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Posted: Mon Aug 27, 2007 12:24 pm
I have a question. What are Specs!?
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Posted: Wed Aug 29, 2007 12:22 pm
lilly343 I have a question. What are Specs!? picking talent points to specialize... heal vs dps, 1h vs 2h, tank or not, etc
and now my plea for help: my paladin is almost 66.
she's been holy her whole life. since turning my priest more to healing, and i enjoyed tanking underbog successfully. i want to tank better.
sorry it's not wowhead: http://www.wowarmory.com/character-talents.xml?r=Steamwheedle+Cartel&n=Casiphia
goals: tank, duo/solo/5man heroics aren't in the near future raiding is pretty unlikely being able to heal a group isn't really necessary but i'd like to be able to heal without going oom in 1 cast =P
i plan the next 5 points into Spritifual Focus
~is Imp SoR a waste? ~is Guardian's Favor more important with the upcoming changes? even if i don't pvp much? ~how important is One Hand Spec since it increases *all* dmg? or am i misreading that?
thanks in advance!
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Posted: Wed Aug 29, 2007 12:52 pm
Anerak and now my plea for help: my paladin is almost 66. she's been holy her whole life. since turning my priest more to healing, and i enjoyed tanking underbog successfully. i want to tank better. sorry it's not wowhead: http://www.wowarmory.com/character-talents.xml?r=Steamwheedle+Cartel&n=Casiphiagoals: tank, duo/solo/5man heroics aren't in the near future raiding is pretty unlikely being able to heal a group isn't really necessary but i'd like to be able to heal without going oom in 1 cast =P i plan the next 5 points into Spritifual Focus ~is Imp SoR a waste? ~is Guardian's Favor more important with the upcoming changes? even if i don't pvp much? ~how important is One Hand Spec since it increases *all* dmg? or am i misreading that? thanks in advance! I have a 70 paladin tank myself o.O It really depends on the playing style you can get bit different builds. I wouldn't put points in spiritual focus unless I was planning to heal in pvp some. Even if mobs are hitting you I'd always switch to concentration aura. I use SoR a lot seems to help hold my aggro on just normal trash. I find SoV is the best on bosses as its a DoT. Because a lot of people don't realize the paladins mechanics yet for tanking so they think a couple of hits they can go nuts on a mob >.< I use SoR because if I hit the mob there will be some holy damage done to it and there's better chances of holding it. I put points into guardians favor, some do some don't. I group with the same people all the time and one of them happens to be a fire mage who doesn't pay attention to threat. Sometimes I use it when ever it's up or I'll hardly touch it. If your not going to pvp much I wouldn't worry about putting points into it. Only 2 minute difference and imp BoF only good for pvp x.x One hand spec is something I've never tried personally. If it increases all damage then it's something worth getting. It says ALL damage so it has to be holy damage done too never realized this >< And don't worry about going OoM in one heal... My paladin has about 4600 mana unbuffed and I've had to Oh s**t heal myself during some trash >.< Always had enough to do somethings. http://www.wowhead.com/?talent=sVZV0tIx0dggqzV0xOk this build is better D:
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Posted: Fri Aug 31, 2007 11:25 pm
Not sure if anyone has posted about this, but your druid links in the second post are broken (excluding the feral/resto hybrid)
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Posted: Fri Aug 31, 2007 11:27 pm
lilly343 I have a question. What are Specs!? they are the glassy type things you wear infront of your eyes and upon your nose so you can read better... 3nodding
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Posted: Mon Sep 10, 2007 7:54 pm
Because of my suck gear, I rolled 0/34/27 on my Warlock. Good/Bad? That Warlock Forum didn't help much.
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Posted: Mon Sep 10, 2007 9:52 pm
Funkalicious_INK Because of my suck gear, I rolled 0/34/27 on my Warlock. Good/Bad? That Warlock Forum didn't help much. Linking to the actual build helps a lot.
Destruction isn't great with suck gear. In fact, Demonology is probably the best with suck gear. Destruction relies a lot on gear, probably the most. You need your base +hit% with spells (5-7%?) and then you need all your spell damage, spell crit, whatever. If you have sucky gear, you can't get this, and Destruction kind of fails because you need to have the mana and the damage to keep up a good destruction cycle (which is pretty much immolate - shadowbolt - shadowbolt - shadowbolt - shadowbolt - shadowbolt - shadowbolt- immolate - shadowbolt - etc.).
anyways.
Demonology, however, owns with sucky gear. It gives you spell damage, buffs your pet, gives you a ******** ownage pet, and gives you some semblance of usefulness in PvP besides just UA and then dying because your gear sucks.
I mean, just look at the Demonology tree. Soul Link +5% damage. Felguard master demonologist, +5% damage, +15% spell damage equal to pet's stamina + intellect, spell critical +5%, and Felguard. These are all tools that replace your need for LOLAWESOME gear that Destruction requires, because they give the stats from just having your pet out. Felguard is also ******** imba, as long as you turn off Rain Of Fire because it's gay and wastes mana. Altogether, you get +10% spell damage, +5% to crit with spells, +15% spell damage of your pet's Stam + Intell. That's pretty awesome stats for a tree that's definitely viable in pretty much everything. 7/43/11 is the staple build for bad gear and felguard love.
Ask for other opinions though, because I'm a f** and Kim knows more about warlocks end-game.
This is good:
]http://www.wowhead.com/?talent=IV0bZbxczIizcxstxx0z
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Posted: Mon Sep 10, 2007 11:46 pm
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Posted: Tue Sep 11, 2007 5:16 am
Lol soz, was sleepy. http://www.wowhead.com/?talent=IZbxczIiz0xsZVx0tr0pMI thought that Immolate, which is in my cycle a craptload, (I got over the fact that Incinerate > Shadowbolt) was more important than 5% damage, (Which I was wrong, it's crit.) but hell, I havn't specced that far down into demon for a long time and didn't see 5% crit. Only thing about your build I would change Kim, is instead of putting 1 point into mana, into Deomonic Resil.
