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Posted: Sun Aug 03, 2008 7:55 pm
Ethan Strombel Gaianame: Ethan Strombel name: Zeiphyr Age: 2376 Race: Drow pic:  weapons: Bladebow, array of daggers hidden all over his body as well as WIld wind.Wild wind has two forms, The sowrd and it can also form into a spear. Zeiphyr also has another weopn of sorts, At first galnce it appears to be jsut a sword handle. hut ther are actully holse in the handle allowing Zeihyr to channel wind into it causing onf of amny types of weapons to form from it. his arrows were forged by Xion so that they could be light enough to be shifted by wind, and to be uneffected by heat, ice or any other element. besides those He has thee sets of arrows that are imbues with Fire, Ice, and Lighting, though he rarely uses them. He also has two bracelsts which can channel fire or ice. Abilities: Zeiphyr controls the Wind of Zephos, The Wind God. Hhs eyes have been trained to the point where humans seem to run in slow motion. Also his vision is 20/300, meaning he can see objects crisp clear at 300 ft before they start to blur. Besides The element of wind, Zeiphyr also has the ability to control PURE ENERGY. He can pulse it through his body allowing him to go into his energy form. In this form his strength and speed Are 8 times as many as normal, though he cna't use his winds in this state. bio: At the age of one, Ziephyr had been acknowledged as the heir to Zephos . this had been decided long before he was born. At the age of 50 human years, basicaly 2 to him. he was taken utno the heavens by Zephos Herself. there he would undergo training that any mortal man would refuse on the first day. but Zeiphyr pressed on. 1000 years he had been up there training. Meanwhile, Zephos's brother, Zekna http://rivendell.fortunecity.com/obsidian/10/raistlin02.jpg the god of storms had been ravaging the country. the poeple had thought it was Zephos doing all of this. When he returned, he appeared ot have aged to thirty, which is a good amount for a wind elemental. As he returned to his village he found taht people didn't respond to him when he had talked to him. When he finally went so far as to scream out "why isn;'t anyone taling to me!" in the middle of the street, the villagers surrounded him in a circle. They told him what 'Zephos' had ben doing. they then chased him out of the village, even though he couldve taken them. these were the people that had treated him so nicely as a kid. He then spent 2000 years of his life training by himself since then. During that time he met a water elemental, Maria, whom he fell in love with. they spent about 500 years together before that day. they ran into a group of soul hunters, Zeiphyr escaped, but Maria wasn't that lucky. Once they took her soul, her body was lifeless, yet still alive. Zeiphyr couldn't stand to see her like that, so before he eased her of her pain he closed his hood so he couldn't see it. SInce then he had never took his hood off. Sided with: Hell Joined Guild because: Zing forced me too... crying ((but im not complaining.... ninja )) UPDATED
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Posted: Sat Aug 09, 2008 6:20 pm
Name: Kestral Silverdust (kehs-TRUHL) aka Kes Race: Human/Demon or Half Breed and has a dragon form Appearances Normal form:  Full Body:  Kyomaru:  Dragon form:  Age: 21 Attitude: Cool and collected, uninterested normally. Quotes: "So long as Darkness survives, so shall I." (before fight) "Your Light has been extinguished, eternal Darkness awaits you." (after fight) Weapons: Has the power to manipulate elements, he is an expert swordsman and uses a greatsword known as Half Bloodand of course he has the ever so well known Demon String, a satanic guitar that can do virtually anything within Kestral's imagination if he has the willpower to do it. Half Blood: Kestral's greatsword, with this blade comes Kestral's abilities and ultimately, his strength. It belonged to his friend, Beleas who was slain by Cross. This sword can change forms at Kestral's will, but it is limited to ten forms. Each of these forms has the common factor that they weigh nearly nothing, and are constructed of an unkown metal which is damn near indestructible. They also are half demonic and half angelic, which parts are which vary from form to form.  Zero Form: The Shortsword (normally only seen before he changes it.) First Form: The Broadsword Second Form: The Longsword Third Form: The Katana Fourth Form: The b*****d Sword Fifth Form: The Claymore Sixth Form: The Dai-Katana Seventh Form: The Scythe-Blade (Longsword with scythe blade at end) Eighth Form: The Double Bladed Scimitar (One blade at each end of hilt) Ninth Form: The Greatsword (Massive blade, larger than Kestral) Tenth Form: The Dual Swords (Two separate swords, one demonic, one angelic) The Demon String: This demonic instrument is said to have the souls of 9 master elemental demons from each circle of Hell trapped within it's string which is why they are unbreakable. While there is no electrical attachment or accoustic mechanism for it to resonate, the sound is amplified clearly by some magical means. Each string works essentially the same way but they all have a resoundingly different effect. The higher Kestral plays the string, the more powerful the attack becomes, and the faster he plays while still holding the melody, the more area the attack will cover. Of course if he were to play an incredibly high note at a ridiculous speed, he would drain his energy much faster than he would if he were to play something on a low fret slowly. Despite this Kestral generally plays fairly fast but low, since he is not too concerned with accuracy. The strings are as follows: string--element--demon 1st: Fire: Pyranus This string allows Kestral to control the heat around him, as with all other strings, the abundance of his ability to control it is governed by how much of a heat source is around him. Kestral can cast fireballs at people, create infernos from seemingly nowhere, cause enemies to combust, etc. Most effective when in a desert, or volcano, etc. 2nd: Wind: Kaze This string allows Kestral to create anything from wind barriers to hurricane force winds of up to 300 mph. This is one of few strings that Kestral has unlimited control over. He also uses this string to hover/levitate/fly. Nothing really affects this power, but mountains do cause it to have more strength. 