P*DA Unova Pokedex Sturdy Backpack Alternate Outfits Camping Gear Mega Pin (worn as cloak pin)
Company ⇩
Darren.
Battle Details ⇩
Wild Sandshrew wants to battle! Sable sent out Lily!
Sable's level 5 gekkit vs. wild level 10 sandshrew
Round 1 - Wild sandshrew makes the first move! Wild sandshrew uses Poison Sting! It's super effective! Lily takes 30 damage! Lily is at 20 HP! Lily is poisoned! Lily uses Energy Ball! It's super effective! Wild sandshrew takes 190 damage! Wild sandshrew is unable to battle! Lily gains 7 experience points!
Bumps ⇩
Moving on to Cerulean City - 3/3 - On hold Wild Pokemon - 283/5 -> 278/5 NPC Trainer - 306/15 Found a Battle Recorder - 19/30 Found a Pecha Berry - 20/20 - Reserved for later This area holds a Black Flute - 4/10 This area holds a Lumiose Galette - 20/20 - Reserved for later This area holds a Lumiose Galette - 20/20 - Reserved for later This area holds a Crystal Shard - 50/50 - Reserved for later
Berry Trees ⇩
Tree 1 - Oran Tree | 4/15 | Yields 3 - 6 berries Tree 2 - N/A Tree 3 - N/A Tree 4 - N/A Tree 5 - N/A
Oaken | Male HP: 300/300 | Status: Healthy Sassy | Usually tries to claim his way is the right way. Does not take criticism very well. Overgrow | When HP is below 1/3rd Grass type attacks do x1.5 damage Holding: N/A | N/A ç•Slam - 80 | Growth - Raise user's physical & special attack one stage Leaf Tornado - 65, 1/2 chance to lower target's accuracy one stage | ç•Wrap - 15, Traps opponent for 2-5 turns and deals damage equal to 1/8 of the targets max HP for each turn after the first.
Amethyst | Female HP: 190/190 | Status: Healthy Bold | Has pride in her abilities and appearance. Rarely backs down from opponents. Intimidate | Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected Holding: Nothing | N/A ç•Wrap - 15, Traps opponent, hits 2-5 turns. Deals damage equal to 1/16 of the target's max HP for each turn after the first. | Screech - Lower target's defense two stages ç•Poison Sting - 15, 7/10 Chance to Poison | ç•Bite - 60, 4/10 Chance to Flinch target
"Madame" Aroma | Female HP: 150/150 -> 160/160 | Status: Healthy Quirky | Insists on being referred to as "Madame." Can be rather unpredictable with her actions. Aroma Veil | Prevents the Pokémon with this Ability and its allies from being afflicted by Taunt, Torment, Encore, Disable, Heal Block and Attract. Holding: Nothing | N/A Sweet Kiss - Confuses target pokemon | Fairy Wind - 40 Echoed Voice - 40, power doubles upon each consecutive use up to 200 damage. | Wish - The user makes a wish, and at the end of the next turn, recovers half max HP. Can only be use 5 times in battle
Frizz | Female HP: 60/60 -> 70/70 | Status: Healthy Timid | Compoundeyes | Gains back 10% accuracy if accuracy is lowered Holding: Nothing | N/A ~String Shot - Lower target's speed two stages | ç•Leech Life - 20, Restores HP to the user equal to 1/2 of damage dealt. ~Electroweb - 55, Lower targets Speed one stage | Giga Drain - 75, Restores HP to the user equal to 1/2 of damage dealt.
Lily | Female HP: 50/50 -> 20/50 -> 50/50 | Status: Healthy -> Poisoned Timid | Tends to hide from strangers. Friendly towards people she's used to. Run Away | Allows this pokemon to switch out in spite of attacks or abilities that would prevent it otherwise. Holding: Nothing | N/A Withdraw - Raise user's physical defense one stage | ç•Tackle - 50 Disarming Voice - 40, Ignores accuracy & evasiveness | Energy Ball - 90, 1/2 chance of lowering targets special defense one stage
Rose | Female HP: 270/270 | Status: Healthy Calm | Prefers to stay out of arguments. Likes to think things through before acting. Leaf Guard | Any Status Effects on this Pokémon are healed when Sunny Day is in effect Holding: Nothing | N/A ç•Heart Stamp: 60: 4/10 Chance of Flinching | Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user. Stun Spore: Paralyzes opponent | Giga Drain: 75: Restores HP to the user equal to 1/2 of damage dealt.
??? | Male HP: 300/300 | Status: Healthy Naughty | Enjoys pulling pranks on people and enemies. Gets a kick out of stealing something when no one is looking. Adaptability | If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage Holding: Silk Scarf | Normal type attacks do x1.2 damage ç•Bite: 60: 4/10 Chance to Flinch target | ç•Return: 10: +20 per FP. ç•Iron Tail: 100: 7/10 Chance of lowering target's physical defense one stage | Charm: Lower target's physical attack two stages
Jin | Male HP: 250/250 | Status: Healthy Impish | Enjoys joking around with others. Prefers to take on a human appearance when not fighting. Illusion | Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. Holding: Nothing | N/A ç•Fury Swipes - 18, hits 2-5 times | Extrasensory - 80, 3/10 Chance of Flinching ç•Feint Attack - 60, Ignores accuracy & evasiveness | Fake Tears: Lower target's special defense two stages
Aku | Male HP: 100/100 | Status: Healthy Nature | Super Luck | All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more. Holding: Nothing | N/A ç•Peck - 35 | ç•Astonish - 30, 4/10 Chance to Flinch target ç•Pursuit - 40, Double damage if the opponent is switching out (Priority +7) | Move 4
Scoundrel | Male HP: 260/260 | Status: Healthy Rash | Acts before he thinks. Quick to pick fights, regardless of the opponent. Prankster | Increases the priority of status moves by +1 Holding: Nothing | N/A ç•Scratch - 40 | Hone Claws - Raise physical attack & accuracy one stage Assist - Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use. | ç•Foul Play - 95, Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's.
Honey | Female HP: 220/220 | Status: Healthy Jolly | Enjoys making new friends. Really likes hugs, either giving or receiving them. Swarm | When HP is below 1/3rd, Bug type attacks do x1.5 damage Holding: Nothing | N/A ç•Poison Sting - 15, 7/10 Chance to Poison | ~String Shot - Lower target's speed two stages ç•Drill Run - 80, 1/10 chance to critically hit | ç•Twineedle - 25 per hit, hits twice (50 damage total), 4/10 Chance of Poison Per Hit
Walking Pokemon ⇨
Since it looked like the group was going to be stopping for a while, Jin gently set Lily down. Not that he minded carrying her, but she still had a bit of weight to her, so his arms were starting to get irritated with him. Plus, it wasn't like she couldn't use the opportunity to stretch her legs and maybe get a bit better about moving without tripping over her collar, so there was that option. She had started squirming around, too, so all told, it was time to put the gekkit down."Okay, okay. Just don't go too far,"the dark type warned once Lily was on the ground, and the gekkit gave a yip of confirmation as she started sniffing around the rock Sable was sitting on.
As a bit of time passed, Lily started moving over to a pile of rocks nearby. It was close to the group, so no one really saw any reason to say anything other than to be careful. Besides, all the gekkit had been doing was sniffing at the rocks as opposed to pawing at them or something. So when a shower of purple needles sprayed out from one of the rocks she had been sniffing at, it had been a surprise to just about everyone around. As Lily let out a quick scream of surprise and accidentally shot a ball of green energy at the source of the needles, Jin hurried over to check on what happened."What's wrong?"Sable asked as she quickly got up to go look, staggering a bit as her body objected to standing so fast but still hurrying over with Jin to check on the gekkit.
Being the first to arrive at the scene, Jin had already knelt down and given Lily a quick look by the time his trainer arrived."Well, it could be worse, but looks like she got poisoned by those needles,"the dark type explained as he rubbed the gekkit's head in an attempt to help her feel a bit better. Unfortunately, despite all the time the group was stuck in Pewter, it seemed nobody thought of actually grabbing any antidotes, so that was a problem. Not one without a solution, though."I think I spotted a pecha tree back outside the cave. It shouldn't take too long if I run out there and back,"Jin explained, then started on his way when Sable gave him a nod.
In the meantime, there was still the injury itself to deal with."Sorry, little one. I know this stuff stings, but it'll help keep things from getting any worse,"Sable apologized as she sat down and carefully coaxed the little fox pokemon onto her lap while pulling out a potion bottle. Lily didn't like the treatment process itself much, but after getting the remaining needles pulled out and spraying the potion onto where her skin was pierced, the teen was able to get a cloth bandage wrapped around the effected area and decided to stay sitting where she was so she could pet the little pokemon to help calm her down the rest of the way.
{{OOC: 3 TMs and 1 Event Item (no limitations) still need to be claimed.}}
SpectralEternity
I figure you're working on your incense posts, so I'm gonna get some training posts done with Sable while I wait.
Posted: Fri Jan 29, 2016 2:16 pm
DARREN❖ASHBROOK Movement 3/3 || Wild Pokemon: 229/5 || NPC Battle: 249/15 || Item Bump: 10/10 Heart Scale, 4/10 Black Flute || 30/35 Lum Berry Tree || Need to Claim: 1 TM of Choice, 24 Halloween Event Items, 40/40 Old Amber (Reduced by Pickup) || Wishlist: Honey, Lum Berries, Full Restores, Hyper Potions, Black Flutes, Heart Scales, Magmarizer ||
Team OOB:
▄▄▄▄▄▄▄▄▄┊❖ )
Thankfully for Sable’s embarrassment, Darren had been more preoccupied with the cave and making sure she had a stable sitting area such that he hadn’t noticed her embarrassment. Once she was stable, he let her go, nodding as she insisted she just needed to let the headache calm down. ”Alright, I’ll make sure to keep things down on my end then.” He insisted quietly and happily. Perhaps a bit too quietly for her to hear, not that Darren had any idea. He made a small gap between himself and Sable before setting his incense down on the floor. Lighting up the little metallic dome, Darren waited excitedly with Hercules and Flynn at his sides, noting the smell of healthy minerals that it emitted. There had to be a different fragrance for each one, and now Darren was curious what smells attracted which kinds of pokemon. He didn’t have very long to ponder on it though, already the cave was starting to teem with life as one by one, pokemon hidden in the deep dark crevices of Mt. Moon were starting to surface, drawn to the smell of the incense. First a nosepass emerged, and Darren smiled to Hercules. ”Okay bud you’re up!” Darren insisted, letting the mudkip rush into battle. One earth power attack and the compass pokemon was down for the count, and Darren tossed a pokeball to make his first catch of the day.... And yet it seemed he had underestimated the Nosepass' strength. The pokeball was repelled with magnetic force, even though the rock type was still down for the count. Blushing in embarassment, Darren approached the nosepass to force the pokeball past the weak magnetic feild and actually capture it this time, and with that he whipped out his pokedex for further examination.
”Nosepass, the Compass Pokémon. Its nose can point to the north like a compass needle. Travelers can use Nosepass to check directions.”
Wow! Darren was fascinated. He never knew nosepass functioned as a living compass. It seemed that evolving it into probopass would be a rather easy task as well. There were a few choice magnetic fields around the world, leveling up his nosepass at any of them would cause a magnetic reaction that nosepass needed to evolve.
[Battle Synopsis]
Rock Incense attracted a wild Nosepass! Lv 10 | 100HP | Male | Sand Force | Tackle, Harden, Block, Rock Throw Darren sent out Hercules!
Round O1 Hercules used Earth Power! 90 x 2 (effectiveness) = 180 total damage! Nosepass fainted! Darren used Pokeball! Nosepass Broke Out!
[Lit Mysterious Incense: Rock, 24 Hours remaining pffft I totally didn't mean to make a LOZ ref there but I totally just did hahahaha]
( ❖┊▄▄▄▄▄▄▄▄▄
▀▀▀▀▀▀▀▀▀ T E A M ▀▀▀▀▀▀▀▀▀
⇨xxN A M E: Flynn - Charmeleon T Y P E: L E V E L: 22 G E N D E R: ♂ N A T U R E: Brave, very friendly and lighthearted, loves adventure A B I L I T Y: Blaze - When HP is below 1/3 of this pokemon's maximum health, fire type attacks get a x1.5 boost H O L D I N G: N/A A T T A C K S: Thunderpunch - 75: 4/10 chance of paralysis, makes contact Dragon Rush - 100: 3/10 Chance of Flinching, makes contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Heat Wave - 95: 4/10 Chance of Burn
⇨xxN A M E: Flapjack - Aipom T Y P E: L E V E L: 14 G E N D E R: ♂ N A T U R E: Naive - Somewhat curious, likes to play games A B I L I T Y: Pickup - If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. H O L D I N G: N/A A T T A C K S: Scratch - 40: Makes Contact Acrobatics - 55: deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack, makes contact. Sand Attack - Lowers accuracy by one stage Astonish: 30: 4/10 Chance to Flinch target, makes contact
140/140 HP | Status: None | 4/19 EXP | Next Attack: Level 18 - Fury Swipes | Evolve at level 32 after learning Double Hit
⇨xxN A M E: Mei - Eevee T Y P E: L E V E L: 18 G E N D E R: ♀ N A T U R E: Bold, daring and independant, won't back down from a challenge. A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: Beginners Belt: One of the items required to evolve Eevee into Meleeon. A T T A C K S: Swift - 60: Hits Mulltiple Targets Quick Attack - 40: Makes Contact (Priority +1) Bite - 60: 4/10 Chance to Flinch target Dig - 80: User digs underground on first turn, strikes the next turn. Makes Contact.
180/180 HP | Status: None | 11/28 EXP | Next Move: Level 20 - Evolve to Meleeon --> Double Kick | Evolves at level 20
⇨xxN A M E: Zephyr - Skarmory T Y P E: / L E V E L: 13 G E N D E R: ♂ N A T U R E: Rash; openly aggressive, challenges anyone in his sights A B I L I T Y: Keen Eye - Prevents pokemon with this ability from losing accuracy H O L D I N G: N/A A T T A C K S: Air Cutter - 60: 1/10 chance to critically hit, hits multiple targets Leer - Lowers target’s defense by one stage Sand Attack - Lowers accuracy by one stage Iron Head: 80: 4/10 Chance to Flinch target, makes contact
130/130 HP | Status: None | 13/23 EXP | Next Attack: Level 17 - Fury Attack
⇨xxN A M E: Hercules - Mudkip T Y P E: L E V E L: 11 G E N D E R: ♂ N A T U R E: Lax - Pretty happy go lucky, doesn't usually get worked up about anything, doesn't seem to know his own strength A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Blizzard - 110: 3/10 Chance to Freeze, Hits Multiple Targets Water Gun - 40 Damage Earth Power - 90: 1/2 chance to lower target's special defense
⇨xxN A M E: Unnamed - Burmy T Y P E: L E V E L: 19 G E N D E R: ♂ N A T U R E: Quiet, Can't sit still A B I L I T Y: Shed Skin - Every turn, this Pokémon has a 3/10 chance of healing from a status condition H O L D I N G: N/A A T T A C K S: Protect - The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) Tackle - 50: Makes Contact Bug Bite - 60: Receives the effect from the targets held berry, Makes Contact --
190/190HP | Status: None | 16/19 EXP | Evolve to Mothim at level 20
[Inactive]
⇨xxN A M E: Sven - Stantler T Y P E: L E V E L: 15 G E N D E R: ♂ N A T U R E: Gentle - Happy go lucky, careful around little pokemon, very friendly. A B I L I T Y: Sap Sipper - When a Pokémon with Sap Sipper is hit by a Grass-type move, its Attack is increased by one stage. H O L D I N G: N/A A T T A C K S: Stomp - 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize, Makes Contact Fly - 90: Charges on first turn, strikes on second turn, makes contact Astonish: 30: 4/10 Chance to Flinch target, makes contact Hypnosis - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
150/150 HP | Status: None | 0/15 EXP | Next Attack: Level 38 - Zen Headbutt
⇨xxN A M E: Duchess - Piplup T Y P E: L E V E L: 5 G E N D E R: ♀ N A T U R E: Sassy - Prim and Proper, has a royal air about her. Will mouth off to anyone who annoys her. A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Growl - Lower targets physical attack one stage, huts multiple targets Hydro Pump - 110 Damage Pound - 35: Makes Contact --
- 50/50HP | Status: None | 0/15 EXP | Next Attack: Level 15 - Peck | Evolves at Level 16
⇨xxN A M E: Saphire - Lapras T Y P E: / L E V E L: 10 G E N D E R: ♀ N A T U R E: Modest - Doesn't seek attention, a bit bashful when she receives it, kindhearted A B I L I T Y: Shell Armor - Prevents attacks from critically hitting and reduces damage from Physical Attacks by 1/10 of the total damage. H O L D I N G: N/A A T T A C K S: Frost Breath - 60: Always critically hits unless opponent has Battle Armor, Shell Armor, or is Under the Effects of Lucky Chant Water Gun - 40 Damage Confuse Ray - Confuses Target Pokemon Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
- 100/100HP | Status: None | 10/15 EXP |
⇨xxN A M E: Chili - Magby T Y P E: L E V E L: 10 G E N D E R: ♂ N A T U R E: Quirky - Full of energy, likes to set things on fire for fun A B I L I T Y: Vital Spirit - The Pokémon cannot fall Asleep while having this ability. If a pokemon with Vital Spirit is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. H O L D I N G: N/A A T T A C K S: Leer - Lower targets physical defense one stage, hits multiple targets Smog - 30: 8/10 Chance to Poison target Smokescreen - Lowers target's accuracy one stage Ember - 40: 4/10 Chance of Burning target
⇨xxN A M E: Lapis - Florges T Y P E: L E V E L: 20 G E N D E R: ♀ N A T U R E: Bashful, Shy around strangers, but very Sweet and Caring A B I L I T Y: Flower Veil - Prevents the user (if it is Grass-type) and its Grass-type allies from having their stats lowered, or from being afflicted by non-volatile status conditions or Yawn. Self-inflicted stat reductions, such as from moves like Leaf Storm or Close Combat, are not prevented. H O L D I N G: N/A A T T A C K S: Psychic - 90: 1/2 chance to lower target's special defense one stage Razor Leaf - 55: 1/10 Chance to critically hit, Hits multiple targets. Moonblast - 95: 8/10 chance to lower target's special attack one stage Lucky Chant - Damage done to user is reduced by 30 for 5 turns. Prevents Critical Hits.
200/200 HP | Status: None | 4/25 EXP | Next Attack: Use heart scales to learn Synthesis and Petal Blizzard
⇨xxN A M E: Nyx - Eevee T Y P E: L E V E L: 10 G E N D E R: ♂ N A T U R E: Serious - Keeps to himself, rather quiet A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Sand Attack - Lower targets accuracy one stage Tail Whip - Lower targets physical defense one stage, hits multiple targets Swift - 60: Ignores accuracy & evasiveness, Hits Multiple Targets
- 100/100HP | Status: None | 0/15 EXP | FP Gauge: ♥︎♥︎♥︎♥︎♥︎ (0/10 for 1st ♥︎) | Level with 3 FP During the Day
⇨xxN A M E: Joy - Mantyke T Y P E: / L E V E L: 10 G E N D E R: ♀ N A T U R E: Naive - Playful and happy, very friendly and cuddly A B I L I T Y: Water Veil - This Pokémon cannot be burned while having this ability. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Bubble - 40: 1/2 Chance to lowering targets speed one stage Confuse Ray - Confuses Target Pokemon Bubblebeam - 65: 1/2 Chance to lowering targets speed one Stage
- 100/100HP | Status: None | 0/15 EXP |
⇨xxN A M E: Morpho - Butterfree T Y P E: / L E V E L: 19 G E N D E R: ♀ N A T U R E: Timid, very skittish around new people she doesn't know A B I L I T Y: Tinted Lens - Doubles the power of any moves that the Pokémon uses that are "not very effective" against its targets. If a move is regularly not very effective, and thus normally does half damage, it would therefore do normal damage, while a doubly-resisted move (such as a Bug-type move against the Steel/Flying Skarmory) will do half damage rather than one quarter damage. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Dream Eater - 100: Restores HP to the user equal to 1/2 of damage dealt. Only Works on Sleeping Pokemon Sleep Powder - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use:
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
190/190 HP | Status: None | 6/27 EXP | Next Move: Level 28 - Silver Wind
⇨xxN A M E: Claire - Togetic T Y P E: / L E V E L: 13 G E N D E R: ♀ N A T U R E: Jolly, Very Friendly and Cheerful, a bit naive A B I L I T Y: Serene Grace - The chances of a move having an extra effect are increased by 1/10. H O L D I N G: N/A A T T A C K S: Yawn - Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target. Charm - Lowers Target's attack by two stages Sweet Kiss - Inflicts confusion Metronome - 0-250, Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball. ), Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250
⇨xxN A M E: Bolt - Pikachu T Y P E: L E V E L: 16 G E N D E R: ♂ N A T U R E: Mischievous, has a habit of stealing anything shiny or colorful A B I L I T Y: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon H O L D I N G: Zap Plate - Electric type attacks do x1.2 damage, but if an electric type is using the attack, it does x1.3 instead. A T T A C K S: Volt Tackle - 120: 4/10 chance of paralysis, user takes recoil damage equal to 1/3 of the damage dealt, Makes Contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Quick Attack - 40: Makes Contact (Priority +1) Thunderbolt - 90: 4/10 chance of paralysis
170/170HP | Status: None | 15/22 EXP
⇨xxN A M E: Pascal - Chespin T Y P E: L E V E L: 18 G E N D E R: ♂ N A T U R E: Hardy, likes to act as a pokemon wrecking ball, bold and a bit rash at times, has a bit of a temper and ego. A B I L I T Y: Bulletproof - Protects the Pokémon from ball and bomb moves H O L D I N G: Leftovers: Restores 1/16 of the holder's max HP at the end of every round. A T T A C K S: Bite - 60: 4/10 Chance to Flinch target, Makes Contact Drain Punch - 75: Restores HP to the user equal to 1/2 of damage dealt, Makes Contact Giga Drain - 75: Restores HP to the user equal to 1/2 of damage dealt. Leech Seed - Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user.
180/180HP | Status: None | 6/23 EXP | Next Attack: Evolve to Quiladin, Level 36 Chesnaught Spiky Shield
⇨xxN A M E: Ophelia - Nidorina T Y P E: L E V E L: 22 G E N D E R: ♀ N A T U R E: Adamant, holds her ground, somewhat stubborn A B I L I T Y: Poison Point - The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon H O L D I N G: N/A A T T A C K S: Scratch - 40: Makes Contact Bite - 60: 4/10 Chance to Flinch target, Makes Contact Double Kick - 30: per hit, hits twice (60 damage total), Makes Contact Twice Poison Sting - 15 Damage, 7/10 Chance of Poison
220/220HP | Status: None | 24/28 EXP | Next Move: Level 35 - Toxic Spikes, Super Fang (Heart Scale)
⇨xxN A M E: Jay - Pidgeotto T Y P E: / L E V E L: 20 G E N D E R: ♂ N A T U R E: Relaxed, likes to take siestas, calm and level headed, bold in a fight, proud of his power. A B I L I T Y: Big Pecks - Prevents the Defense stat from being reduced (except self-inflicted reductions). However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. This Ability can be ignored with Mold Breaker, Teravolt, and Turboblaze. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Sand Attack - Lowers target's accuracy one stage Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Quick Attack - 40: Makes Contact (Priority +1)
200/200HP | Status: None | 20/28 EXP | Next Move: Level 22 - Twister, Big Mushroom/TM - Steel Wing
⇨xxN A M E: Iris - Dragalage T Y P E: / L E V E L: 21 G E N D E R: ♀ N A T U R E: Lonely, Keeps to herself, does not like offers of help, somewhat conceited A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Dragon Tail - 60: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle), Makes Contact (Priority -6) Bubble - 40: 1/2 Chance to lowering targets speed one stage Toxic Spikes - Poisons all opposing Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate: 1 Layer- Poisons Opponent, 2 Layers- Badly Poisons Opponent Gunk Shot - 120, 7/10 Chance of Poison
210/210 HP | Status: None | 17/21 EXP | Next Attack: Level 25 - Water Pulse
▀▀▀▀▀▀▀▀▀ I T E M S ▀▀▀▀▀▀▀▀▀
Key Items:
Xtranceiver
[Contacts]
-Sable Voss -Mitsukini Sage -Alex Cross
National PokedexGrandpapa's Pocket Watch ---> Cresselia's Feather (For RP purposes only)Research Journal
Pokeballs:
Pokeballs x ∞ Primer Balls x ∞
Medicine:
Potions x ∞Sweet Heart x 3Sacred Ash x 1Full Restore x 5
Moonstone x 2Shiny Stone x 2Thunderstone x 1Honey x 2Big Mushroom x 2Heart Scale x 2Rare Candy x 10Ragecandybar x 2Paper Lantern x 2
Berries:
Leppa Berries x 5Chesto Berries x 5Lum Berries x 13Grepa Berries x 5
Held Items:
Evolite x 1Life Orb x 1King's Rock x 1Pidgeotite x 1Charizardite X x 1Lucky Egg x 2
Other:
Badge Case
Kanto
- Boulder Badge
TM Case
-TM O9 Vennoshock -TM 97 Dark Pulse -TM 68 Rock Tomb
Lia Syuki
Lol Darren's probably gonna get her a Teddiursa Bear and some chocolates and if she feels bad about not getting anything he's gonna insist that its fine and it's more of a gifting day for the girls anyways xD
And lol what gift pack? Are her parents sending her something lol
Also yeah sorry, go right ahead. This has taken a lot longer than expected since I've had such a busy week, but I finally got all the posts prewritten, so I'm just gonna start cranking them out, and I'll only quote you for the first and last one, or just to respond to your OOC xD
Edited cause I forgot to roll for capture and PFTTTT Lia you Jinxed it hahahaha I got a !0 on the first roll but thankfull a 2 on the second.
DARREN❖ASHBROOK Movement 3/3 || Wild Pokemon: 230/5 || NPC Battle: 250/15 || Item Bump: 1/10 Heart Scale, 5/10 Black Flute || 31/35 Lum Berry Tree || Need to Claim: 10/10 Heart Scale, 1 TM of Choice, 24 Halloween Event Items, 40/40 Old Amber (Reduced by Pickup) || Wishlist: Honey, Lum Berries, Full Restores, Hyper Potions, Black Flutes, Heart Scales, Magmarizer ||
Team OOB:
▄▄▄▄▄▄▄▄▄┊❖ )
As Darren was admiring the nosepass he’d just caught, he caught sight of more movement, this one less curious and slow moving like the rock type before it. No, this pokemon was charging! ”Oh jeez, Flynn!” Darren yelped in a panic. The charmeleon was already moving to stand in front of Darren protectively, but Hercules had it handled, as glowing gold cracks spread across the cavern floor to intercept the cranidos that had been charging for Darren, or quite possibly his incense. The dinosaur tripped and was sent face first into the ground, completely knocked out. Darren breathed a sigh of relief, but Flynn gave a light huff of annoyance. He totally could have handled that. Darren pat Flynn’s head knowingly, and the fire type simmered down, supposing that it was fine, at least Darren was safe. Now that he had calmed down, Darren was able to grab a pokeball, capture the cranidos, and scan it with his pokedex.
Cranidos, the Head Butt Pokémon. Cranidos lived in the deep woods about one-hundred million years ago, and its cranium is as hard as steel.
Darren blinked at the number that his pokedex spat out. ”O-one hundred… Million….?” Darren was in awe. ”Wow, this species is ancient! I mean I knew that they were fossil pokemon but…. Wow!” Darren was as giddy as a kid in a candy shop, plucking up the pokeball containing his newly caught pokemon and sending it off to his PC along with his nosepass.
[Battle Synopsis]
Rock Incense attracted a wild Cranidos Lv 10 | 100HP | Female | Mold Breaker | Headbutt, Leer, Focus Energy, Pursuit Darren sent out Hercules!
Round O1 Hercules used Earth Power! 90 x 2 (effectiveness) = 180 total damage! Cranidos fainted! Darren used Pokeball! Cranidos was Caught!
Hercules gained 7 exp! Hercules grew to level 12!
