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Posted: Mon Nov 06, 2006 6:06 pm
Uchiha~~Shunketsu Sinner King: Bladed Alchemist: some of the Kaguya techniques are not Student/Genin level...but then again, i'm no specialist at the Kaguya bloodline...oh by the way, have fun being a Kaguya in the same village as Komm Kayriel's Areno... Done... Something about how you said me being in the same village as Areno and being Kaguya... Hmm.... Uhh.... Can I switch my village (Fears for character's life XD.
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Posted: Wed Feb 28, 2007 4:05 pm
Username: dubhealga Name: Shuten Douji/Koma Toshitada Age: 31 Gender: Male Country/Village: Earth/Iwagakure Rank: Jounin Clan/Bloodline: Kaosu Skills: Weapon Master
___________________________________________________________ Clan Jutsu: ___________________________________________________________ Kaosu Clan Jutsu
The Kaosu Clan is known for its ability to protect the righteous, repel summoned devils, and break through evil barriers. The disciplines of the Kaosu Clan only respond to someone with a righteous heart; in someone who fights with evil intent, only the most basic of the jutsu will respond. Note that someone who is brainwashed is considered without evil intent, and can make full use of the Jutsu contained within the Clan's line. In order to enact the more powerful Jutsu of the Kaosu Clan, a Shakujo staff is required to focus the chakra and the techniques. The Kaosu Clan is often referred to as the 'Clan of Ancients', and has deep roots both in Traditional Buddhism, and Ancient Shinto.
Initially, this Clan was part of the priesthood, though unlike the priests themselves, the Kaosu Clan was gifted with unusual abilities from the start. Its founder, Kaosu, had an unnatural level of Chakra, and could manipulate the powers of heaven and earth, giving him the gifts of teleportation, spatial movement, and also the ability to banish wicked things, and imbue objects with spiritual power. Though the blood has been diluted somewhat over time, some of the strong gifts remain with Clan members even today.
Unusual in the extreme, one of its current members, Shuten Douji, is far from righteous, and he only displays the Jinkouteki Chakra, Tsuihou no Jutsu, and Inochi Toushou. He does not carry the traditional Shakujou Staff, and if he does have one, it never seems to show up on his person.
Techniques:
___________________________________________________________ Jinkouteki Chakra (Unnatural Chakra) This is a passive ability present in all of the Kaosu Clan bloodline. Kaosu Clan members are possessed of an unnaturally high level of Chakra, even at birth, and as such, grow to have a greater level of chakra than most normal ninja. While their Chakra cannot compare to that generated by a Biju or similar creature, they have 1.5 to 2 times more reserve chakra than the average to above average shinobi. Still, this is not without its drawbacks. Having so much chakra means that it takes even more work for them to learn how to convert it into jutsu. Even once a Kaosu has learned how to control and manipulate this large amount, they still have issues. Chakra is restored with rest, and as such, the more you have to restore, the longer you have to rest. After the standard amount of chakra is spent (ie, as much as a normal ninja would have), if anymore is spent from the extra well they possess, the Kaosu must rest more, up to an hour more per every three jutsu used. While this means that a Kaosu can use techniques requiring chakra expenditure that would kill a normal ninja, it also means that when they get exhausted, it's far more debilitating.
Curiously, this unusual chakra grants members of the Kaosu clan extended life. They tend to live up to two hundred years before perishing.
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Kuchiyose: Tsuru This is the summoning technique of the Kaosu Clan. They may call forth the sacred Cranes for various purposes. The Sacred Cranes are quite proud, and refuse to do any work that might be beneath them, but for the most part, they are cooperative with the Kaosu as long as the goal is a noble or necessary one. The Kaosu clan Crane summons are considered medical and defensive in their abilities. There are several levels of the summoning, detailed below.
Genin: This is the most basic level. Initiates in the clan learn this summon, and it is at such a low level, even other shinobi can forge this level of the contract. This summons a small crane which can be used to spy or scout. The little crane knows no abilities and is about half the size of a normal crane.
Chuunin: This is the level for acolytes of the Clan. The crane is full sized at this point, and can fly much farther, scout better, and while less useful for spying, they could also find and retrieve food for an ailing ninja. Cranes at this level have a basic jutsu, usually one to aid their flight.
Jounin: This is where the real power starts. Cranes summoned by this level of the pact are large enough to ride on for one person. Typically, they will only let a Kaosu Clan member ride them, or as a favor, they might let someone that is a close friend ride at the Kaosu's request, or carry someone who is wounded or holding vital information. They resent being used as simple chariots. Cranes at this level know two jutsu, one to aid their flight, and most likely, one to perform a minor healing of a wounded person.
Advanced Jounin: The cranes at this level are far more powerful, and it shows. The cranes summoned by this technique are huge, capable of carrying up to three people. They are very taciturn by nature, and hate fighting unless they can't help it. This group of cranes tends to be quite proud, but they also believe in helping others. They usually possess four jutsu, one for enhancing flight, one for healing, one defensive, and one randomly chosen, usually for high speed movement or defense.
Clan Leader: The Queen of Cranes, Kaguya, is summoned at this level. Kaguya appears as a resplendant crane bathed in silvery light, wearing a celestial headdress and a gauzy gown on her bird's body. Her eyes are kind and stern, like a mother's would be, and while she is loath to fight, she will if she must. Kaguya is equal in size to the other kings and queens of summons (such as Gamabunta). She possesses numerous jutsu, most of them healing and defensive in nature. She also possesses a technique called the 'Kaguya Mirror', which is used to turn Elemental Jutsu back on an attacker. She will gladly carry wounded allies of the Kaosu on her back to a place of safety if there is no time to heal them. She is very proud, and while she will not refuse a request by the Kaosu to carry them or others, she will give them a very stern talking to about summoning her needlessly. her stern talks usually go on for hours, in a place where she has used her Jutsu to trap the poor soul so they can't get away from her lecturing.
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Sekishofuu no Jutsu (Barrier Seal Technique) This is a defensive ninjutsu technique, that involves planting the Shakujo staff into the ground. When it is done, the rings on the Shakujo begin to clatter rapidly, over and over, and they produce a barrier about seventy feet high, and a hundred feet in diameter. The barrier is a dome shape. The seal barrier can only be maintained if the Ancient keeps a hold of the Shakujo and concentrates. This is a 'pure' technique, and does nothing against normal people, but it can stop any demon, summoned creature, biju, or 'evil' being from entering. Note that some people can be classed as 'evil' beings. Criteria are up to the moderators, but most often soul-switchers and their ilk are classed as such (ex; Orochimaru). The barrier lasts until the user runs out of chakra, or until he stops the focus. Otherwise, it has no set duration. Curiously, since this personifies purifying the mind and body, Genjutsu will not function at all inside the dome, period. It doesn't matter if the enemy or allies try to perform it; in the area of the barrier, all Genjutsu are negated. Any Genjutsu that are already in effect when the barrier is erected remain in effect, the barrier only stops new Genjutsu after it is erected. The barrier can be broken by a more powerful creature, but for the most part it is highly effective.
A shakujo is required for this technique.
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Taisan Maboroshi no Jutsu (Phantom Disperse Technique) This is a defensive ninjutsu technique that is similar to Genjutsu Kai. When the Shakujo is raised above the shinobi's head, the rings begin to rattle, creating a powerful sound and effect. all Genjutsu in effect on any targets, other than the technique user are then immediately freed from all Genjutsu they are under, except the most powerful levels. The sound penetrates all the senses, overwhelming the genjutsu, and destroys the perception created by Genjutsu, by shifting the perception of the senses of others to a more pure state of being, free of any false influences. Note that certain Genjutsu, such as high level bloodline Genjutsu, (ex, Tsukiyomi) are either unaffected, or only vaguely disrupted by the technique, giving a 10% chance for the people affected to snap themselves out without extreme measures such as breakage or high levels of pain. When used, this technique causes the Shakujo to light up with a radiance equal to a hand lamp.
A shakujo is required for this technique.
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Tsuihou no Jutsu (Banishment Technique) This jutsu is similar in style to Genjutsu Kai, except for the fact that instead of banishing illusions, it banishes summoned creatures, such as summoned demons, or those creatures summoned by kuchiyose. If used without a Shakujo, this technique can banish up to one nameless creature per shinobi rank of the user, or one named creature. (The difference in the two fairly simple; Orochimaru's snakes were just snakes, but Manda was a powerful named creature). The technique works like thus; against someone of lower rank, the ninja can banish one creature per rank plus one. Against someone of equal rank, they can banish one creature per rank. Against a stronger ninja, they can banish one creature per every two ranks. If the shinobi uses a shakujo with this technique, they can banish double the number of creatures within a hundred feet of them, except against a stronger opponent. Against a stronger opponent, the number banished is the same as above, only it can still be within a hundred feet. Otherwise this technique is by touch.
A shakujo is not required for this technique. Using a Shakujo enhances this technique.
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Sankyou Hikari no Jutsu (Light Bridge Technique) This jutsu is unique, and incredibly powerful. By use of this Jutsu, the Kaosu creates a 'Bridge of Light' between one space and another, using high levels of Chakra. This technique is difficult to use, and even more difficult to maintain. The catalyst for the technique is a single 'marking tag', created in advance. The marking tag marks where the targets of this technique will go. When activated, this technique creates spheres of energy around one to five targets. The targets are then jettisoned, within these spheres at high speed to the 'mark' area. The speed they move at borders on hyper sonic, so catching them in flight would be nigh impossible. The 'Bridge' itself is invisible except to those that are in the spheres, where to their sight it manifests as a track they move upon, composed entirely of Chakra and light. In order to keep the bridge up, the Kaosu must maintain his position, with his Shakujo staff plundged into the ground. This connects the 'mark' area, with the 'target area', much as a real bridge has two anchor points. If the staff is disconnected or the Kaosu dies or ends the technique prematurely, then the spheres crash to the ground where they are. Those inside take only minor damage as the spheres are shields which will protect them from most of the crash. Using this technique takes a vast amount of Chakra, so it is rarely used except in emergencies.
This technique requires a Shakujo staff.
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Koushou Sekishofuu no Jutsu (Advanced Barrier Seal Technique) This is a defensive ninjutsu technique, that involves planting the Shakujo staff into the ground. When it is done, the rings on the Shakujo begin to clatter rapidly, over and over, and they produce a barrier about seventy feet high, and a hundred feet in diameter. The barrier is a dome shape. The seal barrier can only be maintained if the Ancient keeps a hold of the Shakujo and concentrates. This is a 'total' technique, and unlike its origin skill, this barrier DOES repel anyone outside of it, including evil creatures, normal or abnormal shinobi, projectiles, ninjutsu, and anything else on the outside of the barrier. The barrier lasts until the user runs out of chakra, or until he stops the focus. Otherwise, it has no set duration. This barrier has no effect on Genjutsu as its sister technique does being that is not a purifying art. This, simply, is a defensive wall, and in a sense, it is very similar to the barrier of the Sound Four's creation, only singular in its creation source. Naturally, a more powerful shinobi could destroy the barrier given enough power and effort. If the user does not use a Shakujo staff, he can create a barrier around himself only, contoured to his own shape, and just slightly further from his body. Such a barrier is only able to deflect a few attacks. It can stay erect for three posts against physical attacks only, or one post against Ninjutsu.
