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iamzergling

PostPosted: Fri Oct 21, 2005 11:50 pm


((OK i need to get trained. So where do i report to my C.O?))
PostPosted: Sat Oct 22, 2005 6:41 am


/run TsosTenCommandments

1.) Don't act like Tso around ordinance
2.) Do not engage in any unauthorized or unwarranted detonation of said ordinance
3.) When in an Rp, blow up as little as possible to accomplish your goal safely (Its no fun if there's nothing left to fight after the second post)
4.) Make Sure you have a dental plan. Holding detonators in your teeth while working causes crowding.
5.) Do not use explosives on any standing member of Xi Tech Militia unless said Militia member is a threat to the team or corporation.
6.) Go on the Internet and actually learn about several types of explosives. If you need help in this, contact Tso via PM
7.) You must learn to be proficient with a sidearm, as it will be your only non-explosive weapon in combat unless you aquire another after spending or leaving behind sufficient ammo.
8.) Nukes are forbidden. You are a demolitionist so you deal with standard explosives unless called upon to do so by a superior officer.
9.) Do not create critical pictures of Sanu-Yasha and Inu-Ka for they will pwn you until dead... Then Karazuma will revive you... Rinse and repeat until Sanu-yasha is satisfied.
10.) None of the above rules apply to Tso unless he so chooses


Basically, use your common sense in Rps. Don't do overkill. You can only carry so much stuff at a time. Your un-armored... your carrying an insane amount of explosives on your back. You have a pistol and two clips of ammo. Don't expose yourself to enemy fire! One stray round can send you up like its Chinese New Year.

General Tso
Crew


ZOMGgetashotgun

PostPosted: Sat Oct 22, 2005 9:44 am


haha thats good, i think i want to be trained in a second field. more specifically i wish to be transfered to militia tech. is this possible?))
PostPosted: Sat Oct 22, 2005 11:25 am


((You mean R&D? Xemaca needs to offer you a spot. NO BEGGING!!! blaugh ))
I think 6 is the homework sir....

Aleksandr Dyatlov


iamzergling

PostPosted: Sat Oct 22, 2005 11:44 am


General Tso
/run TsosTenCommandments

1.) Don't act like Tso around ordinance
2.) Do not engage in any unauthorized or unwarranted detonation of said ordinance
3.) When in an Rp, blow up as little as possible to accomplish your goal safely (Its no fun if there's nothing left to fight after the second post)
4.) Make Sure you have a dental plan. Holding detonators in your teeth while working causes crowding.
5.) Do not use explosives on any standing member of Xi Tech Militia unless said Militia member is a threat to the team or corporation.
6.) Go on the Internet and actually learn about several types of explosives. If you need help in this, contact Tso via PM
7.) You must learn to be proficient with a sidearm, as it will be your only non-explosive weapon in combat unless you aquire another after spending or leaving behind sufficient ammo.
8.) Nukes are forbidden. You are a demolitionist so you deal with standard explosives unless called upon to do so by a superior officer.
9.) Do not create critical pictures of Sanu-Yasha and Inu-Ka for they will pwn you until dead... Then Karazuma will revive you... Rinse and repeat until Sanu-yasha is satisfied.
10.) None of the above rules apply to Tso unless he so chooses


Basically, use your common sense in Rps. Don't do overkill. You can only carry so much stuff at a time. Your un-armored... your carrying an insane amount of explosives on your back. You have a pistol and two clips of ammo. Don't expose yourself to enemy fire! One stray round can send you up like its Chinese New Year.

(Thats magazine not clips. Clip are disposable, Magazines arnt. The standard Beretta 9mm has a 7 round magazine. A M! Garand had a 8 round clip. A clip is typically a small sheet of metal that is very cheap. A magazine normally is a heaver material and contains a spring to bring up the rounds. And if i were to only carry a pistol pistol magazines only weigh less then a pound. And on a leg holster you can carry 4 magazines. Sorry but if thats my only defense which for one i would still be wearing a web gear. That carries M-16 ammo I want a bit more then what I'm getting. A standard soldier carries into battle about 80 to 100 pounds. A combat engineer which is what i am. Carries about 130 with all his explosives. And he carries a M-16. And don't worry i know about a lot of explosives and how to place them.))
PostPosted: Sun Oct 23, 2005 6:39 am


Ryu_Akuma
General Tso
/run TsosTenCommandments

1.) Don't act like Tso around ordinance
2.) Do not engage in any unauthorized or unwarranted detonation of said ordinance
3.) When in an Rp, blow up as little as possible to accomplish your goal safely (Its no fun if there's nothing left to fight after the second post)
4.) Make Sure you have a dental plan. Holding detonators in your teeth while working causes crowding.
5.) Do not use explosives on any standing member of Xi Tech Militia unless said Militia member is a threat to the team or corporation.
6.) Go on the Internet and actually learn about several types of explosives. If you need help in this, contact Tso via PM
7.) You must learn to be proficient with a sidearm, as it will be your only non-explosive weapon in combat unless you aquire another after spending or leaving behind sufficient ammo.
8.) Nukes are forbidden. You are a demolitionist so you deal with standard explosives unless called upon to do so by a superior officer.
9.) Do not create critical pictures of Sanu-Yasha and Inu-Ka for they will pwn you until dead... Then Karazuma will revive you... Rinse and repeat until Sanu-yasha is satisfied.
10.) None of the above rules apply to Tso unless he so chooses


Basically, use your common sense in Rps. Don't do overkill. You can only carry so much stuff at a time. Your un-armored... your carrying an insane amount of explosives on your back. You have a pistol and two clips of ammo. Don't expose yourself to enemy fire! One stray round can send you up like its Chinese New Year.