( ❖┊▄▄▄▄▄▄▄▄▄
▀▀▀▀▀▀▀▀▀ T E A M ▀▀▀▀▀▀▀▀▀
⇨xxN A M E: Flynn - Charmeleon T Y P E: L E V E L: 22 G E N D E R: ♂ N A T U R E: Brave, very friendly and lighthearted, loves adventure A B I L I T Y: Blaze - When HP is below 1/3 of this pokemon's maximum health, fire type attacks get a x1.5 boost H O L D I N G: N/A A T T A C K S: Thunderpunch - 75: 4/10 chance of paralysis, makes contact Dragon Rush - 100: 3/10 Chance of Flinching, makes contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Heat Wave - 95: 4/10 Chance of Burn
⇨xxN A M E: Flapjack - Aipom T Y P E: L E V E L: 14 G E N D E R: ♂ N A T U R E: Naive - Somewhat curious, likes to play games A B I L I T Y: Pickup - If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. H O L D I N G: N/A A T T A C K S: Scratch - 40: Makes Contact Acrobatics - 55: deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack, makes contact. Sand Attack - Lowers accuracy by one stage Astonish: 30: 4/10 Chance to Flinch target, makes contact
140/140 HP | Status: None | 5/19 EXP | Next Attack: Level 18 - Fury Swipes | Evolve at level 32 after learning Double Hit
⇨xxN A M E: Mei - Eevee T Y P E: L E V E L: 18 G E N D E R: ♀ N A T U R E: Bold, daring and independant, won't back down from a challenge. A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: Beginners Belt: One of the items required to evolve Eevee into Meleeon. A T T A C K S: Swift - 60: Hits Mulltiple Targets Quick Attack - 40: Makes Contact (Priority +1) Bite - 60: 4/10 Chance to Flinch target Dig - 80: User digs underground on first turn, strikes the next turn. Makes Contact.
180/180 HP | Status: None | 12/28 EXP | Next Move: Level 20 - Evolve to Meleeon --> Double Kick | Evolves at level 20
⇨xxN A M E: Zephyr - Skarmory T Y P E: / L E V E L: 13 G E N D E R: ♂ N A T U R E: Rash; openly aggressive, challenges anyone in his sights A B I L I T Y: Keen Eye - Prevents pokemon with this ability from losing accuracy H O L D I N G: N/A A T T A C K S: Air Cutter - 60: 1/10 chance to critically hit, hits multiple targets Leer - Lowers target’s defense by one stage Sand Attack - Lowers accuracy by one stage Iron Head: 80: 4/10 Chance to Flinch target, makes contact
130/130 HP | Status: None | 14/23 EXP | Next Attack: Level 17 - Fury Attack
⇨xxN A M E: Hercules - Mudkip T Y P E: L E V E L: 12 G E N D E R: ♂ N A T U R E: Lax - Pretty happy go lucky, doesn't usually get worked up about anything, doesn't seem to know his own strength A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Blizzard - 110: 3/10 Chance to Freeze, Hits Multiple Targets Water Gun - 40 Damage Earth Power - 90: 1/2 chance to lower target's special defense
⇨xxN A M E: Unnamed - Burmy T Y P E: L E V E L: 19 G E N D E R: ♂ N A T U R E: Quiet, Can't sit still A B I L I T Y: Shed Skin - Every turn, this Pokémon has a 3/10 chance of healing from a status condition H O L D I N G: N/A A T T A C K S: Protect - The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) Tackle - 50: Makes Contact Bug Bite - 60: Receives the effect from the targets held berry, Makes Contact --
190/190HP | Status: None | 17/19 EXP | Evolve to Mothim at level 20
[Inactive]
⇨xxN A M E: Sven - Stantler T Y P E: L E V E L: 15 G E N D E R: ♂ N A T U R E: Gentle - Happy go lucky, careful around little pokemon, very friendly. A B I L I T Y: Sap Sipper - When a Pokémon with Sap Sipper is hit by a Grass-type move, its Attack is increased by one stage. H O L D I N G: N/A A T T A C K S: Stomp - 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize, Makes Contact Fly - 90: Charges on first turn, strikes on second turn, makes contact Astonish: 30: 4/10 Chance to Flinch target, makes contact Hypnosis - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
150/150 HP | Status: None | 0/15 EXP | Next Attack: Level 38 - Zen Headbutt
⇨xxN A M E: Duchess - Piplup T Y P E: L E V E L: 5 G E N D E R: ♀ N A T U R E: Sassy - Prim and Proper, has a royal air about her. Will mouth off to anyone who annoys her. A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Growl - Lower targets physical attack one stage, huts multiple targets Hydro Pump - 110 Damage Pound - 35: Makes Contact --
- 50/50HP | Status: None | 0/15 EXP | Next Attack: Level 15 - Peck | Evolves at Level 16
⇨xxN A M E: Saphire - Lapras T Y P E: / L E V E L: 10 G E N D E R: ♀ N A T U R E: Modest - Doesn't seek attention, a bit bashful when she receives it, kindhearted A B I L I T Y: Shell Armor - Prevents attacks from critically hitting and reduces damage from Physical Attacks by 1/10 of the total damage. H O L D I N G: N/A A T T A C K S: Frost Breath - 60: Always critically hits unless opponent has Battle Armor, Shell Armor, or is Under the Effects of Lucky Chant Water Gun - 40 Damage Confuse Ray - Confuses Target Pokemon Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
- 100/100HP | Status: None | 10/15 EXP |
⇨xxN A M E: Chili - Magby T Y P E: L E V E L: 10 G E N D E R: ♂ N A T U R E: Quirky - Full of energy, likes to set things on fire for fun A B I L I T Y: Vital Spirit - The Pokémon cannot fall Asleep while having this ability. If a pokemon with Vital Spirit is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. H O L D I N G: N/A A T T A C K S: Leer - Lower targets physical defense one stage, hits multiple targets Smog - 30: 8/10 Chance to Poison target Smokescreen - Lowers target's accuracy one stage Ember - 40: 4/10 Chance of Burning target
⇨xxN A M E: Lapis - Florges T Y P E: L E V E L: 20 G E N D E R: ♀ N A T U R E: Bashful, Shy around strangers, but very Sweet and Caring A B I L I T Y: Flower Veil - Prevents the user (if it is Grass-type) and its Grass-type allies from having their stats lowered, or from being afflicted by non-volatile status conditions or Yawn. Self-inflicted stat reductions, such as from moves like Leaf Storm or Close Combat, are not prevented. H O L D I N G: N/A A T T A C K S: Psychic - 90: 1/2 chance to lower target's special defense one stage Razor Leaf - 55: 1/10 Chance to critically hit, Hits multiple targets. Moonblast - 95: 8/10 chance to lower target's special attack one stage Lucky Chant - Damage done to user is reduced by 30 for 5 turns. Prevents Critical Hits.
200/200 HP | Status: None | 4/25 EXP | Next Attack: Use heart scales to learn Synthesis and Petal Blizzard
⇨xxN A M E: Nyx - Eevee T Y P E: L E V E L: 10 G E N D E R: ♂ N A T U R E: Serious - Keeps to himself, rather quiet A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Sand Attack - Lower targets accuracy one stage Tail Whip - Lower targets physical defense one stage, hits multiple targets Swift - 60: Ignores accuracy & evasiveness, Hits Multiple Targets
- 100/100HP | Status: None | 0/15 EXP | FP Gauge: ♥︎♥︎♥︎♥︎♥︎ (0/10 for 1st ♥︎) | Level with 3 FP During the Day
⇨xxN A M E: Joy - Mantyke T Y P E: / L E V E L: 10 G E N D E R: ♀ N A T U R E: Naive - Playful and happy, very friendly and cuddly A B I L I T Y: Water Veil - This Pokémon cannot be burned while having this ability. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Bubble - 40: 1/2 Chance to lowering targets speed one stage Confuse Ray - Confuses Target Pokemon Bubblebeam - 65: 1/2 Chance to lowering targets speed one Stage
- 100/100HP | Status: None | 0/15 EXP |
⇨xxN A M E: Morpho - Butterfree T Y P E: / L E V E L: 19 G E N D E R: ♀ N A T U R E: Timid, very skittish around new people she doesn't know A B I L I T Y: Tinted Lens - Doubles the power of any moves that the Pokémon uses that are "not very effective" against its targets. If a move is regularly not very effective, and thus normally does half damage, it would therefore do normal damage, while a doubly-resisted move (such as a Bug-type move against the Steel/Flying Skarmory) will do half damage rather than one quarter damage. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Dream Eater - 100: Restores HP to the user equal to 1/2 of damage dealt. Only Works on Sleeping Pokemon Sleep Powder - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use:
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
190/190 HP | Status: None | 6/27 EXP | Next Move: Level 28 - Silver Wind
⇨xxN A M E: Claire - Togetic T Y P E: / L E V E L: 13 G E N D E R: ♀ N A T U R E: Jolly, Very Friendly and Cheerful, a bit naive A B I L I T Y: Serene Grace - The chances of a move having an extra effect are increased by 1/10. H O L D I N G: N/A A T T A C K S: Yawn - Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target. Charm - Lowers Target's attack by two stages Sweet Kiss - Inflicts confusion Metronome - 0-250, Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball. ), Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250
⇨xxN A M E: Bolt - Pikachu T Y P E: L E V E L: 16 G E N D E R: ♂ N A T U R E: Mischievous, has a habit of stealing anything shiny or colorful A B I L I T Y: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon H O L D I N G: Zap Plate - Electric type attacks do x1.2 damage, but if an electric type is using the attack, it does x1.3 instead. A T T A C K S: Volt Tackle - 120: 4/10 chance of paralysis, user takes recoil damage equal to 1/3 of the damage dealt, Makes Contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Quick Attack - 40: Makes Contact (Priority +1) Thunderbolt - 90: 4/10 chance of paralysis
170/170HP | Status: None | 15/22 EXP
⇨xxN A M E: Pascal - Chespin T Y P E: L E V E L: 18 G E N D E R: ♂ N A T U R E: Hardy, likes to act as a pokemon wrecking ball, bold and a bit rash at times, has a bit of a temper and ego. A B I L I T Y: Bulletproof - Protects the Pokémon from ball and bomb moves H O L D I N G: Leftovers: Restores 1/16 of the holder's max HP at the end of every round. A T T A C K S: Bite - 60: 4/10 Chance to Flinch target, Makes Contact Drain Punch - 75: Restores HP to the user equal to 1/2 of damage dealt, Makes Contact Giga Drain - 75: Restores HP to the user equal to 1/2 of damage dealt. Leech Seed - Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user.
180/180HP | Status: None | 6/23 EXP | Next Attack: Evolve to Quiladin, Level 36 Chesnaught Spiky Shield
⇨xxN A M E: Ophelia - Nidorina T Y P E: L E V E L: 22 G E N D E R: ♀ N A T U R E: Adamant, holds her ground, somewhat stubborn A B I L I T Y: Poison Point - The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon H O L D I N G: N/A A T T A C K S: Scratch - 40: Makes Contact Bite - 60: 4/10 Chance to Flinch target, Makes Contact Double Kick - 30: per hit, hits twice (60 damage total), Makes Contact Twice Poison Sting - 15 Damage, 7/10 Chance of Poison
220/220HP | Status: None | 24/28 EXP | Next Move: Level 35 - Toxic Spikes, Super Fang (Heart Scale)
⇨xxN A M E: Jay - Pidgeotto T Y P E: / L E V E L: 20 G E N D E R: ♂ N A T U R E: Relaxed, likes to take siestas, calm and level headed, bold in a fight, proud of his power. A B I L I T Y: Big Pecks - Prevents the Defense stat from being reduced (except self-inflicted reductions). However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. This Ability can be ignored with Mold Breaker, Teravolt, and Turboblaze. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Sand Attack - Lowers target's accuracy one stage Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Quick Attack - 40: Makes Contact (Priority +1)
200/200HP | Status: None | 20/28 EXP | Next Move: Level 22 - Twister, Big Mushroom/TM - Steel Wing
⇨xxN A M E: Iris - Dragalage T Y P E: / L E V E L: 21 G E N D E R: ♀ N A T U R E: Lonely, Keeps to herself, does not like offers of help, somewhat conceited A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Dragon Tail - 60: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle), Makes Contact (Priority -6) Bubble - 40: 1/2 Chance to lowering targets speed one stage Toxic Spikes - Poisons all opposing Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate: 1 Layer- Poisons Opponent, 2 Layers- Badly Poisons Opponent Gunk Shot - 120, 7/10 Chance of Poison
210/210 HP | Status: None | 17/21 EXP | Next Attack: Level 25 - Water Pulse
▀▀▀▀▀▀▀▀▀ I T E M S ▀▀▀▀▀▀▀▀▀
Key Items:
Xtranceiver
[Contacts]
-Sable Voss -Mitsukini Sage -Alex Cross
National PokedexGrandpapa's Pocket Watch ---> Cresselia's Feather (For RP purposes only)Research Journal
Pokeballs:
Pokeballs x ∞ Primer Balls x ∞
Medicine:
Potions x ∞Sweet Heart x 3Sacred Ash x 1Full Restore x 5
Moonstone x 2Shiny Stone x 2Thunderstone x 1Honey x 2Big Mushroom x 2Heart Scale x 2Rare Candy x 10Ragecandybar x 2Paper Lantern x 2
Berries:
Leppa Berries x 5Chesto Berries x 5Lum Berries x 13Grepa Berries x 5
Held Items:
Evolite x 1Life Orb x 1King's Rock x 1Pidgeotite x 1Charizardite X x 1Lucky Egg x 2
Other:
Badge Case
Kanto
- Boulder Badge
TM Case
-TM O9 Vennoshock -TM 97 Dark Pulse -TM 68 Rock Tomb
Posted: Fri Jan 29, 2016 2:36 pm
DARREN❖ASHBROOK Movement 3/3 || Wild Pokemon: 231/5 || NPC Battle: 251/15 || Item Bump: 2/10 Heart Scale, 6/10 Black Flute || 32/35 Lum Berry Tree || Need to Claim: 10/10 Heart Scale, 1 TM of Choice, 24 Halloween Event Items, 40/40 Old Amber (Reduced by Pickup) || Wishlist: Honey, Lum Berries, Full Restores, Hyper Potions, Black Flutes, Heart Scales, Magmarizer ||
Team OOB:
▄▄▄▄▄▄▄▄▄┊❖ )
Meanwhile, behind a medium sized rock, a little bonsly was watching Darren and his pokemon carefully. Every other pokemon that had tried to approach was getting taken out by that mudkip of his and caught before they could get even within a few feet of that delicious smelling thing in front of Darren. The little rock type teetered and tottered, thinking over his options, but as he thought about what to do, Hercules had found him, snuck up behind him, and bumped him with his snout. The touch startled the rock type and sent it scuttling towards Darren in a panic, only to be taken out with an earth power like the rock types before it. Curious, Darren quickly caught it with a pokeball and glanced to his pokedex for more information.
Bonsly, the Bonsai Pokémon. Bonsly is the pre-evolved form of Sudowoodo. Although it looks like a Grass Pokémon, it is actually a Rock-type. When it collects too much moisture, it produces fake tears to get rid of it.
Darren had been wondering why a grass type was attracted to the incense. It wasn’t a grass type at all! What a clever design. By presenting itself as a grass type, people and pokemon would be reluctant to use super effective water or ground type attacks on it, or even encourage flying and poison attacks, which it would be resistant to.
[Battle Synopsis]
Rock Incense attracted a wild Bonsly Lv 10 | 100HP | Male | Rock Head | Fake Tears, Low Kick, Copycat, Flail Darren sent out Hercules!
Round O1 Hercules used Earth Power! 90 x 2 (effectiveness) = 180 total damage! Bonsly fainted! Darren used Pokeball! Bonsly was Caught!
Hercules gained 7 exp!
( ❖┊▄▄▄▄▄▄▄▄▄
▀▀▀▀▀▀▀▀▀ T E A M ▀▀▀▀▀▀▀▀▀
⇨xxN A M E: Flynn - Charmeleon T Y P E: L E V E L: 22 G E N D E R: ♂ N A T U R E: Brave, very friendly and lighthearted, loves adventure A B I L I T Y: Blaze - When HP is below 1/3 of this pokemon's maximum health, fire type attacks get a x1.5 boost H O L D I N G: N/A A T T A C K S: Thunderpunch - 75: 4/10 chance of paralysis, makes contact Dragon Rush - 100: 3/10 Chance of Flinching, makes contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Heat Wave - 95: 4/10 Chance of Burn
⇨xxN A M E: Flapjack - Aipom T Y P E: L E V E L: 14 G E N D E R: ♂ N A T U R E: Naive - Somewhat curious, likes to play games A B I L I T Y: Pickup - If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. H O L D I N G: N/A A T T A C K S: Scratch - 40: Makes Contact Acrobatics - 55: deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack, makes contact. Sand Attack - Lowers accuracy by one stage Astonish: 30: 4/10 Chance to Flinch target, makes contact
140/140 HP | Status: None | 6/19 EXP | Next Attack: Level 18 - Fury Swipes | Evolve at level 32 after learning Double Hit
⇨xxN A M E: Mei - Eevee T Y P E: L E V E L: 18 G E N D E R: ♀ N A T U R E: Bold, daring and independant, won't back down from a challenge. A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: Beginners Belt: One of the items required to evolve Eevee into Meleeon. A T T A C K S: Swift - 60: Hits Mulltiple Targets Quick Attack - 40: Makes Contact (Priority +1) Bite - 60: 4/10 Chance to Flinch target Dig - 80: User digs underground on first turn, strikes the next turn. Makes Contact.
180/180 HP | Status: None | 13/28 EXP | Next Move: Level 20 - Evolve to Meleeon --> Double Kick | Evolves at level 20
⇨xxN A M E: Zephyr - Skarmory T Y P E: / L E V E L: 13 G E N D E R: ♂ N A T U R E: Rash; openly aggressive, challenges anyone in his sights A B I L I T Y: Keen Eye - Prevents pokemon with this ability from losing accuracy H O L D I N G: N/A A T T A C K S: Air Cutter - 60: 1/10 chance to critically hit, hits multiple targets Leer - Lowers target’s defense by one stage Sand Attack - Lowers accuracy by one stage Iron Head: 80: 4/10 Chance to Flinch target, makes contact
130/130 HP | Status: None | 15/23 EXP | Next Attack: Level 17 - Fury Attack
⇨xxN A M E: Hercules - Mudkip T Y P E: L E V E L: 12 G E N D E R: ♂ N A T U R E: Lax - Pretty happy go lucky, doesn't usually get worked up about anything, doesn't seem to know his own strength A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Blizzard - 110: 3/10 Chance to Freeze, Hits Multiple Targets Water Gun - 40 Damage Earth Power - 90: 1/2 chance to lower target's special defense
⇨xxN A M E: Unnamed - Burmy T Y P E: L E V E L: 19 G E N D E R: ♂ N A T U R E: Quiet, Can't sit still A B I L I T Y: Shed Skin - Every turn, this Pokémon has a 3/10 chance of healing from a status condition H O L D I N G: N/A A T T A C K S: Protect - The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) Tackle - 50: Makes Contact Bug Bite - 60: Receives the effect from the targets held berry, Makes Contact --
190/190HP | Status: None | 18/19 EXP | Evolve to Mothim at level 20
[Inactive]
⇨xxN A M E: Sven - Stantler T Y P E: L E V E L: 15 G E N D E R: ♂ N A T U R E: Gentle - Happy go lucky, careful around little pokemon, very friendly. A B I L I T Y: Sap Sipper - When a Pokémon with Sap Sipper is hit by a Grass-type move, its Attack is increased by one stage. H O L D I N G: N/A A T T A C K S: Stomp - 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize, Makes Contact Fly - 90: Charges on first turn, strikes on second turn, makes contact Astonish: 30: 4/10 Chance to Flinch target, makes contact Hypnosis - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
150/150 HP | Status: None | 0/15 EXP | Next Attack: Level 38 - Zen Headbutt
⇨xxN A M E: Duchess - Piplup T Y P E: L E V E L: 5 G E N D E R: ♀ N A T U R E: Sassy - Prim and Proper, has a royal air about her. Will mouth off to anyone who annoys her. A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Growl - Lower targets physical attack one stage, huts multiple targets Hydro Pump - 110 Damage Pound - 35: Makes Contact --
- 50/50HP | Status: None | 0/15 EXP | Next Attack: Level 15 - Peck | Evolves at Level 16
⇨xxN A M E: Saphire - Lapras T Y P E: / L E V E L: 10 G E N D E R: ♀ N A T U R E: Modest - Doesn't seek attention, a bit bashful when she receives it, kindhearted A B I L I T Y: Shell Armor - Prevents attacks from critically hitting and reduces damage from Physical Attacks by 1/10 of the total damage. H O L D I N G: N/A A T T A C K S: Frost Breath - 60: Always critically hits unless opponent has Battle Armor, Shell Armor, or is Under the Effects of Lucky Chant Water Gun - 40 Damage Confuse Ray - Confuses Target Pokemon Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
- 100/100HP | Status: None | 10/15 EXP |
⇨xxN A M E: Chili - Magby T Y P E: L E V E L: 10 G E N D E R: ♂ N A T U R E: Quirky - Full of energy, likes to set things on fire for fun A B I L I T Y: Vital Spirit - The Pokémon cannot fall Asleep while having this ability. If a pokemon with Vital Spirit is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. H O L D I N G: N/A A T T A C K S: Leer - Lower targets physical defense one stage, hits multiple targets Smog - 30: 8/10 Chance to Poison target Smokescreen - Lowers target's accuracy one stage Ember - 40: 4/10 Chance of Burning target
⇨xxN A M E: Lapis - Florges T Y P E: L E V E L: 20 G E N D E R: ♀ N A T U R E: Bashful, Shy around strangers, but very Sweet and Caring A B I L I T Y: Flower Veil - Prevents the user (if it is Grass-type) and its Grass-type allies from having their stats lowered, or from being afflicted by non-volatile status conditions or Yawn. Self-inflicted stat reductions, such as from moves like Leaf Storm or Close Combat, are not prevented. H O L D I N G: N/A A T T A C K S: Psychic - 90: 1/2 chance to lower target's special defense one stage Razor Leaf - 55: 1/10 Chance to critically hit, Hits multiple targets. Moonblast - 95: 8/10 chance to lower target's special attack one stage Lucky Chant - Damage done to user is reduced by 30 for 5 turns. Prevents Critical Hits.
200/200 HP | Status: None | 4/25 EXP | Next Attack: Use heart scales to learn Synthesis and Petal Blizzard
⇨xxN A M E: Nyx - Eevee T Y P E: L E V E L: 10 G E N D E R: ♂ N A T U R E: Serious - Keeps to himself, rather quiet A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Sand Attack - Lower targets accuracy one stage Tail Whip - Lower targets physical defense one stage, hits multiple targets Swift - 60: Ignores accuracy & evasiveness, Hits Multiple Targets
- 100/100HP | Status: None | 0/15 EXP | FP Gauge: ♥︎♥︎♥︎♥︎♥︎ (0/10 for 1st ♥︎) | Level with 3 FP During the Day
⇨xxN A M E: Joy - Mantyke T Y P E: / L E V E L: 10 G E N D E R: ♀ N A T U R E: Naive - Playful and happy, very friendly and cuddly A B I L I T Y: Water Veil - This Pokémon cannot be burned while having this ability. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Bubble - 40: 1/2 Chance to lowering targets speed one stage Confuse Ray - Confuses Target Pokemon Bubblebeam - 65: 1/2 Chance to lowering targets speed one Stage
- 100/100HP | Status: None | 0/15 EXP |
⇨xxN A M E: Morpho - Butterfree T Y P E: / L E V E L: 19 G E N D E R: ♀ N A T U R E: Timid, very skittish around new people she doesn't know A B I L I T Y: Tinted Lens - Doubles the power of any moves that the Pokémon uses that are "not very effective" against its targets. If a move is regularly not very effective, and thus normally does half damage, it would therefore do normal damage, while a doubly-resisted move (such as a Bug-type move against the Steel/Flying Skarmory) will do half damage rather than one quarter damage. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Dream Eater - 100: Restores HP to the user equal to 1/2 of damage dealt. Only Works on Sleeping Pokemon Sleep Powder - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use:
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
190/190 HP | Status: None | 6/27 EXP | Next Move: Level 28 - Silver Wind
⇨xxN A M E: Claire - Togetic T Y P E: / L E V E L: 13 G E N D E R: ♀ N A T U R E: Jolly, Very Friendly and Cheerful, a bit naive A B I L I T Y: Serene Grace - The chances of a move having an extra effect are increased by 1/10. H O L D I N G: N/A A T T A C K S: Yawn - Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target. Charm - Lowers Target's attack by two stages Sweet Kiss - Inflicts confusion Metronome - 0-250, Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball. ), Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250
⇨xxN A M E: Bolt - Pikachu T Y P E: L E V E L: 16 G E N D E R: ♂ N A T U R E: Mischievous, has a habit of stealing anything shiny or colorful A B I L I T Y: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon H O L D I N G: Zap Plate - Electric type attacks do x1.2 damage, but if an electric type is using the attack, it does x1.3 instead. A T T A C K S: Volt Tackle - 120: 4/10 chance of paralysis, user takes recoil damage equal to 1/3 of the damage dealt, Makes Contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Quick Attack - 40: Makes Contact (Priority +1) Thunderbolt - 90: 4/10 chance of paralysis
170/170HP | Status: None | 15/22 EXP
⇨xxN A M E: Pascal - Chespin T Y P E: L E V E L: 18 G E N D E R: ♂ N A T U R E: Hardy, likes to act as a pokemon wrecking ball, bold and a bit rash at times, has a bit of a temper and ego. A B I L I T Y: Bulletproof - Protects the Pokémon from ball and bomb moves H O L D I N G: Leftovers: Restores 1/16 of the holder's max HP at the end of every round. A T T A C K S: Bite - 60: 4/10 Chance to Flinch target, Makes Contact Drain Punch - 75: Restores HP to the user equal to 1/2 of damage dealt, Makes Contact Giga Drain - 75: Restores HP to the user equal to 1/2 of damage dealt. Leech Seed - Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user.
180/180HP | Status: None | 6/23 EXP | Next Attack: Evolve to Quiladin, Level 36 Chesnaught Spiky Shield
⇨xxN A M E: Ophelia - Nidorina T Y P E: L E V E L: 22 G E N D E R: ♀ N A T U R E: Adamant, holds her ground, somewhat stubborn A B I L I T Y: Poison Point - The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon H O L D I N G: N/A A T T A C K S: Scratch - 40: Makes Contact Bite - 60: 4/10 Chance to Flinch target, Makes Contact Double Kick - 30: per hit, hits twice (60 damage total), Makes Contact Twice Poison Sting - 15 Damage, 7/10 Chance of Poison
220/220HP | Status: None | 24/28 EXP | Next Move: Level 35 - Toxic Spikes, Super Fang (Heart Scale)
⇨xxN A M E: Jay - Pidgeotto T Y P E: / L E V E L: 20 G E N D E R: ♂ N A T U R E: Relaxed, likes to take siestas, calm and level headed, bold in a fight, proud of his power. A B I L I T Y: Big Pecks - Prevents the Defense stat from being reduced (except self-inflicted reductions). However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. This Ability can be ignored with Mold Breaker, Teravolt, and Turboblaze. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Sand Attack - Lowers target's accuracy one stage Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Quick Attack - 40: Makes Contact (Priority +1)
200/200HP | Status: None | 20/28 EXP | Next Move: Level 22 - Twister, Big Mushroom/TM - Steel Wing
⇨xxN A M E: Iris - Dragalage T Y P E: / L E V E L: 21 G E N D E R: ♀ N A T U R E: Lonely, Keeps to herself, does not like offers of help, somewhat conceited A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Dragon Tail - 60: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle), Makes Contact (Priority -6) Bubble - 40: 1/2 Chance to lowering targets speed one stage Toxic Spikes - Poisons all opposing Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate: 1 Layer- Poisons Opponent, 2 Layers- Badly Poisons Opponent Gunk Shot - 120, 7/10 Chance of Poison
210/210 HP | Status: None | 17/21 EXP | Next Attack: Level 25 - Water Pulse
▀▀▀▀▀▀▀▀▀ I T E M S ▀▀▀▀▀▀▀▀▀
Key Items:
Xtranceiver
[Contacts]
-Sable Voss -Mitsukini Sage -Alex Cross
National PokedexGrandpapa's Pocket Watch ---> Cresselia's Feather (For RP purposes only)Research Journal
Pokeballs:
Pokeballs x ∞ Primer Balls x ∞
Medicine:
Potions x ∞Sweet Heart x 3Sacred Ash x 1Full Restore x 5
DARREN❖ASHBROOK Movement 3/3 || Wild Pokemon: 232/5 || NPC Battle: 252/15 || Item Bump: 3/10 Heart Scale, 7/10 Black Flute || 33/35 Lum Berry Tree || Need to Claim: 10/10 Heart Scale, 1 TM of Choice, 24 Halloween Event Items, 40/40 Old Amber (Reduced by Pickup) || Wishlist: Honey, Lum Berries, Full Restores, Hyper Potions, Black Flutes, Heart Scales, Magmarizer ||
Team OOB:
▄▄▄▄▄▄▄▄▄┊❖ )
While the bonsly had been distracting Darren and his mudkip, another small rock type was tottering towards the incense, but it was clumsy and tripped on the way over, giving Hercules enough time to catch it in it’s tracks with another earth power. Darren hadn’t even noticed the attempt, but he did notice that Hercules had knocked out another pokemon, so he tossed a pokeball and caught it, glancing down to his pokedex to find out what it was.
Roggenrola, the Mantle Pokémon. Roggenrola's body contains an energy core which is hard as steel from being compressed underground.