3rd: Water: Aquara This string requires either some form of humidity or water source such as a lake. Depending on the available water, Kestral can use this to create anything from rain storms to tidal surges. Most effective when near large water sources. 4th: Lightning: Thorek (Thor ripoff) This string can normally only generate sound waves and vibrations, but if there is some form of electrical source or lightning storm nearby, Kestral can manipulate it to create thunder beasts, hold someone in place, direct the bolts of lightning, paralyze foes, etc. Generators, or other electrical sources amplify this string's power. 5th: Earth: Gaias (Irony) Kestral uses this string to create earthquakes or fissures, sometimes he throws boulders ripped straight from the ground. This string's control is usually unlimited unless there is little ground nearby. Kestral can also coat himself in a fine layer of vertually indestructible Earth Armor. Most effective in areas such as mountains and deserts. 6th: Ice: Zeron This string only works in places where cold air is abundant. Kestral can create icicles to hurl at enemies, freeze enemies, summon ice beasts, cause ice shards to shoot out of the ground. Most effective in areas with low temperatures. 7th: Nature: Larunas Kestral uses this string to control everything from vines, to thorns, to trees, etc. Any animals nearby are also subject to his power. This is another of Kestral's strings with usually infinite control. But not always, some terrains do not allow it's use such as barren wastelands or anything else with little nature. Most effective in forests, jungles, and any other terrain with lots of plant life. 8th: Light: ??? This string allows Kestral to generate incredibly brilliant light. This can be used to blind his enemies. However this is not primarily an offensive power, he does use it to create something called a Holy Cannon, where he collects light energy and shoots it after concentrated at his enemy, thereby ripping a hole straight through them. Other than this skill, Kestral generally only uses the eight string for it's healing abilities. Most effective during the day time or when the sun shines brightly. 9th: Dark: ??? This is without a doubt Kestral's secret weapon, he generally tries not to use this particular string but when he does, it is deadly. He can manipulate the shadows to his will, summon nightmarish shadow beasts, create reincarnations of demons long dead, play on the fears of his victim, and many other horrible things. Kestral is primarily a Shadowmancer thanks to Morik's teachings, so he has incredible control over this string. He also uses this to poison his enemies viegns with an attack known as Shadowblood, and this power allows him to send victims into an insane berserk rage, he can also use an attack that is the polar opposite of the Holy Cannon known as the Shadow Blast with the same effect, but much stronger. As sadistic as all this is, the worst thing is the fact that Kestral has virtually unlimited use of this string since darkness is only the absence of light, where there is light dark always presides as well. Most effective at night, but it really doesn't matter. About Kestral: Kestral can bend the shadows to his will, and can corrupt the soul of even the most innocent. He emits a silver aura when he is in the heat of battle, this aura takes the shape of a dragon when he reaches a certain level of power. He is excellent at finding his opponents weaknesses. He has an incredible ability to resist any pain short of a fatal injury because of the clan of demons he led. The Kurai Clan was very well known for their inexplicable endurance. He has a mask that belonged to a powerful demon known as Kyomaru, when he equips this mask he becomes Kyomaru's reincarnated form, needless to say he is quite deadly in this form. He is a horrible show off and tends to sacrifice the accuracy of his attacks with the flare which they are performed. He also avoids close combat, but if cornered he goes into his Ascended Demon form, where his eyes become red, markings appear on his face and his fingernails and teeth elongate and sharpen. He is quite dangerous in this form and will stop at nothing until his opponent is obliterated, this is not a form of Berserk as to say that he still remains all conscious ability to control himself and he is still studious and strategic as ever. He is searching to find a man known as Cross. The reasons for why he is after him are fairly unknown. Cross:  This man is all that embodies Kestral's hatred, he once destroyed everything Kestral knew. He threatened the land that Kestral tried to protect but luckily was thwarted when Kestral transformed into his dragon form and defeated him. Cross appeared to have been defeated completely, but some part of him survived and regenerated, because he walks the Earth in search for a way to defeat Kestral before Kestral has a chance to finish him. Theme Song- Ten Thousand Fists by Disturbed Fighting Song- Pull Harder by Trivium Power Song (for when he reveals some new power)- Nemesis by Arch Enemy Sided with: Hell Rank: Demon Lietentant Colonel of Hell You joined the guild because: Heaven Vs. Hell Veteran