(Thats magazine not clips. Clip are disposable, Magazines arnt. The standard Beretta 9mm has a 7 round magazine. A M! Garand had a 8 round clip. A clip is typically a small sheet of metal that is very cheap. A magazine normally is a heaver material and contains a spring to bring up the rounds. And if i were to only carry a pistol pistol magazines only weigh less then a pound. And on a leg holster you can carry 4 magazines. Sorry but if thats my only defense which for one i would still be wearing a web gear. That carries M-16 ammo I want a bit more then what I'm getting. A standard soldier carries into battle about 80 to 100 pounds. A combat engineer which is what i am. Carries about 130 with all his explosives. And he carries a M-16. And don't worry i know about a lot of explosives and how to place them.))

eek And this is why I hate training people who already know what they are doing xp

Yeah, your good to go. This is mostly to make sure we don't get complete idiots who go

"I turn Super Sayan and fire two spirit bombs at your head. They explode and you all die"

General Tso
Crew


ZOMGgetashotgun

PostPosted: Sun Oct 23, 2005 10:41 am


ahahahahahaha.
for whatever reason i just thought about an xti company picnic, tso wouldnt be allowed though. he would end up rigging all the sacks with explosives in the sack race lol
PostPosted: Sun Oct 23, 2005 11:31 am


General Tso
eek And this is why I hate training people who already know what they are doing xp

Yeah, your good to go. This is mostly to make sure we don't get complete idiots who go

"I turn Super Sayan and fire two spirit bombs at your head. They explode and you all die"

((I know how that feels when you get noobs. But i told you guys several times my dad was in the Army. I know how to act and what to do in certain situations I pick up on those things over my life. Hell i own all the standard gear. All that fun s**t is in my garage. So do i still have to carry a pistol? Or can i actually carry a rifle?))

iamzergling


General Tso
Crew

PostPosted: Sun Oct 23, 2005 12:57 pm


Ryu_Akuma
General Tso
eek And this is why I hate training people who already know what they are doing xp

Yeah, your good to go. This is mostly to make sure we don't get complete idiots who go

"I turn Super Sayan and fire two spirit bombs at your head. They explode and you all die"

((I know how that feels when you get noobs. But i told you guys several times my dad was in the Army. I know how to act and what to do in certain situations I pick up on those things over my life. Hell i own all the standard gear. All that fun s**t is in my garage. So do i still have to carry a pistol? Or can i actually carry a rifle?))


You can pretty much carry whatever is handy. I have a tendency to use shotguns or RPGs.
PostPosted: Sun Oct 23, 2005 2:44 pm


That is, what them nasty insurgents over in Iraq are using. Not what the Militia is 3nodding
And thats my.... 4th smartassed comment for today

Aleksandr Dyatlov


iamzergling

PostPosted: Sun Oct 23, 2005 10:50 pm


General Ironwolf
That is, what them nasty insurgents over in Iraq are using. Not what the Militia is 3nodding
And thats my.... 4th smartassed comment for today


They use AK-47, And the russian made RPG i forgot the name of it though. THey also use a lot of French made weapons and other things.
PostPosted: Mon Oct 24, 2005 12:37 am


Unfortunately, I'm working on orders to replace all militia projectile based weaponry, for they are inefficient, and require too much production to keep their ammunition in stock.

Right now, the current militia standard is the Type-I Wave Pistol, which uses small plasma cores that last a good 150 or so shots. The starship standard is the Type-II wave pistol, which used a more refined plasma canisters which last for around 500 burst, and 350 coherent beam charges (roughly 2 hours on continuous stream). The Type-II is going into mass production by the sentury units, and will eventually replace the Type-I's all together as the Militia standard side-arm.

Xemaca
Crew


General Tso
Crew

PostPosted: Mon Oct 24, 2005 8:19 am


eek No! You cannot replace my shotgun! Its mine!!! *takes his combat shotgun and a supply of its grenades and shoves them under his bed*
PostPosted: Mon Oct 24, 2005 10:35 am


General Tso
eek No! You cannot replace my shotgun! Its mine!!! *takes his combat shotgun and a supply of its grenades and shoves them under his bed*

You can keep your shotgun Tso. The wave pistols will be replacing small one handed weaponry.

Xemaca
Crew


Aleksandr Dyatlov

PostPosted: Mon Oct 24, 2005 1:15 pm


Yes, the
The AK-47
The AK-74
The AK-74U
The AK-101
The GP-30
The GP-25
RPGs 2, 7, 16, and 29

Most common is the RPG-7 3nodding

Yes, I hate being out-nerded!
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