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Deck Post! - All Concepts & Deck Sharing [Discussion Thread] Goto Page: [] [<] 1 2 3 ... 5 6 7 8 9 10 ... 37 38 39 40 [>] [>>] [»|]

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Proyecto Uno

PostPosted: Sun May 17, 2009 2:05 pm


Bant Exalted!

Lands (24)
4 Forest
4 Seaside Citadel
4 Treetop Village
4 Brushland
2 Wooded Bastion
2 Flooded Grove
2 Plains
2 Island

Creatures (22)
4 Dauntless Escort
4 Knotvine Paladin
4 Qasali Pridemage
4 Noble Hierarch
3 Rafiq of the Many
3 Wilt-Leaf Liege

Enchantments (3)
4 Finest Hour
3 Ardent Plea

Other Spells (8 )
4 Path To Exile
4 Holy Day
PostPosted: Mon May 18, 2009 9:31 pm


Teifling
This is a pre-Alara Reborn Esper deck I just put together. I acquired so many Esper Rares that I figured I'd do something with them.

Plains x3
Island x10
Swamp x4
Arcane Sanctum x3
Caves of Koilos x2

Ethersworn Canonist x1
Etherium Sculptor x3
Parasitic Strix x4
Esperzoa x3
Puppet Conjurer x3
Tidehollow Sculler x3
Sludge Strider x2
Magister Sphinx x3

Scepter of Dominance x1
Unsummon x4
Courier's Capsule x2
Scepter of Insight x1
Exxecutioner's Capsule x2
Scepter of Fugue x1
Counter Squall x4
Obelisk of Esper x1

I'm still working on it, But I also have 3 Inkwell Leviathans I want to build around. I work at a 7-eleven, and it's the 7/11 creature... I must try to run it lol.... I wish I had some Master Transmuters. sweatdrop


I'm currently working on a flying deck which will be running 4 of the transmuters, i just bought 2 and already had 2, then i bought a pack of 4 of the Sphinx of the Steel Wind to make excellent drops for transmuters and to replace my 2 leviathans as well as some other stuff...going to run parasitic strix and windwright mages as well. have a few sharding sphinxs too and maybe 1 of the new artifact angel too..Not sure though

Any tips on the idea people?

Uchimi Zanzu

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PostPosted: Wed May 20, 2009 3:45 pm


@Uchimi Zanzu: Hehe o_o;; Don't Play Shards Unless Ur Going To Use Time Sleeve..
And Fillagree Angel Is Plain Bad o_o~ Don't Use It Unless You Play Life Gain Deck o_o~

I Know That There Are No Bad Cards In MTG, But Some Cards Are Not Suppose To Be Played In Some Theme Decks...

So U Will Need To Know When To Pick Or Not To Pick Some Cards...


Anyway o_o;;
This Is My Esper Deck o_o~

Lands: 18

-2 Plains
-10 Islands
-2 Swamps
-4 Arcane Sanctum

Creatures: 23

-4 Master Transmuter
-1 Sharuum the Hegemon
-4 Plumeveil
-4 Sphinx Summoner
-1 Platinum Angel
-4 Tidehollow Sculler
-1 Enigma Sphinx
-1 Sphinx of the Steel Wind
-3 Ethersworn Canonist

Spells: 19

-4 Mind Stone
-3 Makeshift Mannequin
-4 Thousand-Year Elixir
-4 Fieldmist Borderpost
-4 Mistvein Borderpost

And Here Is My Old Esper Deck...
U Could Try Using This Format Of The Deck To Make Ur New Deck :]

Lands: 24

-6 Island
-5 Plains
-5 Swamp
-4 Arcane Sanctum
-4 Esper Panorama

Creatures: 19

-3 Master of Etherium
-3 Master Transmuter
-3 Parasitic Strix
-4 Sanctum Gargoyle
-2 Sphinx Summoner
-4 Tidehollow Sculler

