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Posted: Wed May 04, 2005 3:25 pm
Cagalli Yura Attha Relkin9 Cagalli Yura Attha Relkin9 Cagalli Yura Attha sure. but i'm still putting on russian accents and referring to the opposition as "facist bastards" Alright, as long as I can play my KMFDM stuff. ..your what? Heavy Metal. Really good. Best song in the disc is Break Me. Start playing that in the opponents turn to mock them. xd xd xd if I can play random music too. YAY!!! xd
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Posted: Wed May 04, 2005 3:56 pm
I play appropriate music from games and tv...
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Posted: Wed May 04, 2005 4:01 pm
90's, hard rock, heavy metal, classical.... (metallica, iron maiden)
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Posted: Wed May 04, 2005 4:01 pm
Kirara. 90's, hard rock, heavy metal, classical.... (metallica, iron maiden) call of duty theme to battle of stalingrad. That works well for my army. very sad music.
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Posted: Wed May 04, 2005 4:06 pm
Relkin9 Cagalli Yura Attha Alright, as long as I can play my KMFDM stuff. ..your what? its a sex position.... i think thier the creators of southpark.... but thier good. i prefer my mix of static-x, a few slipknot songs, union underground, and rob zombie.... its actually 2 appropriate discs
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Posted: Wed May 04, 2005 4:08 pm
Kirara. Relkin9 Cagalli Yura Attha Alright, as long as I can play my KMFDM stuff. ..your what? its a sex position.... i think thier the creators of southpark.... but thier good. i prefer my mix of static-x, a few slipknot songs, union underground, and rob zombie.... its actually 2 appropriate discs hmm.... i screwed up on the names.... *waves his hand all starwars like* you understand....
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Posted: Wed May 04, 2005 10:38 pm
Time for NASTY marine commbos.
Vindicator Tank + Extra Armour + Power Of The Machine Spirit = No matter WHAT happens, the only way to stop this tank from firing is to destroy it completely or take off its weaponry. The Extra Armour always downgrades the superficial blows to a level that the machine spirit ignores ("may not move or shoot" to "may not shoot"), meaning the vehicle can move up to 6 inches and still fire its ordanance barrage, even if it suffered the "may not shoot" result for damage. And with such tough armor, It is difficult to damage. This will present your opponent with a rather large fire magnet for a few turns, and each turn that it survives is another S10 ball of death on their soldiers.
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Posted: Wed May 04, 2005 11:18 pm
Cagalli Yura Attha Time for NASTY marine commbos. Vindicator Tank + Extra Armour + Power Of The Machine Spirit = No matter WHAT happens, the only way to stop this tank from firing is to destroy it completely or take off its weaponry. The Extra Armour always downgrades the superficial blows to a level that the machine spirit ignores ("may not move or shoot" to "may not shoot"), meaning the vehicle can move up to 6 inches and still fire its ordanance barrage, even if it suffered the "may not shoot" result for damage. And with such tough armor, It is difficult to damage. This will present your opponent with a rather large fire magnet for a few turns, and each turn that it survives is another S10 ball of death on their soldiers. heart **
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Posted: Wed May 04, 2005 11:41 pm
Cagalli Yura Attha Time for NASTY marine commbos. Vindicator Tank + Extra Armour + Power Of The Machine Spirit = No matter WHAT happens, the only way to stop this tank from firing is to destroy it completely or take off its weaponry. The Extra Armour always downgrades the superficial blows to a level that the machine spirit ignores ("may not move or shoot" to "may not shoot"), meaning the vehicle can move up to 6 inches and still fire its ordanance barrage, even if it suffered the "may not shoot" result for damage. And with such tough armor, It is difficult to damage. This will present your opponent with a rather large fire magnet for a few turns, and each turn that it survives is another S10 ball of death on their soldiers. whoa, nice! eek biggrin surprised
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Posted: Thu May 05, 2005 1:06 am
chix666 Cagalli Yura Attha Time for NASTY marine commbos. Vindicator Tank + Extra Armour + Power Of The Machine Spirit = No matter WHAT happens, the only way to stop this tank from firing is to destroy it completely or take off its weaponry. The Extra Armour always downgrades the superficial blows to a level that the machine spirit ignores ("may not move or shoot" to "may not shoot"), meaning the vehicle can move up to 6 inches and still fire its ordanance barrage, even if it suffered the "may not shoot" result for damage. And with such tough armor, It is difficult to damage. This will present your opponent with a rather large fire magnet for a few turns, and each turn that it survives is another S10 ball of death on their soldiers. whoa, nice! eek biggrin surprised twisted twisted twisted You are not the only one that has come up with that.... xd
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Posted: Thu May 05, 2005 5:06 am
ok, this will be around the seventh time im gonna post this (including other fora) but nobody can give me advice on how to improve it, and i refuse to believe that i have stranded upon perfection!
40k in 40 minutes
7 space marines 5 space marines
5 scouts, 4 with sniper, 1 with heavy bolter
land speeder tornado.
sums up to 350 pts, were 50 pts are left for custimisation per battle (e.g. against CSM i gave 1 space marine squad a plasma cannon, and the other plasma cannon and plasma gun)
so far this list remains undefeated
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Posted: Thu May 05, 2005 6:27 am
Seraphine-Exalted ok, this will be around the seventh time im gonna post this (including other fora) but nobody can give me advice on how to improve it, and i refuse to believe that i have stranded upon perfection! 40k in 40 minutes 7 space marines 5 space marines 5 scouts, 4 with sniper, 1 with heavy bolter land speeder tornado. sums up to 350 pts, were 50 pts are left for custimisation per battle (e.g. against CSM i gave 1 space marine squad a plasma cannon, and the other plasma cannon and plasma gun) so far this list remains undefeated if it remains undefeated, why do you want to change it?
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Posted: Thu May 05, 2005 8:31 am
Im really new to WH40k But what is the usual point level for a match ?
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Posted: Thu May 05, 2005 8:44 am
Alderez Im really new to WH40k But what is the usual point level for a match ? the average game is 1500. Tournaments 1850. Lunchhammer 400-500. I suggest you start at the smaller range like 500 points until you have the rules down then expand into the larger range of the game...
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Posted: Thu May 05, 2005 9:17 am
I usually play games 90% of the time at 2500 points.
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