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Posted: Mon Aug 11, 2008 5:35 pm
Gaianame:Jeohin Monevorix Name: Erin Monevorix Gender: Male Age: 3,000,000/25 Race: Demon/Angel but more angel than demon Power:Fire, Darkness, mind reading, seduction, light, ice. Weapon: Zambakto, Bow and Arrow, Whip Bio: was raised in a world between heaven and hell. in a forest. when he was 16 his parents were brutally murdered by demons. they were both powerful rulers and held a peaceful reign over their land. but after their death Erin was banished from that world. in his life he spent countless lifetimes searching for where he would be welcome a place where he could live and a woman to call his own. he desired a family and even now he remains a virgin. now he came to this war in search for his father. Other:has a pet dragon named Sheila Apperance: Sided with: Heaven
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Posted: Wed Aug 13, 2008 6:33 pm
Name: Chris NightBlade Age: Since before Christ. Around 5ooo. Race: Arch Mage Appearance: Weapons/ Powers: He’s an Arch Mage, most of powers a roughly mentions in bio. As for Weapons he uses a Brimstone Constructed Staff he enchanted with the fires of hell making it unbreakable. Bio:Some time back before Christ: Chris was just an apprentice Mage, studying and learning all he could to become an Arch Mage. He was apprentice to the world’s most known Arch mage, Fayvren. After a few years of learning and practicing what Fayvren have showen him and taught him, Chris felt that he was ready to become a full out mage. But when Fayvren rejected him this he was enraged and used his power to kill Fayvren. After showing the council what he was truly capable of they banished him. He was unable to study magic anymore and if caught they would kill him. Secretly as any person inspired to become the most powerful and fears Mage in the world would he continued his learning alone. After years after perfecting a way to open portals and conjure powerful creatures he got his just revenge and unlashed his power on the school, killing everyone and everything that stood before him. Since, he has been away from any form of life, some say that he is simply waiting, other that he’s making more beasts and is planning to destroy all life to feed his pain. Chris now does both, he waits and creates but not to destroy but to reincarnate, something that all mage’s have tried to master but all have back fired. ( I.E Zombie…) Other: The reason he is able to live for so long is because he has cast a spell on himself that is everlasting until he so wishes. Once he removes it he will live as a mortal until he dies of old age or is killed some other way. Sided with: Hell / Shadow Empire. You joined the guild because?: Well I joined a long a** time ago and never really posted until now, I plan to make my come-back now.
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Posted: Wed Aug 13, 2008 11:11 pm
Updated Name: Devilliah De Morte Age: She won't tell. Weapons: She fights with two katanas. She also wields four razor sharp blades all carved into the shape of diamonds. A person unskilled with using the objects would only manage to cut off their fingers. Though she wouldn't admit it, she'd even cut herself a few times when she was mastering them. Like her mother, she has also been trained by her uncle, Grimm, in the use of various perfumes which have a wide range of effects from causing sleep, to burning internal organs, to causing a person to revert to a more primal state. These scents are: Kaenkou (Flame Perfume) - causes fire to burn the inhaler from inside out. Sometimes Himiko inhales a little of the perfume herself, and by using controlled breathing techniques, is able to exhale fire like a flame thrower. Taikakou (Retrogression/Devolution Perfume) - turns the inhaler into a pre-historic, ape-like creature. Jigenkou (Time Limited Perfume) - paralyzes the inhaler for a certain period of time depending on the amount of poison used. Boukyakukou (Oblivion Perfume) - inhaler forgets all events and memories of the last 24 hours. Tsuibikou (Trailing Perfume or Following Poison) - when used, it leaves a trace scent on who, what, or wherever it's left on. This allows Devi to track an object's movements or to find a certain location. Fushokukou (Corrosion Perfume) - contact with this perfume either by touch or inhalation will immediately corrode or wear away any kind of material. Kaiminkou (Sleep Perfume) - one whiff and the inhaler falls asleep instantly. Devi's favorite poison (along with Flame Perfume) to use on people when they anger her. Kugutsukou (Puppet Perfume) - a perfume emitted by Devi's own body chemistry, it allows her to control the inhaler's movements against their will. Puppet Perfume is usually used as a last resort, or if Devi finds herself without her perfumes. Kasokukou (Acceleration Perfume) - Devi's most powerful and most dangerous perfume. It causes the inhaler's movements to become inhumanly faster, but three or more whiffs of the poison take a heavy toll on the user and is life-threatening. Kaidokukou (Antidote Perfume) - neutralizes the effects of Devi's other perfumes. Gender: Female Race/Species: Doppleganger/Ice Demon Powers: Sound, Ice and Lightning manipulation. Like her mother she can also wield negative engery. Bio: Said to be dead, Devilliah can't remember her past. So she searches for her mother, Lady Endling, in hopes of learning what she really is. Appearance: Sided with: Hasn't decided Reason for joining: To rp with my friends.
