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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

Tags: Role Play, Fantasy, Dungeon, Adventure, System 

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Varnis54

PostPosted: Mon Jun 02, 2008 6:39 am


Heh, take your time is what I would say. Don't fry your self between work, and doing the battle system. By how many people you control alone would be hard just by itself. That would be my guess.
PostPosted: Mon Jun 02, 2008 6:27 pm


Veinslsher
8 attacks? Damn... Where all dead, unless some one can prevent us all from taking dmg...

If I sacrifice my life, I can prevent all damage for one round. xp But I doubt a healer sacrificing himself now would be useful.

Perrian
Vice Captain

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Atrus_Legnacra

PostPosted: Mon Jun 02, 2008 6:44 pm


((Just need to quickly take out the token, then take him out. He has low defense, and no real magical reduction. I think I can lend a big hand towards taking him down razz ))

Lazarus continues to hold onto the orb with all his might, keeping his origional post so as to not meta-game.
FARGORE rolled 8 4-sided dice: 2, 4, 2, 1, 1, 4, 1, 3 Total: 18 (8-32)
PostPosted: Sat Jun 07, 2008 6:23 pm


I have begun the calculations but it will probably not be done till the end of the day. But I am working on them now.

And sorry Laz but the moment you get near the orb he pulls it back into his cape so there’s no way you’re getting your hands on it. Its way to important for him to take any chances with.

First set of dice is to determine how many times Eraser activates. (success on 1)

OK, Alexander is going to use his sword of paladins to prevent item use (this uses his item charges) he is going to use 4 charges and neutralize the benefit from Vincent’s two potions and Laz’s two items (FF and rib of the crypt) Laz you did not designate targets and you are going to have to decide what spell to lose because of the loss of MP.

I’m going to reward the item effect for the sword of Paladins. Right now it implies that you still get to keep the items and charges but I’m going to reward it so that you do lose them. The item charges are going to be the hardest to get on the sword (he has no chance of getting any in this fight for instance) so I think it should negate the bonus yet you still lose the item.

So Laz decide what you lose and pick targets and I will continue.

FARGORE
Captain

FARGORE rolled 3 4-sided dice: 3, 3, 3 Total: 9 (3-12)

FARGORE
Captain

PostPosted: Sat Jun 07, 2008 6:33 pm


And now for the stun effect, even kills same as always.
Edit

Phuk!!!
PostPosted: Sat Jun 07, 2008 7:03 pm


((Well I want to keep the stun in effect, so I'll just use stunbolt, and save the extra mp. This way I'll be able to have basically a casting speed of 1.5 (or 3/2) meaning one this round, 2 the next. Okay, So basically I lost a charge to both my Rib and my FF, but I did not gain the bonus from them? And next round I can just try to use them again?))

Lazarus slips back, and charges the light blue bolt of pain. The shot rings from his fingers, and slams into Alexander, causing the paladin some moderate pain and discomfort.

Cast: Stunbolt (-1 mp) at Alexander
Mp: 1
Ap: 1

Atrus_Legnacra


Heirophant_of_the_Broken
Crew

PostPosted: Sun Jun 15, 2008 8:15 am


FARGORE!!! POST THE NEXT ROUND!!! GAAAHHHH!!!
PostPosted: Mon Jun 16, 2008 7:46 am


*Hides from Vincent.* Remind me to never get Vincent mad... sweatdrop sweatdrop sweatdrop

Varnis54


FARGORE
Captain

PostPosted: Tue Jun 17, 2008 5:47 am


I’m doing the calculations now.

FYI: I’m probably more than half way done with the combat calculations, its heck on a stick I’m telling you. It’s going to be a pain just to read, it’s huge. I have to go to sleep but I will guarantee that I will post the end result tomorrow! You have my word!
FARGORE rolled 9 4-sided dice: 2, 1, 1, 4, 3, 4, 3, 2, 1 Total: 21 (9-36)
PostPosted: Wed Jun 18, 2008 5:56 am


Alexander’s attack dice.

Trucido Friends turn
Alexander uses his sword of paladins to stop item use with 4 charges. Vincent’s two potions and Laz’s FF, rib of the crypt are stopped and Perrian’s Angelic Staff.
Alexander uses his elixir of magic and action.
Alexander summons Ghost of Sayroun.
Alexander uses Sprit Bracer to increase defense by 2.
Alexander uses Rage Amulet.
Alexander will use title Earth Child to increase defense by base amount (5) for 1 turn.
Alexander uses action guard (prevents against 36 damage) (stunned by Laz)
Alexander uses one charge of Guardian Field.
Alexander will attack Vincent
Alexander will attack Varnis
Alexander will attack Lazarus
Ghost of Sayroun will attack Vincent
Ghost of Sayroun will attack Perrian
Note: with all bonuses Alexanders defense for this turn is a total of 12 (and he is not being teamed up on since nobody attacked Mimiharu)

Mimiharu will use elixir of magic x2.
Mimiharu will use speedy magic x2 (-2 MP)
Mimiharu will cast Summon Illusion (creates 4 illusions)
Mimiharu will cast summon spirit animal x2
Illusions will hold off: Firu, Luljeta, will'o'wisps and Demetry
Mimiharu will attack Perrian
Spirit animal will attack Varnis
Spirit animal will attack Varnis

Sytro will use Rage Amulet.
Sytro will cast magic wings.
Sytro will use title Wind Child for one extra attack.
Sytro will use Spirit Bracer to increase attack by 2
Sytro will bring out his token Symbiotic Spirit
Symbiotic Spirit will use guard (prevents against 18 damage)
Sytro will attack 8 times: Vincent, Perrian, Varnis, Lazarus, Bellamin X 4

Bellamin is hit 4 times by Sytro and takes 12 damage but heals it all (by the many many heal spells and abilities thrown all over the place).

