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Wandered
Crew

Headless Hunter

33,090 Points
  • Falling For You 25
  • Melodic Hunter 500
  • Wandering Head-First 500
PostPosted: Tue Jul 10, 2012 11:18 am


And then she was being hugged.

This was starting to get a little strange, but kind of comfortable, for the winged puppy was squishy, and the Iceling was just. So. Fluffy. She could have just stayed here and warmed up next to th--

SNOW IN HER FACE. Shaking her head, she couldn't help as a sneeze travelled through her, dispelling snow everywhere.


Quote:
User Image - Blocked by "Display Image" Settings. Click to show.


Faction: Conquest Horsewoman
HP: 27/30 HP
Lotus Inari; Water Element
Location; [IDEFK. It's cold.]


iloveyouDIE
SNOW

chobi_chocobo
HUGS.
PostPosted: Tue Jul 10, 2012 11:24 am


One moment they were all snuggling and then Bix went and snow noogied them. Tikaanis froze for a moment quite surprised to have cold stuff on top of her head. She kind of awkwardly froze in place and then fell to her side when Lotus Lifen sneezed as if to cue such an action. Powdered stuff went every where from Lotuses sneeze.

She stayed there, stiff, for a few moments before getting up and shaking the powdered stuff off of her self. Tikaanis made sure to aim her shaking in more of Bixes direction. Lotus Lifen might have gotten a bit of the powered stuff too by mistake.

Quote:

User Image - Blocked by "Display Image" Settings. Click to show.
Faction: Mist Hunter
Element: Dark
HP: 22/30
Location: Land of holidays
Solstice Phones


Nerpin
Tissue? o u o

iloveyouDIE
SNOOOOOW NOOGIE

Chobi_Chocobo
Crew

Distinct Lunatic


iloveyouDIE
Crew

Unstoppable OTP

27,425 Points
  • Falling For You 25
  • Married 100
  • OTP 200
PostPosted: Tue Jul 10, 2012 11:43 am


Bix was suddenly pelted with flung snow and the tiny plushie ended up caked it.

User Image - Blocked by "Display Image" Settings. Click to show.

"So mean, you guys!" He shook it off, wobbling on his plushie legs until he could lean on Tika once more. He reached out to pat Lotus on the nose.

"So what do we do now?"

Quote:
User Image - Blocked by "Display Image" Settings. Click to show.HP: 25 / 30
Element: Normal
Special: 2d4
Turns: 0 / 3
Location: Land of Holidays

Chobi_chocobo

Nerpin
PostPosted: Tue Jul 10, 2012 11:50 am


"THERE THEY ARE!"

"HOW DID THEY GET OUT?"

"MAKE THEM SUFFER!"

"MERRY XMAS HO HO HO!"


The moment's reprieve was relatively short-lived as Xmas music once again began playing in the background, followed by the entire tiny little ice floe shaking and wobbling. Fortunately at that very moment, as an entire slew of friendly Xmas creatures nearly descended on them like a herd of friendly rabid creatures, the igloo beeped, buzzed, and shifted into a corridor. There was only really, one way to go. It almost felt as if someone was purposely leading them down, though for what reason?

At the very end of the somewhat-lit corridor was a room. Just that. A room, and a door. Well, there was really just one way to go.

That is, until something clicked and the whole room seemed to shake and churn. A second door appeared to the right of the first door, the table in the center of the room disappeared replaced with yet another trap door, and the room even changed in size and colour. Suddenly, there were five other doors in one room. A click again and there were four.

This was probably not an ordinary room.


OOC: WELCOME TO THE CUBE


WELCOME TO THE CUBE:

User Image - Blocked by "Display Image" Settings. Click to show.


- The cube is a series of extremely complex, shifting rooms that continue to move one after the other. Though the rooms may be similar, though players may overlap sometimes in room numbers, unfortunately, even if they intend to move to the same room together, space seems to have no meaning here as the slightest budge could send anyone hurtling five or ten rooms down.
- There are five keys. You may collect them on the way, they serve as a small bonus.
- You have UNLIMITED turns until you hit tile 28. If you hit it.

RULES:

- This is a BOARD GAME. Each player starts at TILE ONE. You may take as many turns as you need to get to TILE NUMBER 28. On the way you may also pass by KEYS. Once you are at tile 28, you can try to solve the puzzle in that room to move on!
- Make sure to BOLD at the top of your post which ROOM NUMBER you are in. Anyone in your room number posting next to you can rp with you, but not if you are in different rooms.
- You do not NEED to get to the end, but there is a special reward for those who do...
- EACH TILE HAS A SPECIAL EFFECT. If you land on that tile, you must follow the effect of the tile, and also quickly rp out any rp related effects
- You start by starting, once again, at tile ONE. Roll a 6-sided dice. This dictates how many tiles you can move forward. So if you are on TILE ONE and you roll a 4, then you are on TILE 4 (you include the tile you are stepping on). If you are on tile 4 and you roll a 6-sided dice and get a 2, you are on tile 6. Make sure to read BELOW the effect on tile 6 before rolling.
- There are some tiles that will TELEPORT/ shift you to random room tiles. If you are shifted, you just continue rolling from the shifted position.
- You DO NOT count the effects of any rooms you PASS over ie: if you are at tile 1, and you move to tile 4, you DO NOT count anything that happens in tile 2 or 3, you simply SKIP OVER them, that includes any keys in those past two tiles. You ONLY count the effect on tile 4. HOWEVER, if tile four requests you move to tile eight, you also count the effect on tile 8 for that turn.
- The rooms oddly regenerate. That means everything in the rooms regenerates even if broken including the stairs, ladders, furniture, doors, and of course, the keys. That means that more than one person can obtain a key from the same room.
- Once you hit the FINAL ROOM tally up how many keys your character has obtained. If you are in for example, room 27, and you roll a 6, that still brings you to the FINAL ROOM (room 28 )
- If you PASS OUT, you end up back at room 1 with full health. You keep with you all the keys you have obtained so far.

Room 1: STARTING ZONE. Roll your 6-sided dice. Move as seen above
Room 2: You hear a loud rumbling noise as spears appear from all directions, attempting to impale you! You take -5 damage.
Room 3: You see a strange cord from above when ZAP, you suddenly appear in another room after a strong electric jolt. You are in room TEN.
Room 4: You smell a strange noxious gas and feel extremely tired.... Roll a 10-sided dice. If you roll odd, you fall asleep. If even you wake up and move on. You need to CONTINUE rolling until you wake up.
Room 5: Nothing special about this room....
Room 6: You see a rather large room, and within it something shimmering a soft silver. You get A SILVER KEY.
Room 7: A sick squelch is heard, and you realize you are stepping in something odd, pink, and fleshy, very much like the inside of a mouth or perhaps stomach lining as strange fleshy pink tentacles attempt to pick you up and swallow you into a jagged teethy crater of a mouth above. In your attempt to escape you take 5 damage.
Room 8: You feel as if something is watching you from this room... but nothing else happens.
Room 9: What is that weird cord from above? As you stare at it you feel a strange electric tingle. Roll a 100-sided dice. If odd you end up in another coloured room. (You are now in tile/room number TWENTY-SIX). If even, nothing happens sad
Room 10: Nothing special about this room....
Room 11: Suddenly, a giant fuzzy white thing with rabbit ears springs out, the cutest thing you have possibly ever seen asking you if you want to be its FRIEND. PLEASE STAY. FOREVER. PLEASE PLEASE PLEASE PLEASE PLEASE. (You can only escape this room by rolling a 100-sided dice and rolling even)
Room 12: You find a LEGENDARY SWORD!!!! Unfortunately it can't be pulled out of its sheath because you are a minipet duh.
Room 13: A chandelier swings above almost in slow motion, and you feel almost ridiculous as it crashes upon you. Ouch! You take -5 damage.
Room 14: STAIRS! You walk up them and end up in ROOM NINE.
Room 15: You see something glinting GOLD, and manage to pick up a key. YOU FIND A GOLD KEY.
Room 16: The skeletons of dead minipets seem to breathe in this landscape along with an odd feeling, as if eyes are staring at you whenever you turn around. It is probably your imagination...
Room 17: Large axes swing from above, and you barely miss being cleaved in half! Oh noes! You take 5 damage.
Room 18: You find a really nifty door and walk in. Ooh another room! (You end up back in ROOM 1)
Room 19: You find a really small, interesting room, but it doesn't seem to open unless you have ONE KEY. (Then it goes to room 27)
Room 20: A small group of minipet-eating plants seem to be guarding something inside... it glistens a strange glassy colour. You find A GLASS KEY. Wait a second.. MINIPET EATING? You take - 5 damage.
Room 21: Nothing particularly special about this room.... that is until you fail to see that this room has no floor. OH NO. You end up back in room 16.
Room 22: You manage to navigate the rugged landscape in the room to see a key! It glistens a bloody red. YOU FIND A BLOOD KEY.
Room 23: Thankfully this room seems safe...
Room 24: You walk into this room... it seems normal until you see an evil clone version of your minipet self oh noes! You spend an eternity battling your evil clone version before the two of you call a truce and they explain to you you are actually in a parallel dimension and none of this actually happened and you wake up sad
Room 25: Stairs! You take them up and find yourself in room TWENTY THREE
Room 26: There seems to be a key in this room! YOU FIND A TOXIC KEY. Better not hold it too closely...
Room 27: Nothing particularly special in this room....
Room 28:

LABORATORY ROOM. You are in the lab room, there is equipment strewn everywhere, but it seems noone is home. All the flasks on the table have helpful signs such as "XMAS REVENGE" and "EAT ME" and "GINGERBREAD, MOSTLY HARMLESS". You can try... using one of the flasks, though it is as your discretion. There seems to also be a door that is oddly, colour coded with a series of dots:

*
*
*
*
*
*


Trying a flask: Your minipet may try a flask. The second they uncork it, a smoke billows out and engulfs your minipet into it so BE CAREFUL! You can try up to TWO FLASKS at a time, both the effects stack.
Make sure to note at the bottom of your posts which flasks you are trying.

Red: Turns your minipet into the opposite gender sad
Yellow: Makes you minipet float! You're flying.. .hapl, you can't get down.
Blue: Your minipet feels odd.... what is this feeling... could it be... LOVE? (They fall in love with the first minipet they see)
Black: Your minipet feels as if the world is ending. Everything is wrong. Everyone hates them. Noone appreciates them for who they are......... and they missed a minipet game....
White: Your minipet suddenly realizes their true intent and purpose as a HERO, to SAVE THE WORLD, and rescue those who are in harm! They must live to preserve and protect! They are the chosen one!

Trying the door: For anyone trying the door, please post your attempts in BOLD RED (whatever you try to do to it) and quote Zoobey.


WE ARE HALLOWEEN
Captain

Blessed Member

chiickadee rolled 1 6-sided dice: 6 Total: 6 (1-6)

chiickadee
Crew

Princess Hoarder

PostPosted: Tue Jul 10, 2012 11:55 am


Room 6

Oh no. Ami did NOT do holiday cheer. She did quiet fireside chats with a good friend exchanging presents sure- not songs and small children. No no no. Fuuuuck no.

She high-tailed it out of there (quite literally) and ran down the corridors. She wasn't going to hang around for long, just running down whatever area she found.

Eventually she ended up in a room with a small silver key. Huh. Well that was ... useful? Judging the area, she'd probably need it later. Ami was smart enough to pick it up and keep running.