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Posted: Thu Aug 14, 2008 7:52 pm
Updated, But still needs more work. Name: Zarrius Draken ((that is not the last name of his father but the last name of his dead friend)) Age:10000 ish race: Anubian Demon Looks: He stands at about 5" 8' 80 lbs is extremely pale. He has No wings and several scars on his back and one where his heart is which he got in his fight with Xion. His body temp is constantly changing. his suit is perfect no wrinkles or anything. There is not a single strand of hair out of place. He has a pair of white gloves that he wears from time to time depending on the situation. His suit is made out of pure silk and cleans itself and fixes itself due to extreme enchanting. He does not wear a tie unless it is a special situation Nor does he button the top button This allows you to see an ank amulet. He has his ears pierced but does not wear earrings that much. He wears a pair of black durable gym shoes that clean them selves but only when he is not wearing them due to a miscalculation on a sorcerers part who died shortly afterwards. Demon form: http://i47.photobucket.com/albums/f177/shall_my_wickedness_be_your_passion/Anubis-7.jpg Weapons: Giantsmiter ((As seen in above pic)): Weighs 100 lbs This blade was made to keep track of all the elements and to be the connection between all things by having the user point the tip at the desired object or person there is a connection between the user and the object or person. Coins of Fate: He has three of them, They look like average coins from the ancient times and can take the form and most of the abilities of all weapons but the more powerful the weapon the more coins it takes. There are supposedly four of them. They can not take the entire powers of the weapons nor any soul that they contain but IF the wielder of the weapon allows the holder of the Coin to use the weapon then it only takes one. ((Note I limit theses a lot)) Knives: he has them hidden all over his suit and come out by a simple muscle twitch here and there. Belt: Zarrius has a belt that he looted from Xion it has black gems and can hold stuff up to the size of a small back pack but their main power is to negate weight which allows Zarrius to not lose as much speed. Bio: he has a dark past but has spent years studying. a couple days ago he left to go find another coin of fate He actually spent 2000 years doing god knows what. He has the coin of fate and has learned a lot more along with a dark aura around him. He also seems to have lost what little sanity he had but only at times. He is still as loyal as ever. He will not be talking about what happened when he was gone. Cross: Cross is a combination of seven souls of his friends who now protect Zarrius until he dies. When his is right by Zarrius he is in guardian mode and can not die but when you hit him you hurt Zarrius mental state slightly. When in Guardian mode he can not use a weapon. When he leaves Zarrius side he can use weapons but can get banished from the fight if he takes enough damage but Can use weapons Cross had no definite shape but mostly looks like this CrossChaos: The ankh amulet allows him to use Chaos how he got it to that he will not tell Magic: Zarrius has spent years studying magic BUT has not mastered any particular element but can do a couple thing with several elements and mostly the basic elements. Mental energy Zarrius has severe amounts of mental energy due to the fact that his friends that form Cross are also in his mind so he has 8 minds if you count his in there and 5 which were extremely smart and had high amounts of mental energy he uses mental energy like telekinetic. Mental state: Zarrius is mentally Insane he sees thing like people killing each other and many horrible things that not even a demon should see. Tattoos: Zarrius has three tattoos the first two are ravens on his hand and allow teleporting he can not do this on battle. The other one is a dragon the starts in his chest and goes to his arms and legs this one is a secrete and he uses it rarely. Sided with: Hell Why you joined: I was in three
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Posted: Mon Aug 18, 2008 12:41 pm
LadyDraka name: Kikyo; age: 15,000 years old race: spawn of satan/witch appearence:  ((wing come out of her back from time to time)) weapons/ powers: a 5 ft long, 1 ft wide, 5 ton sword she uses sometimes when she is fighting. and her witch powers. She also knows how to use shadowmancy and Hell's Ice. bio: she is the daughter of the hell ruler satan, so she is the princess of the underworld. and since her mother was the old goddess of witchcraft and she died of childbirth, kikyo for all of her life study all witchcraft, light , dark, you name it she studied it, and she became known as the goddess of witchcraft. her father for some reason desided to let kikyo command the whole hell armies. but he still sends in people here and there to babysit her, which makes her mad. But in her younger years, she was Leader of Hells army and fought on Earth, but she a little more light hearted and made a treaty with the Leader of Heaven; Lanerkin at the time. She also killed lucifer to stop the war, making her Ruler of Hell (Heaven vs Hell 1) Then there was a problem with the peace keepers about 1000 years later, causing the war to start again. During this time she met her only friend, Inferno, and fought along his side. He became the commander of hell, her right hand man. Then Kikyo eventually was getting too frustrating with running all of Hell, and made a big mistake and revived Lucifer, who killed her for revenge.