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Cobra_X
Vice Captain

Aged Gaian

PostPosted: Wed May 05, 2010 7:44 pm


The Origami no dara stuff should remove all references to Konan specifically, and those descriptions could be better.
PostPosted: Wed May 05, 2010 7:46 pm


(OOC: To tell the truth, I guessed randomly on all of the ranks, so feel free to change them if they sound nonsensical sweatdrop . Also, I wasn't sure how to organize the strength of the bones and whatnot so I made a wild guess and created a leveling system off the top of my head. Please check it over and tell me what I need to fix. Finally, there were about 20--okay, slight exaggeration there--different Kaguya techniques that were used in various Naruto video games. Should I put them in as well? From the couple that I skimmed over, it was basically just various ways to move the body and manipulate bone.)

KaguyaClan
Deadly, Graceful, Unbreakable


Kaguya Clan History
Shikotsu Myaku is the blood inheritance limit of the Kaguya Clan. The Kaguya clan hailed from the Water Country and they were known for their love of battle. This clan has the ability to manipulate their bone structure, this ability is called Shikotsu Myaku (Corpse Bone Pathways). They can remove their bones at will to create weapons as strong as steel and also use their ability to spurn the creation of new bones, utilizing dances which took advantage of this ability. These taijutsu techniques would mix body movement with his ability to extend bones.

Shikotsu Myaku
Shikotsu Myaku is the bloodline limit of the Kaguya clan. From this limit, numerous jutsus and techniques have been formed. However, there are still level and stages that form the basis of the technique. To learn any of the clan's jutsus, all of the levels that have the same rank or lower as the wanted jutsu must be learned. Each level takes the same number of posts to master as a jutsu of equivalent rank. Unless otherwise stated, chakra must be used to use the effects of each level. However, the amount of chakra used depends on the level that is used (ex: simply making a bullet will always cost the chakra equivalent to one E-rank jutsu even if the user has mastered up to level 3). Chakra is not used to manipulate or change the density of the bone during listed jutsus.

Density- Level 1
Rank: E
The first level of density is the natural density of a Kaguya's bones. Because of their bloodline limit, Kaguya's have naturally tougher bones even without strengthening them with chakra. Naturally, Kaguya bones are three times as strong as normal bones while keeping the same weight.

Density- Level 2
Rank: C
By channeling chakra into the bones around their body, Kaguya clan members can further strengthen their bones, making it as dense and as strong as steel while remaining as light as natural bones.

Density- Level 3
Rank: A
At level 3, Kaguya clan members can now channel huge amounts of extremely concentrated chakra into their bones, making their skeletal system even more dense. However, the weight of the bones do not increase, despite being as hard to slice as diamonds and just as hard to crush.

Manipulation- Level 1
Rank: E
The user is able to manipulate their bone at the most basic level. While they can form general shapes like bullets and spears that are only sharp at the tip or just simple plates of bone for defense, anything more complicated like a blade or a whip is still out of their grasp. It is also impossible for them to control their bones skillfully enough to manipulate them around the vital organs without causing any harm. As a result, the only bones that can be used at this level, are those in the arms and legs, far away from any important organs.

Manipulation- Level 2
Rank: D
The second level of manipulation allows the user to form more specific objects. In this level, the skill required to create a sword blade or even spiked variations of the simple plates has bee achieved. However, the skill required to harmlessly move bone around vital organs has still not been achieved. As with the last stage, the only bones that can be used at this level, are those in the arms and legs, far away from any important organs.

Manipulation- Level 3
Rank: B
Finally, the clan member is able to control the bones that are close to or even surround the vital organs of the body. This includes the ribs, the skull, the ulna, the pelvis, and the spine among others. The level of manipulation once these bones are outside of the body, however, remain the same. This same level of control also allows the user to create structures as huge and complex as whips, giant drills, chain mail, and full-body plate armor from bones.

Manipulation- Level 4
Rank: A
At this level of manipulation, the clan member has so much control over the bones that he/she is able to extend it across and extremely wide radius, allowing the user to create a forest of bones or even a fairly large dome. However, the bones can only extend to a maximum of 15m away from the body at this level.

Manipulation- Level 5
Rank: S
At the fifth and final level of bone manipulation, a clan member has such control and power that he/she can extend their bone throughout an entire village if need be. However, extending the bone over such a wide radius weakens the strength of the bone by one rank while keeping the chakra cost the same.

