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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

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[Dungeon] The airship hunt Goto Page: [] [<] 1 2 3 ... 5 6 7 8 9 10 ... 15 16 17 18 [>] [>>] [»|]

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DJ_Kage

PostPosted: Fri Jul 27, 2007 10:14 pm


"I think that is an excellent plan! What says you guys? And good question Firu, what kinds of boats do they actually have?"
PostPosted: Fri Jul 27, 2007 10:38 pm


"Quite capable distractions; where do you want us? They're contenting themselves with capturing any unarmed or lightly armed merchant ships; they haven't gone after the big war ships currently running cargo. Not many big ships willing to make the run; you'll mostly find smaller blockade runner type ships here, for wherever you intend on going."

"Anyway, Rith and his good buddies are at your service, my friend."

Grand_Commander13


-A M P-

PostPosted: Sat Jul 28, 2007 9:21 am


"Well its good to meet you Rith n' company!"

Gerbo hunkers down and motions everyone to join in a huddle. With his staff he begins explaining the plan while drawing diagrams on a patch of ground.

"ok, so we will head out to the enemy docks here, us in front while you all sneak behind us here... Then we will jump from behind this wall here, and scare the enemies here. This way, you guys can sneak around behind this wall... to this building... to this pile of crates... to this ship right here!."

Gerbo increased the speed of his drawings with added vigor.

"Then we will fight the demons in the middle! here, here, and here. Large explosions here, and here, combined with the blood from the demons congragating here.. it should look something like this..."

Taking a step back, gerbo then realized that the shapely figure he just drew looked like a skull and crossbones...
PostPosted: Sat Jul 28, 2007 1:41 pm


Regal, oblivious to the outright obvious omen of doom, spoke out loud.

"Ok then, Gerbo bklast the smaller ones with your magic, and I'll go all 'RED DRAGON!' on the big guys with firus help!"



(is ready to fight)

DJ_Kage

Grand_Commander13 rolled 1 12-sided dice: 7 Total: 7 (1-12)

Grand_Commander13

PostPosted: Sat Jul 28, 2007 9:34 pm


"Alright, sounds like a plan to me. Oh, but before we seperate, go ahead and take these." You are each handed a small charm. "We had bought those so we could breathe underwater while we explored the city's underground, but obviously we don't need them anymore."

As you head out to the area where the demons are hiding most of the ships, your plan goes off without too many problems. Rith and his friends end up in combat with the half a dozen Leapers that didn't run, while you guys end up fighting a pair of Gusters (black demons) that swooped down from a nearby building and another Lurker.

The Lurker throws an Energy Burst at Gerbo and attacks him, while the Gusters do an interesting tag team attack against Firu and Regal, teaming up on both combatants once for an effective Attack score of 8, and each Smashing for four damage.
DJ_Kage rolled 1 8-sided dice: 8 Total: 8 (1-8)
PostPosted: Sat Jul 28, 2007 11:13 pm


"Gerbo! Take out the magic one! Firu, you take out the other flying demon!"

With those words, as the flying demon took its second swipe at Regal, he drew his blade around across his body, flinging the scabbard into the face of the Lurker and drawing the edge of the sword in an arc from wing to wing of the flying demon.

"Woops, sorry about that."

Regal said as he noticed the scabbard wedged in the eye of the lurker.

"Well that will make your job easier Gerbo!"


(Attack Guster1, stunning blow the lurker, dice for attack.)

DJ_Kage

-A M P- generated a random number between 1 and 3 ... 1!

-A M P-

PostPosted: Sun Jul 29, 2007 6:31 am


(Regal, thats awesome...)

Just as the lurker opened its mouth to launch an energy bolt, a scabbard flew out of no where and poked the beast in the eye.

"Now is the time!!!"

With a trained mind and quick thoughts, gerbo mustered all the power he could, powering two energy bolts, one in each hand. He launched the attack before the lurker could regain control. The energy bursts combined as they hit the stomach of the demon with a loud zap.

(MGM: 2 energy bolts on the lurker, dice for defense.)
Firu Nicorusu rolled 1 12-sided dice: 9 Total: 9 (1-12)
PostPosted: Mon Jul 30, 2007 7:58 pm


*As the Black Demon decends Firu deftly blocks their attacks, quicly striking a counter attack before the final smash. Recovering almost instantly he slowly turns to see what remaind of the fiend*

(Die roll for attack, also using defensive hold)

HP: 25
AP: 0

Firu Nicorusu

Grand_Commander13 rolled 1 12-sided dice: 2 Total: 2 (1-12)

Grand_Commander13

PostPosted: Tue Jul 31, 2007 11:38 am


At the beginning of the second round:

Gerbo: 12/15 Life, 3 AP, 1 MP.
Firu: 22/25 Life, 3 AP, 3 MP.
Regal: 23/25 Life, 1 AP, 3 MP.

Party pool: 3 AP, 1 MP.

Lurker: 11/25 Life.

Regal and Firu each get hit, but their defensive abilities limit the damage. The Lurker claws at Gerbo for a few points of damage, but physical damage isn't his strong point, and the Stunning Blow makes it hard for him to work.

Firu tries to use his die for attack and use Defensive Hold, while DH only works when you use your dice for defense. The two each drop a Guster, leaving the Lurker for last.

Without the ability to use magic, the Lurker is stuck between a rock and a hard place. Still, he tries to use Tidal Wave, and to hit Gerbo again.
PostPosted: Tue Jul 31, 2007 2:35 pm


(I blasted it with 2 energy Bursts last turn.... sorry... that should have been 28 damage to kill it.)

-A M P-


Grand_Commander13

PostPosted: Tue Jul 31, 2007 10:02 pm


Hmmmm... Don't know how I managed to botch that one. I was quite aware that you used MGM, as I removed the MP for it properly.

Yep, nix the Lurker's next turn, he's dead.

You are able to drop your attackers and climb onto the ship you had chosen. Quickly setting sail, you manage to shove past Rith and company as they are finishing off the last Leaper.

"Good luck fellas!" Rith calls to you. "Hope you find what you're after!"

The ship is a fast one, as it knew it would be chancing demon attack. With fair winds, you come up on the approximate area of the lost continent. As you approach the area, the water darkens and turns from blue to black (though doesn't lose its translucency). Above you, a wicked storm brews. Just miles ahead you think you can sense a bizarre magical disturbance, but visibility is limited and you can't tell whether it is above or below water. Likewise, you are unsure if you can successfully navigate the ship, as the storm gets still fiercer in that direction.
PostPosted: Tue Jul 31, 2007 10:19 pm


"Avas ye! Storm the brig!"

Regal chanted trying to sound like he knew what he was doing as he tugged on random ropes.

"Should we ride into the glimmer? or do we go by water then??"

DJ_Kage


-A M P-

PostPosted: Wed Aug 01, 2007 4:13 pm


Scratching he chin as he thought.

"Sail as far as we can! Then we jump in! these little devices should let us breath while we are underwater... though if we run into the water demons... i don't quite think that I be able to use my magic properly... but lets not dwell on that then! Lets be off!"
PostPosted: Wed Aug 01, 2007 4:32 pm


stare *Staring at Regal with a strange look on his face*

In the watter wouldn't your Energy Blast spell work even better than normal? confused

Firu Nicorusu


-A M P-

PostPosted: Wed Aug 01, 2007 9:25 pm


"Firu yes... but it could also zap all of us in the process..."

Gerbo thinks for a minute...

"Well we wont know untill we try!"

Gerbo steers the boat to the magical disturbance untill he can no further go, then jumps in the water with the rest of the gang.

(Continue GC, if you could be so kind?)
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