Ugh, this highblood home was absolutely filthy. Completely ravaged, ransacked! And it smelled like vomit. Vulpin spent as little time he needed to here.
Group Progress: Coordinates Unlocked: [1,1] [1,2] [1,4] [2,2] [2,5] [2,6] [3,1] [3,2] [3,3] [3,4] [4,5] [5,2] [5,6] [6,3] Defenders on Standby: 16 Result of Action: Fortified Aiguma Theatre by +8! (sorry for the extra die!)
Posted: Fri Aug 22, 2014 4:45 pm
Etsali is MOBILIZING!
Figuring it was now or never to get in on this being a more effective royalist team thing, Etsali glanced at the others. "Hey, wasn't there some kinda barge thingy out there? I bet we could take that." It seemed like a good idea, so she grabbed her radio and called up some troops.
Group Progress: Coordinates Unlocked: [1,1] [1,2] [1,4] [2,2] [2,4] [2,5] [2,6] [3,1] [3,2] [3,3] [3,4] [4,5] [5,2] [5,4] [5,5] [5,6] [6,1] [6,2] [6,3] Defenders on Standby: 20 Result of Action: Sent 5 defenders from Museum of High Culture [1,2] to attack Abandoned Barge [6,1]
Making a face at the dynamite as it plopped into the water, Etsali grabbed another stick and hurled it at the barge too. Maybe hers would land? It did! There was a spectacular BOOM and she cheered!
Group Progress: Coordinates Unlocked: [1,1] [1,2] [1,4] [2,2] [2,4] [2,5] [2,6] [3,1] [3,2] [3,3] [3,4] [4,5] [5,2] [5,4] [5,5] [5,6] [6,2] [6,3] Defenders on Standby: 20 Result of Action: Attacking the barge too for 6 damage!
Not wanting to go out into the water herself, Luxara had some of the stand-by buddies go out and do it for her. Good news is, no one drowned! Bad news is, it wasn't any better than how well she would've done on her own.
Group Progress: Coordinates Unlocked: [1,1] [1,2] [1,4] [2,2] [2,4] [2,5] [2,6] [3,1] [3,2] [3,3] [3,4] [4,5] [5,2] [5,4] [5,5] [5,6] [6,2] [6,3] Defenders on Standby: 20 Result of Action: BUILDING A BASE
Gl!tch~ rolled 1 6-sided dice:
3Total: 3 (1-6)
Posted: Fri Aug 22, 2014 5:03 pm
The lackeys continued building while Luxara supervised. It was such a rush to overtake another base! Hopefully no one had been out there...and, honestly, Gan couldn't have been on board. The ship surely would've sunk further if THAT had been the case. Why would any land troll want to stay out there anyways? Truly, this was infallible logic.
Group Progress: Coordinates Unlocked: [1,1] [1,2] [1,4] [2,2] [2,4] [2,5] [2,6] [3,1] [3,2] [3,3] [3,4] [4,5] [5,2] [5,4] [5,5] [5,6] [6,2] [6,3] Defenders on Standby: 20 Result of Action: FORTIFICATIONS!
Vulpin pushed his teammates out of the way. You needed something built and you needed it to be good? They should have called him over earlier. Still, he was pleased that they called him and not Forera. He smiled smugly at the thought and chuckled under his breath.
Group Progress: Coordinates Unlocked: [1,1] [1,2] [1,4] [2,2] [2,4] [2,5] [2,6] [3,1] [3,2] [3,3] [3,4] [4,5] [5,2] [5,4] [5,5] [5,6] [6,2] [6,3] Defenders on Standby: 20 Result of Action: Fortified Abandoned Barge by 6!
Vulpin caught the sight of a very large seagull flying over the abandoned barge. He dismissed it, thinking it was just fat or something. That was, until he caught it stealing from his base! He screamed and charged after the bird-girl. She jumped off the side of the barge, and he was satisfied knowing that she would drown. He was happy he had a pretty cool story to tell the girls tonight... After he cleaned up the damage the girl made.
