|
|
|
|
|
|
|
|
|
Posted: Sun Feb 24, 2008 2:32 pm
Character name: Clendyx Attack: 0 [+4] Defense: 0 [+1] Combat Dice: 5d4 [8] Magic: 0 Life: 30 (6) Equip: 5 Abilities: Fast Actor, Special Attack [1] Items: B*****d sword(broadsword)[400], Buckler[100] Spells: N/A Actions: Stunning Blow[100], Defensive Hold[200], Power Up[200] Money: 0
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Feb 24, 2008 8:26 pm
Character name: Arayl Attack: 3 Defense: 3 Combat Dice: 1d8 (3) Magic: 2 Life: 25 (5) Equip: 4 Abilities: Regeneration, Tough to Handle Items: Short Sword (100), Buckler (100), Apprentice's Amulet (100), Potion of Healing x2 (100) Spells: Lesser Heal (100), Singe (100) Actions: Defensive Hold (200), Kick (200) Money: 0 chips
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Feb 24, 2008 10:20 pm
veinkiller Character name: Varnis Locust Attack: 3 (+2) Defense: 4 (+2) Combat Dice: 1d12 (4) Magic: 0 Life: 30 (6) Equip: 4 Abilities: Regeneration (2) Items: Short Sword (200), Shield (200) Spells: N/A Actions: Shield Bash (100), Taunt (100), Smash (100), Defensive Hold, (200) Money: 100 ((I hope this is correct.)) Looks like you have spent 23/24 CP. So you have 1 CP left to spend. Everything else looks fine though.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Feb 24, 2008 10:25 pm
The Real Clendyx Character name: Clendyx Attack: 0 [+4] Defense: 0 [+1] Combat Dice: 5d4 [8] Magic: 0 Life: 30 (6) Equip: 5 Abilities: Fast Actor, Special Attack [1] Items: B*****d sword(broadsword)[400], Buckler[100] Spells: N/A Actions: Stunning Blow[100], Defensive Hold[200], Power Up[200] Money: 0 Approved.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Feb 24, 2008 10:28 pm
Arayl Character name: Arayl Attack: 3 Defense: 3 Combat Dice: 1d8 (3) Magic: 2 Life: 25 (5) Equip: 4 Abilities: Regeneration, Tough to Handle Items: Short Sword (100), Buckler (100), Apprentice's Amulet (100), Potion of Healing x2 (100) Spells: Lesser Heal (100), Fireball (300) Actions: Defensive Hold (200) Money: 0 chips In order to use the spell Fireball, you need a minimum of 3 Magic to cast it. Without the Action: "Power Up", this would make the spell useless to you. are you sure you want to purchase it for this character?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Feb 24, 2008 10:35 pm
Master of Gladiators veinkiller Character name: Varnis Locust Attack: 4 (+2) Defense: 4 (+2) Combat Dice: 1d12 (4) Magic: 0 Life: 30 (6) Equip: 4 Abilities: Regeneration (2) Items: Short Sword (200), Shield (200) Spells: N/A Actions: Shield Bash (100), Taunt (100), Smash (100), Defensive Hold, (200) Money: 100 ((I hope this is correct.)) Looks like you have spent 23/24 CP. So you have 1 CP left to spend. Everything else looks fine though. There, it has been fixed.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Feb 25, 2008 3:50 pm
Master of Gladiators The Real Clendyx Character name: Clendyx Attack: 0 [+4] Defense: 0 [+1] Combat Dice: 5d4 [8] Magic: 0 Life: 30 (6) Equip: 5 Abilities: Fast Actor, Special Attack [1] Items: B*****d sword(broadsword)[400], Buckler[100] Spells: N/A Actions: Stunning Blow[100], Defensive Hold[200], Power Up[200] Money: 0 Approved. Thanks.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Feb 25, 2008 4:14 pm
veinkiller Master of Gladiators veinkiller Character name: Varnis Locust Attack: 4 (+2) Defense: 4 (+2) Combat Dice: 1d12 (4) Magic: 0 Life: 30 (6) Equip: 4 Abilities: Regeneration (2) Items: Short Sword (200), Shield (200) Spells: N/A Actions: Shield Bash (100), Taunt (100), Smash (100), Defensive Hold, (200) Money: 100 ((I hope this is correct.)) Looks like you have spent 23/24 CP. So you have 1 CP left to spend. Everything else looks fine though. There, it has been fixed. Approved.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Feb 25, 2008 4:41 pm