This technique does not require a Shakujo staff. Using a Shakujo staff increases this technique. ___________________________________________________________
Tenchikaibyaku (Creation of Heaven and Earth) Description: A forbidden, or kinjutsu of the Kaosu Clan, not because of the power it grants the wielder, but because it can potentially kill them. When used, this technique can have one of the following three effects. The first effect it can have is to immediately lift any form of mind control including natural hypnosis, drug induced mind control, chakra induced mind control, or mental and psychological conditioning, as well as stabilizing the psyche of anyone with an extreme psychological disorder or MPD. This is the first stance of the technique and is called the 'Open Eyes of Heaven'. Using this technique on someone causes the user to fall into a coma for seven days. The second stance of this technique transfers the user's chakra from himself to a group of individuals who has used too much chakra to survive. Using the mass chakra that the Kaosu have, up to a group of five can be ressucitated in this fashion, but it puts the Kaosu into a coma for five days, regardless of how many people he actually restores. This is sort of a 'senzu bean' effect save it does nothing for actual physical injuries; only restoring metaphysical strength. This is the 'Determined Bones of Earth'. The final stance, the literal 'Creation of heaven and earth', is a technique that has been forbidden for many reasons.
When it is used, the user has one of the following choices: Immediately banish a Demon or Biju, or similar beast from inside someone. The one formerly possessed or sealed will remain living, but the user will die in his place. Alternatively, the Kaosu may grasp a fleeing or fled soul, and restore a dead person's life, regardless of how long they have been dead. The person returning to life, will return at the age and appearance they had when they died. The user then dies, their soul taking the place of the person's whom they revived in heaven. This technique cannot revive the wicked; only the righteous or at the very least, someone who was not cruel or vicious in life needlessly. Using this technique means that the Kaosu cannot ever return to life on the mortal plane. He willingly gives his life to save another and remains in heaven.
This technique requires a Shakujou Staff, as well as specially prepared incense that only a Kaosu can make, and a ritual circle to the Five Cardinal Elements.The actual Jutsu takes time to use, and cast, similar to the mass healing circle Jutsu.
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Inochi Toushou (Life Swordsmith) Not so much a jutsu as a skill and power, this ability allows the Kaosu to tap into his unusual chakra flows and imbue an elemental symbol temporarily into an armor or weapon already existing, or one that he has forged himself. If placed on an already existing weapon, the symbol allows elemental chakra to be drawn into the weapon or armor to create an effect. These symbols are temporary, and will burn out after a certain number of uses, depending on what kind of item it is. If symbols are imbued into an item that is forged by the Kaosu, the elemental power is instead permanent, and can be activated at anytime by the user of the item. In order for a person other than the Kaosu to be able to use a forged weapon, a bit of that person must be placed in the material during the forging; this can be hair, blood, or any similar part of the person. Imbuing takes time, of course. The Kaosu may imbue elements into up to five weapons or one armor in a 24 hour period. This refers to already-made weapons to be temporarily imbued. For a permanent imbue, the process takes as long as the item takes to forge, as well as the long amount of time the pre-forge materials take to enhance with the chakra of the Kaosu. Typically this process can take days, even weeks.
The longer a Kaosu spends on one set of materials and item, the more powerful effect can be placed on it. There are old tales of Kaosu who spent months and years on their items, only to create powerfully explsoive weapons and nigh invincible armors, though such a feat would take so much time for today's Kaosu clan members, it would be safe to say only one such item could be forged in the space of their single lifetime. These are examples of what could be done.
Additional Notes of Capability:
Imbued Elements Allowed/Amount of Imbued Jutsu Use
Genin: N/A Chuunin: N/A Jounin: 1 Element/Once per day Special Jounin: 1 Element/Twice Per day Kage: 2 Elements/Three Times Per Day Sennin: 2 Elements/Indefinite
Fire Element:
On an already existing projectile: Projectle catches on fire. usable once. On an already existing weapon: Weapon heats up or flames. usable 2-6 times. On a forged projectile: Projectile catches on fire and explodes. usable once. On a forged weapon: Weapon catches fire or uses a Jutsu on its own. Indefinite use.
On an already existing armor: Armor reduces fire/heat damage by 50%. lasts 1-7 days. On a forged armor: Armor reduces fire/heat damage by 80%. permanent. Not subject to hot weather.
Water Element:
On an already existing projectile: No Effect On an already existing weapon: Creates a 'water burst' effect that causes knockback. Usable 2-6 times. On a forged projectile: No effect On a forged weapon: Creates a 'water blast' effect that causes knockback or uses a jutsu. Indefinite use.
On an already existing armor: Allows the armor, even if heavy, to float. On a helmet, allows breathing in water. Lasts 1-5 days. On a forged armor: : Allows the armor, even if heavy, to float. On a helmet, allows breathing in water. Permanent.
Ice Element:
On an already existing projectile: Becomes 'ice' and shatters violently in a wound. Usable once. On an already existing weapon: Weapon becomes cold and causes frost damage to blood. Usable 2-6 times. On a forged projectile: Becomes 'ice' and shatters violently in a wound, and does not melt. Usable once. On a forged weapon: Weapon becomes deathly cold and causes frostbite damage, or uses an ice jutsu. Indefinite use.
On an already existing armor: Renders resistance to cold weather extremes by 50%. Lasts 1-7 days. On a forged armor: Renders immunity to cold weather extremes. Walks effortlessly through snow. Permanent.
Earth Element:
On an already existing projectile: Adds more 'impact' on a hit for more damage. usable once. On an already existing weapon: Puts more force in a hit for more damage. usable 1-5 times. On a forged projectile: Adds great 'impact' to a hit for great damage. usable once. On a forged weapon: Puts great force in a hit for great damage, or an earth jutsu. Indefinite use.
On an already existing armor: Wearer is harder to knock over when hit hard. lasts 1-7 days. On a forged armor: Wearer is impossible to knock down physically; they become 'rooted'. Permanent.
Wood Element:
On an already existing projectile: Projectile does no damage, but explodes into tangling vines. usable once. On an already existing weapon: No Effect On a forged projectile: Projectile does no damage but explodes into a huge mass of vines. usable once. On a forged weapon: No Effect.
On an already existing armor: Armor becomes very supple and flexible, and moves as armor one category lighter. Lasts 1-6 days On a forged armor: Armor becomes vastly supple and flexible, and moves (not weighs) as armor two categories lighter. permanent.
Metal Element:
On an already existing projectile: Projectile will not break on impact against most materials. usable once. On an already existing weapon: Weapon is much harder to break, under most circumstances. usable 1-4 times. On a forged projectile: Projectile will never break on impact with any surface. permanent. On a forged weapon: Weapon will never break except in extreme cases, or uses a jutsu on its own. permanent.
On an already existing armor: Armor becomes far more resilient, and will not corrode, or dent. lasts 1-5 days. On a forged armor: Armor becomes immune to simple denting, corrosion, deterioration. Permanent.
Wind Element:
On an already existing projectile: Makes a vacuum as its thrown, dealing cutting damage. one use. On an already existing weapon: Makes vacuums as it's swung, doing some cutting damage. usable 1-4 times. On a forged projectile: makes a fast vacuum as its thrown, dealing large cutting damage. one use. On a forged weapon: uses a wind jutsu, or makes vast wind-based blast cuts when swung. indefinite.
On an already existing armor: Lightness; makes an armor lighter by one category. Lasts 1-7 days On a forged armor: Lightness; makes an armor lighter by two categories. Permanent.
Lightning Element:
On an already existing projectile: Adds electricity to do shock damage. usable once. On an already existing weapon: Adds a jolt to paralyze to minor degrees. usable 1-4 times. On a forged projectile: adds electricity to do mild shock damage and minor paralysis. usable once. On a forged weapon: Adds a large jolt to paralyze for 1-3 rounds, or a lightning jutsu. Indefinite.
On an already existing armor: Makes ferrous armor totally immune to electricity and magnetics. lasts 3 days. On a forged armor: Makes ferrous armor totally immune to electricity and magnetics. Permanent. ___________________________________________________________ Village Jutsu: ___________________________________________________________
Beginner/Genin Jutsu: ___________________________________________________________
Doton Tsuchi Gunjikoudou no Jutsu (Earth Military Movement Technique) Description: This jutsu allows the user to enter the ground and "swim" in it for a limited time.
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Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique) Description: By focusing chakra into the feet and keeping it balanced, the user can walk up against vertical objects and cling to its surface.
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Suimen Hokou no Gyou (The Art of Water Walking) Type: Ninjutsu Description: A technique that enables the user to walk on the surface of water by concentrating chakra into the feet. It is also used for training; it allows an individual to learn how to control the release of chakra.
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Henge no Jutsu - Transformation Technique
The user utilizes the sheep or tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is most useful as a spying or distraction technique, but it has been known to be used in other more perverted methods throughout history by using more varied methods of change (ex: Oiroke no Jutsu) _____________________________________________________________
Kawarimi no Jutsu - Body Replacement Technique
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Also, there are those who also put an explosive tag on their replacement to make it even more deadly. A jutsu that most ninja learn early on, especially in their academy life. Very useful in many ways. ______________________________________________________________
Bunshin no Jutsu - Clone Technique
This technique creates a clone of the user, but it is an illusion, not a real copy like Kage Bunshin no Jutsu (Shadow Clone Technique). Hence, the illusions will dissapate when they make contact with an object. The illusions can be seen through by the Byakugan and the Sharingan, and other similar arts.
___________________________________________________________ Defensive Doton ___________________________________________________________
Doton: Doroku Gaeshi (Earth Element Rock Shield) In the jutsu, the user lifts up a giant piece of earth and uses it as a shield. For every rank beyond academy student, the shield is 5 feet by 5 feet, and thickens by 3 inches.
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Suchi Tou Tou (Swift Earth) When performing this jutsu the shinobi places his/her hands on the ground and causes it to move rapidly away as if it were a conveyor belt. As the shinobi increases in skill and rank the size, speed, and range of this jutsu all increase. For every rank, the user can move the ground 10 feet away.
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Yougan Eisha no Jutsu (Lava Swimmer Technique) The Shinobi is able to swim through lava unharmed, though they can not do so for extended periods of time. Chuunin can only do it for 1 post while Jounin may do it for 2 posts. Advanced Jounin for 3, Kage for 5, and Sennin for 10 per use.
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Sekkai Zanchuu (Stone Pillar) A stone pillar lifts the shinobi high in the air away from combat. The pillar comes equipped with small stone needles that shoot when touched. The creator of the stone pillar has a limited control over it that allows it to move very slowly. This is a great way to increase the distance between the defender and an attacker. The pillar rises up 30 feet into the air.
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Doton: Iwa Guntai Tate (Earth Element: Rock Army Shield) A flat defensive slab of earth shoots out of the ground and forms walls that guards each member of your team. The maximum number of people that can be protected are four. The user of the technique decides which side of his/her allies the wall will be formed on. For every rank above chuunin, the user can create 2 shields in a 40 foot diameter, to the aforementioned maximum of 4.This jutsu blocks all physical attacks, except those done by a higher ranking ninja, upon which it blocks only 4 attacks. The shields will eventually dissipate on their own.
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Jitei Chikyuujuo (Ears on the Earth) Type: Ninjutsu Used for tracking and for spying. The Shinobi places his/her ear on the ground and focuses chakra into the ground through their ear. This allows for one of two things to happen, the vibrations from feet on the ground can be felt from up to a mile away. This allows for the shinobi to tack someone’s direction, though not their exact location. The other thing that can be accomplished with this technique is that it allows the Shinobi to listen to conversations up to thirty feet away. Useful when listening through walls of stone.
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Stone Into Bread Type: Ninjutsu A jutsu that makes survival in the wilderness much easier. The user performs a series of seals, and then channels chakra into a rock. The chakra enters the rock and causes the rock to transform into 'bread', which can be eaten for sustenance. The consistency is still very hard, but chewable with strong teeth, and while there is no obvious physical change, the mineral count changes to be able to nourish a human body.
___________________________________________________________ Offensive Doton ___________________________________________________________
Doton Shinjuu Zanshu no Jutsu (Earth Element Inner Decapitation Skill) Description: This earth jutsu allows the user to “dive” into the ground and move around in it as if it was water, or even thin air. This ability allows the user to get near an opponent without notice and when below him, pull down the opponent to ground, burying his body and leaving only the head above the ground. This particular jutsu isn’t an attack by itself, but it easily creates and opening for more deadly attacks.
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Doton: Doryuudan no Jutsu (Earth Element Earth Dragon Blast) Description: In this jutsu, a large mudstone structure appears from the ground in the shape of a dragon’s face. The dragon then shoots many earthmud “cannon balls” which hit the enemy with great speed. A good damage technique for hitting multiple enemies at once.
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Iwagakure Shunshin no Jutsu (Hidden earth Instantaneous Body Skill) Description: An ability which allows the user to transport from one area to another by lowering his body to the ground and eventually become "buried" in it. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport him there. This means that the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used in the same post if the shinobi has attacked or defended.
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Doton: Rikujou Shougekiha no jutsu (Ground shockwave technique) Description: This technique unleashes larger amounts of chakra into the ground to cause a more violent shaking to be sent in the form of a shockwave towards an opponent. The force of the shockwave is enough to knock a few opponents down and send them flying. However, due to the wave movements seen on the ground, most shinobis can dodge this by simply jumping up. Yet, it is still a useful technique to alter landscapes, or knock down objects even. For every rank above Genin, the range of the attack is 15 feet diameter.
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Stone Genjutsu: __________________________________________________________
Kyouboku Toukai no Jutsu (Forest Destruction Technique) Description: A genjutsu that can only be used in forests (ie. the redwood forests of Earth Country etc.). The opponent sees, hears, and feels trees falling all around him, threatening to crush him. He moves out of the way, making himself open to attacks. He can even hit standing trees by accident, because he sees them as falling and crashing, not standing still.
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Genkaku no Juuryoku (Illusion of Gravity) Description: A genjutsu which affects the brain in such a way, the user's opponent feels as if they are walking in an environment of higher G, meaning in a place which has stronger gravity than normal. Consequently, muscles are strained since the body thinks they should work harder to compensate on the higher G-force, causing fatigue.
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_____________________________________________________________ Kanashibari no Jutsu (Body Freeze Technique) Type: Ninjutsu Description: Kanashibari causes the target to become paralyzed. This effect only works on opponents of equal rank or lower, and the duration is dependant on both the user and the opponent. The duration of this technique when a Chuunin uses it against a Genin is 3 posts. Against a Chuunin, it is 1 post. A Jounin's use of Kanashibari will last 5 posts against a Genin, 3 against a Chuunin, and 1 against a Jounin. It is important to know that if the target is damaged, the technique immediately ends. While this is most often used as a capture technique, it has medical uses as well. Medical Nin using Kanashibari for the purposes of field surgery are not limited by a number of posts, assuming the target is either unconscious or willing to be put under the technique. __________________________________________________________
Hitoku no Jutsu (Concealment Technique) Type: Genjutsu Description: A strong and useful skill, this causes the user and the area immediately around the user (within one meter) to change in ways that would better aid the user in hiding. For example, in a darkened area the shadows will seem to converge on and around the shinobi, further hiding him from sight. In a forested area, the technique would discolour the user to better blend him in with the surroundings, as well as altering the plants in the area to better shield him. Note that all of these effects are purely illusionary; the shadows in the first example, the discolouration and the plant alteration of the second example. The jutsu works primarily because it is subtle, taking little chakra and having a small localized effect, even those who could pierce the illusion rarely give it enough notice to do so. __________________________________________________________
Kage Bunshin No Jutsu (Shadow Clone Technique) Type: Ninjutsu Description: A forbidden jutsu that creates clones - which are not just plain illusions (like the normal Bunshin no Jutsu). Each clone is an exact replica of the user, capable of attacking. A direct hit causes the clone to disappear. Chakra is divided evenly between every clone and the original, so creating three clones would leave the user with one-fourth of his remaining chakra. These kage bunshin are also capable of using any jutsu the original shinobi knows (except Kuchiyose and bunshin jutsu), and each kage bunshin may use one jutsu.
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Katon Housenka no Jutsu (Fire Element: Mythical Fire Flower Technique) Type: Ninjutsu Description: A jutsu that sends multiple blasts of fire from the mouth, usually with one target in mind. Shurikens can also be hidden inside the flames, creating an element of surprise.
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Katon Ryuuka no Jutsu (Fire Element: Dragon Fire Technique) Type: Ninjutsu Description: A jutsu that sends a stream of fire towards the opponent, originating from the users mouth. In some cases it has been seen to take on the form of a dragon. Capable of being used like a flamethrower, prolonged exposure has been known to transform boulders and cliff side’s into molten piles of magma. This technique is most often thrown along wires or other such lines; Shuten is known to supplement this jutsu against an enemy caught in his Chains.
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Ko Rai Jishin (Red Lightning Earthquake) Type: Ninjutsu Description: Unique to Shuten Douji. With a range of the user’s sight in a general given area, the user strikes their weapon on, and into a surface.. Anywhere on the surface in plain sight for the user calls fifteen separate chains to tie down a target. The amount of chains increases by rank, two times more than the first, added to the first, so that by Jounin level, there are in excess of a hundred and five chains. The chains are made of simple iron but are extremely thick and heavy. The chains are also further enhanced by the chakra of the user, making them very difficult to break. The chains grapple the enemy and latch to other objects, piercing into stone walls, trees, and other things. This jutsu was designed mainly to fight Taijutsu users.
The chains are also resistant against Ninjutsu techniques, even fire. The user can control their movement and where they come from in the ground. Regardless of whether the victim has moved at all, these chains will disappear after five posts. The chains seem to be in the form of red bolts of lightning when they burst from the ground, giving this technique its name.
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Shukuchi (Reduced Earth) Type: Ninjutsu Description: Originally implemented by samurai, shinobi have learned to use chakra to perform this technique as well. By forcing chakra into the legs, the user is able to go from standstill to his highest speed instantaneously and crush the distance separating him from his opponent so quickly, all that can be seen is little craters left on the ground by his footsteps. This jutsu can be used once per battle.
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Issen Oni Shippo (One Thousand Demon Tails) Description: This is a defensive technique using the Akahoshi that Shuten Douji wields. By calling forth the power of the weapon, Shuten in a sense, performs a reverse of his Ko Rai Jishin, and creates a shield all around him made completely of chains. The shield acts as a sort of armor, covering his body entirely in all of its weak spots, leaving enough room between the chain loops for him to see. Still, this is more meant as a one shot total defense. Chakra is molded all through the chains, making them very difficult to penetrate, stacked on top of each other as they are. base duration: 2
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Genshi Banryoku no Jutsu (Primeval Brute Force Technique) Description: This technique is channeled through the weapon that Shuten Douji holds, by the nature of its connection to the ancient beginning force. By molding Chakra into the Akahoshi, Shuten creates a massive shockwave force when he hits an opponent or an object with either end of his weapon. This force creates a massive burst of internal pressure in whatever is hit in a circular fashion, then explodes outward and away from the target, effectively squeezing it in a fist, then shoving it violently in a burst. The resulting multiple fractures and breakage as a result can be devastating. The technique is very versatile; using a lot of Chakra creates incredible damage, while using just a little adds only some extra damage.
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Futon: Daitoppa This jutsu sends out a powerful explosion of wind from the user's location, easily leveling anything in its path. A variation of this technique involves a smaller blast of wind that gets ignited with flame, making it stronger and more damaging to the target.
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Daichi Shunshin no Jutsu (Ground Instantaneous Body Skill) An ability which allows the user to teleport from one area to another by stepping through a burst of chakra-made smoke. Distance is limited to about one mile, and it cannot be used in battle except to completely escape. It was most commonly used about a hundred years ago in Leaf but has since been replaced in a number of villages with elemental versions. Stone's version allows travel via ground, and comes up with a burst of soil and rock. __________________________________________________________
Favored Weapons: Akahoshi, Shuten's Kusari-Gama. Shuten is proficient in all forms of chain weaponry however.
Appearance: Tall dark and evil? o.o In all seriousness, Shuten stands rather tall, and poses an intimidating shape. A well built man, but not massively so, Shuten is typically garbed in blacks and golds, or deep greys. He usually wears simple shinobi garments, but can often be seen wearing a small cape in a show of status.
Though he isn't always wearing his armor, he presents a strong aura as if he was at all times. His face is always either frowning or sneering, and even at his best, his expression can be described as 'darkly neutral'. Though he considers himself a lord in his own right, he prefers to show it with his strength rather than with fancy clothing. His garments will most often always have high shoulders. Why this is, only he knows. Shuten has long brown hair, and black eyes, and though he appears fairly young, he is older than his years make him out to be.
Personality: Tyrannical. Shuten believes in crushing the weak and upholding the strong. If someone can't hack in battle, then they don't deserve to remain standing. Whether it's by Ninjutsu, Taijutsu, or a weapon style, Shuten has respect for anyone who has power and isn't afraid to use it. He hates people that use power only to protect, and friends mean little or nothing to him. Love is unknown to the man, and while he may take a lover, it would be a relationship of one using the other, to his pereference with him doing the using. He enjoys battle for its own sake, yet he isn't a barbarian; he has a sharp mind and a strong will. In bad situations, he won't hesitate to retreat to more advantageous ground, but he won't ever actually retreat unless the odds are so stacked against him he truly has no choice. Shuten loathes Genjutsu masters, and considers most Genjutsu a cowardly form of combat that detracts from getting your hands dirty. While he uses a few Genjutsu himself, most of these create the illusion of destruction or of his own power, rather than the mind-numbing Genjutsu most specialists in the art use.
Shuten, in his favor however, is near unswervingly loyal to anyone he considers above him, though he never truly thinks of anything but himself. If a Lord proves himself weak, Shuten will not think twice about turning his back on the Lord, though he will do so in a forthright manner, instead of behind the leader's back if at all possible to do so. He is an honorable man, and will honor the letter of a contract, though most surely not the spirit of it. If Shuten can find a way to exploit a loophole in a contract he will, but he will never willingly break a contract unless he finds he signed it through trickery and lies. Once Shuten is on a team, regardless of what he thinks of the members of that team, he will not betray them for any reason, however, once they go their opposite ways, he can attack them at leisure if he considers them worthy enemies or simply bugs in need of crushing. More often than not, he is in one fight or another, searching for an enemy he can call worthy of his time. Shuten prefers one on one battles, and despises ninja who use team tactics against just one enemy, considering this weak. Shuten respects the law, and rules, but isn't above bending them to suit him.
Biography: In the works. Just know it involves evil armors, and lots of butt-kicking.
Nindo: In a world of warriors, predators, and demons, only the truly strong survive.
Other Notes:
Akahoshi, the Red Star of Mikaboshi: This is Shuten Douji's weapon of choice; a wickedly formed Kusarigama made of a very unusually heavy chain. Possessing some very unusual inner chakra all its own, Akahoshi is said to somehow be connected to the primeval chaos of Amatsu-Mikaboshi, the August Star of Heaven; however, the weapon tends to reflect the mind if its wielder. If the person is wicked and cruel, the weapon, when used, has an aura of red crackling chakra, but in the hands of someone who is just and fair, it has an aura of deep purple chakra. If away from his hands, Shuten has the capability to call it to return.
The true form of the armor is the Armor of Loyalty; however, currently it is in the form of the Armor of Cruelty.
Mujoufuuin: The Cruelty Seal allows the user to viciously control lesser minds or wills than the weilder. Up to fifteen individual minds can be enslaved at one time. This enslavement lasts for up to six hours, and those so enslaved can be issued any command, and they will follow it, aside from a direct suicide command. If the power is used on one individual only, the enslavement lasts until the user decides to release the victim, however, no more can be enslaved until the individual is released. It can be used once every 24 hours if used on more than one person.
