|
|
|
|
|
|
Posted: Sun Apr 19, 2009 1:58 pm
Paint a model, show a pic, comment later... I need pics to see this.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu May 07, 2009 7:12 pm
Queries: ~Can a carnifex carry two heavy weapon weapon symbiotes? I.E. can a carnifex carry both a barbed strangler and a venom cannon.
~Do Carnies need synapse? I cannot find anywhere in the codex where it says they do or do not.
~Im not quite understanding leaping. when they charge for assault do they get the extra distance for movement? or is it some form of special movement?
~Whats an effective strategy for using termagaunts and hormagaunts, backed up by a squad of 3 warriors with one venom cannon and deathspitters? I always seem to lose my termagaunts in like..turn 3. in one round of shooting. and when I do get my hormagaunts locked in assault, I am no longer able to shoot at that squad, and am locked shooting wise because another synapse creature is never in range, other than my warrior squad. Halp? sweatdrop
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu May 07, 2009 9:33 pm
Responses: ~Yes. Gunboat 'Fexes are perfectly legal.
~I'm not entirely sure, but keeping them within Synapse helps prevent against Instant Death from special weapons.
~Leaping gives the unit 12" assault. That's all it gives.
~Not really sure.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu May 07, 2009 10:26 pm
Caleidah Responses: ~Yes. Gunboat 'Fexes are perfectly legal.
~I'm not entirely sure, but keeping them within Synapse helps prevent against Instant Death from special weapons.
~Leaping gives the unit 12" assault. That's all it gives.
~Not really sure.Thank you for clearing that up! I will assume the 'Fex does not require synapse for the time being. We will see if anyone objects to this. He should normally be within range though, as he and the Hive tyrant might act as a tag teaming duo for the heavier targets.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri May 08, 2009 12:38 pm
bjs.09-00 Queries: ~Can a carnifex carry two heavy weapon weapon symbiotes? I.E. can a carnifex carry both a barbed strangler and a venom cannon. Yes. Quote: ~Do Carnies need synapse? I cannot find anywhere in the codex where it says they do or do not. They suffer like every other Tyranid that doesn't have some kind of special rule to avoid it. Carnies, Lictors and Raveners all need to make Instinctive Behavior checks, but at least they're ld 10. Quote: ~Im not quite understanding leaping. when they charge for assault do they get the extra distance for movement? or is it some form of special movement? It gives them an longer charge distance. The new measurement replaces the previous one; they are not additive. Quote: ~Whats an effective strategy for using termagaunts and hormagaunts, backed up by a squad of 3 warriors with one venom cannon and deathspitters? I always seem to lose my termagaunts in like..turn 3. in one round of shooting. and when I do get my hormagaunts locked in assault, I am no longer able to shoot at that squad, and am locked shooting wise because another synapse creature is never in range, other than my warrior squad. Halp? sweatdrop Well for starters, your Warriors should be winged , or leaping and choppy. That way you can keep the much faster gaunts in Synapse. Try giving them wings and two sets of Scything talons, or a set of rending claws and scything talons. You need them act as Gaunt wranglers, not sit back and shoot, because gaunts will blow in assault without them. Furthermore, you'll need more than three Warriors as Synapse. Seems like you're playing pretty small points games right now but your first priority in buying models should be a Hive Tyrant, and you should give it wings. Out of curiosity, how are you equipping your gaunts?
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri May 08, 2009 1:33 pm
Hive tyrant will have wings, bonesword and lash, and twin deathspitters. Hormagaunts have adrenal and extended carapace, termagaunts have without number. Warriors have 2 deathspitters and a venom cannon, cannon has senses, spitters have flesh hooks. all have extended carapace and scything talons. hopefully I haven't completely screwed up, because all but the tyrant and my shooting carnifex are assembled already, but it sounds like warriors are my only issue I guess?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri May 15, 2009 6:03 pm
Well, digging around my bits box, I have come to the realization that I will be able to make not one, but 2 hive tyrants, albeit for entirely differing purposes. Flyrant: Adrenal Glands (WS), Enhanced Senses (BS), Winged, TL Deathspitters, Scything Talons, Warp Field. 187 pts.
Secondary: Adrenal glands (WS), Bio Plasma, Scything talons (x2). 103 pts.
