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[ GM PRP ] The Prison Corridor (THE END P 28) Goto Page: [] [<] 1 2 3 ... 5 6 7 8 9 10 ... 25 26 27 28 [>] [>>] [»|]

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Seussi

Ice-Cold Hunter

PostPosted: Sat Aug 11, 2012 11:24 pm
The last thing the chieftain wanted or needed was advice, however much sense it made, from Shikoba Len. She continued to look away from him, teeth grinding together, fists shaking at her sides, though her whole body was trembling ever so slightly. His voice grated at her. Mocked her. Telling her what she should do to try and calm down? Blood. She needed more. Revenge. More. More of everything to fill this emptiness inside of her. That's what would finally satisfy her. Not breathing.

"Do not tell me what to do." Her voice hissed, and she found that she wished she could attack him. Surely that would satisfy this craving, this desire to fill the void. It would be so easy to do so, really. How many times had they fought in the past? Of course, now really was not the time or the place to do so, but her judgement was clouded, nearly blinded by her hatred of everything that ever gave her reason to resent them.

Shik was probably just lucky at this point that she resented hunters more then she did him. Maybe if they hadn't made a start at working things out between them it would have been different.

She licked at her lips, slowly, jaw unclenching, before she spoke again. "I need more." Still not looking at him. Not wanting to see those displaced colors that should not be. The voices were gone, yes, but something much worse seemed to be taking control. Her voice came out almost as ragged as her breathing, her words still hot with anger.

HP:12/40
Damage: n/a, nothing to attack~
Distortion:6

Ol-j-man-
 
PostPosted: Sat Aug 11, 2012 11:38 pm
He exhaled sharply enough to briefly sound like a horse. Between the two women's equally irritating responses, Shik was this close to creating a headless horseman.

He was also quite confident that if it ever came to a hair-flipping fight he'd win, seeing as he had far more material to work with. Bring it, Lan.

"Fine. But if you wait, they will come," he grunted at Shaheen, training his gaze elsewhere just as she did. "Like so many ants to crush. And then we can all have more." He was not about to let her get everything after all, no, he would challenge that unspoken statement regardless of her state of mind or his.


Seussi
idk

iStoleYurVamps
more idk
 

medigel

Anxious Spirit


Zoobey
Artist

Magical Incubator

PostPosted: Sun Aug 12, 2012 3:00 pm
The last of the Hunters fell, grasping his weapon, a lifeline, struggling to stand. The Famine soldiers descended upon him, claws and weapons brandished, shrieking, bloodlust in their eyes.

The screams of the surviving Hunter echoed through the hallway mixed with the sound of bone and skin messily tearing apart, one arm severed, ripped, the other danging by mere bits of sinew, blood splattered everywhere, in messy clusters. The screaming persisted until the fleshy glob of Human fell onto the ground, twitching a last few times before his eyes finally glossed over. What remained of his singular eye, the other ripped clean off the socket in the massacre, the quick torture to reap Fear.

Refreshed, the horsemen beckoned all the other Lost Clans initiates, hands- claws still drenched crimson, a toothy, feral smile playing on their lips. They wanted more.

And the Hunters were only more than happy to oblige as there was a loud rumble, the earth and overarching dome-like ceiling of the Lair shaking horrifically for a few moments. Silence.

Cracks began to form on the surface of the ceiling, visible even from the distance. Larger clusters of sandstone, clay, broke apart from above, dropping like infinite amounts of meteors onto the ground around them. Just before the group managed to take a good look at the state of the Lair, the ceiling - there was a louder crack -

- As five tonnes of sandstone and debris fell over of them.



OOC: PARTIAL CEILING CAVE IN


- The formation above is literally collapsing in on your group, EVERYONE TAKES -10 damage.
- If your HP hits 0, you DISSIPATE and end up back at the cavern entrance. Simply ICly rp this and ICly have your character navigate back here.
 
PostPosted: Sun Aug 12, 2012 3:54 pm
As suddenly as it was over. Just when Mei thought she could catch her breath the ceiling above began crack. The walls began to shake and rumble.

Her eyes snapped upward then back to Mort before everything came tumbling down. For a moment there was no pain, just silence. Quiet silence as she felt herself drifting through air. It was an odd sensation though certainly not an unfamiliar one. Dissipation tended to happen to her all the time.

And as sudden as she'd gone she had re-appeared at the entrance of the cavern. Falling to her knees she clutched her stomach as if to vomit. But it would not come. She couldn't honestly. Clenching her eyes shut, Mei wrapped her arms around herself as pain caused her entire being to shudder. And then she remembered what happened.

The cave in!

Through gritted teeth she stumbled to her feet, tripping over fallen rocks as she made her way back towards the hallway, trying to slip through the cracks of rocks to get back inside.

She couldn't just leave. No. If there were other things going on she needed to be there. She wouldn't let everyone else fight the Hunters without her. While some voice at her ear told her to leave them, they weren't worth risking herself. She was better than all of them down there on the same note the voice whispered revenge and drove her forward into the half collapsed hallway.

"Mort! Eisheth?" The ghoul called out. At least let them be somewhat safe. Even if calling out their names left a feeling of lingering anger. If they were dead they were weak.

HP: 40/40
Damage: ---
Distortion: 5

santime
Ol-j-man
 

Yayoi

Super Sex Symbol


Zoobey
Artist

Magical Incubator

PostPosted: Sun Aug 12, 2012 4:01 pm
Everything was dark for a second, covered in a thick layer of sand. Several horsemen were pulling themselves out of the debris, navigating around the larger chunks of stone. Seconds later, a muffled, quieter crackle, something bursting outwards, to the side of them, showering everything once again in bits and pieces of sandstone.

Confusion at first -

- And then the telltale glow of weapons - not just a couple but an entire onslaught. Hunters, escaping from the prisoners, others accompanying them, attempting to navigate through the debris into the exit.

"This way!" A voice of a Hunter, their glowing weapon leading the charge. They scanned the area, moved forward, weapon raised on the offensive-

- Only to get stop dead in their tracks. They seemed surprised, as if something was in front in front of them, staring at an empty spot closer to the ceiling before they collapsed, body crumpling.

"Enough of this false hope." The ground rippled, changing hue and shape, an angry hissing volcanic pit dribbling lava underneath a single path. And at the far end, where the horsemen stood, the Head Priestess. "Do not forget that this is our domain, and we will not rest until our path has been fulfilled. Every time you Hunters move, try to struggle, we will be there, crushing your every single conception of mere hope."

Beneath everyone, the liquid fire heaved, hissed loudly, rising upwards. It seemed real, it felt real, the heat prickling, overbearing, bits and pieces of ash burning the skin as they rose upwards.

"My children," Medea turned around, taking the second to address the horsemen and Lost Clan initiates, "You will fight for yourselves, and for revenge, for your own path. I grant you my blessing, to show those Humans their place as miserable worms."

"s**t!" The Mist Hunter, one of the few who had lead the trainees out, pulled her unconscious comrade back from the worst of the chasm. Taking a second to wipe the ash and sweat away, she tapped her headset. "We have a huge problem here."

A crackle, and then a voice from the headset, for whomever was still wearing theirs. "Bide your time, we'll send a division leader down with their team as soon as they're available."

"Got it." The Hunter turned to the others, the trainees and Hunters gathered for the escape. "I want all available Moon and Life Hunters out here on the front rows now, please! Create a defensive barrier with your Fear shields. Life Hunters, keep Moon Hunters steady. We're gonna ride out the storm." She cracked her fists." If you're a Mist you're gonna help on the defensive. Actually I don't care who you are, everyone should be helping out."

"Such simple games." Medea stepped to one side, allowing the horsemen to move past her. The chasm shifted, the 'bridge' spanning across the lava turning into a firm, solid obsidian archway that barricaded most of the ash and heat. "Very well, I will entertain your false hope, we shall entertain your hope and from the despair gain an even greater Fear. Come children, there is nothing to be afraid of but the very concept of who we are."


OOC: ESCAPE PHASE 1


exclaim If you own a Horsemen OR Hunter and have not posted yet, you may still post, just read this rp prompt before moving on exclaim Hunters that have not posted are assumed to have been CAPTURED.

