Welcome to Gaia! ::

Blank pages, loosely bound (BPLB)

Back to Guilds

A learn to roleplay guild, with classes and guides. An RP school for Gaians of any level. 

Tags: teach, role, play, guide, class 

Reply Classes (RPs, exercises and more!)
Character Creation And Reviews Goto Page: [] [<] 1 2 3 ... 5 6 7 8 9 10 ... 13 14 15 16 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Master_Hydro

5,800 Points
  • Tycoon 200
  • Money Never Sleeps 200
  • Profitable 100
PostPosted: Wed Feb 10, 2010 7:12 am


1wolffan
@ Master_Hydro-

You're right that is a short description. I'll do my best to help in any way I can; but I'm afraid I need a little more info. Let's start with his ability to manipulate light... What kind of things can he do with it? Are his abilities similar to the invisible woman?

After that, I think you should start easy. Explain more about the monks, and paladins. I hope he's more neutral-good, than lawful-good. I'd hate to see him turn into a crusader.

Well, He can use the light to heal, and he can shoot light from his hands or his sword. I was thinking of maybe adding that he could turn himself into light, but i didn't want to get ahead of myself. He is more neutral good, he has his boundries but isn't afraid to kill someone if he has to. Plus, being the fact he hangs out with a demon, gives him the taint of war.

When Isaac was an orphan, the orphanage burned down, and Isaac was saved by a monk. Thats how he got involved with the monks and paladins. He chose the war torn path of the paladins over the peaceful monks and was later deemed a paladin of light. Soon after he received the gift of light, the orphange caught on fire, again. Coincidence? Isaac thought not. He saved all the orphans, and discovered later it was a plot to kill him by a secret service operative named gentleman Rogue.

Thats all i have, it may have some useless info but i hope it helps.
PostPosted: Wed Feb 10, 2010 11:13 am


Hey, many a story has, if not needs, useless stuff. That's how you make it a story. I like the mysterious agency out to get him. The backstory is already better. Perhaps in the RP you're playing you could have some sort of flashback; in which you try explaining either how he saved the orphans, or how his training went, or how the paladins gifted him with this light ability. It'd be good practice, and help your character seem more important to you, and the other RPers.

If he actually is a paladin , than he needs to be played as lawful good (at least in every RP I've ever seen). It would be better if he didn't really accept either side, but was good enough that the paladins granted him some of their powers. Lawful good, means, he's compelled by a code to smite evil in all it's forms. At higher levels, this means even going after neutral things, because they aren't fighting against bad with their abilities (and are thus supporting evil). But this isn't Dungeons and Dragons.

The invisible woman can bend light to suit her needs. She goes invisible by bending light around her, and can put up shields by bending light's energy around things. Just being able to produce light isn't too damaging, unless it has the intensity of cutting lasers. But the healing light is pretty cool sounding. Plus that sort of lighting up a sword, would make it easier to navigate dark caves, and such. He'll never need a torch.

But as always, my advice is only advice, so you don't have to follow it. Running a character your way is part of the point of RPing.

1wolffan

5,800 Points
  • Invisibility 100
  • Treasure Hunter 100
  • Tycoon 200

Master_Hydro

5,800 Points
  • Tycoon 200
  • Money Never Sleeps 200
  • Profitable 100
PostPosted: Wed Feb 10, 2010 12:46 pm


1wolffan
Hey, many a story has, if not needs, useless stuff. That's how you make it a story. I like the mysterious agency out to get him. The backstory is already better. Perhaps in the RP you're playing you could have some sort of flashback; in which you try explaining either how he saved the orphans, or how his training went, or how the paladins gifted him with this light ability. It'd be good practice, and help your character seem more important to you, and the other RPers.

If he actually is a paladin , than he needs to be played as lawful good (at least in every RP I've ever seen). It would be better if he didn't really accept either side, but was good enough that the paladins granted him some of their powers. Lawful good, means, he's compelled by a code to smite evil in all it's forms. At higher levels, this means even going after neutral things, because they aren't fighting against bad with their abilities (and are thus supporting evil). But this isn't Dungeons and Dragons.

