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Homestuck inspired troll related b/c 

Tags: homestuck, troll, breedables, mspa, alternia 

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Hivestuck
Captain

Alien Datemate

PostPosted: Fri Aug 22, 2014 12:24 pm


DAILY REFRESH!


It's a new day! The fighting has slowed; the forces on each side are becoming tired in spirit and resource. Captain Puchen has made it her duty to visit each team in the field to "raise morale".

"Attention, troops! Your attempts at quelling the rebels have been pathetic! Surely you see that their numbers dwindle, compared to us? So why, I ask myself, are we LOSING GROUND?"

She stalks in front of your group, shooting icy eye contact in every direction.

"This is unacceptable. A disgrace to the Alternian Military. The rebellion should be a smear on the ground. I want to see each of you in the base or on the field, working your nubs off for the glory of Alternia. Do you hear me, recruits? No more of this messing around. Take them out, now."


Today's Happenstance(s):

Mapuye's Warcry applied to Royalist Troops today only:
1: Gain 1 additional action per troll, and 1 additional action per extra page.
2: Add 1D6 to all construction rolls
3: Add 1D6 to all demolition rolls
4: Add 1D6 to all recruiting rolls
5: Pick any coordinate on the map to unlock. This effect can be used once per page.
6: You can mobilize troops from one friendly coordinate to two coordinates (friendly or enemy) at once with one action.
(The effect rolled in this thread only applies to the team the thread belongs to)

Members of the Royalist and Rebel Teams can roll 1D6 once every hour in the Coastal Base or the Wooded Sanctuary thread to assist the wounded in the medical bay. The corresponding number will subtract from the number of wounded, and at 0 this effect will go away. If a 6 is rolled, a new action can be taken. These posts must be accompanied by RP text.

Each troll is refreshed and ready to go with 2 available actions.

ALSO: Trolls with the journeytroll intelligence ability: Since so many coordinates have been unlocked, many re-rolls have been necessary to get a unique coordinate. But no more! The new ruling on the journeytroll intelligence ability is this:

Each re-roll will increase in numbers by 2D6. So, if you don't find a coordinate on your first 2D6 roll, roll 2D6 again. If there are no unique numbers, roll 4D6. Then 6D6, etc. The FIRST unique coordinate unlocked will be considered the new coordinate. So: Bobbie rolled 4D6 and got 2,2, 5,5 and both sets of coordinates are unique. She ONLY unlocks [2,2].


IMPORTANT: The last official day of the Territory Game will be on Sunday. Come Monday's refresh, the mechanics of the game will cease as the scores are tallied, the threads are reviewed, and we prepare for the final phase of the meta. You will still be welcome to RP in the team threads, but please plan your actions accordingly!


Refreshers:
POSSIBLE ACTIONS ARE:

Build: Roll 1D6 to build on a coordinate that you have unlocked – the roll result determines the durability of the base. You can also build on friendly bases to add durability, up to a maximum of 30 durability. You cannot build on a coordinate that already has an enemy base on it.
Trolls with training in Construction get a bonus to their roll:
Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6

Rally: Roll 1D6 to organize defenders, which can be assigned to any coordinate you have unlocked. The roll result determines the amount of defenders you have rallied. Defenders will be on stand-by until you mobilize them. Defenders are the second level of defense that can be assigned to protect a base. You must use defenders to take out defenders if you want to demolish an enemy base!
Trolls with training in Recruiting get a bonus to their roll:
Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6

Demolish:
Roll 1D6 to destroy a base on a coordinate that you have unlocked – the roll result determines the amount of damage done to the durability of the base. At 0 durability, the base is destroyed. You cannot demolish a base with defenders assigned to it.
Trolls with training in Demolition get a bonus to their roll:
Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6

Intelligence: Roll a new coordinate (2D6). If you roll a coordinate you have already unlocked, the roll is wasted.
Trolls with training in Intelligence get a bonus to their rolls:
Apprentice: Roll 2 new coordinates (4D6)
Journeytroll: Roll 2 new coordinates (4D6); if at least 1 of the coordinates is not unique, re-roll. Each re-roll will increase in numbers by 2D6. So, if you don't find a coordinate on your first 2D6 roll, roll 2D6 again. If there are no unique numbers, roll 4D6. Then 6D6, etc. The FIRST unique coordinate unlocked will be considered the new coordinate. So: Bobbie rolled 4D6 and got 2,2, 5,5 and both sets of coordinates are unique. She ONLY unlocks [2,2].
Master: Journeytroll effect OR select one new coordinate from another team and unlock it. You must post with roleplay in your own thread and the other team’s thread for this to take effect.
Grandmaster: Journeytroll effect OR Master effect OR… Roll 1 coordinate (2D6). If your allies control the coordinate rolled: add 5 durability and 5 defenders to that coordinate (may surpass the maximum durability/defender limit by 5). If your opponents control the coordinate rolled: it loses 5 durability and 5 recruits (does not apply if the numbers would decrease past 0). You additionally unlock the coordinate.