Spells: 17

-3 Courier's Capsule
-3 Executioner's Capsule
-4 Oblivion Ring
-2 Path to Exile
-2 Counter Squall
-3 Agony Warp
PostPosted: Thu May 21, 2009 7:07 am


uhhh honestly...sharding sphinx for the purpose of time sieve is fairly useless, by the time you get into your free turns you've already won the game, its just over kill...unless you're playing multiplayer. the sharding sphinxes could serve a very useful purpose...if you're hitting their life you dont really need to worry about having to block anything...you're creating blockers on the offense.

also...running 1 filigree could be a life saver, never know, if i find it to be bad ill take it out, if not ill keep it...only reason i bought 4 was because they were 4 for $1.95...2 dollar shipping and handling fee...thats still less than 1 dollar per card. Yes i know its situational..and i plan on running four of the white heights card from lowryn with hideaway. No offense or anything but i just dont like your esper decks, they dont seem like i'd enjoy them at all...i need my johny and timmy aspects too, for the epic luls of silly stuff...like turn 3 enigma sphinx into a identity crisis and wiping their hand out completely before they can really play anything.

currently my deck is -

Lands - 19
----
4 Vivid Creek
4 Arcane Sanctum
5 Island
4 Plains
2 swamp

Creatures - 20
----
1 Enigma Sphinx
2 Summoner Sphinx
2 Sharding Sphinx
1 Sharuum the Hegemon
2 Tower Gargoyle
2 Ethersworn Cannonist
2 Master transmuter
1 Master of Etherium
4 Etherium sculptors
1 Ethersworn shieldmage
1 Arsenal thresher
1 Ethersworn Adjudicator

Spells - 21
3 Hindering Light
3 Counter Squall
2 Esper Charm
2 Slave of Bolas
1 Identity Crisis
4 Oblivion Ring
4 Obelisk of Esper
1 Protomatter Powder
1 Scourglass


This is all subject to change quickly as i gather other cards...such as my cards in the mail and some windbrisk heights..I'm also side boarding things such as infest, but my sideboard isn't complete yet by any means. I still think the most hilarious thing to see would be a proginitus hitting the field on turn 3 via windbrisk heights.

Uchimi Zanzu

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Boros Veteran

PostPosted: Thu May 21, 2009 12:29 pm


Pride of the Legion (needs new name. suggestions welcome)

PLEASE NOTE: Other Spells and Side Deck are listed by CMC, so what is listed in Other Spells may actually be in the Side Deck and reversed.

Lands (24):
1x Shinka, the Bloodsoaked Keep
1x Eiganjo Castle
2x Sunhome, Fortress of the Legion
4x Ancient Ampitheatre
4x Boros Garrison
6x Mountain
6x Plains

Creatures (20):
3x Thundersong Trumpeter
3x Cerodon Yearling
3x Boros Swiftblade
3x Skyknight Legionnaire
3x Sunhome Enforcer
3x Balefire Liege
2x Razia, Boros Archangel

Other Spells (16):
4x Lightning Helix
4x Squee's Embrace
4x Intimidation Bolt
4x Boros Fury-Shield

Side Deck (15):
3x Searing Meditation
4x Scourge of the Nobilis
4x Brightflame
4x Glory of Warfare

I play tested this variant only twice so far (casual).

Balefire and Glory of Warfare boost my guys along with the enchantments, so steamrolling is an option.

Intimidation bolt is okay here. It's great in my play group where I face Master Warcraft.

Searing Medidation couples with Sunhome Enforcer, Brightflame, Scourge, Balefire, and Helix.

Boros Fury-Shield is good anti-exalted, while Brightflame takes care of swarms of critters.

I use Razia because I love the Boros, and because Firemane is as easily put down. Razia has haste, making at least one good attack.
PostPosted: Thu May 21, 2009 12:44 pm


@Boros: Hehe... Good Old Times o_o;; Did U Try Using Sunforger? This Card Can Be Very Helpful...

User Image - Blocked by "Display Image" Settings. Click to show.

@Uchimi: Hmmm... If U Wanna Use The Sharding Sphinx, Then I'll Recommend Using More Master of Etherium, And Time Sleeve, And Few More Hedgemon...

User_3556568

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PostPosted: Thu May 21, 2009 1:17 pm


i intend on using another sharuum, and a few more etheriums probably, its a good early cast card that makes everything tougher. ill probably run 2 time sieve just for the fact that sometimes that extra turn can make a huge difference, maybe even 2 extra turns if you're lucky. Time Sieve would be much more effective in decks built around it though :p
PostPosted: Thu May 21, 2009 1:22 pm


Uchimi Zanzu
i intend on using another sharuum, and a few more etheriums probably, its a good early cast card that makes everything tougher. ill probably run 2 time sieve just for the fact that sometimes that extra turn can make a huge difference, maybe even 2 extra turns if you're lucky. Time Sieve would be much more effective in decks built around it though :p


Hehe o_o;;
U Should Also Think About Using...

User Image - Blocked by "Display Image" Settings. Click to show.

Sac Ur Artifacts, And Take A Extra Turn, And Sac The Enchantment.....
o_o;;

Oh O_o;;
And Also...
Try Using Sword of the Meek, Thopter Foundry Combo o_o;;

User Image - Blocked by "Display Image" Settings. Click to show. User Image - Blocked by "Display Image" Settings. Click to show.

First Play The Sword, And Play The Foundry..
Sac The Sword To Make A Token, And The Sword Comes Back And Get Equipped To The Token... And Do it All Over Again o_o;;

But This Is Not For Standards o_o~

User_3556568

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PostPosted: Thu May 21, 2009 9:49 pm


nice and cheap combos i suppose, decent to some effect. I'd preffer running minion reflector..2 mana for making a copy of a creature when it comes into play under your control and giving it haste...then instead of letting it just die at the end of your turn, put it to good use...sacrifice them for time sieve. on turn 6 you could fairly easily hit infinite turns via this card, a transmuter or two, mixed in with thousand-year elixirsn and sharding sphinx...bounce two artifacts for 2 sphinxes, paying 2 mana on each to copy them into haste...even if you block 1 of the 2 4/4's thats still 4 1/1 thopter tokens coming into play...8 if both get through. sacrifice the two token copies for time sieve with 3 1/1 tokens for the remaining cost...you've pretty much hit infinite turns by this point in time if they cant stop it from going off.

In my honest opinion the best use for thopter foundry is sacrificing something that is about to die due to another effect anyways...then you get to keep a 1/1 with flying and gain 1 life at least.


-edit- got some of my stuff in the mail...changed up the deck a bit

Lands - 19
----
4 Vivid Creek
4 Arcane Sanctum
5 Island
4 Plains
2 swamp

Creatures - 21
----
1 Enigma Sphinx
2 Summoner Sphinx
2 Sharding Sphinx
1 Sharuum the Hegemon
4 Sphinx of the Steel Wind
2 Ethersworn Cannonist
4 Master transmuter
1 Master of Etherium
3 Etherium sculptors
1 Ethersworn shieldmage

Spells - 20
3 Hindering Light
3 Counter Squall
2 Esper Charm
2 Slave of Bolas
1 Identity Crisis
4 Oblivion Ring
4 Obelisk of Esper
1 Scourglass
PostPosted: Fri May 22, 2009 10:00 am


Help me decide...

Lands (22):

Creatures (1 cool :
2x Empyrial Angel or Treva, the Renewer
3x Stoic Angel
4x Rhox War Monk
3x Deft Duelist
3x Jhessian Infiltrator
3x Bant Sureblade

Other Spells (20):
4x Bant Charm
4x Steel of the Godhead
4x Serra's Blessing
4x Crystallization
4x Armadillo Cloak

Side Deck (15):
4x Supply // Demand
4x Treva's Charm
4x Angelic Blessing
3x Divine Congregation

This deck is simple and straight forward. Try to hit them, keep 'em down, and try to pad your own life total.

I have a life gaining, flying 6/6, or a damage preventing, flying-shroud 5/8. Which to choose?

Boros Veteran


DA-FDNT
Captain

Distinct Elder

PostPosted: Fri May 22, 2009 11:15 am


First Thread To Reach 100 Posts!

Way To Go M.T.G.P.S. Members!
 
PostPosted: Fri May 22, 2009 11:48 am


DA-FDNT
First Thread To Reach 100 Posts!

Way To Go M.T.G.P.S. Members!


SPAM! How dare the guild leader break one of the most basic of rules, this is treachery of the highest level!

