My sister wants a guard army. So I got the codex today. Don't know what i'm doing.
Is the infantry platoon and conscript infantry platoon totally different? I mean, I know I need an infantry platoon for each conscript one.. So if I had an infantry platoon, it'd be a 5-man command squad, and 20 guardsmen... would that then enable me to use 5 squads of conscripts as a second troops choice?
This to me is bizarre. Conscripts were the ones lead by Commissars for russia, yet in the 41st millennium, they're the only ones WITHOUT one.
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Posted: Tue Nov 08, 2005 3:15 pm
Ophiuchus Need some help here. My sister wants a guard army. So I got the codex today. Don't know what i'm doing. Is the infantry platoon and conscript infantry platoon totally different? I mean, I know I need an infantry platoon for each conscript one.. So if I had an infantry platoon, it'd be a 5-man command squad, and 20 guardsmen... would that then enable me to use 5 squads of conscripts as a second troops choice? This to me is bizarre. Conscripts were the ones lead by Commissars for russia, yet in the 41st millennium, they're the only ones WITHOUT one. i really don't like how GW did the rules for conscripts, but... a conscipt platoon is 2 to 5 "squads/units", and every squad has to be in coherency with each other. so basicly you'll have a giant squad that is from 20 to 50 models. but you can only have a conscipt platoon for each normal infantry platoon. so Yes you can do that
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Posted: Tue Nov 08, 2005 4:53 pm
if the squads of a platoon have to keep coherency (which in this game is 2 inches!) then why the ******** are they 5 individual teams? why not 1 team of 10-50 conscripts?
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