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Posted: Wed Nov 22, 2006 7:42 am
Ya know how the E-Heroes are so freaking weak, or at least most of em are, and you can't keep em out long most of the time? I have a simple cure that's actually LEGAL!!!
The A. Forces! Have about two or three of them in your deck, and combo it with Narrow Pass if you can get one first turn, you turn little Avian into an 1800 killing machine. Load up your field with E-Heroes and even the normally pathetic low level creatures are at least 2000-4000!
Having out Flare Neos with a full field of E-Heroes and 2-3 A. Forces makes him a GOD!
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Posted: Wed Nov 22, 2006 4:41 pm
and makes him completely vulnerable to mirror force/straight flush/Waboku... Still, that's the problem with pretty much every monster.
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Posted: Fri Nov 24, 2006 12:48 pm
Stone Statue of the Aztecs + Ojama Trio + Fairy Box + Staunch Defender = More hurt than your opponent could ever hope to recoil from in this lifetime. ninja
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Posted: Tue Dec 26, 2006 3:49 pm
i love combos for power- sakaretsu armor kills it nearly immediately, dummy golem works wonders as well.
but, i have one that stops it.
mage power, pitchblack werewolf (or one of many other cards with good effects... twin-headed wolf works well, as it stops annoying flip effects) divine wrath, (to stop effect monsters as well) judgement of anubis (in case they try to destroy any of your other spells- then you get an attack to the lifepoints as well, assuming they have one monster) and two other bests in reserve, such as sakaretsu armor, mystical space typhoon, magic cylindar, trap hole, whatever.
this is a pure beast- it charges up a monster by 2500. furthermore, traps cannot be activated if it's pitchblack werewolf, flip effects if it's twin headed wolf (other combinations work as well) AND, should they have another effect monster, divine wrath stops and kills supposing you have a card to discard, and judgement stops them from destroying your magics and traps.
basically, they're forced to bend over and take a 4000 attacker.
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Crono Leonhart Vice Captain
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Posted: Mon Jan 08, 2007 8:41 pm
Would that work though? I mean the reverse trap thing...It seems to me a little iffy that it would reverse the cost of the card, rather than an effect applied.
Now this is just me, but I think reverse trap only applies to card effects, and not card costs. I'll go check that actually, because I'm kinda curious XD
EDIT: Alright, so I looked into it and Reverse trap only works on set values such as +1000 or -500, and not concepts like half or double.
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Posted: Tue Jan 09, 2007 1:26 pm
Crono Leonhart Would that work though? I mean the reverse trap thing...It seems to me a little iffy that it would reverse the cost of the card, rather than an effect applied. Now this is just me, but I think reverse trap only applies to card effects, and not card costs. I'll go check that actually, because I'm kinda curious XD EDIT: Alright, so I looked into it and Reverse trap only works on set values such as +1000 or -500, and not concepts like half or double. then the person at upperdeck who answered my email wasn't very reliable.
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Crono Leonhart Vice Captain
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Posted: Tue Jan 09, 2007 7:50 pm
axero Crono Leonhart Would that work though? I mean the reverse trap thing...It seems to me a little iffy that it would reverse the cost of the card, rather than an effect applied. Now this is just me, but I think reverse trap only applies to card effects, and not card costs. I'll go check that actually, because I'm kinda curious XD EDIT: Alright, so I looked into it and Reverse trap only works on set values such as +1000 or -500, and not concepts like half or double. then the person at upperdeck who answered my email wasn't very reliable. Someone at Upperdeck told you that? I get all my info off of netrep.net and they're reliable
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Posted: Wed Jan 10, 2007 2:06 pm
Crono Leonhart axero Crono Leonhart Would that work though? I mean the reverse trap thing...It seems to me a little iffy that it would reverse the cost of the card, rather than an effect applied. Now this is just me, but I think reverse trap only applies to card effects, and not card costs. I'll go check that actually, because I'm kinda curious XD EDIT: Alright, so I looked into it and Reverse trap only works on set values such as +1000 or -500, and not concepts like half or double. then the person at upperdeck who answered my email wasn't very reliable. Someone at Upperdeck told you that? I get all my info off of netrep.net and they're reliable it was questions and assistance e-mail. i'm sure the person did his best.
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Posted: Wed Jan 10, 2007 2:10 pm
Ultimate Baseball Kid, United we stand, Scape Goat, DNA Transplant, make all monsters on the entire feild Fire monsters,
its attack is atleast 5500 ,
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Posted: Wed Jan 10, 2007 8:30 pm
Kotoren Stone Statue of the Aztecs + Ojama Trio + Fairy Box + Staunch Defender = More hurt than your opponent could ever hope to recoil from in this lifetime. ninja hope ya got a way to get those ojamas outa def position because staunch defender only forces your opponent's attack position monsters to attack. it does not change any battle positions
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Hilarious Conversationalist
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Posted: Fri Jan 12, 2007 8:49 am
Eizan_Masahiro Kotoren Stone Statue of the Aztecs + Ojama Trio + Fairy Box + Staunch Defender = More hurt than your opponent could ever hope to recoil from in this lifetime. ninja hope ya got a way to get those ojamas outa def position because staunch defender only forces your opponent's attack position monsters to attack. it does not change any battle positions yes it does. Staunch Defender makes all monsters on your opponents field that are "face-up" to attack. Not face-down def, but face-up def is switched to attack mode. 3nodding
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Posted: Fri Jan 12, 2007 12:38 pm
Pierz Eizan_Masahiro Kotoren Stone Statue of the Aztecs + Ojama Trio + Fairy Box + Staunch Defender = More hurt than your opponent could ever hope to recoil from in this lifetime. ninja hope ya got a way to get those ojamas outa def position because staunch defender only forces your opponent's attack position monsters to attack. it does not change any battle positions yes it does. Staunch Defender makes all monsters on your opponents field that are "face-up" to attack. Not face-down def, but face-up def is switched to attack mode. 3nodding i beg to differ http://www.upperdeckentertainment.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=S&last=Tscroll down to staunch defender and check it out. whee
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Posted: Mon Jan 22, 2007 7:56 pm
Ark Zevin and makes him completely vulnerable to mirror force/straight flush/Waboku... Still, that's the problem with pretty much every monster. Not all of them.
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Posted: Wed Feb 21, 2007 10:11 pm
Just a couple of older classics I didn't see yet.
DMoC OTK Dark Magician of Chaos + Spell Economics + Dimension Fusion + Mass Driver. A little long winded, if played right, nearly unblockable. Continuous burn of 400.
Spirit/Mech Swap A Spirit monster (in my case and many other Asura Priest) + Creature Swap, take opponents monster, Spirit back to hand at EP. Ohka + Swap, take opponents monster, Ohka dies at EP.
Injection Fairy Lily + Cybernetic Magician Cybernetic pump Lily, makes her 2k, attack, pump Lily, 5k, unRingable, unCylinderable, since it's the damage step. Tricky but effective.
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