(Heaven vs. Hell 2) But after another 1000 years of Lucifer's rule, Kikyo was revived, but she wasn't safe. lucifer had taken control of Inferno, but not inferno's son Roy and wife Maya. Inferno kept trying to kill Kikyo and his own son, but so save Roy's life from his father she gave up her life as kikyo. But before she died, she gave Roy her magic and kept enough to make sure she would live as a human. Her disguised name was Emily. Very few people knew who she really was, and Roy helping her out after she saved his life, revived her to become Kikyo again, her powers were restoring. She eventually killed her father once and for all, but instead of taking the throne, she needed to train. She gave the spot to Inferno, and after a while of training, Inferno gave her back her spot as Hell's ruler. But after a disturbing image she seen in a magical mirror she doesn't know how much longer she'll last as Hell's true leader. (heaven vs Hell 3)Major Magic Skills/Moves: Darknova:When Kikyo is outnumbered and against enemies. She brings her hands in front of her, a dark aura coming from her hands that would continue to keep growing and growing, then it will become like a balloon. When she believes it's enough and her enemies can see because of the huge black ball, she flies into the air. And like a overfilled balloon it pops, but not only popping, but leaving it's surroundings in rubble, and her enemies in either a near non existing state to not existing anymore. The effects it has on Kikyo is, most of her power is used up in such tactic, and it takes time to build up. Shadowmancy: She learned from Morik. Hell's Ice: Lance taught her before he wanted to kill her, because of her connections with Inferno. other: Her weakness is her mentality. She can't stand being in love, but it hurts her when she can't get it. sided with: Hell You joined the guild because?: I own it Name: Emily Long Age: 18 Race: Human Appearence:  Bio: Emily is a young woman who lives her everyday life trying to study the war between the mystical creatures. Every time she goes back to her village, other than the fact that more people have been killed by Diamus for Kikyo's army, no one believes her of her research. She's bound and determind to gain a full scale study of this war. Weapons/powers: She carries a sword upon her back for protection. Sided with: Neutral, she doesn't like the fighting. ((updated! I have two different characters))
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Posted: Wed Aug 20, 2008 2:37 pm
name: Alruna Silverdust a.k.a. Runie age: 19 race: Demon appearence:  weapons/ powers: Extremely powerful control over shadows, her pistols known as Pride and Envy, and her sword known as Wrath. bio: She is Kestral's little sister, while nowhere as powerful overall as her older brother, her control of darkness and shadows is actually more advanced than his. Ever since her brother left her to join Hell's army, she has held the task of leading the Kurai Clan, a clan of powerful demons who all support Hell. other: She has more potential in her powers than she realizes, she often releases incredible attacks without meaning to. sided with: Hell Why did you join the guild?: (Draka: I had to take this part out hate... so don't get mad for this being clear...now)
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Posted: Tue Aug 26, 2008 10:32 pm
name: Kite Toshil / KonoAge(Kite): very. very old.Age(Kono): just shy of 6,000 years.Race(Kite): AngelRace(Kono): Demonic-ishAppearance(Kite): Appearance(Kono): Weapons(Kite):Kite carries 2 daggers in sheathes behind his hips, And a tattoo of a sword on his back that will seep though the back of whatever cloths he wears at the time. when he summons his sword the tattoo disappears.Weapons(Kono):Kono also has the daggers, But is unable to summon the sword.Powers(both):Dimensional Manipulation:Both Kite and Kono have been titled as masters of Dimensional travel, Not having the ability to teleport Kite and Kono use Dimensional tunnels to travel quickly between two points, but is Never instant. Alchemy: Both Kite and Kono can use Alchemy, This was a gift from Raph in HvH3 before he died, The reason why he granted them with alchemical knowledge is unknown. Kono's abilities in Alchemy are noticeably better than Kites, And kono seems to have learned some of Raphs most.... interesting Transmutations. Elements: Kite and Kono are well versed in all typs of elemental manipulation, While Kite tends to favor wind, Kono seems to enjoy fire. bio(Kite): (This is only a brief highlight, a lot more happened to Kite, and a lot of circumstances caused a number of other transformations)Kite Has a very troubled past. Originally A human Child who escaped from a demon culling with naught but a curse. Unknown at the time why Kite vowed to kill the demon that had cursed him. This curse extended his life to that of any demon and also allowed him some control over the magic elements of this world. It took many many years before Kite was able to find, and with the help of others, Kill the demon that had cursed him.
