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Over Yandere rolled 1 20-sided dice:
13
Total: 13 (1-20)
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Posted: Tue Apr 10, 2012 6:33 pm
サンダー 天女 Sandā Ten'nyo Hp: 28/30 Cp: 18/18 MHp: 30/30With her punch wide, and her guard open Kanjo was easily able to dodge the punch and counter attack. Thankfully Tennyo's arm took the force of his punch and despite the fact that it would probably bruise later she weathered the blow quite well. Unfortunately for Kanjo the two of them were now in close proximity it was now much easier for someone fighting like it was a bar brawl to land a hit. [14 > 10] The girl cocked back her arm and thrust it forward with all of her might. Her fist collided with the side of Kanjo's face due to their height difference. Although she most likely would have punched him in the face even if she had received proper training. Ten'nyo desired to win the fight greatly and would do everything in power, short of cheating, to win the fight. To practice Taijutsu, the students were paired up and sparred against one another. I try to keep those with a high strength together and those with a weak strength together. No one was allowed to use ninjutsu or genjutsu during the fight. Taijutsu was the only techniques used. They kept fighting until 1 Hp was left. To Attack: 1d20 + Melee Attack Bonus To Dodge: Dodge (No dice roll) To Grapple: 1d20 + Melee Attack Bonus To Escape Grapple: 1d20 + Escape Artist To Calculate Damage: Random number 1+str mod to 6+str mod Ties go to the favor of the attacker. Rolling a "1" is an automatic failure. Rolling a "20" is an automatic win.
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Over Yandere generated a random number between
1 and 4 ...
4!
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Posted: Tue Apr 10, 2012 6:34 pm
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Posted: Tue Apr 10, 2012 7:13 pm
Chiyaki looked around the school grounds and saw that everyone was paired up with someone else and was doing something, sans the two who just finished the handseals training. So the woman looked down at Jin. "Well, since you know how to spar, how about watching them two over there while I instruct the ones that just finished training." Chiyaki spun her staff a few times and pointed an end towards the two that were in mid-fight.
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APigInAWig rolled 1 20-sided dice:
13
Total: 13 (1-20)
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Posted: Wed Apr 11, 2012 6:05 am
Shokobutsu Kanjo Hp: 5/9 Cp: 4/4 MHp: 10/10 Experience: 50/100She may have looked drunk, but she sure didn't punch like it! The punch had made Kanjo stagger backwards a bit and turn his face away in pain. He suddenly felt disoriented but the feeling quickly went away. After a moment, he turned his head back to Ten'nyo and just looked at her for about a second. Then, he ran up to her, and punched her in her side. Obviously he was aiming for her arm again since he still didn't want to wound anyone but he miscalculated (Something he doesn't do often).
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APigInAWig generated a random number between
1 and 6 ...
3!
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Posted: Fri Apr 13, 2012 12:58 pm
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Over Yandere rolled 1 20-sided dice:
5
Total: 5 (1-20)
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Posted: Sat Apr 14, 2012 11:11 am
サンダー 天女 Sandā Ten'nyo Hp: 25/30 Cp: 18/18 MHp: 30/30It seemed that Tennyo had hit the boy quite hard. She watched him stagger backwards and briefly thought that perhaps it was over already. However Kanjo recovered and was just as quickly running back at her. She tried to turn out of the way of his punch but the boy landed a hit into her side. "egh" she moaned slightly before regaining her stance and looking to hit him back. Ten'nyo went to punch Kanjo again but a sharp pain shot up her side caused her stop. To practice Taijutsu, the students were paired up and sparred against one another. I try to keep those with a high strength together and those with a weak strength together. No one was allowed to use ninjutsu or genjutsu during the fight. Taijutsu was the only techniques used. They kept fighting until 1 Hp was left. To Attack: 1d20 + Melee Attack Bonus To Dodge: Dodge (No dice roll) To Grapple: 1d20 + Melee Attack Bonus To Escape Grapple: 1d20 + Escape Artist To Calculate Damage: Random number 1+str mod to 6+str mod Ties go to the favor of the attacker. Rolling a "1" is an automatic failure. Rolling a "20" is an automatic win.
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APigInAWig rolled 1 20-sided dice:
4
Total: 4 (1-20)
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Posted: Sat Apr 14, 2012 12:57 pm
Shokobutsu Kanjo Hp: 5/9 Cp: 4/4 MHp: 10/10 Experience: 50/100Kanjo was about to land another punch to Ten'nyo but he was stopped by the sight her actions. He saw her wince in pain and hold her side and it had thrown him off. As he went in for the second punch, his left leg went a bit fast and his right couldn't keep up. Evidently, he tripped and landed on the floor next to Ten'nyo's legs. Quickly, he jumped up and blushed a bit. He was a bit embarrassed but knew he had to keep his guard up. They were, after all, still battling.