Group Progress: Coordinates Unlocked: [1,1] [1,2] [1,4] [2,2] [2,4] [2,5] [2,6] [3,1] [3,2] [3,3] [3,4] [4,5] [5,2] [5,4] [5,5] [5,6] [6,2] [6,3] Defenders on Standby: 20 Result of Action: Fortified Abandoned Barge by 7!
Forera felt a little intimidated by Captain Poochyena or whatever, and actually felt a slight motivation from her words. She didn't like them, of course, but it was like they made her get off her a** and do s**t other than mope and wander around like a wimp.
Which she wasn't, no matter how confused she was. She really wanted to kick a** wherever she was... So she went to do the next best thing.
REINFORCE.
Group Progress: Coordinates Unlocked: [1,1] [1,2] [1,4] [2,2] [2,4] [2,5] [2,6] [3,1] [3,2] [3,3] [3,4] [4,5] [5,2] [5,4] [5,5] [5,6] [6,2] [6,3] Defenders on Standby: 20 Result of Action: Base reinforced at Burrow Residence [3,4] for 11 durability!
It's a new day! A push by the royalists, inspired by Captain Puchen, has caused a significant power shift. The undermined rebellion will not stand for this. A last push of desperation has spurred the rebellion to fight, and fight hard.
Today's Happenstance(s):
Phoenix Warcry applies to Rebel Troops today only and is based off of the mule's D6 roll: 1: Gain 1 additional action per troll, and 1 additional action per extra page. 2: Add 1D6 to all construction rolls 3: Add 1D6 to all demolition rolls 4: Add 1D6 to all recruiting rolls 5: Pick any coordinate on the map to unlock. This effect can be used once per page. 6: You can mobilize troops from one friendly coordinate to two coordinates (friendly or enemy) at once with one action. (The effect that your team receives will be rolled in this post, and only affects the team that this thread belongs to. Royalists will not receive a buff; yesterday's warcry has worn off.)
Members of the Royalist and Rebel Teams can roll 1D6 once every hour in the Coastal Base or the Wooded Sanctuary thread to assist the wounded in the medical bay. The corresponding number will subtract from the number of wounded, and at 0 this effect will go away. If a 6 is rolled, you receive an extra action for use in your team thread. These posts must be accompanied by RP text.
Each troll is refreshed and ready to go with 2 available actions.
ALSO:Trolls rolling for the journeytroll intelligence effect are welcome to roll up to 20D6 so as to not spam their threads.
REMINDER:The last official day of the Territory Game will be on Sunday. Come Monday's refresh, the mechanics of the game will cease as the scores are tallied, the threads are reviewed, and we prepare for the final phase of the meta. You will still be welcome to RP in the team threads, but please plan your actions accordingly!
Refreshers: POSSIBLE ACTIONS ARE:
Build: Roll 1D6 to build on a coordinate that you have unlocked – the roll result determines the durability of the base. You can also build on friendly bases to add durability, up to a maximum of 30 durability. You cannot build on a coordinate that already has an enemy base on it. Trolls with training in Construction get a bonus to their roll: Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6
Rally: Roll 1D6 to organize defenders, which can be assigned to any coordinate you have unlocked. The roll result determines the amount of defenders you have rallied. Defenders will be on stand-by until you mobilize them. Defenders are the second level of defense that can be assigned to protect a base. You must use defenders to take out defenders if you want to demolish an enemy base! Trolls with training in Recruiting get a bonus to their roll: Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6 Demolish: Roll 1D6 to destroy a base on a coordinate that you have unlocked – the roll result determines the amount of damage done to the durability of the base. At 0 durability, the base is destroyed. You cannot demolish a base with defenders assigned to it. Trolls with training in Demolition get a bonus to their roll: Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6
Intelligence: Roll a new coordinate (2D6). If you roll a coordinate you have already unlocked, the roll is wasted. Trolls with training in Intelligence get a bonus to their rolls: Apprentice: Roll 2 new coordinates (4D6) Journeytroll: Roll 2 new coordinates (4D6); if at least 1 of the coordinates is not unique, re-roll. Each re-roll will increase in numbers by 2D6. So, if you don't find a coordinate on your first 2D6 roll, roll 2D6 again. If there are no unique numbers, roll 4D6. Then 6D6, etc. The FIRST unique coordinate unlocked will be considered the new coordinate. So: Bobbie rolled 4D6 and got 2,2, 5,5 and both sets of coordinates are unique. She ONLY unlocks [2,2]. Master: Journeytroll effect OR select one new coordinate from another team and unlock it. You must post with roleplay in your own thread and the other team’s thread for this to take effect. Grandmaster: Journeytroll effect OR Master effect OR… Roll 1 coordinate (2D6). If your allies control the coordinate rolled: add 5 durability and 5 defenders to that coordinate (may surpass the maximum durability/defender limit by 5). If your opponents control the coordinate rolled: it loses 5 durability and 5 recruits (does not apply if the numbers would decrease past 0). You additionally unlock the coordinate.
Mobilize: Choose one of two options: 1. Send defenders from your stand-by or a friendly-base you control to any friendly-base on a coordinate that you have unlocked. 2. Assault an enemy-controlled coordinate that you have unlocked using defenders from a friendly base. Defenders must be deployed to a base before they can assault an enemy base and cannot attack directly from your standby.
POST IN THE WAR ROOM THREAD IF:
You build a new base on a coordinate You reinforce a friendly base You assign defenders to a base You assault a base You do damage to a base You destroy a base You use the Grandmaster Intelligence perk to affect a base
Etsali still wasn't entirely sure what had happened to the barge while Vulpin was working on it, but it had quickly become apparent that she probably ought to be helping. Maybe a little. Just to keep it from sinking or something.
Group Progress: Coordinates Unlocked: [1,1] [1,2] [1,4] [2,2] [2,4] [2,5] [2,6] [3,1] [3,2] [3,3] [3,4] [4,5] [5,2] [5,4] [5,5] [5,6] [6,2] [6,3] [6,6] Defenders on Standby: 20 Result of Action: Base fortified at Abandoned Barge [6,1] for 9 durability!
While working on the barge, her radio suddenly went off, with lots of chatter about some kind of explosion at the mansion hives again! It was a weird place, but they couldn't just let rebels get away with killing their bases, so off she went to build a brand new one!
Group Progress: Coordinates Unlocked: [1,1] [1,2] [1,4] [2,2] [2,4] [2,5] [2,6] [3,1] [3,2] [3,3] [3,4] [4,5] [5,2] [5,4] [5,5] [5,6] [6,2] [6,3] Defenders on Standby: 20 Result of Action: Base built at Mansion Peaks for 10 durability!
Posted: Sat Aug 23, 2014 12:35 pm
"WE GOTTA KEEP THE MANSION BASE UP GOGOGO" Luxara flagged down some of their new friends. She gave them directions, promised food (it seemed to work, usually), and sent them off!
Group Progress: Coordinates Unlocked: [1,1] [1,2] [1,4] [2,2] [2,4] [2,5] [2,6] [3,1] [3,2] [3,3] [3,4] [4,5] [5,2] [5,4] [5,5] [5,6] [6,2] [6,3] Defenders on Standby: 20 - 15 = 5 Result of Action: MOBILIZING TROOPS
With all the crazy going on, Luxara used the adrenaline to check some of their other bases quick, passing by that lighthouse as she did so. Mm. So many defenders, so well fortified. Almost impenetrable considering the resources they had. Might as well move on to something a little less hopeless.
Group Progress: Coordinates Unlocked: [1,1] [1,2] [1,4] [2,2] [2,4] [2,5] [2,6] [3,1] [3,2] [3,3] [3,4] [4,5] [5,2] [5,4] [5,5] [5,6] [6,2] [6,3] Defenders on Standby: 5 Result of Action: Screwed up rolling! orz See next page!