Finding peace among friends Kite found himself in a battle with Inferno which he could not win. But through the powers of his friends he found himself reborn again, as an angel, ready to seek revenge.
Due to some probably avoidable situations Kite found himself starting to split, and thus Kono was born.bio(Kono): It was always so lonely in there. Thats why he had to come out. Driven crazy by the stress that Kite had put his body though Kono was unable function like a normal person. "Rain.. Rain.. Go away.." His trademark line was always followed by death in one form or another. Kite was aware of Kono's control over him, but could only stand by helplessly as he watched his own body move against his will hurting the ones he loved. Always the one to be full of trickery Kono's Aura was in constant motion. never staying at one strength for to long. thus hiding his overall fighting ability. To this day it is still unknown if Kono has ever reach his full capabilities in battle.
After many years Kite finaly found a way to confront Kono face to face, It was at this time that they fought. this fight lasted but an instant inside his mind. And it appeared that Kite was victorious. Returning to each other Kono was able to let go of the anger he had once held for the world. And while he is still a trickster to no end. He has found balance in himself and as long as Kite is there to guide him, he will continue his peaceful ways.other(Kono): Kono is blind. using his inner sight he uses energy patterns to see the world around him.Sided with(Kite): HeavenSided with(Kono): Kono hasn't caused a major accident in heaven for 4 years now.You joined the guild because?: because some idiot who will remain nameless made me repost my profile. [cough]inferno[/cough]
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Posted: Wed Aug 27, 2008 5:35 pm
Name: Zindell (zihn-DEHL) aka Blaze Age: 21 Race: Human/ Fox Demon Appearance:  Kudos to The Burning Shadow for making the pic biggrin Bio: Zindell heads the Kurai Demon Clan along with his best friend, Kestral, and Kestral's sister, Alruna. While Kestral and Alruna are primarily Dark elemental users, Zindell focuses all of his attention on fire based elemental attacks. He is normally rather laid back and friendly, but during battle he is stern, and determined. His demon form is a giant fox demon formed entirely of smoke and fire (as seen above). Weapons: Zindell carries a blade known as Firefang which can leave incredibly painful burns when it cuts a person, or it could light them on fire. When enough energy is stored Zindell can release it in a giant stream of fire in the form of a fox. He also has a mechanical arm known as Firefist that shoots tremendous bursts of fire. Fighting Style/ Stance: Ma-Yo-Dashi. This stance is well known for it's subtlety. When preparing to attack, Zindell bends his knees a bit, twists his torso slightly and holds the hilt of his blade on his back, then slashes forward with resounding speed, accuracy, and of course strength. When defending, he will flip the blade backwards so that the hilt is facing the opposite direction, then slash or guard to ward off oncoming attacks. Whether attacking or defending, Zindell is highly trained in this art and uses little effort while performing it. Powers: Zindell has full control over almost any form of fire based attack. He can send forth streams of fire, fireballs, rain fire from the sky, summon fire based creatures, armor, weapons, shields, barriers, environments, etc. Sided with: Zindell is a bit of a rogue, siding with whoever it may benefit at the time, but his main alliances lie with Hell. Reason for joining: My friend Taylor... (the burning shadow) asked me to join.