Chuuseifuuin: The Loyalty Seal, formed once the armor is used by a good soul rather than a wicked one, is a unique seal. It automatically activates when an enemy attempts to use any form of genjutsu, trickery, or other method such as hypnosis or suggestions to make the armor wearer betray or attack his comrades. If the gen would have a result of making the armor wearer attack his party members/teammates, the seal will activate and dispel the illusion for him only. If he is hypnotized or held under a similar form of mind control, if he is ordered to attack, assassinate, or otherwise do harm directly or indirectly to his allies or teammates, the seal will shatter the hypnosis, or at the very least, in the case of powerful effects beyond the ninja's ability, it will paralyze the armor wearer so he cannot take the traitorous action. This has no effect if the wearer of the armor is betrayed by a teammate first, and he can attack them without hesitation.
Also, when activated by the wearer as an active ability, it inspires loyalty in others, making the wearer more trusted and more charismatic to everyone around him that isn't the enemy. He becomes a leader in the eyes of his teammates, and they are more likely to listen to him, or at least take his advice as good advice. The condtion is that in order to command this loyalty, he cannot give advice that is false.
Kuchiyosefuuin - Yoroi no Mujou/Chuusei: Summoning Seal; Armor of Cruelty/Loyalty. The Ancient armor formed from the heart of a black star that fell to earth, said to once have been part of the primal chaos of Mikaboshi. The armor will vastly enhance the physical strength and endurance of the wielder, as well as enhancing the power of their offensive jutsu, but causes a constant drain on their Chakra, and should not be used too often.
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Posted: Tue Mar 06, 2007 9:45 pm
Username: Hyuuga Sakushi
Name: Karashi
Age: 17
Gender: Male
Country/Village: Hidden Mist Village
Rank: Genin
Clan/Bloodline: None
Skills: Ninjutsu Specialist
Village/Clan/Class Jutsu: None
Jutsu: ~Katon Housenka no jutsu (Fire Element, Pheonix Fire) - creates multiple fireballs, which can also contain throwing weapons, such as shuriken, inside {relative control over technique} ~Katon Ryuuka no jutsu (Fire Element, Dragon Fire Technique) - Surrounds the user in fire, then sends out a beam of fire {slight degree of control over technique} ~Katon Goukakyuu no jutsu (Fire Element, Grand Fireball)- Creates on huge fireball {very first jutsu, completely mastered} ~Kirigakure no jutsu (Hidden Mist Skill) - Creates a dense mist, whose thickness can be controlled by the user {completely mastered} ~Mizu bunshin no jutsu (Water Clone) - Creates a clone of the user, made out of water. Has 1/10th the strength of the user, and can physically attack. Will dissolve back into a puddle of water if hit once {completely mastered} ~Bunshin no jutsu (Clone Skill) - Creates a clone of the user. It cannot attack, and dissapears once hit {completely mastered} ~Kawarimi no jutsu (Body Substitute Skill) - Allows the user to switch places with another object around them, avoiding an opponents attack {completely mastered} ~Henge no jutsu (Transformation Skill) - Changes the user into another appearance, even an inanimate object {completely mastered}
Favored Weapons: Shuriken, kunai, staff
Appearance: Black hair, black vest with short sleeves, beige shorts, black sandals, and black eyes. Not very muscular, and slightly over average height. (I'll try to get a picture)
Personality: Normally keeps to himself. Unless you get to know him, he will usually only speak to you if it is required, or if you speak to him first. But if he knows (and trusts) you, he can be sort of a chatterbox.
Biography: Born in the Hidden Mist Village, Kasushi took a liking to fire at an early age. Nothing much has happened in his past, except some of his closest relatives suffered an accident, leaving only a very young child (Nakaji). Kasushi's family adopted the child, and raised him as their own. The two look on eachother as brothers, since neither were old enough to remember.
Nindo: Failure is to be expected. Get over it and do better next time.
Other Notes: (Kind of) trained Nakaji.
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Posted: Sat Apr 14, 2007 11:20 am
Username: RandomNinjaOfDoom
Name: Nakaji
Age: 16
Gender: Male
Country/Village: Hidden Mist Village
Rank: Genin
Clan/Bloodline: None
Skills: Ninjutsu Specialist
Village/Clan/Class Jutsu: None
Jutsu:
Karou no Jutsu - creates a wall of flames around the target, making a prison Katon Housenka no jutsu - fires numerous fireballs at the target Katon Ryuuka no jutsu - surrounds user in flames, then fires beam of fire Katon Goukakyuu no jutsu - fires one large fireball at the target Kirigakure no jutsu - creates a mist of varying thickness in the surrounding area Mizu bunshin no jutsu - creates a clone out of water that can actaully attack, but dissapears after one hit Bunshin no jutsu - creates a diversionary clone, dissapears after one hit Kawarimi no jutsu - swithes places with a nearby object to avoid attacks Henge no jutsu - transforms user into another object
Favored Weapons: Katana, shuriken, kunai
Appearance: Has blond hair and green eyes. He wears a black mask that covers his nose and mouth, and a small cut under his left eye is visible. He always wears a black t-shirt, and black pants or shorts (depending on the weather). He wears a red belt with a yin-yang buckle. He wears a simple headband, to be replaced by his village one. On his back is his katana. At the end of each arm is a black bracelet. Around his neck is his fire scroll, which powers up his fire jutsus in the mist. He wears black sandals. On his right leg is his kunai holder. On the left side of his belt hangs his shuriken pouch.
Personality: Normally quiet, but a wisecrack when talking. Ususally found in a corner, thinking.
Biography: Nakaji was origonally born in The Village Hidden in the Clouds. But, when he was six months old, his parents suffered a terrible accident, and were botah killed. His closest relatives, the Inaka family, adopted him. They raised him as their own, and neither he nor his "brother" Kasushi (who is one year older) remember. It was kasushi who taught Nakaji his first jutsu, the Art of the Fireball. He created his own katana style, first using a simple stick.
Nindo: Do what you wish, but be aware of the consequences.
Other Notes: Likes tofu shakes.
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Komm Kayriel Vice Captain
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Posted: Thu May 17, 2007 1:01 pm
Username: Komm Kayriel
Name: Sogekihei Tekikaku
Age: 22
Gender: Male
Country/Village: Grass
Rank: Special Jounin - ANBU
Clan/Bloodline: Iteza Clan
Skills: Weapon Master - Projectile Trajectory Mastery Plant Control
Village/Clan/Class Jutsu:
Kusa no Arashi (Grass Storm) Requirements: Kusa Shunshin Description: Creates a whirlwind which makes grass blades, embedded with chakra, spin in all directions thus slashing the enemies within a certain radius.
Hinsei no Senrigan (Nature’s Clairvoyance) Description: This amazing yet simple technique is surprisingly one of the most useful jutsus in the arsenal of Grass ninjas. By simply infusing chakra into a living thing, usually a plant/tree, since it will always stay in the same position, the user is able to make it responsive to chakra changes around it, whether it is from the user, allies or enemies. Acting as a detector for the user.
Kusa Shunshin (Grass Instantaneous Body Switch Skill) Description: An ability which allows the user to transport from one area to another in a veil of grass. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile.
Setsuzentarugan (Sharp Eye) |||| Ninjutsu Description: This jutsu is always used at the beginning of any fight. It increases the accuracy of their ranged attacks by doubling the length of their vision, concentrating it so that darkness isn't a problem, and shields it from weather effects and other hazards. When this is active the pupil changes into a sky blue hue.
Seikakubakugekigan (Pinpoint bombing eye) |||| Ninjutsu Requirments: Sesuzentarugen Description: The perfection of the Iteza vision. Concentrating on one opponent everything else is shut out. Being able to see their chakra so that they can keep a close eye on him, this CANNOT see tenketsu only see the chakra flowing in a person. All of the vital spots of a person shine bright red so that the Iteza will know where to strike.
Hanahadashiigan (Extreme Eye) |||| Ninjutsu Requirement: Jounin level, Setsuzentarugan (Sharp Eye) and Seikakubakugekigan (Pinpoint bombing eye) Description: Another one of the Iteza doujutsu. This activates the concentration of the human mind to the maximum to make the whole world move as if it were in slow motion - giving the ninja the time to calculate every possible outcome in what seems to be seconds. With that done the body activates to follow the chosen plan of the ninja, the mind and body due to the chakra.
Hitoshirezu Bukigura (Hidden Arsenal) |||| Hijutsu/Taijutsu/Ninjutsu Description: A very painful jutsu done to some Iteza, this hides weapons within the body of the user. These weapons are specifically Senbon needles because that is the only weapon the body can support. These weapons are hidden within the forearms, calves and thighs. If they are put anywhere else they can cause damage to the user. They can hide at most 1 hand full (3 per limb) worth of needles. They are expelled through chakra.
Iteza Ginou (Iteza's skill) |||| Taijutsu/Tachijutsu Description: This is a passive jutsu. The ninja's ranged attacks are now almost always hitting their target. This is because throwing has become more of a reaction then a rational thought. Their throwing is so fast that only Sharingan and Byakugan have a good chance of seeing them and being able to counter properly. The main power behind this is that their arms are now always charged with a small amount of chakra and this expels into the projectiles making them that much faster.
Kozumikku Yari (Cosmic Spear) Type: Taijutsu/Ninjutsu Description: An impressive technique involving chakra control, jumping into the air chakra is formed and sent into a kunai, the kunai is thrown downwards. The kunai hits the ground and alters the area to make it a much more treacherous and dangerous terrain, one which involves lots of maneuvering just to stay up on one of the jagged pillars, but for the Iteza it is practically instinctual, giving him a huge advantage over many enemy ninja. The area affected is a 15 foot diameter, it is permanently stuck that way unless it is altered by another ninjutsu. If the Kunai hits a human body, it stabs and it just really hurts just like any other kunai would.
Jutsu:
Name: Chakra Arrow Training Description: In this training, the archer learns to create arrows out of pure chakra, which are far more powerful and deadly than normal arrows. However, just like a normal arrow, chakra arrows must be shaped properly or they will not fly correctly, hence the training required. Because each arrow is made from the archer's own chakra, chakra consumption is very high for any techniques involving chakra arrows. This training also helps to build up chakra stamina and is a second reason why it is necessary for chakra arrow techniques.
Name: Third Eye Requirements: None Descirption: A passive ability that continually uses chakra when activated. The third eye triples the normal sight of the archer allowing him/her to hit targets more accurately from farther away.
Name: Sentinel Eye Requirements: Third Eye Description: A passive ability that continually uses chakra when activated. The Sentinel Eye increases the normal sight of the archer five fold and increases the field of vision so that what was once peripheral vision is now normal vision. The Sentinel Eye also allows the user to set up Sentinel Wards within a five mile radius. Sentinel Wards are special tags with seals on them. Once activated, they act like another set of eyes, greatly enhancing the archer's information gathering ability. However, the Wards are like cameras and the archer can only see from one ward at a time or from his/her own eyes.
Name: Farsight Requirements: Sentinel Eye Description: A passive ability that continually uses chakra when activated. Farsight increases the archer's range of sight fifty fold. However, the field of vision is reduced to a small circle. The perception of the archer's eyes also increases greatly, allowing it to make out subtle differences in its viewing. This allows the archer to possibly see a target that may be hiding or using camouflage.
Name: Truesight Requirements: Farsight Description: A passive ability that continually uses chakra when activated. Truesight increases the archer's range of sight fifteen fold and widens the field of vision to 180 degrees forward. Perception also increases and the archer can track multiple targets with relative accuracy. Camouflage also becomes less effective against a Truesight user.
Name: Triple Arrow Shot Description: The archer fires three arrows at once. This technique takes slightly longer than a normal shot to execute since it requires the archer to string three arrows together. Other than that however, it is the same as a normal shot.
Name: Shadow Arrow Shot Description: The archer concentrates a burst of chakra into his/her firing arm and fires two arrows within a fraction of a second of each other. The second arrow is fired so that it is hidden within the shadow of the first. A highly effective technique used to hit opponents off guard, its high stage is due to the incredibly speed and timing required to fire the second arrow into the shadow of the first.
Name: Spinning Whirlwind Arrow Description: The archer rotates the arrow rapidly using chakra. The spinning arrow draws a swirling vortex of wind around it. It is a noisy and very visible attack but also benefits from a lot of collateral damage due to wind vortex it creates. This technique requires a substantial amount of chakra to execute.
Name: Splitting Swarm Volley Description: The user creates five special chakra arrows at once and fires them all. These chakra arrows split into four chakra arrows after about fifteen feet of flight. This technique requires an enormous amount of chakra since it is essentially firing twenty chakra arrows at once. It also takes several seconds to create the special splitting chakra arrows.
Name: Phoenix Arrow Training Description: The Phoenix Arrow is a powerful and devastating chakra arrow. It is faster, more stable, and carries more destructive force than a normal chakra arrow. However, its defining feature is its ability to reincarnate. Just like a phoenix that has died, if the Phoenix Arrow hits the target, it drains chakra from the victim to rejuvenate itself then launches itself outward, only to turn around and come back for the same target again. In this way, so long as the Phoenix Arrow hits its target, it can indefinitely attack until the victim runs out of chakra or the arrow misses. The Phoenix Arrow has enough chakra to fly for up to three minutes.
Name: Raging Wind of the Phoenix Volley Description: The user creates three Phoenix Arrows and fires them into the air where they are guided to their target from multiple angles.
Name: Silent Slaying Shot Description: The user creates a chakra arrow with a very sharp point and hyper acceleration. This skill takes several seconds to execute due to charging of the chakra arrow. The chakra arrow moves faster than the speed of sound and if fatal, kills the target before he/she even hears it coming. The chakra arrow has enough penetration power to shoot through five inches of steel or around a dozen trees.
Name: Guided Seeker Volley Description: The user creates three special chakra arrows and fires them all at once. After flying for fifteen feet, the three chakra arrows break into four guided chakra arrows each. The chakra arrows spread out in a large arc before readjusting and homing in back on the target. This allows the archer to hit a target from many different angles, making it difficult to evade.
Name: Meteor Shot Description: The archer creates a powerful chakra arrow with a large spherical arrowhead. It is fired up into the air where it pauses for a second and then descends back down guided by the archer. The Meteor Shot is a very slow technique, both to execute and the actual arrow (requires one post to hit). However, its destructive radius is enormous and it can level a large circle fifty feet in diameter.
Name: Binding Seed Throw Description: The ninja can either use these as projectiles to hit a target and deal damage equal to that of their shuriken, or spread them across open ground. Either way, with a ranged application of Seed Growth, thick vines as hard as mineral constructs burst from the seed(s) and ensnare the desired target almost instantly, binding them fast for three posts. If used while buried in a target, great internal damage accompanies the technique.
Name: Carrier Wave Projectile Description: A projectile from this ninja can be imbued with any element the ninja can convert their chakra to, as well as carry poisons or small gadgets.
Kage Bunshin no jutsu (Shadow Clone Technique) Description: The user creates multiple versions of theirself using chakra and shadow energy, producing a very "real" clone that can both act on its own and attack as the original ninja. All Kage Bunshin are linked, and know what the others know and are thinking. Usually a single hit will destroy a Kage Bunshin.
Favored Weapons: Kunai, Shuriken, Bow, Crossbow, Senbon, Tachikuchiyose Scrolls
Appearance: Teki bears a pair of short high-tech goggles that act as eye-shields, chakra-enhancers, and binoculars. Standing at 5'6", the young man wears a skin-tight suit that seems to slowly adapt in camoflauge to his environment whenever he moves, making it very difficult to see him while standing still. He carries a large scroll with him and ten other much-smaller scrolls, as well as two thin quivers of arrows and a sheath for his folding bow. A holster is strapped to each forearm, bearing his collapsing repeating crossbows, and he's bound four pouches to each thigh and calf bearing shuriken, senbon, and kunai. Teki wears only one piece of jewelery, a small jeweled silver-cross wrapped twice around his wrist.
Personality: Teki is quiet and not very sociable, choosing rather to not interact with others at all as opposed to being friendly or rude. Professional, he seeks only to carry out his duties to the best of his abilities.
Biography: Coming
Nindo: "My goal is only the bullseye before me."
Other Notes:
Tachifuuin - Teki keeps a series of seals written across his shoulders and chest, as well as along his arms. These allow him to summon even more projectile weapons.
Daitachifuuin - A singular large seal is kept between his pectorals, which can only be activated with the crucifix at his wrist. This summons a bow known as Ginrei Kojaku, composed almost entirely out of chakra with metallic supports.
Shadowed Plains Bodysuit - The skintight suit that Teki wears is an experimental version of the new Grass ANBU uniforms, it protects from altered temperatures, dampens chakra signature, nullifies the ninja's sound, and provides useful optical and thermoptic camoflauge due to the chemical basis of the "skin".
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Posted: Mon May 21, 2007 2:27 pm
Username: Dischord Name: Nekoseki, Tsume (Claw, Cat House) Age: 13 Gender: Female Country/Village: Leaf Village Rank: Academy Student Clan/Bloodline: Nekoseki Clan Skills: Monstrous Strength, Nekoseki/Taijutsu Specialist, Medical Ninja Village/Clan/Class Jutsu VillageHakagami no Jutsu (Leaf Mirror Technique) Konoha No Shuriken no Jutsu (Leaf Shuriken Technique) Katon: Ichi (Fire Element: One) ClanShikyaku (Four Legged) Tsuuga (Piercing Fang) Juujin Bunshin no Jutsu (Beast Man Clone Technique) ClassShindan (Diagnosis) Teikouryoku (Power of Resistance) Tekishutsu (Extraction) Other Jutsu NinjutsuNaishoubanashi Ha no Jutsu (Whispering Leaf Technique)Kakuremino No Jutsu (Magic Cloak Of Invisibility Technique) Henge No Jutsu (Transformation Technique) GenjutsuBunshin No Jutsu (Clone Technique) TaijutsuSakibou Kata (Cat's Paw Style)Yasumichuusutansu Sakibou (Closed Stance Cat's Paw)Kaitsuusutansu Sakibou (Open Stance Cat's Paw)Ashigesutansu Sakibou (Kick Stance Cat's Paw)Kawarimi No Jutsu (Body Switch Technique) [ Currently Learning ] [ Custom Techniques ] Custom Jutsu are created by me, and are not free for use by other characters without permission. Favored Weapons All your standard ninja weaponry, specifically kunai and shuriken, though she also carries a tanto which is sometimes used. She prefers to rely on her natural abilities, rather than a man-made weaponry. Appearance Tsume stands at approximately 5'5", has tousled hair which seems to shift from golden closer to the top of her head at the roots, to a deep red at the ends, which stop just above her shoulders. Her usual clothing of choice is a standard white top with mesh lining, with a light brown vest overtop that, a belt fastened around the baggy black pants she wears, and your standard footgear in an average shade of blue. A small belt which contains her kunai and needles is strapped to her left leg, and she wears fingerless gloves which stop just below her elbow. Her band, when worn, is either worn around the throat, or belted to her right leg. When fighting, she puts it half covering one eye, just enough to keep her scruffy hair back out of her face. As far as anything else goes, she has the traditional clan markings of the Nekoseki on her face, twin black catscratches which go from just under her eyes, around to the sides of her face. Her build is muscular, for a girl of thirteen, and when it comes to 'womanly' build, she's what most would consider average for a teenager. Personality If you could turn a housecat into a human, you'd have Tsume. Lazy, and a bit of a layabout when not in training, or doing specific tasks, Tsume is a laid back individual who is rarely disturbed by anything. Her casual manner is what keeps her sane in trying times, though it gives people the impression that she's apathetic about what goes on outside her 'world', it hides the fact that she has very real worries. After all, what more does a cat have to worry about than their next meal, and the best place for napping? She's also very much a klutz, though not by her own design. She hasn't 'grown into herself', as her sister says. Nekoseki Companion Kiko, a small cheetah, is her companion, born and raised with Tsume, this is her partner, her best friend, and in some ways, more her sibling than her birth relatives. Like all Nekoseki, Tsume and Kiko are as close as a human and animal can possibly be. Insulting one usually means insulting the other, and more than that, picking a fight with one usually results in the other coming to the rescue. Biography Pending, because I'm lazy. Nindo "I don't fight because I have to. I fight because I want to. Coincidentally, the first one to catcall me gets a claw in the face." Jutsu Information Jutsu descriptions, Taijutsu styles, and other important things of note will be listed here. Sakibou Kata - "Cat's Paw Style" Taijutsu This style of fighting relies on both an offensive series of attacks, as well as a defensive series of attacks. Focusing primarily on speed and agility, this style relies on precise attacks to do the most damage. It has three very specific elements to it. Defensive techniques, offensive techniques, and kick techniques, which may be used in cooperation with either the Yasumichuu or Kaitsuu Stances. This is considered a more 'generalized' Taijutsu, with no specific link, just something that has been specialized in by members of the Nekoseki clan for generations. Yasumichuusutansu Sakibou (Closed Stance Cat's Paw) This particular style relies primarily on flat palm techniques, with the fingers folded in, similar to cats claws in retraction. This is primarily a defensive taijutsu style, and while it has a few offensive moves, it primarily serves as means to block an attack, rather than launch one. Kaitsuusutansu Sakibou (Open Stance Cat's Paw) This style is the attack oriented style passed down through the Kaineko Clan. Relying on open handed palm strikes, grappling, this is a very feral fighting style, which is meant primarily to keep the user fighting as long as possible. Ashigesutansu Sakibou (Kick Stance Cat's Paw) This is primarily a kicking style of fighting, similar in some ways to kick boxing. Used as a form of defense, but also as a form of offense, it is possibly the most mutable form of the Sakibou Kata. It's most prominent use is when the opponents upper body is for some reason, immobile, such as being tied up, etc. Village JutsuHakagami no Jutsu (Leaf Mirror Technique) By concentrating a small amount of chakra onto a leaf, the user is able to turn it into a reflective surface making it useful for spying, planning an attack, or defending against an attack as well. Konoha No Shuriken no Jutsu (Leaf Shuriken Technique) Using chakra to harden and sharpen a blade of grass or leaf (or similar foliage), a shinobi can make use of the environment around them to create makeshift weapons in an emergency. In this example, a blade of grass could be used like a senbon needle and the leaf could be used like a shuriken. They aren’t very sturdy though, and last only a few moments before losing their rigidness. Katon: Ichi (Fire Element: One) The basic building block of a great many techniques down the line, this is presumably the very same skill that began the study of Katons. Molding their chakra through a simple seal of any choice, the user is able to focus it onto the tip of their index finger in the form of heat. With this, they can cut through things such as glass and rope with some difficulty. However, at this stage, control of one’s chakra is so minimal that this technique can only be used by one finger and essentially has no combat use. Class JutsuShindan (Diagnosis) The first step in treatment is understanding the problem. With this skill a shinobi uses their hands to carefully probe a patient for problems. This technique is preformed by kneeling over a patient and slowly running both hands over their body, looking for signs of injury that may not be visible to the naked eye. It can detect things such as internal injury, improper heart rate, non-apparent bone fractures, poisoning, and disease. A ninja of higher rank has learned to use this technique to perform a rudimentary examination of a body to determine cause and time of death. A Genin using this skill takes several minutes of work to determine the nature of a problem, a Chuunin takes less than a minute and a Jounin requires only a few seconds Teikouryoku (Power of Resistance) A medical nin must always be aware of becoming a victim of whatever their patient is suffering from. With this technique a medical nin temporarily increases their resistance to diseases and poisons. It has no effect on diseases or poisons already affecting the medical nin. This technique improves as the medical nin grows in power and affords greater resistance to a wider range of diseases and poisons. Tekishutsu (Extraction) When a patient’s body has a foreign object in it, such as the point of a shuriken, a senbon needle, or an arrow, it is important to remove the object without further harming the patient. Using this technique the medical nin places their hands on either side of the injured area and uses chakra to very carefully manipulate the surrounding tissues in order to remove the object without causing any further damage. Depending on the severity of the wound and nature of the object, it can take anywhere from a few seconds to a few minutes to remove it. Clan JutsuShikyaku (Four Legged) The Nekoseki have studied the movements of catss and move just like them on their legs and combine powerful claws slash and kicks at their opponents and performs tackles to sweep the opponent off their feet. Being on your four feet allows also to avoid upper hit easily and