Mobilize: Choose one of two options:
1. Send defenders from your stand-by or a friendly-base you control to any friendly-base on a coordinate that you have unlocked.
2. Assault an enemy-controlled coordinate that you have unlocked using defenders from a friendly base. Defenders must be deployed to a base before they can assault an enemy base and cannot attack directly from your standby.

POST IN THE WAR ROOM THREAD IF:

You build a new base on a coordinate
You reinforce a friendly base
You assign defenders to a base
You assault a base
You do damage to a base
You destroy a base
You use the Grandmaster Intelligence perk to affect a base
zeflamigo rolled 2 6-sided dice: 6, 1 Total: 7 (2-12)
PostPosted: Fri Aug 22, 2014 7:24 pm


Odette received a distress signal from the Abandoned Barge. She rushed to the scene as quickly as her makeshift wings could carry her, which wasn't nearly fast enough for her. She swooped into the barge and took out the electronics system, while looting a few more essential items. On her way out she locked eyes with a shoeless orangeblood, who shrieked at the sight of her and charged her off the boat with his screams. What a strange boy, she thought.

Group Progress:
Coordinates Unlocked: [1,2] [1,6] [2,2] [3,1] [3,3] [4,3] [4,4] [5,2] [5,3] [5,4] [5,5] [5,6] [6,2] [6,4] [6,5]
Defenders on Standby: 7
Result of Action: Raided [6,1] Abandoned Barge!

zeflamigo

Interstellar Astronaut

zeflamigo rolled 2 6-sided dice: 4, 1 Total: 5 (2-12)

zeflamigo

Interstellar Astronaut

PostPosted: Fri Aug 22, 2014 7:38 pm


Odette flew off the barge in absolute confusion, after being chased by that orangeblood. She made her way to the rebel Shipwreck base in quick time. Noting that there were no guards around the perimeter, she called in the sanctuary for some backup.

Group Progress:
Coordinates Unlocked: [1,2] [1,6] [2,2] [3,1] [3,3] [4,1] [4,3] [4,4] [5,2] [5,3] [5,4] [5,5] [5,6] [6,2] [6,4] [6,5]
Defenders on Standby: 7
Result of Action: Discovered [4,1] and fortified/defended Shipwreck!!
zeflamigo rolled 2 6-sided dice: 5, 4 Total: 9 (2-12)
PostPosted: Fri Aug 22, 2014 7:49 pm


Odette remembered this base! She built it very early on, and she was very proud of what it had become. Her friends building off her work, why it was a dream come true for her. Well, she figured, why not help out some more?

Group Progress:
Coordinates Unlocked: [1,2] [1,6] [2,2] [3,1] [3,3] [4,1] [4,3] [4,4] [5,2] [5,3] [5,4] [5,5] [5,6] [6,2] [6,4] [6,5]
Defenders on Standby: 7
Result of Action: Fortified/Defended Bloodfest Stage!

zeflamigo

Interstellar Astronaut

zeflamigo rolled 4 6-sided dice: 3, 1, 4, 5 Total: 13 (4-24)

zeflamigo

Interstellar Astronaut

PostPosted: Fri Aug 22, 2014 8:03 pm


Odette ran across Old Hemisect searching for her friends. She couldn't believe she hadn't encountered any evidence of them, though she was marking up her map pretty well. Discouraged, she took out her radio in a last ditch attempt to find them. "Red Swan of Team Totally Spies, Yellow Yak or Teal Owl, please respond. I need to know if you are safe."

Group Progress:
Coordinates Unlocked: [1,2] [1,6] [2,2] [3,1] [3,3] [4,1] [4,3] [4,4] [4,5] [5,2] [5,3] [5,4] [5,5] [5,6] [6,2] [6,4] [6,5]
Defenders on Standby: 7
Result of Action: Unlocked Four Fronds Highway [4,5]!
zeflamigo rolled 4 6-sided dice: 2, 6, 4, 2 Total: 14 (4-24)
PostPosted: Fri Aug 22, 2014 8:23 pm


Odette kept searching the map for new bases, and encountered places called "Daylight Mall" and "Flea Market". Interestingly enough, neither of these places sold daylight or fleas.