The invisible woman can bend light to suit her needs. She goes invisible by bending light around her, and can put up shields by bending light's energy around things. Just being able to produce light isn't too damaging, unless it has the intensity of cutting lasers. But the healing light is pretty cool sounding. Plus that sort of lighting up a sword, would make it easier to navigate dark caves, and such. He'll never need a torch.

But as always, my advice is only advice, so you don't have to follow it. Running a character your way is part of the point of RPing.

I like it, i think the lawful good sounds ok, and he can still fight and kill without losing any honor amoung his fellow paladins. The light is more piercing, not the laser thing.
The agency was orginally after Isaac's close friend hydro, but decided to mess with Isaac to get hydro to show up.
PostPosted: Wed Feb 10, 2010 1:40 pm


Ahh...the Lawful Good D&D paladin. I love the conundrum presented with an illustration in the Book of Exalted Deeds.

Wherein, a paladin comes across a pair of devils entwined in the act of love, and she must make the hard choice of her Paladin code between destroying evil and honoring and protecting love.

Ten Tails

Dapper Shapeshifter

7,375 Points
  • Ultimate Player 200
  • Elocutionist 200
  • Full closet 200

Lebia

Partying Rogue

PostPosted: Thu Feb 11, 2010 2:44 pm


WoW Paladins are better. They can be any good instead of just Lawful Good.
PostPosted: Thu Feb 11, 2010 6:53 pm


Ten Tails
Ahh...the Lawful Good D&D paladin. I love the conundrum presented with an illustration in the Book of Exalted Deeds.

Wherein, a paladin comes across a pair of devils entwined in the act of love, and she must make the hard choice of her Paladin code between destroying evil and honoring and protecting love.
I think evil trumps over love, in that situation. But yeah, if WoW has something besides lawful good, that would be good. But we should get back to character reviews.

1wolffan

5,800 Points
  • Invisibility 100
  • Treasure Hunter 100
  • Tycoon 200

Ten Tails

Dapper Shapeshifter

7,375 Points
  • Ultimate Player 200
  • Elocutionist 200
  • Full closet 200
PostPosted: Fri Feb 12, 2010 11:56 am


I think I got one...This is a very rude concept at this point, and I am looking for an opinion on it.
PostPosted: Fri Feb 12, 2010 11:57 am


Ten had a character idea to run by you...He had an idea for strangely, a vampire.

I wanted to make a clan of Vampires that controlled electrical powers and eventually the ability to conjure thunderstorms. My character specifically would want this final storm calling ability, to eventually develop it as he was played.

I imagined the Vampires being able to absorb electricity out of any exposed electrical current they touch...power lines, batteries, etc. or leech it the bio-electricity from anyone who's life their extinguish while feeding.

I specifically had the idea that my character in particular would have the powers of vertical ascension (anyone who's seen a vampire crawl up a wall in defiance of gravity has seen this power), a mist form (to elude danger or fast travel), a form of flash step (Similar to a blink spell, allowing the player to do a quick extremely short ranged teleport once every 3-5 posts, but the the variant begin that the spell leaves a discharge of electricity behind), and his ability to control electricity and use it in a variety of ways.

These in addition to his basic vampiric traits...Though I am thinking that, since he is more of an energy projection sort of character like a mage, that he would be left without any form of enhanced vampiric strength or speed (Hence why he has the flash step for get out of the way fast). So merely he would have the boons and weaknesses of being undead, as well as the weaknesses of being a vampire.

I worked on the mechanics behind his electrical control powers last night, I am thinking it will be limited by require both hands to use it. His dominant hand would function as the source for the electricity, firing it at the other hand to be channeled away from the body. The electricity's direction and force is then controlled by movements of both hands, with the right hand's movements determining strength of the electrical bolt and the left hand's movements controlling how the electricity moves or behaves. If a weapon is placed into the left hand or both, then you can charge it with the current provided it is a conductor.

But the obvious glaring weakness here, is his hands. Take out the right one, he has only his mist form and blink step to fight with, take out the left hand, and the electricity has to be released in wild, uncontrollable bursts which I'd start rolling dice for to see if it injures him, bystanders, his opponent, or just jolts off into the wild blue yonder.

