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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

Tags: Naruto, Roleplay, Boruto, Shinobi, Ninja 

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Prince_yureil

Liberal Lunatic

PostPosted: Wed Sep 22, 2021 5:43 pm
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                        ▰ PERSONAL DATA

                        Full Name: Shigeko, ( ) Tsukasa
                        Nickname:
                        Age: 17
                        Birthdate: may 14th
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S

                        Hair Color: Black/ dark blue near tips
                        Eye Color: Red
                        Height: 5’11” (6’1” in boots)
                        Weight: 163lbs

                        Bloodline: Oni/Steam

                        Non-Combat Outfit: fluctuates between clothes similar to her combat outfit, expensive brand clothes or more traditional and fancy Kimonos as she is technically apart of high society and sometimes her mother expects it of her.
                        Combat Outfit: Picture with track or similar type bottoms of the same colour palette



                        ▰ SOCIAL AND PERSONALITY

                        Nindo: “Just surviving isn’t living, you gotta burn or grow things... or both if you can.”
                        Personality: Shigeko is a gingerly grumpy person who comes off as permanently exasperated or irritated to a minor level, although this just might be her Oni heritage making her come off as such. Being as her mother and by extension her were kidnapped and purchased, Shigeko ending out as the mans adoptive daughter due to the value in someone with a rare bloodline like hers. She was generally raised in a more old-fashioned or traditional sense, causing her to carry these traits an mannerisms, albeit it in a rough way and not at all times. Considering her awareness of her place in the world she is a general pessimist who accepts her position, being as her father has her on a short leash and spoils her to a heavy degree to keep her placated.... the fact her mother accepts her place and has told her to not fight it is another part of why she has accepted the village as her home, even if she finds its people miserable and is partially dead in side. She is a casual smoker and drinker, not abashed to intoxicants which as which she’s is the least reserved or difficult to get along with, though she can be rather intense. Despite her slightly harsh and resistant nature she is a protective and loyal person(as proven through her staying when she likely could have escaped due to her mother.), even if she doesn’t like getting close to people of a village that seems to accept every sin with little remorse. She does hold Oni pride as her father was an Oni and with them until she was about seven, before the village, this leads into her comparative and slightly temperamental and brutal nature as well as part of her fierce dedication and lack of self preservation(meaning she fights with next to no fear and absolute confidence in her own abilities as any Oni should.), this also flashing out in her temperament and attitude, not opposed to casually switching by to Oni-speak to insult people or when cross or excited.

                        She can seem sarcastic or sardonic and takes things rather well, is rather level headed and is more clever and caring than she lets off. Her concept of boundaries are slightly different considera the amount of different environments she’s grown up in, especially considering her mother is a high class prostitute who more often works as a Madame, Shigeko preferring to spend time with her and the woman at the brothel than with her father and so has received tips and advice from those that frequent and work there... she doesn’t view romance properly and doesn’t understand how special intimacy can be, which shows in the way she acts during misunderstanding or when good things happen or if she wants something. She has accepted the village and its changes as a “survival of the fittest” aspect or laws of the jungle, thus is less opposed to its standard than some might be although hold little to no respect for how it’s done besides the fact it is being controlled so neatly. She hopes to become a member of Kasa as with the level of authority and fact she is adopted, she can probably kill her father and inherit his things without much fallout. She is a relatively kind entity in a quiet way, commonly throwing money to the poor in the cistern sector or giving people medical treatment where she can without charge.... though this is also to make up for her not so kind side. One thing that she does commonly with people she doesn’t know or like is speak slowly and paced, toning everything as a question and coming off as slow and having difficultly conversing at a normal pace, though this is basically her being resistant. The one thing about the change in power she truly appreciates is that she can legally apply to become a shinobi, being as the new regime values strength over status.