Group Progress:
Coordinates Unlocked: [1,2] [1,6] [2,2] [2,6] [3,1] [3,3] [4,1] [4,2] [4,3] [4,4] [4,5] [5,2] [5,3] [5,4] [5,5] [5,6] [6,1] [6,2] [6,4] [6,5]
Defenders on Standby: 7
Result of Action: Unlocked [2,6] and [4,2]!

zeflamigo

Interstellar Astronaut

Magician Arcana rolled 3 6-sided dice: 1, 5, 2 Total: 8 (3-18)

Magician Arcana

Eco-friendly Shapeshifter

21,915 Points
  • Hiss of Love 200
  • Cat Fancier 100
  • Waffles! 25
PostPosted: Fri Aug 22, 2014 10:08 pm


So much was happening. Milieu felt split in half. On one hand, she hadn't seen her friends in days. On the other, she had seen too many war broken trolls. Did she stop to search for those she cared about? Or keep pressing forward?

The Director was firm on keeping going. Sighing, the little troll knew that it was the best plan.

Paleflush was gone. They had lost it in a concentrated attack. Milieu felt sick to her stomach. According to the pocket map tucked in her black uniform, the Royalists now held the upper most line of the map.

News crackled through that Luxury Docks was yet again under attack. Sighing, she pushed past fatigue to move there. It needed the help.

There was another message too. A surprising one. Milieu stared at her receiver and cried softly. Odette. So she was all right after all? That was good. Mili didn't know if she should respond. Odette wouldn't even be able to decipher it. But... At least Odette would know she was safe.

.-. . -.. / ... .-- .- -. .-.-.- / .. / .- -- / --. .-.. .- -.. / -.-- --- ..- / .- .-. . / ... .- ..-. . .-.-.- / .-- .... . -. / - .... .. ... / .. ... / --- ...- . .-. / .-- . / ... .... --- ..- .-.. -.. / --. . - / -- .. .-.. -.- ... .... .- -.- . ... / .- -. -.. / .-- .- - -.-. .... / .- / -- --- ...- .. . .-.-.- / --- -.- .- -.-- ..--.. / -.-- . .-.. .-.. --- .-- / -.-- .- -.- / -.-- --- ..- / -.-. --- -- . / - --- --- .-.-.- / .. / -- .. ... ... / -.-- --- ..- / .- .-.. .-.. .-.-.- / ... --- / -- ..- -.-. .... .-.-.- / -... . / ... .- ..-. . .-.-.- / --- ...- . .-. .-.-.-


Group Progress:
Coordinates Unlocked: [1,2] [1,6] [2,2] [2,6] [3,1] [3,3] [4,1] [4,2] [4,3] [4,4] [4,5] [5,2] [5,3] [5,4] [5,5] [5,6] [6,1] [6,2] [6,4] [6,5]
Defenders on Standby: 19
Result of Action: Mili reinforced the base at Luxury Docks [6,5]
Magician Arcana rolled 3 0-sided dice: , , Total: 0 (3-0)
PostPosted: Fri Aug 22, 2014 10:22 pm


Milieu Aojiro was only a handful of sweeps old. She was tired and alone. She was afraid.

On the edge of Luxury Docks Mili stared into the black water. Into the Void.

And the Void.

Stared back.

Into her.

Group Progress:
Coordinates Unlocked: [1,2] [1,6] [2,2] [2,6] [3,1] [3,3] [4,1] [4,2] [4,3] [4,4] [4,5] [5,2] [5,3] [5,4] [5,5] [5,6] [6,1] [6,2] [6,4] [6,5]
Defenders on Standby: 19
Result of Action: Mili reinforced the base at Luxury Docks [6,5]

Magician Arcana

Eco-friendly Shapeshifter

21,915 Points
  • Hiss of Love 200
  • Cat Fancier 100
  • Waffles! 25
Magician Arcana rolled 3 6-sided dice: 3, 6, 2 Total: 11 (3-18)

Magician Arcana

Eco-friendly Shapeshifter

21,915 Points
  • Hiss of Love 200
  • Cat Fancier 100
  • Waffles! 25
PostPosted: Fri Aug 22, 2014 10:26 pm


ACHOO.

Blinking, Mili looked around in bewilderment. Huh? What exactly had happened? Frowning, she rubbed her nose and went back to work. Some of the pain and fatigue that had weighed so deeply on her soul was lifted. Whatever happened was good!

Progress at the docks was good. It was time to move along, though.

Group Progress:
Coordinates Unlocked: [1,2] [1,6] [2,2] [2,6] [3,1] [3,3] [4,1] [4,2] [4,3] [4,4] [4,5] [5,2] [5,3] [5,4] [5,5] [5,6] [6,1] [6,2] [6,4] [6,5]
Defenders on Standby: 19
Result of Action: Mili reinforced the base at Luxury Docks [6,5]
Magician Arcana rolled 3 6-sided dice: 5, 6, 5 Total: 16 (3-18)
PostPosted: Fri Aug 22, 2014 10:36 pm


It felt so good to be back at Bloodfest stage! Man, this is right where they had stared. The Rail station was nearby, not even touched. having learned all she had, Mili started and made one HELL of a base at the Bloodfest Stage. Sighing, the little troll sat down and stretched out before yawning.