Such a strong sounding pokemon! …Too bad it was so clumsy, otherwise it might’ve had a chance. Still, Darren supposed that he shouldn’t feel too bad. After all, it was because it had tripped that Hercules had time to notice it and attack. Suddenly, Darren's pokedex started to blink, indicating that a member of his party was reacting to something. Curious, Darren glanced up at Flynn and Hercules. Both seemed to be normal... Strange, was his pokedex malfunctioning...? Upon closer inspection though, it seemed to be the little burmy that he'd gotten from the honey tree in Viridian Forest. "Oh!" Darren exclaimed, sending the burmy out. It was already glowing inside of it's little cocoon, and soon golden wings burst forth from his back.
Mothim, the Moth Pokémon, and the evolved form of a male Burmy. It has no particular habitat, but instead flies across the land, searching for its favorite nectar.
Darren's pokedex confirmed the evolution. "Wonderful! I knew you were close to evolving." Darren smiled, holding out an arm for his new mothim to land on.
[Battle Synopsis]
Rock Incense attracted a wild Roggenrola! Lv 10 | 100HP | Male | Sand Force | Tackle, Harden, Sand Attack, Headbutt Darren sent out Hercules!
Round O1 Hercules used Earth Power! 90 x 2 (effectiveness) = 180 total damage! Roggenrola fainted! Darren used Pokeball! Roggenrola was Caught!
Hercules gained 7 exp! Hercules grew to level 13!
( ❖┊▄▄▄▄▄▄▄▄▄
▀▀▀▀▀▀▀▀▀ T E A M ▀▀▀▀▀▀▀▀▀
⇨xxN A M E: Flynn - Charmeleon T Y P E: L E V E L: 22 G E N D E R: ♂ N A T U R E: Brave, very friendly and lighthearted, loves adventure A B I L I T Y: Blaze - When HP is below 1/3 of this pokemon's maximum health, fire type attacks get a x1.5 boost H O L D I N G: N/A A T T A C K S: Thunderpunch - 75: 4/10 chance of paralysis, makes contact Dragon Rush - 100: 3/10 Chance of Flinching, makes contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Heat Wave - 95: 4/10 Chance of Burn
⇨xxN A M E: Flapjack - Aipom T Y P E: L E V E L: 14 G E N D E R: ♂ N A T U R E: Naive - Somewhat curious, likes to play games A B I L I T Y: Pickup - If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. H O L D I N G: N/A A T T A C K S: Scratch - 40: Makes Contact Acrobatics - 55: deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack, makes contact. Sand Attack - Lowers accuracy by one stage Astonish: 30: 4/10 Chance to Flinch target, makes contact
140/140 HP | Status: None | 7/19 EXP | Next Attack: Level 18 - Fury Swipes | Evolve at level 32 after learning Double Hit
⇨xxN A M E: Mei - Eevee T Y P E: L E V E L: 18 G E N D E R: ♀ N A T U R E: Bold, daring and independant, won't back down from a challenge. A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: Beginners Belt: One of the items required to evolve Eevee into Meleeon. A T T A C K S: Swift - 60: Hits Mulltiple Targets Quick Attack - 40: Makes Contact (Priority +1) Bite - 60: 4/10 Chance to Flinch target Dig - 80: User digs underground on first turn, strikes the next turn. Makes Contact.
180/180 HP | Status: None | 14/28 EXP | Next Move: Level 20 - Evolve to Meleeon --> Double Kick | Evolves at level 20
⇨xxN A M E: Zephyr - Skarmory T Y P E: / L E V E L: 13 G E N D E R: ♂ N A T U R E: Rash; openly aggressive, challenges anyone in his sights A B I L I T Y: Keen Eye - Prevents pokemon with this ability from losing accuracy H O L D I N G: N/A A T T A C K S: Air Cutter - 60: 1/10 chance to critically hit, hits multiple targets Leer - Lowers target’s defense by one stage Sand Attack - Lowers accuracy by one stage Iron Head: 80: 4/10 Chance to Flinch target, makes contact
130/130 HP | Status: None | 16/23 EXP | Next Attack: Level 17 - Fury Attack
⇨xxN A M E: Hercules - Mudkip T Y P E: L E V E L: 13 G E N D E R: ♂ N A T U R E: Lax - Pretty happy go lucky, doesn't usually get worked up about anything, doesn't seem to know his own strength A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Blizzard - 110: 3/10 Chance to Freeze, Hits Multiple Targets Water Gun - 40 Damage Earth Power - 90: 1/2 chance to lower target's special defense
⇨xxN A M E: Unnamed - Mothim T Y P E: L E V E L: 20 G E N D E R: ♂ N A T U R E: Quiet, Can't sit still A B I L I T Y: Tinted Lens - Doubles the power of any moves that the Pokémon uses that are "not very effective" against its targets. If a move is regularly not very effective, and thus normally does half damage, it would therefore do normal damage, while a doubly-resisted move (such as a Bug-type move against the Steel/Flying Skarmory) will do half damage rather than one quarter damage. H O L D I N G: N/A A T T A C K S: Protect - The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) Tackle - 50: Makes Contact Bug Bite - 60: Receives the effect from the targets held berry, Makes Contact Hidden Power - 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used )
1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy 10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
200/200HP | Status: None | 19/19 EXP
[Inactive]
⇨xxN A M E: Sven - Stantler T Y P E: L E V E L: 15 G E N D E R: ♂ N A T U R E: Gentle - Happy go lucky, careful around little pokemon, very friendly. A B I L I T Y: Sap Sipper - When a Pokémon with Sap Sipper is hit by a Grass-type move, its Attack is increased by one stage. H O L D I N G: N/A A T T A C K S: Stomp - 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize, Makes Contact Fly - 90: Charges on first turn, strikes on second turn, makes contact Astonish: 30: 4/10 Chance to Flinch target, makes contact Hypnosis - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
150/150 HP | Status: None | 0/15 EXP | Next Attack: Level 38 - Zen Headbutt
⇨xxN A M E: Duchess - Piplup T Y P E: L E V E L: 5 G E N D E R: ♀ N A T U R E: Sassy - Prim and Proper, has a royal air about her. Will mouth off to anyone who annoys her. A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Growl - Lower targets physical attack one stage, huts multiple targets Hydro Pump - 110 Damage Pound - 35: Makes Contact --
- 50/50HP | Status: None | 0/15 EXP | Next Attack: Level 15 - Peck | Evolves at Level 16
⇨xxN A M E: Saphire - Lapras T Y P E: / L E V E L: 10 G E N D E R: ♀ N A T U R E: Modest - Doesn't seek attention, a bit bashful when she receives it, kindhearted A B I L I T Y: Shell Armor - Prevents attacks from critically hitting and reduces damage from Physical Attacks by 1/10 of the total damage. H O L D I N G: N/A A T T A C K S: Frost Breath - 60: Always critically hits unless opponent has Battle Armor, Shell Armor, or is Under the Effects of Lucky Chant Water Gun - 40 Damage Confuse Ray - Confuses Target Pokemon Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
- 100/100HP | Status: None | 10/15 EXP |
⇨xxN A M E: Chili - Magby T Y P E: L E V E L: 10 G E N D E R: ♂ N A T U R E: Quirky - Full of energy, likes to set things on fire for fun A B I L I T Y: Vital Spirit - The Pokémon cannot fall Asleep while having this ability. If a pokemon with Vital Spirit is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. H O L D I N G: N/A A T T A C K S: Leer - Lower targets physical defense one stage, hits multiple targets Smog - 30: 8/10 Chance to Poison target Smokescreen - Lowers target's accuracy one stage Ember - 40: 4/10 Chance of Burning target
⇨xxN A M E: Lapis - Florges T Y P E: L E V E L: 20 G E N D E R: ♀ N A T U R E: Bashful, Shy around strangers, but very Sweet and Caring A B I L I T Y: Flower Veil - Prevents the user (if it is Grass-type) and its Grass-type allies from having their stats lowered, or from being afflicted by non-volatile status conditions or Yawn. Self-inflicted stat reductions, such as from moves like Leaf Storm or Close Combat, are not prevented. H O L D I N G: N/A A T T A C K S: Psychic - 90: 1/2 chance to lower target's special defense one stage Razor Leaf - 55: 1/10 Chance to critically hit, Hits multiple targets. Moonblast - 95: 8/10 chance to lower target's special attack one stage Lucky Chant - Damage done to user is reduced by 30 for 5 turns. Prevents Critical Hits.
200/200 HP | Status: None | 4/25 EXP | Next Attack: Use heart scales to learn Synthesis and Petal Blizzard
⇨xxN A M E: Nyx - Eevee T Y P E: L E V E L: 10 G E N D E R: ♂ N A T U R E: Serious - Keeps to himself, rather quiet A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Sand Attack - Lower targets accuracy one stage Tail Whip - Lower targets physical defense one stage, hits multiple targets Swift - 60: Ignores accuracy & evasiveness, Hits Multiple Targets
- 100/100HP | Status: None | 0/15 EXP | FP Gauge: ♥︎♥︎♥︎♥︎♥︎ (0/10 for 1st ♥︎) | Level with 3 FP During the Day
⇨xxN A M E: Joy - Mantyke T Y P E: / L E V E L: 10 G E N D E R: ♀ N A T U R E: Naive - Playful and happy, very friendly and cuddly A B I L I T Y: Water Veil - This Pokémon cannot be burned while having this ability. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Bubble - 40: 1/2 Chance to lowering targets speed one stage Confuse Ray - Confuses Target Pokemon Bubblebeam - 65: 1/2 Chance to lowering targets speed one Stage
- 100/100HP | Status: None | 0/15 EXP |
⇨xxN A M E: Morpho - Butterfree T Y P E: / L E V E L: 19 G E N D E R: ♀ N A T U R E: Timid, very skittish around new people she doesn't know A B I L I T Y: Tinted Lens - Doubles the power of any moves that the Pokémon uses that are "not very effective" against its targets. If a move is regularly not very effective, and thus normally does half damage, it would therefore do normal damage, while a doubly-resisted move (such as a Bug-type move against the Steel/Flying Skarmory) will do half damage rather than one quarter damage. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Dream Eater - 100: Restores HP to the user equal to 1/2 of damage dealt. Only Works on Sleeping Pokemon Sleep Powder - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use:
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
190/190 HP | Status: None | 6/27 EXP | Next Move: Level 28 - Silver Wind
⇨xxN A M E: Claire - Togetic T Y P E: / L E V E L: 13 G E N D E R: ♀ N A T U R E: Jolly, Very Friendly and Cheerful, a bit naive A B I L I T Y: Serene Grace - The chances of a move having an extra effect are increased by 1/10. H O L D I N G: N/A A T T A C K S: Yawn - Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target. Charm - Lowers Target's attack by two stages Sweet Kiss - Inflicts confusion Metronome - 0-250, Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball. ), Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250
⇨xxN A M E: Bolt - Pikachu T Y P E: L E V E L: 16 G E N D E R: ♂ N A T U R E: Mischievous, has a habit of stealing anything shiny or colorful A B I L I T Y: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon H O L D I N G: Zap Plate - Electric type attacks do x1.2 damage, but if an electric type is using the attack, it does x1.3 instead. A T T A C K S: Volt Tackle - 120: 4/10 chance of paralysis, user takes recoil damage equal to 1/3 of the damage dealt, Makes Contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Quick Attack - 40: Makes Contact (Priority +1) Thunderbolt - 90: 4/10 chance of paralysis
170/170HP | Status: None | 15/22 EXP
⇨xxN A M E: Pascal - Chespin T Y P E: L E V E L: 18 G E N D E R: ♂ N A T U R E: Hardy, likes to act as a pokemon wrecking ball, bold and a bit rash at times, has a bit of a temper and ego. A B I L I T Y: Bulletproof - Protects the Pokémon from ball and bomb moves H O L D I N G: Leftovers: Restores 1/16 of the holder's max HP at the end of every round. A T T A C K S: Bite - 60: 4/10 Chance to Flinch target, Makes Contact Drain Punch - 75: Restores HP to the user equal to 1/2 of damage dealt, Makes Contact Giga Drain - 75: Restores HP to the user equal to 1/2 of damage dealt. Leech Seed - Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user.
180/180HP | Status: None | 6/23 EXP | Next Attack: Evolve to Quiladin, Level 36 Chesnaught Spiky Shield
⇨xxN A M E: Ophelia - Nidorina T Y P E: L E V E L: 22 G E N D E R: ♀ N A T U R E: Adamant, holds her ground, somewhat stubborn A B I L I T Y: Poison Point - The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon H O L D I N G: N/A A T T A C K S: Scratch - 40: Makes Contact Bite - 60: 4/10 Chance to Flinch target, Makes Contact Double Kick - 30: per hit, hits twice (60 damage total), Makes Contact Twice Poison Sting - 15 Damage, 7/10 Chance of Poison
220/220HP | Status: None | 24/28 EXP | Next Move: Level 35 - Toxic Spikes, Super Fang (Heart Scale)
⇨xxN A M E: Jay - Pidgeotto T Y P E: / L E V E L: 20 G E N D E R: ♂ N A T U R E: Relaxed, likes to take siestas, calm and level headed, bold in a fight, proud of his power. A B I L I T Y: Big Pecks - Prevents the Defense stat from being reduced (except self-inflicted reductions). However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. This Ability can be ignored with Mold Breaker, Teravolt, and Turboblaze. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Sand Attack - Lowers target's accuracy one stage Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Quick Attack - 40: Makes Contact (Priority +1)
200/200HP | Status: None | 20/28 EXP | Next Move: Level 22 - Twister, Big Mushroom/TM - Steel Wing
⇨xxN A M E: Iris - Dragalage T Y P E: / L E V E L: 21 G E N D E R: ♀ N A T U R E: Lonely, Keeps to herself, does not like offers of help, somewhat conceited A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Dragon Tail - 60: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle), Makes Contact (Priority -6) Bubble - 40: 1/2 Chance to lowering targets speed one stage Toxic Spikes - Poisons all opposing Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate: 1 Layer- Poisons Opponent, 2 Layers- Badly Poisons Opponent Gunk Shot - 120, 7/10 Chance of Poison
210/210 HP | Status: None | 17/21 EXP | Next Attack: Level 25 - Water Pulse
▀▀▀▀▀▀▀▀▀ I T E M S ▀▀▀▀▀▀▀▀▀
Key Items:
Xtranceiver
[Contacts]
-Sable Voss -Mitsukini Sage -Alex Cross
National PokedexGrandpapa's Pocket Watch ---> Cresselia's Feather (For RP purposes only)Research Journal
Pokeballs:
Pokeballs x ∞ Primer Balls x ∞
Medicine:
Potions x ∞Sweet Heart x 3Sacred Ash x 1Full Restore x 5
Moonstone x 2Shiny Stone x 2Thunderstone x 1Honey x 2Big Mushroom x 2Heart Scale x 2Rare Candy x 10Ragecandybar x 2Paper Lantern x 2
Berries:
Leppa Berries x 5Chesto Berries x 5Lum Berries x 13Grepa Berries x 5
Held Items:
Evolite x 1Life Orb x 1King's Rock x 1Pidgeotite x 1Charizardite X x 1Lucky Egg x 2
Other:
Badge Case
Kanto
- Boulder Badge
TM Case
-TM O9 Vennoshock -TM 97 Dark Pulse -TM 68 Rock Tomb
Posted: Fri Jan 29, 2016 3:02 pm
DARREN❖ASHBROOK Movement 3/3 || Wild Pokemon: 233/5 || NPC Battle: 253/15 || Item Bump: 4/10 Heart Scale, 8/10 Black Flute || 34/35 Lum Berry Tree || Need to Claim: 10/10 Heart Scale, 1 TM of Choice, 24 Halloween Event Items, 40/40 Old Amber (Reduced by Pickup) || Wishlist: Honey, Lum Berries, Full Restores, Hyper Potions, Black Flutes, Heart Scales, Magmarizer ||
Team OOB:
▄▄▄▄▄▄▄▄▄┊❖ )
The mothim's wings trembled excitedly, or perhaps, was that because it was cold...? He had landed on Darren's arm for a moment, but then seemed to spot the flame on Flynn's tail, quickly hovering near. "A-ah wait, perhaps you shouldn't--!" Darren insisted, but it was almost as though the moth pokemon was in a trance. Flynn growled and moved his tail away, but no matter where he moved it, the moth followed. This wasn't good, too much more of that and he would burn himself, so Darren quickly returned the bug to it's ball. Glancing around, Darren kept watch for any new pokemon coming their way, but he didn’t really see anything. Was that it? No, it couldn’t be… Frowning, Darren turned to check on Sable for a moment then spun back around. Hercules didn't seem to be picking up on anything either, trotting back over to Darren with his little tail wagging. ”Flynn?” Daren checked in with the charmeleon. He shrugged as well. Hm… Wait a minute. Darren felt like something was off. Out of place. He checked the incense, squatting down next to it. No, it was still there and functioning, but then as Darren stood up, he felt it again. Something had changed, but what? Feeling paranoid, Darren glanced over his shoulder. Nothing behind him either, but when he looked forward, he finally saw it. That rock! It had been moving! Though it’d froze when he turned back. Frowning, Darren glanced to Hercules, nodding towards the rock to indicate that he should check it out. Hercules had been paying attention, and with a nod of confirmation, he crept up towards the rock, but before he could reach it, the small boulder began to roll forwards at a fast pace. It only confirmed their suspicions though, and as such, Hercules wasn’t afraid to send a blast of water after it. The drenched rock type quickly unfurled, revealing itself to be a geodude which Darren then quickly captured and scanned into his pokedex.
Geodude, the Rock Pokémon. Geodude climbs mountain paths using only the power of its arms. Because they look just like boulders lining paths, hikers may step on them without noticing.
Well no wonder Darren had such a hard time identifying it. The geodude did a nice job of disguising itself, but thankfully they were able to take notice before it got too close.
[Battle Synopsis]
Rock Incense attracted a wild Geodude! Lv 10 | 100HP | Male | Rock Head | Tackle, Defense Curl, Rock Polish, Rollout Darren sent out Hercules!
Round O1 Hercules used Water Gun! 40 x 4 (effectiveness) = 160 total damage! Geodude fainted! Darren used Pokeball! Geodude was Caught!
Hercules gained 7 exp!
( ❖┊▄▄▄▄▄▄▄▄▄
▀▀▀▀▀▀▀▀▀ T E A M ▀▀▀▀▀▀▀▀▀
⇨xxN A M E: Flynn - Charmeleon T Y P E: L E V E L: 22 G E N D E R: ♂ N A T U R E: Brave, very friendly and lighthearted, loves adventure A B I L I T Y: Blaze - When HP is below 1/3 of this pokemon's maximum health, fire type attacks get a x1.5 boost H O L D I N G: N/A A T T A C K S: Thunderpunch - 75: 4/10 chance of paralysis, makes contact Dragon Rush - 100: 3/10 Chance of Flinching, makes contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Heat Wave - 95: 4/10 Chance of Burn
⇨xxN A M E: Flapjack - Aipom T Y P E: L E V E L: 14 G E N D E R: ♂ N A T U R E: Naive - Somewhat curious, likes to play games A B I L I T Y: Pickup - If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. H O L D I N G: N/A A T T A C K S: Scratch - 40: Makes Contact Acrobatics - 55: deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack, makes contact. Sand Attack - Lowers accuracy by one stage Astonish: 30: 4/10 Chance to Flinch target, makes contact
140/140 HP | Status: None | 8/19 EXP | Next Attack: Level 18 - Fury Swipes | Evolve at level 32 after learning Double Hit
⇨xxN A M E: Mei - Eevee T Y P E: L E V E L: 18 G E N D E R: ♀ N A T U R E: Bold, daring and independant, won't back down from a challenge. A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: Beginners Belt: One of the items required to evolve Eevee into Meleeon. A T T A C K S: Swift - 60: Hits Mulltiple Targets Quick Attack - 40: Makes Contact (Priority +1) Bite - 60: 4/10 Chance to Flinch target Dig - 80: User digs underground on first turn, strikes the next turn. Makes Contact.
180/180 HP | Status: None | 15/28 EXP | Next Move: Level 20 - Evolve to Meleeon --> Double Kick | Evolves at level 20
⇨xxN A M E: Zephyr - Skarmory T Y P E: / L E V E L: 13 G E N D E R: ♂ N A T U R E: Rash; openly aggressive, challenges anyone in his sights A B I L I T Y: Keen Eye - Prevents pokemon with this ability from losing accuracy H O L D I N G: N/A A T T A C K S: Air Cutter - 60: 1/10 chance to critically hit, hits multiple targets Leer - Lowers target’s defense by one stage Sand Attack - Lowers accuracy by one stage Iron Head: 80: 4/10 Chance to Flinch target, makes contact
130/130 HP | Status: None | 17/23 EXP | Next Attack: Level 17 - Fury Attack
⇨xxN A M E: Hercules - Mudkip T Y P E: L E V E L: 13 G E N D E R: ♂ N A T U R E: Lax - Pretty happy go lucky, doesn't usually get worked up about anything, doesn't seem to know his own strength A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Blizzard - 110: 3/10 Chance to Freeze, Hits Multiple Targets Water Gun - 40 Damage Earth Power - 90: 1/2 chance to lower target's special defense
⇨xxN A M E: Duchess - Piplup T Y P E: L E V E L: 5 G E N D E R: ♀ N A T U R E: Sassy - Prim and Proper, has a royal air about her. Will mouth off to anyone who annoys her. A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Growl - Lower targets physical attack one stage, huts multiple targets Hydro Pump - 110 Damage Pound - 35: Makes Contact --
- 50/50HP | Status: None | 1/15 EXP | Next Attack: Level 15 - Peck | Evolves at Level 16
[Inactive]
⇨xxN A M E: Unnamed - Mothim T Y P E: L E V E L: 20 G E N D E R: ♂ N A T U R E: Quiet, Can't sit still A B I L I T Y: Tinted Lens - Doubles the power of any moves that the Pokémon uses that are "not very effective" against its targets. If a move is regularly not very effective, and thus normally does half damage, it would therefore do normal damage, while a doubly-resisted move (such as a Bug-type move against the Steel/Flying Skarmory) will do half damage rather than one quarter damage. H O L D I N G: N/A A T T A C K S: Protect - The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) Tackle - 50: Makes Contact Bug Bite - 60: Receives the effect from the targets held berry, Makes Contact Hidden Power - 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used )
1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy 10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
200/200HP | Status: None | 19/19 EXP
⇨xxN A M E: Sven - Stantler T Y P E: L E V E L: 15 G E N D E R: ♂ N A T U R E: Gentle - Happy go lucky, careful around little pokemon, very friendly. A B I L I T Y: Sap Sipper - When a Pokémon with Sap Sipper is hit by a Grass-type move, its Attack is increased by one stage. H O L D I N G: N/A A T T A C K S: Stomp - 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize, Makes Contact Fly - 90: Charges on first turn, strikes on second turn, makes contact Astonish: 30: 4/10 Chance to Flinch target, makes contact Hypnosis - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
150/150 HP | Status: None | 0/15 EXP | Next Attack: Level 38 - Zen Headbutt
⇨xxN A M E: Saphire - Lapras T Y P E: / L E V E L: 10 G E N D E R: ♀ N A T U R E: Modest - Doesn't seek attention, a bit bashful when she receives it, kindhearted A B I L I T Y: Shell Armor - Prevents attacks from critically hitting and reduces damage from Physical Attacks by 1/10 of the total damage. H O L D I N G: N/A A T T A C K S: Frost Breath - 60: Always critically hits unless opponent has Battle Armor, Shell Armor, or is Under the Effects of Lucky Chant Water Gun - 40 Damage Confuse Ray - Confuses Target Pokemon Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
- 100/100HP | Status: None | 10/15 EXP |
⇨xxN A M E: Chili - Magby T Y P E: L E V E L: 10 G E N D E R: ♂ N A T U R E: Quirky - Full of energy, likes to set things on fire for fun A B I L I T Y: Vital Spirit - The Pokémon cannot fall Asleep while having this ability. If a pokemon with Vital Spirit is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. H O L D I N G: N/A A T T A C K S: Leer - Lower targets physical defense one stage, hits multiple targets Smog - 30: 8/10 Chance to Poison target Smokescreen - Lowers target's accuracy one stage Ember - 40: 4/10 Chance of Burning target
⇨xxN A M E: Lapis - Florges T Y P E: L E V E L: 20 G E N D E R: ♀ N A T U R E: Bashful, Shy around strangers, but very Sweet and Caring A B I L I T Y: Flower Veil - Prevents the user (if it is Grass-type) and its Grass-type allies from having their stats lowered, or from being afflicted by non-volatile status conditions or Yawn. Self-inflicted stat reductions, such as from moves like Leaf Storm or Close Combat, are not prevented. H O L D I N G: N/A A T T A C K S: Psychic - 90: 1/2 chance to lower target's special defense one stage Razor Leaf - 55: 1/10 Chance to critically hit, Hits multiple targets. Moonblast - 95: 8/10 chance to lower target's special attack one stage Lucky Chant - Damage done to user is reduced by 30 for 5 turns. Prevents Critical Hits.
200/200 HP | Status: None | 4/25 EXP | Next Attack: Use heart scales to learn Synthesis and Petal Blizzard
⇨xxN A M E: Nyx - Eevee T Y P E: L E V E L: 10 G E N D E R: ♂ N A T U R E: Serious - Keeps to himself, rather quiet A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Sand Attack - Lower targets accuracy one stage Tail Whip - Lower targets physical defense one stage, hits multiple targets Swift - 60: Ignores accuracy & evasiveness, Hits Multiple Targets
- 100/100HP | Status: None | 0/15 EXP | FP Gauge: ♥︎♥︎♥︎♥︎♥︎ (0/10 for 1st ♥︎) | Level with 3 FP During the Day
⇨xxN A M E: Joy - Mantyke T Y P E: / L E V E L: 10 G E N D E R: ♀ N A T U R E: Naive - Playful and happy, very friendly and cuddly A B I L I T Y: Water Veil - This Pokémon cannot be burned while having this ability. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Bubble - 40: 1/2 Chance to lowering targets speed one stage Confuse Ray - Confuses Target Pokemon Bubblebeam - 65: 1/2 Chance to lowering targets speed one Stage
- 100/100HP | Status: None | 0/15 EXP |
⇨xxN A M E: Morpho - Butterfree T Y P E: / L E V E L: 19 G E N D E R: ♀ N A T U R E: Timid, very skittish around new people she doesn't know A B I L I T Y: Tinted Lens - Doubles the power of any moves that the Pokémon uses that are "not very effective" against its targets. If a move is regularly not very effective, and thus normally does half damage, it would therefore do normal damage, while a doubly-resisted move (such as a Bug-type move against the Steel/Flying Skarmory) will do half damage rather than one quarter damage. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Dream Eater - 100: Restores HP to the user equal to 1/2 of damage dealt. Only Works on Sleeping Pokemon Sleep Powder - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use:
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
190/190 HP | Status: None | 6/27 EXP | Next Move: Level 28 - Silver Wind
⇨xxN A M E: Claire - Togetic T Y P E: / L E V E L: 13 G E N D E R: ♀ N A T U R E: Jolly, Very Friendly and Cheerful, a bit naive A B I L I T Y: Serene Grace - The chances of a move having an extra effect are increased by 1/10. H O L D I N G: N/A A T T A C K S: Yawn - Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target. Charm - Lowers Target's attack by two stages Sweet Kiss - Inflicts confusion Metronome - 0-250, Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball. ), Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250
⇨xxN A M E: Bolt - Pikachu T Y P E: L E V E L: 16 G E N D E R: ♂ N A T U R E: Mischievous, has a habit of stealing anything shiny or colorful A B I L I T Y: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon H O L D I N G: Zap Plate - Electric type attacks do x1.2 damage, but if an electric type is using the attack, it does x1.3 instead. A T T A C K S: Volt Tackle - 120: 4/10 chance of paralysis, user takes recoil damage equal to 1/3 of the damage dealt, Makes Contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Quick Attack - 40: Makes Contact (Priority +1) Thunderbolt - 90: 4/10 chance of paralysis
170/170HP | Status: None | 15/22 EXP
⇨xxN A M E: Pascal - Chespin T Y P E: L E V E L: 18 G E N D E R: ♂ N A T U R E: Hardy, likes to act as a pokemon wrecking ball, bold and a bit rash at times, has a bit of a temper and ego. A B I L I T Y: Bulletproof - Protects the Pokémon from ball and bomb moves H O L D I N G: Leftovers: Restores 1/16 of the holder's max HP at the end of every round. A T T A C K S: Bite - 60: 4/10 Chance to Flinch target, Makes Contact Drain Punch - 75: Restores HP to the user equal to 1/2 of damage dealt, Makes Contact Giga Drain - 75: Restores HP to the user equal to 1/2 of damage dealt. Leech Seed - Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user.