                        Village: Amegakure,
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy {starts at 0}
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: A half Oni brought into the Amegakure when she was about eight along with her mother whom were purchased by one of the cities red light distinct top figures in the smuggling/human trafficking and sex trade. Mr Tsukasa as the man is called found out at an auction about a woman who carried the genes to steam release and had a half Oni child that had inherited said traits that hadn’t shown in the mother, choosing to purchase them both as his own, seeing potential in this. Since then he took Shigekos’ mother as one of his women, before putting her as a top choice at his best and favourite brothel as a Madame, having legally adopted Shigeko by this point and making her aware of her position in the world. I won’t be talking about his future intentions because our guild is friendly and it won’t happen either way, though this should be enough to spell it out. Despite this fact and his criminal nature he treats her better than most people and lets her do whatever she wants for the most part and spoils her, knowing she will be obedient if he has any requests of her. Despite her strong genetics, potential and adoption she was still disallowed into the academy or to serve as military as she is still an involuntarily displaced person who has no reason to be trusted as a shinobi and was thusly and bluntly rejected entry into the academy, resulting in her doing her own thing and spending a lot of time playing a small bouncer at the brothel her mom works at or kicks around the earth or cistern sectors, occasionally helping people out and performing good deeds. Since the change in leadership things have changed within the rain village, one of those things is looking for strength in their shinobi and as such her attempts to become a student were quite suddenly accepted, despite her age and current abilities the academy will serve into helping her control them correctly and tactically.


                        ▰ CLASSES AND STATS

                        First Class:
                        ▱▰▱ {Dual ancestry}{Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.}
                        Second Class:

                        ▱▰▱ {Combat medic}{Shinobi of this discipline gain the ability to pay for their simple taijutsu as complex. This does not alter its strength in collisions in any way from a standard simple technique. The user's body is more attuned to adrenaline, which allows them to receive a benefit from their techniques which use them every other post versus every three post. In addition, the user gains a 1 point increase in a chosen stat per body rank but must utilize all increases in the same stat. The user's body is treated with the durability of medium armor without any drawbacks. The shinobi gains three tai slots, one at D rank, one at C rank, and then one at A-ranked. Finally, the user is able to augment their Genesis Rebirth Technique. Not only does this discipline allow the user to utilize the technique twice, but each time the user is restored of 250 chakra. The user also deals with trauma they receive at one rank less than other ninja}
                        ▱▰▱ Cross Class:Bloodline – Iryoujutsu: The user is able to combine their medical techniques and bloodline techniques for a single action, paying only the total resource cost. Doing so allows the harming elements of the technique to impact foes while the healing aspects are able to heal allies in it's area of effect simultaneously. Once every three posts, the user may use this effect with offensive medical ninjutsu

                        Chakra Pool: 2790/2790
                        Stamina Pool: 2640/2640
                        Saketon pool: 900
                        Chakra Element: Water, Fire, Boil
                        Chakra Color: White yellow, same as the clouds in her piccy
                        Chakra Materialization: Small puff clouds of concentrated steam

                        Stats:
                        • Strength ► 6(+2)
                        → clever brew master +2, Heavy body grappling, Kasa Yaiba
                        • Speed ► 6(+6)
                        → 6 styles
                        • Agility ► 6(+3)
                        → Flame breathing pattern + 5, 2 styles
                        • Endurance ► 6(+3)
                        → Combat medic +5, clever brew master +2, 1 style

