Using the save! This means we have crossed all tiles but the moon one. Hopefully, Dakota and Marcus can stop loving on the wall. RESTART WHERE YOUR CHAR LEFT OFF
Inside the Cavern, it's dark and difficult to see, and it smells strongly of brine and fish. You're standing at the beginning of what looks like a center room, with several other rooms split off of it, but it's too dark to see what exactly they are.
- Use the diagram in the spoiler tags below to move around the room! You start at the heart square.
- You will be rolling 1d4 ten times.
- The key is: 1 = up, 2 = down, 3 = left, 4 = right
- If you're at the edge, and you roll in that direction, you don't move, and stay on that square - i.e. if you're on the heart square, and you roll a 1, you don't move anywhere, because you can't move upwards.
- All players must roll 10 times. They must record each tile they have been on. If blank, it is a blank space.
BONUSES:
- Life Hunters/ Undead/ Famine Horsemen: If you are right NEXT to a tile, you can choose to land on that tile instead! You can only use this once.
- Death Hunters/ Reapers/ Death Horsemen: If you are standing at the TOP EDGE of the tiles, you can choose at any point to teleport to the BOTTOM EDGE, in the same column. You can only choose this one. You can use this the same turn you roll a dice.
- Moon Hunters/ Demons/ Conquest Horsemen: You can choose to move TWO TILES ACROSS instead of just one (where applicable), you can only use this once.
- Sun Hunters/ Monsters/ War horsemen: If you are standing at the LEFT OR RIGHT EDGE of the tiles, you can choose at any point to teleport to the opposite direction in the LEFT OR RIGHT EDGE, in the same row. You can only choose this one. You can use this the same turn you roll a dice.
- Mist Hunters/ Ghosts: Choose any of the above abilities!
- The goal after all the rolls is to have the players cross at LEAST once all of the tiles cumulatively (at any point in the 10 rolls, they must have landed on these tiles). This means if player A crosses the heart tile and player B crosses Square and X tiles and player D the moon tiles, you are safe! The heart tile is a freebie (counts from the go!)
- Once again any player can cross these tiles at any point in time, but somewhere along the 10 rolls they are granted all the players COMBINED must touch all 5 tiles.
- If these conditions are NOT filled after 10 rolls then you must try again - a large vortex opens up in front of all players and swallows them whole! You have to pay 5 RP points to try again from start...
- If these conditions are filled then move to ROUND 4.