180/180HP | Status: None | 6/23 EXP | Next Attack: Evolve to Quiladin, Level 36 Chesnaught Spiky Shield
⇨xxN A M E: Ophelia - Nidorina T Y P E: L E V E L: 22 G E N D E R: ♀ N A T U R E: Adamant, holds her ground, somewhat stubborn A B I L I T Y: Poison Point - The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon H O L D I N G: N/A A T T A C K S: Scratch - 40: Makes Contact Bite - 60: 4/10 Chance to Flinch target, Makes Contact Double Kick - 30: per hit, hits twice (60 damage total), Makes Contact Twice Poison Sting - 15 Damage, 7/10 Chance of Poison
220/220HP | Status: None | 24/28 EXP | Next Move: Level 35 - Toxic Spikes, Super Fang (Heart Scale)
⇨xxN A M E: Jay - Pidgeotto T Y P E: / L E V E L: 20 G E N D E R: ♂ N A T U R E: Relaxed, likes to take siestas, calm and level headed, bold in a fight, proud of his power. A B I L I T Y: Big Pecks - Prevents the Defense stat from being reduced (except self-inflicted reductions). However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. This Ability can be ignored with Mold Breaker, Teravolt, and Turboblaze. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Sand Attack - Lowers target's accuracy one stage Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Quick Attack - 40: Makes Contact (Priority +1)
200/200HP | Status: None | 20/28 EXP | Next Move: Level 22 - Twister, Big Mushroom/TM - Steel Wing
⇨xxN A M E: Iris - Dragalage T Y P E: / L E V E L: 21 G E N D E R: ♀ N A T U R E: Lonely, Keeps to herself, does not like offers of help, somewhat conceited A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Dragon Tail - 60: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle), Makes Contact (Priority -6) Bubble - 40: 1/2 Chance to lowering targets speed one stage Toxic Spikes - Poisons all opposing Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate: 1 Layer- Poisons Opponent, 2 Layers- Badly Poisons Opponent Gunk Shot - 120, 7/10 Chance of Poison
210/210 HP | Status: None | 17/21 EXP | Next Attack: Level 25 - Water Pulse
▀▀▀▀▀▀▀▀▀ I T E M S ▀▀▀▀▀▀▀▀▀
Key Items:
Xtranceiver
[Contacts]
-Sable Voss -Mitsukini Sage -Alex Cross
National PokedexGrandpapa's Pocket Watch ---> Cresselia's Feather (For RP purposes only)Research Journal
Pokeballs:
Pokeballs x ∞ Primer Balls x ∞
Medicine:
Potions x ∞Sweet Heart x 3Sacred Ash x 1Full Restore x 5
DARREN❖ASHBROOK Movement 3/3 || Wild Pokemon: 234/5 || NPC Battle: 254/15 || Item Bump: 5/10 Heart Scale, 9/10 Black Flute || 35/35 Lum Berry Tree || Need to Claim: 10/10 Heart Scale, 1 TM of Choice, 24 Halloween Event Items, 40/40 Old Amber (Reduced by Pickup) || Wishlist: Honey, Lum Berries, Full Restores, Hyper Potions, Black Flutes, Heart Scales, Magmarizer ||
Team OOB:
▄▄▄▄▄▄▄▄▄┊❖ )
While Darren admired his latest capture, there was suddenly a thundering roar that cried out from deeper within the cave. Darren seized up at the sounds, wondering if maybe lighting the incense up inside the cave was a bad idea. Maybe he should have done it at the entrance instead. It was a bit late for that now though, as an onix began to burrow out of the ground just a few feet away from them. Darren let out a yelp as the large rock snake surfaced and the inched closer, it’s massive eyes staring right at him. Somehow though, it didn’t seem all that hostile, more curious than anything else, threatening only because it was so big. Darren stood there, trembling as the onix seemed to assess him, poking gently with its snout at the small boy before him. ”U-uh…. H-hi there….” Darren squeaked to the surprisingly gentle giant. Before they could really get any farther acquainted though, Hercules shot another burst of water at the rock type. It was powerful enough to make the onix sway dangerously, but Darren quickly scrambled for a pokeball and used it on the rock snake before it crashed into the ground and caused more damage. With a sigh of relief, Darren glanced to his pokedex as the onix was scanned for more information.
Onix, the Rock Snake Pokémon. It tunnels through the ground which shakes when it raises its thunderous roar. It can move the ground at fifty miles per hour.
”Ah yes, I gathered that….” Darren commented with a chuckle, scratching the back of his head with a sheepish smile. He couldn’t help but feel bad though, with Hercules knocking it out like that. It had seemed rather friendly. He supposed he would have to apologize later.
Rock Incense attracted a wild Onix! Lv 10 | 100HP | Male | Rock Head | Tackle, Bind, Rock Throw, Rock Tomb Darren sent out Hercules!
Round O1 Hercules used Water Gun! 40 x 4 (effectiveness) = 160 total damage! Onix fainted! Darren used Pokeball! Onix was Caught!
Hercules gained 7 exp!
( ❖┊▄▄▄▄▄▄▄▄▄
▀▀▀▀▀▀▀▀▀ T E A M ▀▀▀▀▀▀▀▀▀
⇨xxN A M E: Flynn - Charmeleon T Y P E: L E V E L: 22 G E N D E R: ♂ N A T U R E: Brave, very friendly and lighthearted, loves adventure A B I L I T Y: Blaze - When HP is below 1/3 of this pokemon's maximum health, fire type attacks get a x1.5 boost H O L D I N G: N/A A T T A C K S: Thunderpunch - 75: 4/10 chance of paralysis, makes contact Dragon Rush - 100: 3/10 Chance of Flinching, makes contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Heat Wave - 95: 4/10 Chance of Burn
⇨xxN A M E: Flapjack - Aipom T Y P E: L E V E L: 14 G E N D E R: ♂ N A T U R E: Naive - Somewhat curious, likes to play games A B I L I T Y: Pickup - If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. H O L D I N G: N/A A T T A C K S: Scratch - 40: Makes Contact Acrobatics - 55: deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack, makes contact. Sand Attack - Lowers accuracy by one stage Astonish: 30: 4/10 Chance to Flinch target, makes contact
140/140 HP | Status: None | 9/19 EXP | Next Attack: Level 18 - Fury Swipes | Evolve at level 32 after learning Double Hit
⇨xxN A M E: Mei - Eevee T Y P E: L E V E L: 18 G E N D E R: ♀ N A T U R E: Bold, daring and independant, won't back down from a challenge. A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: Beginners Belt: One of the items required to evolve Eevee into Meleeon. A T T A C K S: Swift - 60: Hits Mulltiple Targets Quick Attack - 40: Makes Contact (Priority +1) Bite - 60: 4/10 Chance to Flinch target Dig - 80: User digs underground on first turn, strikes the next turn. Makes Contact.
180/180 HP | Status: None | 16/28 EXP | Next Move: Level 20 - Evolve to Meleeon --> Double Kick | Evolves at level 20
⇨xxN A M E: Zephyr - Skarmory T Y P E: / L E V E L: 13 G E N D E R: ♂ N A T U R E: Rash; openly aggressive, challenges anyone in his sights A B I L I T Y: Keen Eye - Prevents pokemon with this ability from losing accuracy H O L D I N G: N/A A T T A C K S: Air Cutter - 60: 1/10 chance to critically hit, hits multiple targets Leer - Lowers target’s defense by one stage Sand Attack - Lowers accuracy by one stage Iron Head: 80: 4/10 Chance to Flinch target, makes contact
130/130 HP | Status: None | 18/23 EXP | Next Attack: Level 17 - Fury Attack
⇨xxN A M E: Hercules - Mudkip T Y P E: L E V E L: 13 G E N D E R: ♂ N A T U R E: Lax - Pretty happy go lucky, doesn't usually get worked up about anything, doesn't seem to know his own strength A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Blizzard - 110: 3/10 Chance to Freeze, Hits Multiple Targets Water Gun - 40 Damage Earth Power - 90: 1/2 chance to lower target's special defense
⇨xxN A M E: Duchess - Piplup T Y P E: L E V E L: 5 G E N D E R: ♀ N A T U R E: Sassy - Prim and Proper, has a royal air about her. Will mouth off to anyone who annoys her. A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Growl - Lower targets physical attack one stage, huts multiple targets Hydro Pump - 110 Damage Pound - 35: Makes Contact --
- 50/50HP | Status: None | 2/15 EXP | Next Attack: Level 15 - Peck | Evolves at Level 16
[Inactive]
⇨xxN A M E: Unnamed - Mothim T Y P E: L E V E L: 20 G E N D E R: ♂ N A T U R E: Quiet, Can't sit still A B I L I T Y: Tinted Lens - Doubles the power of any moves that the Pokémon uses that are "not very effective" against its targets. If a move is regularly not very effective, and thus normally does half damage, it would therefore do normal damage, while a doubly-resisted move (such as a Bug-type move against the Steel/Flying Skarmory) will do half damage rather than one quarter damage. H O L D I N G: N/A A T T A C K S: Protect - The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) Tackle - 50: Makes Contact Bug Bite - 60: Receives the effect from the targets held berry, Makes Contact Hidden Power - 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used )
1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy 10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
200/200HP | Status: None | 19/19 EXP
⇨xxN A M E: Sven - Stantler T Y P E: L E V E L: 15 G E N D E R: ♂ N A T U R E: Gentle - Happy go lucky, careful around little pokemon, very friendly. A B I L I T Y: Sap Sipper - When a Pokémon with Sap Sipper is hit by a Grass-type move, its Attack is increased by one stage. H O L D I N G: N/A A T T A C K S: Stomp - 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize, Makes Contact Fly - 90: Charges on first turn, strikes on second turn, makes contact Astonish: 30: 4/10 Chance to Flinch target, makes contact Hypnosis - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
150/150 HP | Status: None | 0/15 EXP | Next Attack: Level 38 - Zen Headbutt
⇨xxN A M E: Saphire - Lapras T Y P E: / L E V E L: 10 G E N D E R: ♀ N A T U R E: Modest - Doesn't seek attention, a bit bashful when she receives it, kindhearted A B I L I T Y: Shell Armor - Prevents attacks from critically hitting and reduces damage from Physical Attacks by 1/10 of the total damage. H O L D I N G: N/A A T T A C K S: Frost Breath - 60: Always critically hits unless opponent has Battle Armor, Shell Armor, or is Under the Effects of Lucky Chant Water Gun - 40 Damage Confuse Ray - Confuses Target Pokemon Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
- 100/100HP | Status: None | 10/15 EXP |
⇨xxN A M E: Chili - Magby T Y P E: L E V E L: 10 G E N D E R: ♂ N A T U R E: Quirky - Full of energy, likes to set things on fire for fun A B I L I T Y: Vital Spirit - The Pokémon cannot fall Asleep while having this ability. If a pokemon with Vital Spirit is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. H O L D I N G: N/A A T T A C K S: Leer - Lower targets physical defense one stage, hits multiple targets Smog - 30: 8/10 Chance to Poison target Smokescreen - Lowers target's accuracy one stage Ember - 40: 4/10 Chance of Burning target
⇨xxN A M E: Lapis - Florges T Y P E: L E V E L: 20 G E N D E R: ♀ N A T U R E: Bashful, Shy around strangers, but very Sweet and Caring A B I L I T Y: Flower Veil - Prevents the user (if it is Grass-type) and its Grass-type allies from having their stats lowered, or from being afflicted by non-volatile status conditions or Yawn. Self-inflicted stat reductions, such as from moves like Leaf Storm or Close Combat, are not prevented. H O L D I N G: N/A A T T A C K S: Psychic - 90: 1/2 chance to lower target's special defense one stage Razor Leaf - 55: 1/10 Chance to critically hit, Hits multiple targets. Moonblast - 95: 8/10 chance to lower target's special attack one stage Lucky Chant - Damage done to user is reduced by 30 for 5 turns. Prevents Critical Hits.
200/200 HP | Status: None | 4/25 EXP | Next Attack: Use heart scales to learn Synthesis and Petal Blizzard
⇨xxN A M E: Nyx - Eevee T Y P E: L E V E L: 10 G E N D E R: ♂ N A T U R E: Serious - Keeps to himself, rather quiet A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Sand Attack - Lower targets accuracy one stage Tail Whip - Lower targets physical defense one stage, hits multiple targets Swift - 60: Ignores accuracy & evasiveness, Hits Multiple Targets
- 100/100HP | Status: None | 0/15 EXP | FP Gauge: ♥︎♥︎♥︎♥︎♥︎ (0/10 for 1st ♥︎) | Level with 3 FP During the Day
⇨xxN A M E: Joy - Mantyke T Y P E: / L E V E L: 10 G E N D E R: ♀ N A T U R E: Naive - Playful and happy, very friendly and cuddly A B I L I T Y: Water Veil - This Pokémon cannot be burned while having this ability. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Bubble - 40: 1/2 Chance to lowering targets speed one stage Confuse Ray - Confuses Target Pokemon Bubblebeam - 65: 1/2 Chance to lowering targets speed one Stage
- 100/100HP | Status: None | 0/15 EXP |
⇨xxN A M E: Morpho - Butterfree T Y P E: / L E V E L: 19 G E N D E R: ♀ N A T U R E: Timid, very skittish around new people she doesn't know A B I L I T Y: Tinted Lens - Doubles the power of any moves that the Pokémon uses that are "not very effective" against its targets. If a move is regularly not very effective, and thus normally does half damage, it would therefore do normal damage, while a doubly-resisted move (such as a Bug-type move against the Steel/Flying Skarmory) will do half damage rather than one quarter damage. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Dream Eater - 100: Restores HP to the user equal to 1/2 of damage dealt. Only Works on Sleeping Pokemon Sleep Powder - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use:
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
190/190 HP | Status: None | 6/27 EXP | Next Move: Level 28 - Silver Wind
⇨xxN A M E: Claire - Togetic T Y P E: / L E V E L: 13 G E N D E R: ♀ N A T U R E: Jolly, Very Friendly and Cheerful, a bit naive A B I L I T Y: Serene Grace - The chances of a move having an extra effect are increased by 1/10. H O L D I N G: N/A A T T A C K S: Yawn - Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target. Charm - Lowers Target's attack by two stages Sweet Kiss - Inflicts confusion Metronome - 0-250, Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball. ), Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250
⇨xxN A M E: Bolt - Pikachu T Y P E: L E V E L: 16 G E N D E R: ♂ N A T U R E: Mischievous, has a habit of stealing anything shiny or colorful A B I L I T Y: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon H O L D I N G: Zap Plate - Electric type attacks do x1.2 damage, but if an electric type is using the attack, it does x1.3 instead. A T T A C K S: Volt Tackle - 120: 4/10 chance of paralysis, user takes recoil damage equal to 1/3 of the damage dealt, Makes Contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Quick Attack - 40: Makes Contact (Priority +1) Thunderbolt - 90: 4/10 chance of paralysis
170/170HP | Status: None | 15/22 EXP
⇨xxN A M E: Pascal - Chespin T Y P E: L E V E L: 18 G E N D E R: ♂ N A T U R E: Hardy, likes to act as a pokemon wrecking ball, bold and a bit rash at times, has a bit of a temper and ego. A B I L I T Y: Bulletproof - Protects the Pokémon from ball and bomb moves H O L D I N G: Leftovers: Restores 1/16 of the holder's max HP at the end of every round. A T T A C K S: Bite - 60: 4/10 Chance to Flinch target, Makes Contact Drain Punch - 75: Restores HP to the user equal to 1/2 of damage dealt, Makes Contact Giga Drain - 75: Restores HP to the user equal to 1/2 of damage dealt. Leech Seed - Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user.
180/180HP | Status: None | 6/23 EXP | Next Attack: Evolve to Quiladin, Level 36 Chesnaught Spiky Shield
⇨xxN A M E: Ophelia - Nidorina T Y P E: L E V E L: 22 G E N D E R: ♀ N A T U R E: Adamant, holds her ground, somewhat stubborn A B I L I T Y: Poison Point - The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon H O L D I N G: N/A A T T A C K S: Scratch - 40: Makes Contact Bite - 60: 4/10 Chance to Flinch target, Makes Contact Double Kick - 30: per hit, hits twice (60 damage total), Makes Contact Twice Poison Sting - 15 Damage, 7/10 Chance of Poison
220/220HP | Status: None | 24/28 EXP | Next Move: Level 35 - Toxic Spikes, Super Fang (Heart Scale)
⇨xxN A M E: Jay - Pidgeotto T Y P E: / L E V E L: 20 G E N D E R: ♂ N A T U R E: Relaxed, likes to take siestas, calm and level headed, bold in a fight, proud of his power. A B I L I T Y: Big Pecks - Prevents the Defense stat from being reduced (except self-inflicted reductions). However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. This Ability can be ignored with Mold Breaker, Teravolt, and Turboblaze. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Sand Attack - Lowers target's accuracy one stage Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Quick Attack - 40: Makes Contact (Priority +1)
200/200HP | Status: None | 20/28 EXP | Next Move: Level 22 - Twister, Big Mushroom/TM - Steel Wing
⇨xxN A M E: Iris - Dragalage T Y P E: / L E V E L: 21 G E N D E R: ♀ N A T U R E: Lonely, Keeps to herself, does not like offers of help, somewhat conceited A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Dragon Tail - 60: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle), Makes Contact (Priority -6) Bubble - 40: 1/2 Chance to lowering targets speed one stage Toxic Spikes - Poisons all opposing Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate: 1 Layer- Poisons Opponent, 2 Layers- Badly Poisons Opponent Gunk Shot - 120, 7/10 Chance of Poison
210/210 HP | Status: None | 17/21 EXP | Next Attack: Level 25 - Water Pulse
▀▀▀▀▀▀▀▀▀ I T E M S ▀▀▀▀▀▀▀▀▀
Key Items:
Xtranceiver
[Contacts]
-Sable Voss -Mitsukini Sage -Alex Cross
National PokedexGrandpapa's Pocket Watch ---> Cresselia's Feather (For RP purposes only)Research Journal
Pokeballs:
Pokeballs x ∞ Primer Balls x ∞
Medicine:
Potions x ∞Sweet Heart x 3Sacred Ash x 1Full Restore x 5
Moonstone x 2Shiny Stone x 2Thunderstone x 1Honey x 2Big Mushroom x 2Heart Scale x 2Rare Candy x 10Ragecandybar x 2Paper Lantern x 2
Berries:
Leppa Berries x 5Chesto Berries x 5Lum Berries x 18Grepa Berries x 5
Held Items:
Evolite x 1Life Orb x 1King's Rock x 1Pidgeotite x 1Charizardite X x 1Lucky Egg x 2
Other:
Badge Case
Kanto
- Boulder Badge
TM Case
-TM O9 Vennoshock -TM 97 Dark Pulse -TM 68 Rock Tomb
Posted: Fri Jan 29, 2016 3:15 pm
DARREN❖ASHBROOK Movement 3/3 || Wild Pokemon: 235/5 || NPC Battle: 255/15 || Item Bump: 6/10 Heart Scale, 10/10 Black Flute || 1/35 Lum Berry Tree || Need to Claim: 10/10 Heart Scale, 1 TM of Choice, 24 Halloween Event Items, 40/40 Old Amber (Reduced by Pickup) || Wishlist: Honey, Lum Berries, Full Restores, Hyper Potions, Black Flutes, Heart Scales, Magmarizer ||
Team OOB:
▄▄▄▄▄▄▄▄▄┊❖ )
Darren was certainly happy with the incense so far. He had been gathering quite a few pokemon thanks to the little contraption attracting so many. It was far easier to stay in one place and let the pokemon come seeking him out than looking for them himself. As Hercules began to bound back over to Darren, a sudden bolt of water landed just in front of him, and both Darren and Hercules’ eyes found the source as it tried desperately to tuck it’s blue squid-like body back into it’s shell for safe keeping since it had managed to miss. Hercules responded in kind with an earth power attack, though this one didn’t miss, and sent the shell skittering across the ground. Darren followed the attack with a toss of a pokeball afterwards, and picked it up once the ball had settled. He wasn’t really looking at the pokeball though, focused intently at the pokedex in hand as it read off information on the pokemon he’d just caught,
Omanyte, the Spiral Pokémon. Believed to have lived over 2 billion years ago. Recent research indicates that it was able to control its buoyancy by storing and releasing air in its shell.
Huh… It was kind of cute looking. Darren couldn’t help but smile, though it faded shortly after. The water gun it shot was strange. It didn’t seem like a failed attack, more like a mimicry of what Hercules had been doing before, but with a playful air to it. Was it just trying to get their attention, but too shy to keep it?
[Battle Synopsis]
Rock Incense attracted a wild Omanyte! Lv 10 | 100HP | Female | Shell Armor | Constrict, Withdraw, Bite, Water Gun Darren sent out Hercules!
Round O1 Hercules used Earth Power 90 x 2 (effectiveness) = 180 total damage! Omanyte fainted! Darren used Pokeball! Omanyte was Caught!
Hercules gained 7 exp! Hercules grew to level 14!
( ❖┊▄▄▄▄▄▄▄▄▄
▀▀▀▀▀▀▀▀▀ T E A M ▀▀▀▀▀▀▀▀▀
⇨xxN A M E: Flynn - Charmeleon T Y P E: L E V E L: 22 G E N D E R: ♂ N A T U R E: Brave, very friendly and lighthearted, loves adventure A B I L I T Y: Blaze - When HP is below 1/3 of this pokemon's maximum health, fire type attacks get a x1.5 boost H O L D I N G: N/A A T T A C K S: Thunderpunch - 75: 4/10 chance of paralysis, makes contact Dragon Rush - 100: 3/10 Chance of Flinching, makes contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Heat Wave - 95: 4/10 Chance of Burn
⇨xxN A M E: Flapjack - Aipom T Y P E: L E V E L: 14 G E N D E R: ♂ N A T U R E: Naive - Somewhat curious, likes to play games A B I L I T Y: Pickup - If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. H O L D I N G: N/A A T T A C K S: Scratch - 40: Makes Contact Acrobatics - 55: deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack, makes contact. Sand Attack - Lowers accuracy by one stage Astonish: 30: 4/10 Chance to Flinch target, makes contact
140/140 HP | Status: None | 10/19 EXP | Next Attack: Level 18 - Fury Swipes | Evolve at level 32 after learning Double Hit
⇨xxN A M E: Mei - Eevee T Y P E: L E V E L: 18 G E N D E R: ♀ N A T U R E: Bold, daring and independant, won't back down from a challenge. A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: Beginners Belt: One of the items required to evolve Eevee into Meleeon. A T T A C K S: Swift - 60: Hits Mulltiple Targets Quick Attack - 40: Makes Contact (Priority +1) Bite - 60: 4/10 Chance to Flinch target Dig - 80: User digs underground on first turn, strikes the next turn. Makes Contact.
180/180 HP | Status: None | 17/28 EXP | Next Move: Level 20 - Evolve to Meleeon --> Double Kick | Evolves at level 20
⇨xxN A M E: Zephyr - Skarmory T Y P E: / L E V E L: 13 G E N D E R: ♂ N A T U R E: Rash; openly aggressive, challenges anyone in his sights A B I L I T Y: Keen Eye - Prevents pokemon with this ability from losing accuracy H O L D I N G: N/A A T T A C K S: Air Cutter - 60: 1/10 chance to critically hit, hits multiple targets Leer - Lowers target’s defense by one stage Sand Attack - Lowers accuracy by one stage Iron Head: 80: 4/10 Chance to Flinch target, makes contact
130/130 HP | Status: None | 19/23 EXP | Next Attack: Level 17 - Fury Attack
⇨xxN A M E: Hercules - Mudkip T Y P E: L E V E L: 14 G E N D E R: ♂ N A T U R E: Lax - Pretty happy go lucky, doesn't usually get worked up about anything, doesn't seem to know his own strength A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Blizzard - 110: 3/10 Chance to Freeze, Hits Multiple Targets Water Gun - 40 Damage Earth Power - 90: 1/2 chance to lower target's special defense
⇨xxN A M E: Duchess - Piplup T Y P E: L E V E L: 5 G E N D E R: ♀ N A T U R E: Sassy - Prim and Proper, has a royal air about her. Will mouth off to anyone who annoys her. A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Growl - Lower targets physical attack one stage, huts multiple targets Hydro Pump - 110 Damage Pound - 35: Makes Contact --
- 50/50HP | Status: None | 3/15 EXP | Next Attack: Level 15 - Peck | Evolves at Level 16
[Inactive]
⇨xxN A M E: Unnamed - Mothim T Y P E: L E V E L: 20 G E N D E R: ♂ N A T U R E: Quiet, Can't sit still A B I L I T Y: Tinted Lens - Doubles the power of any moves that the Pokémon uses that are "not very effective" against its targets. If a move is regularly not very effective, and thus normally does half damage, it would therefore do normal damage, while a doubly-resisted move (such as a Bug-type move against the Steel/Flying Skarmory) will do half damage rather than one quarter damage. H O L D I N G: N/A A T T A C K S: Protect - The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) Tackle - 50: Makes Contact Bug Bite - 60: Receives the effect from the targets held berry, Makes Contact Hidden Power - 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used )
1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy 10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
200/200HP | Status: None | 19/19 EXP
⇨xxN A M E: Sven - Stantler T Y P E: L E V E L: 15 G E N D E R: ♂ N A T U R E: Gentle - Happy go lucky, careful around little pokemon, very friendly. A B I L I T Y: Sap Sipper - When a Pokémon with Sap Sipper is hit by a Grass-type move, its Attack is increased by one stage. H O L D I N G: N/A A T T A C K S: Stomp - 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize, Makes Contact Fly - 90: Charges on first turn, strikes on second turn, makes contact Astonish: 30: 4/10 Chance to Flinch target, makes contact Hypnosis - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
150/150 HP | Status: None | 0/15 EXP | Next Attack: Level 38 - Zen Headbutt
⇨xxN A M E: Saphire - Lapras T Y P E: / L E V E L: 10 G E N D E R: ♀ N A T U R E: Modest - Doesn't seek attention, a bit bashful when she receives it, kindhearted A B I L I T Y: Shell Armor - Prevents attacks from critically hitting and reduces damage from Physical Attacks by 1/10 of the total damage. H O L D I N G: N/A A T T A C K S: Frost Breath - 60: Always critically hits unless opponent has Battle Armor, Shell Armor, or is Under the Effects of Lucky Chant Water Gun - 40 Damage Confuse Ray - Confuses Target Pokemon Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
- 100/100HP | Status: None | 10/15 EXP |
⇨xxN A M E: Chili - Magby T Y P E: L E V E L: 10 G E N D E R: ♂ N A T U R E: Quirky - Full of energy, likes to set things on fire for fun A B I L I T Y: Vital Spirit - The Pokémon cannot fall Asleep while having this ability. If a pokemon with Vital Spirit is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. H O L D I N G: N/A A T T A C K S: Leer - Lower targets physical defense one stage, hits multiple targets Smog - 30: 8/10 Chance to Poison target Smokescreen - Lowers target's accuracy one stage Ember - 40: 4/10 Chance of Burning target
⇨xxN A M E: Lapis - Florges T Y P E: L E V E L: 20 G E N D E R: ♀ N A T U R E: Bashful, Shy around strangers, but very Sweet and Caring A B I L I T Y: Flower Veil - Prevents the user (if it is Grass-type) and its Grass-type allies from having their stats lowered, or from being afflicted by non-volatile status conditions or Yawn. Self-inflicted stat reductions, such as from moves like Leaf Storm or Close Combat, are not prevented. H O L D I N G: N/A A T T A C K S: Psychic - 90: 1/2 chance to lower target's special defense one stage Razor Leaf - 55: 1/10 Chance to critically hit, Hits multiple targets. Moonblast - 95: 8/10 chance to lower target's special attack one stage Lucky Chant - Damage done to user is reduced by 30 for 5 turns. Prevents Critical Hits.