I do not think my main will need the whip and sword now. The whips ability would be redundent next to The Horror, and catalyst...?...Im not sure of how useful it really is. Im thinking more attacks, mobility, and to-hit is really what I need. In case anyone needs to know/forgot, I run a list with 2 carnies, 2 genestealer "strike teams", and a meatshield of 18 horma and terma gaunts, with 3 warriors to wrangle the force in place. What do you all think of this idea?
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun May 31, 2009 4:07 pm
Quote: ~Do Carnies need synapse? I cannot find anywhere in the codex where it says they do or do not. They suffer like every other Tyranid that doesn't have some kind of special rule to avoid it. Carnies, Lictors and Raveners all need to make Instinctive Behavior checks, but at least they're ld 10. Are you sure? I know Raveners take the checks but Lictors and Carnies are Fearless. Doesn't that mean they automatically pass?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun May 31, 2009 9:24 pm
Genevaman Quote: ~Do Carnies need synapse? I cannot find anywhere in the codex where it says they do or do not. They suffer like every other Tyranid that doesn't have some kind of special rule to avoid it. Carnies, Lictors and Raveners all need to make Instinctive Behavior checks, but at least they're ld 10. Are you sure? I know Raveners take the checks but Lictors and Carnies are Fearless. Doesn't that mean they automatically pass? The fearless ones do, yes, but unless otherwise stated, all others need to check for synapse. Fexes rarely have to worry about it because of their Ld.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Jun 01, 2009 5:02 am
bjs.09-00 Well, digging around my bits box, I have come to the realization that I will be able to make not one, but 2 hive tyrants, albeit for entirely differing purposes. Flyrant: Adrenal Glands (WS), Enhanced Senses (BS), Winged, TL Deathspitters, Scything Talons, Warp Field. 187 pts. Secondary: Adrenal glands (WS), Bio Plasma, Scything talons (x2). 103 pts. I do not think my main will need the whip and sword now. The whips ability would be redundent next to The Horror, and catalyst...?...Im not sure of how useful it really is. Im thinking more attacks, mobility, and to-hit is really what I need. In case anyone needs to know/forgot, I run a list with 2 carnies, 2 genestealer "strike teams", and a meatshield of 18 horma and terma gaunts, with 3 warriors to wrangle the force in place. What do you all think of this idea? I'd make one of the Tyrants shooty. Think twin-linked devourers and a venom cannon. That's six reroll to hit AND wound at strength 5 and three strength 8 AP 4 shots. Dakka-dakka-dakka!!!
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Jun 12, 2009 9:53 am
Does anyone know what the names of the Gaunts with Devourers are?
Termagaunt - Gaunt with Fleshborer Spinegaunt - Gaunt with Spinefists Hormagaunt - Gaunt with Scything Talons ??? - Gaunt with Devourer
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Jun 12, 2009 11:25 am
Voregaunt? never seen any on the battlefield, though...
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Jun 12, 2009 1:04 pm
Does anyone else believe that the Tyranid consumed one of the surviving Old Ones?
I believe the Tyranids are originaly insects who live in swarms and are connected by some consiousness. At some point an Old One fleeing the galaxy found them and attempted to gain a new force against the C'tan. The Tyranids then managed to consume the foolish Old One and gained it's advanced powers, and suposedly factors of it's reptilian form as the Old Ones have been theorised to be.
With these new components to the Tyranid DNA they were able to leave their planet and consume others. Following the Old Ones original path to them they eventually found the Imperium and the rest is history.
Possible? It's also possible they consumed the Outsider, one of the C'tan.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Jun 12, 2009 2:08 pm
Genevaman Are you sure? I know Raveners take the checks but Lictors and Carnies are Fearless. Doesn't that mean they automatically pass? No. Because it's a Leadership check, not a Morale check. Jevan R. H. Divinitive Does anyone else believe that the Tyranid consumed one of the surviving Old Ones? I rather hope not. I like having a threat that has nothing to do with the Old Ones. As it is, alot of the threats come down to "Old Ones did it" or "C'tan did it." I like their extra galactic origin and the fact tthat they are not only complete aliens to our galaxy but also completely uncaring for the struggles currently occurring in the 40k continuity. Quote: Possible? It's also possible they consumed the Outsider, one of the C'tan. That one is definitely impossible. Diagrams of Hive Fleet movements show them deliberately avoiding the Dyson Sphere that is reported to contain the Outsider. And even if they did encounter him... C'tan are freefloating clouds of energy. How would they consume him?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Jun 12, 2009 3:21 pm
Yea, very dangerous clouds of free floating energy that would rip the Hive Fleet apart with ease...
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|