Master of Gladiators veinkiller Master of Gladiators veinkiller Character name: Varnis Locust Attack: 4 (+2) Defense: 4 (+2) Combat Dice: 1d12 (4) Magic: 0 Life: 30 (6) Equip: 4 Abilities: Regeneration (2) Items: Short Sword (200), Shield (200) Spells: N/A Actions: Shield Bash (100), Taunt (100), Smash (100), Defensive Hold, (200) Money: 100 ((I hope this is correct.)) Looks like you have spent 23/24 CP. So you have 1 CP left to spend. Everything else looks fine though. There, it has been fixed. Approved. Thanks... Now I need to learn how to start.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Feb 26, 2008 10:36 pm
Arayl Character name: Arayl Attack: 3 Defense: 3 Combat Dice: 1d8 (3) Magic: 2 Life: 25 (5) Equip: 4 Abilities: Regeneration, Tough to Handle Items: Short Sword (100), Buckler (100), Apprentice's Amulet (100), Potion of Healing x2 (100) Spells: Lesser Heal (100), Singe (100) Actions: Defensive Hold (200), Kick (200) Money: 0 chips I swapped fireball for singe and bought kick with the 200 chips that were left over after the swap.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Feb 27, 2008 4:00 pm
Arayl Arayl Character name: Arayl Attack: 3 Defense: 3 Combat Dice: 1d8 (3) Magic: 2 Life: 25 (5) Equip: 4 Abilities: Regeneration, Tough to Handle Items: Short Sword (100), Buckler (100), Apprentice's Amulet (100), Potion of Healing x2 (100) Spells: Lesser Heal (100), Singe (100) Actions: Defensive Hold (200), Kick (200) Money: 0 chips I swapped fireball for singe and bought kick with the 200 chips that were left over after the swap. Somehow I missed the Apprentice Amulet purchase, which would cover the MP requirement for Fireball. Do you prefer the old version or the new version of Arayl? Sorry for the mistake, I didn't mean to jerk you around like this intentionally.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Feb 28, 2008 7:42 pm
I'll stick with the new version.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Mar 02, 2008 3:16 pm
Character name: flare [24] Attack: 4 Defense: 0 Combat Dice: 1d3 (1) Magic: 4 Life: 20 (4) Equip: 2 Abilities:Fast Caster (4), Speedy Magic (2), Summoner(3) [[A zombie-gaurd with stats=9, 2 attack, 4 defence, 1d3 (1) combat dice, 10 (2) life]] Items:Conjurer's Amulet chips:0 Spells: Fireball, Heal, energy-burst Actions: Gaurd
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Mar 03, 2008 8:58 am
superflame107 Character name: flare [24] Attack: 4 Defense: 0 Combat Dice: 1d3 (1) Magic: 4 Life: 20 (4) Equip: 2 Abilities:Fast Caster (4), Speedy Magic (2), Summoner(3) [[A zombie-gaurd with stats=9, 2 attack, 4 defence, 1d3 (1) combat dice, 10 (2) life]] Items:Conjurer's Amulet chips:0 Spells: Fireball, Heal, energy-burst Actions: Gaurd you currently have 1200 chips worth of Equipment, Actions, and Spells. You are limited to 1000. Please make the appropriate correction.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Mar 06, 2008 12:32 am
Character name: Maigo of Ironshield Attack: 1 Defense: 1 Combat Dice: 1d6 (2) Magic: 6 Life: 20 (4) Equip: 0 Abilities: Fast Caster (4), Summoner (6) [An Iron Golem with stats=18, 0 Attack, 2 Defense, 0 Combat Dice, 30 Life (6 points), True Guardian (5), Regeneration (2), Resistance-Magic (1), Resistance-Attack (1), Resistance-Special (1)] Items: Elixir of Magic (x2) Spells: Fireball (3MP), Over Blast (3MP) Actions: Power Up (2AP) Money: 100 Chips
I think I did this right.
Does anyone know if I can improve my Summoner Ability as I go up in level? I couldn't find the information about that anywhere else.
|
 |
 |
|
|
|
|
|
|
|
|
 |
|
|
|
|
|
|