come play
darklord_avalon
hey play.
still colorful xp haven't felt like loosin the colors >w<
woohoo colourful Ava is the best
Octo-ooze sounds rappy
Is it a fun game
How are you doing Bunny
I am a little sick, and failing at Uni
What is the game your trying to sell?, (As in what is the story on it)
The game we're building our prototype for (don't quite have a name yet) takes place in a mid-evil fantasy setting. Players take the role of one of several thieves (at the beginning of the game you draw a character card at random or each player chooses one, their choice).
Each theif has a few statistics that they can use to disarm traps, sneak around the city, figure out puzzels, and of course fight as well as how many underlings they can have and how resilient they are.
The goal is to traverse the city map (a series of small square tiles that players lay out before the game begins assuring that the map of the city is different every time you play) and steal treasure from treasure spots. There are only so many treasure spots on the board, each contains an object to steal (a face down treasure card) and a defense (a face down defense card).
Once you arrive at the spot you flip over the defense card and have to defeat the defense to gain the treasure. The defense may ask you to roll one of your stats, it may have alternate options like paying off the guards that are protecting it or sacrificing an underling, etc. Once you successfully defeat the defense you flip the treasure over and gain it. If you fail the treasure and defense stay flipped over but you are returned to your "vault".
Treasure will typically be magic items, like a sword, amulet or something of the sort. Each will have a gold value and you can decide to attempt to traverse this back to your vault or to keep it and use it to steal more treasure. Once the treasure is gained the "guard awareness" track moves up a value listed on the treasure. Once that track reaches it's end the game ends and each player counts up the value of treasure they have in their vault (thus keeping treasure may make it easier to steal more but wont help you win the game) and the player that has the highest value wins.
There will be other things you can do such as buy thieves equipment from the market square, hire more underlings at the thieves guild square (underlings are just minions that move only a few squares on each of your turns and can attack opponents, or otherwise slow them down), hire cortesians (these also sit on the map where you place them and try to stop opponents movement for a turn), etc. There is even a "fence" that you can sell treasure to if you vault is to far away (though he only gives you half value).
While taking your treasure back to your vault other players may attempt to pick pocket it from you if they reach your square, or beat you up for it, etc.
Each character card will greatly vary how you play the game. Some thieves will be bad at stealing treasure and better at just fighting other players and taking what they stole. Some will have tons of minions and thus be good at slowing players down. One might be a corrupt merchant that's not great at much but gets extra value from every treasure he steals, etc.