moves in an unusual fashion on the battlefield generally surprising the opponent. Nekoseki spend a majority of their time in this form when battling taijutsu-wise. Tsuuga (Piercing Fang) A signature attack of the Nekoseki clan. It involves either the cat or the human to spin rapidly, the resulting force looks like a mini-hurricane of sorts in which the user is spinning and using his claws and fangs to "tear" into the opponent. This technique's damage is entirely dependant on the user's strength but will inflict various cuts and scrapes upon the point of impact as well. The user is unable to see while using this jutsu. This forces a rather unintended effect on the Nekoseki. Every time the Nekoseki uses a technique that involves Tsuuga, he must finish the technique through. There is no stopping the technique, unless a powerful barrier is used. While this can be useful at times, this also means that if the Nekoseki misses his initial attack, he must continue attacking, even though he is basically attacking nothing. The attack also makes the Nekoseki vulnerable to other attacks, since the rapid movement basically makes his vision go entirely, as well as his other senses (including his enhanced senses). This applies to both Nekoseki and the cats. Juujin Bunshin no Jutsu (Beast Man Clone Technique) When the master uses this jutsu, his appearance changes dramatically. While the typical Nekoseki is already animalistic and rather wild looking, using this justu will make the Nekoseki look extremely feral. Small fangs and claws appear on the Nekoseki, and the master automatically goes into the Shikyaku. These fangs and claws are more effective then the normal claws of the Nekoseki, and are the equivalent of strong kunai, though obviously much smaller. The power of the Nekoseki increases, so his physical attacks and speed are faster. When the cat uses this jutsu, he complete changes into a clone of his master. However, instead of being a clone of the master in his normal form, the cat looks like his master in his feral form. When using this jutsu, the cat has the same properties as his master, though his stats and jutsu remain his own. NinjutsuNaishoubanashi Ha no Jutsu (Whispering Leaf Technique) This technique allows the user to send messages over long distances, by focusing their chakra, through the leaves of the trees. Obviously, this doesn't work in settings like deserts, but in their homeland of Konoha, it is used to quickly pass messages across the distance. Both the sender, and receiver of this message must be in full contact with a tree, or other form of plantlife. Only others who know this technique may interpret the messages. This technique is taught specifically in the Hidden Leaf Village. Henge No Jutsu (Transformation Technique) A user of this skill has the ability to transform their outer appearance to that of another form, which can be a person or object. However, due to the physical restrictions on the body, the user cannot transform into anything extremely smaller or larger than what they already are. Therefore one could not transform into a shuriken or a small animal. Neither can the user transform into an enlarged or distented form of anything (therefore no such thing as a small human-sized adult elephant, or a human-sized ant). Therefore the user must always be within the same proportions as the original form of the object. Also, the user does not gain any extra physical ability through Henge. (i.e. transforming into a cheetah will not give you a cheetah's speed) Henge is dispelled when the user is touched in an offensive matter. Thus after the user hits the target in their transformed state they revert. Kakuremino No Jutsu (Magic Cloak Of Invisibility Technique) A very basic skill utilizing a sheet to help the user in blending with the background. This is actually only used by Academy students. GenjutsuBunshin No Jutsu (Clone Technique) A jutsu that creates an illusionary clone of the user, in numbers of one or more. The clone disappears after being struck with an attack, and can deal no damage. This jutsu is one of the basics, and required to pass the shinobi academy. TaijutsuKawarimi No Jutsu (Body Switch Technique) A common jutsu - used to quickly replace a body with a close by object. Creates confusing among the opponent(s) - creating a chance to escape, or return with a larger strike. Useful for avoiding attacks, and hiding from potential enemies. Kawarimi may be used twice per battle. Other Notes Clan Village: Konohagakure no Sato Clan Archetype: Nekoseki Clan Specialist - The Nekoseki may have a cat partner/pet that can be used in tandem with their jutsu. The Nekoseki usually also chooses one primary jutsu among the jutsu forms, and focuses on that specific type. The members of this clan are defined by two specific things. Their feline companions, who are very much capable of being powerful shinobi weapons, and their wild, animal like appearance. Clan Description: The Nekoseki clan is one that, while newer in Konohagakure, has quickly earned the respect of fellow clans. Following in a close second as the Inuzuka in status, and in fact, a rival clan of theirs, because of the opposite dog/cat affiliations. Currently, the clan houses are located in a wide open range area, which is kept private, where various buildings house both human and feline members of the clan. The area, because of the felines, are heavily forested, and run off into the surrounding area, where many of the larger cats hunt. Part of the large range of the house grounds are to allow the cats ample room for exercise, and more often than not, the younger 'kittens' are found playing stalking games in the high grass. Within the more human side of the family, there is no real formal hierarchy, save for one similar to animals. The most powerful family member is always considered the clan leader, and the older members are considered elders, almost a council, who must be respected at all times. Many individual family units are within the clan, making their compound seem like a village within a village. Members of the clan are usually willowy in build, with taunt musculature, usually lean, but strong, in keeping with the feline nature. They excel in high jumping, even without the additional use of chakra, and are capable of climbing even large structures with great ease, with just small amounts of chakra. The hair color of these clan members vary, but are usually shades of orange, red, and blond, varying in colors that vary as much as the cats they affiliate themselves with. Many of the clan members have fangs, which are the human canine teeth, only enlarged. In the more uncivilized members of the clan, these teeth are abnormal in size, and the members much more resemble their animal counterparts. Clothing worn is usually either their standard shinobi uniform, or any clothing style that isn't too restricting. Each Nekoseki has marks of some type, usually on their face, in the form of black claw marks. This is not always the case amongst the more unique members of the clan. The feline companions of the clan can range from anything. Cheetah, tiger, lion, even smaller housecats are found, but for the Nekoseki, larger felines are the norm. All of these animals are extremely loyal to their owners and masters, and they are notorious for not accepting any human besides a Nekoseki clan member as their master. Clan History: The Nekoseki clan has been, for as long as anyone can remember, a part of Konoha, though distanced. The polar opposite of the Inuzuka, these were warriors, primarily women, who were known to ride astride the backs of great cats of various size and breed, with the creatures acting as both mounts, and as companions. The Nekoseki clan members have endured since before the village was in existence, though they were mainly in the wild of Fire Country, outside the constraints of the Hidden Leaf Village. The majority of clan history, which is passed mouth to mouth, rather than recorded, states that the clan began when the first member, made a pact with a cat demon. Whether this is true or not, is totally unknown. What is known however, is that for as long as anyone can remember, these clan members have had the constant companionship of their animal counterparts. Another common story is that of a wounded cat who was found, and nursed to health by a human. The story says that the cat pledged the loyalty of itself, as well as all it's descendants to the human, and thus the Nekoseki clan was born. Of course, with this being almost 100% hearsay, there's no telling what the actual history of the clan is. The truth of it is that the first human member of the clan, did in fact nurture a dying cat back to health. With the companionship of the cat, and the two working in tandem, they found that all tasks were easier. What was more, when the cat first went into combat with it's human master, the obvious benefits of this union became apparent. Steadily, more of the same flocked together in Fire Country. Cat owners, cat lovers, and those who merely dominated the animal. Over time, these groups began to take on the traits of their feline companions. Increased strength and speed, enhanced senses, catlike reflexes, claws and fangs, until with some partnerships, it became hard to determine who was the animal, and who was the human. No one is certain why this was caused, though the members of the clan like to think it was the closeness of their bonds. Fighting their own personal war with the Inuzuka, the Nekoseki were still distanced from Hidden Leaf Village, until later years, when the formerly nomadic clan settled down inside the village, and began a long standing cooperation with the other shinobi. Though far less mentioned in the histories of Hidden Leaf, the Nekoseki were an ever present force, standing in the background, mostly unnoticed. The Nekoseki began to train their feline counterparts, in everything from acting as messenger, to assisting with everyday jobs as shinobi, though not the first beastmasters, they're certainly not the last of them, either. The use of chakra enabled them to do things that most tribes would only hope for, something that only the Inuzuka were also able to make possible: complete and total understanding of their pet. With this leap forward, the Nekoseki became more active members of Hidden Leaf Village, joining the ranks of Shinobi, while their animal companions acted as weapons. Used during war times as scouts, with their ability to remain hidden, and stalk their prey, they were often ridden as mounts, those who had grown large enough. Unfortunately, when war did ravage the land the first time, in epic battle, the Nekoseki clan was devastated by the loss. Losing many of their full grown cats, as well as many more clan members. Many of the cats, however, were protected by the Ninja of the village, earning them the respect of the Nekoseki clan. Just like many of the other clans who formed at the same time as them, their knowledge and power brought prosperity to the land of Hidden Leaf. But sadly, war would again ravage the land, only this time, the numbers were brought to near decimation by the fighting. And thus we have the clan as they stand today, struggling to put the pieces back together for the youth of the clan, what few are left. Nekoseki Companion System:Each Nekoseki who reaches a suitable age (roughly 5 or 6), is given a feline companion, one that is as close to them as a family member would be, in some cases, even closer. The felines of the clan are exceptionally long lived, their lifespan extending into twenties of years, sometimes more, depending on the specific feline. These animals are capable of strength that can sometimes rival, or even surpass that of a human shinobi. All of these animals come in various shapes and sizes, from all types of breeds. House cats are the rarest, as domestic animals aren't usually suitable for the intense training that is demanded of a Nekoseki. In terms of Jutsu, the Nekoseki cat may only take the clan specific taijutsu list, and its respective techniques. The cat itself may take no other jutsu. A cat with a genin partner may eventually learn other jutsu, but only as their master itself learns them. The cat may also not be at a higher taijutsu stage than their Nekoseki partner, in terms of learning. Most Nekoseki try to keep their companions at the same level, if not a bit lower, to allow for equal growth for the both of them. The taijutsu list of the Nekoseki clan is the culmination of all of their styles, techniques, and other clan specific abilities. What makes them unique is that, like the Inuzuka, they use their cats to fight alongside them, which can make for a powerful combination. The cats themselves are intelligent, and may communicate, but only with the owner, and only through a series of sounds, nudges, etc. The larger the animal to begin with, the larger the animal will grow. Some believe that the cats originally used by the clan were dire beasts, much larger in size than their modern day counterpart, but no one is certain if this is true or not, yet another myth in the clan. No more than one animal is ever used by a specific Nekoseki clan member. If the cat companion for some reason dies, the clan member usually goes into a feral type of mourning, wailing and attacking anything or anyone that disturbs them. While some may eventually find another companion, the bond is never quite the same. Quite a few Nekoseki have gone the way of their cat companions, mourning themselves to death after losing their partner. Nekoseki Clan Taijutsu: Type: Ninjutsu/Taijutsu Description: Using a cat combined with ninjutsu and taijutsu, along with quick and powerful movements is what make the Nekoseki so dangerous on the battlefield. Their fighting style consists of constant movements on the battlefield just like an animal. They are well known to fight on four legs, accompanied with their companion's movements, almost like a tagteam style of fighting. The Nekoseki are very clse to their animalistic nature, and have developed their senses to reflect this. The usage of this specific style of fighting requires a partner, which would be the Nekoseki's cat companion. Many of the attacks require that both the master and pet know the technique. This is reflected in the way the companion system works. Many of the special techniques will have a requirement of both pet and master. However, in a rare few cases, there will be techniques that show two parts: one where the master does the jutsu by himself, and one where the master does it in tandem with his or her partner. Notes: Similar to the Inuzuka clan, it is recommended to take a soldier/food pill for the style that both master and pet will use. This works well with the Nekoseki's unique style of fighting, as well as giving additional support and stamina to the pet. BasicsAnimal Support: This is a description that is primarily for the cat, and how the cat assists its master, as well as how well the animal can fight. Claw & Fangs: The Juujin Bunshin is the ultimate in terms of claw and fangs the Nekoseki can have, capable of countering against