Quote:

User Image - Blocked by "Display Image" Settings. Click to show.
Faction: Life Hunter
Element: Dark
HP: 22
Location: Land of Holidays

Keys: 1 silver
Chobi_Chocobo rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Tue Jul 10, 2012 11:57 am


Room One

As if Bix had summoned with his words of what's next Christmas happened in all the bad ways. Tikaanis was going to be mentally damaged from now on around Christmas time. Who knew such jolly creatures could be so vengeful? Now she was trapped in a weird maze? The hunter hesitated before picking a room.

Quote:

User Image - Blocked by "Display Image" Settings. Click to show.
Faction: Mist Hunter
Element: Dark
HP: 22/30
Location: CUBE
Solstice Phones

Chobi_Chocobo
Crew

Distinct Lunatic

Rown rolled 1 6-sided dice: 5 Total: 5 (1-6)

Rown

Friendly Hunter

PostPosted: Tue Jul 10, 2012 12:01 pm


ROOM FIVE

Ofelia didn't really have time to react to anything, instead she was wanting not to be eaten, the cat ran off, stuff happened, and then in the end she was chased into a cube?

A cube full of rooms.

While she was still a small rodent.

This room was really, really boring, and the end result had Ofelia waddling towards the door to the next room.

This needed to be amazing, this needed to be an adventure.


Quote:
User Image - Blocked by "Display Image" Settings. Click to show.ofelia tanner
- sun hunter
- hp 2
- element fire
- turn 1

currently has a shard!
currently freezing her tailnub off!
currently in the cube!
Nothing Yet rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Tue Jul 10, 2012 12:03 pm


(roll 1~)

User Image - Blocked by "Display Image" Settings. Click to show.
Faction: Cerberus Demon
Element: Dark
Location: Room 1
HP: 25/30
Turns: 0/3

Nothing Yet
Crew

Obsessive Stargazer

chiickadee rolled 1 6-sided dice: 4 Total: 4 (1-6)

chiickadee
Crew

Princess Hoarder

PostPosted: Tue Jul 10, 2012 12:05 pm


Room 10

There was nothing special about this room. Ami kept running.

neutral


Quote:

User Image - Blocked by "Display Image" Settings. Click to show.
Faction: Life Hunter
Element: Dark
HP: 22
Location: Land of Holidays

Keys: 1 silver
Rown rolled 1 6-sided dice: 4 Total: 4 (1-6)
PostPosted: Tue Jul 10, 2012 12:06 pm


ROOM NINE

Ofelia waddled a bit more, passing through rooms without too much attention to details or anything else. She was limping, or as much as a creature on four legs could limp, and her pace was slow despite her desire to get through the little tunnel.

Eventually she came upon a room and heard something above her head, crackling and popping. It made the fur on her body stand up (and she somewhat stood as well to meet it) and her nose twitched a few times at the pressure. Just what was really going on and should she really try and care?

Mostly she just wanted to get through here, everything was boring and more adventure! Perhaps the crackling and popping would give her something fun to think about.

Quote:
User Image - Blocked by "Display Image" Settings. Click to show.ofelia tanner
- sun hunter
- hp 2
- element fire
- turn 2

currently has a shard!
currently freezing her tailnub off!
currently in the cube!

Rown

Friendly Hunter

Chobi_Chocobo rolled 1 6-sided dice: 2 Total: 2 (1-6)

Chobi_Chocobo
Crew

Distinct Lunatic

PostPosted: Tue Jul 10, 2012 12:06 pm


Room Two - 5 hp

SPEARS ******** ******** tiny Tikaanis felt the vengeful iron cut her. Lucky she was able to NOT die completely but she was hurt on her back paw. She was quick to get the ******** out of there.

Such a SHARP Temper

Tikaanis may have actually laughed at that one liner. Or maybe she was agonizing in pain.
Quote:

User Image - Blocked by "Display Image" Settings. Click to show.
Faction: Mist Hunter
Element: Dark
HP: 17/30
Location: CUBE
Solstice Phones
chiickadee rolled 1 6-sided dice: 3 Total: 3 (1-6)
PostPosted: Tue Jul 10, 2012 12:06 pm


Room 13

Ami kept running, a thick scowl painting her face. At least nothing had jumped out and attacked her yet, or worse yet, arrows flinging out of nowhere like in the labyrinth. Plus she'd found a key!

