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Posted: Sat Mar 18, 2006 8:32 am
Reddemon The hell! I dont have stature included in there! I thought I did Well keep it in, if only for it to kill instantly on a +4, and do damage to vehicles. Stature. Terminator Armour. Dread Axe. Daemonic Mutation. Daemonic Essence. He'll have a +2 save, with an attack that kills on a +4 regardless of the armour. He'll have 4 wounds and 5 attacks. As long as all hit, and then you roll a 4,5, or 6, you'll take the wound.
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Posted: Sat Mar 18, 2006 8:39 am
Cant have termi armour and stature
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Posted: Sat Mar 18, 2006 8:42 am
Reddemon Cant have termi armour and stature My mistake. Um. Give him the equivilant in Daemon Gifts. Daemon Armour should be fine. Depending, you can have Aura as an opinional.
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Posted: Sat Mar 18, 2006 9:25 am
Im think I will cut the Great weapon and give him a powerfist instead. nasty little bugger now aint he
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Posted: Sat Mar 18, 2006 9:30 am
Reddemon Im think I will cut the Great weapon and give him a powerfist instead. nasty little bugger now aint he Not really. If he attacks last, he could die before he gets a move in, especially without a ranged weapon.
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Posted: Sat Mar 18, 2006 9:52 am
So Lighting claw and the axe?
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Posted: Sat Mar 18, 2006 9:59 am
Reddemon So Lighting claw and the axe? No. Give him something long range. Plasma, bolt, maybe even Daemonic Fire. If this guy goes against some good firepower, he'll get caned. If he goes against Typhus, he might lose if Typhus rolls well. If he goes against a Plague Sword, if it hits, and then gets a 4+, your guys is dead right there.
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Posted: Sat Mar 18, 2006 10:04 am
Ah. Well Im not too worried. Not alota Nugle plays around here
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Posted: Sat Mar 18, 2006 3:17 pm
Drachyench_The_Eternal Which Chaos Army would be best against Daemon Hunters, Slaneesh, Khorne, Tzeentch, or Nurgle? I'd think Tzeentch would be out right there, as the special Greyknight rules make Psykers near useless. In my opinion, taht lowers it to Nurgle, Khorne, and Slaneesh. Now for the big comparrisons. First off, Nurgle is T5 for all extents except insta-kills. Thus, out of 18 Storm Bolters(The average Number of Bolters in 2 Squads assuming one Special Weapon each squad and 10 Grey Knights each squad), 8 would wound. This, assuming basic odds, means they'll suffer about 3 wounds after saves. Then, with the 6 Psycannon shots(Since no-one takes Incinerators usually), 4 will hit, and about 3 will wound, that's one more casualty on average. So, with Nurgle, you'll on average take 2 full squads shooting for only 4 Casualties from 2 Full Grey Knight Squads. Plus, they're fearless, so no worry about moral checks there. Next comes Slaneesh. Slaneesh is actually quite good here for a few reasons. One, they can dish out tons of shooting attacks safely from a distance, more then the greyknights, if given their specialist weapons. Then, in combat, they have one BIG advantage, -1 to enemies initiative. This is VERY usefull, as a basic Greyknights squad will now strike Simo with them, and if they have furious charge, they can even strike Simo for the first round with Sacred Inscence enemies. The fact that Slaneesh has good Demons also is quite usefull, as their basic Demon has 3 attacks on the charge that strike Simo with most BASIC greyknights and cause rending, so a favored 12 Daemonnete Unit (Only 180pts), will get 36 attacks on the charge, which they should get since they can move and assault the turns they are summoned. Thus, 6 enemies(4 if Terminators) should die outright, and another 2 more should die after their other attacks(1 more if Terminator). That is a 180pt. unit already having made up most, if not all, of their points. Thus, even though the enemy strikes back at the same initiative, they still are less likely to cause more then the damage in points caused to them after the conflict. Plus the fact that demons can be recycled when facing Greyknights, they seem to be quite efficient as long as one icon remains. Next, and another great anti-demonhunter God, is Khorne. Their basic warriors, if given only chainaxes, still strike with power against the greyknights. with 18 non-power weapon(17 if the ASpecialist Weapon isn't on the Justicar), that is about 10 Wounds from them, after saves, and then another 2 Wounds from the justicar. Thus, 2 Base Khorne, plus the Champion, will strike mack. With 13 attacks back, at least one Greyknight should drop. Doesn't sound good for khorne, no? However, ASSUME they were given furious charge, and that the Champion had 2 Lightning Claws and Mutation. Now all the berzerkers strike back, though the same amount should die(meaning only 2 basic and Veteran left after Grey Knight attacks). However, with 28 basic Warrior attacks, of which 8 Should wound, 4 Grey Knights should drop from that alone. Then, with the Khorne Champions 6 attacks, of which 3 should wound after rerolls, that is 7 Grey Knights dropped by a 229pts. of Khorne, which