Welcome to Gaia! ::

Fire Emblem Forever

Back to Guilds

Together We Ride! 

Tags: Fire Emblem, Roleplay, Nintendo, Video Games, Anime 

Reply Boardgame
FEF Boardgame Discussion Topic Goto Page: [] [<<] [<] 1 2 3 ... 70 71 72 73 74 75 ... 79 80 81 82 [>] [>>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

What kind of format should games be done in?
  Games that are played slowly and casually over longer periods of time
  Scheduled games, perhaps done in phases, where all players come online together for an hour or so and take turns together
  Other (please explain in post)
View Results

RosesxScythes

Sexy Snack

15,925 Points
  • Treasure Hunter 100
  • Married 100
  • Ultimate Player 200
PostPosted: Thu Sep 29, 2016 9:55 pm


That wasn't how I remember it working from game 4 unless that aspect's been changed since then but okay, i'll go fix my post. When my net decides to un-bork itself and stop being sketchy. It's been acting up and taking forever to load things even tho I have full internet connection. Ughhh. Just getting to this page took forever.
PostPosted: Fri Sep 30, 2016 1:04 pm


Technically, I've been doing it that way since the very first game. However, it wasn't until game 4 that I opened up the maps and made them less linear, allowing people to start from spaces other than space 1, which I think it what introduced the confusion. Then there were games that had fixed starting positions (capture the flag, gift relay) and we're now only going back to normal games after those, so it's been a while.

For clarification to others, since there was also some confusion in game 6, if at the start of turn 1 you do not have fixed starting positions on the map, then you are starting outside of it (space 0), and must enter on the spaces I specify, counting that first entered space as part of your movement range. This will be listed in the notes of a game where this occurs:

"- You start outside the map and can enter from spaces x, x, & etc."

Nomad Rath
Vice Captain

Dedicated Guildsman



Jisen Meizuki

Crew

Stubborn Gifter

PostPosted: Mon Nov 07, 2016 8:15 am


Nomad Rath


Requesting an extra day for this turn. My supervisor changed on the very last minute on my work schedule (Got a text from my coworker WHILE I'm on my day off), so I don't know when I will be off work today (if it's eight hours plus overtime, I won't be home till 11PM PDT.) Not to mention, I have to go to work tomorrow at 6AM. So it's likely I won't make my turn till tomorrow night? Like I said, I don't know when I will be off work today. sweatdrop

Wyvern Lord Vaida

RosesxScythe


Seeing as there are monsters coming from the west, we thought our best option is to hold the front for the time being.

Shinon, seeing how badly damaged you are. It's best that you should retreat and get healed up since you are nearly close to death. Whether you use Pure Water or have Evelyn heal you, you need to retreat. I don't care if you want to attack the Mauthe Dog to get exp. You are close to death and it's unknown that the Bael will come to you to attack due to Provoke skill.
PostPosted: Mon Nov 07, 2016 9:33 am


*elixir (not pure water)

Shinon's bleed should be 4 turns instead of 6, just fyi, my bad. However, Isadora is correct in that if Shinon does not get some kind of healing, he will be defeated due to taking 5 damage from status affects. (2 poison, 3 bleed)

Nomad Rath
Vice Captain

Dedicated Guildsman


RosesxScythes

Sexy Snack

15,925 Points
  • Treasure Hunter 100
  • Married 100
  • Ultimate Player 200
PostPosted: Mon Nov 07, 2016 5:14 pm


Yes, I am aware of all this, I am paying attention. Thank you for the concern, Isadora. You guys just do your thing. And anyway, i've been rolling twos, and given my luck, I may not roll any higher come my turn and tbh where I am at is a bit better than being in the open. I plan to use my elixir. Anyway, we'll see how things go on my turn. Chil til then.
PostPosted: Tue Nov 08, 2016 8:15 am


WhirlwindTerror

Wyvern Lord Vaida

RosesxScythe

Ssbmfreak36

Cleric Evelyn

Belzayne


At work, on break. But I thought about the strategy. I know I said that we strategized about holding up the front. But after looking at the Gwygorduin's stat, I think we will have better chance to fall back a bit in order to lure the Gwygorduin in. In addition, we should also have the ballistas to position themselves to damage the health too. What I'm saying is that the Gwygorduin is a major threat right now since it can KO us in one turn. We need to fall back so we can kill Gwygorduin in one turn together. I know there's a Bael, but that is less of a threat compare to Gwygorduin. I'm sure we can take Mauthe Dog out in this turn if Seth and I attack and canto out. Mihira can go with Vila to give cover in case the Bael comes toward Vika, but at least Vika's Shade will save her.

All I need to know is if you think this strategy will give us a better chance to survive than holding the front.


Jisen Meizuki

Crew

Stubborn Gifter


Wyvern Lord Vaida

Dangerous Lunatic

7,525 Points
  • Signature Look 250
  • Forum Sophomore 300
  • Nudist Colony 200
PostPosted: Tue Nov 08, 2016 8:59 am


I think we should all back the ******** up, honestly.

Damage on Gwygorduin if I'm doing it right:
Vika - 0-8
Isadora - 0-8 (0-9 with iron)
Seth - 0-7, 12 with daemon cards
Shinon - 1-10
Mihira - 1-10, 12 with daemon cards
Evelyn - run
Kira - 17-35 with fire don't use anything else god please
Abel - 0-8 (1-10 wyrmslayer) (13-22 with hunter if you can), 6 with spectre cards
NPC Archers - 0-7 with prescience and ballista

If that thing rolls a 7 or 8, Vika is probably gone. If I go cover you, there's a chance I'll be taken out instead, in which case, you need to hold the cards. and survive. On the other hand, if I share a space with somebody while attacking Gwygorduin with a card, I'll do extra damage because of my skill.

So basically, we need it to get close to us but not close enough to attack, and then all strike at once to take it out in one turn. I don't think we can merge our groups, so it'll either come up or go down. If it goes down, they can probably handle it. If it comes up, I think it'll be up to Seth and I to attack with cards to do 24 damage, and then pray for good rolls so the rest of you do the remaining 4 damage.

Do cards or ballista activate Howl? Cards I could understand but I don't think it should for ballista since they're so far away.

I'm willing to bet it will Roar as its first attack, unless it can only reach by attacking with magic, since I'm guessing it can??

And are we prepared to potentially use somebody as a sacrificial pawn?
PostPosted: Tue Nov 08, 2016 12:44 pm


I look at how far it can move and you're right about Vika being gone. sweatdrop Also, I wasn't asking you to cover me, but that's besides the point.

If it roll 5 or 6, we have no time to fall back. This means we all have to get close together to prepare an attack. Forget the Bael. We need to put that dog down.

Abel and Kira are too far to reach, so it's only five (four if Vika is gone) to deal with it. What you calculate may give the dog a chance to survive.

However, if you and Seth are okay about trading Daemon card with everyone, that will give us a high chance to kill it in one turn. If we can create a Daemon card chain reaction, that dog will be unable to survive in one turn.

Question is do we want to take that chance to have people stun or not.

EDIT: Rath answered that we will get stunned when using the Daemon Card from range. But in close range, we don't.


Jisen Meizuki

Crew

Stubborn Gifter



Jisen Meizuki

Crew

Stubborn Gifter

PostPosted: Tue Nov 08, 2016 7:46 pm


My apologies if I didn't attack the Mauthe Dog.

I know I should had attack it when I had the chance, but seeing as I rolled less than 4, that would put me in danger with the Gwygordiun if it rolls a 7 or 8. sweatdrop

To see what are the safe spaces away from Gwygordiun, here they are:

Space 1 -17, 21 - 33, 36 - 33, 36 - 39, 45 - 47, 55, and 56.

We may be within range with the Mauthe Dog, but like Bael, it is less threat compare to the Gwygordiun.
PostPosted: Sun Nov 20, 2016 2:30 pm


User Image

Vika moves to 51, attacks for 7+9-11 = 5 damage.
Gwygorduin has 23 health.