the strongest blades. However, in time, the Nekoseki can grow natural claws and fangs that are the equivalent of the Juujin Bunshin claws and fangs. This is the devlopment of those formidable weapons. Enhanced Senses: As the Nekoseki grows in strength, their natural senses become more animalistic, allowing for greater hearing, and in the case of the Nekoseki who are companioned to Cheetah, much swifter. Each Nekoseki seems to gain the dominant sense of their companion animal, while others are enhanced, none are quite so strong as their animal counterparts best trait. Note About Tsuuga: The user is unable to see while using this Tsuuga or any other Regular Technique that uses Tsuuga. This forces a rather unintended effect on the Nekoseki. Every time the Nekoseki uses a technique that involves Tsuuga, he must finish the technique through. There is no stopping the technique, unless a powerful barrier is used. While this can be useful at times, this also means that if the Nekoseki misses his initial attack, he must continue attacking, even though he is basically attacking nothing. The attack also makes the Nekoseki vulnerable to other attacks, since the rapid movement basically makes his vision disappear entirely, as well as his other senses (including his enhanced senses). This applies to both Nekoseki and the cats. Stage OneAnimal Support: The beginning stage of training, the Nekoseki has just begun his training in being in synchronization with his pet. They clearly understand each other on the battlefield and can share information through sound (ie. Commands and yipping, or whatever other sound the specific animal makes.). The pet senses being superior to his master can be used to track someone and tell of various dangers. At this stage the pet can just yowl and attack but no fancy tactics. Claws & Fangs: The Nekoseki just began working on his sharpened claws, while they can’t do much harm at this level, they can serve as substitute for weapons, basic movement and nothing beyond any normal nails could do. Enhanced Smell: The Nekoseki developed their hearing just like one of a cat and at this stage; they just begin noting the difference between various scents around them. If the Nekoseki get close enough to less than 10 feet of their opponent, they can keep track of their opponents scent with the help of their pet companion. Regular TechniquesShikyaku (Four Legged) The Nekoseki have studied the movements of catss and move just like them on their legs and combine powerful claws slash and kicks at their opponents and performs tackles to sweep the opponent off their feet. Being on your four feet allows also to avoid upper hit easily and moves in an unusual fashion on the battlefield generally surprising the opponent. Nekoseki spend a majority of their time in this form when battling taijutsu-wise. Tsuuga (Piercing Fang) A signature attack of the Nekoseki clan. It involves either the cat or the human to spin rapidly, the resulting force looks like a mini-hurricane of sorts in which the user is spinning and using his claws and fangs to "tear" into the opponent. This technique's damage is entirely dependant on the user's strength but will inflict various cuts and scrapes upon the point of impact as well. The user is unable to see while using this jutsu. This forces a rather unintended effect on the Nekoseki. Every time the Nekoseki uses a technique that involves Tsuuga, he must finish the technique through. There is no stopping the technique, unless a powerful barrier is used. While this can be useful at times, this also means that if the Nekoseki misses his initial attack, he must continue attacking, even though he is basically attacking nothing. The attack also makes the Nekoseki vulnerable to other attacks, since the rapid movement basically makes his vision go entirely, as well as his other senses (including his enhanced senses). This applies to both Nekoseki and the cats. Special TechniquesJuujin Bunshin no Jutsu (Beast Man Clone Technique) When the master uses this jutsu, his appearance changes dramatically. While the typical Nekoseki is already animalistic and rather wild looking, using this justu will make the Nekoseki look extremely feral. Small fangs and claws appear on the Nekoseki, and the master automatically goes into the Shikyaku. These fangs and claws are more effective then the normal claws of the Nekoseki, and are the equivalent of strong kunai, though obviously much smaller. The power of the Nekoseki increases, so his physical attacks and speed are faster. When the cat uses this jutsu, he complete changes into a clone of his master. However, instead of being a clone of the master in his normal form, the cat looks like his master in his feral form. When using this jutsu, the cat has the same properties as his master, though his stats and jutsu remain his own. Stage TwoAnimal Support: The pet has become used to the life as a shinobi and now is a precious aid on the battlefield. The pet can jump and follows his master movements easily which allows a better coordination in attacks, carrying items and retrieving items. The item can be small (such as projectile) or medium sized (a katana for example). If the pet learned the Juujin Bunshin technique, the coordination is pretty impressive. The pet can dig holes to hide inside and prepare for a surprise attack. Claws & Fangs: The Nekoseki can cut the skin of their victims easily now and even take off a bit of flesh, vicious and clear hits. Enhanced Hearing: Just like the cats, the Nekoseki develops an animalistic hearing which enables them to focus more easily on their opponent’s movements. This is not quite super hearing but would make an Nekoseki harder to be caught off guard, as they learn to distinguish even the faintest ruffling of cloth from the movement of the leaves. Regular TechniquesGatsuuga (Double Piercing Fang) Both master and pet must know this technique. A more advanced and deadly version of the Tsuuga attack. Before only one of the companions was able to attack at once, where now they are able to attack at the same time, increasing the overall damage as well as anything else that may apply. The Nekoseki and his cat are able to aim this attack after they have begun by using smell as well, increasing the chance for a double hit, the notes for Tsuuga apply to this as well. Stage ThreeAnimal Support: The pet and his master synchronization allow a better coordination. The pet can urinate on the opponent to blind him if it lands in his eyes or just urinate on him to keep track on his opponent anywhere he goes on the battlefield. The pet is the only one who can track the opponent in such a fashion. The pet can also identify traps. Claws & Fangs: A substitute for a weapon easily can be used to counter small weapons such as a tanto or a double edged kunai but don’t hope countering a katana with your claws. Enhanced Senses: At this stage, the Nekoseki is now at a level that only the most highly trained normal shinobi could achieve in terms of smelling and hearing. While still in the realm a normal ninja could sense, they are advanced enough that most shinobi could only barely be able to feel. Regular TechniqueTei Douteki Saiten (Air Dynamic Marking) A very comical jutsu, but effective none the less. The feline counterpart aims with it's genitals and sprays it's urine onto the opponent. The reasoning behind this makes up for the fact that it only seems like a joke. If this urine enters any open orifices (cuts, mouth, eyes) it burns much like acid, causing a fair amount of pain, the only real way to get rid of the painful and disgusting fluid is too wash it away with water. The scent is also used to track the opponent, especially useful in any type of haze, including clouds, mist, smoke, or deep forested areas. Stage FourAnimal Support: The cat and master are now practically one. When the cat as at this level, he can communicate incredibly well with his master. It is the basic equivalent of mental communication, though not as perfect as telepathy. The cat is just able to project his/her emotions and feelings through certain movements and body posture, and the master will be able to understand instantly, even if the cat is far away. Claws & Fangs: The claws are now strong enough to counter weapons such as a Katana and the like. The claws have become a powerful asset of the Nekoseki. Enhanced Senses: This is when the senses of the Nekoseki leaves the realm of humans and enters the feline world. The Nekoseki's senses are nowhere near as good as a cat’s yet, but he is slowly getting there. Regular TechniquesTsuuga Rendan (Piercing Fang Combo) Both master and pet must know this technique. Utilizing the idea of Gatsuuga in a new method, the feline or Nekoseki attack the opponent with a regular Tsuuga, once they finish the other partner follows up with a Tsuuga as well. It is in this method that the combo can continue, one has the time to recover while the other strikes again, thus creating a continous whirlwind of damage. This can obviously be quite dangerous for the opponent. The rules for Tsuuga apply to this technique. X SlashBoth master and pet must know this technique. Quite simple, the cat and his master run up to the opponent and at the last moment, they switch position performing an X slash with their claws. The technique often surprises the opponent and can clearly change the tides of a battle. It is a simple tactic yet useful. Stage FiveAnimal Support: This aspect of the cat has not changed from the previous stage. Claws & Fangs: Now strong enough to even compete with the strength of cleaver swords, the natural weapons of the Nekoseki are quite deadly. Enhanced Senses: The Nekoseki now has the complete senses of a cat, though there is a slight problem. The Nekoseki also has the senses of a human, such as better vision and a kind of chakra sense that shinobi all have, but cannot use these human senses at the same time as his feline ones. Switching between the two senses takes a single post. Regular TechniqueJuujin Gufuu Buyou (Beast Human Tornado Dance) Both master and pet must know this technique. A very deadly jutsu once again playing off of Gatsuuga and increasing the damage and field radius. Circling around the opponent at first, the Nekoseki and his companion perform seperate Tsuuga's, creating a miniature whirlwind around their target. The result is a torrent of wind that pulls the opponent upwards, slowly causing gashes upon their body until the Nekoseki and his cat break away from the tornado (must exit the tornado the post after the attack is initiated), causing gravity to take effect and dropping the opponent into the ground. The result can be fairly devastating if the opponent is dropped from a high enough altitude. The rules for Tsuuga apply to this technique. Stage SixAnimal Support: The union between cat and master is now only a few steps away from perfection. The only thing that keeps them away from being the perfect combination is the fact that they must be together to be able to fight in such a magnificent combination of instinctual movement and attack. Communication between the two is no longer needed, for they already know what the other would do. The only problem with this is that the two must be together. If the master and cat cannot sense each other at all, this synchrony is gone entirely. Claws & Fangs: This aspect of the Nekoseki and cats have not changed at all. Enhanced Senses: The problem of the previous stage is now gone, though now completely. The Nekoseki can effortlessly switch between the two senses, but cannot keep them both going at the same time. Regular TechniqueNingenteki Hanone (Dual Fang) The master and pet must be in Ningenteki Hitsu Kemono form. A jutsu which takes the teachings upon which Tsuuga and Gatsuuga are based upon and improves them to an insane level. This technique is only able to be performed after combining into a Ningenteki Hitsu Kemono. Performing the jutsu like one would a Tsuuga, a giant vortex of pure feral rage and strength is created, this jutsu is regarded as the trump card of many Nekoseki. The giant vortex is extremely large, but at the same time it makes the Ningenteki Hitsu Kemono blind, making them either strike at random or rely on their sense of smell to follow their opponent if he has been covered in the feline's urine. The radius of this jutsu alone is fifty feet, and within twenty feet outside of this radius rather small gashes can be caused due to the massive shockwaves caused, making it truly a deadly jutsu. The rules for Tsuuga apply to this technique. Special TechniqueNingenteki Hitsu Kemono (Dual Head Beast) Both master and pet must know this technique. A special combination jutsu of the Nekoseki. The Nekoseki and his feline companion combine together after making physical contact to create this rather large and deadly beast. This technique is the final stepping stone for a Nekoseki clan member, and is used as a last resort technique for the most part. After combining, the two become one in the form of a extremely large two headed feline, the appearance factor is dependant on the feline counterparts fur color, facial features, etc. Once this jutsu is used, the Ningenteki Hitsu Kemono gains a great enhancement to their physical abilities, but once this jutsu runs out the feline and Nekoseki will be completely exhausted and unable to continue battle. Stage SevenAnimal Support: The mastery of the spiritual bond between an animal and man has been reached. There can be no further development in one's body or mind. The feline and Nekoseki clan member are now one, able to react to each other's movements merely on instinct alone; they have become a duo able to take down the most skilled of ninja. This level of power is usually only attainable by the clan head, and as such, it brings with it a level of fame and fear unimaginable otherwise. Claw & Fang: Utilizing quick dashes and powerful strikes with any part of the body, the Nekoseki is now a walking weapon of mass destruction. The fearsome strength of the claws and fangs of the user only enhances their destructive ability. Only steel and enhanced objects can stop the sharp strike of claw or bite of fang. Enhanced Senses: Perfect combination. The sense of a cat and the sense of a human are now combined within the Nekoseki, so much so that the Nekoseki can easily keep both going at the same time, though he can choose to turn off one or the other to have a better feel for either. Special TechniqueTaishitaneko Unari: (Great Cat's Roar) The Nekoseki and his cat must be in Ningenteki Hitsu Kemono form. The Nekoseki and his cat runs up and combine a massive dual headed beast, roughly the size of a large horse, sometimes larger, who perform a powerful roar. The roar is actually an immense blast where the cat and the master come in the form of Ningenteki Hitsu Kemono, the roar coming from the cat is so terrible that it paralyze anybody in a 20 feet radius which makes this hit an extremely lethal one and almost always sure to land. The best bet of the person to escape this terrible combo would be to have a teammate ready to help him get out of the way.
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Posted: Mon Jul 09, 2007 9:54 pm
Username: Raven62 Name: Tenrai Nero Age: 14 Gender: Male Country/Village Kirigakure [Previously Yuugakure] Rank: Academy Student Clan/Bloodline: Tenrai (Heaven Sent) Skills: Ninjutsu, Fast Learner, Extremely Durable Village Jutsu Hidden Mist Skill - A highly effective cover technique. Blankets an area in a thick fog, confusing the senses of the enemy. Water Clone - Creates clones composed of water. When hit, it automatically dissolves and returns back into shapeless water. This one is capable of attacking. The clone has 1/10 of the power of the original. It can only be controlled while still in a certain radius of the user. Water Prison - Creates a large sphere of water that holds the opponent inside it. The prison is difficult to escape, yet, the drawback is that the user must keep contact with the sphere to keep the prison working. Black Rain Skill - A technique that causes oil to rain from the skies. By igniting the oil with a flame, even more damage can be created. Chakra Field – This jutsu is a jutsu from the lost village hidden in soul. The user is capable of creating a field of chakra around his body that is so thick that attacks that enter it are slowed considerably, causing a much easier dodge or block. It also creates much room for a counter attack after the block is made, since the opponent will be partially slowed, like when you are trying to run in water. Though the field is completely invisible, so it may baffle the opponent greatly. (custom) Clan Jutsu (all custom) Golden Eyes – The golden eyes of the Tenrai clan have the special ability to do two different things. The first of the two is to place the opponent into a set of different genjutsu(more genjutsu as they get stronger), and the second thing it is capable of is issue chakra from their pupils, straight to where their opponent is, and attatch the chakra lines to the part of the body that they are looking at and use the strings once for an attack before they break or to hold onto and track the ninja as he/she moves around. - Genjutsu 1: The first and most basic genjutsu the golden eyes can issue out is causing the opponent to see a thousand white feathers dropping down infront of them and around them, obscuring their vision greatly.Angel Eye View – The golden eyes away from being extremely observant in close-range action have other abilities. Another one of them is the ability to see long ranges ahead of him. Like a hawk looking from the skies into a meadow and seeing a tiny mouse scurrying about. These eyes can see perfectly up to four hundred meters. Wind Vision - That last ability the golden eyes contain, refined over years of hard work, is the ability to see the wind. When it blows it is a physical entity to his eyes, and because of this, any movement that is close enough to him disturbs the air and causes a visible form of wind to him, allowing him to detect attacks from angles that are not completely visible to him. Sky Bomb – Nero flies into the air with their opponent locked in a powerful grip. Then he soars back down towards the earth, let’s go and kicks off their back, sending them flying into the ground. Wind Blast – With the use of his wings, he can create a blast of wind downwards with a powerful flap of the wings, sending a massive force of wind in all directions and blowing near-by enemies a few meters away from him. Ninjutsu Summoning Technique - The Users signs a blood contract with the animal summoning, then with the correct seals they can summon the animal. There are many kinds of creatures that can be summoned, Snakes, Toads, Slugs, Monkeys, Dogs, Turtles, and Spiders to name a few. Transformation Skill – This is a basic shinobi skill that transforms the user into another different appearance. Whether they transform into another person or turn into a material thing such as a shuriken, doesn't matter. Body Flicker Technique – This jutsu allows the user to disappear and reappear in an instant. This is helpful when trying to escape or attack suddenly. Trap-Master – This jutsu creates a hole in the earth, and then hides it over with a false illusionary ground. In the bottom of the hole lies spikes of earth created by the jutsu as well, so when the opponent falls into it, they will be speared and possibly killed. (custom) Chakra Absorption Skill - An ability which allows the user to absorb an opponent's chakra (spiritual & physical energy) through the palm of the hand. Genjutsu Demonic Illusion, Vision Of Hell – Creates an extremely traumatic scene for the opponent, causing them to freeze up and leave themselves open for an attack. Taijutsu Demolishing Palm – The ser strikes out with his/her palm, focusing chakra into their palm and then forcing it outwards at the moment of contact to issue a devastating blow. Deja Vu – This ability creates afterimages of the weapon swung, causing the opponent to be confused as to which afterimage is the actual sword, this causes a much easier attack since the opponent may guess the wrong one. (custom) Appearance: Nero can usually be found wearing a black suit jacket, with holes in the back that comfortably fit around the small sprout-offs of his pearl white angelic wings. Underneath the suit jacket he wears a white, long sleeved, button-up dress shirt. He always has a pendant around his neck of a circle with a wing sprouting form each side. He also wears a black pair of dress pants that are well-creased and clean and a pair of black dress shoes, which oddly enough, never seem to lose their gleam. His two kodachi can be found on either, placed within the black leather belt that holds up his dress pants. Nero is around six feet tall, and he has a fair muscular build, but nothing too fantastic. His hair is medium length and pure white, just like Kakashi's hair. He has very defined cheek bones, and his eyes are even more definitive, they are a bright golden colour, a part of his clan's heritage, along with the wings. He has a scar that runs from his left peck to his right hip, diagonally across his whole torso. Favoured Weapons: Nero carries two Kodachi. These are too short to be considered short swords, but too long to be considered daggers. Their size allowing them to be drawn exceedingly fast, and can also be used as an effective shield while attacking with a fist or another kodachi. He is also efficient at using shuriken and other projectile weapons like needles. Personality: Nero is an exceedingly friendly person, he is always smiling and enjoys the company of others. He likes to crack a joke now and again, and to make other people around him happy. He has a very peaceful demeanour and doesn’t like the idea of killing others. But though he is very kind and well mannered, he can be a little bit clueless sometimes, and his mind is a little bit tormented, his past being a blur to him. He doesn’t quite know who he is, or where he comes from, he just knows that home is something foreign to him. Clan History: The Tenrai clan gets its name from the wings that sprout from the back of all its members. It means precisely as it translates: “Heaven Sent”. This name was given to the clan because the wings cause the members to look somewhat like angels, causing the people to believe they were sent from heaven. This clan focuses on it’s eye jutsu, used by the golden eyes that each member possesses, as well as different assortments of wind jutsu. The clan rose in early times and was a major part in the world’s clans for a long time, keeping as one of the largest and strongest in their day. But not all things can last forever, for the clan lost its power after a great war. The war consumed the clan completely, decimating its members and reducing the once great clan to almost nothing. All that was left was the leader, his son, and a few subordinates. The son was heir to the clan’s throne, and the most talented of their members left. But after a while, the son disappeared without a trace, leaving the clan’s name in jeopardy and causing the leader of the clan to have to pick a new heir…a fake heir to the clan’s throne. They had a hunter-nin search out the run-away son and use a forbidden jutsu to wipe clean his mind, and erase his knowledge of who he truly is. Biography Nero was born into a family of high esteem, the leaders of the Tenrai clan. He was labeled immediately by the other children of the village hidden in soul as a spoiled brat, as if the leader of the Tenrai clan would give Nero anything he wanted whenever he wanted it, though the case was quite the opposite. Even though his school days were hard, the days when he got back home were even harder, being constantly worked like a mule to train harder and to accell at the village and the clan's special jutsu. His father was abusive and regularily beat him when he did not do his jutsu right, or when he was not training uyp to his standards. But his mother was far too frightened to ever stand up to the leader of the Tenrai clan, her husband. After some of the clan's main jutsu had been hammered into his head Nero got sick of the whole idea of being bullied and he ran, taking flight as fast as he could and getting away form that abusive lifestyle when he was only 9 years old. After he ran away there wasa great war, and the village and clan were far too busy fighting to look for a 9 year old missing-nin...even if he was heir to the throne of the Tenrai clan. He hid out during the war, using a transformation skill to blend in whenever soldiers arrived and making sure he was never caught. He did this over and over again throughout the duration of the three year long warthat completely demolished the entire Village hidden in soul, and almost demolished the entire Tenrai clan. But after that, with only seven members of the clan left, his father, Nero (the heir to the throne), and five subordinates, the leader decided to look for his son. He sent out a hunter-nin that was left to look for him, but it was not a mission to retreive Nero, Nero was too far gone for something like that. He appointed a child as the new heir and left Nero to the hunter-nin...to die. But when the hunter nin reached Raven he did not complete the assasination task, instead he ended up mind-whiping him, causing Nero to forget all about how he was the heir to a throne, and how he was the son of a clan's leader, and the next powerful in line to him. He was left by the hunter-nin in the hidden mist village and then that was where he picked up his new life as a student. He would begin from starter again, nobody in his life but himself....it was tiem to start new, like he had wanted for himself when he first ran away, even though he was fourteen years old now. Nindo: It is not what you accomplish for yourself, but for others that will echo into eternity.
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Posted: Sat Mar 01, 2008 1:35 pm
[My char. from Naruto::True legends...yes...the format is different than it is here...Just tell me what I have to change/remove...]
Username: Shadow_Ruler
RP Name: Kaguya Kagaikosshi
Age: 15
Gender: Male
Village: Kirigakure (Hidden mist)
Rank: Genin
Clan: Kaguya
Skills: Taijutsu Specialist
start-out technique: Yanagi no Mai - Dance of the Willows
Other currently known justu: Hessendan - Finger bullets Tsubaki no Mai - Dance of the Camellia Karamatsu no Mai - Dance of the Pines Tessenka no Mai - Dance of the Clematis Sawarabi no Mai - Dance of the Seedling Ferns Instantaneous Water body Skill Mist Instantaneous Body Skill
Acadamy Jutsu:
- Bunshin no jutsu, - Henge no jutsu, - Art of substitution, - Tree Climbing, - Water walking
Weapon of choice: Hand to hand/ Bones.
Appearance: [enter drawing here] {as soon as I get it scanned, it goes here...I don't have a scanner...}
Bio: [... to be posted at a later date...because I'm lazy.]
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