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Over Yandere rolled 1 20-sided dice:
11
Total: 11 (1-20)
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Posted: Sat Apr 14, 2012 1:20 pm
サンダー 天女 Sandā Ten'nyo Hp: 25/30 Cp: 18/18 MHp: 30/30Having her left herself Kanjo had no choice but to take the opening as a chance to strike; or at least that's what she thought. Instead, the boy was apparently taken by surprise when Ten'nyo's pain paralyzed her movement. So much so that the boy tripped. She didn't know whether to be angry or thankful for it. She was angry because the boy had taken pity on her, and she was thankful because he didn't hit her. In the end her feelings averaged out to frustrated. As Kanjo blushed in her direction, Ten'nyo frowned and curled her hand back into a fist. She quickly punched him in the shoulder, although it didn't feel like she had been able to muster nearly as much force behind the blow as before. To practice Taijutsu, the students were paired up and sparred against one another. I try to keep those with a high strength together and those with a weak strength together. No one was allowed to use ninjutsu or genjutsu during the fight. Taijutsu was the only techniques used. They kept fighting until 1 Hp was left. To Attack: 1d20 + Melee Attack Bonus To Dodge: Dodge (No dice roll) To Grapple: 1d20 + Melee Attack Bonus To Escape Grapple: 1d20 + Escape Artist To Calculate Damage: Random number 1+str mod to 6+str mod Ties go to the favor of the attacker. Rolling a "1" is an automatic failure. Rolling a "20" is an automatic win.
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Over Yandere generated a random number between
1 and 4 ...
1!
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Posted: Sat Apr 14, 2012 1:21 pm
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APigInAWig rolled 1 20-sided dice:
2
Total: 2 (1-20)
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Posted: Sat Apr 14, 2012 1:46 pm
Shokobutsu Kanjo Hp: 4/9 Cp: 4/4 MHp: 10/10 Experience: 50/100Kanjo had seen Ten'nyo's frown on her face. He thought she may have taken his blushing the wrong way. Before he knew it, she had punched him on his arm. Rubbing it, he lightly said, "Ow" and looked at Chiyaki saying, "Can we stop now?" He was feeling significantly worse than when he started and knew he wouldn't last much longer in this battle if it kept going on.
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Posted: Sat Apr 14, 2012 2:37 pm
(OoC: Just quoting because I forgot to put it in the post. Does it still alert the person if it was put in after the post was posted?)
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Posted: Sat Apr 14, 2012 9:59 pm
Nico_Ryan (OoC: Just quoting because I forgot to put it in the post. Does it still alert the person if it was put in after the post was posted?) ((If you mean by making a post and the editing to quote someone, yes.))
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Over Yandere rolled 1 20-sided dice:
14
Total: 14 (1-20)
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Posted: Sun Apr 15, 2012 7:06 pm
サンダー 天女 Sandā Ten'nyo Hp: 25/30 Cp: 18/18 MHp: 30/30Ten'nyo readied herself for Kanjo to come back at her but he didn't. To her surprise the boy was asking their instructor if the two of them could stop. Ugh, that figures. she thought to herself. Another guy wants to wuss out before I beat him into the dirt so that he doesn't have to deal with the fact that he got beaten by a girl. Her frustration was now quickly tipping towards the anger and the girl was completely unsure of what she should do. Technically they were still fighting but the boy had asked for a match stoppage. However their instructor hadn't given them instructions on when to stop so she wasn't sure if she would wait because that might anger their teacher. When her anger and uncertainty mixed together the girl decided that she should take the opportunity to just end the fight herself and leave Chiyaki with no choice but to let them stop. Without any further hesitation she dropped low and swung her right leg in a sweeping motion at Kanjo's feet. "You shouldn't ever let your guard down Shokobutsu!"To Attack: 1d20 + Melee Attack Bonus To Dodge: Dodge (No dice roll) To Grapple: 1d20 + Melee Attack Bonus To Escape Grapple: 1d20 + Escape Artist To Calculate Damage: Random number 1+str mod to 6+str mod Ties go to the favor of the attacker. Rolling a "1" is an automatic failure. Rolling a "20" is an automatic win.
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Over Yandere generated a random number between
1 and 4 ...
1!
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Posted: Sun Apr 15, 2012 7:10 pm
I did my damage wrong... wasn't factoring in my taijutsu right. I should have rolling 1-6 this whole time.
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Over Yandere generated a random number between
1 and 6 ...
4!
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Posted: Sun Apr 15, 2012 7:25 pm
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