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Posted: Fri Aug 29, 2008 4:50 am
gaia name: foxy_roxy name:doesn't remember, just coming out of 3000 year sleep age:20 in human years/60,000 in demon years race:demon/fire fox appearance:   many different forms i can be but only in a fox form Bio: i have just woken from my long sleep from the disturbance i can feel all around me... i am a very strong and loyal subject to any side that claims me. I am very swift and cunning as well so all in all i make a great warrior. I can hardly ever remember the pasts because once i am not needed any more i go back to my den for another 3000 years unless someone summons me for help, but i know i have been in many wars and learned alot great things from them to help me in future wars and battles Weapons: bladed tail, great for fly by head slicing, a also conjure up a lot of dark magic to make force fields, telekinesis to make people kill themselves, my bite will make you suffer for ever it tortures you to death and upon death tortures your soul for ever on never letting you rest.. why did i join this guild, because The Burning Shadow invited me
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Posted: Thu Sep 04, 2008 4:13 pm
Sexually Transmitted Evil Name:: Grimm Endling
Age:: N/A
Race:: A mere bad figment of your imagination. But an overseer when there's work to be done.
Personality:: Grimm appears to be a laid back and irreverent individual, but this scruffy appearance hides an impulsive, excessively violent personality and a lethal short temper. Grimm is blunt, rude, and absent minded. He has little respect for authority and says whatever is on his mind, regardless of whether or not it is appropriate. At times he can appear cheerful and extremely random, jumping from one topic to another and back again, then the next moment consumed by madness. He cares little for all forms of life including his own and thinks that the world is nothing more than a plague infested nest that needs to be eradicate of its inhabitants. Like every good villain, Grimm doesn't believe what he's doing is wrong, probably because he doesn't kill just anyone. Unlike most, he spends a great deal of time observing and calculating which person he should kill. He will not hurt the innocent, at least that's what he says, or those he believes can be redeemed from their wrong doings, he only harms those he feels deserve it. Taking great pleasure in torturing them too, of course. He's still psychotic after all. Well, supposedly. Grimm is thought to be crazy both due to his vicious frights and unpredictable personality. It's unknown though if he's actually insane or just so smart and conniving he seems like it.
Appearance:: Of unknown descent, Grimm is now a collaboration of synthetic energies and human consciousness, an abstract conception; both genderless and formless. The physical appearance of Grimm is an illusion, based on manipulating the light which reflects off his physical manifestation. This means he can appear any way he wish’s based on vision alone, but generally he chooses to take on the androgynous form he best remembers.
Bio:: Not everyone has a beginning and end. Those who were born with a purpose end with a purpose, but those who were merely thrown into the world to make sure those with their purposes end eventually, must exist as long as there are mortals. But if you still want to know then ask. He'll gladly tell you. As a result of his death and the death of his soul, Grimm was gifted with immortality, and as such he is able to survive fatal injuries and having vitals severed, such as decapitation.
He can never be killed or completely destroyed, but if his body is damaged beyond repair then all he has to do is transfer his ousia (essence/life force) into another body. Then gain dominance over the soul of its current inhabitant, thus gaining complete control and access to all the body's unique abilities. If he can not find a new body in time then he is forced back into the Dark realm, until he reforms. In order for him to keep his morbid exsistance, he must feed and live on the souls and life energy of those from other realms. If a persons comes into close contact with his mouth a small portion of their life force is devoured. The effects are rarely noticed, in prolonged or continuous exposure, the effects are devastating.
Weapons:: He uses a long-barreled flintlock musket that fires magic bullets that "punish all without distinction", tracking targets of their own accord, and which are seemingly armor-piercing (they destroy helicopters, fighter jets and missiles with ease) and they are even able to change their trajectories in mid-flight repeatedly peppering a target with the same bullet. He seems to have a limited amount of these bullets, as he only uses one at a time. He also seems to have a marvelous ability of dead aim which allows him, for the most part, to hit any target within a twenty-yard radius. Of course, he has to be able to see them to hit them. (ie: Hiding behind objects saves ya.)
So'unga, the sword of nightmares. The sword was forged in the Dark realms of Grimm's birth place. Unlike most it possesses a soul and a will of it's own, making it hard to wield do to the fact that it can possess and take control of it's host's body. Because Grimm's body has been dead for several years along with his soul, he is able to control So'unga and use its most powerful attacks, the Dragon Twister and Nightmare without the worry of being controlled by it.
Nightmare::So'unga creates a large, black dome centered at Grimm's location and is anchored to the ground with ten rings. Anyone within the dome loses the ability to sense anything around them. The only sense they retain is that of touch. The weakness of this technique is that which makes Grimm immune to it: So'unga itself. Anything touching So'unga's hilt is immune to the dome's effects, so anyone able to grab So'unga recovers their senses.