Anyway, what do you think? I've heard everything from it being an awesome idea. To people saying it would never work, because it's not 'totemic' enough for a vampire.

Ten Tails

Dapper Shapeshifter

7,375 Points
  • Ultimate Player 200
  • Elocutionist 200
  • Full closet 200

1wolffan

5,800 Points
  • Invisibility 100
  • Treasure Hunter 100
  • Tycoon 200
PostPosted: Fri Feb 12, 2010 11:42 pm


I'm afraid I don't know what totemic means. The only thing I can think of is the Totemas from Final Fantasy Tactics Advance. But that doesn't seem to apply to your statement.

You sound like you have a cool idea for a regular character, not just a vampire. I thought of an interesting tweak to prevent him from losing one or both of his hands. He can turn into mist right? So, if he concentrated enough, wouldn't all of his body mist out. Then he can reform whole, if a limb was severed or something.

But misting out, would take a turn; and misting back in would take another, and one more to re-equip any weapon he may have had. That way there's a limit to his power, and it may just be better to fight with one arm gone for those three turns instead of going through all the hassle.
PostPosted: Sat Feb 13, 2010 12:26 am


Totemic was just his fancy way of saying... I like the tradition "I just suck blood and not much else" Vampire. He was saying that he didn't like the idea because it deviated in a way his mind couldn't fathom. He could imagine no logical way for a vampire to acquire lightning powers. sweatdrop

Ten Tails

Dapper Shapeshifter

7,375 Points
  • Ultimate Player 200
  • Elocutionist 200
  • Full closet 200

Phaeton 2

PostPosted: Sat Feb 13, 2010 6:49 pm


I usually don't drag my dirty laundry in here but um... I'm in a bit of a bind.

In an elemental RP guild I'm in, one of the crew got himself banned. Replacing his character wasn't difficult, I only had to make two posts since he died anyway. However, now I have to come up with some high power light elemental character to replace the one he was supposed to make at the end of the event.

I'm drawing a blank.

I had removed myself from that plan at first since it was between the other two, but since we have a hole and limited crew members I'm kinda stuck.

Truth be told, Of my 3 current characters there, only one of them is actually an elementalist, Earth to be exact. The other two are latent aether manipulators, which that ability almost never comes into use in combat for them.
PostPosted: Sun Feb 14, 2010 9:33 pm


Sorry, I unforunately don't know how I can help you with that one. Maybe someone else around here can give you an idea. Ten Tails' idea is pretty good, but you'd obviously need his permission. And I wouldn't run him as a vampire though. But I don't know what else to say. Sorry.

1wolffan

5,800 Points
  • Invisibility 100
  • Treasure Hunter 100
  • Tycoon 200

Ten Tails

Dapper Shapeshifter

7,375 Points
  • Ultimate Player 200
  • Elocutionist 200
  • Full closet 200
PostPosted: Mon Feb 15, 2010 10:34 am


I would need to consider it...and need some info on the guild. Elementals vary a great deal based on if they are western magical mythos or Eastern spiritual mythos.

*Paces around thinking*

If it's eastern, then a Dragon is an easy match to that. High Powered, giant, threatening, Intimidating. Able to breath out searing light and case forth it's scales as golden talisman that slice through enemies or give luck to anyone that catches them. Though in honesty, any spirit can be light aligned. A kitsune, an Okami, any spirit really.

If it's western, then Light Elementals become more tricky...Because in the western mythos, light is so tied up in heaven and angels.
PostPosted: Mon Feb 15, 2010 4:28 pm


I'm pretty sure we're stuck in western, but element wasn't entirely fixed to species. I think I'll just try to prod the captain for clarity. (Though that hasn't worked out too well in the past...)

Phaeton 2


1wolffan

5,800 Points
  • Invisibility 100
  • Treasure Hunter 100
  • Tycoon 200
PostPosted: Wed Feb 17, 2010 9:33 am


I don't think Phaeton was referring to having to be specific species. Just which ones the ability would fit. Like Water Dragons are cool. But a water-iguana, just doesn't quite work.
Reply
Classes (RPs, exercises and more!)

Goto Page: [] [<] 1 2 3 ... 5 6 7 8 9 10 ... 13 14 15 16 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum