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Posted: Fri Feb 25, 2011 4:00 pm
With vampires coming around the whole Gaia storyline, I decided to try and draw one of my characters again as I thought of his counterpart and story. Care to critique?
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Posted: Sat Feb 26, 2011 8:26 pm
Red Kutai So... They are going to do Buccaneer Broadway?! 4laugh I don't know anything about animating, either - and I've only been playing Inkscape for about a week now. I really wish I had Flash, so that I could try animating something, but that's marginally outside my budget right now. whee I suppose I could make the vectors, convert the vectors to gifs, then attempt to assemble gif animations, but that seems like a lot of extra hassle for a considerably lower-quality result...
Out of curiosity, I've spent a few hours listening to Cosmosis trying to find a free alternative to Flash for vector animations. Of the few options I've found this one looks the most promising: Synfig. You can work with SVGs to some degree. SWFs aren't supported. Not currently. Anyway. Hmmm...Have a look at the rendering options too. I'd say it's worth a try, if you're really interested animating.
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Posted: Sat Feb 26, 2011 8:36 pm
gataka Red Kutai So... They are going to do Buccaneer Broadway?! 4laugh I don't know anything about animating, either - and I've only been playing Inkscape for about a week now. I really wish I had Flash, so that I could try animating something, but that's marginally outside my budget right now. whee I suppose I could make the vectors, convert the vectors to gifs, then attempt to assemble gif animations, but that seems like a lot of extra hassle for a considerably lower-quality result...
Out of curiosity, I've spent a few hours listening to Cosmosis trying to find a free alternative to Flash for vector animations. Of the few options I've found this one looks the most promising: Synfig. You can work with SVGs to some degree. SWFs aren't supported. Not currently. Anyway. Hmmm...Have a look at the rendering options too. I'd say it's worth a try, if you're really interested animating. Makes sense that it doesn't support .SWFs - from what I've heard, Flash doesn't support .SVGs, either. stressed I think there is supposed to be one compatible filetype between Inkscape and Flash (.EMF, if I recall correctly), but I don't have Flash so there's no way for me to verify that. sweatdrop
I did take a brief look, and I found Synfig (last night, or the one before) - since I don't have much experience with Flash, though (I learned the basics of it in school... About 8 years ago. eek ), I didn't know really how similar they'd be. Once I feel like I know what I'm doing with still images, though, I probably won't be able to stop myself from downloading it to try out, anyhow. I can imagine it sure beats the vector-to-gif method... sweatdrop
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Posted: Tue Mar 01, 2011 2:53 pm
With the common usage of the term "Dev Meat", I think someone should make a graphic incorporating the term along with the ring: Meat somehow.
That's just my random idea of the day.
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Atrash the Squidmonger Vice Captain
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Posted: Thu Mar 03, 2011 10:29 pm
I finally bothered downloading Synfig tonight, but... I don't know what to say. It's a very, very unintuitive interface - frustrating enough that I'm giving up on it, for tonight. I hadn't expected to devote an awful lot of time to poring over tutorials before I got started, but it looks like that's going to be necessary. Just not something I'm prepared to do tonight. whee
If I ever manage to figure it out, I'll make sure to update my review on it. razz For now, though, I think Inkscape has it thoroughly beat (even without animation support). We'll see how I feel tomorrow... sweatdrop
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Posted: Fri Mar 04, 2011 12:49 am
So Red, Genesis expansion. Any good? I'm kinda tempted to try out one of the new classes.
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Posted: Fri Mar 04, 2011 6:53 am
Valheita So Red, Genesis expansion. Any good? I'm kinda tempted to try out one of the new classes. Is it out? eek
They were just starting to talk about it before I left; seems to me they're both make-up classes for the Untamed - the 'Seekers' are supposed to be Tanks (for those who want to be female, or just not a cat), while the 'Mystics' look a lot like Venomancers (for those who want to be male). Though I'd wager there are some bigger differences than it seems at first blush (if the big swords are any indicator, 'Seekers' ought to do some better damage than Barbarians; and apparently the Mystics' summons aren't permanent like the Venos' - or so I hear). Last I heard, at least, they hadn't given much in the way of details on new content.
Personally, I'd told myself that I'd at least consider getting back into the game when the new races came out, and on a new Server (yours was Sanctuary, right? ) - still not sure, though. Maybe I'll take a look, though... sweatdrop
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Posted: Fri Mar 04, 2011 12:11 pm
Red Kutai Valheita So Red, Genesis expansion. Any good? I'm kinda tempted to try out one of the new classes. Is it out? eek
They were just starting to talk about it before I left; seems to me they're both make-up classes for the Untamed - the 'Seekers' are supposed to be Tanks (for those who want to be female, or just not a cat), while the 'Mystics' look a lot like Venomancers (for those who want to be male). Though I'd wager there are some bigger differences than it seems at first blush (if the big swords are any indicator, 'Seekers' ought to do some better damage than Barbarians; and apparently the Mystics' summons aren't permanent like the Venos' - or so I hear). Last I heard, at least, they hadn't given much in the way of details on new content.
Personally, I'd told myself that I'd at least consider getting back into the game when the new races came out, and on a new Server (yours was Sanctuary, right? ) - still not sure, though. Maybe I'll take a look, though... sweatdrop
Apparently it is, I got an email from them saying it's released. The mystic looks mighty tempting, I do like my Venomancer. Yep, I was on Sanctuary.
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Posted: Fri Mar 04, 2011 2:28 pm
Writer's block. @_@ Along with Imagination block.
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Posted: Fri Mar 04, 2011 3:02 pm
Gaze at my perfection and wonderous words and wild images will pour out of your head, like Gold out of Papa Saw's cavernous bum ¯3¯
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Posted: Fri Mar 04, 2011 3:25 pm
@PWI genesis
NOPE. Too busy to go back to that game. I seriously get ticked off everytime I see the creation process, where they enlarge models to twice the original size to fit the twice original size world.
It still isn't that much of an hassle. PWI is just the perfect generic korean MMO to get into... for free that is. and probably it isn't even korean. It still plays like a korean MMO.
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Posted: Sun Mar 06, 2011 5:46 pm
Red Kutai .../ Currently, Root is unique among Crowd Control effects in that you can actually react to it (unlike with Sleep or Fear) so it's actually possible to release yourself from it, were the ability available.
Not quite: Kneel you can still.Ol'idea: it would release you from such effects, at the risk of getting tripple damage, as usual. So you have to time it right or ... bleeeeed. ¯3¯ Silly, aye. Too powerful too, likely. Still... there's potential there. 'Been sittin'in mah for head. 14 596 - 38 296
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Posted: Sun Mar 06, 2011 7:23 pm
gataka Red Kutai .../ Currently, Root is unique among Crowd Control effects in that you can actually react to it (unlike with Sleep or Fear) so it's actually possible to release yourself from it, were the ability available.
Not quite: Kneel you can still.Ol'idea: it would release you from such effects, at the risk of getting tripple damage, as usual. So you have to time it right or ... bleeeeed. ¯3¯ Silly, aye. Too powerful too, likely. Still... there's potential there. 'Been sittin'in mah for head. 14 596 - 38 296 I think it would actually be a pretty good idea to make Kneeling more relevant - plenty of games have a resting position that could, but with Stamina working the way it does, Kneeling in zOMG! happens a lot more often than normal (or, than it does in games I'm familiar with, at least).
Another Kneeling idea that I remember throwing out a while back was the idea that trying to use a ring with insufficient Stamina would force you to Kneel - essentially, you exhaust yourself to the point you fall down.Now that I think back on it, the concept makes more sense if the ring actually works, and takes you down to 0 Stamina - and simply make the 'stand up' command not function unless Stamina is greater than 0. Basically, you can get a cheaper final attack (or heal, or whatever) at the cost of making yourself particularly susceptible to attack for the next... 4-5 seconds? And it all still falls under the theory of exhausting yourself for a final blow...
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Posted: Mon Mar 07, 2011 2:55 am
Red Kutai gataka Red Kutai .../ Currently, Root is unique among Crowd Control effects in that you can actually react to it (unlike with Sleep or Fear) so it's actually possible to release yourself from it, were the ability available.
Not quite: Kneel you can still.Ol'idea: it would release you from such effects, at the risk of getting tripple damage, as usual. So you have to time it right or ... bleeeeed. ¯3¯ Silly, aye. Too powerful too, likely. Still... there's potential there. 'Been sittin'in mah for head. 14 596 - 38 296 I think it would actually be a pretty good idea to make Kneeling more relevant - plenty of games have a resting position that could, but with Stamina working the way it does, Kneeling in zOMG! happens a lot more often than normal (or, than it does in games I'm familiar with, at least).
Another Kneeling idea that I remember throwing out a while back was the idea that trying to use a ring with insufficient Stamina would force you to Kneel - essentially, you exhaust yourself to the point you fall down.Now that I think back on it, the concept makes more sense if the ring actually works, and takes you down to 0 Stamina - and simply make the 'stand up' command not function unless Stamina is greater than 0. Basically, you can get a cheaper final attack (or heal, or whatever) at the cost of making yourself particularly susceptible to attack for the next... 4-5 seconds? And it all still falls under the theory of exhausting yourself for a final blow...
I would hate this so, so much the first day after the change. Just like I hated it when they made it so you needed to select others or yourself to use several among buffs. Still, barely anything that would make a difference to me actually. I almost never let my stamina get that down in first place. It's too much of a punishment already letting myself become useless in case something unexpected happens. To other people who DO let it go that low, the change would certainly be felt more often. Those individuals who usually rush and kill a bunch of animated, gathering all aggro on themselves would have a tale to bring that day. I wonder if this change would ever happen with our current situation. All the devs would have to agree to do it for no particular reason, as the game doesn't really change from it and so wouldn't really be "high priority"
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Posted: Mon Mar 07, 2011 6:51 am
Quintafeira12 Red Kutai gataka Red Kutai .../ Currently, Root is unique among Crowd Control effects in that you can actually react to it (unlike with Sleep or Fear) so it's actually possible to release yourself from it, were the ability available.
Not quite: Kneel you can still.Ol'idea: it would release you from such effects, at the risk of getting tripple damage, as usual. So you have to time it right or ... bleeeeed. ¯3¯ Silly, aye. Too powerful too, likely. Still... there's potential there. 'Been sittin'in mah for head. 14 596 - 38 296 I think it would actually be a pretty good idea to make Kneeling more relevant - plenty of games have a resting position that could, but with Stamina working the way it does, Kneeling in zOMG! happens a lot more often than normal (or, than it does in games I'm familiar with, at least).
Another Kneeling idea that I remember throwing out a while back was the idea that trying to use a ring with insufficient Stamina would force you to Kneel - essentially, you exhaust yourself to the point you fall down.Now that I think back on it, the concept makes more sense if the ring actually works, and takes you down to 0 Stamina - and simply make the 'stand up' command not function unless Stamina is greater than 0. Basically, you can get a cheaper final attack (or heal, or whatever) at the cost of making yourself particularly susceptible to attack for the next... 4-5 seconds? And it all still falls under the theory of exhausting yourself for a final blow...
I would hate this so, so much the first day after the change. Just like I hated it when they made it so you needed to select others or yourself to use several among buffs. Still, barely anything that would make a difference to me actually. I almost never let my stamina get that down in first place. It's too much of a punishment already letting myself become useless in case something unexpected happens. To other people who DO let it go that low, the change would certainly be felt more often. Those individuals who usually rush and kill a bunch of animated, gathering all aggro on themselves would have a tale to bring that day. I wonder if this change would ever happen with our current situation. All the devs would have to agree to do it for no particular reason, as the game doesn't really change from it and so wouldn't really be "high priority" Yeah, I'm not really sure it adds much of anything to the game that would actually warrant its inclusion. Even in the thread it originated from, the general consensus was that you shouldn't be letting your Stamina get that low, anyway - and how much do we really want to punish players for doing so? sweatdrop Seems to me it goes out of its way to punish players who aren't paying full attention, which seems a little backwards for a "casual" game.
That said, it would make Kneeling more relevant (if we want that), particularly alongside gataka's suggestion and the suggestion (I believe it was Sykocaster's) to have Kneeling multiply current Hate, if only for some 'smart' enemies. The only design space I see it contributing is that of a series of Rings with 'last resort' conditional abilities - abilities that only activate when you expend your last bit of Stamina for them - and possibly some more interesting interactions with the 0-Stamina mark (which is, currently, very hard to reach anyway) - though those would most likely appear as when-Kneeling conditions anyway, were this the case.
I wouldn't necessarily like to see them make the change unless they thought they could make good use of it, really - otherwise, it just seems like artificial difficulty. And even then, as you said, it's a matter of determining whether or not what it stands to add is actually worth the addition. In a lot of cases, honestly, it seems like it would be more annoying than anything... sweatdrop
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