Kaguya Clan Jutsu

Teshi Sendan - Ten Finger Drilling Bullets
Rank: E
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Teshi Sendan is a Taijutsu technique utilized by the Kaguya clan. Using their bloodline abilitie's unique Shikotsu Myaku (Corpse Bone Pathways) ability, user will use his fingers to fire his distal phalange bones as bullets. As the bones fly through the air, they will rotate and drill into their target once they make contact.

Yanagi no Mai - Dance of the Willows
Rank: D
Range: Close (0m ~ 5m)
Type: Attack
Special Note: First of Five Dance Forms
Yanagi no Mai is a form of Taijutsu developed by the clan to take advantange of their bloodline ability. It is the first of five dance forms. Using their ability to manipulate his bone structure, clan members will grow and extend a forearm bone through the palm of their hands to form a stabbing instrument. Using fluid and precise movements, they will then impale their opponents.

Tsubaki no Mai - Dance of the Camellia
Rank: C
Range: Close (0m ~ 5m)
Type: Attack
Special Note: Second of Five Dance Forms
Tsubaki no Mai is a form of Taijutsu developed by the Kaguya clan to take advantage of their bloodline ability. It is the second of five dance forms. The clan member will remove a long bone in the form of a sword from his/her shoulder. Because of the bloodline, the density of the bone can be increased many times so that it is even as hard as steel depending on the level of the user. Using fluid and precise movements, the user will then cut through any opponent within striking distance.

Karamatsu no Mai - Dance of the Larch
Rank: B
Range: Close (0m ~ 5m)
Type: Attack, Defense
Special Note: Third of Five Dance Forms
Karamatsu no Mai is a form of Taijutsu developed by the Kaguya clan. It is the third of five dance forms. The user will begin to extend multiple bones from his body, even from his/her rib cage, radius, and ulna. Because they are hard as steel, these bones can act as a strong defensive mechanism against incoming strikes. Due to this they will also serve as an offensive attack to allow Kaguya clan members to move with little effort to impale their opponent.

Tessenka no Mai - Dance of the Clematis
Member Use: Kaguya Kimimaro
Rank: B
Range: Close (0m ~ 5m)
Type: Attack
Special Note: Fourth of Five Dance Forms
Tessenka no Mai is a form of Taijutsu developed by Kimimaro to take advantage of his cursed seal and bloodline ability. It is the fourth of five dance forms. He performs it after activating his level two cursed seal form. There are two variations to it:
Tessenka no Mai • Hana - Dance of the Clematis • Flower- Using this dance will also form a large flowering bone spear which he can also use to pierce any shield his opponent raises. The spear is said to be nearly indestructible by the time that the user reaches the final stage.
Tessenka no Mai • Tsuru - Dance of the Clematis • Vine- The Kaguya member will remove his/her spinal column from his/her back to create a flexible bone vine. Because the vine is flexible, it can wrap itself around an opponent to rip them to pieces.

Sawarabi no Mai - Dance of the Young Ferns
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack
Special Note: Fifth of Five Dance Forms
Sawarabi no Mai is the fifth of five dance forms. The user quickly grows a multitude of tall spikes from his body to create a large forest of bone. While in this form the user can merge into the bone trees to attack his target from whichever spike he/she wants.

The Kaguya Clan





Property of Kagetsukiko
No other guilds were used in the making of this Bloodline
Information via Leafninja.com

HeadlessKoko

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little mintchan

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PostPosted: Wed May 05, 2010 9:06 pm


Cobra_X
The Origami no dara stuff should remove all references to Konan specifically, and those descriptions could be better.


well putting konan gives them a idea of the actual clan and some techinques she used :3

i didn't write the descriptions they are from leafninja site
PostPosted: Thu May 06, 2010 6:24 am


little mintchan
Cobra_X
The Origami no dara stuff should remove all references to Konan specifically, and those descriptions could be better.


well putting konan gives them a idea of the actual clan and some techinques she used :3

i didn't write the descriptions they are from leafninja site

Well, I guess it can't be helped with the descriptions, they just seem scarce.

However, Origami no Dara is the bloodline, in our universe, Konan is not the only user of it, so references to Konan still need to be removed.

Cobra_X
Vice Captain

Aged Gaian


Cobra_X
Vice Captain

Aged Gaian

PostPosted: Thu May 06, 2010 6:33 am


Kaguya Clan Jutsu:

Not sure if I want the Drilling Bullets to be E or D...

...however, Dance of the Young Ferns definitely needs to be S.
PostPosted: Thu May 06, 2010 6:33 am


I hate when I miss stuff.
Why is everybody putting the clan thingies here in the chat room?
=/

iLadyShira-chan

Hygienic Genius


A faint smile
Vice Captain

Dedicated Friend

PostPosted: Thu May 06, 2010 6:44 am




Well shira, we're redoing everything and packing it up to go to a diff guil

mint.....I meant it doesn't match the other blood lines

@cobra

I removed the konan thing...
and I think the finger bullet should be D
PostPosted: Thu May 06, 2010 6:45 am


Ah... that makes sense.
o.o

iLadyShira-chan

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little mintchan

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PostPosted: Thu May 06, 2010 8:05 am


gonk well i tried to match but i like doing more the one style of something
PostPosted: Thu May 06, 2010 9:24 am


MINT!
*tackles and drags back with me in a dark abyss*
>3

iLadyShira-chan

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little mintchan

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PostPosted: Thu May 06, 2010 9:26 am


eep!! -is tackled and dragged- x_x
PostPosted: Thu May 06, 2010 9:34 am


shira! post in the market place!! D<

Emo_Cupcake_Angel


Deil Grist
Crew

PostPosted: Thu May 06, 2010 12:08 pm


The Hidden Mist Sword Fighting Style
Fluidity, Offensive, Sudden


User Image



Style Description: This sword style is a weapon style traditionally used by Kirigakure shinobi. This style is taught from master to apprentice, and it is considered one of the highest honors of the village to master this style. The style focuses on using pure offense to keep your opponents on their toes. The style focuses on continuously fluid yet direct attacks and quick reflexes to force the opponent on the defensive. However, this style technically lacks any specific defensive techniques due to the ferocity of the style.

Training Methods: This technique can be used with any type of sword, however the most typical type is a katana. This demanding style requires religious endurance, speed, agility, and strength training. The user does all of his training with the sword in order to become one with it.

Stage One: Genin
Users at this stage only learn basic sword strikes, and are not much stronger or faster than normal shinobi. Still, they obtain enough of a style to defeat warriors unskilled in the ways of the sword. However, they are still faster and stronger than anyone except assassins or taijutsu users that focus on speed.

Regular Techniques:

Power Slash:
Rank: E
The user puts a lot of force behind a horizontal strike, hoping to disembowel or disarm an opponent

Crashing Decent:
Rank: E
The user is airborne, and falling at the opponent. The user does a front flip, and strikes downward with much force. The general idea is to cut the opponent in half, or force them to move.

Counter-Counter
Rank: D
If the user's swing is blocked by an opponent with a parry, the user can put so much force behind the blow that it move the opponent's blade, and leaves the opponent open to a direct stab.

Rising Razor
Rank: D
The user swings up from the ground to the enemy in an attempt to cut the enemy in half. If the user misses, the wide swing is easily transitioned into a jump, upon which the user rotates clockwise and slices down horizontally to hit the opponent. The general idea is when the opponent jumps back to dodge the blade, the user's momentum allows for another strike while the opponent is catching its balance. This technique is better used with a longer blade.


Stage Two: Chunin
Now that the user has become familiar with the blade, the user can now string together combos with the sword that normally a genin could not do. This stage focuses on making the user's movements fluid, in addition to becoming one with the blade. The user's attacks also have considerable speed and power compared to more technique based weapon styles, and the user also has noticeably faster reaction times.

Crashing Decent Feint
Rank: D
When the user is airborne and swings down at the opponent, the natural inclination is to reach upward and deflect the sword with a blade of their own, or to attempt to roll out of the way. Instead of following through with the blade, the user kicks out at his opponent's solar plexus or chin. Such a blow will surly hit a foe distracted by the blade, and stun them. This technique also works with the Rising Razor.

Shunt
Rank: D
The user now has enough strength and control of the blade that the user can push back an opponent that has locked blades with the user. Usually, opponents will reel back to avoid the edge of the blade from pressing up against them and cutting them, which leaves an opening for the user to take advantage of as the opponent tries to regain his/her composure.

Fake-Strength
Rank: C
The user's strength has become known to the opponent, whom will attempt to try to slap away a swing with brute force. If the user swings down diagonally at an opponent, and the opponent attempts to parry it and slap it away with their weapon, the user can use the force provided by the opponent's blade to swing the user's blade over himself/herself to the opposite side if the opponent. This attack is hard to dodge or deflect, because the opponent will have over-extended to deflect the user's blade, and lack the correct footing and body position to deflect an attack coming from the opposite side.