200/200 HP | Status: None | 4/25 EXP | Next Attack: Use heart scales to learn Synthesis and Petal Blizzard
⇨xxN A M E: Nyx - Eevee T Y P E: L E V E L: 10 G E N D E R: ♂ N A T U R E: Serious - Keeps to himself, rather quiet A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Sand Attack - Lower targets accuracy one stage Tail Whip - Lower targets physical defense one stage, hits multiple targets Swift - 60: Ignores accuracy & evasiveness, Hits Multiple Targets
- 100/100HP | Status: None | 0/15 EXP | FP Gauge: ♥︎♥︎♥︎♥︎♥︎ (0/10 for 1st ♥︎) | Level with 3 FP During the Day
⇨xxN A M E: Joy - Mantyke T Y P E: / L E V E L: 10 G E N D E R: ♀ N A T U R E: Naive - Playful and happy, very friendly and cuddly A B I L I T Y: Water Veil - This Pokémon cannot be burned while having this ability. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Bubble - 40: 1/2 Chance to lowering targets speed one stage Confuse Ray - Confuses Target Pokemon Bubblebeam - 65: 1/2 Chance to lowering targets speed one Stage
- 100/100HP | Status: None | 0/15 EXP |
⇨xxN A M E: Morpho - Butterfree T Y P E: / L E V E L: 19 G E N D E R: ♀ N A T U R E: Timid, very skittish around new people she doesn't know A B I L I T Y: Tinted Lens - Doubles the power of any moves that the Pokémon uses that are "not very effective" against its targets. If a move is regularly not very effective, and thus normally does half damage, it would therefore do normal damage, while a doubly-resisted move (such as a Bug-type move against the Steel/Flying Skarmory) will do half damage rather than one quarter damage. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Dream Eater - 100: Restores HP to the user equal to 1/2 of damage dealt. Only Works on Sleeping Pokemon Sleep Powder - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use:
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
190/190 HP | Status: None | 6/27 EXP | Next Move: Level 28 - Silver Wind
⇨xxN A M E: Claire - Togetic T Y P E: / L E V E L: 13 G E N D E R: ♀ N A T U R E: Jolly, Very Friendly and Cheerful, a bit naive A B I L I T Y: Serene Grace - The chances of a move having an extra effect are increased by 1/10. H O L D I N G: N/A A T T A C K S: Yawn - Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target. Charm - Lowers Target's attack by two stages Sweet Kiss - Inflicts confusion Metronome - 0-250, Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball. ), Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250
⇨xxN A M E: Bolt - Pikachu T Y P E: L E V E L: 16 G E N D E R: ♂ N A T U R E: Mischievous, has a habit of stealing anything shiny or colorful A B I L I T Y: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon H O L D I N G: Zap Plate - Electric type attacks do x1.2 damage, but if an electric type is using the attack, it does x1.3 instead. A T T A C K S: Volt Tackle - 120: 4/10 chance of paralysis, user takes recoil damage equal to 1/3 of the damage dealt, Makes Contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Quick Attack - 40: Makes Contact (Priority +1) Thunderbolt - 90: 4/10 chance of paralysis
170/170HP | Status: None | 15/22 EXP
⇨xxN A M E: Pascal - Chespin T Y P E: L E V E L: 18 G E N D E R: ♂ N A T U R E: Hardy, likes to act as a pokemon wrecking ball, bold and a bit rash at times, has a bit of a temper and ego. A B I L I T Y: Bulletproof - Protects the Pokémon from ball and bomb moves H O L D I N G: Leftovers: Restores 1/16 of the holder's max HP at the end of every round. A T T A C K S: Bite - 60: 4/10 Chance to Flinch target, Makes Contact Drain Punch - 75: Restores HP to the user equal to 1/2 of damage dealt, Makes Contact Giga Drain - 75: Restores HP to the user equal to 1/2 of damage dealt. Leech Seed - Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user.
180/180HP | Status: None | 6/23 EXP | Next Attack: Evolve to Quiladin, Level 36 Chesnaught Spiky Shield
⇨xxN A M E: Ophelia - Nidorina T Y P E: L E V E L: 22 G E N D E R: ♀ N A T U R E: Adamant, holds her ground, somewhat stubborn A B I L I T Y: Poison Point - The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon H O L D I N G: N/A A T T A C K S: Scratch - 40: Makes Contact Bite - 60: 4/10 Chance to Flinch target, Makes Contact Double Kick - 30: per hit, hits twice (60 damage total), Makes Contact Twice Poison Sting - 15 Damage, 7/10 Chance of Poison
220/220HP | Status: None | 24/28 EXP | Next Move: Level 35 - Toxic Spikes, Super Fang (Heart Scale)
⇨xxN A M E: Jay - Pidgeotto T Y P E: / L E V E L: 20 G E N D E R: ♂ N A T U R E: Relaxed, likes to take siestas, calm and level headed, bold in a fight, proud of his power. A B I L I T Y: Big Pecks - Prevents the Defense stat from being reduced (except self-inflicted reductions). However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. This Ability can be ignored with Mold Breaker, Teravolt, and Turboblaze. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Sand Attack - Lowers target's accuracy one stage Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Quick Attack - 40: Makes Contact (Priority +1)
200/200HP | Status: None | 20/28 EXP | Next Move: Level 22 - Twister, Big Mushroom/TM - Steel Wing
⇨xxN A M E: Iris - Dragalage T Y P E: / L E V E L: 21 G E N D E R: ♀ N A T U R E: Lonely, Keeps to herself, does not like offers of help, somewhat conceited A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Dragon Tail - 60: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle), Makes Contact (Priority -6) Bubble - 40: 1/2 Chance to lowering targets speed one stage Toxic Spikes - Poisons all opposing Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate: 1 Layer- Poisons Opponent, 2 Layers- Badly Poisons Opponent Gunk Shot - 120, 7/10 Chance of Poison
210/210 HP | Status: None | 17/21 EXP | Next Attack: Level 25 - Water Pulse
▀▀▀▀▀▀▀▀▀ I T E M S ▀▀▀▀▀▀▀▀▀
Key Items:
Xtranceiver
[Contacts]
-Sable Voss -Mitsukini Sage -Alex Cross
National PokedexGrandpapa's Pocket Watch ---> Cresselia's Feather (For RP purposes only)Research Journal
Pokeballs:
Pokeballs x ∞ Primer Balls x ∞
Medicine:
Potions x ∞Sweet Heart x 3Sacred Ash x 1Full Restore x 5
DARREN❖ASHBROOK Movement 3/3 || Wild Pokemon: 236/5 || NPC Battle: 256/15 || Item Bump: 7/10 Heart Scale, 1/10 Black Flute || 2/35 Lum Berry Tree || Need to Claim: 10/10 Heart Scale, 10/10 Black Flute, 1 TM of Choice, 24 Halloween Event Items, 40/40 Old Amber (Reduced by Pickup) || Wishlist: Honey, Lum Berries, Full Restores, Hyper Potions, Black Flutes, Heart Scales, Magmarizer ||
Team OOB:
▄▄▄▄▄▄▄▄▄┊❖ )
As Darren was mentally assessing the omanyte’s antics, he glanced over to the little puddle of water that it had shot and noticed a little bug creature that had moved near it. Seeming to have felt Darren’s gaze however, it glanced up, bright red beady eyes staring at him from under it’s shell for just a second before it attempted to skitter away. Hercules caught it in an earth power attack though, flipping it over to prevent any escape. For a moment it flailed it’s little legs wildly, trying to right itself, but Darren tossed a pokeball at it before it could, effectively capturing it and sending the data to his pokedex.
Kabuto, the Ancient Pokémon. Though this Pokémon is now to be extinct, it had a hard shell that protected its body and is believed to have been a powerful swimmer.
Wait… Extinct?! If this pokemon was supposed to be extinct, then what was it doing running around quite well and alive? Darren gawked and carefully stored the kabuto away. He would have to take good care of that one.
[Battle Synopsis]
Rock Incense attracted a wild Kabuto! Lv 10 | 100HP | Male | Battle Armor | Scratch, Harden, Absorb Darren sent out Hercules!
Round O1 Hercules used Earth Power 90 x 2 (effectiveness) = 180 total damage! Kabuto fainted! Darren used Pokeball! Kabuto was Caught!
Hercules gained 7 exp!
( ❖┊▄▄▄▄▄▄▄▄▄
▀▀▀▀▀▀▀▀▀ T E A M ▀▀▀▀▀▀▀▀▀
⇨xxN A M E: Flynn - Charmeleon T Y P E: L E V E L: 22 G E N D E R: ♂ N A T U R E: Brave, very friendly and lighthearted, loves adventure A B I L I T Y: Blaze - When HP is below 1/3 of this pokemon's maximum health, fire type attacks get a x1.5 boost H O L D I N G: N/A A T T A C K S: Thunderpunch - 75: 4/10 chance of paralysis, makes contact Dragon Rush - 100: 3/10 Chance of Flinching, makes contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Heat Wave - 95: 4/10 Chance of Burn
⇨xxN A M E: Flapjack - Aipom T Y P E: L E V E L: 14 G E N D E R: ♂ N A T U R E: Naive - Somewhat curious, likes to play games A B I L I T Y: Pickup - If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. H O L D I N G: N/A A T T A C K S: Scratch - 40: Makes Contact Acrobatics - 55: deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack, makes contact. Sand Attack - Lowers accuracy by one stage Astonish: 30: 4/10 Chance to Flinch target, makes contact
140/140 HP | Status: None | 11/19 EXP | Next Attack: Level 18 - Fury Swipes | Evolve at level 32 after learning Double Hit
⇨xxN A M E: Mei - Eevee T Y P E: L E V E L: 18 G E N D E R: ♀ N A T U R E: Bold, daring and independant, won't back down from a challenge. A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: Beginners Belt: One of the items required to evolve Eevee into Meleeon. A T T A C K S: Swift - 60: Hits Mulltiple Targets Quick Attack - 40: Makes Contact (Priority +1) Bite - 60: 4/10 Chance to Flinch target Dig - 80: User digs underground on first turn, strikes the next turn. Makes Contact.
180/180 HP | Status: None | 18/28 EXP | Next Move: Level 20 - Evolve to Meleeon --> Double Kick | Evolves at level 20
⇨xxN A M E: Zephyr - Skarmory T Y P E: / L E V E L: 13 G E N D E R: ♂ N A T U R E: Rash; openly aggressive, challenges anyone in his sights A B I L I T Y: Keen Eye - Prevents pokemon with this ability from losing accuracy H O L D I N G: N/A A T T A C K S: Air Cutter - 60: 1/10 chance to critically hit, hits multiple targets Leer - Lowers target’s defense by one stage Sand Attack - Lowers accuracy by one stage Iron Head: 80: 4/10 Chance to Flinch target, makes contact
130/130 HP | Status: None | 20/23 EXP | Next Attack: Level 17 - Fury Attack
⇨xxN A M E: Hercules - Mudkip T Y P E: L E V E L: 14 G E N D E R: ♂ N A T U R E: Lax - Pretty happy go lucky, doesn't usually get worked up about anything, doesn't seem to know his own strength A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Blizzard - 110: 3/10 Chance to Freeze, Hits Multiple Targets Water Gun - 40 Damage Earth Power - 90: 1/2 chance to lower target's special defense
⇨xxN A M E: Duchess - Piplup T Y P E: L E V E L: 5 G E N D E R: ♀ N A T U R E: Sassy - Prim and Proper, has a royal air about her. Will mouth off to anyone who annoys her. A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Growl - Lower targets physical attack one stage, huts multiple targets Hydro Pump - 110 Damage Pound - 35: Makes Contact --
- 50/50HP | Status: None | 4/15 EXP | Next Attack: Level 15 - Peck | Evolves at Level 16
[Inactive]
⇨xxN A M E: Unnamed - Mothim T Y P E: L E V E L: 20 G E N D E R: ♂ N A T U R E: Quiet, Can't sit still A B I L I T Y: Tinted Lens - Doubles the power of any moves that the Pokémon uses that are "not very effective" against its targets. If a move is regularly not very effective, and thus normally does half damage, it would therefore do normal damage, while a doubly-resisted move (such as a Bug-type move against the Steel/Flying Skarmory) will do half damage rather than one quarter damage. H O L D I N G: N/A A T T A C K S: Protect - The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) Tackle - 50: Makes Contact Bug Bite - 60: Receives the effect from the targets held berry, Makes Contact Hidden Power - 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used )
1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy 10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
200/200HP | Status: None | 19/19 EXP
⇨xxN A M E: Sven - Stantler T Y P E: L E V E L: 15 G E N D E R: ♂ N A T U R E: Gentle - Happy go lucky, careful around little pokemon, very friendly. A B I L I T Y: Sap Sipper - When a Pokémon with Sap Sipper is hit by a Grass-type move, its Attack is increased by one stage. H O L D I N G: N/A A T T A C K S: Stomp - 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize, Makes Contact Fly - 90: Charges on first turn, strikes on second turn, makes contact Astonish: 30: 4/10 Chance to Flinch target, makes contact Hypnosis - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
150/150 HP | Status: None | 0/15 EXP | Next Attack: Level 38 - Zen Headbutt
⇨xxN A M E: Saphire - Lapras T Y P E: / L E V E L: 10 G E N D E R: ♀ N A T U R E: Modest - Doesn't seek attention, a bit bashful when she receives it, kindhearted A B I L I T Y: Shell Armor - Prevents attacks from critically hitting and reduces damage from Physical Attacks by 1/10 of the total damage. H O L D I N G: N/A A T T A C K S: Frost Breath - 60: Always critically hits unless opponent has Battle Armor, Shell Armor, or is Under the Effects of Lucky Chant Water Gun - 40 Damage Confuse Ray - Confuses Target Pokemon Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
- 100/100HP | Status: None | 10/15 EXP |
⇨xxN A M E: Chili - Magby T Y P E: L E V E L: 10 G E N D E R: ♂ N A T U R E: Quirky - Full of energy, likes to set things on fire for fun A B I L I T Y: Vital Spirit - The Pokémon cannot fall Asleep while having this ability. If a pokemon with Vital Spirit is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. H O L D I N G: N/A A T T A C K S: Leer - Lower targets physical defense one stage, hits multiple targets Smog - 30: 8/10 Chance to Poison target Smokescreen - Lowers target's accuracy one stage Ember - 40: 4/10 Chance of Burning target
⇨xxN A M E: Lapis - Florges T Y P E: L E V E L: 20 G E N D E R: ♀ N A T U R E: Bashful, Shy around strangers, but very Sweet and Caring A B I L I T Y: Flower Veil - Prevents the user (if it is Grass-type) and its Grass-type allies from having their stats lowered, or from being afflicted by non-volatile status conditions or Yawn. Self-inflicted stat reductions, such as from moves like Leaf Storm or Close Combat, are not prevented. H O L D I N G: N/A A T T A C K S: Psychic - 90: 1/2 chance to lower target's special defense one stage Razor Leaf - 55: 1/10 Chance to critically hit, Hits multiple targets. Moonblast - 95: 8/10 chance to lower target's special attack one stage Lucky Chant - Damage done to user is reduced by 30 for 5 turns. Prevents Critical Hits.
200/200 HP | Status: None | 4/25 EXP | Next Attack: Use heart scales to learn Synthesis and Petal Blizzard
⇨xxN A M E: Nyx - Eevee T Y P E: L E V E L: 10 G E N D E R: ♂ N A T U R E: Serious - Keeps to himself, rather quiet A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Sand Attack - Lower targets accuracy one stage Tail Whip - Lower targets physical defense one stage, hits multiple targets Swift - 60: Ignores accuracy & evasiveness, Hits Multiple Targets
- 100/100HP | Status: None | 0/15 EXP | FP Gauge: ♥︎♥︎♥︎♥︎♥︎ (0/10 for 1st ♥︎) | Level with 3 FP During the Day
⇨xxN A M E: Joy - Mantyke T Y P E: / L E V E L: 10 G E N D E R: ♀ N A T U R E: Naive - Playful and happy, very friendly and cuddly A B I L I T Y: Water Veil - This Pokémon cannot be burned while having this ability. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Bubble - 40: 1/2 Chance to lowering targets speed one stage Confuse Ray - Confuses Target Pokemon Bubblebeam - 65: 1/2 Chance to lowering targets speed one Stage
- 100/100HP | Status: None | 0/15 EXP |
⇨xxN A M E: Morpho - Butterfree T Y P E: / L E V E L: 19 G E N D E R: ♀ N A T U R E: Timid, very skittish around new people she doesn't know A B I L I T Y: Tinted Lens - Doubles the power of any moves that the Pokémon uses that are "not very effective" against its targets. If a move is regularly not very effective, and thus normally does half damage, it would therefore do normal damage, while a doubly-resisted move (such as a Bug-type move against the Steel/Flying Skarmory) will do half damage rather than one quarter damage. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Dream Eater - 100: Restores HP to the user equal to 1/2 of damage dealt. Only Works on Sleeping Pokemon Sleep Powder - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use:
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
190/190 HP | Status: None | 6/27 EXP | Next Move: Level 28 - Silver Wind
⇨xxN A M E: Claire - Togetic T Y P E: / L E V E L: 13 G E N D E R: ♀ N A T U R E: Jolly, Very Friendly and Cheerful, a bit naive A B I L I T Y: Serene Grace - The chances of a move having an extra effect are increased by 1/10. H O L D I N G: N/A A T T A C K S: Yawn - Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target. Charm - Lowers Target's attack by two stages Sweet Kiss - Inflicts confusion Metronome - 0-250, Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball. ), Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250
⇨xxN A M E: Bolt - Pikachu T Y P E: L E V E L: 16 G E N D E R: ♂ N A T U R E: Mischievous, has a habit of stealing anything shiny or colorful A B I L I T Y: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon H O L D I N G: Zap Plate - Electric type attacks do x1.2 damage, but if an electric type is using the attack, it does x1.3 instead. A T T A C K S: Volt Tackle - 120: 4/10 chance of paralysis, user takes recoil damage equal to 1/3 of the damage dealt, Makes Contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Quick Attack - 40: Makes Contact (Priority +1) Thunderbolt - 90: 4/10 chance of paralysis
170/170HP | Status: None | 15/22 EXP
⇨xxN A M E: Pascal - Chespin T Y P E: L E V E L: 18 G E N D E R: ♂ N A T U R E: Hardy, likes to act as a pokemon wrecking ball, bold and a bit rash at times, has a bit of a temper and ego. A B I L I T Y: Bulletproof - Protects the Pokémon from ball and bomb moves H O L D I N G: Leftovers: Restores 1/16 of the holder's max HP at the end of every round. A T T A C K S: Bite - 60: 4/10 Chance to Flinch target, Makes Contact Drain Punch - 75: Restores HP to the user equal to 1/2 of damage dealt, Makes Contact Giga Drain - 75: Restores HP to the user equal to 1/2 of damage dealt. Leech Seed - Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user.
180/180HP | Status: None | 6/23 EXP | Next Attack: Evolve to Quiladin, Level 36 Chesnaught Spiky Shield
⇨xxN A M E: Ophelia - Nidorina T Y P E: L E V E L: 22 G E N D E R: ♀ N A T U R E: Adamant, holds her ground, somewhat stubborn A B I L I T Y: Poison Point - The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon H O L D I N G: N/A A T T A C K S: Scratch - 40: Makes Contact Bite - 60: 4/10 Chance to Flinch target, Makes Contact Double Kick - 30: per hit, hits twice (60 damage total), Makes Contact Twice Poison Sting - 15 Damage, 7/10 Chance of Poison
220/220HP | Status: None | 24/28 EXP | Next Move: Level 35 - Toxic Spikes, Super Fang (Heart Scale)
⇨xxN A M E: Jay - Pidgeotto T Y P E: / L E V E L: 20 G E N D E R: ♂ N A T U R E: Relaxed, likes to take siestas, calm and level headed, bold in a fight, proud of his power. A B I L I T Y: Big Pecks - Prevents the Defense stat from being reduced (except self-inflicted reductions). However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. This Ability can be ignored with Mold Breaker, Teravolt, and Turboblaze. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Sand Attack - Lowers target's accuracy one stage Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Quick Attack - 40: Makes Contact (Priority +1)
200/200HP | Status: None | 20/28 EXP | Next Move: Level 22 - Twister, Big Mushroom/TM - Steel Wing
⇨xxN A M E: Iris - Dragalage T Y P E: / L E V E L: 21 G E N D E R: ♀ N A T U R E: Lonely, Keeps to herself, does not like offers of help, somewhat conceited A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Dragon Tail - 60: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle), Makes Contact (Priority -6) Bubble - 40: 1/2 Chance to lowering targets speed one stage Toxic Spikes - Poisons all opposing Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate: 1 Layer- Poisons Opponent, 2 Layers- Badly Poisons Opponent Gunk Shot - 120, 7/10 Chance of Poison
210/210 HP | Status: None | 17/21 EXP | Next Attack: Level 25 - Water Pulse
▀▀▀▀▀▀▀▀▀ I T E M S ▀▀▀▀▀▀▀▀▀
Key Items:
Xtranceiver
[Contacts]
-Sable Voss -Mitsukini Sage -Alex Cross
National PokedexGrandpapa's Pocket Watch ---> Cresselia's Feather (For RP purposes only)Research Journal
Pokeballs:
Pokeballs x ∞ Primer Balls x ∞
Medicine:
Potions x ∞Sweet Heart x 3Sacred Ash x 1Full Restore x 5
Moonstone x 2Shiny Stone x 2Thunderstone x 1Honey x 2Big Mushroom x 2Heart Scale x 2Rare Candy x 10Ragecandybar x 2Paper Lantern x 2
Berries:
Leppa Berries x 5Chesto Berries x 5Lum Berries x 18Grepa Berries x 5
Held Items:
Evolite x 1Life Orb x 1King's Rock x 1Pidgeotite x 1Charizardite X x 1Lucky Egg x 2
Other:
Badge Case
Kanto
- Boulder Badge
TM Case
-TM O9 Vennoshock -TM 97 Dark Pulse -TM 68 Rock Tomb
Posted: Fri Jan 29, 2016 3:24 pm
DARREN❖ASHBROOK Movement 3/3 || Wild Pokemon: 237/5 || NPC Battle: 257/15 || Item Bump: 8/10 Heart Scale, 2/10 Black Flute || 3/35 Lum Berry Tree || Need to Claim: 10/10 Heart Scale, 10/10 Black Flute, 1 TM of Choice, 24 Halloween Event Items, 40/40 Old Amber (Reduced by Pickup) || Wishlist: Honey, Lum Berries, Full Restores, Hyper Potions, Black Flutes, Heart Scales, Magmarizer ||
Team OOB:
▄▄▄▄▄▄▄▄▄┊❖ )
Darren had to brace himself as he felt yet another sudden trembling in the ground. It wasn’t nearly as strong as the onix’s burrowing had been, but Darren and Hercules were wary. until a much smaller pokemon surfaced from the ground. ”Huh… Were you the one causing all those tremors…? Man, you had me scared for a moment the—“ Darren started to chuckle until the little green pokemon seemed to take offense to his words, popping out of the ground and starting to charge for him. Darren cut his sentence short with a yelp and Hercules moved quickly, intercepting the charge with an earth power. That seemed to knock the little rock type out for now, so Darren tossed his pokeball quickly while he still could, retrieving the sphere with a sigh of relief as he checked his pokedex.
Larvitar, the Rock Skin Pokémon. Larvitar generally hatch deep within the earth and take a long time before coming to the surface.
Darren blinked in surprise, wondering if this larvitar was newly hatched. Perhaps that was why it had attacked? He had a hard time believing that something could be so naturally aggressive though. If that was it’s first instinct, Darren was a little bit unnerved.
[Battle Synopsis]
Rock Incense attracted a wild Larvitar! Lv 10 | 100HP | Female | Sand Veil | Bite, Leer, Sandstorm, Screech Darren sent out Hercules!
Round O1 Hercules used Earth Power 90 x 2 (effectiveness) = 180 total damage! Larvitar fainted! Darren used Pokeball! Larvitar was Caught!
Hercules gained 7 exp! Hercules grew to level 15!
( ❖┊▄▄▄▄▄▄▄▄▄
▀▀▀▀▀▀▀▀▀ T E A M ▀▀▀▀▀▀▀▀▀
⇨xxN A M E: Flynn - Charmeleon T Y P E: L E V E L: 22 G E N D E R: ♂ N A T U R E: Brave, very friendly and lighthearted, loves adventure A B I L I T Y: Blaze - When HP is below 1/3 of this pokemon's maximum health, fire type attacks get a x1.5 boost H O L D I N G: N/A A T T A C K S: Thunderpunch - 75: 4/10 chance of paralysis, makes contact Dragon Rush - 100: 3/10 Chance of Flinching, makes contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Heat Wave - 95: 4/10 Chance of Burn
⇨xxN A M E: Flapjack - Aipom T Y P E: L E V E L: 14 G E N D E R: ♂ N A T U R E: Naive - Somewhat curious, likes to play games A B I L I T Y: Pickup - If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. H O L D I N G: N/A A T T A C K S: Scratch - 40: Makes Contact Acrobatics - 55: deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack, makes contact. Sand Attack - Lowers accuracy by one stage Astonish: 30: 4/10 Chance to Flinch target, makes contact
140/140 HP | Status: None | 12/19 EXP | Next Attack: Level 18 - Fury Swipes | Evolve at level 32 after learning Double Hit
⇨xxN A M E: Mei - Eevee T Y P E: L E V E L: 18 G E N D E R: ♀ N A T U R E: Bold, daring and independant, won't back down from a challenge. A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: Beginners Belt: One of the items required to evolve Eevee into Meleeon. A T T A C K S: Swift - 60: Hits Mulltiple Targets Quick Attack - 40: Makes Contact (Priority +1) Bite - 60: 4/10 Chance to Flinch target Dig - 80: User digs underground on first turn, strikes the next turn. Makes Contact.
180/180 HP | Status: None | 19/28 EXP | Next Move: Level 20 - Evolve to Meleeon --> Double Kick | Evolves at level 20
⇨xxN A M E: Zephyr - Skarmory T Y P E: / L E V E L: 13 G E N D E R: ♂ N A T U R E: Rash; openly aggressive, challenges anyone in his sights A B I L I T Y: Keen Eye - Prevents pokemon with this ability from losing accuracy H O L D I N G: N/A A T T A C K S: Air Cutter - 60: 1/10 chance to critically hit, hits multiple targets Leer - Lowers target’s defense by one stage Sand Attack - Lowers accuracy by one stage Iron Head: 80: 4/10 Chance to Flinch target, makes contact
130/130 HP | Status: None | 21/23 EXP | Next Attack: Level 17 - Fury Attack
⇨xxN A M E: Hercules - Mudkip T Y P E: L E V E L: 15 G E N D E R: ♂ N A T U R E: Lax - Pretty happy go lucky, doesn't usually get worked up about anything, doesn't seem to know his own strength A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Blizzard - 110: 3/10 Chance to Freeze, Hits Multiple Targets Water Gun - 40 Damage Earth Power - 90: 1/2 chance to lower target's special defense
⇨xxN A M E: Duchess - Piplup T Y P E: L E V E L: 5 G E N D E R: ♀ N A T U R E: Sassy - Prim and Proper, has a royal air about her. Will mouth off to anyone who annoys her. A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Growl - Lower targets physical attack one stage, huts multiple targets Hydro Pump - 110 Damage Pound - 35: Makes Contact --
- 50/50HP | Status: None | 5/15 EXP | Next Attack: Level 15 - Peck | Evolves at Level 16
[Inactive]
⇨xxN A M E: Unnamed - Mothim T Y P E: L E V E L: 20 G E N D E R: ♂ N A T U R E: Quiet, Can't sit still A B I L I T Y: Tinted Lens - Doubles the power of any moves that the Pokémon uses that are "not very effective" against its targets. If a move is regularly not very effective, and thus normally does half damage, it would therefore do normal damage, while a doubly-resisted move (such as a Bug-type move against the Steel/Flying Skarmory) will do half damage rather than one quarter damage. H O L D I N G: N/A A T T A C K S: Protect - The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) Tackle - 50: Makes Contact Bug Bite - 60: Receives the effect from the targets held berry, Makes Contact Hidden Power - 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used )
1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy 10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
200/200HP | Status: None | 19/19 EXP
⇨xxN A M E: Sven - Stantler T Y P E: L E V E L: 15 G E N D E R: ♂ N A T U R E: Gentle - Happy go lucky, careful around little pokemon, very friendly. A B I L I T Y: Sap Sipper - When a Pokémon with Sap Sipper is hit by a Grass-type move, its Attack is increased by one stage. H O L D I N G: N/A A T T A C K S: Stomp - 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize, Makes Contact Fly - 90: Charges on first turn, strikes on second turn, makes contact Astonish: 30: 4/10 Chance to Flinch target, makes contact Hypnosis - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
150/150 HP | Status: None | 0/15 EXP | Next Attack: Level 38 - Zen Headbutt
⇨xxN A M E: Saphire - Lapras T Y P E: / L E V E L: 10 G E N D E R: ♀ N A T U R E: Modest - Doesn't seek attention, a bit bashful when she receives it, kindhearted A B I L I T Y: Shell Armor - Prevents attacks from critically hitting and reduces damage from Physical Attacks by 1/10 of the total damage. H O L D I N G: N/A A T T A C K S: Frost Breath - 60: Always critically hits unless opponent has Battle Armor, Shell Armor, or is Under the Effects of Lucky Chant Water Gun - 40 Damage Confuse Ray - Confuses Target Pokemon Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
- 100/100HP | Status: None | 10/15 EXP |
⇨xxN A M E: Chili - Magby T Y P E: L E V E L: 10 G E N D E R: ♂ N A T U R E: Quirky - Full of energy, likes to set things on fire for fun A B I L I T Y: Vital Spirit - The Pokémon cannot fall Asleep while having this ability. If a pokemon with Vital Spirit is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. H O L D I N G: N/A A T T A C K S: Leer - Lower targets physical defense one stage, hits multiple targets Smog - 30: 8/10 Chance to Poison target Smokescreen - Lowers target's accuracy one stage Ember - 40: 4/10 Chance of Burning target
⇨xxN A M E: Lapis - Florges T Y P E: L E V E L: 20 G E N D E R: ♀ N A T U R E: Bashful, Shy around strangers, but very Sweet and Caring A B I L I T Y: Flower Veil - Prevents the user (if it is Grass-type) and its Grass-type allies from having their stats lowered, or from being afflicted by non-volatile status conditions or Yawn. Self-inflicted stat reductions, such as from moves like Leaf Storm or Close Combat, are not prevented. H O L D I N G: N/A A T T A C K S: Psychic - 90: 1/2 chance to lower target's special defense one stage Razor Leaf - 55: 1/10 Chance to critically hit, Hits multiple targets. Moonblast - 95: 8/10 chance to lower target's special attack one stage Lucky Chant - Damage done to user is reduced by 30 for 5 turns. Prevents Critical Hits.
