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Oryn

PostPosted: Sat Dec 31, 2005 9:30 am


Reddemon
Nope. The CSM(metal) and the SM(plastic) termi packs cost the same 3nodding
\

But it's still easier to kitbash with plastic models, and the plastics ARE cheaper to produce & ship, so GW makes more money charging you the same price.
PostPosted: Sat Dec 31, 2005 10:42 am


Ture. But I do wanna see some spures of the "plastic" stealth suits

Reddemon


Ophiuchus

PostPosted: Sun Jan 01, 2006 9:34 am


From Phazael of 40k forums:

I have seen the new codex. Here is what is in it that is new:

Sniper Drones- Fairly useful with the new marker light rules, but I still dont see giving up a heavy slot for these, but you might use them instead of Broadsides.
Vespids- They are basically T4 flying guardsman with I5 and a S5 AP3 attack. At 16 points a model, they are pretty much superior to most jump infantry out there.
New Markerlight Rules- Some are complex and networked markerlights are staggeringly powerful, but seeker missiles are now severely limited to two per vehicle.

Forge World Add ins:
Skyray- Carries 6 seekers and has two networked markerlights. My only problem with it is that it sucks up a heavy support choice, which I cant see giving to something like this, but its priced well for small point games.
Pirana- Pretty much the same as the forge world version, but with the limit of two seekers per and squad sizes of as many as five.
Devilfish- Like the Tallaran IA book, Devilfish can now replace their drones with Smart missle systems for 20 points, which when combined with the BS upgrade, give them 7 BS4 S5 shots a turn. This indirectly makes pathfinders not suck as bad.

Rules Tweaks-
Kroot- Kroot packs now occupy one troop slot no matter how many add ons the squad gets.
Pathfinders- These guys now get Rail rifles with the target lock option being free and no longer getting hot.
Broadsides- These now get slow and purposeful
Crisis Suits- These were made less expensive, but the commanders now have a plethora of more options which will more than gobble up those extra points, including a BS upgrade. Assault armies will learn to hate the ejection system with a passion.
Drones- These were heavily modified to make it so that you could red shirt them with any unit like in 3rd edition. There are also now four types of drones to choose from.
Etherials- These guys can now take dedicated fire warrior retinues and have access to more wargear options than before.

Special Characters-
The two old ones are unchanged
Female Commander- This bird wench basically has two fussion guns (fired individually) and a ton of suit options. She also has a special drone that lets her confer her leadership of 10 to any unit within 18" of her.
Popemobile guy- I didn't read this guy too closely, so no info on him.
PostPosted: Sun Jan 01, 2006 3:28 pm


Yay. Praise people getting the codex early 3nodding

Reddemon


Oryn

PostPosted: Sun Jan 01, 2006 3:58 pm


Some of that sounds different from what I've been hearing from Brimstone and Inquisitor Engel on Warseer. For one, only Shield Drones are getting Close Protection, so they're the only ones who can redshirt effectively for battlesuits. Sniper Drone teams look useful, because you can get 9 drones in one heavy slot. Crisis Suits go down in cost, as well as most of thier weapons, though Plasma Rifles have gone up in cost. Broadsides won't get Slow and Purposeful for free, they'll have to fill thier one hardpoint with an Advanced Stabilization System to get it. And from what I've heard, Aun'shi is gone in the new codex.
PostPosted: Sun Jan 01, 2006 4:34 pm


Well I guess we will find out soon enough

Reddemon


][ Typo Demon ][

PostPosted: Sun Jan 01, 2006 6:10 pm


can anyone tell me what the independant character rules are...i dont own teh rulebook.....
PostPosted: Sun Jan 01, 2006 7:01 pm


zysac
can anyone tell me what the independant character rules are...i dont own teh rulebook.....
go get one. We can answer rules queries, but we cannot give rules out.

Ophiuchus


Reddemon

PostPosted: Mon Jan 02, 2006 6:04 pm


zysac
can anyone tell me what the independant character rules are...i dont own teh rulebook.....
Just givem a body gaurd
PostPosted: Wed Jan 04, 2006 9:32 pm


many if i ever saw anything cooler it was the rules for a Kroot Army in the chapter approved. that was tight seriously u can have an entire army of 8 point Space Marines with a few adjustments that dont matter when they'er in squads of 20 and have two attacks each. I also cant wait for the new tau codex to come the sneak peeks at gamesworkshop look awsome!!!

rhadeof_valceca


Reddemon

PostPosted: Thu Jan 05, 2006 4:50 am


The only thing bad about the CA Kroot list is the armour save. But a 3 wound shaper isnt bad also
PostPosted: Fri Jan 06, 2006 2:54 am


whats this I hear of krrot being able to be used by other armies?I assume its some sort of chapter approved thing.

fish_bait


Chakra_Thief

PostPosted: Fri Jan 06, 2006 1:17 pm


fish_bait
whats this I hear of krrot being able to be used by other armies?I assume its some sort of chapter approved thing.


indeed. there's a chapter approved kroot mercenary list, which lets you build an all kroot army, or you can use them in other armies, excluding space marines, tau, necrons, tyranids, and witch hunters, i believe (maybe daemonhunters, too)
PostPosted: Fri Jan 06, 2006 3:41 pm


interrresting.....so where can I gig up these rules and how much will it cost me? will it make my wallet cry?

fish_bait


Chakra_Thief

PostPosted: Fri Jan 06, 2006 5:44 pm


http://uk.games-workshop.com/tau/kroot-list/

there ya go. PDF file of the list.
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