Projectile Muncher
Rank: E
The user's strength and control over the blade is so good, that instead of attempting to dodge or deflect shuriken and kuni, the user can simply cut them in half, provided the user has ample time to react. However, unless all the projectiles are in a line of some sort, the user will be unable to cut them all down at once.

Stage 3: Special Jonin
The user has a greater degree of control and power with the blade, and begins to develop working on speed with the blade in order to master all its strengths.

Flurry
Rank: D
The user is required to do 5 posts of training directly related to swing-recover-swing speed of the user. After that, in combat, the user will be able to increase the number of calculated blows he or she can do in a set amount of time by about 1 per post. This technique has no specific maneuvers, and lasts for 4 posts before having a 2 post cool-off to prevent exhaustion. If the user goes 5 posts straight or more, then the user will receive a -10% penalty to strength and speed every post used, and regains 5% back every post of cool-off beyond the first 2.

Sudden-Slice
Rank: C
If the user is standing still and facing the opponent, his appearance will be one of calm. Suddenly, he will explode from his stance and make a ferocious slice diagonally with a great deal of strength and speed. The sudden movement often causes the opponent to flinch in hesitation out of the sheer unexpectedness of the move. This technique usually only works on an opponent once per battle.

Stage 4: Jonin
The user is one of the more fit weapon users compared to average weapon masters. The speed and strength of the user usually catches people off guard and leaves them doing their best to keep up with the ferocious attacks of the user. In this stage, the user is capable of keeping even a Sharingan-user on his toes not only because of the speed of the attacks, but in their direct power. This leaves most opponents struggling to strike out at the user once the user gets close.

Improved Flurry
Rank: C
The same as Flurry, but only has a -5% penalty per post of over-usage. Requires an additional posts of training attack-recover-attack.

Pistol-Whip
Rank: D
In an expert use of timing, the user crushes his opponent's face with a blow of the handle of the sword, instead of following through with an over-head swing. The sudden change in angle and "weapon" will catch most non-weapon master of the same rank, or weapon master of a lower rank, off guard.

Air-Blade
Rank: B
If the user does a ferocious swing with all the strength possible, the user can create a 12 inch wide air-blade that flies at the opponent, with the length of the blade. The air-blade usually causes minor cuts and knocks them back several feet. This technique can not be used if the opponent is closer than 5 feet to the user.

Stage 5: Sannin/Kage
The user has become so familiar with the weapon of choice that it has become his most valuable ally. Someone of this level is able to perform techniques so fluidly that he is able to force opponents on the defensive for entire battles in most cases.

Ground-Split
Rank: B
The user is able to use chakra to briefly "widen" the edge of the blade and swing it into the ground to form a a 10m long, 1 foot wide, and 6 inch deep crack in the ground that can trip most opponents.

Master Flurry
Rank: C
The user is able to permanently attack 1 additional time per post with his/her blade due to the speed and fluid movements of the user.

Sword-Ram
Rank:B
Instead of taking any pretense of defense, the user holds the sword out in front almost level with the ground and charges forward with tons of speed and strength. Opponents leap in an attempt to dodge the opponent, or are run over/impaled by the blade. The whole thing is so sudden and fast that most opponents will lack the ability to defend against the attack directly.

Air-Sword Flurry
Rank: A
The user strikes 3 times with the air blade with blinding speed, and forms an asterisks shaped air blade that is 3 meters in radius, and can cut down trees with ease.

Blood-Rage
Rank:B
The user enters a state where no pain is felt, and his attacks are very wide sweeping stokes of the sword. The user relies on the blade entirely, and attacks with speed and power regardless of what danger await. This technique allows the user to fight without being distracted by genjutsu, noise, pain, or other distractions. However, this does leave the user open to other attackers besides his targets. The attacks are used so that if the opponent manages to parry or dodge a blow, the user already has another one planned based off of the current situation.






Master -
Students
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[Add more as needed]

Created by Deil Grist  
PostPosted: Thu May 06, 2010 12:13 pm


[ I know it needs a new pic, but Jade said she would work on it once she saw what the style included.]

Deil Grist
Crew


Martin Spiralwave

PostPosted: Thu May 06, 2010 2:18 pm


Does anyone have some suggestions for Rinnegan Rules/Restrictions. I posted a prototype about two pages ago and I'm still working out some kinks in it
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