Optimal strat:
Jisen Meizuki

Isadora rolls 5 or more (50% chance) and moves to 51, uses Daemon Cards.
Gwygorduin has 10 health.

Ssbmfreak36

Seth rolls 4 or more (62.5% chance) and moves to 51, trades Isadora for Daemon Cards and uses them.
Gwygorduin is defeated.

Wyvern Lord Vaida

Mihira attacks Bael for [5,14] damage. Or Daemon Cards for guaranteed 13. Your choice.

Compounded odds of eliminating Gwygorduin with necessary movement rolls: 31.25%

Suboptimal strats:
Isadora rolls 4 or more (62.5% chance) and moves to 50, attacks Gwygorduin indirectly for 13 damage. Receives stun.
Gwygorduin has 10 health.

Seth rolls at least 3 (75% chance) and moves to 51 if move allows, 50 if not. Trades Isadora for Daemon Cards and attacks Gwygorduin with them. Receives stun if attacked from 50, safe if attacked from 51.
Gwygorduin is defeated.

Mihira rolls 2 (87.5% chance) and moves to 51 to protect Vika if no one at this point shares a space with her, otherwise moves to 60 to protect Seth. May attack if she chooses to.

Compounded odds of eliminating Gwygorduin with necessary movement rolls: 46.8%

Backup strategy if either Isadora or Seth fail their rolls:
Mihira moves to 51 and attacks Gwygorduin with Daemon Cards.

Compounded odds of eliminating Gwygorduin with necessary movement rolls (worst case successful scenario): 54.7%

tl;dr: anyone who can move to 51 with their roll should move to 51 and trade for / use Daemon Cards on the Gwygorduin, otherwise move to 50 with similar success. Better than a coin flip of success rate.

Do you feel lucky?

WhirlwindTerror
Crew

Dedicated Raider



Jisen Meizuki

Crew

Stubborn Gifter

PostPosted: Sun Nov 20, 2016 3:13 pm


That's why I suggested about trading Daemon card in the beginning since it gives us the higher chance to kill it.

The only luck I really need is the high number for movements. ;3;

Will do my move either tonight or early morning.
PostPosted: Sun Nov 20, 2016 3:20 pm


I still disagree with the action of Vika attacking directly instead of trading Mihira's cards and using them, especially since she has the objectively least to worry about from being stunned since she won't be targeted, but it is what it is now.

Nomad Rath
Vice Captain

Dedicated Guildsman


WhirlwindTerror
Crew

Dedicated Raider

PostPosted: Sun Nov 20, 2016 3:26 pm


Nomad Rath
I still disagree with the action of Vika attacking directly instead of trading Mihira's cards and using them, especially since she has the objectively least to worry about from being stunned since she won't be targeted, but it is what it is now.

She's also squishier than everyone else in the attack plan. I ran numbers on your plan and it involved at least two people taking stun and lower chances of success.
PostPosted: Sun Nov 20, 2016 7:24 pm


Given that Anna has smiled upon us today and we now have a guaranteed kill on the Gwyg, after some discussion on discord it was concluded I should attack the Bael with at least a chance of OHKOing it...And nearly OHKOed it I did, dang you RNG! Anyways, Vaida, do the honors would you and finish the Gwyg. Hopefully you don't roll a 1 and get stunned, but at least this way we have a guaranteed kill.

Ssbmfreak36


Nomad Rath
Vice Captain

Dedicated Guildsman

PostPosted: Mon Nov 21, 2016 3:37 pm


Actually, the only difference between my plan was that Vika attack indirectly with cards to maximize the damage output in case things didn't 100% work out, thus they had equal chances of success.

....But like I said, it is what it is. And it worked out fine.
Reply
Boardgame

Goto Page: [] [<<] [<] 1 2 3 ... 70 71 72 73 74 75 ... 79 80 81 82 [>] [>>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum