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Makako-ma

PostPosted: Mon Sep 07, 2015 3:28 am


Prince Hiro of Conde
Makako-ma

I need more specifics for this weapon. When it comes to skills, I can't allow ambiguous descriptions. 'May or may not' isn't allowed. I need clearer weaknesses for this Ice Mirror thing. I mean, wind and water is an acceptable resistance, but fire?
its weakness is that its a mirror lol. get your mirror and take me on with my big stick lets see who wins xp

also I don't remember, I made this a really long time ago but I don't think it had fire resistance.

edit

it has aversion to heat, basically it should malfunction when overheating.

does it need even more weaknesses???
PostPosted: Mon Sep 07, 2015 4:09 am


Makako-ma
Prince Hiro of Conde
Makako-ma

I need more specifics for this weapon. When it comes to skills, I can't allow ambiguous descriptions. 'May or may not' isn't allowed. I need clearer weaknesses for this Ice Mirror thing. I mean, wind and water is an acceptable resistance, but fire?
its weakness is that its a mirror lol. get your mirror and take me on with my big stick lets see who wins xp

also I don't remember, I made this a really long time ago but I don't think it had fire resistance.

edit

it has aversion to heat, basically it should malfunction when overheating.

does it need even more weaknesses???


I just needed clarification. The best way to avoid extra posts in the approval process is to make it as clear cut as possible. lol
But its approved.

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PostPosted: Mon Sep 07, 2015 9:43 am


Prince Hiro of Conde

    RPC Name: Cassandra Venarius
    RPC Rank: Expert
    RPC Class: Shaman, Holy
      RPC Sub-Class: N/A


    Weapon Name: Ichaival
    Weapon Rank: B (Wrath of God weapon)
    Weapon Type: Bladed Longbow
    Weapon Description: A simple crafted bladed longbow of little significance before Cassandra placed her hands on the bow. Sleek in its design, it remains to look like a common bow, with the exception of marking of Angelica across it, signifying that the bow itself has an inhabitant.
    Every time Cassandra kills a monster, or creature of an unholy setting, she absorbs a piece of it's soul into the weapon. They, in turn, allow her to create a skill based on the attacks they used in combat. Naturally, the Ichaival comes with a predetermined set of skills based on a Valkyrie's control over lightning and holy magic.
    Weapon Passive Abilities:

      • Soul Trap of the Damned: Upon kill, if the creature is of unholy origin, a part of their soul becomes trapped inside of the bow, strengthening it with every kill.
      • A God's Wrath: While holding Ichaival, Cassandra's ability to put the fear of God into other beings has dramatically increased. Every soul trapped increases the ability's rank by half a rank, so two souls are required for a full rank up.
      • Planar Shift: Depending on her opponent, whether they are Holy or Unholy, Cassandra's arrows seem to be attracted to the two different allegiances. Her arrows curve noticeably enough to always try and hit their mark,though this isn't a homing technique. Those of neutral ground are not affected.

    Weapon Activated Abilities:

      • Splitting [ D-SS ] : By first drawing back an arrow, Cassandra can use her energy to rapidly split the arrow into several hundred splinters. These splinters, though thin, are charged with lightning, increasing their piercing effect and making up for their size. The splinters will travel as fast as any one of her lightning skills, and she can add more energy to it to make it deadlier. The longer it travels, the further the splinters travel apart. Individually, each splinter is as powerful as being struck by a group of splinters.
      • Through These Shots [ E, C, A, S ] : A remarkable ability to cast any of her healing skills, even her revival skill, through an arrow. By drawing back the arrow, Cassandra's overwhelming energy completely disintegrates the physical arrow, leaving a shell of her energy shaped just like an arrow. Since it is pure energy, only energy barriers can prevent the arrow from reaching it's target, and only barrier's of its rank and above can block the arrow. I Make My Stand is also included in this.
      • Sent by the Angel [ D-SS ] : The attack seems like any other normal shot, until Cassandra fires it, of course. Once fired, the arrow will illuminate with an intense light, a blinding light more powerful than a Paladin's Holy Light ability. For half it's distance, the arrow will fly just like this. When it shifts, energy will seep out of the arrow, creating a much more radiant light as the holy energy dramatically increases the size of the arrow into the size of a human being. In reality, a soul finds the arrow while wandering, and clings onto it, seeking to do some form of justice, even in death. Should the arrow miss, the soul will jump off of the arrow, attempting to latch onto the target should they try and evade the skill, trying to choke them. A skill of equal rank can dispel the soul.


