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Posted: Sun Jan 13, 2013 5:40 pm
Well guns are pretty awesome.
It's literally a harnessed explosion and directed shrapnel. Explosions are one of the most OP things in the universe, give or take.
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Posted: Sun Jan 13, 2013 5:44 pm
The Darth Vizzle A mace can also be blocked or dodged without much of an issue, and doesn't travel particularly fast in comparison to a bullet. There's a lot more interaction to be had with a mace, or a sword. I mean, you can do to somebody with a knife what you can do to them with a bullet, if you want to sit there and carve them up. But there's a lot more interaction going on, a sense of struggle. A sense of being able to do something about the attack. Good luck dodging a 400+ mph projectile half the size of someone's index finger from 10 ft. I mean, guns are absolutely not an issue if the character scale is powerful enough to make it feasible for bullets to be regularly blocked, dodged, or taken on the chin. But at the level of the GTB, if you pop a cap in somebody.. they're probably pretty ********. Or they're just going to be all "IT'S A FLESH WOUND." In a different context, I'd say there's no problem with guns. But in the context of this tournament.. yeah, they present an issue. If we were in a higher powered tournament, I'd be fine with guns. They only present issues in specific settings. Well, I am talking specifically about primitive firearms here, no later than late renaissance level tech. The main issue is that once you up the power level to where people can dodge or deflect bullets, it becomes pointless to use one, seeing as everyone will loldodge them. The only worthwhile use is in a power level like this where, yes, it could inflict serious harm, but with only 1 or 2 shots, and some honor from the player, it would not be anymore absurd than most of the injury-causing effects we have going currently. Anything fired pointblank should be unavoidable, anyhow.
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Posted: Sun Jan 13, 2013 5:55 pm
Character power is a gradient, you can move up to where the pistols are effective without being overly so.
In the setting of the GTB, it's pretty much going to be a game ender without a feasible way of getting around it other than going "I'm Neo" or "I eat this s**t like champ." Again, projectile traveling hundreds of miles per hour capable of removing a limb > any melee weapon and probably most powers. You don't need more than one shot because if you let someone get in your face and pull the trigger, they're pretty well ********. And that's going to be the most common strategy around because it's effective as ******** also never assume the honor system is in play. You have to be objective and consider the capacity for abuse. Yes, everything can be abused, but to what degree? How easy is it to abuse? So on.
Like I said, if you tweaked the power level, it'd be fine. But at the current level.. past experience suggests that a gun, even a primitive one, would be capable of doing more damage, more effectively, than any melee weapon or individual powerset.
Purely from the perspective of ending fights, if someone offered to let me in with a character who was just equipped with a dueling pistol, or any of my characters with their powersets, I'd go with the pistol. It's way more capable of wrecking s**t in a way more efficient manner because you just have to turtle til the right moment then bam. Musketball to the gut. Enjoy missing a chunk of your spine.
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Posted: Sun Jan 13, 2013 6:02 pm
I guess that is a fair point.
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Posted: Sun Jan 13, 2013 6:07 pm
Who even dies to guns.
Someone would shoot KB in the stomach and he'd be like, "lol"
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Posted: Sun Jan 13, 2013 6:07 pm
Same people who can't shrug off burn wounds.
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Posted: Sun Jan 13, 2013 6:09 pm
KB's A VAMPUR though.
But yeah, even a basic gun would be legit as ********. I mean, think about it: most characters are melee centric.
Introduce a musketball weapon - which causes horrific ******** damage - to the equation and it gets imbalanced pretty quick.
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Posted: Sun Jan 13, 2013 6:11 pm
The Darth Vizzle KB's A VAMPUR though. But yeah, even a basic gun would be legit as ********. I mean, think about it: most characters are melee centric. Introduce a musketball weapon - which causes horrific ******** damage - to the equation and it gets imbalanced pretty quick. I am more of a fan for the SPAS-12 shotgun, small, compact, and effective.
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Posted: Sun Jan 13, 2013 6:12 pm
Pussies then.
Guns can ruin a lot of days. I think there's enough undead/robots/werewolves whatevers to even it out in most cases though. Darth is more or less right about it being a matter of power levels. Power levels are only one half of it though.
The other half is ability restrictions. Guns are a lot scarier when you can't heal yourself, teleport, or any of that kind of stuff that counters guns.
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Posted: Sun Jan 13, 2013 7:01 pm
well the problem is people try to treat guns as you would irl and that's ...that's just not feasible for the same reasons that gaian 'humans' aren't their equivalent in real life.
People should think of attacks from a gun on gaia to be equivalent to blunt force
ie like in Playstation all-stars, blazblue or any other fighting game.
It wouldn't be too far fetched since, GTB says in it's guidelines it runs along that theme.
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Posted: Sun Jan 13, 2013 7:08 pm
It actually references Street Fighter and King of Fighters, but it's entirely irrelevant because Vintrict changes his idea of what that phrase means from year to year so it's not entirely accurate. The phrase has been there from the II or III GTB, but every year the actual scale of allowable power has shifted, and the phrase never changes.
At the power level of the tournament - as far as profile grading has shown - a gun would be too powerful because people aren't allowed sufficient toughness to just eat a gunshot or have it bounce off their chest like Superman. They're allowed to be tougher than humans, but not to that degree.
You COULD bump up the power level and say that guns are fine.. but that has nothing to do with treating a gun "differently", it has to do with allowing characters to be powerful enough to sufficiently deal with the weapons. The power of the weapon really remains static, it's the scale of character power that moves up or down.
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Posted: Sun Jan 13, 2013 7:15 pm
...or you can go off the stamina system that arcade-fighters utilize... that's another option instead making everyone power-up.
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Posted: Sun Jan 13, 2013 7:21 pm
Colonel Iyam A Heita ...or you can go off the stamina system that arcade-fighters utilize... that's another option instead making everyone power-up. Can you come up with a way to really do that? I mean, since most people aren't serious about gaming anyway they're usually not aware of how complex the mechanics of those games really are. Trying to apply them to free form in the same way is well... Pretty much impossible. It'd be infinitely times easier to just scale up power level.
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Posted: Sun Jan 13, 2013 7:24 pm
You could, in theory.
But I wouldn't wanna be the guy to try to map out every possible variation of every possible attack in every possible powerset or with every possible weapon, on every significant strikezone of the body, as well as all combinations ******** that. Too much work.
It'd be simpler to try and just establish a different, higher baseline of acceptable power. I mean, that in and of itself obviously has its own complications, but it would work. Not all tournaments have to operate on the same scale of power - you could have something with superhero/cape-tier powers, and something else with minimalist powersets. We're not restricted to just one.
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Posted: Sun Jan 13, 2013 7:27 pm
Then you become Ortei.
Then you have to kill yourself for the good of the world.
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