                        Strengths:
                        • Has a level of kindness and decency that it appears people fo her class in Ame lack, so she’s arguably a legitimately good person just making do. This means she is adaptive but not confirmative and show she can handle and cope through long term stress and only loose a small amount of her self identity.
                        • Is immensely hard to read when not wanting to let her emotions slip... until they slip hard in which case she can be very emotional
                        • Portrays herself as stupider and less sensible or capable than she actually is, which makes her seem lazy and easy to underestimate when she’s actually quite cunning and thoughtful
                        • Is stupendously healthy despite drinking and smoking, is seems her combine blood has allowed her a naturally tough and capable body. Rarely gets tired and is stronger than she looks
                        • overwhelming offensive and disruptive combat abilities, being able to cover hard offensive, defence or support roles, didn’t skimp on illusions meaning she might not be strong with them but she is used to and uses them.
                        • Is actually a good and smart talker when not playing slow, dumb or ambivalent. Gained strong social abilities being as her mother and her friends are all prostitutes. As a result she makes sure to look attractive and knows how to seduce a man if need be, even though she’s never been a working girl.
                        Weaknesses:
                        • Like weapons but can’t compete with true Buki-Jutsu users without relying on her bloodline
                        • Doesn’t hold much serious or sincere trust in most people, specifically those from her home villages upper echelons or even the main base or those remorseless living weapons that say between failures and successes.
                        • Can’t mesh well with “I’m so tough guy/girl” attitudes to the point as seeing such behaviour as insulting and a direct challenge. Can also be quick to go to blows with people/situations she doesn’t like even though she’s good at talking
                        • Despite being generally patient when she snaps, she snaps hard. When she snaps real bad, she goes totally berserk
                        • Is a bit of an addict and not having or being able to take her vices can be bad in many different ways as is with things like that.
                        • is a bit insensitive and has different boundaries than other people which can cause problems or lead to actions or words of hers to be misunderstood/mislead people
                        • Didn’t grow up as/learning to be a shinobi and as such she is not so prominent at standard shinobi tactics and tricks, basically she has flawed fundamentals and her base of learning is different. This can allow her to be overwhelmed be repetitive basic/standard shinobi tricks.
                        Fears:
                        • Is hilariously afraid of ghost to the point It breaks her general character... you can’t melt a ghost.
                        • Isn’t a fan of being caged or chained
                        • Is afraid of a couple of her dads men and much moreso her adoptive fathers really bad side.
                        • Hearing the honest thoughts of how Yuna felt about or when Shigeko killed her, being resented over this or having lost her honour, the concept her real father might react and treat her over this.

                        Modifiers:
                        • Academy award Bloodline overwhelming
                        • Boil techniques are considered one rank stronger against all fire based techniques.
                        • Any boil technique that makes contact with an another's suiton technique, it generates vision-obscuring steam that fills the battlefield for one post. Boil release users are granted the passive ability to see through any steam created from their techniques or collisions from their techniques. Boil release users are also not harmed by their own techniques.
                        • Because of the proven positive health effects of steam on cardiovascular health, many boil release shinobi have been medics and as such, any boil release user can learn 1 Iryojutsu per body rank (6 at S+) even if not of the medical class. If the boil release user is bloodline class then this effect is doubled.
                        • The Oni have an exceptionally high alcohol tolerance. It is extremely difficult for them to become intoxicated via alcohol. Other substances are fair game.
                        • The Oni come in a variety of colors, each signaling their clan of origin. There are as many clans as there are colors, each hailing from their own particular environments. Though originally from the mountains, there are oni of the plains, swamps, jungles... if it's a biome, odds are it has Oni
                        • The Oni have their own language, noted by putting text in <> while speaking. Each tribe's dialect is slightly different, but the root is the same.
                        • Ritual tattooing is common among the tribes, though the practice is mostly kept by those who still reside in the native lands.
                        • Given the competitive nature of the Oni, there is a fierce, but friendly, rivalry between the different clans.
                        • The Oni bear horns which are a source of pride for even the weakest and most frail of the Oni. These horns are most commonly seen in pairs, but cases of one horn to as many as four horns have been recorded.
                        • The horns of an Oni are extremely sharp and stuck on pretty tight, but it is possible to remove them. Even though they will eventually grow back, most oni are very protective of their horns.
                        • Being originally from mountain and volcano environments, the Oni have grown into a tough and resilient people with hides strong enough to brush off jagged rocks and stave off the heat radiated by magma. Note: This does not mean you are lava proof. Hot temperatures just do not bother you.
                        • Each clan has its own specialty brew. Your saketon does not need to take the form of sake. Beer, wine, and liquors of all types are perfectly acceptable.
                        • The user is immune to their own poisons and Tier 1 Poisons of others.
                        • All Oni begin as Veterans in Toxicology. Each Botany or Toxicology mission is treated as two in terms of title advancement.
                        • Sake produced may be held in a flask of some kind but may otherwise simply be generated from the horn of the Oni; the sake appears as their chakra manifestation centered around their horn or horns, and the special chakra can ebb from the horn or horns until a jutsu is used that casts the sake out. This allows Oni to use saketon without needing water or a flask to cast from.
                        • The user receives 100 saketon chakra per body rank (total of 600) separate from their base chakra pool to use for saketon classified bloodline techniques. Saketon is a unique manifestation of chakra. The saketon reserve cannot be increased beyond 1,000. Once every [5] posts the user may transfer a ranked amount of base chakra to the saketon pool. 50 saketon is earned per post.
                        • All variations of sake are augments of sake creation. The oni produce general sake then augment it for attacks allowing them to use multiple variations from one sake creation. Sake augments do not cost saketon resource but sake creation methods do.
                        • Sake augments do not cost an activation but they are paid for from the saketon resource pool. Augment rank does not determine dodge rank (the application does, like whether its solid weapon form or gaseous) but it does determine the rank of kai necessary to be free of the effects. Similarly, the augment rank determines the longevity of effect: E - 1 post, D - 2 posts, C - 3 posts, B - 4 posts, A - 5 posts, S - 6 posts. The augment also relates to the tier of effect inflicted. Tier 1 from ranks E-D, Tier 2 from rank C, Tier 3 Ranks B-A, and Rank 4 for Ranks S and S+.
                        • The Drunken Fist style is always overwhelming when used by an Oni.
                        