Eh, I'm gonna need more on the Trap of the Damned passive man.

But other than that it's all good.
PostPosted: Mon Sep 07, 2015 10:09 am


KnightsRoyal
Prince Hiro of Conde

    RPC Name: Cassandra Venarius
    RPC Rank: Expert
    RPC Class: Shaman, Holy
      RPC Sub-Class: N/A


    Weapon Name: Ichaival
    Weapon Rank: B (Wrath of God weapon)
    Weapon Type: Bladed Longbow
    Weapon Description: A simple crafted bladed longbow of little significance before Cassandra placed her hands on the bow. Sleek in its design, it remains to look like a common bow, with the exception of marking of Angelica across it, signifying that the bow itself has an inhabitant.
    Every time Cassandra kills a monster, or creature of an unholy setting, she absorbs a piece of it's soul into the weapon. They, in turn, allow her to create a skill based on the attacks they used in combat. Naturally, the Ichaival comes with a predetermined set of skills based on a Valkyrie's control over lightning and holy magic.
    Weapon Passive Abilities:

      • Soul Trap of the Damned: Upon kill, if the creature is of unholy origin, a part of their soul becomes trapped inside of the bow, strengthening it with every kill.
      • A God's Wrath: While holding Ichaival, Cassandra's ability to put the fear of God into other beings has dramatically increased. Every soul trapped increases the ability's rank by half a rank, so two souls are required for a full rank up.
      • Planar Shift: Depending on her opponent, whether they are Holy or Unholy, Cassandra's arrows seem to be attracted to the two different allegiances. Her arrows curve noticeably enough to always try and hit their mark,though this isn't a homing technique. Those of neutral ground are not affected.

    Weapon Activated Abilities:

      • Splitting [ D-SS ] : By first drawing back an arrow, Cassandra can use her energy to rapidly split the arrow into several hundred splinters. These splinters, though thin, are charged with lightning, increasing their piercing effect and making up for their size. The splinters will travel as fast as any one of her lightning skills, and she can add more energy to it to make it deadlier. The longer it travels, the further the splinters travel apart. Individually, each splinter is as powerful as being struck by a group of splinters.
      • Through These Shots [ E, C, A, S ] : A remarkable ability to cast any of her healing skills, even her revival skill, through an arrow. By drawing back the arrow, Cassandra's overwhelming energy completely disintegrates the physical arrow, leaving a shell of her energy shaped just like an arrow. Since it is pure energy, only energy barriers can prevent the arrow from reaching it's target, and only barrier's of its rank and above can block the arrow. I Make My Stand is also included in this.
      • Sent by the Angel [ D-SS ] : The attack seems like any other normal shot, until Cassandra fires it, of course. Once fired, the arrow will illuminate with an intense light, a blinding light more powerful than a Paladin's Holy Light ability. For half it's distance, the arrow will fly just like this. When it shifts, energy will seep out of the arrow, creating a much more radiant light as the holy energy dramatically increases the size of the arrow into the size of a human being. In reality, a soul finds the arrow while wandering, and clings onto it, seeking to do some form of justice, even in death. Should the arrow miss, the soul will jump off of the arrow, attempting to latch onto the target should they try and evade the skill, trying to choke them. A skill of equal rank can dispel the soul.


Eh, I'm gonna need more on the Trap of the Damned passive man.

But other than that it's all good.

Its the passive that allows me to make a new skill based on the fighting style of the creature I killed.

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PostPosted: Mon Sep 07, 2015 10:14 am


Prince Hiro of Conde
KnightsRoyal
Prince Hiro of Conde

    RPC Name: Cassandra Venarius
    RPC Rank: Expert
    RPC Class: Shaman, Holy
      RPC Sub-Class: N/A


    Weapon Name: Ichaival
    Weapon Rank: B (Wrath of God weapon)
    Weapon Type: Bladed Longbow
    Weapon Description: A simple crafted bladed longbow of little significance before Cassandra placed her hands on the bow. Sleek in its design, it remains to look like a common bow, with the exception of marking of Angelica across it, signifying that the bow itself has an inhabitant.
    Every time Cassandra kills a monster, or creature of an unholy setting, she absorbs a piece of it's soul into the weapon. They, in turn, allow her to create a skill based on the attacks they used in combat. Naturally, the Ichaival comes with a predetermined set of skills based on a Valkyrie's control over lightning and holy magic.
    Weapon Passive Abilities:

      • Soul Trap of the Damned: Upon kill, if the creature is of unholy origin, a part of their soul becomes trapped inside of the bow, strengthening it with every kill.
      • A God's Wrath: While holding Ichaival, Cassandra's ability to put the fear of God into other beings has dramatically increased. Every soul trapped increases the ability's rank by half a rank, so two souls are required for a full rank up.
      • Planar Shift: Depending on her opponent, whether they are Holy or Unholy, Cassandra's arrows seem to be attracted to the two different allegiances. Her arrows curve noticeably enough to always try and hit their mark,though this isn't a homing technique. Those of neutral ground are not affected.

    Weapon Activated Abilities:

      • Splitting [ D-SS ] : By first drawing back an arrow, Cassandra can use her energy to rapidly split the arrow into several hundred splinters. These splinters, though thin, are charged with lightning, increasing their piercing effect and making up for their size. The splinters will travel as fast as any one of her lightning skills, and she can add more energy to it to make it deadlier. The longer it travels, the further the splinters travel apart. Individually, each splinter is as powerful as being struck by a group of splinters.
      • Through These Shots [ E, C, A, S ] : A remarkable ability to cast any of her healing skills, even her revival skill, through an arrow. By drawing back the arrow, Cassandra's overwhelming energy completely disintegrates the physical arrow, leaving a shell of her energy shaped just like an arrow. Since it is pure energy, only energy barriers can prevent the arrow from reaching it's target, and only barrier's of its rank and above can block the arrow. I Make My Stand is also included in this.
      • Sent by the Angel [ D-SS ] : The attack seems like any other normal shot, until Cassandra fires it, of course. Once fired, the arrow will illuminate with an intense light, a blinding light more powerful than a Paladin's Holy Light ability. For half it's distance, the arrow will fly just like this. When it shifts, energy will seep out of the arrow, creating a much more radiant light as the holy energy dramatically increases the size of the arrow into the size of a human being. In reality, a soul finds the arrow while wandering, and clings onto it, seeking to do some form of justice, even in death. Should the arrow miss, the soul will jump off of the arrow, attempting to latch onto the target should they try and evade the skill, trying to choke them. A skill of equal rank can dispel the soul.


Eh, I'm gonna need more on the Trap of the Damned passive man.

But other than that it's all good.

Its the passive that allows me to make a new skill based on the fighting style of the creature I killed.


So... basically it's a weaponized Soma? Is that what you're telling me?
PostPosted: Mon Sep 07, 2015 10:17 am


KnightsRoyal
Prince Hiro of Conde
KnightsRoyal
Prince Hiro of Conde

    RPC Name: Cassandra Venarius
    RPC Rank: Expert
    RPC Class: Shaman, Holy
      RPC Sub-Class: N/A


    Weapon Name: Ichaival
    Weapon Rank: B (Wrath of God weapon)
    Weapon Type: Bladed Longbow
    Weapon Description: A simple crafted bladed longbow of little significance before Cassandra placed her hands on the bow. Sleek in its design, it remains to look like a common bow, with the exception of marking of Angelica across it, signifying that the bow itself has an inhabitant.
    Every time Cassandra kills a monster, or creature of an unholy setting, she absorbs a piece of it's soul into the weapon. They, in turn, allow her to create a skill based on the attacks they used in combat. Naturally, the Ichaival comes with a predetermined set of skills based on a Valkyrie's control over lightning and holy magic.
    Weapon Passive Abilities:

      • Soul Trap of the Damned: Upon kill, if the creature is of unholy origin, a part of their soul becomes trapped inside of the bow, strengthening it with every kill.
      • A God's Wrath: While holding Ichaival, Cassandra's ability to put the fear of God into other beings has dramatically increased. Every soul trapped increases the ability's rank by half a rank, so two souls are required for a full rank up.
      • Planar Shift: Depending on her opponent, whether they are Holy or Unholy, Cassandra's arrows seem to be attracted to the two different allegiances. Her arrows curve noticeably enough to always try and hit their mark,though this isn't a homing technique. Those of neutral ground are not affected.

    Weapon Activated Abilities:

      • Splitting [ D-SS ] : By first drawing back an arrow, Cassandra can use her energy to rapidly split the arrow into several hundred splinters. These splinters, though thin, are charged with lightning, increasing their piercing effect and making up for their size. The splinters will travel as fast as any one of her lightning skills, and she can add more energy to it to make it deadlier. The longer it travels, the further the splinters travel apart. Individually, each splinter is as powerful as being struck by a group of splinters.
      • Through These Shots [ E, C, A, S ] : A remarkable ability to cast any of her healing skills, even her revival skill, through an arrow. By drawing back the arrow, Cassandra's overwhelming energy completely disintegrates the physical arrow, leaving a shell of her energy shaped just like an arrow. Since it is pure energy, only energy barriers can prevent the arrow from reaching it's target, and only barrier's of its rank and above can block the arrow. I Make My Stand is also included in this.
      • Sent by the Angel [ D-SS ] : The attack seems like any other normal shot, until Cassandra fires it, of course. Once fired, the arrow will illuminate with an intense light, a blinding light more powerful than a Paladin's Holy Light ability. For half it's distance, the arrow will fly just like this. When it shifts, energy will seep out of the arrow, creating a much more radiant light as the holy energy dramatically increases the size of the arrow into the size of a human being. In reality, a soul finds the arrow while wandering, and clings onto it, seeking to do some form of justice, even in death. Should the arrow miss, the soul will jump off of the arrow, attempting to latch onto the target should they try and evade the skill, trying to choke them. A skill of equal rank can dispel the soul.


Eh, I'm gonna need more on the Trap of the Damned passive man.

But other than that it's all good.

Its the passive that allows me to make a new skill based on the fighting style of the creature I killed.


So... basically it's a weaponized Soma? Is that what you're telling me?

If that means a weapon that evolves with each kill, then yes. If that evolution happens to involve a new kind of arrow attack, then sure. That's what it is.
New skill submissions go to custom skills and s**t.

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PostPosted: Mon Sep 07, 2015 10:20 am


Prince Hiro of Conde
KnightsRoyal
Prince Hiro of Conde
KnightsRoyal
Prince Hiro of Conde

    RPC Name: Cassandra Venarius
    RPC Rank: Expert
    RPC Class: Shaman, Holy
      RPC Sub-Class: N/A


    Weapon Name: Ichaival
    Weapon Rank: B (Wrath of God weapon)
    Weapon Type: Bladed Longbow
    Weapon Description: A simple crafted bladed longbow of little significance before Cassandra placed her hands on the bow. Sleek in its design, it remains to look like a common bow, with the exception of marking of Angelica across it, signifying that the bow itself has an inhabitant.
    Every time Cassandra kills a monster, or creature of an unholy setting, she absorbs a piece of it's soul into the weapon. They, in turn, allow her to create a skill based on the attacks they used in combat. Naturally, the Ichaival comes with a predetermined set of skills based on a Valkyrie's control over lightning and holy magic.
    Weapon Passive Abilities:

      • Soul Trap of the Damned: Upon kill, if the creature is of unholy origin, a part of their soul becomes trapped inside of the bow, strengthening it with every kill.
      • A God's Wrath: While holding Ichaival, Cassandra's ability to put the fear of God into other beings has dramatically increased. Every soul trapped increases the ability's rank by half a rank, so two souls are required for a full rank up.
      • Planar Shift: Depending on her opponent, whether they are Holy or Unholy, Cassandra's arrows seem to be attracted to the two different allegiances. Her arrows curve noticeably enough to always try and hit their mark,though this isn't a homing technique. Those of neutral ground are not affected.

    Weapon Activated Abilities:

      • Splitting [ D-SS ] : By first drawing back an arrow, Cassandra can use her energy to rapidly split the arrow into several hundred splinters. These splinters, though thin, are charged with lightning, increasing their piercing effect and making up for their size. The splinters will travel as fast as any one of her lightning skills, and she can add more energy to it to make it deadlier. The longer it travels, the further the splinters travel apart. Individually, each splinter is as powerful as being struck by a group of splinters.
      • Through These Shots [ E, C, A, S ] : A remarkable ability to cast any of her healing skills, even her revival skill, through an arrow. By drawing back the arrow, Cassandra's overwhelming energy completely disintegrates the physical arrow, leaving a shell of her energy shaped just like an arrow. Since it is pure energy, only energy barriers can prevent the arrow from reaching it's target, and only barrier's of its rank and above can block the arrow. I Make My Stand is also included in this.
      • Sent by the Angel [ D-SS ] : The attack seems like any other normal shot, until Cassandra fires it, of course. Once fired, the arrow will illuminate with an intense light, a blinding light more powerful than a Paladin's Holy Light ability. For half it's distance, the arrow will fly just like this. When it shifts, energy will seep out of the arrow, creating a much more radiant light as the holy energy dramatically increases the size of the arrow into the size of a human being. In reality, a soul finds the arrow while wandering, and clings onto it, seeking to do some form of justice, even in death. Should the arrow miss, the soul will jump off of the arrow, attempting to latch onto the target should they try and evade the skill, trying to choke them. A skill of equal rank can dispel the soul.


Eh, I'm gonna need more on the Trap of the Damned passive man.

But other than that it's all good.

Its the passive that allows me to make a new skill based on the fighting style of the creature I killed.


So... basically it's a weaponized Soma? Is that what you're telling me?

If that means a weapon that evolves with each kill, then yes. If that evolution happens to involve a new kind of arrow attack, then sure. That's what it is.
New skill submissions go to custom skills and s**t.

Pretty much, just wanted to hear ya agree to it. Approved.
PostPosted: Mon Sep 07, 2015 11:00 am


Prince Hiro of Conde

Leetha's Rage grants passives that are a bit much for just a weapon. This seems more of a talent. Better than normal fire and holy fire?

Herje: So you eliminate reloading by... manually discarding the spent rounds? Isn't that pretty much the same thing? lol. I think you'd be using the same amount of time, honestly.


The shadow fire is stronger than normal fire, yes, but weak to Holy. As far as Herje's passive: say it's in its dual revolver form. Instead of popping out the rounds and manually inserting six new bullets in each clip, you just expose the clips, dump out the spent rounds, and just go right back to shooting nubs. Sniper form? Just eject the spent round out of the rifle and the next one is already inside. No need to take the time to stop and reload in the traditional sense.

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PostPosted: Mon Sep 07, 2015 1:36 pm


TDG Super Kami
Prince Hiro of Conde

Leetha's Rage grants passives that are a bit much for just a weapon. This seems more of a talent. Better than normal fire and holy fire?

Herje: So you eliminate reloading by... manually discarding the spent rounds? Isn't that pretty much the same thing? lol. I think you'd be using the same amount of time, honestly.


The shadow fire is stronger than normal fire, yes, but weak to Holy. As far as Herje's passive: say it's in its dual revolver form. Instead of popping out the rounds and manually inserting six new bullets in each clip, you just expose the clips, dump out the spent rounds, and just go right back to shooting nubs. Sniper form? Just eject the spent round out of the rifle and the next one is already inside. No need to take the time to stop and reload in the traditional sense.

So against normal fire, you'd have like, a +1? Why would a trinket do that? Its why I mentioned that its more of a talent.
The gun is okay.
PostPosted: Mon Sep 07, 2015 1:50 pm


Prince Hiro of Conde
TDG Super Kami
Prince Hiro of Conde

Leetha's Rage grants passives that are a bit much for just a weapon. This seems more of a talent. Better than normal fire and holy fire?

Herje: So you eliminate reloading by... manually discarding the spent rounds? Isn't that pretty much the same thing? lol. I think you'd be using the same amount of time, honestly.


The shadow fire is stronger than normal fire, yes, but weak to Holy. As far as Herje's passive: say it's in its dual revolver form. Instead of popping out the rounds and manually inserting six new bullets in each clip, you just expose the clips, dump out the spent rounds, and just go right back to shooting nubs. Sniper form? Just eject the spent round out of the rifle and the next one is already inside. No need to take the time to stop and reload in the traditional sense.

So against normal fire, you'd have like, a +1? Why would a trinket do that? Its why I mentioned that its more of a talent.
The gun is okay.

Because Damian already has a talent, and the object is what gives him the shadowfire.