should have made up at least a decent amount of the Berzerkers points. Which of these armies seems best against Demonhunters? My bet is Slaneesh, though it is your opinions I want. As you said, Tzeentch is kinda outmatched in its own game here. Khorne is also easy to kill as a demon hunter player. If they fall to Blood Frenzy, they have to run to the closest enemy, normally this isnt that bad, but against quallity units instead of quantity units, this hurts badly. Simply because that unit might mince your khorne. Also, against small armies, outmanouvering the small army is the best way to kill them, again, with blood frenzy you cant really do this. Slaanesh has a few advantages. Demonhunters have the nasty habbit of being toe to toe against most armies on both shooting and combat, so you will have to shoot some of their units, while you have to kill some others in close combat. Slaanesh certainly has nice fire power with their specialist weapons, and can still dish out a punch like any marine, but with more initiative (more or less). Depending on an opponents army, Daemonettes can be nasty as hell to field, should someone play a demon hunter army focussing on tournement play (e.g. he doesnt change his army halfway to kill a specific army) he proberly wouldnt field anti-demon stuff to much, and therefor you can still field demons without them being totally useless. Daemonettes will certainly make up their points if they can summon - assault into a unit, 18-36 rending attacks will tear down most grey knight units quite badly. ofcourse... they still have to be there to hit... in the end, proberly undevided would be best against demon hunters, lotso standard marines to bolter them down and bloodletters to kill anything entering close combat etc etc. then again i always prefer undevided when it comes to game play.... (no i didnt mention nurgle, ive never played them :p)
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Posted: Sun Mar 19, 2006 2:25 pm
Hey I'm just about to start a 2000pt Death Guard(pluage marine) army and was wondering if you guys have any suggestions on how I should lay out my army list. I'm just having a real hard time making a list that seems good to me.
I'm trying to go for a half assault half shooty army and the other armies in my group are necron, ultramarine, eldar, and imperial guard so if that helps any with chosing stuff for the list...
Anyways, any input or advice I can get would be much appreciated.
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Posted: Sun Mar 19, 2006 4:52 pm
Devaroze Hey I'm just about to start a 2000pt Death Guard(pluage marine) army and was wondering if you guys have any suggestions on how I should lay out my army list. I'm just having a real hard time making a list that seems good to me. I'm trying to go for a half assault half shooty army and the other armies in my group are necron, ultramarine, eldar, and imperial guard so if that helps any with chosing stuff for the list... Anyways, any input or advice I can get would be much appreciated. Id suggest going shooty and mobile, like having them all in Rhinos
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Posted: Sun Mar 19, 2006 8:24 pm
Reddemon Devaroze Hey I'm just about to start a 2000pt Death Guard(pluage marine) army and was wondering if you guys have any suggestions on how I should lay out my army list. I'm just having a real hard time making a list that seems good to me. I'm trying to go for a half assault half shooty army and the other armies in my group are necron, ultramarine, eldar, and imperial guard so if that helps any with chosing stuff for the list... Anyways, any input or advice I can get would be much appreciated. Id suggest going shooty and mobile, like having them all in Rhinos you can only get 2 rhinos for marine squads.
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Posted: Mon Mar 20, 2006 6:19 am
total shooting - works total assault - works assault + shooting - failure
thats all i can say, but all armies are like that i guess :p
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Posted: Mon Mar 20, 2006 6:41 am
I think I got a pretty solid list now. Here is what it looks like:
HQ: Chaos lord =155pts -mark of nurgle -combimelta -demonic flight -demonic armor -nurgles rot -plague sword
Chosen x7 =274 pts -Mark of nurgle -demonic flight -nurgles rot -champ: -plague sword
Elites: Chosen terminators x7 =307pts -Terminator armor -mark of nurgle -champ -nurgles rot -plague sword
Troops: Chaos Marines x7=153pts -mark of nurgle -champ: -nurgles rot -plague sword
Chaos Marines x7=153pts -same as above
Chaos Marinesx7=153pts -same as above
Plaguebearer x7 =112pts
Rhino =65pts -plague carrier -for squad 1
Rhino=65pts -plague carrier -for havoc squad
Heavy; Chaos havocs x7= 213pts -mark of nurgle -x4 melta -champ: -nurgles rot -plague sword
Chaos Predator=145pts -twin-las cannons -heavy bolter sponsons -plague carrier
Dreadnought =210 pts -twin-lascannons -plague carrier -mutated hull -demonic possesion -parasitic possesion
Total=2005pts
I just need to find 5 points to cut and then it should be alright.
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Posted: Mon Mar 20, 2006 7:20 am
Im at school so I dont have my codex but if its cheeper make his combi flamer a combi bolter. re rolls 1s aint too bad
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