Abilities:: Deconstructive abilities:: An incarnation of decadence, rather literally, his energy actively breaks down the structure of any biotic material. This is best described as, a touch of decay. Even the most subtle touch would cause living material to rot away, spreading over the figure with corrosive attributes. Skin destroyed this way cannot be healed; the wounds can only cure if the malignant cells that have been assimilated are removed completely. (Not always active, but rather a choice)
Blood Alchemy:: Grimm was cursed and blessed with the strange ability to manipulate all physical matter by using his own body/blood. This rare ability relies on his creativity, will power, and blood to create almost anything he imagines from everything he can touch, as long as he knows how to make it or how it works. His blood is also infused with various metals to allow weapons to be created on the fly when suitable materials aren't nearby.
Merge:: Another unique abilitiy that Grimm has is the power to merge with the bodies of others. By merging with an opponent's body, he can destroy their cells from the inside to slowly kill them. While within another's body, however, he is vulnerable to whatever injuries befall upon the host, in theory allowing the host to commit suicide to kill him, but due to the fact that he is already dead they will only succeed in killing themselfs.
Mimicry:: With this ability Grimm is able to temporarily copy the skills, physical traits, knowledge, and powers of his opponents just by watching what they do. This includes physical and magical attacks.
The Reaper:: During battle Grimm makes every attempt to acquire an opponent's blood where, upon consuming it, he draws a symbol on the ground that "links" him with his opponent. Once this link is created Grimm takes on a reaper-like appearance and becomes what is essentially a voodoo doll for his opponent; any damage that is done to him is also done to them. Grimm first uses this ability to give himself nonfatal injuries that bring him pleasure due to the pain it causes to him and the opponent. Once he is done toying with opponents in this way he delivers a fatal blow, killing them. Links can be broken prematurely if Grimm is removed from the safety of his symbol, though it can easily be reestablished by simply reentering its borders.
The "Dead Bone Rattle" technique:: The dead bone rattle gives Grimm the ability to manipulate his skeletal structure. An example of this ability is when Grimm fires his finger bones from his hands like bullets. Any injuries the skin receives during the process is instantly healed and replacement bones are created to restore the use of his hands. This ability can be used to sprout bones from any point on his body, giving him a quick defense against physical attacks by covering himself in spikes. Grimm can also increase the strength of these bones to steel-like quality, a trait he often takes advantage of when using his bones as a sword.
Necromancy:: Necromancy is a dark and dangerous practice and Grimm loves it. When using necromancy, Grimm is able to summon the souls of the dead and give them a physical form. This is known as “bone-conjuring”. When he does this he either uses the souls as a distractions for him to make a move on his enemy or as way of defense by making a decoy that looks like him and have his enemies attack it instead of his true self. He is also able to converse with the dead to some extent but he only does this when he’s gathering information or just to creep people out. Grimm also specializes in creating puppets out of the dead bodies of humans and other creatures, which is done by removing its entrails and preserving it to prevent decomposition. Since his puppets used to be living their unique abilities remain intact and Grimm can utilize them at his leisure. Every weapon that his puppets wield is also laced with a poison of Grimm's own design; the poison instantly numbs the body and kills the target after three days. ~Name~ Noodle ~Age~ 7 ~Race~ Undead/Shadow Demon ~Appearance~
 ~Personality~ Noodle is an energetic and spontaneous little boy. ~Weapons~ Noodle wields a giant, yellow hammer that can morph into several different objects and weapons. Noodle also specializes in weaponry, ranging from projectiles to close-combat weapons and even explosives. The weapons he uses include a chainsaw, knives, a sword, a giant gong, a spiked flail, a yo-yo, a Japanese mace, a giant hammer, a bladed fan, a small cannon, a hook, a claw, a spear and a variety of other things that he keeps in the backpack he carries that also hold several of his favorite toys.
How this is accomplished is unknown, but it's assumed to be related to the out-of-this-world motif or perhaps involving the common gag known as hammerspace. (Hammerspace, the physical dimension that characters reach into to pull out very large mallets, or other objects.) ~Skills~ Street fighting Grappling Dark Puppetry Shadowmancy ~Bio~ Noodle was killed while fighting his toughest opponent, Id. After the battle was finished Id took Noodle's soul and trapped it in the hammerspace. Because of this action Noodle was given the gift of morbid immortality meaning as long as Id has his soul he can never be killed or completely destroyed. He would live forever and will never be able to grow up.
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Sexually Transmitted Evil
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