Percita Kiranu Berserker - Expert Citizen Strength: 8 / Speed: 9 Energy: 1300/1300 Skills used: Percita nods. "Yeah...it's still crazy to think that we're both experts again." She smiles, then looks at her hands when she asks about her element. "Technically, I control fire, though because of some choices I made, I lost my abilities. I'm working on regaining them." She then notices the dark figure walk through the doors, and grabs Shinzo's arm. "Shinzo!" She glares down at Kumori, then jumps down and faces him. "Wasn't expecting you to show up so soon." She looks at his missing parts and smirks. "Having a hard time, recently? You look pathetic now." She spits on him.
Elza / Alice Bariura Dreadnought Weapon Master-Grand Master - Adept Citizen Strength: 8 / Speed: 6 Energy: 1200/1200 Skills used: Alice walks in behind Kumori, and looks at Percita as she addresses Kumori. "So, this is the one you were talking about?" She steps forward and draws her scythe, holding it between Kumori and Percita. "I'll handle her, Kumori. I don't want you hurting her too badly." She looks at Percita and grins, almost as if she was hungry for something.
KnightsRoyal
happywho06
Posted: Fri Nov 06, 2015 9:57 am
_I_Am_The_Doctor_X_
KnightsRoyal
₪ Shinzo Oshiro ₪
Reaper/ Paladin/ Aeromancer
Shinzo nodded, that would explain alot as to why she did not use her fire. All was going well before he felt a dark presence close by. He felt Percita grab his arm before he turned around to see an old friend and a girl standing behind him. He got up from where he was sitting and he lept off the wall. "Well well well, Last time I saw you, you were running away like a coward," Shinzo said with a grin. "I too am surprised by your presence here, traitors are not welcome here," he said as his golden aura shone brightly. A wave of warmth expanded from his body, hitting all of the others. Though only Percita would gain the benefits of his holy aura. He knew the man would be back, Shinzo did not have enough time to forge his sword but he would have to fight without it. He started to walk forward, his steps glowing behind him. This was the march of the crusader and he knew it would somewhat hinder Kumori."Percita, mind if you take on the girl? I have a fight to settle with our ex-commander here," he said with a new confidence washing over him.
Aura of Hope E [Cost:10] The Paladin's anti-thesis to the Aura of Despair. An uplifting feeling comes from the very core of those around the Paladin and gives them courage. Paladins usually activate this skill before going into battle with allies or when consoling allies for their losses. It does not affect the Paladin or affect the Shadowknight's Aura of Despair in any way the two ususally just exist separately. It costs E ranked energy to activate and E ranked energy to deactivate but remains passive once activated.
March of the Crusader E [Cost:10] Limits: Cannot be used twice in a row. 5 minute (post) cooldown. The Paladin must not show cowardice during a fight where they plan to use this skill.
As a Paladin marches forward his every step becomes imbued with holy energy. Their footsteps literally glow where they walk. Walking over the ground where a Paladin has used this skill causes extreme nausea to evil beings and while it doesn't damage them it does debilitate them. It means that most evil creatures will find it incredibly difficult to gain ground on a Paladin. Those of a higher rank than the Paladin will find it easier however
Kumori looked to Shinzo and soon raised an eyebrow at him, mocking him by simply asking the following... "And who are you exactly?" With that, he produced a surprising amount of power, one that would dwarf his own power as an aura of fear would surround him. Shinzo was his rank, but it would prove to be his downfall to be brave as he was soon plagued with a rank of sensitivity against Kumori's dark power. Without waiting for another step, he was quick to point a hand back at the being approaching him. He soon released a small sphere of dark energy, firing it at Shinzo quickly.
Energy 1950/2000 Stats(Sp/St/Def)11[13][8] / 14[15][11] / 1 Equipment
• Horror Any enemy who is equal to the rank of the Shadowknight and lower become so uneased by the Shadowknight, that they, in turn, take more damage against the Shadowknight's attacks by one rank.
• I Am the Dragon For no cost at all, user's of this bloodline are permanently in a half dragon, half human form. Their scales make them resistant to the elements. (-1 Rank in damage from elements.)
• Utilize Broken Strength This is automatically activated upon the user achieving a broken arm. The energy and muscle stimulating shocks sent to the broken arm are transfered from the arm to the rest of the user, most of it going to the other arm. This allows the broken limb to be numbed to pain but can be restored at an easier pace. This helps the broken being to weild heavy weaponry with only a single arm like a weapons master, except they do not have access to any of the Weapon Master's skills.
• Shadow Form Most, if not all, physical attacks simply phase through the user. This can be a good and a bad thing. If all the opponent has all weapon and hand to hand styles, then the techniques that do not have energy coated on the weapons will simply go right through the user, making all other attacks useless. This is also bad because if the Shade attempts to attack, once can aim a physical attack at him, forcing him to turn himself into his shadowy form. By disrupting him, all of the skills he used are turned into smoke. The user may also chose to go into his incorporeal form once every three posts, at which point he can't attack.
• Shadow Regeneration The Shades are known to be living and breathing elementals of darkness. Because of that, they are capable of recovering at a slow rate while residing in dark areas or in an ally's shadow. The body is constantly healing for as long as they are within darkness and having their weapons put away. The rate of healing increases with the duration they remain in the darkness. During the regeneration process, the user cannot use offensive Bloodline or Elemental skills. If they are attacked, they have to restart recovery at the slowest rate. 1 post: Small cuts & bruises are healed. 2 Posts: Gashes are turned into small cuts. 3 Posts: Broken limbs can recover within three constant posts inside of darkness. 4 Posts: Internal injuries or burns from light/flame/holy techniques can be recovered. 5 posts: An entire missing body part can be restored at a slow, and painful rate(Excluding the head or torso and it takes 5 full posts waiting in darkness to recover.).
• Shadowy Trail A Shade does not cast a shadow, but can choose to merge with the shadow of an ally, similar to a ninja. In doing so, the Shade can act as a hidden bodyguard, emerging from the allies shadow at will. The Shade can't be detected other than by holy creatures such as Nephilims, or Paladins and Clerics.
• Shadow MQC You can now bend the shadows around you to reach your opponent that would be two spears away from you as you can attack them normally while retaining regular damage. The Shade can perform D-ranked damage when at their full strength while in this fighting style, but this is the only range modifyer this style has. This does not spread to other styles, nor weapons can benefit from learning this ability as this is to be the shade's main Fighting style.
• Vibration Sensory A useful skill, the user channels energy into their feet to sense vibrations on the ground. As long as their feet is on the ground, a user can sense where an enemy is if they are earth bound within 50ft for five posts. This skill becomes passive once the user is Adept Rank.
• No one may wield me [ A ] Miza itself is a special blade, originally forged in the Phantom Plane. This blade's full properties can only be used by Kumori and Kumori alone, as such, if someone were to even attempt to hold, catch, or use Miza, they would feel the blade's gravity increase to x100, to the point where they couldn't hold it effectively.
• One with my son [ S ] Miza's handle affects the entire of the blade, and as such, can weigh as light as a feather to Kumori. It's to the point he can fight with the entire weapon using only one hand. It goes even further beyond as it grants Kumori an entire new passive ability, to infuse the entire blade into his body and gem into his body without harm.
• Element of Deadly Surprises [ S ] While Kumori has Miza infused with his body, he can utilize any of his custom hand to hand fighting skills, or base fighting to summon the long blade out of his hands, feet, and even his chest. The blade's strength is equivalent to an S rank skill, but it will cost Kumori an even 50 energy to call the weapon fully out of him to his side.
• Phantom Plane Origins The user's clothing emits a powerful substance of destruction, known as a Black Shuck Virus. The virus comes out to a maximum of 5 feet in battle, but only 2 feet out of fighting. Staying within the reach of the virus, the foe's own shadow vanishes if they are in the virus's range for 4 posts. Kumori's own shadow skill techniques will gain an increase of one rank for the shadows absorbed into his body(maximum shadows needed: 2) and can only last for 5 posts. As well as performing this, the user no longer suffers energy penalties caused from his class.
• Demonic Prowess The blood of the innocent courses through Kumori's non-existant veins, powering his body through death itself. As such, his max energy pool has been increased by 700 while every single one of Kumori's Earth Elemental attacks are now boosted with a natural life draining energy. Any earth that Kumori has influenced with his energy, becomes inhabitable by plantations, but unaffects other mortal creatures. Kumori's weapons and armor can effect skill barriers, normal/skill shields, and Armor.
Technique
• Dark Ball C The user summons a ball of pure shadow energy three meters in circumference that can be thrown as a mid-range attack. The sphere detonates on impact, causing an explosion with the force of a grenade.
_I_Am_The_Doctor_X_
happywho06
Posted: Fri Nov 06, 2015 10:16 am
Percita Kiranu Berserker - Expert Citizen Strength: 8 / Speed: 9 Energy: 1300/1300 Skills used: Percita frowns, a bit annoyed that she was being blocked by the girl. "Fine, Shinzo, Kumori's yours. Looks like I have a challenge." She moves quickly and grabs Alice, pulling her away from Kumori and Shinzo. "You'd better be worth it. Wanted my hand at your master." She extends her claws and jabs at Alice.
Elza / Alice Bariura Dreadnought Weapon Master-Grand Master - Adept Citizen Strength: 11 / Speed: 5 Energy: 1190/1200 Skills used: Carapace Alice deflects Percita with her scythe, just barely making it in time. "Oh, you're a quick one." She smiles and swings at Percita. "Though it seems we're about equal in strength." The blade of her scythe becomes embedded in the ground. "I'd better end this quickly, before we draw more of a crowd. This is going to be a private showing. Your friend should feel honored that he'll see what's going to happen to you." She pulls her scythe out. "Elza, you're running armor this time around. Put it up, if you don't mind." Her carapace forms around her as she finishes speaking.
Percita Kiranu Berserker - Expert Citizen Strength: 8 / Speed: 9 Energy: 1300/1300 Skills used: Percita raises an eyebrow. "Um...who are you talking to? Are you crazy? Why am I fighting the crazy one?" She charges again, her attack being deflected by the armor. She's stronger...but that has to slow her down more...
The smirk on Shinzo's face dropped as Kumori said that, "Well I deserved that one," he said to himself as he progressed forward. He felt a wave of dark energy expand from Kumori, its effects slightly getting to him, making his march disappear. He had to get a grip, he snapped out of it quick enough to save his aura but the feeling of Kumori's arua had already gotten into Shinzo's mind. He barely had enough time to draw in the surrounding air and cause a gust of air to shoot out of his mouth onto the floor. Sending him flying into the air. He landed back on the ground and was off straight away towards the man. A light flashed in Shinzo's right hand and just before he reached Kumori. a sword of light materialized in the boy's hands. He lunged at the traitor not giving much time to create another energy ball.
Aura of Hope E [Cost:10] The Paladin's anti-thesis to the Aura of Despair. An uplifting feeling comes from the very core of those around the Paladin and gives them courage. Paladins usually activate this skill before going into battle with allies or when consoling allies for their losses. It does not affect the Paladin or affect the Shadowknight's Aura of Despair in any way the two ususally just exist separately. It costs E ranked energy to activate and E ranked energy to deactivate but remains passive once activated.
March of the Crusader E [Cost:10] Limits: Cannot be used twice in a row. 5 minute (post) cooldown. The Paladin must not show cowardice during a fight where they plan to use this skill.
As a Paladin marches forward his every step becomes imbued with holy energy. Their footsteps literally glow where they walk. Walking over the ground where a Paladin has used this skill causes extreme nausea to evil beings and while it doesn't damage them it does debilitate them. It means that most evil creatures will find it incredibly difficult to gain ground on a Paladin. Those of a higher rank than the Paladin will find it easier however
• Great Breath D [costs:25] By taking a dig deep breath, holding it in from your grate lunges. The person can blow out large gust of wind as if trying to blow out the candles, but really blowing anything away in it's way that aren't rooted or firmly planted on the ground. The amount increases with each rank.
Holy Weapon C [Cost:50] Creates an object, usually a weapon, entirely from light (no physical substance is needed). The weapon is as strong as the average weapon of its kind in most cases. When used against unholy creatures, it does twice as much damage and is twice as durable. This weapon of light must be held and cannot be thrown. Losing contact with it will cause it to disappear. A D-rank amount of energy must be channeled into the object every three posts to keep the skill active.
Passives
• I Am One, One is All (passive): Using this passive skill, Reapers are able to instantly regenerate all of their energy once out of battle, this makes them ready for round two, if necessary.
• Every knight has the ability to ignore pain in battle, even ignoring the pain of severed limbs for a certain amount of time
• In Michael's Light, I Fear Nothing: As long as light bathes these warriors, either sunlight or light from their own skills, they cannot be wavered. They do not fall prey to passive effects such as Incubi or Succubi passives, or passives that make them expel more energy or any negative passive, really.
• I Am Faithful: When you start out, you already have the attention of an angel who can give you a mark, assuming that this mark comes from an angel loyal to Michael or Vangelism.
• +1 Rank in power against Dark creatures or beings that practice the dark arts.
• Fight With Me: Templars are capable of boosting their allies stats and energy output.
OOC: ┗━━━━━━━━━┛
Posted: Fri Nov 06, 2015 10:38 am
Kumori grinned at the man before as he was a tad smarter than expected as he summoned Miza out of nowhere, blocking the attack with his greatsword. He soon brought up his right foot and attempted to directly kick the man hard in the abdomen. He was smart, and even more dangerous than the rumors that reached Shinzo's ears would expect. If the kick worked, it would harshly wreak havoc on his intestines as well as pushing the man away.
Energy 1900/2000 Stats(Sp/St/Def)11[13][8] / 14[15][11] / 1 Equipment
• Horror Any enemy who is equal to the rank of the Shadowknight and lower become so uneased by the Shadowknight, that they, in turn, take more damage against the Shadowknight's attacks by one rank.
• I Am the Dragon For no cost at all, user's of this bloodline are permanently in a half dragon, half human form. Their scales make them resistant to the elements. (-1 Rank in damage from elements.)
• Utilize Broken Strength This is automatically activated upon the user achieving a broken arm. The energy and muscle stimulating shocks sent to the broken arm are transfered from the arm to the rest of the user, most of it going to the other arm. This allows the broken limb to be numbed to pain but can be restored at an easier pace. This helps the broken being to weild heavy weaponry with only a single arm like a weapons master, except they do not have access to any of the Weapon Master's skills.
• Shadow Form Most, if not all, physical attacks simply phase through the user. This can be a good and a bad thing. If all the opponent has all weapon and hand to hand styles, then the techniques that do not have energy coated on the weapons will simply go right through the user, making all other attacks useless. This is also bad because if the Shade attempts to attack, once can aim a physical attack at him, forcing him to turn himself into his shadowy form. By disrupting him, all of the skills he used are turned into smoke. The user may also chose to go into his incorporeal form once every three posts, at which point he can't attack.
• Shadow Regeneration The Shades are known to be living and breathing elementals of darkness. Because of that, they are capable of recovering at a slow rate while residing in dark areas or in an ally's shadow. The body is constantly healing for as long as they are within darkness and having their weapons put away. The rate of healing increases with the duration they remain in the darkness. During the regeneration process, the user cannot use offensive Bloodline or Elemental skills. If they are attacked, they have to restart recovery at the slowest rate. 1 post: Small cuts & bruises are healed. 2 Posts: Gashes are turned into small cuts. 3 Posts: Broken limbs can recover within three constant posts inside of darkness. 4 Posts: Internal injuries or burns from light/flame/holy techniques can be recovered. 5 posts: An entire missing body part can be restored at a slow, and painful rate(Excluding the head or torso and it takes 5 full posts waiting in darkness to recover.).
• Shadowy Trail A Shade does not cast a shadow, but can choose to merge with the shadow of an ally, similar to a ninja. In doing so, the Shade can act as a hidden bodyguard, emerging from the allies shadow at will. The Shade can't be detected other than by holy creatures such as Nephilims, or Paladins and Clerics.
• Shadow MQC You can now bend the shadows around you to reach your opponent that would be two spears away from you as you can attack them normally while retaining regular damage. The Shade can perform D-ranked damage when at their full strength while in this fighting style, but this is the only range modifyer this style has. This does not spread to other styles, nor weapons can benefit from learning this ability as this is to be the shade's main Fighting style.
• Vibration Sensory A useful skill, the user channels energy into their feet to sense vibrations on the ground. As long as their feet is on the ground, a user can sense where an enemy is if they are earth bound within 50ft for five posts. This skill becomes passive once the user is Adept Rank.
• No one may wield me [ A ] Miza itself is a special blade, originally forged in the Phantom Plane. This blade's full properties can only be used by Kumori and Kumori alone, as such, if someone were to even attempt to hold, catch, or use Miza, they would feel the blade's gravity increase to x100, to the point where they couldn't hold it effectively.
• One with my son [ S ] Miza's handle affects the entire of the blade, and as such, can weigh as light as a feather to Kumori. It's to the point he can fight with the entire weapon using only one hand. It goes even further beyond as it grants Kumori an entire new passive ability, to infuse the entire blade into his body and gem into his body without harm.
• Element of Deadly Surprises [ S ] While Kumori has Miza infused with his body, he can utilize any of his custom hand to hand fighting skills, or base fighting to summon the long blade out of his hands, feet, and even his chest. The blade's strength is equivalent to an S rank skill, but it will cost Kumori an even 50 energy to call the weapon fully out of him to his side.
• Phantom Plane Origins The user's clothing emits a powerful substance of destruction, known as a Black Shuck Virus. The virus comes out to a maximum of 5 feet in battle, but only 2 feet out of fighting. Staying within the reach of the virus, the foe's own shadow vanishes if they are in the virus's range for 4 posts. Kumori's own shadow skill techniques will gain an increase of one rank for the shadows absorbed into his body(maximum shadows needed: 2) and can only last for 5 posts. As well as performing this, the user no longer suffers energy penalties caused from his class.
• Demonic Prowess The blood of the innocent courses through Kumori's non-existant veins, powering his body through death itself. As such, his max energy pool has been increased by 700 while every single one of Kumori's Earth Elemental attacks are now boosted with a natural life draining energy. Any earth that Kumori has influenced with his energy, becomes inhabitable by plantations, but unaffects other mortal creatures. Kumori's weapons and armor can effect skill barriers, normal/skill shields, and Armor.
align=center] Elza / Alice Bariura Dreadnought Weapon Master-Grand Master - Adept Citizen Strength: 11 / Speed: 5 Energy: 1190/1200 Skills used: Carapace Alice grabs Percita when Percita attacks her. "I was talking to my sister. We share a body. One of us runs offense, the other defense." She throws Percita away. "Just stay down. I don't want to hurt you too badly."
Percita Kiranu Beastmaster/Berserker - Expert Citizen Strength: 11 / Speed: 11 Energy: 1225/1300 Skills used: Spirit of the Tiger Percita gets up. "You don't want to hurt me?" She laughs. "Good, then you're not going to take this seriously. Makes this easier for me!" She starts channeling energy, and begins growing a bit, becoming considerably more built. Once transformed, she lets out a loud roar and charges Alice, knocking her down. Once again, they are at equal strength. "I don't care who you are! You don't stand a chance against me. She bites down on Alice's shoulder, injuring her scythe arm, causing Alice to let out a grimace of pain.
KnightsRoyal
happywho06
Posted: Fri Nov 06, 2015 12:05 pm
_I_Am_The_Doctor_X_
KnightsRoyal
₪ Shinzo Oshiro ₪
Reaper/ Paladin/ Aeromancer
Shinzo was expecting Kumori to block with a sword but he forgot the man was also a knight like himself. He watched as Kumori quickly summoned his blade, blocking the attack completely. "s**t, this is why I need a sword," he thought to himself. He saw Kumori's kick coming, not having alot of time to react he quickly summoned a shield of light which softened the blow. He was sent flying back, maybe he sustained a broken rib and torn insides but nothing too serious. He tumbled back into a jump which allowed him to get back onto his feet quickly. Without any thinking he quickly used his reaper energy to fire 4 thin needles of energy at Kumori which would definitely do some damage if they hit him. He followed up by forming a pair of golden wings on his back and taking off into the air. He then arched round and came at Kumori from his five o'clock while the neddles were flying straight at the man. "I need to figure out a better way of dealing with this guy, he is way too powerful for me to handle," he said to himself as he flew forward.
Aura of Hope E [Cost:10] The Paladin's anti-thesis to the Aura of Despair. An uplifting feeling comes from the very core of those around the Paladin and gives them courage. Paladins usually activate this skill before going into battle with allies or when consoling allies for their losses. It does not affect the Paladin or affect the Shadowknight's Aura of Despair in any way the two ususally just exist separately. It costs E ranked energy to activate and E ranked energy to deactivate but remains passive once activated.
Holy Weapon C [Cost:50] Creates an object, usually a weapon, entirely from light (no physical substance is needed). The weapon is as strong as the average weapon of its kind in most cases. When used against unholy creatures, it does twice as much damage and is twice as durable. This weapon of light must be held and cannot be thrown. Losing contact with it will cause it to disappear. A D-rank amount of energy must be channeled into the object every three posts to keep the skill active.
Shield of Light D [Cost:25] Its a basic shield made of holy energy, its annoying to stare into so its great to use to gain an advantage. Last for 5 post and is as strong as Iron.
• Pure Needle (E) [cost:10]: The Reaper uses the energy in him to form a small needle that can go though skin to ripping whole parts of peoples bodies off. By focusing their energy into a small needle shaped energy and fires it at the enemy. E Rank: Cuts flesh D Rank: Dents iron C Rank: Goes though Iron and Dents Steel B Rank: Goes though Steel
Passives
• I Am One, One is All (passive): Using this passive skill, Reapers are able to instantly regenerate all of their energy once out of battle, this makes them ready for round two, if necessary.
• Every knight has the ability to ignore pain in battle, even ignoring the pain of severed limbs for a certain amount of time
• In Michael's Light, I Fear Nothing: As long as light bathes these warriors, either sunlight or light from their own skills, they cannot be wavered. They do not fall prey to passive effects such as Incubi or Succubi passives, or passives that make them expel more energy or any negative passive, really.
• I Am Faithful: When you start out, you already have the attention of an angel who can give you a mark, assuming that this mark comes from an angel loyal to Michael or Vangelism.
• +1 Rank in power against Dark creatures or beings that practice the dark arts.
• Fight With Me: Templars are capable of boosting their allies stats and energy output.
The needles got close, but since he was using the weakest version, they simply bounced off of his leather set. His focus was on the glowing lightbulb as he soon came charging at him, changing from the five o'clock straight to 12 and it wasn't long before Miza shifted back into his left arm, fusing with his body as he reached out. If Shinzo didn't stop and back away, he would've ended up flying straight into the grasp of Kumori's left hand as it would've grabbed him by the neck.
Energy 1950/2000 Stats(Sp/St/Def)11[13][8] / 14[15][11] / 1 Equipment
• Horror Any enemy who is equal to the rank of the Shadowknight and lower become so uneased by the Shadowknight, that they, in turn, take more damage against the Shadowknight's attacks by one rank.
• I Am the Dragon For no cost at all, user's of this bloodline are permanently in a half dragon, half human form. Their scales make them resistant to the elements. (-1 Rank in damage from elements.)
• Utilize Broken Strength This is automatically activated upon the user achieving a broken arm. The energy and muscle stimulating shocks sent to the broken arm are transfered from the arm to the rest of the user, most of it going to the other arm. This allows the broken limb to be numbed to pain but can be restored at an easier pace. This helps the broken being to weild heavy weaponry with only a single arm like a weapons master, except they do not have access to any of the Weapon Master's skills.
• Shadow Form Most, if not all, physical attacks simply phase through the user. This can be a good and a bad thing. If all the opponent has all weapon and hand to hand styles, then the techniques that do not have energy coated on the weapons will simply go right through the user, making all other attacks useless. This is also bad because if the Shade attempts to attack, once can aim a physical attack at him, forcing him to turn himself into his shadowy form. By disrupting him, all of the skills he used are turned into smoke. The user may also chose to go into his incorporeal form once every three posts, at which point he can't attack.
• Shadow Regeneration The Shades are known to be living and breathing elementals of darkness. Because of that, they are capable of recovering at a slow rate while residing in dark areas or in an ally's shadow. The body is constantly healing for as long as they are within darkness and having their weapons put away. The rate of healing increases with the duration they remain in the darkness. During the regeneration process, the user cannot use offensive Bloodline or Elemental skills. If they are attacked, they have to restart recovery at the slowest rate. 1 post: Small cuts & bruises are healed. 2 Posts: Gashes are turned into small cuts. 3 Posts: Broken limbs can recover within three constant posts inside of darkness. 4 Posts: Internal injuries or burns from light/flame/holy techniques can be recovered. 5 posts: An entire missing body part can be restored at a slow, and painful rate(Excluding the head or torso and it takes 5 full posts waiting in darkness to recover.).
• Shadowy Trail A Shade does not cast a shadow, but can choose to merge with the shadow of an ally, similar to a ninja. In doing so, the Shade can act as a hidden bodyguard, emerging from the allies shadow at will. The Shade can't be detected other than by holy creatures such as Nephilims, or Paladins and Clerics.
• Shadow MQC You can now bend the shadows around you to reach your opponent that would be two spears away from you as you can attack them normally while retaining regular damage. The Shade can perform D-ranked damage when at their full strength while in this fighting style, but this is the only range modifyer this style has. This does not spread to other styles, nor weapons can benefit from learning this ability as this is to be the shade's main Fighting style.
• Vibration Sensory A useful skill, the user channels energy into their feet to sense vibrations on the ground. As long as their feet is on the ground, a user can sense where an enemy is if they are earth bound within 50ft for five posts. This skill becomes passive once the user is Adept Rank.
• No one may wield me [ A ] Miza itself is a special blade, originally forged in the Phantom Plane. This blade's full properties can only be used by Kumori and Kumori alone, as such, if someone were to even attempt to hold, catch, or use Miza, they would feel the blade's gravity increase to x100, to the point where they couldn't hold it effectively.
• One with my son [ S ] Miza's handle affects the entire of the blade, and as such, can weigh as light as a feather to Kumori. It's to the point he can fight with the entire weapon using only one hand. It goes even further beyond as it grants Kumori an entire new passive ability, to infuse the entire blade into his body and gem into his body without harm.
• Element of Deadly Surprises [ S ] While Kumori has Miza infused with his body, he can utilize any of his custom hand to hand fighting skills, or base fighting to summon the long blade out of his hands, feet, and even his chest. The blade's strength is equivalent to an S rank skill, but it will cost Kumori an even 50 energy to call the weapon fully out of him to his side.
• Phantom Plane Origins The user's clothing emits a powerful substance of destruction, known as a Black Shuck Virus. The virus comes out to a maximum of 5 feet in battle, but only 2 feet out of fighting. Staying within the reach of the virus, the foe's own shadow vanishes if they are in the virus's range for 4 posts. Kumori's own shadow skill techniques will gain an increase of one rank for the shadows absorbed into his body(maximum shadows needed: 2) and can only last for 5 posts. As well as performing this, the user no longer suffers energy penalties caused from his class.
• Demonic Prowess The blood of the innocent courses through Kumori's non-existant veins, powering his body through death itself. As such, his max energy pool has been increased by 700 while every single one of Kumori's Earth Elemental attacks are now boosted with a natural life draining energy. Any earth that Kumori has influenced with his energy, becomes inhabitable by plantations, but unaffects other mortal creatures. Kumori's weapons and armor can effect skill barriers, normal/skill shields, and Armor.
Technique
_I_Am_The_Doctor_X_
happywho06
Posted: Sat Nov 07, 2015 7:04 am
Elza / Alice Bariura Dreadnought Weapon Master-Grand Master - Adept Citizen Strength: 11 / Speed: 5 Energy: 1190/1200 Skills used: Carapace Alice winces in pain from the bite, but then puts a hand behind Percita's head, pulling her away. "Time to end this." She pulls Percita to her, as if kissing her. At that point, what can best be described as kind of a vapor flows from Alice into Percita. Once she's done, she lets her arm down and rests there.
Percita Kiranu Beastmaster/Berserker - Expert Citizen Strength: 11 / Speed: 11 Energy: 1225/1300 Skills used: Spirit of the Tiger Percita's eyes widen at Alice's action, and she tries to pull away, but their even level of strength keeps Percita locked there as the vapor goes into her. Once the vapor ceases flowing, and she is released, she stands up and starts examining herself.
Shinzo was a capable warrior, powerful for a reaper his age but that was not going to be enough. He was not prepared for this fight and Kumori was too strong for him. He watched as the needles bounced off his armour and Kumori swapping weapon arms and pointing his blade at shinzo. Shinzo's eyes widened as he was flying in too fast. He managed to shift his weight to the right just in time to dodge a fatal stab but Miza slashed shinzo's left arm and creating a crack in his left gauntlet. He cried out in pain as he tumbled forward. Landing on his feet heavily sending a wave of pain through his injured arm. "Damn it!" he cried out as he looked up at Kumori. "Can't believe I thought I could take you on. And now I have taken considerable damage," he said as he slowly got up. "My mentor told me not to use this move while in a state like this, but I have no choice," he said as he clutched his shining sword of light. His wings flexed as a wave of golden energy erupted from the kid's body. He knew he would have a short time to take Kumori down, otherwise he would lose and most likely die. He felt a wave of energy surge over him as he initiated the Darkest day. His ace in the hole and the most risky when it came to stronger enemies. His wings flexed a second time as he charged forward. This was going to be his final push to defeat the man he once respected.
Aura of Hope E [Cost:10] The Paladin's anti-thesis to the Aura of Despair. An uplifting feeling comes from the very core of those around the Paladin and gives them courage. Paladins usually activate this skill before going into battle with allies or when consoling allies for their losses. It does not affect the Paladin or affect the Shadowknight's Aura of Despair in any way the two ususally just exist separately. It costs E ranked energy to activate and E ranked energy to deactivate but remains passive once activated.
Holy Weapon C [Cost:50] Creates an object, usually a weapon, entirely from light (no physical substance is needed). The weapon is as strong as the average weapon of its kind in most cases. When used against unholy creatures, it does twice as much damage and is twice as durable. This weapon of light must be held and cannot be thrown. Losing contact with it will cause it to disappear. A D-rank amount of energy must be channeled into the object every three posts to keep the skill active.
The Darkest Day S The Paladin will imbue their body with holy energy, increasing their ability to protect exponentially. A holy light will wrap around them and shroud them in a shining light. This divine presence empowers the Paladin. On the first post they will experience a stat increase of +1/+1. On the second post it becomes +2/+2. The third, +3/+3. On the fourth, +4/+4. On the fifth, +5/+5. When the sixth post comes the stat bonuses reverse until the paladin is suffering a -1/-1. During this time they cannot use Paladin skills past B rank. That state lasts for three posts, following a seven post cool down.
Passives
• I Am One, One is All (passive): Using this passive skill, Reapers are able to instantly regenerate all of their energy once out of battle, this makes them ready for round two, if necessary.
• Every knight has the ability to ignore pain in battle, even ignoring the pain of severed limbs for a certain amount of time
• In Michael's Light, I Fear Nothing: As long as light bathes these warriors, either sunlight or light from their own skills, they cannot be wavered. They do not fall prey to passive effects such as Incubi or Succubi passives, or passives that make them expel more energy or any negative passive, really.
• I Am Faithful: When you start out, you already have the attention of an angel who can give you a mark, assuming that this mark comes from an angel loyal to Michael or Vangelism.
• +1 Rank in power against Dark creatures or beings that practice the dark arts.
• Fight With Me: Templars are capable of boosting their allies stats and energy output.
OOC: ┗━━━━━━━━━┛
Posted: Sun Nov 08, 2015 5:41 pm
Kumori watched as the man slowly began to get stronger before he grinned. His left arm had a black glint to it before he soon reared his head back. One thing the man was not prepared for, was the black scales forming on his sides. With that, he placed his head forward, screeching at a strange large volume. "The fight is over!" As he did this, a blast of dark energy released from his own body as he surrounded the entire place in a vast amount of blinding mist. His voice had become hoarse for the time being, but those that didn't cover their ears would end up hurting, really bad. The mist was his own power, so no mere wind could stop it.
Energy 1950/2000 Stats(Sp/St/Def)11[13][8] / 14[15][11] / 1 Equipment
• Horror Any enemy who is equal to the rank of the Shadowknight and lower become so uneased by the Shadowknight, that they, in turn, take more damage against the Shadowknight's attacks by one rank.
• I Am the Dragon For no cost at all, user's of this bloodline are permanently in a half dragon, half human form. Their scales make them resistant to the elements. (-1 Rank in damage from elements.)
• Utilize Broken Strength This is automatically activated upon the user achieving a broken arm. The energy and muscle stimulating shocks sent to the broken arm are transfered from the arm to the rest of the user, most of it going to the other arm. This allows the broken limb to be numbed to pain but can be restored at an easier pace. This helps the broken being to weild heavy weaponry with only a single arm like a weapons master, except they do not have access to any of the Weapon Master's skills.
• Shadow Form Most, if not all, physical attacks simply phase through the user. This can be a good and a bad thing. If all the opponent has all weapon and hand to hand styles, then the techniques that do not have energy coated on the weapons will simply go right through the user, making all other attacks useless. This is also bad because if the Shade attempts to attack, once can aim a physical attack at him, forcing him to turn himself into his shadowy form. By disrupting him, all of the skills he used are turned into smoke. The user may also chose to go into his incorporeal form once every three posts, at which point he can't attack.
• Shadow Regeneration The Shades are known to be living and breathing elementals of darkness. Because of that, they are capable of recovering at a slow rate while residing in dark areas or in an ally's shadow. The body is constantly healing for as long as they are within darkness and having their weapons put away. The rate of healing increases with the duration they remain in the darkness. During the regeneration process, the user cannot use offensive Bloodline or Elemental skills. If they are attacked, they have to restart recovery at the slowest rate. 1 post: Small cuts & bruises are healed. 2 Posts: Gashes are turned into small cuts. 3 Posts: Broken limbs can recover within three constant posts inside of darkness. 4 Posts: Internal injuries or burns from light/flame/holy techniques can be recovered. 5 posts: An entire missing body part can be restored at a slow, and painful rate(Excluding the head or torso and it takes 5 full posts waiting in darkness to recover.).
• Shadowy Trail A Shade does not cast a shadow, but can choose to merge with the shadow of an ally, similar to a ninja. In doing so, the Shade can act as a hidden bodyguard, emerging from the allies shadow at will. The Shade can't be detected other than by holy creatures such as Nephilims, or Paladins and Clerics.
• Shadow MQC You can now bend the shadows around you to reach your opponent that would be two spears away from you as you can attack them normally while retaining regular damage. The Shade can perform D-ranked damage when at their full strength while in this fighting style, but this is the only range modifyer this style has. This does not spread to other styles, nor weapons can benefit from learning this ability as this is to be the shade's main Fighting style.
• Vibration Sensory A useful skill, the user channels energy into their feet to sense vibrations on the ground. As long as their feet is on the ground, a user can sense where an enemy is if they are earth bound within 50ft for five posts. This skill becomes passive once the user is Adept Rank.
• No one may wield me [ A ] Miza itself is a special blade, originally forged in the Phantom Plane. This blade's full properties can only be used by Kumori and Kumori alone, as such, if someone were to even attempt to hold, catch, or use Miza, they would feel the blade's gravity increase to x100, to the point where they couldn't hold it effectively.
• One with my son [ S ] Miza's handle affects the entire of the blade, and as such, can weigh as light as a feather to Kumori. It's to the point he can fight with the entire weapon using only one hand. It goes even further beyond as it grants Kumori an entire new passive ability, to infuse the entire blade into his body and gem into his body without harm.
• Element of Deadly Surprises [ S ] While Kumori has Miza infused with his body, he can utilize any of his custom hand to hand fighting skills, or base fighting to summon the long blade out of his hands, feet, and even his chest. The blade's strength is equivalent to an S rank skill, but it will cost Kumori an even 50 energy to call the weapon fully out of him to his side.
