Welcome to Gaia! ::

Reply The Original Magic the Gathering Guild
What 5 cards best represent their color? Goto Page: [] [<] 1 2 3 ... 5 6 7 8 9 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

metaljesse

PostPosted: Tue Jul 19, 2005 6:13 pm


Kirara.
1313.EXE
Kirara.
1313.EXE
Kirara.
1313.EXE
Kirara.
thier meant to be used with strategy....
and thier abilities dont hurt much either.


-the argument spark on U
havin' weak flier's not their
built abilities.
so thier weak.... whats the point when most players dont have spiders or flying?


-wtf!!? sweatdrop
i dont see the point in blue flying creatuers being weak when most people cant block them....


-name a decent flyer of U.
ok ok ok....
it really doesnt matter if blue flying creatures suck because they can bypass most opponents creatures....
wind drake, storm crow, mistform shrieker


I dunno..Morphling is a decent "flyer" .... domokun

Uh..yes, most blue flyers are small, but they are pretty damn good. Spiketail Hatchling, Meloku, the Clouded Mirror , Keiga, The Tide Star , Sage Owl , Gaia's Skyfolk (ok, it's U/G..but it's still technically a blue creature), etc etc. I mean..blue and white are the color of flyers...and of LoOoOoOoOooooOvE... domokun
PostPosted: Tue Jul 19, 2005 8:32 pm


-morphling is the only U
flier i like.

foils

Invisible Noob


wellwisher

PostPosted: Tue Jul 19, 2005 9:23 pm


when it comes to U flyers i personally choose just the moonfolk in general. i mean they are cheap and efficent. if you can get your land into play faster, like that one artifact or thsat one sorcery.
U and B creatures in my opinion are pretty weak when it comes to using rbute force, but they make up for it with abilities. and whites creatures are already very strong excluding their abilities up until they cost 5.
PostPosted: Tue Jul 19, 2005 11:59 pm


wellwisher
when it comes to U flyers i personally choose just the moonfolk in general. i mean they are cheap and efficent. if you can get your land into play faster, like that one artifact or thsat one sorcery.
U and B creatures in my opinion are pretty weak when it comes to using rbute force, but they make up for it with abilities. and whites creatures are already very strong excluding their abilities up until they cost 5.


-what!!? B is weak!!? explain
grinning demon,yukora,havoc
demon+reiver demon.
sweatdrop

foils

Invisible Noob


wellwisher

PostPosted: Wed Jul 20, 2005 12:22 pm


1313.EXE
wellwisher
when it comes to U flyers i personally choose just the moonfolk in general. i mean they are cheap and efficent. if you can get your land into play faster, like that one artifact or thsat one sorcery.
U and B creatures in my opinion are pretty weak when it comes to using rbute force, but they make up for it with abilities. and whites creatures are already very strong excluding their abilities up until they cost 5.


-what!!? B is weak!!? explain
grinning demon,yukora,havoc
demon+reiver demon.
sweatdrop
the point i am trying to make, is that the vast majority of black creatures are weaker then say red, or green, or even white. if you could add up all power, and all toughness, (A) green would be a insanely big number, but (B) black would be at the bottom, black hsa never really had creatures based solely on attacking. it's alwasy about the abilities. the Oni changed that. but thats just one block. you still have to add in all those other blocks where black's best advantage was (and is still) based ont he abilities, not the power or toughness.
PostPosted: Wed Jul 20, 2005 10:58 pm


wellwisher
1313.EXE
wellwisher
when it comes to U flyers i personally choose just the moonfolk in general. i mean they are cheap and efficent. if you can get your land into play faster, like that one artifact or thsat one sorcery.
U and B creatures in my opinion are pretty weak when it comes to using rbute force, but they make up for it with abilities. and whites creatures are already very strong excluding their abilities up until they cost 5.


-what!!? B is weak!!? explain
grinning demon,yukora,havoc
demon+reiver demon.
sweatdrop
the point i am trying to make, is that the vast majority of black creatures are weaker then say red, or green, or even white. if you could add up all power, and all toughness, (A) green would be a insanely big number, but (B) black would be at the bottom, black hsa never really had creatures based solely on attacking. it's alwasy about the abilities. the Oni changed that. but thats just one block. you still have to add in all those other blocks where black's best advantage was (and is still) based ont he abilities, not the power or toughness.


-i've only mentioned one oni. sweatdrop
-wha' are u sayin'.? G is not big cause
of it's abilities.? while MTg is so busy on
buildin' another G creature with a built-
in giant growth mechanic. give me a
break, don't diss B if u call yourself
a "wellwisher" pretty much explain's
your exp.

foils

Invisible Noob


wellwisher

PostPosted: Sat Jul 23, 2005 12:46 am


what? their are different reasons to be named this. although true that the Wellwisher is a lifesaver (or more precisely a life gainer) it's main purpose is as the biggest defender you have. the bigger threat is the Timberwatch elf. you can win by adding other colors with the wellwisher i admit. but jsut because a lot of B is based more on it's crazy abilities, Gren has a balance between power and effect. you can't ever really say that green is the weakest color. true it doesn't have the creature destruction of black/red or the sheer usefulness of white/blues spells. it is the most balanced of the colors. followed by red. i'm not saying that black is weak. i'm just saying that when it comes to power/toughness, black doesn't really shine as much as any of the colors.
think if you took away all the abilities of creatures, black would be hurt the most, but if you made every creature a 0/1 with their abilities intact then black would, by far, be the most powerful. it's all a matter of looking at the competition. black is balanced. but it takes a lot more thought into each and every attack/spell played/ability activated. a single mistake for black could spell defeat. for every other color a little mistake from attacking is fixable.

and almost all Oni are based solely on attacking. take Kuro, or the painwrecker. i am not saying that black is easy to beat, or that people who pick it are. i'm saying that black isn't really as much for attacking as the other colors. black mages use their spells a lot more then actually attacking (at least in all 70+ tournaments that i have gone to). every little black spell has a great gain for it. corrupt is a prime example, or the cards that deal damage and oyu gain that much life.
just think about it. blacks power resides in spells and abilities more then the power/toughness of their creatures
PostPosted: Sat Jul 23, 2005 12:56 am


-there's no such thing as a weak color,
it's all balanced. well u didn't really
made sense on some of the part's of
your explanation since u jump from
conclusion to conclusion.
sweatdrop

foils

Invisible Noob


wellwisher

PostPosted: Sat Jul 23, 2005 12:59 am


i'll simplify it four you.
Black isn't weak but without abilities or spells black is in the most trouble.
and because green is a stong balance between power and abilities/spells (unlike every other color) it is considered weaker by most standards. every other color hsa something that it is prominent in. whether it be creature abilities, sorceries, instants, enchantments, green does it all equally, without anyone of those being stonger then the next. so in a sense green is weaker. but only because it's balance is more spread out
PostPosted: Sat Jul 23, 2005 1:01 am


wellwisher
i'll simplify it four you.
Black isn't weak but without abilities or spells black is in the most trouble.
and because green is a stong balance between power and abilities/spells (unlike every other color) it is considered weaker by most standards. every other color hsa something that it is prominent in. whether it be creature abilities, sorceries, instants, enchantments, green does it all equally, without anyone of those being stonger then the next. so in a sense green is weaker. but only because it's balance is more spread out


-that's how MTg designer's, wanted it
to be.
sweatdrop

foils

Invisible Noob


wellwisher

PostPosted: Sat Jul 23, 2005 1:10 am


bah! too may people dislike green cause it's balanced perfectly between it's kinds of cards? that doesn't add up then. people choose blue because of it's instants, people choose red because of it's sorceries (and instants as well but only fiy our making a speed burn deck), people choose black because of it's creature abilities, and people choose white because of their enchantments, but no one chooses green because of it's enchantments, or because of it's sorceries, or even just because of it's creatures abilities. they choose it for a perfect blend of the card types. and why is green used less? because it can't stop a strong white enchantment deck, or a counterspell deck, or a sorcery burn deck, or even a black creature ability deck? no Green can defeat each and every one of those, but the cards and combos are hidden, the strategies that can be played in green are incredible! but you need so many different cards, from different sets, for them to actually be all powerful.

o yeah and for some odd reason a lot of more experianced plaers that i have met during tournies say that Green is the color to start out with. but they never say it's the color to stick with. now how fair is that to WotC for blending everything together and then have it be stomped on by experianced players?
PostPosted: Sat Jul 23, 2005 1:14 am


-all this G talk sigh* sweatdrop

foils

Invisible Noob


wellwisher

PostPosted: Sat Jul 23, 2005 1:19 am


1313.EXE
-all this G talk sigh* sweatdrop
wanna switch to talking about some strategies in black? i have this enchant creature, Sadistic glee. and it cost B whenever any creature is put into a graveyard from play put a +1/+1 counter on enchanted creature. anyways since it's black i thought why not combine it with reanimators, fill the deck with reanimation cards. (oversold cemetary, nighteyes, the desecrator, woebearer, scion of darkness) anyways i played it a couple of times and the deck works pretty well. almost all of the other cards are no stronger then 3/3 (this of course excludes my phage, visara, the scion that i named, and sengir)
PostPosted: Sat Jul 23, 2005 1:29 am


wellwisher
1313.EXE
-all this G talk sigh* sweatdrop
wanna switch to talking about some strategies in black? i have this enchant creature, Sadistic glee. and it cost B whenever any creature is put into a graveyard from play put a +1/+1 counter on enchanted creature. anyways since it's black i thought why not combine it with reanimators, fill the deck with reanimation cards. (oversold cemetary, nighteyes, the desecrator, woebearer, scion of darkness) anyways i played it a couple of times and the deck works pretty well. almost all of the other cards are no stronger then 3/3 (this of course excludes my phage, visara, the scion that i named, and sengir)


-i got tired of re-animator deq's. sweatdrop
-i did it ol' skoo' way like animate
dead+necromancy+dance etc.

foils

Invisible Noob


wellwisher

PostPosted: Sat Jul 23, 2005 1:37 am


1313.EXE
-i got tired of re-animator deq's. sweatdrop
-i did it ol' skoo' way like animate
dead+necromancy+dance etc.
actually for this deck i'm trying to use as little sorceries and as much creatures as possible. and go lite on the instants as well. so its sort of a creature enchantment deck.
Reply
The Original Magic the Gathering Guild

Goto Page: [] [<] 1 2 3 ... 5 6 7 8 9 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum