kuro-uchi
Deil Grist
The point of weights is to make make un-flashy posts count toward physical training requirements for styles, [train], and to act as a way to hide your character's true speed. Wearing weights on their own does nothing to increase speed and strength. They just make posts of what would normally be moderate exercises count as posts of extreme conditioning.
Kuro, remember how I said that the formula for momentum is massXvelocity^2? That means that speed is much more important in determining the inertia of an attack. Adding weight slows your body down and therefore reduces your inertia because your arm can only produce so much force. Yeah, wearing weights increases your speed and strength, but only in terms of [train], training for styles, and for giving the illusion that you are weaker than you actually are. Having them on won't give you extra damage when you're using them. So for all intents and purposes your strength damage stays the same when you have weights on or off, but the speed of your attacks is reduced with weights on.
Then why the **** do boxers wear boxing gloves? Besides, if what you're saying mattered in the slightest bit then why would someone with the speed stat do less damage per hit then someone with the strength stat? Explain
Sorry, I laughed when I read that because it seems so easy to me to answer since I took physics, but that is a good question.
At the root of your question is something called Impulse, which is force X time.
Basically, every action has a set total of force it applies. The smaller the amount of time the total force is applied in, the higher the force per unit of time. The longer the time, the less force per unit of time. Where this comes in handy is when figuring out whether something will break or not when it hits or is hit by an object (because every structure will break when hit by a high enough impulse).
Now I said all that to say that the glove is squishy, where as your hand is hard. When your opponent gets hit by your squishy glove the total force is applied for a longer amount of time, which means the force per second is smaller than if you had hit them with your fist. (the squishier the object, the longer it takes for the object to apply the force.) Impulse is what makes airbags save your life. So boxers wear gloves so they won't:
A. Break the other guy's face every time they get in a fight (so for the other boxer's safety).
B. Break their hands (for the boxer's own safety).
As to your other question, it's because this is a game. Speed is used to control range and apply damage quicker, strength is used to apply more damage when you hit, and agility helps you dodge hits. That's just from the core of the gameplay standpoint. Now if I suddenly get +1 rank to speed and hit my opponent, it would certainly hurt your opponent (and your fist, if we're getting technical) more than if you didn't have the attribute, but not like it would if you had +1 to strength instead because that's how games work. Getting hit by someone with more speed and having it hurt your character more would be something that a good roleplayer would do, but we can't force people to do that because speed is at it's core about controlling range, not applying more damage.