• Phantom Plane Origins The user's clothing emits a powerful substance of destruction, known as a Black Shuck Virus. The virus comes out to a maximum of 5 feet in battle, but only 2 feet out of fighting. Staying within the reach of the virus, the foe's own shadow vanishes if they are in the virus's range for 4 posts. Kumori's own shadow skill techniques will gain an increase of one rank for the shadows absorbed into his body(maximum shadows needed: 2) and can only last for 5 posts. As well as performing this, the user no longer suffers energy penalties caused from his class.
• Demonic Prowess The blood of the innocent courses through Kumori's non-existant veins, powering his body through death itself. As such, his max energy pool has been increased by 700 while every single one of Kumori's Earth Elemental attacks are now boosted with a natural life draining energy. Any earth that Kumori has influenced with his energy, becomes inhabitable by plantations, but unaffects other mortal creatures. Kumori's weapons and armor can effect skill barriers, normal/skill shields, and Armor.
Technique
• Predatory Roar C Description: A technique all dragons and draconians alike know, since the beginning of time. Dragons often roar to demonstrate rage, challenging, or simply to inflict fear or show domanince. By amplifying the sound from the vocal cords inside the draconian's throat with energy, and unleashes a roar. The roar will be in comparison to that of a full grown dragon, enough force to knock back anyone who is before them within 10ft and blast their eardrums enough to make them deaf for two posts. Those with sensitive senses would take double the damage. In dragon form, the power of this skill and distance increases two fold. After use the user must wait two posts before using this skill (or any other voice-oriented skills for that matter) once more to let the vocal cords recover.
• Cloud of Darkness SS-Rank The Shade's own pure dark energy gathers within their body, as if they were transforming, even curling up a bit as their eyes enter a dark red state. The user's own 'skin' turns pitch black, resembling the night sky before they stand up and spread their body out quickly, releasing fumes amounting to that of a furnace. Within seconds, the entire thread the Shade is in becomes clouded with a black mist of darkness, disabling the opponent's sight down to a measly 3 to 7 feet depending on their class. This mist blots out any form of natural light or even lighting skills equal to or weaker than this skill, allowing the Shade to be capable of achieving their max form. Because of their natural state being mallable, the Shade can even use the mist itself to shift through and use the Shadow Walk skill with ease. The mist is their eyes, so they can see through the darkness just fine compared to those the Shade consider's their enemy.
Elza Bariura Dreadnought Weapon Master-Grand Master - Adept Citizen Strength: 11 / Speed: 5 Energy: 1190/1200 Skills used: Carapace Elza groans a bit and forces herself to her feet, using her left hand. "Looks like it worked..." Once she's standing, she holds her right shoulder, which had been badly injured by Percita. "How's it feel?" When Kumori starts to screech, Elza collapses again, screaming in pain. She covers her left ear, but was unable to cover her right.
Alice "Percita" Bariura Kiranu Beastmaster/Berserker - Expert Citizen Strength: 11 / Speed: 11 Energy: 1225/1300 Skills used: Spirit of the Tiger Alice, now having taken over Percita, smiles a bit. "Feels different, for sure. Kiranu are strange creatures, for sure." She glances at her new tail for a moment, then feels her ears. "Especially these cat parts...and now I have that woman's soul screaming at me from deep down. I couldn't fully lock her away. She's still conscious, she just isn't in control anymore." As Kumori starts to screech, she quickly covers her ears, preventing unnecessary pain. "COULD YOU GET ANY LOUDER!?" She tries to shout over the screeching, and looks at Elza with concern as she collapses. "ELZA!" She makes her way over to her and waits for Kumori's screech to stop.
KnightsRoyal
happywho06
Posted: Sun Nov 15, 2015 10:30 am
_I_Am_The_Doctor_X_
KnightsRoyal
₪ Shinzo Oshiro ₪
Reaper/ Paladin/ Aeromancer
Shinzo's facial expression did not change as he saw the man transform. He had hear rumours but they were not going to help him much here. "I have thought monsters before, a few scales wont scare me," he said coldly as he brought his sword around and down just like an axeman bringing his weapon down to behead his foe. As the sword moved through the air a wave of golden light trailed behind it. The light covering his body began to brighten more as his ability made him even more stronger. If he was not going to win this fight then he had to gauge umori's strength for their next encounter. A mistake made by Kumori for revealing his dragon-like side to shinzo. Yes Shinzo would lose but he had to know get as much intel as possible.
Aura of Hope E [Cost:10] The Paladin's anti-thesis to the Aura of Despair. An uplifting feeling comes from the very core of those around the Paladin and gives them courage. Paladins usually activate this skill before going into battle with allies or when consoling allies for their losses. It does not affect the Paladin or affect the Shadowknight's Aura of Despair in any way the two ususally just exist separately. It costs E ranked energy to activate and E ranked energy to deactivate but remains passive once activated.
Holy Weapon C [Cost:50] Creates an object, usually a weapon, entirely from light (no physical substance is needed). The weapon is as strong as the average weapon of its kind in most cases. When used against unholy creatures, it does twice as much damage and is twice as durable. This weapon of light must be held and cannot be thrown. Losing contact with it will cause it to disappear. A D-rank amount of energy must be channeled into the object every three posts to keep the skill active.
The Darkest Day S The Paladin will imbue their body with holy energy, increasing their ability to protect exponentially. A holy light will wrap around them and shroud them in a shining light. This divine presence empowers the Paladin. On the first post they will experience a stat increase of +1/+1. On the second post it becomes +2/+2. The third, +3/+3. On the fourth, +4/+4. On the fifth, +5/+5. When the sixth post comes the stat bonuses reverse until the paladin is suffering a -1/-1. During this time they cannot use Paladin skills past B rank. That state lasts for three posts, following a seven post cool down.
Passives
• I Am One, One is All (passive): Using this passive skill, Reapers are able to instantly regenerate all of their energy once out of battle, this makes them ready for round two, if necessary.
• Every knight has the ability to ignore pain in battle, even ignoring the pain of severed limbs for a certain amount of time
• In Michael's Light, I Fear Nothing: As long as light bathes these warriors, either sunlight or light from their own skills, they cannot be wavered. They do not fall prey to passive effects such as Incubi or Succubi passives, or passives that make them expel more energy or any negative passive, really.
• I Am Faithful: When you start out, you already have the attention of an angel who can give you a mark, assuming that this mark comes from an angel loyal to Michael or Vangelism.
• +1 Rank in power against Dark creatures or beings that practice the dark arts.
• Fight With Me: Templars are capable of boosting their allies stats and energy output.
He noticed the being unchanging, but unfortunately, he was blinded at this point and before he could strike, Kumori vanished into thin air, appearing behind Shinzo. He was deaf, blind, and Kumori would have more advantages as he thrusted his left hand at Shinzo's back, Miza's blade spawning out of the knuckles of his arm to try and stab at him at the center of his spine.
Energy 1925/2000 Stats(Sp/St/Def)11[13][8] / 14[15][11] / 1 Equipment
• Horror Any enemy who is equal to the rank of the Shadowknight and lower become so uneased by the Shadowknight, that they, in turn, take more damage against the Shadowknight's attacks by one rank.
• I Am the Dragon For no cost at all, user's of this bloodline are permanently in a half dragon, half human form. Their scales make them resistant to the elements. (-1 Rank in damage from elements.)
• Utilize Broken Strength This is automatically activated upon the user achieving a broken arm. The energy and muscle stimulating shocks sent to the broken arm are transfered from the arm to the rest of the user, most of it going to the other arm. This allows the broken limb to be numbed to pain but can be restored at an easier pace. This helps the broken being to weild heavy weaponry with only a single arm like a weapons master, except they do not have access to any of the Weapon Master's skills.
• Shadow Form Most, if not all, physical attacks simply phase through the user. This can be a good and a bad thing. If all the opponent has all weapon and hand to hand styles, then the techniques that do not have energy coated on the weapons will simply go right through the user, making all other attacks useless. This is also bad because if the Shade attempts to attack, once can aim a physical attack at him, forcing him to turn himself into his shadowy form. By disrupting him, all of the skills he used are turned into smoke. The user may also chose to go into his incorporeal form once every three posts, at which point he can't attack.
• Shadow Regeneration The Shades are known to be living and breathing elementals of darkness. Because of that, they are capable of recovering at a slow rate while residing in dark areas or in an ally's shadow. The body is constantly healing for as long as they are within darkness and having their weapons put away. The rate of healing increases with the duration they remain in the darkness. During the regeneration process, the user cannot use offensive Bloodline or Elemental skills. If they are attacked, they have to restart recovery at the slowest rate. 1 post: Small cuts & bruises are healed. 2 Posts: Gashes are turned into small cuts. 3 Posts: Broken limbs can recover within three constant posts inside of darkness. 4 Posts: Internal injuries or burns from light/flame/holy techniques can be recovered. 5 posts: An entire missing body part can be restored at a slow, and painful rate(Excluding the head or torso and it takes 5 full posts waiting in darkness to recover.).
• Shadowy Trail A Shade does not cast a shadow, but can choose to merge with the shadow of an ally, similar to a ninja. In doing so, the Shade can act as a hidden bodyguard, emerging from the allies shadow at will. The Shade can't be detected other than by holy creatures such as Nephilims, or Paladins and Clerics.
• Shadow MQC You can now bend the shadows around you to reach your opponent that would be two spears away from you as you can attack them normally while retaining regular damage. The Shade can perform D-ranked damage when at their full strength while in this fighting style, but this is the only range modifyer this style has. This does not spread to other styles, nor weapons can benefit from learning this ability as this is to be the shade's main Fighting style.
• Vibration Sensory A useful skill, the user channels energy into their feet to sense vibrations on the ground. As long as their feet is on the ground, a user can sense where an enemy is if they are earth bound within 50ft for five posts. This skill becomes passive once the user is Adept Rank.
• No one may wield me [ A ] Miza itself is a special blade, originally forged in the Phantom Plane. This blade's full properties can only be used by Kumori and Kumori alone, as such, if someone were to even attempt to hold, catch, or use Miza, they would feel the blade's gravity increase to x100, to the point where they couldn't hold it effectively.
• One with my son [ S ] Miza's handle affects the entire of the blade, and as such, can weigh as light as a feather to Kumori. It's to the point he can fight with the entire weapon using only one hand. It goes even further beyond as it grants Kumori an entire new passive ability, to infuse the entire blade into his body and gem into his body without harm.
• Element of Deadly Surprises [ S ] While Kumori has Miza infused with his body, he can utilize any of his custom hand to hand fighting skills, or base fighting to summon the long blade out of his hands, feet, and even his chest. The blade's strength is equivalent to an S rank skill, but it will cost Kumori an even 50 energy to call the weapon fully out of him to his side.
• Phantom Plane Origins The user's clothing emits a powerful substance of destruction, known as a Black Shuck Virus. The virus comes out to a maximum of 5 feet in battle, but only 2 feet out of fighting. Staying within the reach of the virus, the foe's own shadow vanishes if they are in the virus's range for 4 posts. Kumori's own shadow skill techniques will gain an increase of one rank for the shadows absorbed into his body(maximum shadows needed: 2) and can only last for 5 posts. As well as performing this, the user no longer suffers energy penalties caused from his class.
• Demonic Prowess The blood of the innocent courses through Kumori's non-existant veins, powering his body through death itself. As such, his max energy pool has been increased by 700 while every single one of Kumori's Earth Elemental attacks are now boosted with a natural life draining energy. Any earth that Kumori has influenced with his energy, becomes inhabitable by plantations, but unaffects other mortal creatures. Kumori's weapons and armor can effect skill barriers, normal/skill shields, and Armor.
Technique
• Shadow Walk D-Rank The shade can travel through the essence of shadow, pulling him through an entirely different dimension to instantaneously arrive at its destination. While in a shadowy area, the shade may teleport, with nothing more than a thought, to another shadowy area it sees within 120 ft of its current location. The Shade must have line of sight to the destination to use this ability. In battle, the shade is limited to 3 uses of this skill. There is no limit outside of battle, and is their main method of transportation. A shade can choose to pull another through with them, but doing so increases the cost by 1.5 times. The Shadowy area must be big enough to encompass the entirety of the Shade and cannot be caused by your cape.