• Heavy Punch | Rank E | Training
                        The basis of the style, punch hard, punch first. The user is able to spend stamina in order to increase the strength of their punches for no activation. For each rank applied, a [1] point increase to strength is conferred
                        • Invigorating Kaiser Armor Training | Rank B | Training
                        The user's armor retains it's former effects. Now, the armor emits a crackling, bright, white hot chakra that appears like a thin aura around the user. The chakra causes mild burns on contact. In addition, the user gains a [1] point increase to strength and speed per rank of the armor.
                        • Bolstering Kaiser Armor Training | Rank A | Training
                        This training adds to the previous effects of the Kaiser armor's technique. In addition to that, the target's armor now allows them to regenerate 10 stamina per rank of chakra applied to each technique while the armor is active. The user may not generate more stamina than their reserves may hold
                        • Kaiser Armor Mastery | Rank S | Training
                        The final stage of training for the Kaiser Armor. In addition to it's previous effects, the Kaiser armor now causes searing burns upon contact that blister due to the crackling chakra. Additionally, the user's strength and speed are increased by [1] point per rank of the armor instead of it's original [1] point. Taijutsu and bukijutsu techniques used while this armor is active create shock waves five feet in the direction of the attack per rank of the technique.
                        • Double Fissure | Rank C | Training
                        The user is able to perform a very fast 2-hit combination with any physical strikes from this style without consuming an additional activation. The second technique must be executed at or below the rank of the first
                        • Moving Fissure | Rank A | Training
                        By using a quick twist of the hips, the user can change the momentum of a kick that has been executed in order to change it's direction completely. Doing so requires half the cost of the technique be paid and the newly directed attack gains an additional [1] point increase to speed per rank of the technique. This ability
                        Flame Breathing Pattern [ Kaen Kokyū Hōhō ] | Rank D | Training
                        The user is accustomed to the unique and various breaths that it takes to perform physical attacks as well as to channel chakra. This allows the user to passively detect when an offensive action is about to occur, giving them a [1] point increase in agility per body rank of the user. Additionally, once every three posts, the user is able to defend against an offensive activation without utilizing an activation.
                        • Flame Attunement [ Chōsei Sa Reta Honō ] | Rank C | Training
                        By practicing the style's many forms, the user has learned to reduce the chakra needed for equal results by finite control. This reduces the required chakra by 5 per rank for complex techniques that channel elemental powers. In addition, this does not reduce the potency of the user's techniques in collisions.
                        • Flames of Deception [ Kyogi no Hi ] | Rank C | Training
                        Once per post when using a technique from this style after the user completes this training, a C Ranked elemental clone of the user may be created in their place as they move out of sight in some manner through role play. This costs no activation but requires a C Rank amount of chakra each time done. These clones have access to C Rank and below Basic Combat Skills. In addition, each of these clones, upon being stricken with a value equal or greater to C Rank explode, sending their specific element flying outward fifteen feet. Each clone requires an E Ranked Upkeep per post.
                        • Task of the Next Generation [ Jisedai no Shigoto ] | Rank S | Training
                        Upon the master of the school of Kakumei no Hono Ryu, it's the user's responsibility to develop the next generation! The user is granted one [1] custom slot usable only for a personal technique of this style's theme
                        • + 500 chakra/Stamina from Easter and Ozy birthday event
                        Personal Attributes:

