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Posted: Thu Apr 23, 2009 12:31 pm
Need help with those demo charges?
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Posted: Thu Apr 23, 2009 12:32 pm
Need someone for some mayhem and destruction?
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Posted: Thu Apr 23, 2009 12:33 pm
A mechanics check would be nice. While the charge is a satchel charge and can be planted and blown up from a distance, a mechanics check could double or triple the effectiveness of the charge.
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Posted: Thu Apr 23, 2009 12:34 pm
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Posted: Thu Apr 23, 2009 12:35 pm
The droid's the best at that then...
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Posted: Thu Apr 23, 2009 12:36 pm
Yeah but Ral doesnt have much time before he has to bed down. Let him get in some game time.
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Posted: Thu Apr 23, 2009 12:37 pm
He can always roll to assist me. I won't say no to adding a +2.
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Posted: Thu Apr 23, 2009 12:39 pm
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Posted: Thu Apr 23, 2009 12:41 pm
Computer records indicate that an E-web and its power generator are located there.
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Posted: Thu Apr 23, 2009 12:44 pm
sweet. I wonder if i can go sabotage that..
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Posted: Thu Apr 23, 2009 12:45 pm
All crews are at their stations.
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Posted: Thu Apr 23, 2009 12:46 pm
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Posted: Thu Apr 23, 2009 12:47 pm
Hmm... I wonder if they'd hear the commotion in the prison cells...
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Posted: Thu Apr 23, 2009 12:49 pm
Roth: I have never heard of the Zeltrons having a Kleptomania streak...
Ok, we have four blaster pistols, three utility belts, three damaged blast vests and helms, three comlinks, one encrypted comlink, a code cylinder, and one damaged imperial uniform.
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Posted: Thu Apr 23, 2009 12:50 pm
Nelowulf Hmm... I wonder if they'd hear the commotion in the prison cells... Not likely. The Prison's walls are designed to absorb sound so that no one can hear the screams of the tortured.
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