200/200 HP | Status: None | 4/25 EXP | Next Attack: Use heart scales to learn Synthesis and Petal Blizzard
⇨xxN A M E: Nyx - Eevee T Y P E: L E V E L: 10 G E N D E R: ♂ N A T U R E: Serious - Keeps to himself, rather quiet A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Sand Attack - Lower targets accuracy one stage Tail Whip - Lower targets physical defense one stage, hits multiple targets Swift - 60: Ignores accuracy & evasiveness, Hits Multiple Targets
- 100/100HP | Status: None | 0/15 EXP | FP Gauge: ♥︎♥︎♥︎♥︎♥︎ (0/10 for 1st ♥︎) | Level with 3 FP During the Day
⇨xxN A M E: Joy - Mantyke T Y P E: / L E V E L: 10 G E N D E R: ♀ N A T U R E: Naive - Playful and happy, very friendly and cuddly A B I L I T Y: Water Veil - This Pokémon cannot be burned while having this ability. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Bubble - 40: 1/2 Chance to lowering targets speed one stage Confuse Ray - Confuses Target Pokemon Bubblebeam - 65: 1/2 Chance to lowering targets speed one Stage
- 100/100HP | Status: None | 0/15 EXP |
⇨xxN A M E: Morpho - Butterfree T Y P E: / L E V E L: 19 G E N D E R: ♀ N A T U R E: Timid, very skittish around new people she doesn't know A B I L I T Y: Tinted Lens - Doubles the power of any moves that the Pokémon uses that are "not very effective" against its targets. If a move is regularly not very effective, and thus normally does half damage, it would therefore do normal damage, while a doubly-resisted move (such as a Bug-type move against the Steel/Flying Skarmory) will do half damage rather than one quarter damage. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Dream Eater - 100: Restores HP to the user equal to 1/2 of damage dealt. Only Works on Sleeping Pokemon Sleep Powder - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use:
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
190/190 HP | Status: None | 6/27 EXP | Next Move: Level 28 - Silver Wind
⇨xxN A M E: Claire - Togetic T Y P E: / L E V E L: 13 G E N D E R: ♀ N A T U R E: Jolly, Very Friendly and Cheerful, a bit naive A B I L I T Y: Serene Grace - The chances of a move having an extra effect are increased by 1/10. H O L D I N G: N/A A T T A C K S: Yawn - Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target. Charm - Lowers Target's attack by two stages Sweet Kiss - Inflicts confusion Metronome - 0-250, Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball. ), Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250
⇨xxN A M E: Bolt - Pikachu T Y P E: L E V E L: 16 G E N D E R: ♂ N A T U R E: Mischievous, has a habit of stealing anything shiny or colorful A B I L I T Y: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon H O L D I N G: Zap Plate - Electric type attacks do x1.2 damage, but if an electric type is using the attack, it does x1.3 instead. A T T A C K S: Volt Tackle - 120: 4/10 chance of paralysis, user takes recoil damage equal to 1/3 of the damage dealt, Makes Contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Quick Attack - 40: Makes Contact (Priority +1) Thunderbolt - 90: 4/10 chance of paralysis
170/170HP | Status: None | 15/22 EXP
⇨xxN A M E: Pascal - Chespin T Y P E: L E V E L: 18 G E N D E R: ♂ N A T U R E: Hardy, likes to act as a pokemon wrecking ball, bold and a bit rash at times, has a bit of a temper and ego. A B I L I T Y: Bulletproof - Protects the Pokémon from ball and bomb moves H O L D I N G: Leftovers: Restores 1/16 of the holder's max HP at the end of every round. A T T A C K S: Bite - 60: 4/10 Chance to Flinch target, Makes Contact Drain Punch - 75: Restores HP to the user equal to 1/2 of damage dealt, Makes Contact Giga Drain - 75: Restores HP to the user equal to 1/2 of damage dealt. Leech Seed - Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user.
180/180HP | Status: None | 6/23 EXP | Next Attack: Evolve to Quiladin, Level 36 Chesnaught Spiky Shield
⇨xxN A M E: Ophelia - Nidorina T Y P E: L E V E L: 22 G E N D E R: ♀ N A T U R E: Adamant, holds her ground, somewhat stubborn A B I L I T Y: Poison Point - The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon H O L D I N G: N/A A T T A C K S: Scratch - 40: Makes Contact Bite - 60: 4/10 Chance to Flinch target, Makes Contact Double Kick - 30: per hit, hits twice (60 damage total), Makes Contact Twice Poison Sting - 15 Damage, 7/10 Chance of Poison
220/220HP | Status: None | 24/28 EXP | Next Move: Level 35 - Toxic Spikes, Super Fang (Heart Scale)
⇨xxN A M E: Jay - Pidgeotto T Y P E: / L E V E L: 20 G E N D E R: ♂ N A T U R E: Relaxed, likes to take siestas, calm and level headed, bold in a fight, proud of his power. A B I L I T Y: Big Pecks - Prevents the Defense stat from being reduced (except self-inflicted reductions). However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. This Ability can be ignored with Mold Breaker, Teravolt, and Turboblaze. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Sand Attack - Lowers target's accuracy one stage Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Quick Attack - 40: Makes Contact (Priority +1)
200/200HP | Status: None | 20/28 EXP | Next Move: Level 22 - Twister, Big Mushroom/TM - Steel Wing
⇨xxN A M E: Iris - Dragalage T Y P E: / L E V E L: 21 G E N D E R: ♀ N A T U R E: Lonely, Keeps to herself, does not like offers of help, somewhat conceited A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Dragon Tail - 60: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle), Makes Contact (Priority -6) Bubble - 40: 1/2 Chance to lowering targets speed one stage Toxic Spikes - Poisons all opposing Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate: 1 Layer- Poisons Opponent, 2 Layers- Badly Poisons Opponent Gunk Shot - 120, 7/10 Chance of Poison
210/210 HP | Status: None | 17/21 EXP | Next Attack: Level 25 - Water Pulse
▀▀▀▀▀▀▀▀▀ I T E M S ▀▀▀▀▀▀▀▀▀
Key Items:
Xtranceiver
[Contacts]
-Sable Voss -Mitsukini Sage -Alex Cross
National PokedexGrandpapa's Pocket Watch ---> Cresselia's Feather (For RP purposes only)Research Journal
Pokeballs:
Pokeballs x ∞ Primer Balls x ∞
Medicine:
Potions x ∞Sweet Heart x 3Sacred Ash x 1Full Restore x 5
DARREN❖ASHBROOK Movement 3/3 || Wild Pokemon: 238/5 || NPC Battle: 258/15 || Item Bump: 9/10 Heart Scale, 3/10 Black Flute || 4/35 Lum Berry Tree || Need to Claim: 10/10 Heart Scale, 10/10 Black Flute, 1 TM of Choice, 24 Halloween Event Items, 40/40 Old Amber (Reduced by Pickup) || Wishlist: Honey, Lum Berries, Full Restores, Hyper Potions, Black Flutes, Heart Scales, Magmarizer ||
Team OOB:
▄▄▄▄▄▄▄▄▄┊❖ )
Sighing and sending the last few caught pokemon to his PC, Darren glanced up to notice that the incense was suddenly floating. ”H-huh???” Darren rubbed his eyes for a moment, blinking to make sure he wasn’t seeing things. He then grabbed the small pot to try and push it back down, but the moment his hands took it, the incense flung forward, dragging Darren with it. ”AHHHH!!!” Darren yelled, holding onto the incense for dear life as it zoomed this way and that. Hercules cried out in surprise, attempting to chase Darren and try to help, but his short stubby legs could only get him so far. Flynn on the other hand was right on Darren’s trail. ”Char!” The charmeleon barked, interacting Darren to let go as he held out his arms. ”What?! N-no way!!!” Darren was paralyzed, he couldn’t let go even if he wanted to. Not that he didn’t trust Flynn to catch him, he just didn’t trust the incense not to take a sudden turn the moment he let go. Not to mention, though in retrospect it probably wasn’t worth his life, Darren didn’t want to lose his incense. Flynn gave an irritated growl and quit wasting his energy chasing Darren around. There had to be a cause for the…. Mysterious behavior of the incense. This was likely a psychic type’s work. Flynn eyed the surrounding area and then finally spotted the glowing red eyes of the culprit. With a growl, Flynn lunged at the lunatone and smacked it with a solid iron tail, sending it to the ground. Unfortunately this also cut off the psionic focus on the incense, and sent Darren tumbling to the ground as well. He hit the rocky floor hard, but thankfully he hadn’t been too high up to cause any real damage. It had still hurt though, and Darren groaned, setting his incense back down on the ground with a heaving sigh. Flynn came to check on him with an unamused snort. He clearly didn’t think the small pot had been worth the fall, and wasn’t going to give Darren any sympathy for his pain, but he did want to at least make sure he was okay. Darren gave Flynn a simpering smile, patting the charmeleon’s snout. ”Thanks Flynn…” Flynn gave another snort, still unimpressed with Darren’s priorities, but at least acknowledging the thanks in an appreciative regard. With that he backed away while Darren slowly got back to his feet, taking an empty pokeball to make his way over to the lunatone and capture it. For all the trouble that it’d caused them, it would still make a good potential ally.
Lunatone, the Meteorite Pokémon. Lunatone is believed by some people to have come from outer space. It moves around most actively during full moons and its powerful red eyes instill fear into anyone who beholds them.
Darren’s pokedex blurted. The brunette frowned at the ominous entry, but he supposed he’d seen worse. He sent the lunatone to his PC as well before making his way back to the incense.
[Battle Synopsis]
Rock Incense attracted a wild Lunatone! Lv 10 | 100HP | Genderless | Levitate | Moonblast, Hypnosis, Rock Throw, Confusion Darren sent out Flynn!
Round O1 Flynn used Iron Tail! 100 x 2 (effectiveness) = 200 total damage! Lunatone fainted! Darren used Pokeball! Lunatone was Caught!
Flynn gained 7 exp! Flynn grew to level 23!
( ❖┊▄▄▄▄▄▄▄▄▄
▀▀▀▀▀▀▀▀▀ T E A M ▀▀▀▀▀▀▀▀▀
⇨xxN A M E: Flynn - Charmeleon T Y P E: L E V E L: 23 G E N D E R: ♂ N A T U R E: Brave, very friendly and lighthearted, loves adventure A B I L I T Y: Blaze - When HP is below 1/3 of this pokemon's maximum health, fire type attacks get a x1.5 boost H O L D I N G: N/A A T T A C K S: Thunderpunch - 75: 4/10 chance of paralysis, makes contact Dragon Rush - 100: 3/10 Chance of Flinching, makes contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Heat Wave - 95: 4/10 Chance of Burn
⇨xxN A M E: Flapjack - Aipom T Y P E: L E V E L: 14 G E N D E R: ♂ N A T U R E: Naive - Somewhat curious, likes to play games A B I L I T Y: Pickup - If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. H O L D I N G: N/A A T T A C K S: Scratch - 40: Makes Contact Acrobatics - 55: deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack, makes contact. Sand Attack - Lowers accuracy by one stage Astonish: 30: 4/10 Chance to Flinch target, makes contact
140/140 HP | Status: None | 13/19 EXP | Next Attack: Level 18 - Fury Swipes | Evolve at level 32 after learning Double Hit
⇨xxN A M E: Mei - Eevee T Y P E: L E V E L: 18 G E N D E R: ♀ N A T U R E: Bold, daring and independant, won't back down from a challenge. A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: Beginners Belt: One of the items required to evolve Eevee into Meleeon. A T T A C K S: Swift - 60: Hits Mulltiple Targets Quick Attack - 40: Makes Contact (Priority +1) Bite - 60: 4/10 Chance to Flinch target Dig - 80: User digs underground on first turn, strikes the next turn. Makes Contact.
180/180 HP | Status: None | 20/28 EXP | Next Move: Level 20 - Evolve to Meleeon --> Double Kick | Evolves at level 20
⇨xxN A M E: Zephyr - Skarmory T Y P E: / L E V E L: 13 G E N D E R: ♂ N A T U R E: Rash; openly aggressive, challenges anyone in his sights A B I L I T Y: Keen Eye - Prevents pokemon with this ability from losing accuracy H O L D I N G: N/A A T T A C K S: Air Cutter - 60: 1/10 chance to critically hit, hits multiple targets Leer - Lowers target’s defense by one stage Sand Attack - Lowers accuracy by one stage Iron Head: 80: 4/10 Chance to Flinch target, makes contact
130/130 HP | Status: None | 22/23 EXP | Next Attack: Level 17 - Fury Attack
⇨xxN A M E: Hercules - Mudkip T Y P E: L E V E L: 15 G E N D E R: ♂ N A T U R E: Lax - Pretty happy go lucky, doesn't usually get worked up about anything, doesn't seem to know his own strength A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Blizzard - 110: 3/10 Chance to Freeze, Hits Multiple Targets Water Gun - 40 Damage Earth Power - 90: 1/2 chance to lower target's special defense
⇨xxN A M E: Duchess - Piplup T Y P E: L E V E L: 5 G E N D E R: ♀ N A T U R E: Sassy - Prim and Proper, has a royal air about her. Will mouth off to anyone who annoys her. A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Growl - Lower targets physical attack one stage, huts multiple targets Hydro Pump - 110 Damage Pound - 35: Makes Contact --
- 50/50HP | Status: None | 6/15 EXP | Next Attack: Level 15 - Peck | Evolves at Level 16
[Inactive]
⇨xxN A M E: Unnamed - Mothim T Y P E: L E V E L: 20 G E N D E R: ♂ N A T U R E: Quiet, Can't sit still A B I L I T Y: Tinted Lens - Doubles the power of any moves that the Pokémon uses that are "not very effective" against its targets. If a move is regularly not very effective, and thus normally does half damage, it would therefore do normal damage, while a doubly-resisted move (such as a Bug-type move against the Steel/Flying Skarmory) will do half damage rather than one quarter damage. H O L D I N G: N/A A T T A C K S: Protect - The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) Tackle - 50: Makes Contact Bug Bite - 60: Receives the effect from the targets held berry, Makes Contact Hidden Power - 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used )
1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy 10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
200/200HP | Status: None | 19/19 EXP
⇨xxN A M E: Sven - Stantler T Y P E: L E V E L: 15 G E N D E R: ♂ N A T U R E: Gentle - Happy go lucky, careful around little pokemon, very friendly. A B I L I T Y: Sap Sipper - When a Pokémon with Sap Sipper is hit by a Grass-type move, its Attack is increased by one stage. H O L D I N G: N/A A T T A C K S: Stomp - 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize, Makes Contact Fly - 90: Charges on first turn, strikes on second turn, makes contact Astonish: 30: 4/10 Chance to Flinch target, makes contact Hypnosis - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
150/150 HP | Status: None | 0/15 EXP | Next Attack: Level 38 - Zen Headbutt
⇨xxN A M E: Saphire - Lapras T Y P E: / L E V E L: 10 G E N D E R: ♀ N A T U R E: Modest - Doesn't seek attention, a bit bashful when she receives it, kindhearted A B I L I T Y: Shell Armor - Prevents attacks from critically hitting and reduces damage from Physical Attacks by 1/10 of the total damage. H O L D I N G: N/A A T T A C K S: Frost Breath - 60: Always critically hits unless opponent has Battle Armor, Shell Armor, or is Under the Effects of Lucky Chant Water Gun - 40 Damage Confuse Ray - Confuses Target Pokemon Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
- 100/100HP | Status: None | 10/15 EXP |
⇨xxN A M E: Chili - Magby T Y P E: L E V E L: 10 G E N D E R: ♂ N A T U R E: Quirky - Full of energy, likes to set things on fire for fun A B I L I T Y: Vital Spirit - The Pokémon cannot fall Asleep while having this ability. If a pokemon with Vital Spirit is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. H O L D I N G: N/A A T T A C K S: Leer - Lower targets physical defense one stage, hits multiple targets Smog - 30: 8/10 Chance to Poison target Smokescreen - Lowers target's accuracy one stage Ember - 40: 4/10 Chance of Burning target
⇨xxN A M E: Lapis - Florges T Y P E: L E V E L: 20 G E N D E R: ♀ N A T U R E: Bashful, Shy around strangers, but very Sweet and Caring A B I L I T Y: Flower Veil - Prevents the user (if it is Grass-type) and its Grass-type allies from having their stats lowered, or from being afflicted by non-volatile status conditions or Yawn. Self-inflicted stat reductions, such as from moves like Leaf Storm or Close Combat, are not prevented. H O L D I N G: N/A A T T A C K S: Psychic - 90: 1/2 chance to lower target's special defense one stage Razor Leaf - 55: 1/10 Chance to critically hit, Hits multiple targets. Moonblast - 95: 8/10 chance to lower target's special attack one stage Lucky Chant - Damage done to user is reduced by 30 for 5 turns. Prevents Critical Hits.
200/200 HP | Status: None | 4/25 EXP | Next Attack: Use heart scales to learn Synthesis and Petal Blizzard
⇨xxN A M E: Nyx - Eevee T Y P E: L E V E L: 10 G E N D E R: ♂ N A T U R E: Serious - Keeps to himself, rather quiet A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Sand Attack - Lower targets accuracy one stage Tail Whip - Lower targets physical defense one stage, hits multiple targets Swift - 60: Ignores accuracy & evasiveness, Hits Multiple Targets
- 100/100HP | Status: None | 0/15 EXP | FP Gauge: ♥︎♥︎♥︎♥︎♥︎ (0/10 for 1st ♥︎) | Level with 3 FP During the Day
⇨xxN A M E: Joy - Mantyke T Y P E: / L E V E L: 10 G E N D E R: ♀ N A T U R E: Naive - Playful and happy, very friendly and cuddly A B I L I T Y: Water Veil - This Pokémon cannot be burned while having this ability. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Bubble - 40: 1/2 Chance to lowering targets speed one stage Confuse Ray - Confuses Target Pokemon Bubblebeam - 65: 1/2 Chance to lowering targets speed one Stage
- 100/100HP | Status: None | 0/15 EXP |
⇨xxN A M E: Morpho - Butterfree T Y P E: / L E V E L: 19 G E N D E R: ♀ N A T U R E: Timid, very skittish around new people she doesn't know A B I L I T Y: Tinted Lens - Doubles the power of any moves that the Pokémon uses that are "not very effective" against its targets. If a move is regularly not very effective, and thus normally does half damage, it would therefore do normal damage, while a doubly-resisted move (such as a Bug-type move against the Steel/Flying Skarmory) will do half damage rather than one quarter damage. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Dream Eater - 100: Restores HP to the user equal to 1/2 of damage dealt. Only Works on Sleeping Pokemon Sleep Powder - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use:
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
190/190 HP | Status: None | 6/27 EXP | Next Move: Level 28 - Silver Wind
⇨xxN A M E: Claire - Togetic T Y P E: / L E V E L: 13 G E N D E R: ♀ N A T U R E: Jolly, Very Friendly and Cheerful, a bit naive A B I L I T Y: Serene Grace - The chances of a move having an extra effect are increased by 1/10. H O L D I N G: N/A A T T A C K S: Yawn - Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target. Charm - Lowers Target's attack by two stages Sweet Kiss - Inflicts confusion Metronome - 0-250, Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball. ), Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250
⇨xxN A M E: Bolt - Pikachu T Y P E: L E V E L: 16 G E N D E R: ♂ N A T U R E: Mischievous, has a habit of stealing anything shiny or colorful A B I L I T Y: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon H O L D I N G: Zap Plate - Electric type attacks do x1.2 damage, but if an electric type is using the attack, it does x1.3 instead. A T T A C K S: Volt Tackle - 120: 4/10 chance of paralysis, user takes recoil damage equal to 1/3 of the damage dealt, Makes Contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Quick Attack - 40: Makes Contact (Priority +1) Thunderbolt - 90: 4/10 chance of paralysis
170/170HP | Status: None | 15/22 EXP
⇨xxN A M E: Pascal - Chespin T Y P E: L E V E L: 18 G E N D E R: ♂ N A T U R E: Hardy, likes to act as a pokemon wrecking ball, bold and a bit rash at times, has a bit of a temper and ego. A B I L I T Y: Bulletproof - Protects the Pokémon from ball and bomb moves H O L D I N G: Leftovers: Restores 1/16 of the holder's max HP at the end of every round. A T T A C K S: Bite - 60: 4/10 Chance to Flinch target, Makes Contact Drain Punch - 75: Restores HP to the user equal to 1/2 of damage dealt, Makes Contact Giga Drain - 75: Restores HP to the user equal to 1/2 of damage dealt. Leech Seed - Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user.
180/180HP | Status: None | 6/23 EXP | Next Attack: Evolve to Quiladin, Level 36 Chesnaught Spiky Shield
⇨xxN A M E: Ophelia - Nidorina T Y P E: L E V E L: 22 G E N D E R: ♀ N A T U R E: Adamant, holds her ground, somewhat stubborn A B I L I T Y: Poison Point - The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon H O L D I N G: N/A A T T A C K S: Scratch - 40: Makes Contact Bite - 60: 4/10 Chance to Flinch target, Makes Contact Double Kick - 30: per hit, hits twice (60 damage total), Makes Contact Twice Poison Sting - 15 Damage, 7/10 Chance of Poison
220/220HP | Status: None | 24/28 EXP | Next Move: Level 35 - Toxic Spikes, Super Fang (Heart Scale)
⇨xxN A M E: Jay - Pidgeotto T Y P E: / L E V E L: 20 G E N D E R: ♂ N A T U R E: Relaxed, likes to take siestas, calm and level headed, bold in a fight, proud of his power. A B I L I T Y: Big Pecks - Prevents the Defense stat from being reduced (except self-inflicted reductions). However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. This Ability can be ignored with Mold Breaker, Teravolt, and Turboblaze. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Sand Attack - Lowers target's accuracy one stage Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Quick Attack - 40: Makes Contact (Priority +1)
200/200HP | Status: None | 20/28 EXP | Next Move: Level 22 - Twister, Big Mushroom/TM - Steel Wing
⇨xxN A M E: Iris - Dragalage T Y P E: / L E V E L: 21 G E N D E R: ♀ N A T U R E: Lonely, Keeps to herself, does not like offers of help, somewhat conceited A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Dragon Tail - 60: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle), Makes Contact (Priority -6) Bubble - 40: 1/2 Chance to lowering targets speed one stage Toxic Spikes - Poisons all opposing Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate: 1 Layer- Poisons Opponent, 2 Layers- Badly Poisons Opponent Gunk Shot - 120, 7/10 Chance of Poison
210/210 HP | Status: None | 17/21 EXP | Next Attack: Level 25 - Water Pulse
▀▀▀▀▀▀▀▀▀ I T E M S ▀▀▀▀▀▀▀▀▀
Key Items:
Xtranceiver
[Contacts]
-Sable Voss -Mitsukini Sage -Alex Cross
National PokedexGrandpapa's Pocket Watch ---> Cresselia's Feather (For RP purposes only)Research Journal
Pokeballs:
Pokeballs x ∞ Primer Balls x ∞
Medicine:
Potions x ∞Sweet Heart x 3Sacred Ash x 1Full Restore x 5
Moonstone x 2Shiny Stone x 2Thunderstone x 1Honey x 2Big Mushroom x 2Heart Scale x 2Rare Candy x 10Ragecandybar x 2Paper Lantern x 2
Berries:
Leppa Berries x 5Chesto Berries x 5Lum Berries x 18Grepa Berries x 5
Held Items:
Evolite x 1Life Orb x 1King's Rock x 1Pidgeotite x 1Charizardite X x 1Lucky Egg x 2
Other:
Badge Case
Kanto
- Boulder Badge
TM Case
-TM O9 Vennoshock -TM 97 Dark Pulse -TM 68 Rock Tomb
Posted: Fri Jan 29, 2016 3:31 pm
DARREN❖ASHBROOK Movement 3/3 || Wild Pokemon: 239/5 || NPC Battle: 259/15 || Item Bump: 10/10 Heart Scale, 4/10 Black Flute || 5/35 Lum Berry Tree || Need to Claim: 10/10 Heart Scale, 10/10 Black Flute, 1 TM of Choice, 24 Halloween Event Items, 40/40 Old Amber (Reduced by Pickup) || Wishlist: Honey, Lum Berries, Full Restores, Hyper Potions, Black Flutes, Heart Scales, Magmarizer ||
Team OOB:
▄▄▄▄▄▄▄▄▄┊❖ )
A low, echoing croon emitted from behind Darren and stopped him from progressing any farther. He glanced back over his shoulder, seeing a rock pokemon similar to the lunatone they’d just taken care of, but this one was sun shaped. How peculiar… Darren turned fully, watching as the solrock began to spin. He wasn’t sure if this was a good sign or bad, but it probably was best they didn’t wait to try and find out. ”Flynn, go ahead.” Darren nodded, allowing the charmeleon to attack once more. He’d wanted some training time too, now was his chance. Even though Hercules had caught up, an earth power attack against this pokemon would be useless, what with how it levitated off the ground. Flynn’s iron tail would be much more effective here, and the charmeleon made sure to emphasize this fact by lunging forward and smacking the sun pokemon with his tail, sending it into the ground, hard. Darren sent a pokeball at it soon after, checking his pokedex after the successful capture.
Solrock, the Meteorite Pokémon. Solrock has the ability to read its opponent's minds. It attacks by rotating quickly while giving off and intense heat.
So it had been planning to attack, Darren had noted its quick rotation earlier. Looks like he’d made the correct call there in attacking first. He sent the sun rock to his PC, digging around his bag for more empty pokeballs.
[Battle Synopsis]
Rock Incense attracted a wild Solrock! Lv 10 | 100HP | Genderless | Levitate | Fire Spin, Tackle, Rock Throw, Confusion Darren sent out Flynn!
Round O1 Flynn used Iron Tail! 100 x 2 (effectiveness) = 200 total damage! Solrock fainted! Darren used Pokeball! Solrock was Caught!
Flynn gained 7 exp!
( ❖┊▄▄▄▄▄▄▄▄▄
▀▀▀▀▀▀▀▀▀ T E A M ▀▀▀▀▀▀▀▀▀
⇨xxN A M E: Flynn - Charmeleon T Y P E: L E V E L: 23 G E N D E R: ♂ N A T U R E: Brave, very friendly and lighthearted, loves adventure A B I L I T Y: Blaze - When HP is below 1/3 of this pokemon's maximum health, fire type attacks get a x1.5 boost H O L D I N G: N/A A T T A C K S: Thunderpunch - 75: 4/10 chance of paralysis, makes contact Dragon Rush - 100: 3/10 Chance of Flinching, makes contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Heat Wave - 95: 4/10 Chance of Burn
⇨xxN A M E: Flapjack - Aipom T Y P E: L E V E L: 14 G E N D E R: ♂ N A T U R E: Naive - Somewhat curious, likes to play games A B I L I T Y: Pickup - If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. H O L D I N G: N/A A T T A C K S: Scratch - 40: Makes Contact Acrobatics - 55: deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack, makes contact. Sand Attack - Lowers accuracy by one stage Astonish: 30: 4/10 Chance to Flinch target, makes contact
140/140 HP | Status: None | 14/19 EXP | Next Attack: Level 18 - Fury Swipes | Evolve at level 32 after learning Double Hit
⇨xxN A M E: Mei - Eevee T Y P E: L E V E L: 18 G E N D E R: ♀ N A T U R E: Bold, daring and independant, won't back down from a challenge. A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: Beginners Belt: One of the items required to evolve Eevee into Meleeon. A T T A C K S: Swift - 60: Hits Mulltiple Targets Quick Attack - 40: Makes Contact (Priority +1) Bite - 60: 4/10 Chance to Flinch target Dig - 80: User digs underground on first turn, strikes the next turn. Makes Contact.
180/180 HP | Status: None | 21/28 EXP | Next Move: Level 20 - Evolve to Meleeon --> Double Kick | Evolves at level 20
⇨xxN A M E: Zephyr - Skarmory T Y P E: / L E V E L: 14 G E N D E R: ♂ N A T U R E: Rash; openly aggressive, challenges anyone in his sights A B I L I T Y: Keen Eye - Prevents pokemon with this ability from losing accuracy H O L D I N G: N/A A T T A C K S: Air Cutter - 60: 1/10 chance to critically hit, hits multiple targets Leer - Lowers target’s defense by one stage Sand Attack - Lowers accuracy by one stage Iron Head: 80: 4/10 Chance to Flinch target, makes contact
140/140 HP | Status: None | 23/23 EXP | Next Attack: Level 17 - Fury Attack
⇨xxN A M E: Hercules - Mudkip T Y P E: L E V E L: 15 G E N D E R: ♂ N A T U R E: Lax - Pretty happy go lucky, doesn't usually get worked up about anything, doesn't seem to know his own strength A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Blizzard - 110: 3/10 Chance to Freeze, Hits Multiple Targets Water Gun - 40 Damage Earth Power - 90: 1/2 chance to lower target's special defense
⇨xxN A M E: Duchess - Piplup T Y P E: L E V E L: 5 G E N D E R: ♀ N A T U R E: Sassy - Prim and Proper, has a royal air about her. Will mouth off to anyone who annoys her. A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Growl - Lower targets physical attack one stage, huts multiple targets Hydro Pump - 110 Damage Pound - 35: Makes Contact --
- 50/50HP | Status: None | 7/15 EXP | Next Attack: Level 15 - Peck | Evolves at Level 16
[Inactive]
⇨xxN A M E: Unnamed - Mothim T Y P E: L E V E L: 20 G E N D E R: ♂ N A T U R E: Quiet, Can't sit still A B I L I T Y: Tinted Lens - Doubles the power of any moves that the Pokémon uses that are "not very effective" against its targets. If a move is regularly not very effective, and thus normally does half damage, it would therefore do normal damage, while a doubly-resisted move (such as a Bug-type move against the Steel/Flying Skarmory) will do half damage rather than one quarter damage. H O L D I N G: N/A A T T A C K S: Protect - The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) Tackle - 50: Makes Contact Bug Bite - 60: Receives the effect from the targets held berry, Makes Contact Hidden Power - 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used )
1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy 10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
200/200HP | Status: None | 19/19 EXP
⇨xxN A M E: Sven - Stantler T Y P E: L E V E L: 15 G E N D E R: ♂ N A T U R E: Gentle - Happy go lucky, careful around little pokemon, very friendly. A B I L I T Y: Sap Sipper - When a Pokémon with Sap Sipper is hit by a Grass-type move, its Attack is increased by one stage. H O L D I N G: N/A A T T A C K S: Stomp - 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize, Makes Contact Fly - 90: Charges on first turn, strikes on second turn, makes contact Astonish: 30: 4/10 Chance to Flinch target, makes contact Hypnosis - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
150/150 HP | Status: None | 0/15 EXP | Next Attack: Level 38 - Zen Headbutt
⇨xxN A M E: Saphire - Lapras T Y P E: / L E V E L: 10 G E N D E R: ♀ N A T U R E: Modest - Doesn't seek attention, a bit bashful when she receives it, kindhearted A B I L I T Y: Shell Armor - Prevents attacks from critically hitting and reduces damage from Physical Attacks by 1/10 of the total damage. H O L D I N G: N/A A T T A C K S: Frost Breath - 60: Always critically hits unless opponent has Battle Armor, Shell Armor, or is Under the Effects of Lucky Chant Water Gun - 40 Damage Confuse Ray - Confuses Target Pokemon Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
- 100/100HP | Status: None | 10/15 EXP |
⇨xxN A M E: Chili - Magby T Y P E: L E V E L: 10 G E N D E R: ♂ N A T U R E: Quirky - Full of energy, likes to set things on fire for fun A B I L I T Y: Vital Spirit - The Pokémon cannot fall Asleep while having this ability. If a pokemon with Vital Spirit is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. H O L D I N G: N/A A T T A C K S: Leer - Lower targets physical defense one stage, hits multiple targets Smog - 30: 8/10 Chance to Poison target Smokescreen - Lowers target's accuracy one stage Ember - 40: 4/10 Chance of Burning target
⇨xxN A M E: Lapis - Florges T Y P E: L E V E L: 20 G E N D E R: ♀ N A T U R E: Bashful, Shy around strangers, but very Sweet and Caring A B I L I T Y: Flower Veil - Prevents the user (if it is Grass-type) and its Grass-type allies from having their stats lowered, or from being afflicted by non-volatile status conditions or Yawn. Self-inflicted stat reductions, such as from moves like Leaf Storm or Close Combat, are not prevented. H O L D I N G: N/A A T T A C K S: Psychic - 90: 1/2 chance to lower target's special defense one stage Razor Leaf - 55: 1/10 Chance to critically hit, Hits multiple targets. Moonblast - 95: 8/10 chance to lower target's special attack one stage Lucky Chant - Damage done to user is reduced by 30 for 5 turns. Prevents Critical Hits.
200/200 HP | Status: None | 4/25 EXP | Next Attack: Use heart scales to learn Synthesis and Petal Blizzard
⇨xxN A M E: Nyx - Eevee T Y P E: L E V E L: 10 G E N D E R: ♂ N A T U R E: Serious - Keeps to himself, rather quiet A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Sand Attack - Lower targets accuracy one stage Tail Whip - Lower targets physical defense one stage, hits multiple targets Swift - 60: Ignores accuracy & evasiveness, Hits Multiple Targets
- 100/100HP | Status: None | 0/15 EXP | FP Gauge: ♥︎♥︎♥︎♥︎♥︎ (0/10 for 1st ♥︎) | Level with 3 FP During the Day
⇨xxN A M E: Joy - Mantyke T Y P E: / L E V E L: 10 G E N D E R: ♀ N A T U R E: Naive - Playful and happy, very friendly and cuddly A B I L I T Y: Water Veil - This Pokémon cannot be burned while having this ability. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Bubble - 40: 1/2 Chance to lowering targets speed one stage Confuse Ray - Confuses Target Pokemon Bubblebeam - 65: 1/2 Chance to lowering targets speed one Stage
- 100/100HP | Status: None | 0/15 EXP |
⇨xxN A M E: Morpho - Butterfree T Y P E: / L E V E L: 19 G E N D E R: ♀ N A T U R E: Timid, very skittish around new people she doesn't know A B I L I T Y: Tinted Lens - Doubles the power of any moves that the Pokémon uses that are "not very effective" against its targets. If a move is regularly not very effective, and thus normally does half damage, it would therefore do normal damage, while a doubly-resisted move (such as a Bug-type move against the Steel/Flying Skarmory) will do half damage rather than one quarter damage. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Dream Eater - 100: Restores HP to the user equal to 1/2 of damage dealt. Only Works on Sleeping Pokemon Sleep Powder - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use:
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
190/190 HP | Status: None | 6/27 EXP | Next Move: Level 28 - Silver Wind
⇨xxN A M E: Claire - Togetic T Y P E: / L E V E L: 13 G E N D E R: ♀ N A T U R E: Jolly, Very Friendly and Cheerful, a bit naive A B I L I T Y: Serene Grace - The chances of a move having an extra effect are increased by 1/10. H O L D I N G: N/A A T T A C K S: Yawn - Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target. Charm - Lowers Target's attack by two stages Sweet Kiss - Inflicts confusion Metronome - 0-250, Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball. ), Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250
⇨xxN A M E: Bolt - Pikachu T Y P E: L E V E L: 16 G E N D E R: ♂ N A T U R E: Mischievous, has a habit of stealing anything shiny or colorful A B I L I T Y: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon H O L D I N G: Zap Plate - Electric type attacks do x1.2 damage, but if an electric type is using the attack, it does x1.3 instead. A T T A C K S: Volt Tackle - 120: 4/10 chance of paralysis, user takes recoil damage equal to 1/3 of the damage dealt, Makes Contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Quick Attack - 40: Makes Contact (Priority +1) Thunderbolt - 90: 4/10 chance of paralysis
170/170HP | Status: None | 15/22 EXP
⇨xxN A M E: Pascal - Chespin T Y P E: L E V E L: 18 G E N D E R: ♂ N A T U R E: Hardy, likes to act as a pokemon wrecking ball, bold and a bit rash at times, has a bit of a temper and ego. A B I L I T Y: Bulletproof - Protects the Pokémon from ball and bomb moves H O L D I N G: Leftovers: Restores 1/16 of the holder's max HP at the end of every round. A T T A C K S: Bite - 60: 4/10 Chance to Flinch target, Makes Contact Drain Punch - 75: Restores HP to the user equal to 1/2 of damage dealt, Makes Contact Giga Drain - 75: Restores HP to the user equal to 1/2 of damage dealt. Leech Seed - Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user.
180/180HP | Status: None | 6/23 EXP | Next Attack: Evolve to Quiladin, Level 36 Chesnaught Spiky Shield
⇨xxN A M E: Ophelia - Nidorina T Y P E: L E V E L: 22 G E N D E R: ♀ N A T U R E: Adamant, holds her ground, somewhat stubborn A B I L I T Y: Poison Point - The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon H O L D I N G: N/A A T T A C K S: Scratch - 40: Makes Contact Bite - 60: 4/10 Chance to Flinch target, Makes Contact Double Kick - 30: per hit, hits twice (60 damage total), Makes Contact Twice Poison Sting - 15 Damage, 7/10 Chance of Poison
220/220HP | Status: None | 24/28 EXP | Next Move: Level 35 - Toxic Spikes, Super Fang (Heart Scale)
⇨xxN A M E: Jay - Pidgeotto T Y P E: / L E V E L: 20 G E N D E R: ♂ N A T U R E: Relaxed, likes to take siestas, calm and level headed, bold in a fight, proud of his power. A B I L I T Y: Big Pecks - Prevents the Defense stat from being reduced (except self-inflicted reductions). However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. This Ability can be ignored with Mold Breaker, Teravolt, and Turboblaze. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Sand Attack - Lowers target's accuracy one stage Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Quick Attack - 40: Makes Contact (Priority +1)
200/200HP | Status: None | 20/28 EXP | Next Move: Level 22 - Twister, Big Mushroom/TM - Steel Wing
⇨xxN A M E: Iris - Dragalage T Y P E: / L E V E L: 21 G E N D E R: ♀ N A T U R E: Lonely, Keeps to herself, does not like offers of help, somewhat conceited A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Dragon Tail - 60: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle), Makes Contact (Priority -6) Bubble - 40: 1/2 Chance to lowering targets speed one stage Toxic Spikes - Poisons all opposing Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate: 1 Layer- Poisons Opponent, 2 Layers- Badly Poisons Opponent Gunk Shot - 120, 7/10 Chance of Poison
210/210 HP | Status: None | 17/21 EXP | Next Attack: Level 25 - Water Pulse
▀▀▀▀▀▀▀▀▀ I T E M S ▀▀▀▀▀▀▀▀▀
Key Items:
Xtranceiver
[Contacts]
-Sable Voss -Mitsukini Sage -Alex Cross
National PokedexGrandpapa's Pocket Watch ---> Cresselia's Feather (For RP purposes only)Research Journal
Pokeballs:
Pokeballs x ∞ Primer Balls x ∞
Medicine:
Potions x ∞Sweet Heart x 3Sacred Ash x 1Full Restore x 5
DARREN❖ASHBROOK Movement 3/3 || Wild Pokemon: 240/5 || NPC Battle: 260/15 || Item Bump: 1/10 Heart Scale, 5/10 Black Flute || 6/35 Lum Berry Tree || Need to Claim: 10/10 Heart Scale x2, 10/10 Black Flute, 1 TM of Choice, 24 Halloween Event Items, 40/40 Old Amber (Reduced by Pickup) || Wishlist: Honey, Lum Berries, Full Restores, Hyper Potions, Black Flutes, Heart Scales, Magmarizer ||
Team OOB:
▄▄▄▄▄▄▄▄▄┊❖ )
As Darren searched through his bag, suddenly something smooth and slimy began wrapping around his leg. Darren shivered, looking down reluctantly to see some sort of pink tentacle. Before he could say or do anything, his leg was yanked out from under him as more tentacles began examining his back, while curious little yellow eyes looked over him from within the shadowy face of the pokemon before him. ”Ohookay, that’s enough of that…. please uh… Let go…” Darren insisted, squirming uncomfortably as the slimy anemone structures continued to poke and prod. Darren gently pushed them away, attempting to detach himself, and eventually he was able to back away enough for Hercules to get a clean shot with his blizzard attack before Darren could capture the strange pokemon and check his pokedex to see what it was.
Lileep, the Sea Lily Pokémon. Lileep is believed to affix itself to stones on the ocean floor, and uses its petal-like tentacles to catch prey.
Had the lileep thought he was food? Clearly disgusted by the idea, Darren shook himself off, shaking his head in an attempt to get the slimy feeling of lileep tentacles off the forefront of his mind. ”Blegh…” Darren muttered. Normally the pink structures would have been intriguing for the researcher in training, but he wasn’t interested in being tasted in order to observe them.
[Battle Synopsis]
Rock Incense attracted a wild Lileep! Lv 10 | 100HP | Female | Storm Drain | Astonish, Constrict, Acid, Ingrain Darren sent out Hercules!
Round O1 Hercules used Blizzard! 110 x 2 (effectiveness) = 220 total damage! Lileep fainted! Darren used Pokeball! Lileep was Caught!
Hercules gained 7 exp!
( ❖┊▄▄▄▄▄▄▄▄▄
▀▀▀▀▀▀▀▀▀ T E A M ▀▀▀▀▀▀▀▀▀
⇨xxN A M E: Flynn - Charmeleon T Y P E: L E V E L: 23 G E N D E R: ♂ N A T U R E: Brave, very friendly and lighthearted, loves adventure A B I L I T Y: Blaze - When HP is below 1/3 of this pokemon's maximum health, fire type attacks get a x1.5 boost H O L D I N G: N/A A T T A C K S: Thunderpunch - 75: 4/10 chance of paralysis, makes contact Dragon Rush - 100: 3/10 Chance of Flinching, makes contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Heat Wave - 95: 4/10 Chance of Burn
⇨xxN A M E: Flapjack - Aipom T Y P E: L E V E L: 14 G E N D E R: ♂ N A T U R E: Naive - Somewhat curious, likes to play games A B I L I T Y: Pickup - If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. H O L D I N G: N/A A T T A C K S: Scratch - 40: Makes Contact Acrobatics - 55: deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack, makes contact. Sand Attack - Lowers accuracy by one stage Astonish: 30: 4/10 Chance to Flinch target, makes contact
140/140 HP | Status: None | 15/19 EXP | Next Attack: Level 18 - Fury Swipes | Evolve at level 32 after learning Double Hit
⇨xxN A M E: Mei - Eevee T Y P E: L E V E L: 18 G E N D E R: ♀ N A T U R E: Bold, daring and independant, won't back down from a challenge. A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: Beginners Belt: One of the items required to evolve Eevee into Meleeon. A T T A C K S: Swift - 60: Hits Mulltiple Targets Quick Attack - 40: Makes Contact (Priority +1) Bite - 60: 4/10 Chance to Flinch target Dig - 80: User digs underground on first turn, strikes the next turn. Makes Contact.
180/180 HP | Status: None | 22/28 EXP | Next Move: Level 20 - Evolve to Meleeon --> Double Kick | Evolves at level 20
⇨xxN A M E: Zephyr - Skarmory T Y P E: / L E V E L: 14 G E N D E R: ♂ N A T U R E: Rash; openly aggressive, challenges anyone in his sights A B I L I T Y: Keen Eye - Prevents pokemon with this ability from losing accuracy H O L D I N G: N/A A T T A C K S: Air Cutter - 60: 1/10 chance to critically hit, hits multiple targets Leer - Lowers target’s defense by one stage Sand Attack - Lowers accuracy by one stage Iron Head: 80: 4/10 Chance to Flinch target, makes contact
140/140 HP | Status: None | 1/24 EXP | Next Attack: Level 17 - Fury Attack
⇨xxN A M E: Hercules - Mudkip T Y P E: L E V E L: 15 G E N D E R: ♂ N A T U R E: Lax - Pretty happy go lucky, doesn't usually get worked up about anything, doesn't seem to know his own strength A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Blizzard - 110: 3/10 Chance to Freeze, Hits Multiple Targets Water Gun - 40 Damage Earth Power - 90: 1/2 chance to lower target's special defense
⇨xxN A M E: Duchess - Piplup T Y P E: L E V E L: 5 G E N D E R: ♀ N A T U R E: Sassy - Prim and Proper, has a royal air about her. Will mouth off to anyone who annoys her. A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Growl - Lower targets physical attack one stage, huts multiple targets Hydro Pump - 110 Damage Pound - 35: Makes Contact --
- 50/50HP | Status: None | 8/15 EXP | Next Attack: Level 15 - Peck | Evolves at Level 16
[Inactive]
⇨xxN A M E: Unnamed - Mothim T Y P E: L E V E L: 20 G E N D E R: ♂ N A T U R E: Quiet, Can't sit still A B I L I T Y: Tinted Lens - Doubles the power of any moves that the Pokémon uses that are "not very effective" against its targets. If a move is regularly not very effective, and thus normally does half damage, it would therefore do normal damage, while a doubly-resisted move (such as a Bug-type move against the Steel/Flying Skarmory) will do half damage rather than one quarter damage. H O L D I N G: N/A A T T A C K S: Protect - The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) Tackle - 50: Makes Contact Bug Bite - 60: Receives the effect from the targets held berry, Makes Contact Hidden Power - 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used )
1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy 10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
200/200HP | Status: None | 19/19 EXP
⇨xxN A M E: Sven - Stantler T Y P E: L E V E L: 15 G E N D E R: ♂ N A T U R E: Gentle - Happy go lucky, careful around little pokemon, very friendly. A B I L I T Y: Sap Sipper - When a Pokémon with Sap Sipper is hit by a Grass-type move, its Attack is increased by one stage. H O L D I N G: N/A A T T A C K S: Stomp - 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize, Makes Contact Fly - 90: Charges on first turn, strikes on second turn, makes contact Astonish: 30: 4/10 Chance to Flinch target, makes contact Hypnosis - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
150/150 HP | Status: None | 0/15 EXP | Next Attack: Level 38 - Zen Headbutt
⇨xxN A M E: Saphire - Lapras T Y P E: / L E V E L: 10 G E N D E R: ♀ N A T U R E: Modest - Doesn't seek attention, a bit bashful when she receives it, kindhearted A B I L I T Y: Shell Armor - Prevents attacks from critically hitting and reduces damage from Physical Attacks by 1/10 of the total damage. H O L D I N G: N/A A T T A C K S: Frost Breath - 60: Always critically hits unless opponent has Battle Armor, Shell Armor, or is Under the Effects of Lucky Chant Water Gun - 40 Damage Confuse Ray - Confuses Target Pokemon Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
- 100/100HP | Status: None | 10/15 EXP |
⇨xxN A M E: Chili - Magby T Y P E: L E V E L: 10 G E N D E R: ♂ N A T U R E: Quirky - Full of energy, likes to set things on fire for fun A B I L I T Y: Vital Spirit - The Pokémon cannot fall Asleep while having this ability. If a pokemon with Vital Spirit is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. H O L D I N G: N/A A T T A C K S: Leer - Lower targets physical defense one stage, hits multiple targets Smog - 30: 8/10 Chance to Poison target Smokescreen - Lowers target's accuracy one stage Ember - 40: 4/10 Chance of Burning target
⇨xxN A M E: Lapis - Florges T Y P E: L E V E L: 20 G E N D E R: ♀ N A T U R E: Bashful, Shy around strangers, but very Sweet and Caring A B I L I T Y: Flower Veil - Prevents the user (if it is Grass-type) and its Grass-type allies from having their stats lowered, or from being afflicted by non-volatile status conditions or Yawn. Self-inflicted stat reductions, such as from moves like Leaf Storm or Close Combat, are not prevented. H O L D I N G: N/A A T T A C K S: Psychic - 90: 1/2 chance to lower target's special defense one stage Razor Leaf - 55: 1/10 Chance to critically hit, Hits multiple targets. Moonblast - 95: 8/10 chance to lower target's special attack one stage Lucky Chant - Damage done to user is reduced by 30 for 5 turns. Prevents Critical Hits.
200/200 HP | Status: None | 4/25 EXP | Next Attack: Use heart scales to learn Synthesis and Petal Blizzard
⇨xxN A M E: Nyx - Eevee T Y P E: L E V E L: 10 G E N D E R: ♂ N A T U R E: Serious - Keeps to himself, rather quiet A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Sand Attack - Lower targets accuracy one stage Tail Whip - Lower targets physical defense one stage, hits multiple targets Swift - 60: Ignores accuracy & evasiveness, Hits Multiple Targets
- 100/100HP | Status: None | 0/15 EXP | FP Gauge: ♥︎♥︎♥︎♥︎♥︎ (0/10 for 1st ♥︎) | Level with 3 FP During the Day
⇨xxN A M E: Joy - Mantyke T Y P E: / L E V E L: 10 G E N D E R: ♀ N A T U R E: Naive - Playful and happy, very friendly and cuddly A B I L I T Y: Water Veil - This Pokémon cannot be burned while having this ability. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Bubble - 40: 1/2 Chance to lowering targets speed one stage Confuse Ray - Confuses Target Pokemon Bubblebeam - 65: 1/2 Chance to lowering targets speed one Stage
- 100/100HP | Status: None | 0/15 EXP |
⇨xxN A M E: Morpho - Butterfree T Y P E: / L E V E L: 19 G E N D E R: ♀ N A T U R E: Timid, very skittish around new people she doesn't know A B I L I T Y: Tinted Lens - Doubles the power of any moves that the Pokémon uses that are "not very effective" against its targets. If a move is regularly not very effective, and thus normally does half damage, it would therefore do normal damage, while a doubly-resisted move (such as a Bug-type move against the Steel/Flying Skarmory) will do half damage rather than one quarter damage. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Dream Eater - 100: Restores HP to the user equal to 1/2 of damage dealt. Only Works on Sleeping Pokemon Sleep Powder - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use:
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
190/190 HP | Status: None | 6/27 EXP | Next Move: Level 28 - Silver Wind
⇨xxN A M E: Claire - Togetic T Y P E: / L E V E L: 13 G E N D E R: ♀ N A T U R E: Jolly, Very Friendly and Cheerful, a bit naive A B I L I T Y: Serene Grace - The chances of a move having an extra effect are increased by 1/10. H O L D I N G: N/A A T T A C K S: Yawn - Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target. Charm - Lowers Target's attack by two stages Sweet Kiss - Inflicts confusion Metronome - 0-250, Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball. ), Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250
⇨xxN A M E: Bolt - Pikachu T Y P E: L E V E L: 16 G E N D E R: ♂ N A T U R E: Mischievous, has a habit of stealing anything shiny or colorful A B I L I T Y: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon H O L D I N G: Zap Plate - Electric type attacks do x1.2 damage, but if an electric type is using the attack, it does x1.3 instead. A T T A C K S: Volt Tackle - 120: 4/10 chance of paralysis, user takes recoil damage equal to 1/3 of the damage dealt, Makes Contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Quick Attack - 40: Makes Contact (Priority +1) Thunderbolt - 90: 4/10 chance of paralysis
170/170HP | Status: None | 15/22 EXP
⇨xxN A M E: Pascal - Chespin T Y P E: L E V E L: 18 G E N D E R: ♂ N A T U R E: Hardy, likes to act as a pokemon wrecking ball, bold and a bit rash at times, has a bit of a temper and ego. A B I L I T Y: Bulletproof - Protects the Pokémon from ball and bomb moves H O L D I N G: Leftovers: Restores 1/16 of the holder's max HP at the end of every round. A T T A C K S: Bite - 60: 4/10 Chance to Flinch target, Makes Contact Drain Punch - 75: Restores HP to the user equal to 1/2 of damage dealt, Makes Contact Giga Drain - 75: Restores HP to the user equal to 1/2 of damage dealt. Leech Seed - Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user.
180/180HP | Status: None | 6/23 EXP | Next Attack: Evolve to Quiladin, Level 36 Chesnaught Spiky Shield
⇨xxN A M E: Ophelia - Nidorina T Y P E: L E V E L: 22 G E N D E R: ♀ N A T U R E: Adamant, holds her ground, somewhat stubborn A B I L I T Y: Poison Point - The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon H O L D I N G: N/A A T T A C K S: Scratch - 40: Makes Contact Bite - 60: 4/10 Chance to Flinch target, Makes Contact Double Kick - 30: per hit, hits twice (60 damage total), Makes Contact Twice Poison Sting - 15 Damage, 7/10 Chance of Poison
220/220HP | Status: None | 24/28 EXP | Next Move: Level 35 - Toxic Spikes, Super Fang (Heart Scale)
⇨xxN A M E: Jay - Pidgeotto T Y P E: / L E V E L: 20 G E N D E R: ♂ N A T U R E: Relaxed, likes to take siestas, calm and level headed, bold in a fight, proud of his power. A B I L I T Y: Big Pecks - Prevents the Defense stat from being reduced (except self-inflicted reductions). However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. This Ability can be ignored with Mold Breaker, Teravolt, and Turboblaze. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Sand Attack - Lowers target's accuracy one stage Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Quick Attack - 40: Makes Contact (Priority +1)
200/200HP | Status: None | 20/28 EXP | Next Move: Level 22 - Twister, Big Mushroom/TM - Steel Wing
⇨xxN A M E: Iris - Dragalage T Y P E: / L E V E L: 21 G E N D E R: ♀ N A T U R E: Lonely, Keeps to herself, does not like offers of help, somewhat conceited A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Dragon Tail - 60: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle), Makes Contact (Priority -6) Bubble - 40: 1/2 Chance to lowering targets speed one stage Toxic Spikes - Poisons all opposing Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate: 1 Layer- Poisons Opponent, 2 Layers- Badly Poisons Opponent Gunk Shot - 120, 7/10 Chance of Poison
210/210 HP | Status: None | 17/21 EXP | Next Attack: Level 25 - Water Pulse
▀▀▀▀▀▀▀▀▀ I T E M S ▀▀▀▀▀▀▀▀▀
Key Items:
Xtranceiver
[Contacts]
-Sable Voss -Mitsukini Sage -Alex Cross
National PokedexGrandpapa's Pocket Watch ---> Cresselia's Feather (For RP purposes only)Research Journal
Pokeballs:
Pokeballs x ∞ Primer Balls x ∞
Medicine:
Potions x ∞Sweet Heart x 3Sacred Ash x 1Full Restore x 5
Moonstone x 2Shiny Stone x 2Thunderstone x 1Honey x 2Big Mushroom x 2Heart Scale x 2Rare Candy x 10Ragecandybar x 2Paper Lantern x 2
Berries:
Leppa Berries x 5Chesto Berries x 5Lum Berries x 18Grepa Berries x 5
Held Items:
Evolite x 1Life Orb x 1King's Rock x 1Pidgeotite x 1Charizardite X x 1Lucky Egg x 2
Other:
Badge Case
Kanto
- Boulder Badge
TM Case
-TM O9 Vennoshock -TM 97 Dark Pulse -TM 68 Rock Tomb
Posted: Fri Jan 29, 2016 3:41 pm
DARREN❖ASHBROOK Movement 3/3 || Wild Pokemon: 241/5 || NPC Battle: 261/15 || Item Bump: 2/10 Heart Scale, 6/10 Black Flute || 7/35 Lum Berry Tree || Need to Claim: 10/10 Heart Scale x2, 10/10 Black Flute, 1 TM of Choice, 24 Halloween Event Items, 40/40 Old Amber (Reduced by Pickup) || Wishlist: Honey, Lum Berries, Full Restores, Hyper Potions, Black Flutes, Heart Scales, Magmarizer ||
Team OOB:
▄▄▄▄▄▄▄▄▄┊❖ )
As Darren was grossing out over the lileep, Flynn caught sight of another pokemon scuttling towards the incense. Darren hadn’t even noticed, and Flynn figured if his trainer was willing to injure himself to protect the stupid machine then he may as well do the boy a favor and protect it too. The charmeleon quickly intercepted the bug-like creature before him, and it skid to a halt, clicking it’s claws threateningly. Flynn gave the bug a warning growl, but it was too preoccupied as it scuttled left and right, trying to get around Flynn to the incense. It was a quick little thing, and even found an opening to try and move around, but Flynn quickly smacked it away with an iron tail, effectively knocking the bug out. By this time Darren noticed, and smiled brightly at his charmeleon. ”Hey! Thanks Flynn. Good eye.” He nodded appreciatively, moving closer to inspect the strange fossil bug before him. He tapped it with a pokeball and captured it while glancing over it’s pokedex entry.
Anorith, the Old Shrimp Pokémon. Anorith once inhabited old seas, and is believed to have used its two well developed hooves to capture prey.
Yikes. Darren almost preferred the pink tentacles. At least they were just gross and not painful.
[Battle Synopsis]
Rock Incense attracted a wild Anorith! Lv 10 | 100HP | Male | Battle Armor | Scratch, Harden, Water Gun, Fury Cutter Darren sent out Flynn!
Flynn used Iron Tail! 100 x 2 (effectiveness) = 200 total damage! Anorith fainted! Darren used Pokeball! Anorith was Caught!
Flynn gained 7 exp!