TDG Super Kami

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PostPosted: Mon Sep 07, 2015 2:42 pm


TDG Super Kami
Prince Hiro of Conde
TDG Super Kami
Prince Hiro of Conde

Leetha's Rage grants passives that are a bit much for just a weapon. This seems more of a talent. Better than normal fire and holy fire?

Herje: So you eliminate reloading by... manually discarding the spent rounds? Isn't that pretty much the same thing? lol. I think you'd be using the same amount of time, honestly.


The shadow fire is stronger than normal fire, yes, but weak to Holy. As far as Herje's passive: say it's in its dual revolver form. Instead of popping out the rounds and manually inserting six new bullets in each clip, you just expose the clips, dump out the spent rounds, and just go right back to shooting nubs. Sniper form? Just eject the spent round out of the rifle and the next one is already inside. No need to take the time to stop and reload in the traditional sense.

So against normal fire, you'd have like, a +1? Why would a trinket do that? Its why I mentioned that its more of a talent.
The gun is okay.

Because Damian already has a talent, and the object is what gives him the shadowfire.

I understand that you have a talent, but I can't allow one person to obtain a weapon that boosts their skills. Others will apply and use this as a platform.
I gotta deny this first one.
PostPosted: Mon Sep 07, 2015 3:47 pm


Prince Hiro of Conde
TDG Super Kami
Prince Hiro of Conde
TDG Super Kami
Prince Hiro of Conde

Leetha's Rage grants passives that are a bit much for just a weapon. This seems more of a talent. Better than normal fire and holy fire?

Herje: So you eliminate reloading by... manually discarding the spent rounds? Isn't that pretty much the same thing? lol. I think you'd be using the same amount of time, honestly.


The shadow fire is stronger than normal fire, yes, but weak to Holy. As far as Herje's passive: say it's in its dual revolver form. Instead of popping out the rounds and manually inserting six new bullets in each clip, you just expose the clips, dump out the spent rounds, and just go right back to shooting nubs. Sniper form? Just eject the spent round out of the rifle and the next one is already inside. No need to take the time to stop and reload in the traditional sense.

So against normal fire, you'd have like, a +1? Why would a trinket do that? Its why I mentioned that its more of a talent.
The gun is okay.

Because Damian already has a talent, and the object is what gives him the shadowfire.

I understand that you have a talent, but I can't allow one person to obtain a weapon that boosts their skills. Others will apply and use this as a platform.
I gotta deny this first one.

Would it work if it just changed the element to shadowfire, as in, just an elemental swap without all of the other things attached like any kind of power up? Actually.... sub-class O_O *Poof*

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Makako-ma

PostPosted: Mon Sep 07, 2015 4:54 pm


Prince Hiro of Conde
Makako-ma
Prince Hiro of Conde
Makako-ma

I need more specifics for this weapon. When it comes to skills, I can't allow ambiguous descriptions. 'May or may not' isn't allowed. I need clearer weaknesses for this Ice Mirror thing. I mean, wind and water is an acceptable resistance, but fire?
its weakness is that its a mirror lol. get your mirror and take me on with my big stick lets see who wins xp

also I don't remember, I made this a really long time ago but I don't think it had fire resistance.

edit

it has aversion to heat, basically it should malfunction when overheating.

does it need even more weaknesses???


I just needed clarification. The best way to avoid extra posts in the approval process is to make it as clear cut as possible. lol
But its approved.
btw all of my stuff will be randomly complicated gadgets and the training and usage will primarily be a part of my subclass called corporate-assassin

x_x will probably need help if the subclass can't be approved as is lol. Stuck for long time.
PostPosted: Sun Sep 13, 2015 8:19 pm



    RPC Name: Kumori Hell
    RPC Rank: Expert
    RPC Class: Knight / Shadowknight
      RPC Sub-Class: Knight of Absolute: Dark


    Weapon Name: Claim Weapon: Miza
    Weapon Rank: S(Evolves with the User)
    Weapon Type: Straight-Greatsword
    Weapon Description:
    A long greatsword with an elegant but effected curved handguard. The blade is a single long metal made of Blackened Geisteel, a special type of Metal found in Kumori's home plane of existence. This blade forms straight in the width of 8 inches along the hilt of the blade, the geisteel going into the handle perfectly to make the weapon stronger altogether. The bladelength reaches a total of 55 inches long from the base of the handle's pommel to the tip of the sword. There is a gem located at the base of the blade, being a soul binder gem that houses a special spirit inside of the sword. The handle however is made from a specialty black tar-likeish ooze, the same material that assists a shade's body to exist.
    Weapon Passive Abilities:

