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Atrus_Legnacra rolled 1 4-sided dice:
4
Total: 4 (1-4)
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Posted: Thu May 29, 2008 9:14 pm
(( Hey I am holding onto the orb, and he has yet try to shake me off! ))
If I hold onto the orb: Lazarus leaps back, guarding the treasure he has managed to keep a grip on, quickly slidding it into one of the inner-most pockets of his robes. He then slams the button on the back of his metal left glove, feeling the warm arua surround him as he is protected with the force field. He then kisses the ring on his right hand, drawing from the Rib of the crypt Use: Force Field (c2/3) +10 LL Use: Rib of the Crypt (c4/5) +1 mp Cast: Stunbolt (10 magic damage) (Die= Stun Attempt.) (Success!) Cast: Energy Burst (20 magic damage) Mp: 0 Ap: 1
If I DO NOT hold onto the orb: Lazarus draws back, blasting Alexander with a stunbolt, the blue-white energy blast causing the man to stumble back. With a kiss of the ring on his right hand (Rib of the Crypt) Lazarus fires a glowing yellow blast at Alexander, the energy burst spell flying at high speed towards it's target. In the wake of the spell, the small-ish mage runs at Alexander, dodging attacks from other patrons of the tavern, and leaps at the orb, making sure to slam the button on the back of his metallic glove, feeling the warm aura of protection from the force field. His hands clasp around it, holding it tightly.
(( Actions are the same, just in a different order; oh, and my posts are differnt, just from an rp stand-point. ))
Use: Force Field (c2/3) +10 LL Use: Rib of the Crypt (c4/5) +1 mp Cast: Stunbolt (10 magic damage) (Die= Stun Attempt.) (Success!) Cast: Energy Burst (20 magic damage) Mp: 0 Ap: 1
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Posted: Fri May 30, 2008 6:42 am
Atrus_Legnacra (( Ummm... duh? razz But I figure he'd attack me this way and I'd get his stats. But you're always the eager-to-fight one.)) ((Before we even officially start, I'd like to buy Stunbolt, Refugee, and spend 2 of my saved CP from "Here there be Dragons" on the ability Speedy Magic.
Name: Arch-Magus Lazarus (29) The Fallen Attack: 0 Defense: 2 Combat Dice: 1 0 Magic: 810 Equip: 34 Life: 15 (3) Abilities: Skilled Caster, Fast Caster, Speedy Magic Items: Defence Potion x2, Force Field (c 3/3), Heart of the Crypt (c 0/3), Rib of the Crypt (c5/5), Goblin Patroller Token Spells: Energy Burst, Flame Burst, Heal, Incinerate, Lesser Heal, Overblast, Summon Anti-Magic Wisps, Stunbolt, Refugee Actions: Power Up Money: 700 300 CP 3
Organization: The Crypt
As Vincent makes his valliant speach, and begins his attack on Alexander, Lazarus holds onto the orb with all his might, prepairing his spells mentally.
(Am I living up to Gerbo's potency?)((Edited your stats in the active adventurer's roster. And as far as living up to Gerbo's potency...well, you're getting there 3nodding . Also, as far as the orb goes I get this feeling that Alexander is going to be less than eager to just "let you see it". He killed Fury to get it. Don't think he's going to let go of it anytime soon...sorry 'bout your luck! mrgreen ))
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Heirophant_of_the_Broken Crew
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Posted: Fri May 30, 2008 7:19 am
Tomorrow is a day off so here is what I will be doing
Post in my dungeons, (yha, I know should be done every day but I’m getting there) I will be posting about the temporary life layer, I will be giving it better detail. Thank you Laz for reminding me about that. I will do the calcs for this thread the fight with Archlance and the god war.
So I’m going to have a busy day tomorrow. Especially with this thread, all three of them use new stuff like Archlance. I’m having a lot of fun with this but it’s also testing stuff for the RPS book. So I think all of you for helping with play testing, I hope you are having fun.
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random mistakes rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Fri May 30, 2008 7:27 am
Perrian (Bellamin, you can't use the heal spell and summon your summon in the same turn, both take 2 MP to use and you only get 2 MP each turn. Oh, and I forgot to add heal to your stat profile from your purchase before the dungeon. I will add that now. xD) (I'll be posting my actions in my next post. xD) ((Sorry bout the confusion... But my good ol' arm guard gives me 1 rank in healing. I can't seem to figure out the way it does that, or the reason this is probably only the second or third time I used it at all... Oh and here's my forgotton stun-roll. Evens, odds the usual.))
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Posted: Sat May 31, 2008 6:49 am
I have already recorded the actions but before I continue with the calculations, Firu: post your stats
But that’s OK, I still need to post with Nuku in like four places and I just spent like the last half an hour locked in the bathroom.
Oh, this is going to be all kinds of fun. OK first and foremost, their stats.