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Posted: Tue Sep 11, 2007 7:35 am
Funkalicious_INK Lol soz, was sleepy. http://www.wowhead.com/?talent=IZbxczIiz0xsZVx0tr0pMI thought that Immolate, which is in my cycle a craptload, (I got over the fact that Incinerate > Shadowbolt) was more important than 5% damage, (Which I was wrong, it's crit.) but hell, I havn't specced that far down into demon for a long time and didn't see 5% crit. Only thing about your build I would change Kim, is instead of putting 1 point into mana, into Deomonic Resil. you need mana feed or whatever the ******** it's called. at least one point, it's so important for long fights.
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Posted: Tue Sep 11, 2007 3:03 pm
The Mule Of Max Funkalicious_INK Lol soz, was sleepy. http://www.wowhead.com/?talent=IZbxczIiz0xsZVx0tr0pMI thought that Immolate, which is in my cycle a craptload, (I got over the fact that Incinerate > Shadowbolt) was more important than 5% damage, (Which I was wrong, it's crit.) but hell, I havn't specced that far down into demon for a long time and didn't see 5% crit. Only thing about your build I would change Kim, is instead of putting 1 point into mana, into Deomonic Resil. you need mana feed or whatever the ******** it's called. at least one point, it's so important for long fights. Why? Long fights are either PvP or raids/parties, usually. PvP I have my FH out, and in parties I have my imp out.
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Posted: Mon Sep 24, 2007 12:54 am
Funkalicious_INK The Mule Of Max Funkalicious_INK Lol soz, was sleepy. http://www.wowhead.com/?talent=IZbxczIiz0xsZVx0tr0pMI thought that Immolate, which is in my cycle a craptload, (I got over the fact that Incinerate > Shadowbolt) was more important than 5% damage, (Which I was wrong, it's crit.) but hell, I havn't specced that far down into demon for a long time and didn't see 5% crit. Only thing about your build I would change Kim, is instead of putting 1 point into mana, into Deomonic Resil. you need mana feed or whatever the ******** it's called. at least one point, it's so important for long fights. Why? Long fights are either PvP or raids/parties, usually. PvP I have my FH out, and in parties I have my imp out. BECAUSE MAX SAID SO OK!!! gesh! whiney warlocks..... stare
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Posted: Tue Sep 25, 2007 6:03 am
Eiryn Fox Funkalicious_INK The Mule Of Max Funkalicious_INK Lol soz, was sleepy. http://www.wowhead.com/?talent=IZbxczIiz0xsZVx0tr0pMI thought that Immolate, which is in my cycle a craptload, (I got over the fact that Incinerate > Shadowbolt) was more important than 5% damage, (Which I was wrong, it's crit.) but hell, I havn't specced that far down into demon for a long time and didn't see 5% crit. Only thing about your build I would change Kim, is instead of putting 1 point into mana, into Deomonic Resil. you need mana feed or whatever the ******** it's called. at least one point, it's so important for long fights. Why? Long fights are either PvP or raids/parties, usually. PvP I have my FH out, and in parties I have my imp out. BECAUSE MAX SAID SO OK!!! gesh! whiney warlocks..... stare EVEN I DON'T BELEIVE WHAT MAX SAID UNLESS HE HAS A WARRANT (or, just something that makes sense) FOR HIS CLAIM!
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Posted: Wed Sep 26, 2007 9:08 pm
So, I've been giving some serious thoughts towards becoming a shockadin. Mainly, so that I can be more helpful in instances and mass PvP; but still able to solo well. What are ya'll's inputs into Shockadins? I never really plan on raiding "past" Kara, and if I do it'll only be to Gruul; but I don't raid very much AT ALL anyway. I've got some old healadin gear, and have collected some since. The only thing that I would be running to the AH to buy would be a necklace, a shield, and shoulder pads. For the necklace, I'll just buy the 1st Heavy +Int or Spell Dmg necklace I run across. As for the shield, pff, the Crystal Pulse Shield is what I had in mind. It goes for like 35g on my server, so that's no problem. Also, instead of the +36 Int shoulder pads that I have, I was pondering on purchasing the Pauldrons of Surging Mana because, like the shield, is rather cheap on TB. Also, with my current healadin gear, I have around 500-600 spell dmg before any of the fore mentioned gear, and before respec. YES I do realize that in 5 mans, raids, and BG's I will be expected to heal. And that's just fine; the only thing I hated about doing deep holy was that I couldn't kill anything. (Well, I could, but it took for ******** ever.) YES I do realize that there is little to no chance that I will be asked to DPS in 5 mans, raids, and BG's. Yes, our burst dmg is quite nice, but we are preferred as healers. And finally, YES I do realize that I might be asked to back-up heal/off DPS. I know that shockadin is a very heavy multitasking class. I will have to learn how to properly conserve mana for both. I read this link: http://forums.worldofwarcraft.com/thread.html?topicId=330915149&sid=1&pageNo=1All about the shockadin. Was very informative. Could you all also share you shockadin (bad or good) experiences that you've had? You don't have to post, you could just PM me and that'd work just fine. Thanks all! P.S. This is the build that I was going to use ShockadinEDIT: I plan on speccing to shockadin (if I do) until 2.3. Some pretty sexy buffs (or in CS's case, un-nerfs) for ret. (Minus the reduction of threat! scream )
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Posted: Thu Oct 04, 2007 5:30 pm
Umm how would this look for a good, DPS/Group assistance spec for Warlocks? [X]
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