Group Progress:
Coordinates Unlocked: [1,2] [1,6] [2,2] [2,6] [3,1] [3,3] [4,1] [4,2] [4,3] [4,4] [4,5] [5,2] [5,3] [5,4] [5,5] [5,6] [6,1] [6,2] [6,4] [6,5]
Defenders on Standby: 19
Result of Action: Mili reinforced the base at Bloodfest Stage [5,4]

Magician Arcana

Eco-friendly Shapeshifter

21,915 Points
  • Hiss of Love 200
  • Cat Fancier 100
  • Waffles! 25
quite uneventful rolled 4 6-sided dice: 3, 4, 4, 4 Total: 15 (4-24)

quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175
PostPosted: Sat Aug 23, 2014 12:35 am


      By now, Vremea was practically preaching her words to large crowds, getting the attention of many-- she had changed out of the hoodie and the other shorts, wearing loose shorts and a shirt that buttoned up along with the masks provided. It was easier to get them to follow her directions this way.


Group Progress:
Coordinates Unlocked: [1,6] [2,2] [3,1] [4,3] [4,4] [5,3] [5,4] [5,5] [5,6] [6,4] [6,5]
Defenders on Standby: 19 + 15 = 34
Result of Action: Vremea rallied 15 defenders and has placed them on standby!
quite uneventful rolled 4 6-sided dice: 6, 5, 3, 5 Total: 19 (4-24)
PostPosted: Sat Aug 23, 2014 12:48 am


      Again she preached, hoping to get more trolls. To her surprise, there were a lot more willing this time. She sent them over to the standby point, giving them silent smiles before continuing.


Group Progress:
Coordinates Unlocked: [1,6] [2,2] [3,1] [4,3] [4,4] [5,3] [5,4] [5,5] [5,6] [6,4] [6,5]
Defenders on Standby: 34 + 19 = 53
Result of Action: Vremea rallied 19 defenders and has placed them on standby!

quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175
quite uneventful rolled 4 6-sided dice: 2, 1, 6, 3 Total: 12 (4-24)

quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175
PostPosted: Sat Aug 23, 2014 12:52 am


      More and more supporters joined by the second. Her voice... was it just her, or did it carry a lot more confidence than before? She felt different from that shaking girl at the bottom of the basement, pointing to the man who had deaged them... it was so strange, to think that the teen she was now was the same as the girl she was then.

      Almost scary, really...


Group Progress:
Coordinates Unlocked: [1,6] [2,2] [3,1] [4,3] [4,4] [5,3] [5,4] [5,5] [5,6] [6,4] [6,5]
Defenders on Standby: 53 + 12 =65
Result of Action: Vremea rallied 12 defenders and has placed them on standby!
quite uneventful rolled 4 6-sided dice: 4, 3, 4, 3 Total: 14 (4-24)
PostPosted: Sat Aug 23, 2014 12:55 am


      Her voice felt hoarse from how much emotion she put into her words, managing to wrangle around 14 more before having to stop for water. She just wanted to go see her friends... was that too much to ask...?


Group Progress:
Coordinates Unlocked: [1,6] [2,2] [3,1] [4,3] [4,4] [5,3] [5,4] [5,5] [5,6] [6,4] [6,5]
Defenders on Standby: 65 + 14 = 79
Result of Action: Vremea rallied 14 defenders and has placed them on standby!

quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175

Magician Arcana

Eco-friendly Shapeshifter

21,915 Points
  • Hiss of Love 200
  • Cat Fancier 100
  • Waffles! 25
PostPosted: Sat Aug 23, 2014 1:20 am


Mili gaped at the number of people. 79. How the hell had Vremea gotten SO MANY recruits? Slowly shaking her head, the teal troll broke into a vicious grin and motioned for them to follow.

Things were heating up. Going to the rail station was the best spot. Middle of the map. Check. Best area for walking and moving? Check.

Group Progress:
Coordinates Unlocked: [1,2] [1,6] [2,2] [2,6] [3,1] [3,3] [4,1] [4,2] [4,3] [4,4] [4,5] [5,2] [5,3] [5,4] [5,5] [5,6] [6,1] [6,2] [6,4] [6,5]
Defenders on Standby: 0
Result of Action: Mili mobilized defenders to the railstation [4,4]
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