Mimiharu ( 48 ) Illusionist, Ancient One (c 11/11), Water Child Attack: 1 Defense: 6 Combat Dice: NA Magic: 10 Life: 25 (5) Equip: 0 Abilities: Master Illusionist, Speedy Magic x2, Fast Caster x4, skilled caster Items: elixir of magic x 2 Spells: Summon Illusion, Call Spirit Animal, Fireball, Over Blast, Summon Anti-magic Wisps, Refuge, Greater Mana Shield Actions: Power up
Alexander ( 48 ) Paladin of Sayroun, Ancient One (c 11/11), Earth Child Attack: 5 Defense: 5 Combat Dice: 3d4 (5) Magic: 5 Life: 25 (5) Equip: 13 Abilities: Fury, Ghost of Sayroun [stats = 6 ( 18 ), A 10, D 0, C 0, M 0, L 20 (4), Abil: fury ] Items: Guardian Field, The Sword of Paladins (N 5, A 5, M 5, I 5, Ab 5), amulet of rage, Spirit Bracer (c 10/10), elixir of magic, elixir of action Spells: Over Blast, Heal, Counter-spell Actions: Guard, Chi Cannon, smash
Character name: Sytro ( 48 ) Eraser of Fate, Ancient One (c 11/11), Wind Child Attack: 0 (1) Defense: 0 Combat Dice: NA Magic: 2 Life: 30(6) Equip: 4 Abilities: Fury x 4 ( 28 ), fast caster (4), Eraser Items: Rage Amulet, Dagger, Spirit Bracer (c 10/10), potion of attack x2 Spells: Magic Wings Actions: Power up, smash
Token: Symbiotic Spirit (24) Attack: 0 Defense: 6 Combat Dice: NA Magic: 0 Life: 6 (30) Equip: 0 Abilities: skilled actor x2 ( 8 ), Connected Spells: None Actions: Guard
Special items
Summon Illusion: MP 5, summon one illusion for every 4 magic you have, each illusion is considered to have HP: 5 (no other stats), an illusion has a 50% chance a turn of being able to take any one source of damage of any type for its creator (if the creator wishes, you can make this check one time per a source of damage per a turn, not per an illusion you have), each illusion can hold off one opponent a round. Repeated castings of the spell while illusions are still in play result in replacing the current ones, not adding to them. Water Child: c2 recharge one item by 1 charge, c5 endurance for one round Earth Child: c3 increase your defense by your base amount for one turn, c 3 prevent one point of damage per a base point of defense Wind Child: c5 gain one additional normal attack this round, c5 stop one normal attack targeted at you this round Master Illusionist: 2CP, double the number of illusions you get when using the “summon illusion” spell, can only be purchased once. Guardian Field: E5, 3 charges, use a charge to set your temporary life layer to 30 Magic Wings: MP2, you may perform one extra normal attack this round. Eraser: CP4, every time you hit with a normal attack you have a 1 in 4 chance of auto killing the target, counts as a stun, Release effect. Connected: CP 6, for Tokens only, as long as this token is alive the owner of the token has a permanent endurance effect. The Sword of Paladins: E8, if you are the target of any one type of function you gain one point in that respective functions category that can be used to activate the corresponding ability. Note that the points do not count as charges and this item cannot be recharged, it can only gain points from you being the target of functions. You can store up to 5 points for each function. You may only use one ability from this item once a round. *Normal attack: hold off a number of opponents this round equal to the number of points in this ability before it was reduced for using the ability (the number of points it had when you decided to use this effect). *Magic: negate one effect that counts as a stun targeted at you this turn. *Action: for every point used select a source of special damage that was dealt to you this turn, deal that same amount of special damage back to the one who dealt the damage to you. *Item: neutralize a number of items equal to the points used for this round (if the item gives a bonus it is negated, if the item is something that can be activated it cannot be used this round). *Ability: destroy one summon, token, creature or transformation.
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Posted: Sat May 31, 2008 7:26 am
(( Okay, see, I KNEW I HAVE to get to the ancient pillar, and the fountain of magic. How many general rps can we be in at one time? As soon as possible, I'm setting up another run into the fountain of magic. How do you gain back child-charges? And I'm keeping my action as it is. SO yay, Lazarus's first stun succeded, even if he negates it, at least this forces him to negate it. ))
Question:
Alexander ( 48 ) Paladin of Sayroun, Ancient One (c 11/11), Earth Child Attack: 5 Defense: 5 Combat Dice: 3d4 (5) Magic: 5 Life: (5) Equip: 13 Abilities: Fury, Ghost of Sayroun [stats = 6 ( 18 ), A 10, D 0, C 0, M 0, L 20 (4), Abil: fury ] Items: Guardian Field, The Sword of Paladins (N 5, A 5, M 5, I 5, Ab 5), amulet of rage, Spirit Bracer (c 10/10), elixir of magic, elixir of action Spells: Over Blast, Heal, Counter-spell Actions: Guard, Chi Cannon, smash
What does the guardian field do?