HORSEMEN

THE HUNTER BARRIER:
- All horsemen are now attacking the DEFENSE (BARRIER).
- The barrier's base HP is 100 HP. All Horsemen can attack up to 5 times. Once the barrier is broken, the GM will begin Phase 2.
- PLEASE NOTE: the barrier fluctuates in HP. You will look at the TOTAL BARRIER HP of the person's post above you. The first thing you should edit before you do ANY RPING AS A COURTESY TO OTHER PLAYERS IS THE BARRIER'S CURRENT HP. Hunters will try to HEAL + STACK the barrier AS WELL AS Horsemen trying to tear it apart. It is important you look at the TOTAL BARRIER HP of the person above you regardless of which faction they are in.
- Thanks to Medea's "blessing", all Clan's members HP values are full again. You feel stronger as well while in her illusion, AND in the Lair, the part closest to the Fear storage. Your attack has NO DAMAGE MODIFIER (do not - 6). If you roll two of the SAME DICE, you do critical damage (x2 damage).
- You may use Fear attacks, distortion bonus effects can be used, EXCEPT its side effect is entirely nullified by Medea's illusion (ie: the mirror image ver)
- At the bottom of your post EACH TIME unless rp-only post post your total damage done this round, as well as the total HP of the barrier, edited immediately right after you roll.

HUNTERS


- IF YOU ARE MOON, MIST OR LIFE. You are the PRIORITY DEFENSE. You need to defend yourself, others, and ride out the illusion until help comes. Check below for division specific buffs. All divisions should be HELPING the DEFENSIVE. RIGHT NOW, your barrier has 100 HP. The goal of this "stakeout" is to make sure the barrier is MAINTAINED (does not drop to 0). This goes for all Hunter players.
- PLEASE NOTE: the barrier fluctuates in HP. You will look at the TOTAL BARRIER HP of the person's post above you. The first thing you should edit before you do ANY RPING AS A COURTESY TO OTHER PLAYERS IS THE BARRIER'S HP. Hunters will try to HEAL + STACK the barrier AS WELL AS Horsemen trying to tear it apart. It is important you look at the TOTAL BARRIER HP of the person above you regardless of which faction they are in.
- You make take 5 turns to do whatever action you need (see below).
- At the bottom of your post EACH TIME unless rp-only post post your total damage done this round, as well as the total HP of the barrier, edited immediately before your RP post.

Defense stacking:
- ALL PLAYERS CAN STACK DEFENSE. Roll regular defense rolls as listed HERE. Add this to the HP of the barrier, regardless of what HP it is.
- When stacking, make sure that you change the TOTAL HP OF THE BARRIER, at the bottom of the post. Eg: If the barrier is at 100 Hp, and you roll 12, the barrier is now at 112 HP.
- There are also additional division specific buffs. PLEASE NOTE: ALL BUFFS if you are using them COUNT AS A TURN UNLESS STATED OTHERWISE.

Moon buff:
- Moon Hunters get a DEFENSE BONUS. Beginning trainess can roll 2d6 (no modifier), Intermediate 2d8 and full Hunters 2d10 INSTEAD of the usual dice rolls. You can do this 5 times instead of rolling defense normally.

Life buff:
- Life Hunters can GRANT MOON HUNTERS extra turns. Quote a Moon Hunter. Roll 1d6. This is the amount of additional turns a Moon Hunter gets. You can only do this once as this takes up one of your turns. After that roll defensively as normal (see above for reg defensive rolls).

Death buff:
- You can forfeit your defense roll and roll again (the REROLL does not count as a turn). (So in theory for every of the 5 defense rolls you make, you can roll again)

Sun buff:
- While there seems little to do for an offensive team, you can STACK DEBRIS around you as well, creating a natural defense. Roll 1d4. This is the additional defense you do by stacking debris for the next 4 turns (this COUNTS as a turn). So you use this as one turn, and the next 4 turns you will stack that buff on to you and roll normally for defense.

Mist buff:
- Choose ANY of the buffs above. Roll a 6-sided dice. If odd, this buff is successful, if even, it fails. If your roll fails, it does not count as a turn, but you need to immediately proceed with stacking defense normally (regular defending) without a buff. If it succeeds, proceed accordingly with buff.



