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Let's Play.. Dust Tactics & Dust Warfare! Goto Page: [] [<] 1 2 3 ... 5 6 7 8 9 [>] [»|]

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Vikki Stardust

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PostPosted: Fri Jul 08, 2011 1:03 pm


Blutkreuz has alien technology, genetically modified gorillas from outer space and undead super soldiers!
PostPosted: Fri Jul 08, 2011 5:19 pm


Lt. Brookman
Enlist with ASOCOM, we have flamethrowers, half-naked chicks who maintain our robots and suits of power armour with jet packs.

Done
Sold

Caleidah

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Vikki Stardust

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PostPosted: Sat Jul 09, 2011 4:51 am


Oh Paul, you have made a weak ally and a powerful enemy. I shall look forward to applying the old laser to your behind. wink
PostPosted: Sun Jul 10, 2011 11:01 am


I'd join the Laser-macht.

Sir Kyle Aziz


Van Evok

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PostPosted: Sun Jul 10, 2011 11:59 pm


I'd probably wait for the Red Army to come out en masse, because Free Poles ain't gonna happen...
PostPosted: Mon Jul 11, 2011 5:33 am


They are mythical, right alongside the likes of Dutch and Belgian armed forces during WWII.

Hoxtalicious

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Hoxtalicious

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PostPosted: Fri Jul 15, 2011 2:04 am


Two new boxes have been announced. For the kraut corner we have heavy recon grenadiers wearing suits of powered armour:

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The Axis Heavy Recon Grenadiers march onto the battlefield in some of the toughest armor in the game. Their battle suits grant them damage resilience and render them immune to Allied small arms munitions. Even at close range, they can shrug off some enemy machine gun fire. Then, when they retaliate with their MG 44 zwei, the response is lethal.

While their MG 44 zwei fails to threaten the more heavily armored combat walkers, a shrewd general knows there are better uses for the Heavy Recon Grenadiers than confronting walkers. Their combination of armor and weaponry makes them an excellent unit for neutralizing enemy squads, and with the rules for structures introduced in Operation SeeLöwe, the Heavy Recon Grenadiers can take the fight to squads in places where walkers can’t go.


And in the Allied corner, Red Devils, a.k.a. Limey Paras!
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Parachuting into the thick of battle, the Allied Red Devils sport battle armor and 60W Phaser Guns to survive the initial rush of Axis infantry and send great pulses of energy blasting through the streets of Scapa Flow. If they manage to drop in close enough to their enemies, the Red Devils can also use Rocket Punches to crash through the hulls of the heaviest walkers.

Players commanding this paratroop brigade will want to time their arrival for maximum impact. Their battle armor may protect them from light infantry weapons, but the squad is best utilized against armored targets, not enemy squads. Their phaser weapons allow the Red Devils to target any medium walker–and even some heavy walkers–at range, and those they can’t blast with their phasers, they can slam with their rocket punches. The general’s job will be to keep them out of harm’s way long enough to let them smash through key enemy units.
PostPosted: Fri Jul 15, 2011 3:11 am


allies get energy weapons too! so much for laser-macht razz

Van Evok

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Vikki Stardust

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PostPosted: Fri Jul 15, 2011 2:36 pm


I bet those red devils will make winnie all wet and patriotic. whee
PostPosted: Sat Jul 16, 2011 10:15 am


Here's hoping that the Red Devils are the first of many British reinforcements. I've also heard that we can expect Sino-Soviets and the Vrill next year.

Hoxtalicious

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Lady Blodwynn

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PostPosted: Wed Jul 20, 2011 1:23 am


I am glad that the allied nations are not just made up of Americans.
PostPosted: Fri Jul 22, 2011 2:17 am


Two new sets have gone on sale:

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Hoxtalicious

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Hoxtalicious

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PostPosted: Fri Jul 29, 2011 12:51 am


Announcing DUST WARFARE

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Quote:
Allied Captain Joseph Brown looked out the window of his building at the devastated streets of Scapa Flow beyond. Smoke and fire issued from the battered husks of buildings. He kept his eyes open for signs of the enemy. Soon enough, a line of fearsome Axis combat walkers thundered with each step as they strode up the alley. Captain Brown loaded a grenade into his launcher and signalled to his troops…

Fantasy Flight Games is excited to announce the upcoming release of Dust Warfare, designed by renowned miniatures guru Andy Chambers! Our intent to launch a Dust tabletop miniatures game was announced even before Dust Tactics was released. Now the success of Dust Tactics has paved the way for us to take the next step. Currently in beta, this tactical tabletop miniatures game of alternate 1940s reality World War II combat will demo throughout Gen Con Indy 2011.

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World War II with alien technology
The year is 1947, and World War II still rages, fuelled by the discovery of alien technology. The world’s superpowers have developed unprecedented weaponry, including lasers, phaser cannons, and massive combat walkers. These war machines stride across the battlefield, protected by their heavy armor, and devastate enemy troops with their fearsome cannons.

Dust Warfare players assume the roles of generals, each commanding a custom-built army of squads, walkers, and heroes. Draw upon Axis might or Allied versatility as you wage ferocious battles for control of the rare ore, VK, needed to fuel the most powerful of the superpowers’ weapons.

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Double the bang for your buck
Dust Warfare players build armies from the exact same set of miniatures as Dust Tactics. This means that if you already own a Dust Tactics army, all you need is the Dust Warfare rulebook. All the stunning Dust Tactics miniatures will be useable for Dust Warfare immediately upon its release, and as both games go forward, they will continue to draw from the same wealth of fantastically detailed miniatures.

Current fans of Dust Tactics will recognize the furious combat, strategic scenarios, and gorgeous miniatures. Players new to the world of Dust are in for a treat.

Dust Tactics introduced rules for fast, intense combats featuring combat walkers, bazookas, flamethrowers, and lasers. Dust Warfare builds upon the board game’s rules and strengths to offer players an exciting new game experience with the tactical and strategic challenges of a tabletop miniatures game.

Fantasy Flight Games has exciting plans for the Dust Tactics and Dust Warfare lines, and players who pick up Dust Tactics miniatures find their new units immediately useable for play in both games!

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Command your army from start to finish
Designed by Andy Chambers, the Dust Warfare rulebook introduces unprecedented player engagement. Players first get drawn into the action during the Command Phase, where you have to choose how to spend command points during an escalating battle. You might spend command points early and often to advance and sustain an early lead, or you might save them up for dramatic late-game effects that may decisively turn the tide of battle. The Command Phase presents players with the chance to exert their influence and command style upon the field of battle in an engaging new way.

Players have the chance to activate all their forces during the Unit Phase, and reaction mechanics keep you fully engaged throughout your opponent’s turns. As enemy units close in on yours or begin to open fire, you can choose to spend actions from your next turn to react. Keen commanders will make good use of their reaction options. They will also learn how best to feint and bait their opponents to react, draining them of available actions.

As the battle heats up and casualties mount, you need to keep a sharp eye toward your army’s morale. The constant barrage of enemy fire can suppress your units or even force them to retreat. You may try to lay suppression fire even when you can’t destroy your enemy’s unit. Sometimes, just pinning them down can give you the edge you need.

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Join the battle
Dust Warfare takes the rules and miniatures you love from Dust Tactics and expands upon them in exciting new ways to bring gritty, alternate-reality WWII action to your tabletop.

If you’re attending Gen Con Indy 2011, be sure to stop by our Exhibit Hall booth to catch a demo of this fast and furious miniatures game.

The future looks bright for both Dust Tactics and Dust Warfare. Keep scouting this page for advance intelligence on the Dust Warfare rulebook, and offer your analysis of allied and enemy troop movement to other commanders in our community forum.

Dust Warfare is scheduled for release in the fourth quarter of 2011.


To sum the rules up as seen by an insider: It is the best (?) of AT-43, Dust Tactics and Starship Troopers (another game Andy worked on back when it was a miniatures game). Games can be scaled like games of 40k according to a point value system and you are not required to purchase extra unit boxed sets to bulk out existing units. You can use models straight from the starters and unit boxed sets.

For those curious, the German robot shown in the second picture is a PZ.AFKL1-C Aufklarerlaufer "Hans" armed with two short range rocket launchers: one for dealing with robots, the other for infantry.
PostPosted: Fri Jul 29, 2011 2:52 am


Well ********.. so much for that dying a quick death. sweatdrop

Vikki Stardust

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Van Evok

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PostPosted: Fri Jul 29, 2011 6:44 am


Kaori Kapoigne
Well ********.. so much for that dying a quick death. sweatdrop

and necromanced even faster razz
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