( ❖┊▄▄▄▄▄▄▄▄▄
▀▀▀▀▀▀▀▀▀ T E A M ▀▀▀▀▀▀▀▀▀
⇨xxN A M E: Flynn - Charmeleon T Y P E: L E V E L: 23 G E N D E R: ♂ N A T U R E: Brave, very friendly and lighthearted, loves adventure A B I L I T Y: Blaze - When HP is below 1/3 of this pokemon's maximum health, fire type attacks get a x1.5 boost H O L D I N G: N/A A T T A C K S: Thunderpunch - 75: 4/10 chance of paralysis, makes contact Dragon Rush - 100: 3/10 Chance of Flinching, makes contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Heat Wave - 95: 4/10 Chance of Burn
⇨xxN A M E: Flapjack - Aipom T Y P E: L E V E L: 14 G E N D E R: ♂ N A T U R E: Naive - Somewhat curious, likes to play games A B I L I T Y: Pickup - If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. H O L D I N G: N/A A T T A C K S: Scratch - 40: Makes Contact Acrobatics - 55: deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack, makes contact. Sand Attack - Lowers accuracy by one stage Astonish: 30: 4/10 Chance to Flinch target, makes contact
140/140 HP | Status: None | 16/19 EXP | Next Attack: Level 18 - Fury Swipes | Evolve at level 32 after learning Double Hit
⇨xxN A M E: Mei - Eevee T Y P E: L E V E L: 18 G E N D E R: ♀ N A T U R E: Bold, daring and independant, won't back down from a challenge. A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: Beginners Belt: One of the items required to evolve Eevee into Meleeon. A T T A C K S: Swift - 60: Hits Mulltiple Targets Quick Attack - 40: Makes Contact (Priority +1) Bite - 60: 4/10 Chance to Flinch target Dig - 80: User digs underground on first turn, strikes the next turn. Makes Contact.
180/180 HP | Status: None | 23/28 EXP | Next Move: Level 20 - Evolve to Meleeon --> Double Kick | Evolves at level 20
⇨xxN A M E: Zephyr - Skarmory T Y P E: / L E V E L: 14 G E N D E R: ♂ N A T U R E: Rash; openly aggressive, challenges anyone in his sights A B I L I T Y: Keen Eye - Prevents pokemon with this ability from losing accuracy H O L D I N G: N/A A T T A C K S: Air Cutter - 60: 1/10 chance to critically hit, hits multiple targets Leer - Lowers target’s defense by one stage Sand Attack - Lowers accuracy by one stage Iron Head: 80: 4/10 Chance to Flinch target, makes contact
140/140 HP | Status: None | 2/24 EXP | Next Attack: Level 17 - Fury Attack
⇨xxN A M E: Hercules - Mudkip T Y P E: L E V E L: 15 G E N D E R: ♂ N A T U R E: Lax - Pretty happy go lucky, doesn't usually get worked up about anything, doesn't seem to know his own strength A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Blizzard - 110: 3/10 Chance to Freeze, Hits Multiple Targets Water Gun - 40 Damage Earth Power - 90: 1/2 chance to lower target's special defense
⇨xxN A M E: Duchess - Piplup T Y P E: L E V E L: 5 G E N D E R: ♀ N A T U R E: Sassy - Prim and Proper, has a royal air about her. Will mouth off to anyone who annoys her. A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Growl - Lower targets physical attack one stage, huts multiple targets Hydro Pump - 110 Damage Pound - 35: Makes Contact --
- 50/50HP | Status: None | 9/15 EXP | Next Attack: Level 15 - Peck | Evolves at Level 16
[Inactive]
⇨xxN A M E: Unnamed - Mothim T Y P E: L E V E L: 20 G E N D E R: ♂ N A T U R E: Quiet, Can't sit still A B I L I T Y: Tinted Lens - Doubles the power of any moves that the Pokémon uses that are "not very effective" against its targets. If a move is regularly not very effective, and thus normally does half damage, it would therefore do normal damage, while a doubly-resisted move (such as a Bug-type move against the Steel/Flying Skarmory) will do half damage rather than one quarter damage. H O L D I N G: N/A A T T A C K S: Protect - The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) Tackle - 50: Makes Contact Bug Bite - 60: Receives the effect from the targets held berry, Makes Contact Hidden Power - 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used )
1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy 10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
200/200HP | Status: None | 19/19 EXP
⇨xxN A M E: Sven - Stantler T Y P E: L E V E L: 15 G E N D E R: ♂ N A T U R E: Gentle - Happy go lucky, careful around little pokemon, very friendly. A B I L I T Y: Sap Sipper - When a Pokémon with Sap Sipper is hit by a Grass-type move, its Attack is increased by one stage. H O L D I N G: N/A A T T A C K S: Stomp - 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize, Makes Contact Fly - 90: Charges on first turn, strikes on second turn, makes contact Astonish: 30: 4/10 Chance to Flinch target, makes contact Hypnosis - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
150/150 HP | Status: None | 0/15 EXP | Next Attack: Level 38 - Zen Headbutt
⇨xxN A M E: Saphire - Lapras T Y P E: / L E V E L: 10 G E N D E R: ♀ N A T U R E: Modest - Doesn't seek attention, a bit bashful when she receives it, kindhearted A B I L I T Y: Shell Armor - Prevents attacks from critically hitting and reduces damage from Physical Attacks by 1/10 of the total damage. H O L D I N G: N/A A T T A C K S: Frost Breath - 60: Always critically hits unless opponent has Battle Armor, Shell Armor, or is Under the Effects of Lucky Chant Water Gun - 40 Damage Confuse Ray - Confuses Target Pokemon Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
- 100/100HP | Status: None | 10/15 EXP |
⇨xxN A M E: Chili - Magby T Y P E: L E V E L: 10 G E N D E R: ♂ N A T U R E: Quirky - Full of energy, likes to set things on fire for fun A B I L I T Y: Vital Spirit - The Pokémon cannot fall Asleep while having this ability. If a pokemon with Vital Spirit is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. H O L D I N G: N/A A T T A C K S: Leer - Lower targets physical defense one stage, hits multiple targets Smog - 30: 8/10 Chance to Poison target Smokescreen - Lowers target's accuracy one stage Ember - 40: 4/10 Chance of Burning target
⇨xxN A M E: Lapis - Florges T Y P E: L E V E L: 20 G E N D E R: ♀ N A T U R E: Bashful, Shy around strangers, but very Sweet and Caring A B I L I T Y: Flower Veil - Prevents the user (if it is Grass-type) and its Grass-type allies from having their stats lowered, or from being afflicted by non-volatile status conditions or Yawn. Self-inflicted stat reductions, such as from moves like Leaf Storm or Close Combat, are not prevented. H O L D I N G: N/A A T T A C K S: Psychic - 90: 1/2 chance to lower target's special defense one stage Razor Leaf - 55: 1/10 Chance to critically hit, Hits multiple targets. Moonblast - 95: 8/10 chance to lower target's special attack one stage Lucky Chant - Damage done to user is reduced by 30 for 5 turns. Prevents Critical Hits.
200/200 HP | Status: None | 4/25 EXP | Next Attack: Use heart scales to learn Synthesis and Petal Blizzard
⇨xxN A M E: Nyx - Eevee T Y P E: L E V E L: 10 G E N D E R: ♂ N A T U R E: Serious - Keeps to himself, rather quiet A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Sand Attack - Lower targets accuracy one stage Tail Whip - Lower targets physical defense one stage, hits multiple targets Swift - 60: Ignores accuracy & evasiveness, Hits Multiple Targets
- 100/100HP | Status: None | 0/15 EXP | FP Gauge: ♥︎♥︎♥︎♥︎♥︎ (0/10 for 1st ♥︎) | Level with 3 FP During the Day
⇨xxN A M E: Joy - Mantyke T Y P E: / L E V E L: 10 G E N D E R: ♀ N A T U R E: Naive - Playful and happy, very friendly and cuddly A B I L I T Y: Water Veil - This Pokémon cannot be burned while having this ability. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Bubble - 40: 1/2 Chance to lowering targets speed one stage Confuse Ray - Confuses Target Pokemon Bubblebeam - 65: 1/2 Chance to lowering targets speed one Stage
- 100/100HP | Status: None | 0/15 EXP |
⇨xxN A M E: Morpho - Butterfree T Y P E: / L E V E L: 19 G E N D E R: ♀ N A T U R E: Timid, very skittish around new people she doesn't know A B I L I T Y: Tinted Lens - Doubles the power of any moves that the Pokémon uses that are "not very effective" against its targets. If a move is regularly not very effective, and thus normally does half damage, it would therefore do normal damage, while a doubly-resisted move (such as a Bug-type move against the Steel/Flying Skarmory) will do half damage rather than one quarter damage. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Dream Eater - 100: Restores HP to the user equal to 1/2 of damage dealt. Only Works on Sleeping Pokemon Sleep Powder - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use:
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
190/190 HP | Status: None | 6/27 EXP | Next Move: Level 28 - Silver Wind
⇨xxN A M E: Claire - Togetic T Y P E: / L E V E L: 13 G E N D E R: ♀ N A T U R E: Jolly, Very Friendly and Cheerful, a bit naive A B I L I T Y: Serene Grace - The chances of a move having an extra effect are increased by 1/10. H O L D I N G: N/A A T T A C K S: Yawn - Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target. Charm - Lowers Target's attack by two stages Sweet Kiss - Inflicts confusion Metronome - 0-250, Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball. ), Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250
⇨xxN A M E: Bolt - Pikachu T Y P E: L E V E L: 16 G E N D E R: ♂ N A T U R E: Mischievous, has a habit of stealing anything shiny or colorful A B I L I T Y: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon H O L D I N G: Zap Plate - Electric type attacks do x1.2 damage, but if an electric type is using the attack, it does x1.3 instead. A T T A C K S: Volt Tackle - 120: 4/10 chance of paralysis, user takes recoil damage equal to 1/3 of the damage dealt, Makes Contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Quick Attack - 40: Makes Contact (Priority +1) Thunderbolt - 90: 4/10 chance of paralysis
170/170HP | Status: None | 15/22 EXP
⇨xxN A M E: Pascal - Chespin T Y P E: L E V E L: 18 G E N D E R: ♂ N A T U R E: Hardy, likes to act as a pokemon wrecking ball, bold and a bit rash at times, has a bit of a temper and ego. A B I L I T Y: Bulletproof - Protects the Pokémon from ball and bomb moves H O L D I N G: Leftovers: Restores 1/16 of the holder's max HP at the end of every round. A T T A C K S: Bite - 60: 4/10 Chance to Flinch target, Makes Contact Drain Punch - 75: Restores HP to the user equal to 1/2 of damage dealt, Makes Contact Giga Drain - 75: Restores HP to the user equal to 1/2 of damage dealt. Leech Seed - Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user.
180/180HP | Status: None | 6/23 EXP | Next Attack: Evolve to Quiladin, Level 36 Chesnaught Spiky Shield
⇨xxN A M E: Ophelia - Nidorina T Y P E: L E V E L: 22 G E N D E R: ♀ N A T U R E: Adamant, holds her ground, somewhat stubborn A B I L I T Y: Poison Point - The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon H O L D I N G: N/A A T T A C K S: Scratch - 40: Makes Contact Bite - 60: 4/10 Chance to Flinch target, Makes Contact Double Kick - 30: per hit, hits twice (60 damage total), Makes Contact Twice Poison Sting - 15 Damage, 7/10 Chance of Poison
220/220HP | Status: None | 24/28 EXP | Next Move: Level 35 - Toxic Spikes, Super Fang (Heart Scale)
⇨xxN A M E: Jay - Pidgeotto T Y P E: / L E V E L: 20 G E N D E R: ♂ N A T U R E: Relaxed, likes to take siestas, calm and level headed, bold in a fight, proud of his power. A B I L I T Y: Big Pecks - Prevents the Defense stat from being reduced (except self-inflicted reductions). However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. This Ability can be ignored with Mold Breaker, Teravolt, and Turboblaze. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Sand Attack - Lowers target's accuracy one stage Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Quick Attack - 40: Makes Contact (Priority +1)
200/200HP | Status: None | 20/28 EXP | Next Move: Level 22 - Twister, Big Mushroom/TM - Steel Wing
⇨xxN A M E: Iris - Dragalage T Y P E: / L E V E L: 21 G E N D E R: ♀ N A T U R E: Lonely, Keeps to herself, does not like offers of help, somewhat conceited A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Dragon Tail - 60: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle), Makes Contact (Priority -6) Bubble - 40: 1/2 Chance to lowering targets speed one stage Toxic Spikes - Poisons all opposing Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate: 1 Layer- Poisons Opponent, 2 Layers- Badly Poisons Opponent Gunk Shot - 120, 7/10 Chance of Poison
210/210 HP | Status: None | 17/21 EXP | Next Attack: Level 25 - Water Pulse
▀▀▀▀▀▀▀▀▀ I T E M S ▀▀▀▀▀▀▀▀▀
Key Items:
Xtranceiver
[Contacts]
-Sable Voss -Mitsukini Sage -Alex Cross
National PokedexGrandpapa's Pocket Watch ---> Cresselia's Feather (For RP purposes only)Research Journal
Pokeballs:
Pokeballs x ∞ Primer Balls x ∞
Medicine:
Potions x ∞Sweet Heart x 3Sacred Ash x 1Full Restore x 5
DARREN❖ASHBROOK Movement 3/3 || Wild Pokemon: 242/5 || NPC Battle: 262/15 || Item Bump: 3/10 Heart Scale, 7/10 Black Flute || 8/35 Lum Berry Tree || Need to Claim: 10/10 Heart Scale x2, 10/10 Black Flute, 1 TM of Choice, 24 Halloween Event Items, 40/40 Old Amber (Reduced by Pickup) || Wishlist: Honey, Lum Berries, Full Restores, Hyper Potions, Black Flutes, Heart Scales, Magmarizer ||
Team OOB:
▄▄▄▄▄▄▄▄▄┊❖ )
Darren hummed thoughtfully, looking around for any signs of another pokemon that he could capture. There sure were a lot of different rock types around hidden in this mountain… Flynn made a grunt to get his trainer’s attention, directing it over to a new pokemon making it’s way over. ”Oh, haven’t seen this one before… Alright Hercules, you’re up!” Darren smiled to the mudkip. Hercules wiggled excitedly, hopping towards the new pokemon and quickly taking care of it with an earth power. A capture and pokedex scan later resulted in Darren’s dex reading out;
Shieldon, the Shield Pokémon. The skin on its face is very hard, and it has a habit of polishing it by rubbing against trees.
With a light sigh, Darren closed the dex back up and smiled at his pokemon. ”Whew! I’m not even the one fighting and I’m getting kinda worn out! How are you guys holding up?” Darren asked Flynn and Hercules curiously. Flynn blew out an amused plume of fire. Tired? Yeah right. This was nothing. Hercules bounded back to Darren happily. ”Mud!” He piped up, though soon afterwards, the little mudkip began to grow and change shape. ”Woah!” Darren blinked in surprise. All of that training was certainly paying off! Now Hercules had evolved into a marshtomp, and Darren couldn’t be prouder. “Way to go buddy!” Darren grinned, picking the marshtomp up in his arms and giving him a good hug.
[Battle Synopsis]
Rock Incense attracted a wild Shieldon! Lv 10 | 100HP | Male | Soundproof | Tackle, Protect, Taunt, Metal Sound Darren sent out Hercules!
Round O1 Hercules used Earth Power! 90 x 4 (effectiveness) = 360 total damage! Shieldon fainted! Darren used Pokeball! Shieldon was Caught!
Hercules gained 7 exp! Hercules grew to level 16!
( ❖┊▄▄▄▄▄▄▄▄▄
▀▀▀▀▀▀▀▀▀ T E A M ▀▀▀▀▀▀▀▀▀
⇨xxN A M E: Flynn - Charmeleon T Y P E: L E V E L: 23 G E N D E R: ♂ N A T U R E: Brave, very friendly and lighthearted, loves adventure A B I L I T Y: Blaze - When HP is below 1/3 of this pokemon's maximum health, fire type attacks get a x1.5 boost H O L D I N G: N/A A T T A C K S: Thunderpunch - 75: 4/10 chance of paralysis, makes contact Dragon Rush - 100: 3/10 Chance of Flinching, makes contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Heat Wave - 95: 4/10 Chance of Burn
⇨xxN A M E: Flapjack - Aipom T Y P E: L E V E L: 14 G E N D E R: ♂ N A T U R E: Naive - Somewhat curious, likes to play games A B I L I T Y: Pickup - If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. H O L D I N G: N/A A T T A C K S: Scratch - 40: Makes Contact Acrobatics - 55: deals double damage if user isn’t holding an item. Damage still doubles if the item was used mid attack, makes contact. Sand Attack - Lowers accuracy by one stage Astonish: 30: 4/10 Chance to Flinch target, makes contact
140/140 HP | Status: None | 17/19 EXP | Next Attack: Level 18 - Fury Swipes | Evolve at level 32 after learning Double Hit
⇨xxN A M E: Mei - Eevee T Y P E: L E V E L: 18 G E N D E R: ♀ N A T U R E: Bold, daring and independant, won't back down from a challenge. A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: Beginners Belt: One of the items required to evolve Eevee into Meleeon. A T T A C K S: Swift - 60: Hits Mulltiple Targets Quick Attack - 40: Makes Contact (Priority +1) Bite - 60: 4/10 Chance to Flinch target Dig - 80: User digs underground on first turn, strikes the next turn. Makes Contact.
180/180 HP | Status: None | 24/28 EXP | Next Move: Level 20 - Evolve to Meleeon --> Double Kick | Evolves at level 20
⇨xxN A M E: Zephyr - Skarmory T Y P E: / L E V E L: 14 G E N D E R: ♂ N A T U R E: Rash; openly aggressive, challenges anyone in his sights A B I L I T Y: Keen Eye - Prevents pokemon with this ability from losing accuracy H O L D I N G: N/A A T T A C K S: Air Cutter - 60: 1/10 chance to critically hit, hits multiple targets Leer - Lowers target’s defense by one stage Sand Attack - Lowers accuracy by one stage Iron Head: 80: 4/10 Chance to Flinch target, makes contact
140/140 HP | Status: None | 3/24 EXP | Next Attack: Level 17 - Fury Attack
⇨xxN A M E: Hercules - Marshtomp T Y P E: L E V E L: 16 G E N D E R: ♂ N A T U R E: Lax - Pretty happy go lucky, doesn't usually get worked up about anything, doesn't seem to know his own strength A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Blizzard - 110: 3/10 Chance to Freeze, Hits Multiple Targets Water Gun - 40 Damage Earth Power - 90: 1/2 chance to lower target's special defense
- 160/160HP | Status: None | 2/21 EXP | Evolves at level 36, Muddy Water 38
⇨xxN A M E: Duchess - Piplup T Y P E: L E V E L: 5 G E N D E R: ♀ N A T U R E: Sassy - Prim and Proper, has a royal air about her. Will mouth off to anyone who annoys her. A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Growl - Lower targets physical attack one stage, huts multiple targets Hydro Pump - 110 Damage Pound - 35: Makes Contact --
- 50/50HP | Status: None | 10/15 EXP | Next Attack: Level 15 - Peck | Evolves at Level 16
[Inactive]
⇨xxN A M E: Unnamed - Mothim T Y P E: L E V E L: 20 G E N D E R: ♂ N A T U R E: Quiet, Can't sit still A B I L I T Y: Tinted Lens - Doubles the power of any moves that the Pokémon uses that are "not very effective" against its targets. If a move is regularly not very effective, and thus normally does half damage, it would therefore do normal damage, while a doubly-resisted move (such as a Bug-type move against the Steel/Flying Skarmory) will do half damage rather than one quarter damage. H O L D I N G: N/A A T T A C K S: Protect - The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) Tackle - 50: Makes Contact Bug Bite - 60: Receives the effect from the targets held berry, Makes Contact Hidden Power - 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used )
1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy 10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
200/200HP | Status: None | 19/19 EXP
⇨xxN A M E: Sven - Stantler T Y P E: L E V E L: 15 G E N D E R: ♂ N A T U R E: Gentle - Happy go lucky, careful around little pokemon, very friendly. A B I L I T Y: Sap Sipper - When a Pokémon with Sap Sipper is hit by a Grass-type move, its Attack is increased by one stage. H O L D I N G: N/A A T T A C K S: Stomp - 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize, Makes Contact Fly - 90: Charges on first turn, strikes on second turn, makes contact Astonish: 30: 4/10 Chance to Flinch target, makes contact Hypnosis - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
150/150 HP | Status: None | 0/15 EXP | Next Attack: Level 38 - Zen Headbutt
⇨xxN A M E: Saphire - Lapras T Y P E: / L E V E L: 10 G E N D E R: ♀ N A T U R E: Modest - Doesn't seek attention, a bit bashful when she receives it, kindhearted A B I L I T Y: Shell Armor - Prevents attacks from critically hitting and reduces damage from Physical Attacks by 1/10 of the total damage. H O L D I N G: N/A A T T A C K S: Frost Breath - 60: Always critically hits unless opponent has Battle Armor, Shell Armor, or is Under the Effects of Lucky Chant Water Gun - 40 Damage Confuse Ray - Confuses Target Pokemon Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
- 100/100HP | Status: None | 10/15 EXP |
⇨xxN A M E: Chili - Magby T Y P E: L E V E L: 10 G E N D E R: ♂ N A T U R E: Quirky - Full of energy, likes to set things on fire for fun A B I L I T Y: Vital Spirit - The Pokémon cannot fall Asleep while having this ability. If a pokemon with Vital Spirit is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. H O L D I N G: N/A A T T A C K S: Leer - Lower targets physical defense one stage, hits multiple targets Smog - 30: 8/10 Chance to Poison target Smokescreen - Lowers target's accuracy one stage Ember - 40: 4/10 Chance of Burning target
⇨xxN A M E: Lapis - Florges T Y P E: L E V E L: 20 G E N D E R: ♀ N A T U R E: Bashful, Shy around strangers, but very Sweet and Caring A B I L I T Y: Flower Veil - Prevents the user (if it is Grass-type) and its Grass-type allies from having their stats lowered, or from being afflicted by non-volatile status conditions or Yawn. Self-inflicted stat reductions, such as from moves like Leaf Storm or Close Combat, are not prevented. H O L D I N G: N/A A T T A C K S: Psychic - 90: 1/2 chance to lower target's special defense one stage Razor Leaf - 55: 1/10 Chance to critically hit, Hits multiple targets. Moonblast - 95: 8/10 chance to lower target's special attack one stage Lucky Chant - Damage done to user is reduced by 30 for 5 turns. Prevents Critical Hits.
200/200 HP | Status: None | 4/25 EXP | Next Attack: Use heart scales to learn Synthesis and Petal Blizzard
⇨xxN A M E: Nyx - Eevee T Y P E: L E V E L: 10 G E N D E R: ♂ N A T U R E: Serious - Keeps to himself, rather quiet A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Sand Attack - Lower targets accuracy one stage Tail Whip - Lower targets physical defense one stage, hits multiple targets Swift - 60: Ignores accuracy & evasiveness, Hits Multiple Targets
- 100/100HP | Status: None | 0/15 EXP | FP Gauge: ♥︎♥︎♥︎♥︎♥︎ (0/10 for 1st ♥︎) | Level with 3 FP During the Day
⇨xxN A M E: Joy - Mantyke T Y P E: / L E V E L: 10 G E N D E R: ♀ N A T U R E: Naive - Playful and happy, very friendly and cuddly A B I L I T Y: Water Veil - This Pokémon cannot be burned while having this ability. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Bubble - 40: 1/2 Chance to lowering targets speed one stage Confuse Ray - Confuses Target Pokemon Bubblebeam - 65: 1/2 Chance to lowering targets speed one Stage
- 100/100HP | Status: None | 0/15 EXP |
⇨xxN A M E: Morpho - Butterfree T Y P E: / L E V E L: 19 G E N D E R: ♀ N A T U R E: Timid, very skittish around new people she doesn't know A B I L I T Y: Tinted Lens - Doubles the power of any moves that the Pokémon uses that are "not very effective" against its targets. If a move is regularly not very effective, and thus normally does half damage, it would therefore do normal damage, while a doubly-resisted move (such as a Bug-type move against the Steel/Flying Skarmory) will do half damage rather than one quarter damage. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Dream Eater - 100: Restores HP to the user equal to 1/2 of damage dealt. Only Works on Sleeping Pokemon Sleep Powder - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use:
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
190/190 HP | Status: None | 6/27 EXP | Next Move: Level 28 - Silver Wind
⇨xxN A M E: Claire - Togetic T Y P E: / L E V E L: 13 G E N D E R: ♀ N A T U R E: Jolly, Very Friendly and Cheerful, a bit naive A B I L I T Y: Serene Grace - The chances of a move having an extra effect are increased by 1/10. H O L D I N G: N/A A T T A C K S: Yawn - Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target. Charm - Lowers Target's attack by two stages Sweet Kiss - Inflicts confusion Metronome - 0-250, Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball. ), Roll a 10-sided dice to determine damage. Rolls result as follows: 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250
⇨xxN A M E: Bolt - Pikachu T Y P E: L E V E L: 16 G E N D E R: ♂ N A T U R E: Mischievous, has a habit of stealing anything shiny or colorful A B I L I T Y: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon H O L D I N G: Zap Plate - Electric type attacks do x1.2 damage, but if an electric type is using the attack, it does x1.3 instead. A T T A C K S: Volt Tackle - 120: 4/10 chance of paralysis, user takes recoil damage equal to 1/3 of the damage dealt, Makes Contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact Quick Attack - 40: Makes Contact (Priority +1) Thunderbolt - 90: 4/10 chance of paralysis
170/170HP | Status: None | 15/22 EXP
⇨xxN A M E: Pascal - Chespin T Y P E: L E V E L: 18 G E N D E R: ♂ N A T U R E: Hardy, likes to act as a pokemon wrecking ball, bold and a bit rash at times, has a bit of a temper and ego. A B I L I T Y: Bulletproof - Protects the Pokémon from ball and bomb moves H O L D I N G: Leftovers: Restores 1/16 of the holder's max HP at the end of every round. A T T A C K S: Bite - 60: 4/10 Chance to Flinch target, Makes Contact Drain Punch - 75: Restores HP to the user equal to 1/2 of damage dealt, Makes Contact Giga Drain - 75: Restores HP to the user equal to 1/2 of damage dealt. Leech Seed - Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user.
180/180HP | Status: None | 6/23 EXP | Next Attack: Evolve to Quiladin, Level 36 Chesnaught Spiky Shield
⇨xxN A M E: Ophelia - Nidorina T Y P E: L E V E L: 22 G E N D E R: ♀ N A T U R E: Adamant, holds her ground, somewhat stubborn A B I L I T Y: Poison Point - The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon H O L D I N G: N/A A T T A C K S: Scratch - 40: Makes Contact Bite - 60: 4/10 Chance to Flinch target, Makes Contact Double Kick - 30: per hit, hits twice (60 damage total), Makes Contact Twice Poison Sting - 15 Damage, 7/10 Chance of Poison
220/220HP | Status: None | 24/28 EXP | Next Move: Level 35 - Toxic Spikes, Super Fang (Heart Scale)
⇨xxN A M E: Jay - Pidgeotto T Y P E: / L E V E L: 20 G E N D E R: ♂ N A T U R E: Relaxed, likes to take siestas, calm and level headed, bold in a fight, proud of his power. A B I L I T Y: Big Pecks - Prevents the Defense stat from being reduced (except self-inflicted reductions). However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. This Ability can be ignored with Mold Breaker, Teravolt, and Turboblaze. H O L D I N G: N/A A T T A C K S: Tackle - 50: Makes Contact Sand Attack - Lowers target's accuracy one stage Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Quick Attack - 40: Makes Contact (Priority +1)
200/200HP | Status: None | 20/28 EXP | Next Move: Level 22 - Twister, Big Mushroom/TM - Steel Wing
⇨xxN A M E: Iris - Dragalage T Y P E: / L E V E L: 21 G E N D E R: ♀ N A T U R E: Lonely, Keeps to herself, does not like offers of help, somewhat conceited A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Dragon Tail - 60: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle), Makes Contact (Priority -6) Bubble - 40: 1/2 Chance to lowering targets speed one stage Toxic Spikes - Poisons all opposing Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate: 1 Layer- Poisons Opponent, 2 Layers- Badly Poisons Opponent Gunk Shot - 120, 7/10 Chance of Poison
210/210 HP | Status: None | 17/21 EXP | Next Attack: Level 25 - Water Pulse
▀▀▀▀▀▀▀▀▀ I T E M S ▀▀▀▀▀▀▀▀▀
Key Items:
Xtranceiver
[Contacts]
-Sable Voss -Mitsukini Sage -Alex Cross
National PokedexGrandpapa's Pocket Watch ---> Cresselia's Feather (For RP purposes only)Research Journal
Pokeballs:
Pokeballs x ∞ Primer Balls x ∞
Medicine:
Potions x ∞Sweet Heart x 3Sacred Ash x 1Full Restore x 5