                        ▱▰▱ Corrosion | Water and Fire techniques of the user may apply Corrosion Status at the following ranks: E-C: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. Hand seals for techniques may be replaced with somatic gestures.
                        ▱▰▱ Acidity | For an additional ten chakra a rank, the user can inflict burns at half the tier the rank of the corrosion technique at a minimum of tier one, always rounding down. This creates techniques that could cause tier two corrosion and tier one burns in the same attack, or tier three corrosion with tier one burns, or tier four corrosion with tier two burns. Finally, fire and water techniques cost [10] less chakra at a minimum of [5].
                        ▱▰▱ In Hot Water | Boil techniques can be maintained for an additional post for no upkeep. Additionally, three times per battle, boil techniques can apply an additional tier of corrosion or burn for no additional cost up to tier four.
                        ▱▰▱ Mountain Clan | Oni are able to korabo suiton and sake techniques without the sake being reduced in strength. These can be korabo'd for one activation every two posts. In this circumstance, sake creation techniques are unnecessary but an augment needs to be paid for to korabo with the suiton technique. The Oni starts with [2] additional taijutsu styles upon creation.
                        ▱▰▱ Clever Brew Master | The Oni receives two additional customs per body rank to produce new brew types. They are able to cast bloodline techniques through somatic movements. Their saketon pool is increased by 100. The Oni receives [1] point of strength and endurance at D-Rank and a second point of strength and endurance at B-Rank.
                        ▱▰▱ Ogrelord | The Oni's saketon pool is increased by 200. Sake used by the Oni remove or restore chakra from the target two ranks below the rank brewed for poisonous or medicinal brews respectively. The Oni restores an additional 50 saketon per post passively. The Oni's stamina is increased by 200 and taijutsu techniques cost 10 stamina less at a minimum of 5.
                        ▱▰▱ Potent horns | Increases Shigekos saketon pool by the final 100
                        ▱▰▱ Medicine | Medicine crafting rank promotion
                        ▱▰▱ Spoiled | 30k Ryo
                        ▱▰▱ Like a lot | 30k Ryo
                        ▱▰▱ A lot a lot | 30k Ryo
                        ▱▰▱ Rich daddy | 30k Ryo
                        ▱▰▱ Can take it | Armour is treated as complex
                        ▱▰▱ Skilled with her heritage | Shigeko has a strong connection to her genetic routes and has great strength and efficiency in the use of them. This results in bloodline technique becoming a rank cheaper for Shigeko.
                        ▱▰▱ Access to education | Two post discount in weapon crafting/promotions
                        ▱▰▱ Party lifestyle | From tribal dancing, to more formal and suggestive dancing from her mother and just practice on the dance floor or at home when partying or the like Shigeko is an accomplished dancer, club style dancing.Second rank of dancer career
                        +100 chakra (x1)
                        6 spare PA’s

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo:
                        XP: 4000
                        Unclaimed XP: 25
                        Event XP:

                        Land of earth: 1200exp


                        Shinobi Missions Complete:
                        E Rank | 5
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {Toxicology} || → {Grandmaster}
                        • {pharmacology} || → {Veteran}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 2
                        A Rank | 2
                        S Rank | 0