Team ups
Vincent: Alexander, Ghost of Sayroun, Sytro = attack of 18 – 4 def for total attack of 14 each * 3 for 42 + 11 combat die for 53 damage.
Perrian: Sytro, Mimiharu, Ghost of Sayroun = attack of 14 each * 3 = 42 damage.
Varnis: Alexander, Spirit animal x2, Sytro, = attack of 16 – 6 defense total attack 10 x 4 for 40 + 4 combat die = 44 damage.
Lazarus: Alexander, Sytro = 8 attack – 2 for total attack 6 * 2 = 12 + 6 combat die = 18 damage.

Players turn
Vincent attacks Alexander two times for 2 damage each (total 4)
Vincent smashes Alexander for 14 damage.
Demetry attacks and smashes for 10 damage + 6 for an average on the die roll because you forgot to roll it (please try not to in the future)
Lazarus Cast: Stunbolt on Alexander (10 magic damage) (Die= Stun Attempt.) (Success!) Varnis deals 0 damage with his attack and 6 damage with smash.
Bellamin deals 0 damage with attack.
Perrian loses 5 HP from Angelic Staff but the effect is nulled.
Firu deals 0 damage with his attack.

Name currentHP/totalHP AP/MP

Trucido Friends
Alexander 21/25 0/2, Sword of Paladins (N 5, A 5, M 5, I 0, Ab 5), SB 9/10, GF 2/3, Earth Child 8/11, +2 defense, LL = 0,
Ghost of Sayroun 20/20
Mimiharu 25/25 1/1
Sytro 14/30 1/1, SB 9/10, Wind Child 6/11, +2 attack
Symbiotic Spirit: 30/30

Players

Vincent: 0/50 burning_eyes
Demetry: 25/25 (falls with Vincent) burning_eyes
Lazarus: 0/15 burning_eyes
Varnis: 0/30 burning_eyes
Bellamin: 20/20
will'o'wisps: 10/10
Perrian: 0/40 burning_eyes
Luljeta: 30/30 (falls with Perrian) burning_eyes
Firu: 30/30

Note: I know it does not say it but I’m going to edit Angelic Sacrifice to say specifically that you cannot do it if you would have already died in the fight. You should not be able to sacrifice yourself if you are already dead at the end of the round and all the other life sacrificing things say the same thing.

If there are any issues please PM me. Other than that; you guys have been beating the crap out of my event bosses lately so I’m glad that I finally came up with some that can give you a run for your money.

Also note: this fight is only for the people who are already in it. No one may enter until this one is over. Sorry guys but this is special. xp

FARGORE
Captain


Heirophant_of_the_Broken
Crew

PostPosted: Wed Jun 18, 2008 8:30 am


Vincent falls backward from the combined assault of Alexander, the Ghost of Sayroun and Sytro. "Inhuman..." is all Vincent manages to say before slipping into unconciousness at the same time as Demetry's rather sudden disappearance.
PostPosted: Wed Jun 18, 2008 12:04 pm


Lazarus falls to his knees, looking up at Alexander, and spits on the floor at his feet. "That... all... you.... got?" before he collapses onto the tavern floor. If only he had been the undead creature he wanted to be... or been a water child....

Atrus_Legnacra


Varnis54

PostPosted: Wed Jun 18, 2008 2:52 pm


Getting hit with an onslaught of attacks Varnis falls to the ground. "Damn it all..." He said as he fell to the ground. "If on... I wa... stron..."
PostPosted: Wed Jun 18, 2008 7:16 pm


FARGORE
Illusions will hold off: Firu, Luljeta, will'o'wisps and Demetry


(So how exactly do the Illusions, whitch are just illusions and not solid in any way hold off anyone? The illusion spell is just supost to give you a chanve of avoiding an attack. Not to mention how would an illusion cast by one person hold off someone who is not even attacking them? Pleas explain this unexpected twist.)

Firu Nicorusu


FARGORE
Captain

PostPosted: Sat Jun 21, 2008 6:44 am


Firu Nicorusu
FARGORE
Illusions will hold off: Firu, Luljeta, will'o'wisps and Demetry


(So how exactly do the Illusions, whitch are just illusions and not solid in any way hold off anyone? The illusion spell is just supost to give you a chanve of avoiding an attack. Not to mention how would an illusion cast by one person hold off someone who is not even attacking them? Pleas explain this unexpected twist.)


This should have been PM’d by the way. But to answer it should not have come to much of a surprise. The spell reads.

Summon Illusion: MP 5, summon one illusion for every 4 magic you have, each illusion is considered to have HP: 5 (no other stats), an illusion has a 50% chance a turn of being able to take any one source of damage of any type for its creator (if the creator wishes, you can make this check one time per a source of damage per a turn, not per an illusion you have), each illusion can hold off one opponent a round. Repeated castings of the spell while illusions are still in play result in replacing the current ones, not adding to them.

Keep in mind it is a 5MP spell and someone with a magic score of 8 would normally only get 2 of them. I say it’s balanced. The only reason she got 4 was because she has that ability to enhance how many illusions she gets. If you want semantics, they get in the way and stop you from moving; they distract you just like a weakling 1 attack power mage would. Not really causing any damage, just annoying you enough to keep you from helping your friends.
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