Back to main topic...uhh, personally i'd go with the 6/6 lifelink flyer myself..the 5/8 could definitely be useful on defenses but so long as you're stealing 6 life a turn i dont think it matters too much.

Uchimi Zanzu

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Boros Veteran

PostPosted: Sun May 24, 2009 12:13 pm


Genesis Evolution

Lands (22):
2x Naya Panorama
4x Jungle Shrine
4x Rith's Grove
4x Mountain
4x Forest
4x Plains

Creatures (22):
2x Godsire
2x Mayael the Anima
3x Spellbreaker behemoth
3x Druid of the Anima
4x Woolly Thoctar
3x Mycoid Shepherd
2x Meglonoth
3x Naya Battlemage

Othe Spells (16):
4x Colossal Might
4x Naya Charm
4x Mayael's Aria
4x Trace of Abundance

Side Deck (15):
4x Armadillo Cloak
4x Hull Breach
4x (?)
3x Soul's Might

Cards of Interest:
Retaliator Griffin
Naya Hushblade
Congregation at Dawn

Basically, big guys with power.

Had another version of my RGW deck. It had big guys, but could produce massive amounts of tokens (via Ulasht, Mycoloth, and Rith). I'm struggling between the two of which I really want. This one is simple. The other combos a lot of cards.

Ever attack with twenty tokens with Tamanoa out casting Dogpile? Good times biggrin

The funny thing is, I might have enough cards to do both xd

Genesis Dawn

Lands (22):
2x Naya Panorama
4x Jungle Shrine
4x RIth's Grove
4x Mountain
4x Forest
4x Plains

Creatures (22):
2x Rith, the Awakener
2x Mycoloth
2x Ulasht, the Hate Seed
2x Sigil Captain
4x Tamanoa
4x Woolly Throctar
3x Druid of the Anima
3x Watchwolf (to be replaced with Wild Nacatl)

Other Spells (16):
4x Aura Mutation
4x Fists of Ironwood
4x Rith's Charm
4x Titanic Ultimatium

Side Deck (15):
4x Dogpile
3x Kavu Predator
4x Fiery Justice
4x Naya Charm
PostPosted: Tue May 26, 2009 3:28 pm


Hmm..i was thinking of a new fun casual/extended deck i could run and this is what i came to..just thought i'd share.

User Image

The deck has 2 basic win conditions, the first is forcing your opponent to draw out through compulsive research while infinitely looping 3 helix. Helix A - Mystic Speculation, Time Stretch...Helix B - Time Stretch, compulsive research...Helix C - Compulsive research, Mystic speculation.

Mystic speculation for 1 would even set this off, or you could stall off on your third/fourth turn by paying 3 for helix to mystic/time stretch, then paying 1 for mystic hoping the scrying for 3 plus the 2 extra turns would let you stall into a third.

Other win condition is mystic speculation/time stretch lockdown paying 3 every turn for the buyback to take infinite turns by your fifth turn, fourth turn if you're lucky. then go into chipping away with 2/1 faerie lands.

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PostPosted: Thu May 28, 2009 9:36 pm


B/W tokens Extended

24 land

10 swamp
6 plains
3 godless shrine
3 fetid heath
2 caves of koilos

14 creatures

4 Abyssal Gatekeeper
4 Overeager Apprentice
3 Belfry Spirit
3 fleshbag marauder

22 other spells

4 spectral procession
4 bitterblossum
3 grave pact
3 blood funnel
2 Elspeth Knight Errant
2 choice of damnations
1 decree of pain
1 decree of justice
1 hour of reckoning
1 phthisis


Naya Tokens

24 land

6 Mountain
5 Plains
3 Forest
3 Jungle Shrine
3 Wooded Bastion
3 Firelit Thicket
1 Windbrisk Heights

20 Creatures

4 Figure of Destiny
4 Murderous Redcap
3 Sigil Captain
3 Reveillark
3 Siegegang Commander
3 Knight Captain of Eos

16 other Spells

4 Crystallization
3 Spectral Procession
3 Behemoth Sledge
3 Elspeth Knight Errant
3 Fiery Bombardment
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