                        Career Profession Titles
                        • {performer} || → {2nd title, Dancer, actor}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • Map for cursed seal
                        • Umbrella sword
                        • Chinese style dual edged blade like in picture of fire element
                        • 25 x smoke pellets
                        • wire
                        • 3 B-rank scrolls
                        • 25 Kunai
                        • 80 Shuriken, 80 Needles
                        • two sets of nunchucks
                        • wears light armour beneath clothes sometimes, has Mesh armour undershirt, Oni mask that’s classified as heavy armour, light to medium gloves and boots.
                        • Unrefined Strain Poison
                        Weapon Specs

                        Drug Name: Unrefined Strain
                        Drug Type: Poison
                        Drug Tier: Special
                        Drug Form: Liquid(Solid)

                        Narcotic Description: This poison is the base form of a designer drug Shigeko has designed that goes by the name “Strain.” The Unrefined and undiluted version of this drug is highly corrosive and negatively affects muscles, causing nerve damage and rapid degeneration to those doses with this. Unlike the drug their are no noticeable intoxicating affects, only internal burning and muscle weakness.
                        • Lowers strength by 4
                        • Armor is treated as [1] rank lower. Ex. Medium armor would be treated as light armor.
                        • Corrosion effects the resource used in defensive techniques, making defensive techniques cost [20] more resource to use or maintain.
                        • Lowers endurance by 2(4 normally)

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 49
                        • Genjutsu | 00 / 32
                        • Iryojutsu | 00 / 48
                        • Taijutsu Styles | 07 / 07
                        • Bukijutsu Styles | 06 / 06

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        {Fire}
                        • All E

                        {Water}
                        • All E

                        Bloodline
                        • S and Lower

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Kaiser Fist}
                        • Stage 6

                        {Fissure kicking}
                        • stage 6

                        {Strong fist}
                        • stage 6

                        {Art of 8 limbs}
                        • stage 6

                        {Drunken fist}
                        • Stage 6

                        Mach fist
                        Stage 6

                        Heavy Body grappling
                        Stage 6
                        Bukijutsu {Remove if none}
                        {Tetsunami Ryu}
                        • Stage 6

                        {Kakumei no hono ryu}
                        • stage 6

                        {Juurai toorima}
                        • Stage 6

                        {Tetsuishi no Ryu}
                        • stage 6

                        {Kasa Yaiba}
                        • Stage 6

                        {Nunchaku-ryu}
                        • Stage 6


                        KustomS

                        Character: Shigeko
                        Link to profile: [x]
                        Mind Krunk | Rank X | Class Bloodline/medical [ n/a ]| Augment [ Spritual ]
                        When used with applicable techniques this specific brew will dull the control to ones chakra network in a subtle way that only shows itself when they are under the effects of a gen-jutsu or other mind influencing abilities that require Kai to escape. This causes the victims to find it difficult to force large, accelerated bursts of chakra which forces anyone caught in an illusion to additionally pay the rank of this techniques cost in addition to the originally required Kai cost. This techniques cost to escape is increased by the casters own overwhelming if Shigeko carries it. Finally its costs are also increased proportionately to the level of realism applied to the genjutsu upon casting. This technique is designed to greatly fatigue those trying to escape illusions.



                        Character: Shigeko
                        Link to profile: [x]
                        Intoxicating Steam | Rank D | Bloodline [ Element ]| passive [ Spritual ]
                        Steam is just evaporated water and bearing this in mind Shigeko has learn to be able to apply her brews to her steam techniques. With a D-rank cost paid in addition to the brew augment cost when using steam techniques, she is able to count the steam as a sake tapply her brews to the steam techniques albeit at one reduced tier with regard to offensive brews.



                        Character: Shigeko
                        Link to profile: [x]
                        Corrosive brew | Rank D | Bloodline [ Element ]| Passive [ Spritual ]
                        With a similar principal to intoxicating steam she can apply corrosive aspects to her alcohol. Paying this abilities cost allows her to treat Sake creation techniques as affected by the Corrosive PA.




