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Posted: Mon May 15, 2006 6:17 pm
Kotaro_Saranoska Ultimate Gaurdian Earth 9 (Warrior/Effect) This monster cannot be normal summoned or set. This monster can only be special summoned by offering "Dark Gaurdian," "Light Gaurdian," "Water Gaurdian," "Forest Guardian," and "Fire Gaurdian" on your side of the field as a tribute. This monster cannot attack for three turns after it is summoned. This monster cannot be summoned from the graveyard. ATK/2900 DEF/3000 (c)-Thomas Bowman- Light Gaurdian Light 4 (warrior/effect) If there is a "Dark Guardian" on your side of the field, your opponent cannot target this monster as a target for a spell card. ATK/1500 DEF/1000 Dark Gaurdian Dark 5 (Warrior/Effect) This monster cannot be normal summoned or set. This card can only be special summoned by offering 1 "Dark Angel" equipped with "Dark Cocoon" on your side of the field. While there is a "Light Gaurdian" on your side of the field, this monster cannot be the target of your opponents attacks. ATK/1900 DEF/1500 Dark Cocoon + This card can only be equipped to "Dark Angel." Offer "Dark Angel" after three turns since activation to summon "Dark Guardian" from your hand or deck. If this card is destroyed before the three turns, remove "Dark Angel" from play. Ultimate Gaurdian Earth 9 (Warrior/Effect) This monster cannot be normal summoned or set. This monster can only be special summoned by offering "Gaurdian of Darkness," "Light Gaurdian," "Water Gaurdian," "Forest Guardian," and "Fire Gaurdian" on your side of the field as a tribute. This monster cannot attack for three turns after it is summoned. This monster cannot be summoned from the graveyard. ATK/2900 DEF/3000 (c)-Thomas Bowman- Light Gaurdian Light 4 (warrior/effect) If there is a "Guardian of Darkness" on your side of the field, your opponent cannot target this monster as a target for a spell card. ATK/1500 DEF/1000 Gaurdian of Darkness Dark 5 (Warrior/Effect) This monster cannot be normal summoned or set. This card can only be special summoned by offering 1 "Dark Angel" equipped with "Dark Cocoon" on your side of the field. While there is a "Light Gaurdian" on your side of the field, this monster cannot be the target of your opponents attacks. ATK/1900 DEF/1500 Dark Cocoon + This card can only be equipped to "Dark Angel." Offer "Dark Angel" after three turns since activation to summon "Guardian of Darkness" from your hand or deck. If this card is destroyed before the three turns, remove "Dark Angel" from play.I had to update these cards because I remember that there was already a "Dark Gaurdian" card that was shown on Yu-Gi-Oh! GX (The Paradox brothers played it). So now my card will be called "Gaurdian of Darkness."
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Posted: Tue May 16, 2006 5:19 am
Ultimate Summon Normal Spell You can only activate this card after you summon a monster and there are at least one open monster card zone on your side of the field. Special summon 1 monster from your hand.
Summon Monsters Normal Spell You can only activate this card after you summon a spellcaster-type monster and there are at least two open monster card zones on your side of the field. Special 2 monsters from your hand.
Multiple-Headed Hydra Dark 6 (Sea-serpent/Ritual/Effect) This card can only be ritual summoned by the ritual spell card "Call of Hydra" and by tributing 1 or more monsters whose total level equals 6. As long as this card remains face-up on the field, during each of your opponent's stand-by phases, place one spell counter on this card (Max. 5). Remove 5 spell counters from this card to destroy every card on the field including this card during your main phase. ATK/2000 DEF/2100
Call of Hydra Ritual Spell This card is used to ritual summon "Muiltiple-Headed Hydra" from your hand. Tribute 1 or more monsters whose total level equals 6.
Hydra's Revenge Counter Trap This card is not destroyed by the effect of "Multiple-Headed Hydra." It is activated when you use the effect of "Multiple-Headed Hydra." Special Summon as many "Single-Headed Hydra"s as possible from your hand or deck. These cards cannot attack during the turn they are summoned.
Single-Headed Hydra Dark 3 (Sea-Serpent) A hydra that only has one head. It is said that when its head is cut off, it grows two more to destroy its attacker. ATK/1000 DEF/1100
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Posted: Tue May 16, 2006 7:14 pm
I win Spell [speed 4] You automatically win the duel. You may play this from your deck at any time.
you never lose cont. trap [speed 4] You cannot lose the duel. This card cannot be destroyed and can be played from your deck at any time as though it were a spell.
time paradox spell [speed 4] The duel is determined by who one the previous duel. You may not play this card if this is the first duel of the match.
You NEWB!! spell [speed 4] If "I win" is activated, you may search for this card from your deck, hand or graveyard and play it. Negate "I win".
worm hole spell [speed 4] Remove a card from the game from your hand, this card cannot be brought back from the remove pile by any means. It is not shuffled in your deck in your next duel. At the beginning of your next duel, add this card to your hand.
Who care's!? spell [speed 4] If "You Never Lose" is on the field, you may search you deck, hand or graveyard for this card and activate it. Destroy "You Never Lose".
Owner of the 3 Eqyption Gods Divine 13 star monster (kid) Effect: When this card is normal summoned, flip summoned or special summoned, you may special summon "Obelisk the Tormentor", "Slifer the Sky Dragon", and "The Winged Dragon of Ra" from your deck, hand, graveyard or remove pile (this is considered a normal summon and 3 newb tokens/13/1500/2000 were used to summon all three). The 3 special summoned cards are errated to the effects of those played in the anime or Nightmare Troubadour. 3000/3000
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Posted: Wed May 17, 2006 4:41 pm
Apeiron King of Light I win Spell [speed 4] You automatically win the duel. You may play this from your deck at any time. you never lose cont. trap [speed 4] You cannot lose the duel. This card cannot be destroyed and can be played from your deck at any time as though it were a spell. time paradox spell [speed 4] The duel is determined by who one the previous duel. You may not play this card if this is the first duel of the match. You NEWB!! spell [speed 4] If "I win" is activated, you may search for this card from your deck, hand or graveyard and play it. Negate "I win". worm hole spell [speed 4] Remove a card from the game from your hand, this card cannot be brought back from the remove pile by any means. It is not shuffled in your deck in your next duel. At the beginning of your next duel, add this card to your hand. Who care's!? spell [speed 4] If "You Never Lose" is on the field, you may search you deck, hand or graveyard for this card and activate it. Destroy "You Never Lose". Owner of the 3 Eqyption Gods Divine 13 star monster (kid) Effect: When this card is normal summoned, flip summoned or special summoned, you may special summon "Obelisk the Tormentor", "Slifer the Sky Dragon", and "The Winged Dragon of Ra" from your deck, hand, graveyard or remove pile (this is considered a normal summon and 3 newb tokens/13/1500/2000 were used to summon all three). The 3 special summoned cards are errated to the effects of those played in the anime or Nightmare Troubadour. 3000/3000 ok funny cards lol
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Posted: Thu May 18, 2006 8:55 am
Name of monster:ruler of the Duel ATTRIBUTE:divine LEVEL 10 A pic of yugi effect I win MWHAHAHAHAHAHAHAHAHAHAHA ATK/ INFINITE DEF/ The same as Atack sethking
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Posted: Thu May 18, 2006 5:26 pm
Name: AP, DP switch
Type: trap card
Symbol: none
What it does: When a lv. 4 or higher leveled monster attackes, the monster's Attack points and Defence points switch stats
Example: ATK/2500 DEF/1000--->ATK/1000 DEF/2500
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Posted: Thu May 18, 2006 7:21 pm
Adam Stone 123 Name of monster:ruler of the Duel ATTRIBUTE:divine LEVEL 10 A pic of yugi effect I win MWHAHAHAHAHAHAHAHAHAHAHA ATK/ INFINITE DEF/ The same as Atack sethking um dude, this card has absosultely no creativity whatsoever so stop bein such a n00b or just leave.
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Posted: Mon May 29, 2006 9:25 am
Sword of the Fallen Spirtes
Symbol:+
Effect: This card can only be equiped to a warrior monster and you must pay 1000 Life Points and discard one card from your hand. The monster equiped with this card increases their attack 800 for each monster in your graveyard. If this card is destroyed then the monster eguiped to it is remived from play.
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Hilarious Conversationalist
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Posted: Sat Jun 03, 2006 10:36 am
ryobakura Note: This is an edit off of the chess idea just mentioned a while-a-go: Pawn of Reckless Assult Light lv 4 [warrior/effect] This card can only be Normal Summoned, Set, Flip Summoned, or Special Summoned except when "Chess Black-Block Board" is face-up on your side of the field. When this card is Normal Summoned or Flip Summoned successfully, you can add 1 "Pawn of Reckless Assult" from your Deck or Graveyard to your hand. As long as this card is face-up on your side the field in face-up ATK position, it must attack first during every one of your own Battle Phases. Once per turn during your Main Phase before you attack, you can change this monster to DEF mode and select 1 card in your graveyard and put it on the bottom of your deck. ATK/1750 DEF/1150Chess Black-Block Board # Field Spell # Pay 500 Life Points when you activate this card. As long as this card is face-up on your side of the field, once per turn you can negate the first attack of one of your opponent's monsters and redirect it to another face-up attack position monster on your side of the field. As long as this card remains face-up on your side of the field, increase the ATK of all monsters on your side of the field who have the word "Pawn", "Castle", "Knight", "Bishop", "King", or "Queen". Pay 200 Life Points during every players' End Phase, if you do not, remove this card from play.Castle of Illuminate Reliquishing Light lv 5 [rock/effect] This card can only be Normal Summoned, Set, Flip Summoned, or Special Summoned when "Chess Black-Block Board" is face-up on your side of the field. When this card is Normal Summoned or Flip Summoned successfully, flip all face-down monsters on the field face-up and destroy all flipped Dark monsters with 1200 ATK points or less. Once during the current duel you can make your opponent skip their battle phase. ATK/ 550 DEF/ 2350more of the set: Bishop of Illuminance Light lv2 [rock/effect] This card can only be Normal Summoned, Set, Flip Summoned, or Special Summoned when "Chess Black-Block Board" is face-up on your side of the field. When this monster is Normal Summoned, Flip Summoned, or Special Summoned, increase the attack of this card by 200 points for every card on the field. Increase the atk of the card by 500 points more for every card on the field that has "King" or "Queen" in its card name. atk/ 500 def/ 0
Queen of Obliteration Light Lv7 [rock/effect] This card can only be Normal Summoned, Set, Flip Summoned, or Special Summoned when "Chess Black-Block Board" is face-up on your side of the field. As long as this monster is face-up on the field in ATK position when a monster on your side of the field has "King" in its card name, this monster can attack all monsters on your opponent's side of the field up to 2 times each(you cannnot attack directly if you attacked a monster first). atk/2950 def/150
King of Rulings Light Lv6 [rock/effect] This card can only be Normal Summoned, Set, Flip Summoned, or Special Summoned when "Chess Black-Block Board" is face-up on your side of the field. As long as this monster remains face-up on your side of the field, no cards on your side of the field, Deck, Fusion Deck, or Graveyard can be removed from play. When your opponent Normal Summons a monster, you can Special Summon 1 "Pawn of Reckless Assult" from your deck in face-up DEF position. Atk/2250 def/1000
Noble Knight Horse Steed Light Lv4 [rock/effect] This card can only be Normal Summoned, Set, Flip Summoned, or Special Summoned when "Chess Black-Block Board" is face-up on your side of the field. This monster can attack up to three times in the same Battle Phase. Atk/1850 def/0The King's Checkmate [counter trap] This card can only be activated when "Chess Black-Block Board" is face-up on your side of the field, and when you have at least one monster that has "King", 1 that has "Queen", 1 that has "Knight", 1 that has "Castle", and 1 that has "Bishop" in their card names on your side of the field. You automatically win the Duel.
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Posted: Tue Jun 13, 2006 6:59 pm
Captain of the Army [Spell] When there is 2 Marauding Captains Summoned at the same time, you are allowed to select 2 warrior monsters with 2000 atk. or Less from your deck and summon them to the field.
Gilford the Legendary Lightning (10 stars) Atk. 4100 Def. 3750 {Earth} [Warrior] Fusion: Gilford the Lightning + Gilford the Legend
This monster can only be special summoned by fusing the monsters above. If Gilford the Lightnings Effect was activated, when this monster is summoned you may discard one card from your hand to destroy all cards on your opponents side of the field. When this card is destroyed you can summon one of the monsters used to fuse this in face up atk. but its atk. is halved.
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Posted: Tue Jun 13, 2006 8:42 pm
Being a irrationally fervent Neo the Magic Swordsman fan, I got the bright idea to tie him more into the whole Different Dimension thing from that little bit in his flavor text about being a 'dimensional drifter'. If you saw the 'Heart of Duels' thread in Gaming Discussion back in February, you might recognize these two cards, but that's really quite unlikely. XP
Drifter Survival Tactics Normal Spell This card may only be activated if you have removed 'Neo the Magic Swordsman' from play from your side of the field as part of the effect of 'Different Dimension Gate'. Destroy 'Different Dimension Gate' and keep Neo removed from play, then Special Summon 1 'Dimensional Drifter Neo' from your Hand, Deck, or Graveyard. ERRATA: The opponent's monster targetted by Different Dimension Gate would be returned to the field upon Gate's destruction, as normal.
Dimensional Drifter Neo Monster (Light) Spellcaster/Effect Level 6 You may not Normal Summon or Set this card. This card may only be Special Summoned by the effect of 'Drifter Survival Tactics'. If this card is destroyed as a result of battle, it is instead removed from the game for two turns starting on its controller's next Standby Phase. It is then returned to the field in the same position and on the same side of the field it was removed in. ATK/2300 DEF/1400
It would be a ritual, but I'm not sure if those -just- work by sacrificing monsters -- I just took a hint from Wall Shadow and did it sort of like that. ^^;
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Posted: Thu Jun 15, 2006 3:09 pm
Heartless Knight Captain of the Army [Spell] When there is 2 Marauding Captains Summoned at the same time, you are allowed to select 2 warrior monsters with 2000 atk. or Less from your deck, or hand and summon them to the field. Gilford the Legendary Lightning (10 stars) Atk. 4100 Def. 3750 {Earth} [Warrior] Fusion: Gilford the Lightning + Gilford the Legend This monster can only be special summoned by fusing the monsters above. If Gilford the Lightnings Effect was activated, when this monster is summoned you may discard one card from your hand to destroy all cards on your opponents side of the field. When this card is destroyed you can summon one of the monsters used to fuse this in face up atk. but its atk. is halved. Captain of the Continent [spell] This card must be played in corresopondence with "Captain of the Army" when played you can pick 2 monsters with 2500 or less atk from your hand to special summon
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Posted: Thu Jun 15, 2006 8:05 pm
light eradicator mistress light/*********/spellcaster/effect this card cannot be normal summoned or set. this card can only be special summoned by tributing one dark magician girl from your side of the field. when this monster attacks all monsters on the field are destroyed (excluding this card). all card effects besides this card are negated as long as this card remains on the field.
3500/2500
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Posted: Thu Jun 15, 2006 9:11 pm
Inuyashaguard light eradicator mistress light/*********/spellcaster/effect this card cannot be normal summoned or set. this card can only be special summoned by tributing one dark magician girl from your side of the field. when this monster attacks all monsters on the field are destroyed (excluding this card). all card effects besides this card are negated as long as this card remains on the field. 3500/2500 for an effect like this u should have to sac. a Dark magician girl and a D.M. Valkerie
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Posted: Thu Jun 15, 2006 11:50 pm
"Gravekeeper's Temple Spell Card/Field As long as this card remains face up, it's name is treated as "Necrovaley." Increase the attack and deffense of all monsters with "Gravekeeper's" in their card name by 500. As long as this card remains face up, all effects of Monster, Trap, and/or Effect Monsters are negated and neither player may remove cards in the graveyards from play. During each player's respective End Phase, that player may sacrifice a monster and special summon a monster with equal or less stars from the Graveyard. This effect may only be use once per turn.
Warrior's Training Ground Spell/Field As long as this card is face up on the field, all warrior type monsters gain 400 attack points and lose 200 deffense points. Warriors are not destroyed as a result of battle if they battle with a monster that has the same attack points.
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