EXAMPLE ROUNDS


- ** THE BARRIER STARTS AT 100 HP**
- Steve the horsemen is a starting horsemen. They roll 2d8. The roll 4, 4= 8. Two dice rolls that are the same is a CRIT! They do 16 total damage. They immediate write in their total damage at the bottom of their post and the current barrier's HP: (at 84) right after their roll. Then they can edit their post to their leisure with RP content. He has now used up 1/5 action turns.
- John the Hunter is an intermediate Moon Hunter. He rolls 2d8, as per his bonus. He rolls 3, 3. He has now added 6 DEFENSE ONTO the barrier. HE immediately edits his defense amount at the bottom of his post (6) and the current barrier's HP (at 90 now) right after his roll. Then they can edit their post to their leisure with RP content. He has now used up 1/5 action turns.
- Mary the Life Hunter uses a turn to roll 1d6. She rolls a 2. She has granted John the Moon Hunter 2 extra turns. John now has 1/7 turns used.
- Steve the student is a Y2 student. He rolls 2d8 and gets 2, 4. He also has +3 distortion carried over. He decides to use distortion +1. He now does 7 damage. The barrier is now at 83.
- James the horsemen is using his fear attack, Swift Strikes! It does 21 damage! The barrier is now at 61 HP.
 
santime rolled 2 8-sided dice: 2, 1 Total: 3 (2-16)
PostPosted: Sun Aug 12, 2012 4:13 pm
Medea was right. If there was anything to be afraid there, it should be the horsemen themselves: enraged, and eager to fight. Head priestess' blessing was sweet and handy: Eisheth wasn't feeling the overwhelming hatred any longer, like the effect of her fragment got lower. Instead, she started to see everything happening as an additional entertainment: they gathered to watch some hunter's gladiator fight originally, so why should they give up on entertaining themselves?

Today, right now, attacking the hunters barrier, - as may be never before, - she had faith in Medea and her words: every hope those humans might have is false, so all they had to do was just to take their time and enjoy.

HP: 40
Distortion: 1
Attack: 1/5
Damage: 3
Barrier HP: 97/100
 

santime

Vicious Aggressor

8,925 Points
  • PvP 200
  • 50 Wins 150
  • 20 Wins 100
Blade Kuroda rolled 2 8-sided dice: 5, 3 Total: 8 (2-16)

Blade Kuroda

Militant Raider

PostPosted: Sun Aug 12, 2012 4:15 pm
Having tons of stone drop onto him did not feel good. Doubling over, Tseng managed to push himself to his feet. Damn the hunters. They weren't going to get away with this, and it seemed that the Great Medea felt the same. There were the prisoners escaping now. Well, they couldn't let them get away. As the barrier went up, Tseng went on after it.

With the help of Medea's blessing, he could feel his wounds heal. Grinning, he called out his bow.

"SHIELD BREAKER!"

User Image

HP: 40
Damage: 8
Distortion: 1
Turns: 1/5
Barrier: 89  
Blade Kuroda rolled 1 8-sided dice: 3 Total: 3 (1-8)
PostPosted: Sun Aug 12, 2012 4:16 pm
Hobbling out, Deryk soon froze as there were a lot of horsemen out ahead of them. Medea included. They were going to die here weren't they? He hesitated for just the moment, but then heard the orders given. Right. Keep the barrier up. He was no Moon or Life hunter, but he could do what he could to try and help out regardless.

User Image

HP: 50
Defense: 3
Turns: 1/5
Barrier: 92  

Blade Kuroda

Militant Raider

iStoleYurVamps rolled 2 10-sided dice: 3, 5 Total: 8 (2-20)


iStoleYurVamps

iStoleYurVamps

Crew

Trash Husband

PostPosted: Sun Aug 12, 2012 4:17 pm
Handing off KO'd hunter to another, the moon herd the orders. Simple move, act, and accept what came. Dis was not speaking, but the weapon held a thrum, pleased.
He didn't think Marcus was going to die. Not yet anyway.

Defending Barrier for: 8
Barrier HP: 100 OKAY YES THIS IS RIGHT  
Syusaki rolled 2 8-sided dice: 8, 4 Total: 12 (2-16)
PostPosted: Sun Aug 12, 2012 4:21 pm
Surprisingly, she didn’t shriek when the ceiling collapsed on them, but the debris was definitely a pain. The horsewoman winced, as she brushed sand off of her. Her eyes closed; she didn’t want to see the scratches and wounds on her body.

But that was before she heard Medea’s voice. Her mouth formed a smile as she stood up straighter and flicked off a few more grains of sand before brandishing her blade and flinging it at the hunters.

HP: 40/40
Turn: 1/5
Damage: 12
Barrier HP: 88
 

Syusaki

Eight rolled 1 6-sided dice: 1 Total: 1 (1-6)

Eight

Fanatical Friend

PostPosted: Sun Aug 12, 2012 4:21 pm
Out. They were getting ******** horsemen. ******** Medea. b***h could go to Hell. Candace stumbled out, looking all around and coughing a bit from the dust of the collapsed ceiling. ********, that was quite the entrance.

Candace looked rather dismayed when told even Mists would be acting as defense and nothing else. But...but she was a really bad Moon! This was a terrible idea! She couldn't..shiiiiiit.

((MIST HUNTER CHOOSING MOON BUFF

SUCCESS aw yeaaaaaah))  
OnionGrump rolled 2 8-sided dice: 2, 2 Total: 4 (2-16)
PostPosted: Sun Aug 12, 2012 4:22 pm
This was insanity! Ride out the storm she said. But how long would this particular storm last he wondered and how much longer still until help arrived? If help was even arriving that was. They were all in a bad situation and not just them. Every hunter who came on this rescue mission was facing extreme dangers. Did the others really have time to come help a few trainees? Still, they had everything to lose. They would have to believe in the others and successfully keep the barrier up. It was their responsibility as moon hunters to keep it up.

So even though his body trembled from what stood ahead of them, the moon trainee joined the line; pooling the power from his Fear shield in with the rest and helping to strengthen the barrier.

It wasn't much, given he was still in training. But he hoped it helped at least more than standing idly by.

Ryan's HP: 50/50
Defending Barrier: 4
Turns: 1/5
Barrier HP: 92
 


OnionGrump


Mewling Trash

iloveyouDIE rolled 1 4-sided dice: 1 Total: 1 (1-4)

iloveyouDIE

Unstoppable OTP

27,425 Points
  • Falling For You 25
  • Married 100
  • OTP 200
PostPosted: Sun Aug 12, 2012 4:23 pm
Bix blinked in surprise as the world exploded around the cages. Light poured in and chaos ensued. He dutifully followed orders and grabbed onto a nearby captive, surging with the mass of escapees until they were stopped.

It wasn't the time for thought as the ground dropped away and the burn of heat washed over him.

"We're gonna ride out the storm."

Bix waited for instructions but Sun was left out. As hunters lined up in front of him, the archer found himself pushed back behind the crowd. Someone yelled in his daze about stacking debris so the albino dutifully started.

Bix is Stacking Debris
Barrier HP: 90  
chiickadee rolled 1 6-sided dice: 4 Total: 4 (1-6)
PostPosted: Sun Aug 12, 2012 4:23 pm
By the time Ami had made it out to the battle field, she'd gained her legs back, albeit she couldn't walk very well. Having sat in that corner for so long, stuck in trance had left her weakened, muscles stiff.

Either way she managed to summon Junpei, but he was groaning in her ear just the same. He felt like water in her hands, but Ami couldn't tell if that was because of her, or because of the weapon

< I don't feel so good... >

Now's not the time Jumpy.

He didn't even bother to correct her.

Awkwardly, she set her eyes on Marcus and let go of Kat's grip. She could do this. She could stand by herself. She hobbled out to where Marcus was standing and held up her glaive helplessly. A rock grazed her glaive and Ami was taken back a step, her balance totally off kilter. "How are you, Marcus?" she said, standing beside him.

Turns Given to Marcus: 4
Barrier HP: 90


lividpeas

istoleyurvamps
 

chiickadee

Princess Hoarder

Syusaki rolled 1 8-sided dice: 7 Total: 7 (1-8)

Syusaki

PostPosted: Sun Aug 12, 2012 4:23 pm
It was nice to finally be free of the cages. His steps were shaky at first, but the more Wilson forced himself to move forward the more his muscles began to adapt. Walking was normal now. Running? He’ll get back to you on that. The trainee trailed behind the leading hunters before they came to a stop. He craned his neck to see above the crowd, but he could only see glances of who he assumed to be Medea. Wilson couldn’t help but frown. Medea was never good news, never. His fears proved true when the ground began to ripple beneath them and there was a sudden blast of heat. He winced and almost groaned when he realized there was lava everywhere.

But this couldn’t be real. FEAR couldn’t make real lava appear out of nowhere, right? Medea was good at illusions. Maybe this was one of them. Nervously, Wilson took a step back from the bubbling liquid. Even if it was fake, he was sure the pain would undoubtedly be real and excruciating.

He could vaguely hear a hunter talking to a headset before she barked out orders. Wilson pulled the goggles off of his neck and joined the other hunters. He wasn’t a moon, but every little bit helped, right?

Turn: 1/5
Defending: 7
Barrier HP: 99
 
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