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Posted: Sat May 31, 2008 5:07 pm
Character name: Firu [32] Dragonsbane Attack: 4 (7) Defense: 2 (4) Combat Dice: 1d12 (4) Magic: 0 Life: 30 (6) Equip: 5 Abilities: Regeneration x5, AP Fighter Mage Items: Long Sword, Shield Spells: fireball, Call Spirit Animal, Over Blast Actions: Smash, Guard, Spell Breaker, Meteor, Defensive Hold, Power Up, Call Mist, Retaliate, Chi Cannon, Pounce, Deflect, Taunt, Pounce Special Location: The Red Dragon Lounge
(Sorry about that, totaly did not realize I forgot to do that.)
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Posted: Sun Jun 01, 2008 12:26 am
Atrus_Legnacra What does the guardian field do? ((It's posted in the description below the characters: E5, 3 charges, Use a charge to set your temporary life layer to 30.I want it...*drool* and the Sword of Paladins of course...*more drool*...))
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Heirophant_of_the_Broken Crew
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Posted: Sun Jun 01, 2008 12:56 am
Did I miss where FARGORE said who had the token? And this isn't going to be HARD per-say, it will just be VERY time consumeing, with all the illusions blocking damage, with the boosting of Defenses, and the 25% 1h-ko of the third enemy.
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Posted: Sun Jun 01, 2008 4:23 am
I will begin calculations tomorrow (I hope). And by the way, Sytro’s auto kill is actually only a 1/8 against you guys. It has a 1/4 chance of activating but then still counts as a stun effect. so it still only has a 1/2 chance of killing a character after activating. But he does get 8 attacks a round so he has an even chance of taking someone down each round.
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Posted: Sun Jun 01, 2008 11:10 am
wait wait wait... 8 attacks? 4xfury would be 5 attacks, and if he spent some "wind child" charges he could get what, 2 more? but then with Magic Wings, he'd get an extra... so that would be 8... But he wouldn't be able to use the Wing Child's extra attack option the round after that....
Yea, I think I'm going to walk outside and get taken out by a sniper round for annoying Vincent and FARGORE so much... but I just like clearifications...
And how do you recharge "Element Child" abilities?
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Posted: Sun Jun 01, 2008 4:38 pm
8 attacks? Damn... Where all dead, unless some one can prevent us all from taking dmg...
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Posted: Sun Jun 01, 2008 5:12 pm
Prevent damage? nope. But I have 10 magic and a way to deal up to 40 spell damage.
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Posted: Mon Jun 02, 2008 4:27 am
Atrus_Legnacra wait wait wait... 8 attacks? 4xfury would be 5 attacks, and if he spent some "wind child" charges he could get what, 2 more? but then with Magic Wings, he'd get an extra... so that would be 8... But he wouldn't be able to use the Wing Child's extra attack option the round after that.... Yea, I think I'm going to walk outside and get taken out by a sniper round for annoying Vincent and FARGORE so much... but I just like clearifications... And how do you recharge "Element Child" abilities? Actually it would be more like 1 original + 4 from fury + 1 from wind child + 1 from rage amulet + 1 from magic wings for 8. So with the wind child he can do that for two rounds and have 7 attacks a round for the rest of the combat after that. Sytro has the token, that’s why I listed it under him, I should have made that clear. You recharge the Ancient One title by going to the fountain of magic, just like other charge based things, basically it’s like turning your character into a charge item. I’m working on the calculations but please give me some time, work is getting a little stressful.
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Heirophant_of_the_Broken Crew
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Posted: Mon Jun 02, 2008 6:17 am
FARGORE Atrus_Legnacra wait wait wait... 8 attacks? 4xfury would be 5 attacks, and if he spent some "wind child" charges he could get what, 2 more? but then with Magic Wings, he'd get an extra... so that would be 8... But he wouldn't be able to use the Wing Child's extra attack option the round after that.... Yea, I think I'm going to walk outside and get taken out by a sniper round for annoying Vincent and FARGORE so much... but I just like clearifications... And how do you recharge "Element Child" abilities? Actually it would be more like 1 original + 4 from fury + 1 from wind child + 1 from rage amulet + 1 from magic wings for 8. So with the wind child he can do that for two rounds and have 7 attacks a round for the rest of the combat after that. Sytro has the token, that’s why I listed it under him, I should have made that clear. You recharge the Ancient One title by going to the fountain of magic, just like other charge based things, basically it’s like turning your character into a charge item. I’m working on the calculations but please give me some time, work is getting a little stressful. While I work on organizing and tasking out the sniper team... twisted MWAHAHAHAHAHAHAAHAAAA!!! ... mrgreen
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