                        Character: Shigeko
                        Link to profile: [x]
                        Hammered time | Rank S | Bloodline-Oni [ Element ]| Augment [ Spritual ]
                        Why not get an opponent simply totally juiced? This pushes that concept by using a horrendously potent liquor that has two detriments. First being that victims are disallowed the use of spiritual techniques(Simple and complex are fine) and unlike most Oni brew unless they are treated with a tiered poison removal technique, antidote or if the inflict an A-rank amount of self harm through pain release they will suffer its affects for 6 posts. The victims enjoy an increase in strength of 2 but also tier 2 vertigo from the drunk vision until freed front this alcohols affects.



                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique


 
PostPosted: Wed Sep 22, 2021 5:44 pm
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          (FORMAT SUPPLIED BY KIND ANONYMOUS SOURCE AND I THANK THEM FOR THIS AWESOME FORMAT, it made my day!)



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          tab ♨ [ steam oni tab ♨ [ amegakure tab ♨ [ a-rank gennin tab ♨ [ blood / med tab



          [ More Info / Profile Here ! ]


              ██████████ P A S S I V E S ████████████████████


                  • Academy award Bloodline overwhelming
                  • Boil techniques are considered one rank stronger against all fire based techniques.
                  • Any boil technique that makes contact with an another's suiton technique, it generates vision-obscuring steam that fills the battlefield for one post. Boil release users are granted the passive ability to see through any steam created from their techniques or collisions from their techniques. Boil release users are also not harmed by their own techniques.
                  • Because of the proven positive health effects of steam on cardiovascular health, many boil release shinobi have been medics and as such, any boil release user can learn 1 Iryojutsu per body rank (6 at S+) even if not of the medical class. If the boil release user is bloodline class then this effect is doubled.
                  • The Oni have an exceptionally high alcohol tolerance. It is extremely difficult for them to become intoxicated via alcohol. Other substances are fair game.
                  • The Oni come in a variety of colors, each signaling their clan of origin. There are as many clans as there are colors, each hailing from their own particular environments. Though originally from the mountains, there are oni of the plains, swamps, jungles... if it's a biome, odds are it has Oni
                  • The Oni have their own language, noted by putting text in <> while speaking. Each tribe's dialect is slightly different, but the root is the same.
                  • Ritual tattooing is common among the tribes, though the practice is mostly kept by those who still reside in the native lands.
                  • Given the competitive nature of the Oni, there is a fierce, but friendly, rivalry between the different clans.
                  • The Oni bear horns which are a source of pride for even the weakest and most frail of the Oni. These horns are most commonly seen in pairs, but cases of one horn to as many as four horns have been recorded.
                  • The horns of an Oni are extremely sharp and stuck on pretty tight, but it is possible to remove them. Even though they will eventually grow back, most oni are very protective of their horns.
                  • Being originally from mountain and volcano environments, the Oni have grown into a tough and resilient people with hides strong enough to brush off jagged rocks and stave off the heat radiated by magma. Note: This does not mean you are lava proof. Hot temperatures just do not bother you.
                  • Each clan has its own specialty brew. Your saketon does not need to take the form of sake. Beer, wine, and liquors of all types are perfectly acceptable.
                  • The user is immune to their own poisons and Tier 1 Poisons of others.
                  • All Oni begin as Veterans in Toxicology. Each Botany or Toxicology mission is treated as two in terms of title advancement.
                  • Sake produced may be held in a flask of some kind but may otherwise simply be generated from the horn of the Oni; the sake appears as their chakra manifestation centered around their horn or horns, and the special chakra can ebb from the horn or horns until a jutsu is used that casts the sake out. This allows Oni to use saketon without needing water or a flask to cast from.
                  • The user receives 100 saketon chakra per body rank (total of 600) separate from their base chakra pool to use for saketon classified bloodline techniques. Saketon is a unique manifestation of chakra. The saketon reserve cannot be increased beyond 1,000. Once every [5] posts the user may transfer a ranked amount of base chakra to the saketon pool. 50 saketon is earned per post.
