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Fist of the Bro Star Captain
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Posted: Fri Jun 10, 2011 9:46 am
iZann Changed the stuff you listed. Three Cannons is an actual tai chi move, but I took it out anyway. Changed some about stage 5, not sure if it's ok now. I meant pure hand to hand combat, not battles with Ki, can be fought blindfolded. As for being substituted in the end for punches, it's because all the "soft" moves were put in the beginning and only the lethal ones were left to put in the end...and yes Tai Chi does have fast punches, but uses more feet and shoulder tackle than wing chun.Tai Ji Quan  Taijiquan literally translates to "supreme fist", incorporating the elements of Taoism and Chinese philosophy in this unique form of martial arts. Its main elements include nei gung (inner strength), tui shou (response drills) and san shou (defense techniques). Contrary to other fighting styles, Tai Ji Quan is usually practised using exceedingly, almost painfully slow movements. In fact, the slower they are performed, the harder it is. The most important element when fighting with Tai Ji is to maintain a calm mind, and to keep your entire body relaxed even in combat, hence it is called a "soft" style of combat. Tai Ji seldom has lethal attacks, but opponents will find it next to impossible to land a clean blow on Tai Ji users, infuriating them to no end. The three basic steps involved when studying Tai Ji include: Health - Tai Ji's health training concentrates on relieving pain or stress on the body. In later stages of training, by directing their Ki to different parts of the body, users are able to speed up healing processes and relieve pain. Meditation - Also can be interpreted as maintaining homeostasis and optimum health. Martial art - Tai Ji is the study of yielding to a change in outside forces, and practitioners will never meet an attack with an opposing force, and will very rarely dodge attacks. Instead, they yield and "stick" to oncoming attacks, using the opponent's strength and momentum against themselves. Stage 1 Users start by meditating and doing various breathing exercises, as well as repeating the same movements again and again. At first they will do it quickly and stiffly, but gradually they will be able to slow the pace down and perform the exercises slowly. As they advance, they will often hold the same stance for long periods of time, sometimes for an hour or more. Users first have to get used to the fact that Tai Ji is the polar opposite of common martial arts form, being slow in practice but fast during combat. Basic form: GrabRank EThis is the one of the forms that forms the basis of all attacks in Tai Ji. The user stands in a relaxed stance and raises his right hand. If the opponent throws a punch, the opponent's arm (not fist) will come into contact with the user's arm. The user then brushes the opponent's arm aside, step forwards to close the distance between himself and the opponent, and pushes his body against the opponent's to send him stumbling away, losing his balance. Basic form: PushRank EAs the opponent performs a punch, the user brushes it towards the opponent's chest with his own right arm, step forwards to close the distance between them both, and locks the opponent's arm against their own chest, rendering him immobile for a split second. The user then places his left palm on his right arm and push, sending the opponent stumbling away. Basic form: Rise and pushRank DA useful technique as it can be used whenever the opponent has a limb or limbs outstretched, be it leg or arm. Raising both hands to brush the attacks aside with the "sticking" method, the user steps forward and pushes the opponent with both hands, sending him stumbling away. If the opponent had punched with his arm/s, the user will push the opponent's stomach, leaving him winded. If the opponent had kicked with his leg/s, the user will push the opponent's buttocks, sending him flying and falling onto his face. Single whipRank DUsed when the opponent has struck with one or both arms. The user steps forward to lower his stance, raise one hand to knock the attacks aside, and then use the same hand to grab the opponent's face. A dirtier trick to follow is to stab his fingers into the opponent's eyes, blinding them. Stage 2 By stage two, users are beginning to grasp the concept of sticking and using the opponent's strength against themselves. The training methods are essentially the same as stage 1, but this time users are usually blindfolded so they can calm themselves and shut themselves away from the rest of the world. Usually they practice in a quiet area, where they cannot be disturbed. Stage 2 is when the attacks start to be offensive, but still using the "sticking" and pushing theories. Stretching exercises are also performed, as flexibility is key to performing the moves with fluidity. Wings of the CraneRank DThis is used when the opponent punches, kicks or sends a flurry of attacks towards the user. The user raises his right hand above his head to brush aside incoming attacks from above, while sweeping with his left hand to deflect blows from below. This inevitably knocks the opponent gently off his feet for a split second. Using this split second, the user raises his left arm, flips the opponent's feet up and slams down with his right hand, sending the opponent face-first into the ground. March of the CraneRank CUsed when the opponent attacks, in whatever way. The user steps forward and sweeps the opponent's outstretched limb aside gently with his left hand, then delivers a stunning blow to the opponent's unprotected torso, with just enough strength to wind. The attack continues 3 times (3 posts), during which when the opponent tries to defend himself by raising an arm or limb, it is again knocked aside and another stunning blow delivered to the chest. By the end of the attacks, the opponent would be greatly stunned. Grasp the Crane's tailRank CWhen the opponent's arm is outstretched after a strike, the user raises his right hand and sticks to the opponent's arm, following the arm to grasp the shoulder. At the same time, the user's left hand comes up and grabs the opponent's wrist. In a split second, the user uses the opponent's own power and momentum from the punch, pulling the opponent forwards and down while the user steps forward and sideways at the same time. As the opponent loses his balance, the user strikes the opponent behind the neck with an open handed chop, sending him sprawling onto the ground. Stage 3 At this stage, the user starts to incorporate Ki into their attacks. They start to feel and regulate the flow of Ki within their own bodies, and practice sending Ki to their arms for attacks. Blindfolded training at this stage is still common, and ambitious practitioners will sometimes put a bowl of water on top of their heads during training to ensure that their core is not wavered, and that they are being smooth and gentle. Attacks at this point suddenly more lethal, and not merely sending opponents stumbling away like before. Tiger's embraceRank CRaising one arm to deflect and stick to any incoming attack, the user takes a step forwards, possibly locking the opponent's legs with his own so he cannot use any kicking attacks. He then raises his left hand to wrap around back of the opponent's head, and uses the opponent's own momentum to slam his head into the user's own knee, with enough force to break his nose. White snake's strikeRank CThe user stands ready with his left arm outstretched, ready to deflect and brush aside any incoming attacks. Once the opponent attacks, with either a punch or kick, user steps in and locks legs with the opponent and prevents him from moving, while the user blocks and bushes aside the incoming attack. At this point, the user will be at an unbalanced and awkward position. The user quickly kicks his feet up, knocking the opponent off his feet and sending him flying away. Straight kickRank CJust as the opponent raises one leg to kick, the user makes use of this split second when the opponent is only balanced on one leg. Using a fast, blinding forward kick, the user strikes at the opponent's lower abdomen, unbalancing him and sending him sprawling onto the ground. Straight kickAdvancing strikeRank BWhereas it may not sound like it, this is a truly painful technique and offers a glimpse into what stage 4 is like. The user stands relaxed, and when the opponent advances for an attack, the user simply turns sideways and raise one arm to gently deflect and push aside the attacks. At the same time, the user takes a step forward, tackling the opponent's unprotected torso with his shoulder. He then quickly performs a backhand slap onto the opponent's crotch, strengthened with Ki. The result would be the opponent left writhing with pain on the ground. Stage 4 As seen in Advancing Strike, at this stage the attacks become much more lethal and painful, often aiming to cripple and break the opponent's bones. It is at this point where Tai Ji is seen as a form of fighting that takes as much advantage of the opponent as possible, striking at any possible area, regardless of rules. The user trains by blindfolding themselves and performing push and grab exercises on training partners repetitively, called "tui sho" in Chinese. The user has now mastered manipulating Ki in their own bodies, and at this stage they are able to incorporate the manner of their Ki in their attacks. E.g. fire, lightning, ice, water, etc Diving into the AbyssRank BThe user stands sideways in a relaxed stance, and when the opponent attacks, the user takes a step forward and leans backwards dramatically at the same time. This backwards motion allows the user to avoid any high and middle attacks. Bending his upper torso in a circular motion, the user then ends up in a low, crouching position, his legs spread wide apart and bent. One hand is already held ready with an open palm. Just as the opponent strikes and leaves himself vulnerable, the user strikes at the opponent's crotch with an open-handed stabbing motion. This is enforced with Ki, making it excruciatingly painful for the opponent. It sends the opponent flying away, and probably howling in pain. The name comes from the dramatic backward and ducking motion the user performs. Shooting the tigerRank BWhen the opponent strikes, the user makes a small turn sideways and grab the opponent's outstretched arm at the wrist, at the same time making a stunning punch to the opponent's unprotected stomach. The user then bends the outstretched arm, forcing the opponent into an uncomfortable backward position. He then strikes the opponent on the shoulder, sending him sprawling onto the ground, and ends with a lethal punch to the chest strengthened with Ki, with enough force to completely shatter ribs. Shooting the tigerGrinding handsRank BWhen the opponent attacks, with whatever flurry of strikes, the user takes small steps backwards, using both hands to quickly and quietly redirect and deflect the blows. Just when the opponent stretches out one arm, the user quickly deflects it with one arm and delivers a quick chop to the neck with the other arm. If the opponent retaliates with another strike, the user repeats the motion but the other way round, so both sides of the opponent's neck is chopped. When reinforced with Ki, this has enough force to break the opponent's neck. Grinding handsFeinting handsRank BInstead of waiting for the opponent to attack, this time the user moves in for an attack of his own. The user takes a step forwards and strikes the opponent's head with a stunning blow, and when the opponent retaliates with his hand, the user quickly brushes it aside and delivers another stunning blow to the skull. This is performed so quickly that it looks only like a blur, and has enough force to crack the opponent's skull. Feinting handsReturning the Crane's soulRank AWhen the opponent punches, the user ducks down and strikes with his right hand at the opponent's rib cage. Without stopping, he rises up and punches the opponent's skull with his left hand. This is done in such blinding fast motions that the opponent almost has no time to attack. When reinforced with Ki, this has enough force to shatter the opponent's ribs and skull. Returning the Crane's soulStage 5 At this stage, the user has become so advanced at the "sticking" method of combat that it is essentially lethal to come into contact with the user. They are now able to fight hand to hand completely blindfolded, and only needs one touch of the opponent's arm to predict correctly where their next position and strike will be. To train, users usually blindfold themselves and fight opponents without using their sight, only relying on their sense of touch to fight, honing their "sticking" method. Anyone who fights these masters will find that they are inevitably being guided and controlled by the users, their attacks always being predicted and always seeming to stand in where the user's next attack will land the hardest. Opponents will also find that masters of Tai Ji are very hard to knock down. This is achieved through breathing exercises and by letting their breath "precipitate" at the bottom of the abdomen. Bu dao yungRank A for training, becomes passive afterwardsThis is a skill that becomes passive after achieving stage 5. Users have trained to let their breath "precipitate" at the bottom of the abdomen, making them able to stand their ground, unable to be knocked over or topped by the opponent. When the opponent charges in, either for a body slam or a tackle, they will find themselves rebounded and knocked backwards by their own power. The trick to this is flexibility and to relax; like a bamboo shoot, the user sways and rebounds the opponent's force, using their own power against themselves, leading to them sending themselves flying away. Closing windsRank AAs the opponent moves in for a strike, the user lifts the opponent's arm to head level by the elbow, exposing the previously protected ribcage. He then strikes the ribs with a fierce open palmed strike enhanced by Ki, causing a shattering blow to the opponent's ribcage. Fierce strikeCrane's finaleRank SOnly masters of the style are able to perform this move. As the opponent attacks, regardless of any barrage of physical attacks, the user gently sticks to the opponent's limbs and parries them aside. This exposes the weak points of the opponent, and the user ducks down to for an open palmed strike at the opponent's stomach, strong enough to rupture organs when strengthened with Ki. Without stopping, his other arm shoots upwards and delivers a painful uppercut to the jaw with his palm. The user then takes one step forward to close the distance between him and the opponent and delivers a shoulder tackle to the opponent's torso. This sends the opponent flying away, possibly with rib and jaw fractures as well as ruptured organs. Accepted, well done.@kasai: getting to you next
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Posted: Fri Jun 10, 2011 9:49 am
I LOVE YOU FEN heart Not really of course
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Fist of the Bro Star Captain
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Posted: Fri Jun 10, 2011 10:12 am
Kasai Kakiri Kasai Kakiri Xinyi Liuhe Quan Mind and body together in great harmonies Xinyi Liuhe Quan is a style that focuses on the usage of the practitioner's ki in a very specific way: Rather than attempting to use ki in its raw state, the style moves it around the body after it has become dense- be the density natural, or via techniques in the style itself. By channeling these dense ki into certain parts of the body, the practitioner can deliver concentrated blows that deal an extreme amount of damage both externally and internally.
Restrictions: • In order to advance beyond Stage Four [4], you must defeat (real fight or spar) an opponent of your rank or higher using only techniques from this style. • Xinyi Liuhe Quan contains various techniques branded with the type "Training." When these techniques are learned, they become passive benefits for the practitioner. • "Training" techniques are learned as if Complex techniques of the same rank. • Complex techniques are learned as if they are one [1] rank above their own rank. Ex: If the said Complex technique is A Ranked, you will learn it as if it were a S Ranked Technique.
Stage 1 This is the Novice stage of Xingyi Liuhe Quan. It had no "Complex" Abilities and none of it's techniques require Ki Reserve points. This beginning part of the style is all about getting the basics down. It is best to train alone with a wooden practice dummy.
Shishi Ashi [ Lion Paw ] Simple::Rank E An extremely basic striking technique. The user holds one hand in front of them with their palm opened and sideways. From here, they will simply execute a diagonal palm attack. Repeated contact with this blunt strike can cause trauma quicker than typical punches, however.
Tora no Kobushi [ Tiger Fists ] Simple::Rank: D A simple volley of fast fists aimed at no particular sect of the enemy.
Ryū Kiba [ Dragon Fang ] Simple::Rank D From a crouched position, taking aim and precision, the user leaps up and sends an uppercut to the jaw of the target, lifting them high into the air.
Gurīndesutinī [ Crouching Tiger ] Simple :: Rank D A simple parry and trip/punch counterattack, in which the user can stop a sequence of taijutsu or bukijutsu related attacks. Can only be used to parry one [1] attack in a sequence. ( In other words, either the beginning or the ending to a combo, or just a single attack. )
Gaō Tetsushi [ Roaring Iron Finger ] Simple :: Rank: D The user assumes a powerful stance, both legs tightened and slightly spread, both arms tucked to the side in fists. When the opportunity comes, the user will then thrust either hand's finger forward in a swift jab. This finger jab is strong enough to pierce the skin and cause serious contained injury- essentially like being stabbed by a short knife.
Stage 2 This is the Apprentice stage of Xingyi Liuhe Quan. This stage also bears no "Complex" abilities. This stage is all about the strength at which the practitioner can perform his/her abilities. This portion of the style, again, should be learned alone with a dummy aswell.
Soudou Shō [ Double Pulsating Palms ] Simple :: Rank: D A move that uses the palms and a stiff stance to transfer momentum from the practitioner to the opponent in one fierce action. With the legs spread slightly apart, and the arms tucked at the sides- palms out -the user will lean inward and perform a swift body blow with both hands. The impact is not extremely lethal, but is very capable of sending the target a good distance away.
Bibu no Mouko [ Tail of the Fierce Tiger ] Simple :: Rank C The user performs a very swift rotational sidestep on one foot, meanwhile lifting the other in order to land a sneaky whiplash blow on their target.
Stage 3 This is the Journeyman stage of Xingyi Liuhe Quan. This stage bears "Complex abilities. This stage is all about how dexterously the practitioner can perform his/her abilities. This stage also bears a "Training" technique called Uraate, which is heavily focused on in this stage, that allows the user to focus their ki into a rotational force. This stage is best practiced with another person.
Uraate [ Backing ] Training :: Rank C The act of shifting ki into a focused form, either surrounding or extended from a limb. Unlike most ki gathering and focusing techniques, Uraate needs the ki to be collected in a rotational force. By gathering the ki while it is rotating, the practitioner forces it to extend from a limb in an aura. From here, the aura can be pressed as a powerful needle like piercing force with an additional motion. •Uraate can be used to make any "Simple" technique "Complex", thusly dealing more damage, but requiring ki reserve points. •Uraate increases the rank of the simple technique in use by one[1] rank.
Fukumigoe no Sho-ro [ Cry of a Muffled Voice ] Complex::Rank C An extension performed midway through Roaring Iron Finger. While the finger is still piercing the target, the user will burst the ki in their finger forward, forcing it to cause radial internal damage. If the user managed to strike at a vital location, this additional attack could easily end someone's life.
Unari o Diashi Tai [ Roar on Mount Tai ] Complex :: Rank: C A technique which makes use of Uraate control to release a bolt of ki from a stiff-shoulder attack. The ki bolt is roughly the same size as the shoulder and upper arm portion of the user.
Jūshichishiki Kandōka [ 17th Variation Piercing Bronze Flower ] Simple :: Rank: B A quick back wrist strike that is thrown twice with both hands. If used by a master of Xinyi Liuhe Quan, it can be very deadly- even going as far as to paralyze the target with just a single snap to the neck.
Shin'dou, Ichiwa: Nyoro Hebi [ Heart and Mind, One Harmony: Slithering Serpent ] Simple :: Rank B From a focused position, the user anticipates an oncoming attack of speed and technique they can comprehend. After a successful parry or grab-block, the user will thrust their preferred/free hand into an exposed area of their target. Because it basically generates a weakness in the opponent, this is a very useful technique against other hand to hand combatants.
Stage 4 This is the Adept stage of Xingyi Liuhe Quan. This stage is all about how quick and efficiently the practitioner can perform his/her abilities. This style requires concentration and the user must assume a meditative state before they begin training. One [1] 100 word post explaining how the ki is focused. This style is best trained in solitary.
Tategami no Shishi [ Mane of the Lion ] Simple :: Rank C The user assumes a stance where both hands are held out front, fingers curled in, yet palms revealed. From here, they will attempt to close the distance with their target in anyway possible, and then release a pair of powerful palm bashes in two different "forward-to-side" directions.
Shin'dou, Niwa: Hane no Karasu [ Heart and Mind, Two Harmonies: Wings of the Crow ] Simple :: Rank B Performed while the arms are at lower diagonal positions. The user will flatten both hands, and execute a very swift rising cross chop which is capable of breaking boulders thanks to its points of impact.
Shin'dou, Sanwa: Bateihouken [ Heart and Mind, Three Harmonies: Trampling Horse Fist ] Complex :: Rank B This technique is used by throwing a single punch from a position that resembles drawing an arrow to a bow. The knuckles of the first two fingers dig into the target's chest, sending waves of Uraate style ki throughout the impact zone. When performed at maximum range (2 meters), the wave of ki can be enough to send someone off their feet. When performed so that contact is actually made, the ki can distort the cardiac order of the target.
Shin'dou no Heian [ Tranquility of Body and Mind ] Simple :: Rank A The user assumes a meditative state. While maintaining this concentrated state, they regenerate [10] ki points every post.
Stage 5 This is the Master Stage of Xingyi Liuhe Quan. This stage is a combination of everything the practitioner has learned thus far. If the practitioner is worthy enough they will advance to the final Stage. This section of the style can be learned either with a partner or alone. Training in this state takes much concentration and a meditative state must be held first before training. One [1] [200] word post of how the practitioners ki is focused.
Toumon Ketsu Hashisou [ Still Gate Collapsing, Cave Finger Strike ] Simple :: Rank A Using sheer strength and physical control, the user is capable of delivering a blow which breaks bones while leaving the external structure of the target intact. Rather than a powerful punch or chop, this technique is a pinpoint single-finger strike which ruptures bone structure in the contacted area. Unfortunately, this technique requires much focus, and most practitioners cannot perform the technique under pressure.
Shin'dou, Shiwa: Kongoutaihou [ Heart and Mind, Four Harmonies: Tempered Diamond Body ] Complex :: Rank A The user concentrates a large amount of ki, via Uraate, to a certain section of the body to make it become as hard as diamond ( roughly one limb per usage. ) This provides a momentary nearly indestructible defense ( negates heavy impact damage to the concentrated area. ) • For every usage after the first, this costs an additional [25] points from your ki reserve.
Shin'dou, Gowa: Chuutetsu Ryu [ Heart and Mind, Five Harmonies: Cast Iron Dragon ] Complex :: Rank A Manipulating Uraate to a high degree, the user will gather circular-motion ki into a single hand, generating a powerful aura which can be thrown off in a punching motion. This results in the powerful spinning ki to act as a cannonball. It should also be noted that this projectile is able to take on elemental properties of the user.
Stage 6 This is the foremost Elite stage of Xingyi Liuhe Quan. Most practitioners have yet to reach this stage. This stage allows the practitioner to perform extraordinary techniques with intense speed and strength. In order to train skills in this stage, the user must assume a meditative position. Every detail must be vividly named in their meditative state, whether it be in the the city, or in the jungle. Two [2] [500] word posts telling how the ki is focused, the detail around them, etc. Only then can the practitioner train in these techniques. The techniques must be learned in succession with no break.
Shin'dou, Muwa: Enten Tsuin Ryu Hira [ Body and Mind, Six Harmonies: Blazing Heat Twin Dragon Palm ] Complex :: Rank S A "perfected" version of the Heart and Mind, Five Harmonies: Cast Iron Dragon technique. Using the same principle as the fifth harmony, the user will generate ki into both hands. However, rather than immediately casting off the technique, they will further add ki and concentrate on speeding up the rotation ( 1 post of preparation. ) After additional preparations have been completed, the user will thrust both hands forward, releasing a pair of matching ki torrents in the shape of serpent-like dragons. It should also be noted that these projectiles are able to take on elemental properties of the user.
Ryuhari Funzento no Arashi [ Dragon Needle in a Storm of Rage ] Complex :: Rank SS A single needle is produced via the Uraate technique. This needle of swirling and cloudy chakra is held between the index and middle fingers' knuckles. This needle is then jammed into the target by a simple punch. From here, the needle will sink into the target, locking itself into position. After a short amount of time ( 2nd post ), the needle will send ki all throughout the target, causing severe muscle cramps and ultimately crippling them. As time goes on ( 4th post ), the needle's ki feed will increase, causing waves of pain to overcome the target. As the technique comes to an end ( 7th post ), the pain will be so severe that the afflicted will actually be more willing to take their own life rather than deal with the horrid amount of internal suffering.
Take out this Training thing. You only have it for one technique, and that technique is too powerful to become passive. All techniques require ki points so you need to take that part out in your stage 1 description. Stage 2 and 3 need a little more detail on how to train for the style. Simply saying do it alone or with a partner doesn't tell me very much. Shin'dou, Ichiwa: Nyoro Hebi- This technique needs a cooldown time of 5 posts. It will also require the user to stand still during the post of its use, so it can't be used when directly attacking an opponent since its nature is to wait and counter-strike.
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Posted: Mon Sep 05, 2011 5:56 am
Zhen Chi Quan [ Red Wing Fist ] - Is called by Family Members / Exorcist Li Long Quan [ Exorcist Dragon Fist ] - Is called by the public The Red Wing Fist, or to those of the Red Feather Family, is a descendant of the creator of the Clan or family known as Magabarari. He was an monk, way back in the times where China was still in it's feudal era, and was learning the ways of Gung Fu when it first was developed. Learning the ways of the animals and the ways to defend the temple utilizing the methods the animals fight to preserve the sanctity of the temple. But there was one attack on his particular temple, that unfortunately came to a loss. A loss where the temple was destroyed and the relics therein where stolen. It was after this defeat, that the Monk took knowledge that learning only one assortment of a fighting style was not going to help him achieve the true aspect of Martial Arts. Taking his new found belief that to become a true Martial Artist, one must dwell themselves in various types of Martial Arts, he took his temporary leave from the temple to learn other styles. And that, he did. Learning the styles of Tai Chi Quan, Wushu, and many other types of Chinese arts. Enough that he got to a point of knowledge that he could create his own fighting style.
But alas, there was something missing from his style. Something that he couldn't quite grasp. He held the fluidity within power that Gung Fu stresses, the strength and power that Japanese styles held, yet there was just something missing that would truly make his style unique. This is where, the story becomes somewhat of Chinese Lore as to how the descendants of the Magabarai gain their power, but it was said that during one particular day that he descended from his training grounds withint he forest did he come upon a village that had a dragon surrounded. As they prepared to slay the beast, the retired yet devout Monk appeared before the blades and halted the crowd. Telling the townspeople that to slaughter and innocent beast simply because of it's looks and because of the stories that were made of dragons of evil intent, did not mean they should kill an innocent dragon just to sedate their fears and hatred for them; or else they, would be no better than the one's they hate. His words calmed the crowd, and took notice of the dragon, who would thank him for any wish that the man wished to be granted. Magabarai wanted only one thing. To have himself become the Martial Artist, that will be able to protect that which he cherishes and to find the missing component to his Martial Arts Style. The Dragon watched the man as he performed the techniques of his style to him, and gave Magabarai what he desired. Giving him the Ki, of a Dragon to further his goals to protect that which he cherishes the most; and promised him, that his seed will be granted this gift, for as long as you keep the will to protect that wish you cherish dear.
With the Dragon's Ki flowing with his own, the Monk returned to his home a new man. Who upon the next time, held off the invaders with little to no worry; in fact even chased some of the bandits down to force them to speak on where the stolen goods stolen from their temple and other's temples lay. After a challenge with the bandit's bosses ghost before his region of China, the crowd was amazed by the stamina, the ferocity, and the absolute extent of Ki Masabarai held. It was monstrous. To the point that some, more specifically the bandit leader, witnessed seeing the Ki swirling around him. The image of a golden dragon coiled around his body while it's fangs laid pointed at him. As if his Ki was simply going to devour him and remove his sin from the world for good. It was after Masabari's landside victory, that he became famous and started to spreed the power of his Clan to others; or at least those that were kin and were able to learn the techniques. When the time came that he was passed, he was known as the Exorcist Dragon because of all the evil he vanquished from the land, until his part of China made those of wrong in their heart to fear coming nito Masabari's region.
After the death of the creator, the seed of Magarai have constantly continued to keep his tradition alive. Making it known of the certain traits of a Red Wing Fist or those within the family. One, would be their stamina. The Dragon's Ki that flows within them has strengthen the stamina within them, somewhat boosting their abilities to a great height. Also, each member of the Red Wing Family hold some form of a dragon that represents their Ki or rather personality. For example, Magarai held a Golden Dragon to represent his Ki, meaning perfection. No one else has obtained such a Ki, but their have been cases where the Ki of the Clan member is extremely vibrant. Illustrating the true power of the individual. But the last, and most fiercesome ability of the Red Wing Family is their Dragon Gates. Where, upon high emotional need to protect what they cherish or to lose themselves in anger, will open up their Dragon Gates; or at least until they learn how to control it. [ Will be able to be controlled after Stage 3 ] This occurs, by 'absorbing' ki in a constant rate while then at the same time releasing it out. Making a continuous flow of Ki which provides the user to assess superhuman abilities. Their hair will turn black and their physical attributes will jump; making them a deadly opponent for a set amount of time. For with them being human, as everyone else is, the body cannot release and absorb Ki at such a frequent rate without taking some form of extreme exhaustion. Stage 1 This is the Stage that the descendant of the great Magabarai in their veins. From here, they will learn how to fine tune their abilities of the Red Wing Fist and learn how to better cultivate the powers of the Dragon's Ki, which will later help in developing the member's Dragon Gates.
Uraate [ Backing ] Rank D This is fulcrum-based transference skill; an example of Ki transmission that teaches one to shift the point and force of impact by striking the dead center of an object.
Tetsushikō [ Iron Finger ] D Known to be a particularly lethal technique; using one finger or hand to punch through the muscle and directly striking the internal organs, or the area which is struck. It usually can't only do true lethal damage unless the opponent is two ranks below the user. In which the strike will rather just be a nicely powered punch. Masters of this technique though, will usually puncture through a person's body in a stealthful manner, and leave the opponent to be die.
Mukuuken [ Empty Fist ] D Is Chinese martial art technique, where the user is trained to empty their minds and allow the body to strike out. Meaning, that the user will in a fighting situation utilize this move out to confuse his or her opponent. With an empty mind and letting the body strike, the user will make the opponent be somewhat looking at a blank book. In which striking at them with such an empty mind, makes it sort of hard for a Martial Artist or even just the regular 'ole joe read when the attack is coming.
Saga Dragon Muscle Bomb D This is a technique that utilizes the power of the Red Wing family in an instant; or at least until their inner Dragon's usage. By pushing one's Ki to flow directly into the muscles, the user will in the most blatant terms buff out. Of course, the user cannot move during this point, but they will be able to negate attacks that are ranked lower than themselves.
Gaō Tetsushi Kikoku Ken [ Wailing Demon Fist] D This technique is used if the event the user comes behind the other. Wrapping the arms around the lower waist of the opponent, the user will hoist them up into the air and quickly bend their backs into a bridge; therefore making the opponent's head slam forcefully upon the ground.
Stage 2 At this Stage the Red Feather family member will start to learn more about their Dragon Ki. At this level, they will be able to outbreak into their Exorcist Dragon Form, but won't be able to control it in the least. Their outbreaks will be violent, and will lash out at any and all those that stand around. In order to reach this level, they will have to be at the level adequate to learn the Stage and will start to exhibit greater Ki and stamina to help out with the techniques they have.
Tetsu Te ( Iron Hand ) C This is the next stage of the beginner technique 'Tetsushikō [ Iron Finger ]'. This technique will utilize the entire hand instead of simply utilizing a single finger. After conditioning the hand enough ( Through multiple microfractures and toning of the bones ) the user will be able to hold a hand like that of Iron. With enough force and torque of the hips, the user can inevitably pierce skin like a blade or dagger.
Great Saga Muscle Bomb C Again, this is simply a stronger version of the Saga Muscle Bomb, enabling the user to move to an extent. With the toning of the body, as it should be at this stage, the user should be able to grab at the opponent or throw a muscle bound fist at them. It will be slow no doubt about it, although it's main purpose is to defend the body from a strike of an opponent that utilizes a technique that is below or equal to that of their own. Of course, technique's above B rank, when the user becomes strong enough, will take at least some of the damage. For their is indeed an extend on how much the mortal body can take even with conditioning.
Kakuu Gaō Tetsushi Kikoku Ken [ Aerial Wailing Demon Fist] C Unlike the beginning version, this technique will take the opponent to the air. in the event that the user puts the opponent up into the air, the user will position themselves behind the opponent while airborne and tilt themselves to perform the aerial version of the usual Wailing Dragon Fist. Or in other words, tilt the opponent until they are upside down and then drop the opponent straight upon their heads from the height they were in the air, to the point they are now laying on the ground.
Hakka Soudou Shō C A move that uses the palms to transfer momentum from the fighter to opponent in one fierce action, normally yielding incredible force, sending the opponent flying backwards and holding a sever loss of breath.
Shin'irikugō Taihōtenshi Tsūhaiken C This Ki-based technique is fundamentally similar to the "Ryukei Qigong Tashinkō", but the martial artist transmits their ki through a solid medium (such as a tree, a concrete construct or even a living being) rather than air. When done to an opponent, the Ki will pass violently through the body and usually does direct internal damage when struck directly.
Stage 3 Here is where the fun starts. This is near the stage that the Dragon Wing Member will start to unlock the powers and truth of the Red Wing Fist. The powers that this style has been feared for way back in the times of Ancient China. Here, is there the practitioner starts to learn about the 'Dragons' within them, and their true heritage within this style. The technique's here get deadlier, hold more power, and the practitioner gets closer to unlocking the hidden stage that lies within every Red Feather Family Member.
Kongou Hasshiki: Taizan Hougou B A technique which uses "reverse striking" transference through a stiff-shoulder charge to shift the force and impact of the blow over a distant; demolishing most anything upon impact with its pressure wave.
Kongou Hasshiki: Renkan Tenpen Tetsukageki B This move is a set of precise, bone-crushing blows. The user will charge at the opponent, forming their Ki into their muscles although not in the manner like in the Sage Muscle Bomb, but enough to strengthen the muscles without losing speed or power. It will rather be a 'bum-rush' of strikes, in which if one part of the combo strikes, it usually is hard to defend against the others. For though this style isn't totally built around speed, the power along with the speed it does have is hard to put up a solid fight against.
Radotenko B A technique combining a fierce shoulder charge with an immediate release of Ki upon impact; that sends the opponent flying backwards, along with internal damage along with the strike.
Tsuwan B A technique that is rather one of the few, that provides the Red Feather Member the ability to experience a burst of speed at one single point. Upon being attacked, the user will indeed take the damage of the strike, but only half due to the user positioning him/herself in an angle to absorb the strike. Immediately, the user will make a 'disappearance', and strike the opponent from below or outside of their Line of Sight. The move makes it seem like the user has disappeared, due to the fluidity and the agility the user utilizes to counter strike the opponent.
Stage 4
 Congratulations on finally making it to Stage Five. Now it is time for you to experience the brutality of what made this style so legendary. At this Stage, the body should be conditioned enough that the user can tap into the Exorcist Dragon Form. Every member, will tap into it eventually at this stage due to their bodies now being able to hold the strain that this transformation provides. This usually occurs or rather activates, first, when the Red Wing member is watching someone they truly careful be destroyed and them not being able to do anything about it. The stress and shame of not being able to help, awakens what legends within the family say, the dragon's blood within them and allows them to tap into their Dragon Ki Gates. The hair will turn black, and their physical attributes will skyrocket while at the same time their strikes will increase due to the constant rate of Ki flowing in and out of the body.
After the initial release of the Dragon Gate, the user will be able to tame their Dragon Ki Gate. They will only be able to stay in the Gates for 8 posts but at a dire cost; due to the Ki flowing constantly in and out of the body the body can't handle but so much before it breaks down; which will be felt after the release. If one were to, for example, go through the max limit of their Dragon Ki Gates, they will have to spend equal days in Real Time, to recover as well as going into a coma immediately once the Gates release. It is a price to pay, for the power that was bestowed upon the family so many years ago.
Dragon Ki Gates -- The Dragon Ki Gate will be needed to be trained after the initial release of the gates, if one wishes to hone their body enough to hold the form longer, they will need to go off of this chart:
Dragon Ki Gate Stages
Ⅰ. Initial Release - Needs high emotional release of needing to protect someone, and having the inability to protect them. After the first release the user will be able to hold up the form for 3 Posts.
Ⅱ. Beginner Dragon Ki Gate User - After that first release, the user will have to have 5 more releases in order to unlock the beginner stage. Upon unlocking this, they will be able to hold the transformation up to 5 Posts.
Ⅲ. Intermediate Dragon Ki Gate User - During this Stage, the user has transformed up to 10 more times after the last five, conditioning the body to last in the Dragon Ki Gates longer. They will now be able to hold the form for 6 Posts and show more prowess and control over the transformation itself.
Ⅳ. Exorcist Form Mastery - The practitioner has mastered the style of their Dragon Ki Gates. They will now be able to utilize the full limitation of their bodies and utilize the maximum length that one can stay in the form. ( 8 Posts ) In order to do this, they must have transformed 20 times before unlocking this mastered form.
Stage 5 Your are a master of your kind. This is the final stage that a Red Wing member hold. It holds the ultimate technique that has been passed down to the family for generations. Though this stage holds only one technique, it is said this is the only technique that is needed for you to finish off your opponent.
Ryukei Qigong Tashinkou Shinden: Gaō Sōryu Enrenshō S+ This high-class, Ki-based technique works off the principles of the Dragon-Ki Qigong "Forged Needle" technique; which applies the fulcrum-based transference skill of "Uraate" to transmit the user's Ki through the air. The technique follows the same required preparation as the "Forged Needle", though the most distinct difference lays in execution; firing out the rotational energy in a dual-palm strike instead a traditional straight punch. However, the technique's most defining quality lays in strength and Ki capacity.
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Valentine Valtieri Vice Captain
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Posted: Wed Sep 07, 2011 8:02 pm
 Aybss Style Aybss is for those that prefer strength instead of speed in combat, it is an incredibly aggressive style that leaves no room for making errors. It has many attacks that can open an enemy up in no time, but wild strikes will leave the user's defenses down so caution is recommended. Ever single attack is so strong that the user will tire themselves out by swinging their weapon so starters aren't recommended to use this style, even masters will get tired eventually.
Damnation Rank: E Description: A basic skill that draws the enemy toward the scythe user, they are likely to lose their balance if hit. The scythe user swings their scythe and hooks it on to the enemy then pulls it backwards, bringing the enemy in for a follow-up with anything. It's not meant for real damage and causes minimal injuries.
Heartless Rank: E Description: A skill meant to stun enemies instead of really damage. The user turns their scythe to the blunt side and quickly strikes their foe with it several times anywhere they can, better used on the head. It is likely to put an enemy off their guard for a short time.
Grave-Robber Requires: Damnation Rank: E Description: The user can force the enemy away with this skill. After using Damnation the user will turn their scythe to the blunt side and strike the enemy with it, sending them farther back than from where they were pulled. Grave-Robber can only be used after Damnation, no other time.
Promise Rank: E Description: The user dodges the opponent's strike and smashes the back of their skull with the bottom end of the scythe. This technique is very painful and may cause headaches against whoever was hit by it. Bashing an enemy enough times may knock them out.
Life-Drinker Rank: E Description: The user twirls their scythe vertically and knocks their opponent to the ground, right after that they knee them in the chest to stun them. The damage is minimal, but done enough times the opponent may be knocked out.
Devil's Flight Rank: E Description: A simple technique that causes bleeding wounds when stricken by it, obviously. The user swings their scythe upward, when an enemy is hit by it they are launched in to the air. Impacting the ground also does damage to the foe, however small.
Wraith Lift Rank: E Description: The user with run straight towards the enemy in a fake assault. Using the scythe's range they will vault toward the enemy and deal a heavy kick to their chest, it's often enough to send foes sprawling across the ground.
Flase Prophet Rank: D Description: The user will grab the enemy's arm and impale them with their scythe. With the enemy impale they will swing their scythe at it's longest range and send the enemy flying away. The damage is moderate, but not fatal.
Judgement Rank: D Description: The user will sweep kick the target and raise their scythe above their head on the blunt side. They will bring it down with amazing force that could snap necks if used enough times, the enemy will be in severe pain from a strike like that, but not dead.
Sunder Rank: C Description: An attack that can wear down even stone if used. This technique is meant to tear through an opponent's guard and strike them before they can react. By gathering ki in to their scythe the user can make their attack powerful enough to cleave stone in two without any effort. Attacking an enemy's weapon will leave obvious damage in it if it is weak enough. If used on an opponent it deals regular damage, meaning if an opponent blocks with their arms the scythe will do what it does best, rip their hands off.
Execution Rank: C Description: The user gathers ki in to their scythe and swings it, even if an enemy isn't nearby the scythe will fire off a line of ki that can cut just as well as the scythe itself. The result will be obvious if aimed at close-range, the force will be increased.
Degrade Rank: C Description: A skill that removes a B-Rank amount of ki from the enemy if they are stricken. This is the only skill that can be used inside of every single other skill, making it a dangerous technique. Even if the scythe user does a normal attack, Degrade can be hidden inside.
Demon Circle Rank: B Description: The user infuses their ki with their scythe and throw it at the enemy. The ki will allow the user to bring the scythe back around like a boomerang. For two posts the scythe will move at the user's will, but if it is not back in their hands it will drop right where it is, leaving them open to attack.
Demon Wheel Rank: B Desctiption: This attack is kind of like Demon Circle, only the scythe doesn't fly around. Instead it rolls across the ground like a wheel of death, ready to cut the opponent in two, the only defense is a good offense, striking the scythe will stop it's rolling and the user will have to collect it. It automatically comes back after three posts so the user doesn't need to worry.
Dishonored Rank: B Description: The user stabs their scythe through the lower half of their enemy and raises it through their body, ripping them in two. This attack is easily avoided, but the best escape is preparation to dodge. It's that or be ripped in two. The user's scythe is ki-infused so bones cut like butter when met with the scythe.
Wave of Death Rank: A Requires: Execution Description: The user will swing their scythe at it's full length with such force they begin to spin. During this waves of cutting energy are released from their scythe at the direction they were facing originally. After three spins the user will be forced to stop, using this stuns the user for a single post. Dodging this technique is just as easy as dodging Execution, duck.
Ifirit's Protection Rank: A Description: The user slams their scythe in to the ground and a wave of their ki creates a wall between them and their enemy for a single post. It can only block B-Rank attacks and lower for the post it's used in. Any higher will completely shatter the user's scythe as that's where they channel their ki in to. This skill has a four post cooldown.
Angel of Purity Rank: S Description: The user gathers up so much ki in their body they appear to grow wings that are the color of their ki, this is merely for show though. By using that ki in their body, they can send it in to their scythe and grow it to unbelievable lengths, a truly frightening sight. The user then swings and destroys anything the scythe comes in contact with, vertically is the only way to swing. If the enemy dodges it they are likely to still be injured by flying debris. This skill has a four post cooldown.
Aybssal Slash Requires: Wave of Death Rank: S Description: The user is able to use Execution to it's fullest power, by swinging their scythe at full length, a wave five times the size will be released with the same cutting power. It has been known to cleave buildings in two in an instant. This skill has a seven post cooldown before it can be used again.
Trapped in Despair Rank: SS Description: The user will use the blunt side of their scythe to floor the enemy and use their ki to hold them to the spot, using any other technique will cancel the hold and the enemy will be free to attack the foe. Afther the enemy is trapped the user will create a gigantic circle of their own ki in midair and knock the enemy in to it, effectivly locking them in the air for two posts. This gives the user time to retreat and heal themselves if they're able to.
Reaper Rank: SSS Requires: Level 10, All Previous Skills Description: An attack that is said to send the enemy's soul screaming straight in to Tartaros. The scythe user slashes with all their might and pours an intense amount of ki in to their attack, if the opponent is stricken with this mighty attack they will explode from an overflow of the user's ki. This can only be used once a week, even if you miss the first time. The user must remain still for two posts before Reaper can be used.
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Posted: Thu Sep 08, 2011 8:56 am
ultima: Change Degrade so that it drains B-rank amount of energy from the opponent if they are hit instead. For spending C-rank energy just to drain D-rank energy from the opponent, there's no point in losing more Ki than your opponent even if you hit them.
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Fist of the Bro Star Captain
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Valentine Valtieri Vice Captain
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Posted: Thu Sep 08, 2011 9:06 am
Fenrir Graveheart ultima: Change Degrade so that it drains B-rank amount of energy from the opponent if they are hit instead. For spending C-rank energy just to drain D-rank energy from the opponent, there's no point in losing more Ki than your opponent even if you hit them. Fixed.
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Posted: Fri Sep 09, 2011 6:11 am
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Fist of the Bro Star Captain
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Posted: Sat Sep 10, 2011 10:18 am
Quote: Work in progress. Posting in case my internet goes down before I'm done. Tae Kwon Do --Pic Here--
--Tae Kwon Do is a style of fighting that was developed in Korea through a mixture of traditional Korean martial arts and concepts from other martial arts. The traditional style is extremely dangerous and should not be compared to the sport style displayed most often in the Olympics and other venues. Tae Kwon Do is considered to have some of the most powerful kicks of all martial arts and focuses on balance even more than strength.--
Stage 1 -- To begin training a recruit must endure the poison sands training for two weeks (IRL). This involves plunging their hands and arms into sand coated with poisons produced from many different animals until they can no longer continue after which they soak their arms in an antidote solution. This causes intense pain and makes them unable to put up a fight if attacked by others during this period of daily training. Once the basic training is completed the user learns how to poison others with a touch though at this stage the effects are minor.--
--Enter Skills Here--
Straight Punch Rank:E Description: While it may seem like a simple punch this is a foundation technique that pacts impressive power and can make an opponent stagger back if it connects.
Front Kick Rank:E Description: A front snap kick that is another foundation technique for Tae Kwon Do. This kick can be aimed at the groin, stomach, chest, or face depending on the practitioner’s flexibility.
Crescent Kick Rank:D Description: A kick designed to rise from the side of an opponents guard and strike at the head from outside of the guard. Due to the strength of a person’s legs compared to their arms it can break through normal guards or counters D rank or lower that involve the arms.
Boat Balance Rank: D Description: Balance is important for kicks and by practicing balancing on unbalanced surfaces like a rocking boat the user learns to use ki to maintain their balance and when using this skill makes all kicks D rank or lower one rank stronger. This means a normal kick will be E rank, E rank will be D rank, and D rank will be C rank. However it costs D rank ki every turn to maintain this balance and a full turn of not attacking to activate.
Palm Strike Rank:D Requires: Straight Punch. Description: An open palm strike that can knock the breath from an opponent or disorient them. When successful the opponent may not attack on their next turn but may still move and defend.
Eye Gouge Rank:C Requires: Palm Strike Description: This is done similarly to a palm strike but the fingers are splayed and aimed at the face so that if it hits an opponents nose it can potentially break the nose and the fingers will be guided into the eyes causing temporary or permanent blindness if it hits directly.
Stage 2 --For the second stage the user practices training their legs and strengthening their joints. This is primarily done by meditating in the horse stance and practicing basic kicks with weights of some sort on the legs.--
--Enter Skills Here--
Direction Change Kick Rank:C Description:
Double Round House Rank:D Description:
Kick Feint Rank:C Description:
Side Switch Rank: C Description:
Breakdown Kick Rank:B Description:
Block Rank:B Requires:Level 3 and all other Stage 2 techniques. Description:
Stage 3 --Enter Description Here--
Sword arm Rank:C Description:
Northern Style Front Kick Rank:B Description:
Machine Gun Kick Rank:B Description:
Skip Heel Kick Rank: B Description:
Juggling Kick Rank:C Description:
Dismounting Kick Rank:A Requires:Level 4 and all other Stage 3 techniques. Description:
Stage 4 --Enter Description Here--
Balanced Kick Rank:A Description:
Counter Kick Rank:S Description:
Rebound Wave Rank:B Description:
Ghost Kick Rank: S Description:
Bone Crusher Rank:B Description:
Stage 5 --Enter Description Here--
Ghost Tri Kick Rank:C Description:
Hurricane Kick Rank:S Description:
Cross Kick Rank:A Description:
Piercing Kick Rank: B Description:
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Posted: Sat Sep 10, 2011 5:55 pm
Longsword Defiance Style The stance is simple, you hold the broadsword with both hands keeping it slightly lower than your chest and slightly to the left or right This allows for easier movement without affecting a great area. Best used in tight places Double Slash Rank: E Description: The most basic of the longsword skills, the user takes their stance as the opponent rushes at them. Waiting for the attack, the user will slash their blade once, tapping on the weapon of the opponent and brushing the attack aside by swinging the blade to the left or right. From this position, the user will take a single step back, swinging their blade in the opposite direction of their first slash in order to counter the enemy attack. Dual Edged Defense Rank: E Description: As it states it can be a double edged attack since the broadsword is a double edged weapon. You hold the blade over your head slightly but angle it so it points down and quickly ram into the enemy. This is best used right after a dodge to catch them by surprise. Ol' one Two Rank: E Description: The basic of basics really. It starts off with an upward swing and then take a step forward for a stab. Hilt Hit Rank: D Description: A variation of the double slash, the Hilt Hit takes advantage of the fact that the entirety of the sword can be used as a lethal weapon. Upon being attacked, the user will slash down using the blade of the sword, swatting the attack downwards. At this point, the user will take a step forward and bring the sword up, slamming the bottom of the sword against the bottom of the opponent's chin. Full Commit Rank:C Description: A Speedy offensive move that allows little mistakes. Starts off with a powerful upward slash to either knock the enemy into the air or the enemy's weapon out of their hand. Use both hands with that slash. You immediately swing the sword downwards in a C shape to cut into the side of the enemy. Crowning Rank: C Description: More of an insult than an actual powerful attack its best used when the enemy is off guard. Starting off from a crouching position you use both hands to keep the blade pointed straight and you lift up with your feet. Thats how you will slash them from under their weapon to knock them over and then take a step forward and drive the sword into their skull. Tri-spin Rank C Description: This is a heavy hitting attack that can easily surprise the enemy. The first attack will be to the enemy's legs. You raise your sword and swing it down diagonally to chop at their legs and let yourself spin while you swing so that by the time you make a full spin your sword is also about to swing upward into the enemy's head. As soon as that is done pull the bladed down to slash at his/her side. Thruster Rank: C Description: Instead of parrying a blow, the user will directly block an attack with their blade, stopping the blow completely. At this point, the user will kick at the opponent's stomach, breaking the standstill from their weapons. The finishing blow...a quick yet powerful thrust to pierce through the opponent's flesh. Braver Rank: C Description: The user will wait for the attack of the opponent. Instead of taking the attack head on and parrying like the Double Slash skill, the user will leap into the air, dodging the first strike. The user can jump over or to the side of the opponent, regardless the user must be in range for the oncoming strike. Raising their blade in the air, the blade will glint in the light of the hovering moon or sun and come down upon their opponent, slashing downwards to cut through their foe. Sword Flash Rank: C Description: Unlike the natural stance, the user will hold their blade out in front of them, stretching their hand. Maintaining this stance, the user will wait for the oncoming strike from their opponent. The user will use their sword as a ruler, waiting for the opponent's strike to reach the point where the blade and guard meet. At this point, the user will side step to either the left or the right. The opponent by the time that they have reached the guard, will not be able to retract their attack. It is at this point where the user will fluidly flick their wrists, aiming to slash at the neck of their opponent. Lateral Moon Rank: C Description: This skill is used when an attack comes from above, requiring fast reflexes and versatile movement in order to be carried out effectively. Upon being attacked from above, the user will flip backwards, holding tight the blade in one hand while using the other to push off the ground and back unto their feet. Landing on their feet, the user will dash forward while the enemy is still getting over that their attack just missed. Bringing the blade across your chest, the user will slice into their opponent's chest in one powerful yet graceful slash. Rough Divine Rank: B Ki Required Description: One of the few offensive skills of this style, the user will place their free hand across the face of the blade. This will cause the user's energy to travel from within unto the blade itself. Coating the blade in energy, the user will dash forward towards their enemy. Stopping before the enemy, the user will slash upwards, using the momentum of the swing to send them flying into the air higher than they normally could. The energy coating the blade extends roughly two feet from the blade, meaning that the blade does not necessarily have to be touching the opponent in order for the opponent to be sliced in half. This skill has enough force to break through shields of equal rank or lower. Rev roulette Rank: A Description: A lightning quick and powerful attack this is unusual non the less. Starts of by slashing upwards but make sure that you step to the right or left. You then let go of the sword causing it to spin rapidly and slash at the enemy. You make a mad dash as it spins around slashing into the enemy and grip it again for one final downward slash. Fated Circle Rank A Ki Required Description: Similar to the Rough Divide, the user will place their hand upon the blade of their sword, transferring their energy unto the blade itself. Once the opponent has come within five meters of the user, or the user charges and is within five meters of his opponent, they will spin their body rapidly in a 360 degrees spin. Letting the blade cut through the air, the user will come to a sudden stop upon making the full spin, releasing a wave of pure energy around them. This wave of energy cuts through all that is five meters of the point of origin. This wave emanates from the blade itself and the wave extends from where the tip of the blade was directed. This means that others can jump over, or even duck under the skill should they be given enough time to do so. Shall not Surrender Rank: S Description: This combination of attacks is best suited to be done after the enemy barely misses on their close ranged attack. Point the blade downwards but hold it over head just like in Dual Edged Defense but slash upwards as you try to ram the enemy. You raise your leg as you bring it back down onto your enemy to increase the force this slash ends with you in a crouching position. Its not yet done You slash upwards again with FULL force as you rise up making sure that your upward slash starts with the blade in between the legs to slice them in half.
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klgirebdnchajdelfianemdke
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Posted: Sun Sep 11, 2011 8:31 pm
Masochist Unlimited Pain, Adrenaline, No Rest  The means of fighting beyond pain and using the sense of protection as a drive for increasing offensive capabilities. This is used to give a boost to strength and endurance while the user is under great physical pressure. This is works by using Ki to force the body into a state of sped up adrenaline giving the user mass amounts of stamina and a large boost in Ki effectivity making Ki attacks more powerful. This state means ripping the muscles and speeding up the users blood flow. Due to the nature of this ability the user cannot normally use this unless in battle and takes damage. The more damage you take the more stages that are available to someone to use of course the user must first learn the stage to use it and the training for it is quite painful as damage is needed to reach higher stages. The long term damage from this style is shortened life span, the short term damage is comas and being bed striken for weeks at a time depending on the stages reached. User also is not able to keep fighting if internal injuries occur they are not gods. Stage 1 Requirements sad in battle) 2 E ranked attacks or 1 D ranked Attack. Drawback: 1 day bedrest(Real Time) The user at this level must train by inflicting minor damage to one self but at this level scraps and bruises are all that is needed to reach the first stage. This first step in the style is used to increase power slightly by ripping muscles and increasing strength.
Bull Charge Rank:E-A(increases with stage) The user within the increased muscle mass can charge forward to tackle the opponent with increase weight which can send an opponent off of their feet and is capable of damaging stone at higher stages of the style. This s usually used to close the distance between the user and target and is really not effective for close range.
Turtle Muscle Rank: D A tactic in which the user flexes and uses muscle to take more damage without internal injury. This is useful but needs about 3 seconds to use making it a defense to be used before and attack is launched. While in use the user usually may not move unless skills permit so.
Turtle Fist Rank:E The lowest Offensive technique this style uses is the Turtle fist, as it has power but no discipline. But this attack can be used during turtle muscle, making it special as the user would otherwise be stuck in a position when using turtle muscle. This technique is a slow and sloppy punch that has power but leaves the user open to an attack.
Stage 2 Requirement: 3 D ranked attacks, 2 C ranked attacks, 1 B ranked attack. Drawback: 3 day Bedrest(RT) The next step in training is usually done by using vices to squeeze the users head, and muscles to a point of extreme pain before doing work-outs. The point of the next stage is more muscle mass and pain is less effective as the sense of touch is dulled by a layer of muscle.
Direct Impact Ranked: C An attack which is effective as it is difficult to dodge, the user must be in physical contact with a target, as it is in the sense of the work a No inch punch as it can be preformed with no preparation or stance as it deals damage by flexing muscles and hitting opponents with the extra mass created from the increased size of the users muscles and dealt through direct contact. This can be done with the muscles in the arm, the legs or even the hand but the larger the muscle the more damage.
Ram Fracture Ranked: C The user with his reduced sense of pain grabs his opponents head and progresses to headbutt the opponent til one of the victims can no longer continue.
Black Strong Ranked:C-A The user will dash towards a target and aim to clothes line an opponent and throw them into objects doing two mediums of damage. This may be combined with Direct Impact to increase effectivity.
Stage 3 Requirements: 5 E ranked Attacks or, 4 D ranked,or 3 C ranked, or 2 b ranked, or 1 A ranked Drawback: 5 day bedrest(RT) The training for this training is large amounts of self inflicted damage before working out and is often done by ramming ones self into wall and structures to cause mass damage. By this point the movement of the user is finally increased by the burst of adrenaline and unlocks the speed tactics of the style.
Rush Blitz Rank:C A short burst of speed using a shot amount of increased blood flow and better muscle control. This increases movements speed 3 levels, for 2 to 4 seconds.
Rush Barrage Rank:B A flurry of punches or kicks that all carry the power of a regular punch or kick, but are delivered in large amounts.
Rush Jump Rank: B A spring like jump that quickly makes the user airborne and uses the muscles in the legs to quickly spring upwards. This is mainly used to dodge and launch mid air combos.
Rabbit Blitz Rank:B The user lowers them self and dashes towards and opponent and delivers a flash like punch towards the opponents stomach. This move makes use of Rush Blitz to focus momentum into a powerful punch as this punch is capable of breaking bones.
Stage 4 Requirments: 6 E ranked or 5 D ranked or 4 C Ranked or 3 B ranked or 2 A ranked or 1 S ranked. Draw Back: 1 week of bed rest (RT) The training is more extreme as anything that hurts will be useful, whips chains, vices, rocks, sticks to make sure the users is extremely hurt by the time they train. The users strength is at an extreme as strength level is up by 2 and speed is up 1, this stage gives the users further endurance as well as skills to reach the final stage. This is the second defense stage and is used as a way to take damage without losing or taking internal damage.
Dead Muscle Rank:A Drawback: - 1 level of speed when active The user builds extra muscle over areas in need of protection and then removes the connection to the nerves making it numbed muscle and this is used to strengthen the arms and torso mainly but can be used anywhere if necessary. When this skill is active the user loses speed.
Ki Protection Rank: A The user with the increase of Ki can actually create a round shield from the palms of ones hands. The shield is enough to protect the torso and upper legs. So the size of the person makes this shield vary in size. The shield needs about 1 second to form making it great last minute protection.
Battle Shout Rank:A A loud shout fused with ki that has the ability to send a shock wave from out of their mouth. This acts like a strong wind and if nothing else makes oncoming enemies approach much slower. The shout also weakens dash attacks by 1 strength level and 1 speed level.
Stage 5 Requirements: 7 E Ranked or 6 d Ranked or 5 C Ranked or 4 B Ranked or 3 A Ranked or 2 S ranked or 1 SS ranked Draw Back: 2 weeks bed rest(RT) Near death experience often acquired from dropping from a long drop or being brutally beat by a group, the things you will go through will not only make you cry for joy but finally give you the love for pain the creators of this style feasted for. Pain tolerance is actually a good thing at this stage as when breaking a bone or getting cuts or bruises won't slow you down as the pain is the greatest feeling you can experience. The strength and speed of the user is increased by 2 levels and endurance is increased a great amount to the point that breaking bones is like trying to break an iron bar. Pain is also no draw back for this stage it actually increases battle fluency.
Pain Release Rank:S Drawback: -1 level of speed, drains Ki Every post It's painful to touch the user as the skin becomes rough like sand paper and making contact with it causes bleeding. This skill has a downside as the skin becomes heavier lowering speed. takes half a second to transform skin into this state. This skill is done by taking all moisture from outer layers of the skin then compressing the skin with Ki this is a very painful process but to the user it's pure bliss.
Cross Chop Rank: S A very powerful attack in which the user crosses their arms and hits a target in the chest which is not deadly but very, very painful as it makes the target unable to breathe for a post making movement near impossible as their rib cages is compressed for a short time.
Saciers Foot Rank:SS A powerful kick that can break bones like a twig but can only be preformed after 3 posts of stage 5 use. The user draws all ki to one leg over the process of three posts before releasing a deathly kick.
Death Grip Rank: S An unbreakable grip that turns bones to dust as the user squeezes til the area they grab is mush. This is done by focusing Ki in the form of a vice in the hand and is quite a violent attack.
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Posted: Mon Sep 12, 2011 12:21 am
antonio: -the first two skills seem like they should be E-ranked. -O'l one Two: same thing if its so basic then it'd be better off being E-ranked. -Lateral Moon: change the "through" their opponent's chest to "into". C-rank attacks shouldn't kill. -Rough Divine: Take out "Energy Required" and the "energy" words. We have "Ki" here, remember? -Rev roulette: "let the let go"? Typo there. Also there isn't an "Rolan" or "Kegroth" here so take that out. -Fated Circle: Again, take out the "Energy Required."
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Fist of the Bro Star Captain
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klgirebdnchajdelfianemdke
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Posted: Mon Sep 12, 2011 12:49 am
Fenrir Graveheart antonio: -the first two skills seem like they should be E-ranked. -O'l one Two: same thing if its so basic then it'd be better off being E-ranked. -Lateral Moon: change the "through" their opponent's chest to "into". C-rank attacks shouldn't kill. -Rough Divine: Take out "Energy Required" and the "energy" words. We have "Ki" here, remember? -Rev roulette: "let the let go"? Typo there. Also there isn't an "Rolan" or "Kegroth" here so take that out. -Fated Circle: Again, take out the "Energy Required."
>.> I'll be glad when Axiom gets a COMPLETE renewal. and edited.
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Posted: Mon Sep 12, 2011 12:55 am
antonio: Approved
katsuro: I'll try to get to you tomorrow...today...soon. >.>
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Fist of the Bro Star Captain
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