Even if she didn't know where it went ...

She was so focused on road ahead that she didn't notice the chandelier crashing down on her. Well now she just felt stupid. How do you miss a chandelier!?


Quote:

User Image - Blocked by "Display Image" Settings. Click to show.
Faction: Life Hunter
Element: Dark
HP: 17
Location: Land of Holidays

Keys: 1 silver

chiickadee
Crew

Princess Hoarder

iloveyouDIE rolled 1 6-sided dice: 2 Total: 2 (1-6)

iloveyouDIE
Crew

Unstoppable OTP

27,425 Points
  • Falling For You 25
  • Married 100
  • OTP 200
PostPosted: Tue Jul 10, 2012 12:07 pm


ROOM 2

Bix tried to cling to Lotus and Tika but found that the Igloo was not quite cooperating.

Bix was shuffled through into a room where he was simply jabbed with spears.

NOOO! HIS STUFFING!

Quote:
User Image - Blocked by "Display Image" Settings. Click to show.HP: 20 / 30
Element: Normal
Special: 2d4
Turns: 0 / 3
Location: Land of Holidays
Sosiqui rolled 1 6-sided dice: 1 Total: 1 (1-6)
PostPosted: Tue Jul 10, 2012 12:08 pm


Room 1 -> Room 2

The holiday atmosphere had Malodore rather confused. "This isn't... is this Christmas, tresorina?" it asked Luce, and got only a confused headtilt in return. Ah, yes. Simple terms. Luce was a bright one, but she wasn't that smart. "The cold place where you bit elves and minty things?"

"Oh! Luce remembers!" She barked happily and sat down, tail wagging and fanning up a small spray of snow. "Not here, that place. Here, different place... Master!!" And then everything shifted in a blare of music, Luce throwing herself on top of Malodore exactly as she might have done for Ombra.

Oof.

"I am... I am fine, per favore," Malodore gasped, tail twitching until Luce stood up again. "And... this? This is familiar?"

"New thing! New thing!" Luce barked. "New thing! Strange thing! We see it, smell it?" She turned back and looked at Malodore, clearly waiting for a command.

"... I suppose so," it said, finally, tucking its feathers as best it could and following the others down the corridor. Truth be told it hadn't really figured out who was who, it had been so occupied with their surroundings and the novelty of talking with Luce. It took the lead, folding its wings tightly to go through a small doorway-

-only to be very unpleasantly jolted by spears. "Master!!" Luce snarled, but the spikes retracted as she leapt into the room.

"I'll be fine," it reassured her, fluffing a wing in her direction. Luce was clearly not convinced though, as her hackles rose.

Malodore's Stats

User Image - Blocked by "Display Image" Settings. Click to show.Character: L.C. Malodore
Faction: Amityville
Element: Dark
HP: 25/30


Luce's Stats

User Image - Blocked by "Display Image" Settings. Click to show.Character: Luce
Faction: Minipet
Element: Normal (not that it matters)

Sosiqui
Crew

Enduring Muse

Chobi_Chocobo rolled 1 10-sided dice: 4 Total: 4 (1-10)

Chobi_Chocobo
Crew

Distinct Lunatic

PostPosted: Tue Jul 10, 2012 12:08 pm


Room Four GAS roll 10 sided dice

Gas!

"GAS!"

Lucky for Tikaanis she was quick to find the door. But she struggled getting it open.
Quote:

User Image - Blocked by "Display Image" Settings. Click to show.
Faction: Mist Hunter
Element: Dark
HP: 17/30
Location: CUBE
Solstice Phones
Reply
The Other Side of the Closet (RP Subforum)

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