                  • All variations of sake are augments of sake creation. The oni produce general sake then augment it for attacks allowing them to use multiple variations from one sake creation. Sake augments do not cost saketon resource but sake creation methods do.
                  • Sake augments do not cost an activation but they are paid for from the saketon resource pool. Augment rank does not determine dodge rank (the application does, like whether its solid weapon form or gaseous) but it does determine the rank of kai necessary to be free of the effects. Similarly, the augment rank determines the longevity of effect: E - 1 post, D - 2 posts, C - 3 posts, B - 4 posts, A - 5 posts, S - 6 posts. The augment also relates to the tier of effect inflicted. Tier 1 from ranks E-D, Tier 2 from rank C, Tier 3 Ranks B-A, and Rank 4 for Ranks S and S+.
                  • The Drunken Fist style is always overwhelming when used by an Oni.
• Heavy Punch | Rank E | Training
                  The basis of the style, punch hard, punch first. The user is able to spend stamina in order to increase the strength of their punches for no activation. For each rank applied, a [1] point increase to strength is conferred
                  • Invigorating Kaiser Armor Training | Rank B | Training
                  The user's armor retains it's former effects. Now, the armor emits a crackling, bright, white hot chakra that appears like a thin aura around the user. The chakra causes mild burns on contact. In addition, the user gains a [1] point increase to strength and speed per rank of the armor.
                  • Bolstering Kaiser Armor Training | Rank A | Training
                  This training adds to the previous effects of the Kaiser armor's technique. In addition to that, the target's armor now allows them to regenerate 10 stamina per rank of chakra applied to each technique while the armor is active. The user may not generate more stamina than their reserves may hold
                  • Kaiser Armor Mastery | Rank S | Training
                  The final stage of training for the Kaiser Armor. In addition to it's previous effects, the Kaiser armor now causes searing burns upon contact that blister due to the crackling chakra. Additionally, the user's strength and speed are increased by [1] point per rank of the armor instead of it's original [1] point. Taijutsu and bukijutsu techniques used while this armor is active create shock waves five feet in the direction of the attack per rank of the technique.
                  • Double Fissure | Rank C | Training
                  The user is able to perform a very fast 2-hit combination with any physical strikes from this style without consuming an additional activation. The second technique must be executed at or below the rank of the first
                  • Moving Fissure | Rank A | Training
                  By using a quick twist of the hips, the user can change the momentum of a kick that has been executed in order to change it's direction completely. Doing so requires half the cost of the technique be paid and the newly directed attack gains an additional [1] point increase to speed per rank of the technique. This ability
                  • Flame Breathing Pattern [ Kaen Kokyū Hōhō ] | Rank D | Training
                  The user is accustomed to the unique and various breaths that it takes to perform physical attacks as well as to channel chakra. This allows the user to passively detect when an offensive action is about to occur, giving them a [1] point increase in agility per body rank of the user. Additionally, once every three posts, the user is able to defend against an offensive activation without utilizing an activation.
                  • Flame Attunement [ Chōsei Sa Reta Honō ] | Rank C | Training
                  By practicing the style's many forms, the user has learned to reduce the chakra needed for equal results by finite control. This reduces the required chakra by 5 per rank for complex techniques that channel elemental powers. In addition, this does not reduce the potency of the user's techniques in collisions.
                  • Flames of Deception [ Kyogi no Hi ] | Rank C | Training
                  Once per post when using a technique from this style after the user completes this training, a C Ranked elemental clone of the user may be created in their place as they move out of sight in some manner through role play. This costs no activation but requires a C Rank amount of chakra each time done. These clones have access to C Rank and below Basic Combat Skills. In addition, each of these clones, upon being stricken with a value equal or greater to C Rank explode, sending their specific element flying outward fifteen feet. Each clone requires an E Ranked Upkeep per post.
                  • Task of the Next Generation [ Jisedai no Shigoto ] | Rank S | Training
                  Upon the master of the school of Kakumei no Hono Ryu, it's the user's responsibility to develop the next generation! The user is granted one [1] custom slot usable only for a personal technique of this style's theme

              ██████████ T E C H S - U S E D ██████████████████

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