      • No one may wield me [ A ] Miza itself is a special blade, originally forged in the Phantom Plane. This blade's full properties can only be used by Kumori and Kumori alone, as such, if someone were to even attempt to hold, catch, or use Miza, they would feel the blade's gravity increase to x100, to the point where they couldn't hold it effectively.
      • One with my son [ S ] Miza's handle affects the entire of the blade, and as such, can weigh as light as a feather to Kumori. It's to the point he can fight with the entire weapon using only one hand. It goes even further beyond as it grants Kumori an entire new passive ability, to infuse the entire blade into his body and gem into his body without harm.
      • Element of Deadly Surprises [ S ] While Kumori has Miza infused with his body, he can utilize any of his custom hand to hand fighting skills, or base fighting to summon the long blade out of his hands, feet, and even his chest. The blade's strength is equivalent to an S rank skill, but it will cost Kumori an even 50 energy to call the weapon fully out of him to his side.

    Weapon Activated Abilities:

      • Explosive Wave Enchantment [ A ] Spending 100 energy to enhance Miza's own blade will cause it to vibrate on a molecular level. Any time the blade of Miza is slashed, it will cut through the air, leaving a dark trail as the wave flies out quickly, matching a speeding bullet. Upon impact with any physical being, body, or object, the wave will explode reaching a total of 10 ft in radius.

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Hiro the Herp

Dedicated Zealot

5,550 Points
  • Profitable 100
  • Signature Look 250
  • Tycoon 200
PostPosted: Mon Sep 14, 2015 12:01 pm


KnightsRoyal

    RPC Name: Kumori Hell
    RPC Rank: Expert
    RPC Class: Knight / Shadowknight
      RPC Sub-Class: Knight of Absolute: Dark


    Weapon Name: Claim Weapon: Miza
    Weapon Rank: S(Evolves with the User)
    Weapon Type: Straight-Greatsword
    Weapon Description:
    A long greatsword with an elegant but effected curved handguard. The blade is a single long metal made of Blackened Geisteel, a special type of Metal found in Kumori's home plane of existence. This blade forms straight in the width of 8 inches along the hilt of the blade, the geisteel going into the handle perfectly to make the weapon stronger altogether. The bladelength reaches a total of 55 inches long from the base of the handle's pommel to the tip of the sword. There is a gem located at the base of the blade, being a soul binder gem that houses a special spirit inside of the sword. The handle however is made from a specialty black tar-likeish ooze, the same material that assists a shade's body to exist.
    Weapon Passive Abilities:

      • No one may wield me [ A ] Miza itself is a special blade, originally forged in the Phantom Plane. This blade's full properties can only be used by Kumori and Kumori alone, as such, if someone were to even attempt to hold, catch, or use Miza, they would feel the blade's gravity increase to x100, to the point where they couldn't hold it effectively.
      • One with my son [ S ] Miza's handle affects the entire of the blade, and as such, can weigh as light as a feather to Kumori. It's to the point he can fight with the entire weapon using only one hand. It goes even further beyond as it grants Kumori an entire new passive ability, to infuse the entire blade into his body and gem into his body without harm.
      • Element of Deadly Surprises [ S ] While Kumori has Miza infused with his body, he can utilize any of his custom hand to hand fighting skills, or base fighting to summon the long blade out of his hands, feet, and even his chest. The blade's strength is equivalent to an S rank skill, but it will cost Kumori an even 50 energy to call the weapon fully out of him to his side.

    Weapon Activated Abilities:

      • Explosive Wave Enchantment [ A ] Spending 100 energy to enhance Miza's own blade will cause it to vibrate on a molecular level. Any time the blade of Miza is slashed, it will cut through the air, leaving a dark trail as the wave flies out quickly, matching a speeding bullet. Upon impact with any physical being, body, or object, the wave will explode reaching a total of 50 ft in radius.

I'm okay with everything but the last skill. Turn the radius of that thing down, lol. 50 feet? Try dividing that by at least 10.
Actually, don't divide. Just reduce it to 10 feet per blast.
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